Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

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Wrath of God Discussion

Hyrs on Help My Narset Deck

8 hours ago

Narset Suggestions:

This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.

General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage

About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)

Things to cut:

any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset

about aura's - normally they're just card disadvantage but narset probably offsets that

bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics

Aether Gale - tricky since it needs six targets and that won't always be possible

Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal

Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats

Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)

Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways

Assemble the Legion - Seems to slow to be effective

Throne of the God-Pharaoh - Need to go wide for this to be really effective

Suggestions:

_cheap$$(around or less than a dollar): _

Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it

Crib Swap(removal) - still exiles a creature outright, but 3cmc

Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)

Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it

Fury of the Horde(extra combats) - extra attack steps (they're the best)

Boros Charm(protection, burn) - versatile, keeps narset alive

Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not

Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks

Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it

Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back

Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures

Counterflux(counterspell) - strong counterspell, wins counter wars

Render Silent(counterspell) - Makes people sad, locks them out of whole turns

Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well

Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp

Wild Ricochet(spell copy) - copy a spell, twice!

Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard

Call to Mind (recursion) - you have spells, may as well re-use the best ones

Mystic Retrieval (recursion) - same but with flashback!

Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already

Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead

Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective

Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana

Thaumatic Compass  Flip(ramp, utility) - like kite but only until 7 mana, then it's a nice form of creature protection

Brass's Bounty(ramp) - only good if you need a lot of mana one time

Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths

Day of Judgment(mass removal) - very strong

Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is

_LANDS(can be boring, but are often a big part of how your deck performs): _

Command Tower - Must have in three colors

Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are

Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good

not so cheap$$(around three or more dollars):

Path to Exile(removal) - a second StP, not all decks need it, but it is strong

Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip

Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible

Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard

Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time

Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary

Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games

Blasphemous Act(mass removal) - often one mana

Bulldawg1310 on 40 Elves

2 days ago

What do you do about wipes? Damnation? Wrath of God? Hell, even Maelstrom Pulse can be detrimental to your board state...co co will win games for you usually on the spot if you do it in response to these guys and can get a shaman of the pack...

TheVectornaut on Does Hallowed Burial search all ...

3 days ago

If a card interacts with other cards in libraries, it will specify that it does in the card text. Effects that don't mention cards in libraries must have no effect on said cards. In addition, creatures in libraries are indeed considered "creature cards". To see the distinction, you can look at a card like Life's Finale that affects creatures in play and creature cards in a library. So in summary, Hallowed Burial only affects creatures on the battlefield. If it worked the other way, Wrath of Gods would constantly be destroying half of people's decks.

OP_Sigma on A Tale Of Love And Hate [EDH]

3 days ago

Hey Loonmoon18

Thanks a lot for your comment, upvote and suggestion!

Wrath of God (or any wrath effect) is clearly a potential add on to the deck. At first I wanted to try splash damage since it has a synergie with the general.

It's nice to know that it can also handle itself in a duel.

I'm curious, what program do you use to test your decks? I've never done it before.

Thank you very much and have a good one.

Loonmoon18 on A Tale Of Love And Hate [EDH]

3 days ago

Great deck! I tested it against my Sliver EDH deck and it did pretty good to hold it off. It got rid of my Sliver Hivelord, easily making them all a target to kill with damage. What did it in the end was I was able to spam the field with slivers with Sliver Overlord and Sanctum of the Sun. What I would suggest a board wipe or 2 like Wrath of God. It would have been able to be pulled from your deck, and screw all of my creatures. But other than that great deck! :)

cdkime on Emrakul Commander???

6 days ago

I am going to second legendofa. With Eldrazi in the running, Mayael the Anima is going to be incredibly powerful.

I have not done an in-depth look at the sets you pulled, but my gut says you might have a hard time ramping in colourless--after all, effecient mana rocks have not been printed in every set. Green ramp, however, is a common enough staple that you probably want access to that colour. Fourth edition even gives you such gems as

To show you how great Mayael's colours are, particularly with access to a powerful ancient set, I did a quick Gatherer search and wanted to point out the following notable cards:

Also, don't forget you have access to Strip Mine and Mana Vault.

TheBloopKing on Artifact Combo/Wins

1 week ago

Additions: Teferi's Protection, Wrath of God, Day of Judgment

Subtractions: Sphinx of the Steel Wind, Sharding Sphinx, Utter End

I don't have the relevant combo piece for Sharding Sphinx. I added in some board wipes to shut down decks about to hit end game. And Teferi's Protection because that voids board wipes for a turn.

chadsansing on Kor/Leonin Equipment (Please Help)

1 week ago

Find that HP altered Jitte FTW/trade ;)

In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.

Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).

W does not have a ton of card draw. Maybe Inheritance and Slate of Ancestry? Possible counters include Dawn Charm, Rebuff the Wicked, Inspiration, Mana Tithe and Lapse of Certainty.

Ajani Goldmane and Ajani Steadfast can speed up your damage with counters. Healer of the Pride can net you some life. Brimaz, King of Oreskos, is just over $10, but may be useful here.

You can also slow things down with Ghostly Prison, Rule of Law, and Worship.

Other protection spells and combos exist, but might be too narrow to use here. I do like Solemnity + Phyrexian Unlife + Force Bubble + Greater Auramancy or Karmic Justice.

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