Wrath of God


Destroy all creatures. They can't be regenerated.

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Wrath of God Discussion

deadmanwaltzing on The Consul Will See You Now

15 hours ago

Cards to add/consider:

Chains of Mephistopheles
Nether Void
Faerie Macabre
Static Orb
Rest in Peace / Helm of Obedience & Accompanying package (maybe)
Relic of Progenitus
Wrath of God // Damnation

Need to: Re-evaluate deck's win conditions.
Deck should look to play out like Keranos Blue Moon - examine Mindcrank combo w/ Bloodchief Ascension (?) Look for good blue/green hate too.

masterosok on Kaalia's Kitchen Table

18 hours ago

I think I would work on cutting down the aura's in place of creatures so that you have more ammo for Kaalia. Kaalia tends to want to be play pretty. Having protection for her is great as she will definitely be a target but if you have no ammo for her she is just a 2/2 flyer. Some of the nastier creatures I like with Kaalia are Rakdos the Defiler. Since you will be cheating him in with Kaalia, attackers will already be declared so you will not have to sac any permanents and generally in most cases your biggest threat will be sacing half of theirs. Just don't attack with him later. He is a reliable blocker though. Iona, Shield of Emeria can slow your opponents down if they share colors or completely hose a deck that favors one color heavily or is mono-colored. Balefire Dragon is awesome cause it can creature wipe someone's board along with being a fatty flyer. Angel of Serenity is versatile as it can get creature back from your yard or get rid of some pesky blockers. While not cheatable with Kaalia, Iroas, God of Victory helps keep your creatures alive when attacking and provides some evasion. Angelic Arbiter forces your opponents to really think out their plays and can force some mistakes on their part. And of course Avacyn, Angel of Hope cause who doesn't want indestructible permanents? If you decide to include some MLD she is particularly nasty and if your MLD resolves you most likely win. Master of Cruelties for sure. For removal I would focus on 1-2 drop spot remove like Swords to Plowshares, Path to Exile and some enchantment based remove to get ride of things like Ghostly Prison. Banishing Light, Oblivion Ring comes to mind. Darksteel Mutation is a good way to cripple someone's Commander. Four mana creature wipes are good as well Wrath of God, Day of Judgment, Damnation I would include maybe 2 of the higher costed wipes like Austere Command or Merciless Eviction.

Necropotence is a good way to keep your hand loaded with ammo for Kaalia. Quicksilver Amulet can be a back up plan as well as your creatures are going to be fairly expensive to hard cast. Amulet of Vigor is beautiful with Kaalia as it lets you untap all the creature you cheat in with her and lets you run the bounce lands with out as much draw back.

Spells and enchantments that give you extra combat phases are good too.. Savage Beating is one I like for Kaalia.

Azdranax on Unfinished Kaalia needs HELP

1 day ago

I play a fairly well-tuned Kaalia deck, so hopefully it can provide a bit of inspiration The Destruction Will Be Vast

There are a few staples that absolutely need to be in your deck, such as: Master of Cruelties, Boros Charm, Wrath of God, Swords to Plowshares, Path to Exile, etc. After that, you can add your own flavor by going with extra creature hate, land destruction, indestructible spells and artifacts, board wipes, etc.

In terms of the demons, dragons and angels, try to focus on those with complimentary abilities to your design. ETBs are stronger than attack triggers, as when you cheat in with Kaalia, you skip the attack action and thus the triggers as well. Some of the decisions on who stays and who goes will be based on your specific build of complimentary spells, so make sure to play test it a lot and find out whose value is greatest.

Good luck with your build.

brandonsperry25 on They're triplets but I just see the twins

1 day ago

Diabolic Revelation and Terminus would be my suggestions for replacing with Teferi's Protection. They are high cost cards that you may not get to.

Diabolic Revelation seems to be the main cut for me because it's minimum 6 to find 1 card. Especially when you have such better tutor cards like Demonic Tutor, Diabolic Tutor and Vampiric Tutor available at a lower CMC.

