Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

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Wrath of God Discussion

MTPirate on Mono-White Angels

2 days ago

I know I have to many anthems, and not enough removal/board wipes that is one issue I have come across already. I was thinking of adding Day of Judgment or Armageddon / Wrath of God .

Most recently the deck has worked out pretty well with my mana ramp that I was able to play my commander on turn 4 or 5. Along with a few other angels and enchantments before that

TwinStags on Blk/Wht

1 week ago

Sorcery

-buried alive: what’re you planning on putting in the grave

-disentomb: phyrexian Rec beats this

-open the armory: don’t feel like enough cards to search for

Beacon of Unrest

Cleansing Nova

Dusk / Dawn

Exsanguinate

Fumigate

Hour of Revelation

Merciless Eviction

Revival / Revenge

Vindicate

Wrath of God

Bewmz on Midrange Budget Esper Token Control

1 week ago

I have apparently been summoned?

So lets start with the first bit match_lighter hit on: Modern format works off of all sets that were at one point standard legal starting at 8th edition to present as well as the new Modern Horizons set which drops into legality this friday, minus a relatively small ban list.

Temple of the False God , Brainstorm , Mystical Tutor , Rout , and Sol Ring were printed in sets prior to 8th Edition, so those are out.

Mental Misstep , Ponder , Preordain , and Gitaxian Probe are all banned in the format.

Lastly, Death Grasp was only ever printed in a commander product which means it is not a Modern legal playable.

match_lighter is also likely right, if you really want to play Esper in modern you have basically two routes:

  1. Go straight control, no fancy frills. The deck exists and is doing actually alright but it is mostly a UW shell making a minimal black splash for sideboard cards and like one main deck walker in Kaya, Orzhov Usurper in small numbers.

  2. You could play what ye olde players would call "solar Flare", or Gifts Control. Deck plays some number of effects that let you put cards in your graveyard ( Liliana of the Veil , Thirst for Knowledge occasionally) in conjunction with Gifts Ungiven , Unburial Rites , and some big dumb thing like Iona, Shield of Emeria / Elesh Norn, Grand Cenobite to reanimate and bring the opponent to a screeching halt. Because you're playing Gifts, you wind up play single copies of cards or multiple cards with similar effects with different names (eg. Wrath of God , Damnation , Supreme Verdict , Day of Judgment ) so that you can force your piles with the card to do what you want. Gifts over the years has leaned more into strict Esper, but there are people who still play the old 4 Color lists with green for access to Life from the Loam and solid removal effects like Abrupt Decay and Assassin's Trophy . I can swing back through and link you some smaple deck lists in a bit.

oliveoilonyaasscureshemorrhoid on kiora

1 week ago

@Myrddin_Naether For board wipes. When a creature 'phases' out, it's basically considered nonexistent until your next upkeep (so it can't be removed or targeted or anything, like with Wrath of God or Swords to Plowshares ).

TurboLover004 on 5C Allies under construction

1 week ago

I think there's two fairly large problems with this list as is, the first is mana. With only 34 lands and 3 cards which can be considered ramp, you're going to struggle to hit your land drops and have enough mana in the late game to cast your spells.

I would run at least 38-39 lands and make room for cards like Harabaz Druid , Cultivate , Kodama's Reach and Chromatic Lantern . Around 10 of these cards which both give you extra mana and fix what colours of mana you have.

The other area you will struggle in is card advantage. Tribal decks with lots of creatures are particularly weak to board wipes, which are prevalent in Commander, so it's important they can rebuild from scratch. Doing so is going to be very hard if you have no cards in hand.

Kindred Discovery , Vanquisher's Banner , Lifecrafter's Bestiary can make sure you're firing on all cylinders while Arguel's Blood Fast  Flip, Vivien Reid will keep providing you cards on their own and Fact or Fiction , Dig Through Time , Rishkar's Expertise give you a burst of cards that can help dig for lands or specific answers. Again, I would try to fit around 10 of these cards into your deck.

As for what you can cut, you can make room by removing the lower impact creatures like Shatterskull Recruit , Umara Entangler , Goblin Freerunner which although they are Allies, they're also just collections of stats without relevant abilities that will be swept away the first time someone casts Wrath of God .

Hopefully this helps.

CNobre on Long Live The Queen

1 week ago

SwiftDeath don't know if you updated your list recently but others things I noticed is that you also have a bit of imbalance between threats/answers.

multimedia on Marchesa, Queen At Arms

2 weeks ago

Hey, I see why you're confused if you're going in the right direction because your deck is kind of all over the place. There's lots of good cards here, but I think you can reduce the themes and streamline the strategies.

Consider increasing the pillowfort theme? Increasing the token theme? Decreasing the combat themes (first strike), equipment theme and politics themes? In my opinion combining pillowfort and token strategies are the only themes you really need because both these themes require a lot of setup and they both strengthen each other. If you add other themes to these two all they will do is disrupt the ability to pillowfort.

Consider Luminarch Ascension ? It's a good win condition mana sink for pillowfort and token strategies. With three opponents it can activate fast. Windborn Muse is an upgrade for Baird, Steward of Argive . Consider Aura of Silence ? It's good opponent disruption making it more difficult for them to cast mana efficient artifacts and enchantments.

Other than Sun Titan you're not playing reanimation strategies. Consider Rest in Peace or Containment Priest ? Peace is more expensive price, but it affects everything. Consider Knight of the White Orchid ? It's a great card for land ramp in white especially since you're playing Plains Shock lands and Mistveil.

Depending on the budget of cards you want to add, Elesh Norn, Grand Cenobite , Ethersworn Canonist , Twilight Prophet and Elspeth, Sun's Champion are good here, but they're all expensive price. Elesh or Elspeth are an upgrade for Teysa. Both Elesh and Elspeth are very good finishers for tokens. Canonist shuts down some decks and Prophet in combination with a token strategy, getting the city's blessing fast, can give you lots of value.

Consider Kher Keep ? A repeatable way to make tokens that's a land; make a blocker at instant speed. Bitterblossom or the less expensive price, but much worse Dreadhorde Invasion are other good repeatable sources of token. Ophiomancer can be a repeatable source at each upkeep of a token that has deathtouch making it a good blocker on each of your opponent's turns.

Wrath of God as well Day of Judgment or the more expensive price Damnation or Toxic Deluge are cards to consider adding. Board wipes are good with pillowfort and the token strategies since tokens are being made from repeatable sources. Cursed Totem or the more expensive price Linvala, Keeper of Silence is opponent creature disruption since you're not relying on your creatures activated abilities only their ETB or static abilities.


Cards to consider cutting:

If you like some of these suggestions I offer more advice about why I think these cards can be cut. Good luck with your deck.

SideBae on Abzan Modular

2 weeks ago

(This is the guy from Ron's Comic World)

My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.

My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc  Flip better.

Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .

Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.

I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.

I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.

Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.

Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.

Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.

Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.

Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.

All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.

All the best, and good luck.

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Wrath of God occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.1%

White: 0.99%

WB (Orzhov): 0.53%

WUB (Esper): 0.39%

RBW (Mardu): 0.43%