Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

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Wrath of God Discussion

MisterMuffin21 on B/W Tokens

14 hours ago

As for elves, If you need extra help, Floodgate-type cards can be very helpful. Ghostly Prison slow them down a little and/or shrink their alpha strikes quite a bit. Worship is effective, however Shaman of the Pack and Throne of the God-Pharaoh will kill you. Ensnaring Bridge would be your best bet here, but you have to empty your hand quick. ( and they're 50$ :/ )

Otherwise, extra copies of Zealous Persecution or extra spot removal can work wonder here. I also like Runed Halo quite a bit in this match-up since it can fit two roles: protect from Shaman of the Pack, or punish him for playing multiple similar elves. Other than than you wanna run some sweepers like Wrath of God or Hour of Reckoning. Pithing Needle is also very good for jamming Ezuri, Renegade Leader and if you wanna go that route, Nevermore can prevent them from casting certain key card; namely Collected Company, Chord of Calling or Lead the Stampede.

PookandPie on Mean Green Elves Machine

1 day ago

Against board wipes, I mentioned Eldrazi Monument up above and its in your maybeboard. Monument is a great way around Wrath of God and its ilk, and even if someone activates a Nevinyrral's Disk, Monument will get destroyed but all of your creatures won't be destroyed by the Disk since, at the moment of its activation, they had indestructible.

Back when my wife first started in Commander, we tried everything from Cauldron of Souls to Kamahl, Fist of Krosa (you turn opponent's lands into creatures so the opponent who cast the wipe screws themselves over. They will then think twice about casting a Wrath with him on board for the rest of their time playing Magic haha). We even used Oran-Rief, the Vastwood with Cauldron to make a Wrath-resistant board state. We wound up eventually dropping Cauldron when her deck got built up well enough to t4-t5 tables, but it's an option.

I think Monument is probably the most elegant solution (the +1/+1 and flying bonuses are usually pretty huge too), though I will say I have cast a Chord of Calling into Caller of the Claw far more times than I feel anyone should have done, and it usually winds up allowing me to chunk the life total of the guy who cast the board wipe, if not kill him.

Praetor's Council is one of the cards that my wife's Elf deck dropped early on, because while it was okay when you had Elves, most of the time you needed it, it's because of a board wipe, and it's extremely hard to get 8 mana when your mana Elves are in the graveyard. Creeping Renaissance might be an idea since it is far easier to meet with 33 lands than an 8 mana spell is and, essentially, will do the same job (outside of the Spellbook ability, but you already run Reliquary Tower so you have that effect if you need it).

Those're my suggestions: Eldrazi Monument or Creeping Renaissance. Elves are always going to be a little soft to board wipes, especially those that mass-exile. There isn't really a lot you can do about those in green outside of keeping your opponents from reaching six mana before you can kill them.

sonnet666 on I Need Help Making My ...

2 days ago

Wild Research has a color identity, and is not legal for your deck.

The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.

The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.

Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.

Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).

You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.

All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.

Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."

I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.

And here's what I recommend in their place:

Double strike: Battle Mastery, Runes of the Deus, and Duelist's Heritage. Literally the best effect you can Uril, since it will double all the other buffs you're giving him.

Massive Gains: Ethereal Armor, Eidolon of Countless Battles, and Helm of the Gods (not an aura but w/e). If you're going to have cards that just buff your commander, it might as well be for a LOT.

Extra Card Advantage: Sixth Sense, Keen Sense, and Snake Umbra. These guys are cheap extra draw factor.

Trample: Rancor (best), Armadillo Cloak, Unflinching Courage, and Eldrazi Conscription (maybe). After Protection, Trample is the most reliable way to get damage through in your colors.

Haste: Instill Energy, Messenger's Speed, Cartouche of Zeal, Fervor, and Fires of Yavimaya. Hasting a Voltron commander is the best way to get your beats in asap.

Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)

Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.

Other miscellaneous stuff:

Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.

Nomad Mythmaker might make a useful recovery tool.

Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.

If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.

And that's all I can think of at the moment. Good luck.

