|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Rare|
|From the Vault: Annihilation (V14)||Mythic Rare|
|Commander 2013 (C13)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Battle Royale Box Set (BRB)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- With mass removal do players choose the order in which the permanents are placed within the graveyard?
- Does Overload work with cards that have protection from X?
- Can I have precisions on Protection from X ?
- What happens to phases when a player looses?
- A question about using an ability in response multiple times
Wrath of God
Destroy all creatures. They can't be regenerated.
Price & Acquistion Set Price Alerts
Wrath of God Discussion
11 hours ago
Also if you don't care for tokens, you can just Gideon people late game, you can make him a 5/5, Wrath of God, then beatdown. I would suggest Lingering Souls regardless of wan'ting the token strategy or not, it really gums up the field and protects your walkers.
1 day ago
The best options for hexproof are Gladecover Scout and Slippery Bogle. At 1 mana, you can play them turn one, hit them with two one-mana auras on turn two (Rancor, Ethereal Armor, etc.), so you're swinging for 5+ damage on the second turn. Consider running 4 copies of both hexproof creatures and four copies of Kor Spiritdancer, and no other creatures.
Daybreak Coronet is extremely powerful, allows you to safely attack and block with your powerful creature, and gains you life.
Spirit Mantle makes your creatures unblockable. This one you can probably get by using three copies, since multiple instances of protection from creatures are redundant.
1 day ago
So you're basically playing prison, but without prison cards? I get the appeal of a combo where your opponents creatures die, but in Modern you're liable to die on turn 4 if you're too slow. This is neat but super slow. Cards really have to function well on their own in modern, especially if they cost 3 or more, which a lot of the cards here don't do very well. It really looks like this should be a Ghostly Prison + Sphere of Safety deck. The Lightmine + Pits + Gideon combo is 14 mana! And it accomplishes the same thing running an extra Wrath of God does for 4 mana, and Wrath is often considered too slow. I love the idea, and enchantment prison in general. I think you would benefit from cutting the Death Pits of Rath, Gideon Jura, and maybe a couple Lightmine Field for Ghostly Prison and Sphere of Safetys. (They would also justify the Banishing Lights and Oblivion Rings.) Would be sweet to see a WB prison. One other thing to keep in mind is there are decks that don't care about attacking with creatures at all in modern, so fun brews like this are relegated to basically Commander and playgroups casual.
4 days ago
The main issue with cards like Prison Term and Darksteel Mutation is that they're basically just bad removal spells. They're enchantments which is good since you have a lot of synergy with them, but you're paying a higher price to cast them, and they give your opponent the chance to get their creature back into action by blowing them up later. They couldn't do that if you used something like Swords to Plowshares. Then their creature is just gone and it isn't coming back.
What is great about a card like Hypnotic Siren is that it is flexible. A mana 1/1 flyer isn't great, but if it draws you a card it becomes far better, and taking your opponent's biggest guy at 7 mana pumping it and giving it flying can be game swinging. Kruphix is just good in a deck like this because you want to draw a lot of cards, but you can only hold so many. He makes it so you don't have to worry about that. Sure you have the tower to get unlimited hand size, but when an effect is that important to your game plan you want redundancy.
I do agree that Starfield and Opalescence are dangerous, but also like you said, they're a win condition. The biggest issue I see with this deck is that it has very few ways of closing out the game. It is basically Sigil of the Empty Throne and your commander. Approach of the Second Sun is interesting, but not piratical. You need to be able to pay 7 mana to effectively do nothing, well not nothing exactly. Because when you play a card like that you will instantly become the biggest target at the table. Then survive long enough to draw it again.
Your commander can get big, but like the description states, this isn't build like a proper Voltron deck. So she has very little protection or evasion and needs to wait a whole turn after being cast before she can attack making her a slow starter. I feel like at least a Lightning Greaves would serve this deck well.
Lastly, with just how few creatures you're running I feel like more board clears would make a lot of sense. You could easily fit in a few cards like Wrath of God, Day of Judgment, Dusk / Dawn, and Supreme Verdict.
Of course these are just my thoughts. A commander deck doesn't need to be build for super competitive play.
6 days ago
Black: Phyrexian Arena
Red: Blasphemous Act
Colorless: I run a copy of Sensei's Divining Top in all ten of my EDH decks
1 week ago
Probably because I had a Damnation at the time. Tutor for for sure is viable (Vampiric Tutor, Imperial Seal, Reanimate), but also good for, Swords to Plowshares, Path to Exile, Steelshaper's Gift, Enlightened Tutor, also good for Gamble.
Damnation or Wrath of God both are so have pretty good control over which lands (or Mana Crypt). Most lands are anyway, some are yes. I think I generally pull more lands, and Urborg, Tomb of Yawgmoth, so more likely to be able to play Damnation Turn 2 vs. Wrath of God (why ramp lands) on Turn 2, another reason went that way.
1 week ago
Consider Lifecrafter's Bestiary. Turn all that mana into steady card draw alongside your beefy dudes! If that's not your style you could try Beast Whisperer or Elemental Bond. In any case, I think you need some hand-refilling power here in case someone plays a Wrath of God type effect and suddenly you're screwed
1 week ago
Hello and welcome to EDH! Edgar Markov is a great choice if your strategy is to play fast and aggressively. But you need to improve your deck a little bit. EDH is a multiplayer format so you need strong board wipes: Wrath of God, Day of Judgment, Damnation. You also need something to deal with indestructible creatures: Anguished Unmaking would be a nice addition to Utter End and Swords to Plowshares. And take a look at Crackling Doom - it's a fun card too. Your creatures also need protection: Boros Charm is the first card on my mind. And yes, as soon as you play tokens Eldrazi Monument isn't a bad idea. I usually add Metallic Mimic or Adaptive Automaton to my tribal decks. They can really boost your Vampires. Underworld Connections should be replaced with Phyrexian Arena. And finally - tutors. You really need them in EDH. Vampiric Tutor, Demonic Tutor, Diabolic Tutor, Beseech the Queen - the choice is yours. Good luck!