Wrath of God

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

dnthymamai on Urza's Iron Alliance

2 days ago

Nice artifact deck!

I would suggest you think about some of these cards:


  • Super winning condition: Masterful Replication! Its second mode can turn all your artifacts (pesky 1/1 fliers and artifact lands included) into your best creature. That can be a Construct that Urza makes (or Bronze Guardian, etc). This way all of your "useless" artifacts can turn into death machines of extreme power or double strike. Plus, you can also save your whole board when the enemy casts Wrath of God by turning every one of your creatures into a Darksteel Citadel if you are lucky to have it on board.

MartinEMcArthur on Blood Artist and Delney, Streetwise …

2 weeks ago

Let’s say I have both Blood Artist and Delney, Streetwise Lookout on the battlefield. If I then cast Wrath of God while they’re both on the field, will Blood Artist still trigger twice for each creature death, or won’t she since Delney also died at the same time?

plainsrunner on UBg You Lose Combo

3 weeks ago

I don't understand how Massacre Girl, Known Killer counts as a sweeper. Doesn't that term refer to a card that can remove a bunch of creatures at once, like Wrath of God?

jethstriker on Has WotC Been Doing a …

4 months ago

I think some players are misled by the belief that the only true form of card advantage are by direct card drawing. Cards like Wrath of God, Balance, Armageddon, and Land Tax can create card advantage if rightfully used or abused. And they all exist almost right from the beginning of the game. You just have to widen your perspective that card advantage comes in different forms, not just card drawing.

Gidgetimer on Why Are So Many Recent …

4 months ago

To limit power, increase difficult decisions, and impose an additional cost. It opens them up to sorcery speed removal on opponents' turns and makes you commit your resources. It allows your opponents to act upon both the land and the retransformed creature before you get a chance to fully utilize them. That is the dynamic they wanted, not "Dodge the Wrath of God. Unless it is an Armageddon, then dodge that instead. Also, be able to be the first one who can act at sorcery speed with all resources available."

lhetrick13 on Dragon Strike

5 months ago

ted1 - I like the decklist and the concept! Looks like you are running a decent amount of ramp and flicker with the hope of generating lots of dragon copies/tokens via effects from Miirym, Sentinel Worm, Panharmonicon, etc...

If I may ask some questions and/or provide some thoughts...I am surprised things like Dragon Tempest, Terror of the Peaks, and Ancient Silver Dragon were omitted. Dragon Tempest and Terror of the Peaks are just like Scourge of Valkas and fill a similar roll. If you can get out lots of dragons, Dragon Tempest and Scourge of Valkas are superior but Terror of the Peaks is basically targeted removal when you only can get out a few dragons before another board wipe.

Ancient Silver Dragon I feel like you would need in this deck as it allows no maximum hand size. Given the amount of draw this deck has with things like Elemental Bond and Kindred Discovery, having some stuff like that would be crucial...

I am a little surprised to see Goldspan Dragon. You are only running three dragons with treasure synergy with Ganax, Astral Hunter and Ancient Copper Dragon obviously having some serious treasure production ability in this deck. Just feels like this inclusion with the hope of getting it out with one of those two is low and you could do better by adding a dragon with a different role.

Personally, whenever I run a creature heavy deck, I always include two things: 1. protection for my boardstate and 2. something to bring back my creatures after a boardwipe. Nothing is worse than having your deck explode onto the field and then a Wrath of God get dropped and you blew your load early and have no way to really recover. I would encourage you to try to find some form of both of these and include it such as Deflecting Swat, plus it has a dragon for flair!!!

Lastly, Gratuitous Violence outclassed by Fiery Emancipation...plus it has some dragon flair with the fire :)

CommanderNeyo on

5 months ago

Howdy! I love the sword/foundry combo - it was the second deck I ever built!

I was wondering if you could explain your Sai, Sword, and Foundry combo. I understand the Sword/Foundry combo, but I don't see how Sai fits in, since you never cast the sword and therefore never create a 1/1.

Also, I would recommend adding targeted removal, such as Path to Exile or Fatal Push, and board wipes, such as Supreme Verdict and Wrath of God.

Since you the deck is really a combo deck, you need something to slow down your opponents as you assemble your pieces. You can easily rebuild after wiping the board, so board wipes are very one-sided.

Also, it is very important to find your pieces - otherwise, you are dead in the water. I recommend adding pieces such as Whir of Invention to find your combo.

Lastly, I would consider a couple Ensnaring Bridges - if the opponent has no answer, then you can easily set it up so you are the only one attacking.

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