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- With mass removal do players choose the order in which the permanents are placed within the graveyard?
- Does Overload work with cards that have protection from X?
- Can I have precisions on Protection from X ?
- What happens to phases when a player looses?
- A question about using an ability in response multiple times
Wrath of God
Destroy all creatures. They can't be regenerated.
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|Have (11)||Vergil_Redgrail , canterlotguardian , Forkbeard , mymanpotsandpans , DrLitebur , awalloftext , pskinn01 , HadesGladiator , TheHelvault , H@nktheTank , hound77|
|Want (5)||brokendwarf , mazrimtaim , metljoe , ShishkyBob , firemind12|
Wrath of God Discussion
1 day ago
I've always wanted an Academy Rector so I will keep an eye out for one.
As for Rout, the plan is to replace it with Wrath of God. It's cheaper to cast and while there are some cute loops you can do with Parallax Wave, WoG deals with decks that go wide. I don't really have any other way of doing that at the moment.
Eidolon of Blossoms is an interesting one. While the enchantment count is low, getting value from playing an enchantment is still good, however the main reason I run it is because you can set up a draw engine with Gift of Immortality. Play gift on Saffi (or any self sac creature) and you will see a lot of cards quickly. While Sun Titan can bring back wall, the gift engine is just obscene.
1 day ago
Alright, I gave the deck a look through. I think I understand what you want to do with it, but I also think that you're trying to play Rafiq in an inefficient manner. Based on my interpretation, he isn't meant to be played in a way that prevents other players from doing things. He should be played in a way that prevents other players from doing anything to your board.
With that in mind, I think the best course of action would be to go full voltron. Of course, I have a bias towards aggro and voltron strategies in general, but you have a surprising number of options available to make this a great aggro deck, and there are multiple forms of protection available in Bant aside from just counterspells.
Something you're completely ignoring is the Exalted keyword. Exalted is a triggered ability, so each instance of Exalted stacks. You mentioned to me that you didn't want to necessarily rely on enchantments and artifacts to pump Rafiq. Fortunately, you don't. You just want to retool your creatures a bit so that you get more Exalted triggers, and find some other utility creatures that offer protection.
Any card suggestions I make in this post are going to sway the deck in favor of this strategy, which I understand is against your original vision of a control deck. Also, this does make it play like every other Rafiq deck. But, in my opinion, this deck (in its current state) looks like a bunch of cards put together with no real strategy in mind. Almost all of your control elements would be better off in the Grand Arbiter Augustin IV deck, or would be better suited for Derevi, Empyrial Tactician.
Some items to consider: you are only running 1 board wipe. I would at least consider having 3 in any EDH deck. Also, your mana base (33 lands, 5 dorks, 4 rocks) seems low overall. Since you have limited options to ramp for lands outside of playing multiple lands a turn (which is based on the number of lands in hand), and with how easily removed creatures are, I don't think you'll have enough mana to do things when you really want to. You are also only running 2 targeted removal spells, and they are for creatures. You have no way of dealing with artifacts or enchantments on the board, and you're playing with at least two colors that are good with dealing with those kinds of permanents. There also seems to be a curious amount of creature-searching, but none of the creatures you have seem game-changing enough to where I see a reason to search for creatures. I mean, sure, Linvala, Keeper of Silence can ruin someone's day, but there should be more than 1-3 creatures worth searching for.
SUGGESTED CARD REMOVALS AND SWAP
- Remove Academy Ruins: This one is a questionable removal since there is a benefit to it being there, but maybe not a large enough one in the deck's current state.
- Swap Ancient Tomb with Cathedral of War. You want that Exalted trigger more than losing two life for two colorless.
- Swap Buried Ruin for Rogue's Passage : Again, a questionable removal that is based on what dank artifacts you have in your graveyard, but Rogue's Passage helps you get in with Rafiq.
- Remove Dryad Arbor: Likely used to combo with your creature-searching spells, but I don't think you have enough stuff worth searching for. Maybe just swap for a Seaside Citadel for access to more colors? One tapped land won't kill you.
- Swap Jace, the Mind Sculptor for Elspeth, Knight-Errant. This Elspeth makes Rafiq a pain to deal with, and provides a good target for other players who don't want your shit to be indestructible.
- Swap Tamiyo, Field Researcher for Ajani, Mentor of Heroes. Not as good as Elspeth, but still makes Rafiq a boss.
- Remove Academy Rector
- Remove Aven Mindcensor
- Remove Containment Priest
- Remove Edric, Spymaster of Trest
- Remove Gaddock Teeg
- Remove Gilded Drake
- Remove Grand Arbiter Augustin IV
- Remove Hokori, Dust Drinker
- Remove Linvala, Keeper of Silence
- Remove Snapcaster Mage: Works in spellslinging decks. Not so much in decks more focused on permanents.
- Remove Temur Sabertooth: This is a questionable removal, since I can see why its in the deck.
- Remove Thada Adel, Acquisitor
- Remove Yisan, the Wanderer Bard
- Remove Eldritch Evolution
- Remove Green Sun's Zenith
- Remove Temporal Manipulation
- Remove Temporal Mastery
- Remove Time Spiral
- Remove Time Warp
- Remove Aura of Silence
- Remove Exploration
- Remove Living Plane
- Remove Survival of the Fittest
- Remove Chord of Calling
- Remove Crop Rotation
- Remove Eladamri's Call
- Remove Force of Will
- Remove Mana Drain
- Remove Noxious Revival
- Remove Pact of Negation
- Remove Skullclamp: Most of your 1 toughness creatures are your mana dorks. Do you want to sacriface a mana source for two cards that you may not be able to play?
