|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Rare|
|From the Vault: Annihilation (V14)||Mythic Rare|
|Commander 2013 (C13)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Battle Royale Box Set (BRB)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- With mass removal do players choose the order in which the permanents are placed within the graveyard?
- Does Overload work with cards that have protection from X?
- Can I have precisions on Protection from X ?
- What happens to phases when a player looses?
- A question about using an ability in response multiple times
Wrath of God
Destroy all creatures. They can't be regenerated.
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|Want (12)||phoere , VampSlayer , darleen , ryuzaki32667 , No1HanSolo , Xathrid_ , firemind12 , Tstainbrook , Jose_Arrogantio , TheDuggernaught , Qolorful , Spinalripper|
Wrath of God Discussion
8 hours ago
This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.
General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage
About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)
Things to cut:
any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset
about aura's - normally they're just card disadvantage but narset probably offsets that
bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics
Aether Gale - tricky since it needs six targets and that won't always be possible
Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal
Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats
Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)
Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways
Assemble the Legion - Seems to slow to be effective
Throne of the God-Pharaoh - Need to go wide for this to be really effective
_cheap$$(around or less than a dollar): _
Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it
Crib Swap(removal) - still exiles a creature outright, but 3cmc
Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)
Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it
Fury of the Horde(extra combats) - extra attack steps (they're the best)
Boros Charm(protection, burn) - versatile, keeps narset alive
Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not
Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks
Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it
Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back
Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures
Counterflux(counterspell) - strong counterspell, wins counter wars
Render Silent(counterspell) - Makes people sad, locks them out of whole turns
Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well
Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp
Wild Ricochet(spell copy) - copy a spell, twice!
Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard
Call to Mind (recursion) - you have spells, may as well re-use the best ones
Mystic Retrieval (recursion) - same but with flashback!
Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already
Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead
Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective
Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana
Brass's Bounty(ramp) - only good if you need a lot of mana one time
Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths
Day of Judgment(mass removal) - very strong
Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is
_LANDS(can be boring, but are often a big part of how your deck performs): _
Command Tower - Must have in three colors
Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are
Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good
not so cheap$$(around three or more dollars):
Path to Exile(removal) - a second StP, not all decks need it, but it is strong
Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip
Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible
Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard
Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time
Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary
Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games
Blasphemous Act(mass removal) - often one mana
2 days ago
What do you do about wipes? Damnation? Wrath of God? Hell, even Maelstrom Pulse can be detrimental to your board state...co co will win games for you usually on the spot if you do it in response to these guys and can get a shaman of the pack...
3 days ago
If a card interacts with other cards in libraries, it will specify that it does in the card text. Effects that don't mention cards in libraries must have no effect on said cards. In addition, creatures in libraries are indeed considered "creature cards". To see the distinction, you can look at a card like Life's Finale that affects creatures in play and creature cards in a library. So in summary, Hallowed Burial only affects creatures on the battlefield. If it worked the other way, Wrath of Gods would constantly be destroying half of people's decks.
3 days ago
Thanks a lot for your comment, upvote and suggestion!
Wrath of God (or any wrath effect) is clearly a potential add on to the deck. At first I wanted to try splash damage since it has a synergie with the general.
It's nice to know that it can also handle itself in a duel.
I'm curious, what program do you use to test your decks? I've never done it before.
Thank you very much and have a good one.
3 days ago
Great deck! I tested it against my Sliver EDH deck and it did pretty good to hold it off. It got rid of my Sliver Hivelord, easily making them all a target to kill with damage. What did it in the end was I was able to spam the field with slivers with Sliver Overlord and Sanctum of the Sun. What I would suggest a board wipe or 2 like Wrath of God. It would have been able to be pulled from your deck, and screw all of my creatures. But other than that great deck! :)
6 days ago
I have not done an in-depth look at the sets you pulled, but my gut says you might have a hard time ramping in colourless--after all, effecient mana rocks have not been printed in every set. Green ramp, however, is a common enough staple that you probably want access to that colour. Fourth edition even gives you such gems as
To show you how great Mayael's colours are, particularly with access to a powerful ancient set, I did a quick Gatherer search and wanted to point out the following notable cards:
Mass land destruction with Armageddon, particularly great if you have a bunch of non-land mana sources.
Lure for forcing damage through when your Eldrazi attack.
Great card draw with Sylvan Library.
1 week ago
1 week ago
Find that HP altered Jitte FTW/trade ;)
In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.
Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).