Wrath of God


Destroy all creatures. They can't be regenerated.

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Wrath of God Discussion

alias42 on Atraxa Superfriends

22 minutes ago

Recommended adds: Tamiyo, the Moon Sage one of the best walkers in edh... she just does nuts things

Deadeye Navigator flicker djeru, deepglow skate or thalias lancers. Win?

Bitterblossom protect those walkers bro.

Tezzeret the Seeker able to tutor chain veil to the battlefield, and goes infinite with the chain veil. Almost a 1 card win the game combo.

Ugin, the Spirit Dragon another all around great card. One of the best ults in the game, and really easy to ult. Even if you don't ult him, he's a selective board wipe or removal/burn.

I'll leave what you cut for these up to you, because alot of the chooves will be largely meta dependent. The rest of the swaps I'm going to recommend are for direct upgrades to cards that are currently in your deck, meaning swap card a for card b. Not saying to cut these to make room for the above cards, unless you feel that's the best choice.

Recommended swaps Cut Day of Judgment Add Supreme Verdict or Wrath of God. Probably Verdict since regeneration isn't super common, but either one is strictly better than day of judgment.

Cut Call the Gatewatch or Mystical Tutor or Enlightened Tutor Add Vampiric Tutor

CaptSillva on Bears in Cars

1 day ago

A little surprised to not see any of these in the deck Consulate Dreadnought, Aethersphere Harvester, and Peacewalker Colossus. Especially the Peacewalker that thing is super good.

I also find it a bit odd that you're running with Grand Arbiter in such an artifact focused deck. I feel like Hanna, Ship's Navigator or Raff Capashen, Ship's Mage would make a bit more sense. You could even make a case for Lavinia of the Tenth since you seem to want to lock down your opponent with this deck and she could do that. Though her ability won't trigger while you have an orb effect out.

Other random cards you could consider art Ojutai's Command, Ensoul Artifact, Narset Transcendent, Wrath of God, Path to Exile, Ghostly Prison, Baird, Steward of Argive, Propaganda, and Windborn Muse.

Apollo_Paladin on Drogskol Spirit Deck

2 days ago

Eidolon of Countless Battles for sure, possibly True Conviction, Three Dreams, and Celestial Mantle as well. Given the number of enchantments/auras (including the Eidolons), maybe capitalize on that some more with Flickering Ward, Winds of Rath (I see you have Wrath of God already), Sram, Senior Edificer, Kor Spiritdancer, Daybreak Coronet, and things like that. Prison Term is fantastic and I'm hard-pressed to avoid it in my white decks due to the utility.

ZendikariWol on A Deck I Take Great... PRIDE In!

4 days ago

Rishkar's Expertise is one of my favorite cards, can I thought it was already in the deck. Good eyes, sir.

Wrath of God (since Day of Judgement decides not to link right) is very good. I am putting in Divine Reckoning and will certainly add it in as well.

Sigarda's Aid is bomb but if I do include it, maybe I should change my commander?? Cuz Hammer of Nazahn does the same thing so Nazahn's only real purpose it to tutor it up.

Oketra's Monument doesn't feel like enough value for this deck. Doesn't synergize, ya know? Pearl Medallion isn't great because I have so many colorless spells, so few whites.

Radiant Destiny is good, but what to cut for it?

EsperPanorama on Rose of a Thousand Thorns (Elenda - EDH)

6 days ago

moldycrow83 I am not quite sure if you have enough creatures without any tokens to make your game plan work. You have 30 creatures and only 5 of them replace themselves and I can imagine that sometimes your Elenda payoff isn't large enough. Does your meta require you to play so fast that spells with 4+ cmc are no options for you?

If you can afford spells with higher cmc I suggest replacing playing spells that have more synergies with your game plan. As an example replace Wrath of God with Martial Coup.

If you want to further reduce the cmc of your deck have a look at Vampiric Rites.

I follow a similar game plan in my Orzhov deck, maybe you find something interesting in there.

White Night

Commander / EDH EsperPanorama


(This deck is in its first revision, it definitely has the be reworked.)

SynergyBuild on Land Destruction: A social conversation

1 week ago

ERoss8 lol in standard everyone shunned their LGS's Nexus of Fate player back before GRN rotation.

I heard a story of someone taking someone else's Nexus deck, putting under their card, and running over it! I feel bad for the Nexus player xD.

Apparently before that, there was a game 1 that was so long that the first game went to time before the nexus player finally won. The other player should have just scooped, but I don't know because I only heard of it.

Onto land destruction, if your playgroup has an issue with Armageddon, they should have a problem with land-ramp. If they don't want the answer, they can't run the problem. Just like instant-speed combo is the problem instant speed interaction solves. From Swords to Plowshares, Nature's Claim, Abrupt Decay, Cyclonic Rift, and Counterspell, whatever works.

If you don't want Wrath of God, don't play swarm, if you don't want Diabolic Edict, don't run hexproof, if you don't want to discard cards, don't draw them and if you don't want Armageddon, don't only use lands for mana, or ramp out lands as your way to accelerate.

These are social solutions. No one wants to run Armageddon in a place where 70% of everyone's mana is coming from dorks and rocks. It is really simple when you think of it.

Now, if your playgroup does make Armageddon appealing, using Sakura-Tribe Elders and Rampant Growths and not holding up Counterspell, then they deserve it. If you run a deck with Howling Mine and don't expect them to use the cards you draw on you, you are stupid. It is the same principle.

Xica on Mono Colored Modern

1 week ago

Its possible, but Not of This World can only counter spells (anc abilities) that TARGET my permanents, as such its will fail to counter Wrath of God like effects, all kinds of edict effects, or recurring premanenrt based removal, like - abilities on planeswalkers (and it cant counter the walker itself)

Mono rdd also suffers from a serious lack of recursion, and lack of more than one playsrt of counterpells, nog to mention that it doesng have access to chesp shroud effect, to combat hate in gsme 2 & 3.

multimedia on Kaalia, Grim Reaper Extraordinaire

1 week ago

Hey, this is a streamlined, excellent version of Kaalia, nice job.

Consider including a back-up reanimation plan--expand on the idea of cheating these big Demons/Angels into play for when Kaalia is killed which will happen--more low mana cost protection for Kaalia and mana cost efficient board wipes?

Consider adding these cards:

Cards to consider cutting:

  • Utter End
  • Legion's Initiative
  • Nevermore
  • Underworld Connections
  • Pithing Needle
  • Moonveil Dragon
  • Thundermaw Hellkite
  • Balefire Liege
  • Deathbringer Liege
  • Hammer of Purphoros
  • Dreadbore
  • Whispersilk Cloak
  • Orzhov Basilica

Good luck with your deck.

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