|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Gain .
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Orzhov Basilica Discussion
3 weeks ago
Most of these aren't standard legal but if you're just playing casually or looking for a commander deck
1 month ago
I really like the article. Landfall is great, but it is too dangerous. Playing lands is something you naturally do. Rewarding you for just playing the game normally has always been the most dangerous mechanic, since it can easily sour the experience.
For example, you do not see too many cards that say "whenever you draw a card" or at least not many powerful cards that reward you for drawing a card. Rewarding you for something you would do anyways has no opportunity cost - you do not give up anything to draw a card for the turn.
The same is with landfall - if you have a lot of cards with the landfall mechanic, you will not plan on skipping your land. You will play slightly more lands than normal and run a few Evolving Wilds and Orzhov Basilica to ensure you play a land every turn. But this is not really a cost - you are not giving up any deck functionallity to play such cards, except some CIPT lands.
Cards that have significant effects like Omnath, Locus of Rage and its swoll tokens are costed non-competitively at 7 mana.
Now that you mention Tireless Tracker I will mention that I hate it when wizards brings back old mechanics and keyword actions, only to not use them on cards. Why does TT not have landfall on it?
2 months ago
Exsanguinate v2 Original Deck (61 Cards):
2 months ago
Also, you need more dual lands to help paying for those extreme colored casting costs. Some cheap lands that might help: Terramorphic Expanse, Nomad Outpost, Rakdos Carnarium, Orzhov Basilica, Boros Garrison, Bloodfell Caves, Scoured Barrens, Wind-Scarred Crag, Exotic Orchard, Caves of Koilos, Battlefield Forge, Shadowblood Ridge. // Some pricier (but better) ones: Path of Ancestry, Canyon Slough, Smoldering Marsh, Dragonskull Summit, Isolated Chapel, Clifftop Retreat, Graven Cairns, Rugged Prairie. Try to not have more than 7 lands that always enter the battefield tapped, because you're trying to play a signet at turn 2.
3 months ago
Sorry. That last comment was bad let me try again:
I would remove at first glance:
Azorius Chancery Dimir Aqueduct Forge of Heroes Orzhov Basilica Conundrum Sphinx Geode Golem Jeskai Infiltrator Loyal Subordinate Night Incarnate Ninja of the Deep Hours Phyrexian Delver Silent-Blade Oni Sphinx of Uthuun Varina, Lich Queen Yennett, Cryptic Sovereign Yuriko, the Tiger's Shadow Skull Storm AEthermage's Touch
These I chose either for the simple fact they don't go for the plan or are too slow. There are better cards that aren't that expensive.
3 months ago
K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.
Mana base changes boring I know
Now onto cards to add
land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey Flip, Cabal Coffers.
Cards to ditch
Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy
3 months ago
I recommend Sanguine Bond, Exquisite Blood, Command Tower, Tainted Sigil, Sol Ring, Orzhov Signet, Isolated Chapel, Batwing Brume, Beacon of Immortality, Congregate, Fetid Heath, Vindicate, Well of Lost Dreams, Chalice of Life Flip, Norn's Annex, Enlightened Tutor, Demonic Tutor, Urborg, Tomb of Yawgmoth, Vault of the Archangel, Godless Shrine, Marsh Flats, Blood Baron of Vizkopa, Crypt Ghast, Tithe Drinker, Mortify, Liliana of the Dark Realms, Debt to the Deathless, Exsanguinate, Blind Obedience, Legion Lieutenant, Anowon, the Ruin Sage, Captivating Vampire, Profane Procession Flip, Anointed Procession, Yahenni, Undying Partisan, Blood Artist, Bloodlord of Vaasgoth, Bloodline Necromancer, Bloodline Keeper Flip, Drana, Liberator of Malakir, Viscera Seer, Vona's Hunger, Doom Blade, Path to Exile, Swords to Plowshares, Recover, Blood Tribute, Necromantic Summons, Razaketh's Rite, Blade of the Bloodchief, Ashnod's Altar, Cathars' Crusade, Sorin, Solemn Visitor, Sorin, Lord of Innistrad, Sorin, Grim Nemesis, Orzhov Basilica, Path of Ancestry, Scoured Barrens, Caves of Koilos, Shambling Vent, and High Market. (Reposted for links)
4 months ago
cards I am looking to cut:
I also want one more target for Trinket Mage, but I don't know what I want. Relic of Progenitus maybe. I have a lot of graveyard decks in my meta.
I want a Noble Hierarch but holy cow that boi needs to be reprinted.
Deathrite Shaman would be great if I could populate the deck with the ten fetches, but sadly my set of fetches is in Blood Pod currently, and that deck deserves them a lot more. I like being able to loop Boundless Realms to get my lands out of my deck, too, and that requires a high basic count.