Emzed on Uril's Revenge

2 days ago

If MLD is such a big factor in your meta, Boros Charm could make a nice inclusion. The double strike mode can help kill the MLD player if you are fast enough, the 4 dmg mode isn't great but can occasionally snipe a planeswalker, and the indestructible mode is a nice safety net against both Wrath of God and Armageddon effects.

Poptartz95 on H: Pack Fresh EDH/Modern/Legacy & ...

2 days ago

I currently am selling or trading (depending on what you have that catches my interest) the following cards.

ALL CARDS ARE PACK FRESH/NM

Karakas < Eternal Masters

Damnation < MM Print

Sylvan Library < MM Print

Wasteland < Eternal Masters

Polluted Delta x4 < Khans Print

Collective Brutality x4

Kolaghan's Command x2

Wrath of God < Full art promo

Mystical Tutor x2 < Eternal Masters

Verdant Catacombs < MM Print

Marsh Flats < MM Print

Arid Mesa < MM Print

I have much more in my binder but these are cards I would like to get rid of!

Currently cards I am seeking are the following. Open to other trades of course these are just the cards I want BADLY!

Bayou MP is fine, only looking for a revised edition.

Liliana of the Veilfoil icon < Pro Tour Promo

Avacyn, Angel of Hopefoil icon < Russian NM. Will buy!

Emeria Angel < WPN Promo

Azusa, Lost but Seeking < Judge Promo

Binder Link

Nukulargear on Modern Abzan Liege

3 days ago

@ODDIOBLENDER, not to sound rude or anything, but Wrath of God and Damnation explicitly say creatures can't be regenerated, so I don't think Loxodon Hierarch would be very helpful against those specific board wipes.

@Memphismaymagic5, is Heroic Intervention better than Selfless Spirit? The added hexproof and instant speed seem a little better than a 2/1 flyer for the same converted mana cost.

@GeminiSpartanX, thanks for all the advice. I do already have a playset of Birds of Paradise in the mainboard already. With the more creature centric play style you're suggesting, would leaving the Inquisition of Kozilek playset in the sideboard be reasonable? And I know now is probably the cheapest enemy fetches will be for a very long time, but I am definitely not in the financial situation to be buying a playset of any of them.

@Hades_Shadow, yeah that's the mentality I usually have. Like my burn deck runs Searing Blaze without fetches

Lucky_Dutch on Mean Green Elves Machine

3 days ago

@TheRedGoat This deck is all about the creatures with help from the artifacs and enchantments.

The goals is to get as many elves out give them +X+X and trample and attack.This isnt so much a combo deck, but a couple of elves an a Priest of Titania for example + Staff of Domination gives infenite mana.

Genesis Wave is in the most cases also a game winner because every permanent i draw goes onto the battlefield..also Aetherflux Reservoir does the trick with the right card in play such as Nissa Revane and Wellwisher, but thats more of a gimmick

ofcourse bordwipe is a problem but there are multiple ways for me to regenerate and i alway keep some mana untapped so i can regenerate the most important creatures. (exept Wrath of God and such)

The main way i play is to get some elves and my commander, then i want a Priest of Titania or Wirewood Channeler or Elvish Archdruid then try to tutor Craterhoof Behemoth asap.

The thing is that it always play out, i'm not going to say that this deck is perfect but this deck wins allot. I cant arm myself against everything en there will be decks who will destroy mine.

Becaus 95% of this deck is low cmc it goes realy fast.. I could realy go into details but my english writing isnt that good hahaha

Go play test it.. you will see..

hope i explained it a bit, if not.. just tell me and ill grab a good cup a coffee and do my best

Snow13oard on First Deck Build

4 days ago

First if you want to improve your Manabase look here: http://www.mtg-forum.de/wiki/primer:allgemeine:lands:fix

I look to your Deck again if i have more time but here some more Cards i would put into this Deck: Mirari's Wake // Dictate of Heliod // Cathars' Crusade // Awakening Zone // Elesh Norn, Grand Cenobite // Scavenging Ooze // Wrath of God

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