Terminus could also be replaced with Day of Judgment or Fumigate since you are also running Wrath of God

Reynolds_rapp on Orzhov Superfriends

1 day ago

So far I have loved the Elspeth, Knight-Errant Gideon of the Trials combo. Not to mention, Mutavault is an great target for addition damage to close out once you have ripped their hand apart. I built the current version shown above as of this message and tested it at my local lgs and went 2-0 vs robots with no sideboarding. I'm tempted to drop 1 Gideon, Ally of Zendikar and 1 Wrath of God for 2 Sorin, Lord of Innistrad tho I really like the idea to of a 4/4 lifelink flier late.

Joumba on Darken the Skies With Their Undoing

1 day ago

For a budget manabase, you got almost all the cards you need. You might want to had a Unclaimed Territory and a Terramorphic Expanse. Other then that, the new dual lands reprinted in Ixalan (ex Dragonskull Summit ) are kinda cheap, you can buy them for arround 3 to 4 dollars but your low on basic land to make them worthwhile I think. You can also put more battle for zendikar lands in.If you want to go up in budget though (not to the lvl of Tundra ), a Cavern of Souls does wonder in any tribal deck, especially in a one. Then, there's Wooded Foothills, Polluted Delta, Bloodstained Mire and so on.

On another subject, if you really want to play cards such as Taigam, Ojutai Master and Mirrorwing Dragon, you have to put in more instant and/or sorceries to profit from them. Perhaps Boros Charm for exemple. Also, in a slow paced deck, you will love to use wipes, so a good Wrath of God or Supreme Verdict might help.

Joumba on Gishath's Dinosaur Time

1 day ago

Nice budget deck mate. Don't know if you've seen this card, Pyrohemia, but it does wonder with the enrage ability. Also, you might want to include some fantastic staples that mana permits, such as Path to Exile and Swords to Plowshares for target removal, and Wrath of God for wiping a ugly board. Lastly, some more awesome tribal artifact that might be to your liking; Obelisk of Urd, Konda's Banner and Adaptive Automaton. Hope you find those helpful!

enpc on Sliver Overlord: Slivers Gone Wild

2 days ago

The list doesn't look bad, but I think there are a few changes that you could make which would drastically increase its performace.

First off, you have a bunch of cards which just feel like wasted slots:

  • Asceticism - This card draws in a lot of players becuase they want to protect their stuff. But this cards is a trap when trying to make youre deck more competitive. Ultimately it just slows you down as it enforces this concept of making sure your stuff never dies because you want to leave maan open for it etc. Just get used to the fact that your stuff will occasionally die and play faster instead.

  • Mirari's Wake - You already have enough sliver lords and your deck reounds out at 5 cmc anyway. Earlier game ramps is better so you can get you commander down faster.

  • Unnatural Selection - You already have Amoeboid Changeling and let's face it, this is win more.

  • Darkheart Sliver - There are better sac outlets and lifegain is again another one of those traps. If you have a card like Deathrite Shaman where some of its utility is life gain, great. But dedicating slots to it is silly. You're the aggro deck. Just win harder.

  • Ghostflame Sliver - Yes, I see All Is Dust. I would personally say cut both of them. You want a wrath? play Wrath of God. or Toxic Deluge. Wraths should be used when your back is against the wall (or is about to be). Here you're using it as a win more and it's just a waste.

What will make the deck go faster:

  • Low end ramp. Stuff like Birds of Paradise. Or Farseek/Nature's Lore. Remeber, 3 CMC ramp can only ramp your commander by at most 1 turn. You want to ramp early and you want to ramp hard. And the nyou can windmill slam your commander nice and early and start pumping out win conditions.

  • Card advantage. You have a few pieces but you need more. Not one for one tutors, actual card advantage. I have been very impressed with Day's Undoing as a budget Timetwister. Phyrexian Arena is good too. Necropotence is amazing, however takes some getting used to. Mystic Confluence is just solid. I'm also partial to Night's Whisper.

As for good slivers, Acidic Sliver/Cautery Sliver are both good. they give yo ualternate win conditions that don't involve turning sideways.

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