CARDS TO CONSIDER (largely based on EDHrec)
- Sublime Archangel
- Sovereigns of Lost Alara
- Sigarda's Aid
- Steel of the Godhead
- Giltspire Avenger
- Open the Armory
- Shield of the Oversoul
- Battlegrace Angel
- Stoic Angel
- Supreme Verdict
- Bant Charm
- Various Exalted creatures of your choice
- Silent Arbiter
- Thassa, God of the Sea
- Grand Abolisher
- Sakura-Tribe Elder
- Sigarda, Heron's Grace
- Dauntless Escort
- Sylvan Reclamation
- Krosan Grip
- Beast Within
- Return to Dust
- Simic Charm, Selesnya Charm
- Kodama's Reach, Cultivate, Farseek, Rampant Growth
- Ponder, Preordain, Serum Visions
- Wrath of God, Day of Judgment
- Loxodon Warhammer
- Behemoth Sledge
- Darksteel Ingot
- Hero's Blade
- Sword of Vengeance
- Commander's Sphere
- Eldrazi Conscription
- Mirari's Wake
- Armadillo Cloak
- Ardent Plea
- Angelic Benediction
- Dueling Grounds
- Bear Umbra
- Aqueous Form
- Unflinching Courage
- Hindering Light
- Valorous Stance
- Bident of Thassa
- Heroic Intervention
- Rogue's Gloves
- Grafted Exoskeleton
3 days ago
Bou, all good ideas about board wipes haha. I play 1v1 more often than anything, so that's why I mainboarded Harsh Mercy- but in any larger game, I'd definitely trade it for Wrath of God or Day of Judgment--> You're so right about In Garruk's Wake, that would be nice haha
3 days ago
Bou, logical reasoning. Usually the reasons I'm the one defending the Theros gods haha- you'll have to let me know how your list plays out! I do generally try to keep my curve as low as possible, so it's essentially for that reason only (but also the lack of guaranteed devotion) that I didn't run Nylea, God of the Hunt. Saskia the Unyielding is awesome for any of the two-color gods we could run, Iroas, God of Victory, Mogis, God of Slaughter, etc. But I just took out my Xenagos, God of Revels in favor of Domri Rade (card advtange/emblem over hitting power)- but the monocolored are harder. I won't be able to finish putting together my deck until the end of the month at the earliest, so Conqueror's Flail will have to remain an unknown entity for now! Haha
But I see your point about the Dash and devotion issue. Honestly, at the time I hadn't noticed you were already running both Archetype of Aggression and Herald of Dromoka but at least it solicited good conversation.
4 days ago
Imagine a traditionnal EDH game: 4 players.
One of them have a Swords to Plowshares in hand. If they use it on a creature of another opponent, both of them have a card disadvantage of -1 while I (and the other opponent) haven't lost a single card in the process.
I (and the other opponent) have made card advantage right off thin air.
The same is true with Wrath of God effects.
And, as I have no creature, I always be on the side that gain that kind of card advantage.
So this is the card advantage of being creatureless in a nutshell.
4 days ago
Hey! You talked to me earlier, these are just some ideas I had.
I know you already have Transguild Promenade but I might consider adding Rupture Spire or City of Brass as more mana fixing. Reflecting Pool is also great, as is Grand Coliseum if that is available near you. Also, another land: Blighted Woodland
Now for my card change ideas... Keep in mind this is just my thought process :)
I think that Avenger of Zendikar would be INSANE in this deck. Maybe he only makes 6-8 plants, but my goodness all the +1/+1 counters! Not sure what I would take out yet.
Another two cool pieces of tech since it seems like you like infect, Corrupted Conscience I love stealing stuff, but giving it infect too? And this: Triumph of the Hordes while not an instant will throw off combat.
It really feels like you could get blown out if you don't protect your creatures, so possibly Asceticism for the hexproof/regenerate can be a savior. Possibly even an Avacyn, Angel of Hope but that is very white heavy and expensive.
Oath of Nissa is SOOOO good in this deck! I might even just take out a land considering its power. It's almost a green ponder!
Duneblast is really cool flavorful, but it is expensive for a wipe and you may want Damnation, Wrath of God, or Supreme Verdict. Damnation and WoG say no regen, and Supreme says no counters! But personal preference :)
Everflowing Chalice seems expensive, but it is just too strong in commander where you generally have time to set up mana. It is also affected by Doubling Season and Proliferate if I remember correctly. Possibly switched for Fellwar Stone
Also, crazy piece of tech if people are running lots of artifacts or enchantments that scare you, but not necessary is: Bane of Progress. While two sided sometimes you just have to do it.
6 days ago
6 days ago
Hey Firebones675 Thanks for the input!
I actually just got a hold of a Reyhan, Last of the Abzan and threw it in, just have not edited that just yet.
Anafenza, the Foremost is there until I can get a hold of Karador, Ghost Chieftain, I couldnt find a way to get white in with the cards I currently have, but yes, she is being replaced asap. (she never sees play, just looks pretty)
Thanks, definitely helped!