|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Uncommon|
Combos Browse all
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Orzhov Basilica Discussion
2 days ago
Good start Mulle. You need to switch it's tag from standard to anything else, if not all of the comments you get will be about that insignificant detail. As for your deck, it looks really fun and I really like the Warrior tribal theme.
Now for some suggestions: Oketra's Monument Cost reduction for white creatures and more warriors.----Brutal Hordechief You're playing aggro and his ability bypasses a board stall.----Devoted Crop-Mate Your opponent will need to stop this guy, reviving fallen warriors is always good.----Glory-Bound Initiate This guy hits hard when exerted, if he is unblocked it equates to an 8 point life swing. If he's blocked, you still gain 4 life on top of his combat damage.----Mardu Strike Leader He is a warrior who creates warriors, need I say more?----Obsidian Battle-Axe Every warrior that you get after this is on the battlefield can have +2/+1 and haste... yeah.----Metallic Mimic This wonder of Kaladeshi ingenuity is great in every tribal deck ever, literally!----Anguished Unmaking Exile anything you can target is worth 3 life more often than not.----Cremate If you are using Mardu Woe-Reaper because someone in your playgroup is playing a graveyard build, this card can replace that mechanic with a better upside. Draw a card > gain 1 life & any card > creature only.----Declaration in Stone Against builds running 4x copies or tokens this card does work. Trust me, it's worth considering.----Long Road Home A great way to protect one of your creatures, cast in respone to your opponent's spell and it comes back stronger.--Path to Exile This is a great way to exile for one mana. Though against certain decks letting your opponent fetch a land is bad. Worth consideration but requires evaluation utilizing information that I don't have.----Suffer the Past Another graveyard-hate card, but the upside to this one is that it can also finish off an opponent.----Swords to Plowshares One mana to exile, one mana. Even if they gain a few life this card is a staple in most white decks.----Utter End Another way to exile anything you can target. It costs one more mana than Anguished Unmaking but does not burn 3 life.----Adaptive Automaton Has been a staple of tribal decks for a long while, but is now competing with Metallic Mimic. The argument about which is the right choice is quite divisive. Mimic comes in earlier and permanently buffs each creature (of the chosen type) after it, whereas Automaton buffs everything (of the chosen type) as soon as it hits the battlefield. Your choice I guess.----Cover of Darkness In the right matchup this card reads "at the next damage step, you win the game", In other matchups it's terrible. I had to mention it since you're running a Black aggro deck.----Stoneforge Masterwork Deserves an honorable mention due to you running a tribal deck.----Mirage Mirror A recent card that I think could start to see play in decks looking for ways to use mana in the late game.
The cards that I would put on the chopping block first: Archfiend of Depravity It's a great card but does not contribute to the tribal theme.----Liliana, Heretical Healer Flip Sweet after flipped but difficult to flip without a sacrifice option.----Mardu Woe-Reaper Has some utility but there are much better options for those slots.----Scoured Barrens Enters tapped and gains one life could be upgraded with a number of other lands. (Isolated Chapel, Mana Confluence, Marsh Flats, Orzhov Basilica, Scrubland, and Tainted Field (If you decide to lean toward Black more) for instance)
That's all I've got for now, if you would like me to take another look later let me know. Good luck and happy hunting!
1 month ago
1 month ago
Bathe in Light, Cleansing Beam, Congregate, Master Warcraft, Wrecking Ball, Death by Dragons, Syphon Flesh, Pyrohemia, Righteous Cause, Vow of Malice, Vow of Lightning, Anger, Avatar of Slaughter, Bladewing the Risen, Dread Cacodemon, Duergar Hedge-Mage, Fallen Angel, Gwyllion Hedge-Mage, Oni of Wild Places, Razorjaw Oni, Reiver Demon, Mortuary Mire, Orzhov Basilica, Boros Garrison, Rakdos Carnarium, Zoetic Cavern
1 month ago
For a competitive build, you shouldn't be running Rakdos Carnarium, Orzhov Basilica or Boros Garrison. They are just too slow and for an aggro deck, you need to be dropping ramp turn 1/2 to get your commander down as early as possible.
1 month ago
For a token producer you might consider Emeria Angel works well with Evolving Wilds,Terramorphic Expanse,Myriad Landscape and 2 mana producers like Boros Garrison,Rakdos Carnarium,Orzhov Basilica. Makes multiple triggers for each land.
I understand your thoughts on the Coldsteel Heart that's why I run a lot of 2 drop mana rocks as well in my Queen Marchesa deck I just prefer ones that have a bit more utility myself such as Mind Stone.
2 months ago
For control, I agree with Hexcimal. Doomblade or Sunlance won't help you against, for example, Erebos, God of the Dead, who'd almost ruin your strategy. Utter End and Anguished Unmaking would be much welcome in your sideboard.
Finally, are you fine with alternate-wins? If you are, consider adding Felidar Sovereign.
2 months ago
Oh, I'd also remake the manabase.
1x Bojuka Bog
A little slower but should be more consistent, and the Bogs are good versus reanimator decks.
2 months ago
Shock and Pharika's Cure are not effective cards in EDH. Swords to Plowshares and Utter End are better single target removal. Liberating Combustion and Chandra, Pyrogenius also aren't your best options.
Wraths are not only staples in EDH, but also work really well with Zurgo, so having only Wrath of God is too few. Day of Judgment is 95% as good. Blasphemous Act is often better. Chandra's Ignition will wipe the opponents' fields, damage them, and put a bunch of counters on Zurgo.
Zurgo already has haste, so Cobbled Wings or Kitesail might outperform Fleetfeather Sandles. Gift of Orzhova will keep you healthy. First strike doesn't matter much for Zurgo so Chariot of Victory is a suboptimal way of gaining trample. Try Whispersilk Cloak to get perfect evasion and protection from targeted removal. Strata Scythe really isn't meant for three color decks. Marble Diamond is worse than a Boros Signet, I would recommend all three in your colors.
44 lands is a lot; average Zurgo deck has 37. Karoo is bad, much worse than Orzhov Basilica. Use Rakdos Carnarium too. If you have Terramorphic Expanse, might as well use Evolving Wilds. Rather than Drifting Meadow, use the black and red one-mana cyclers. No need for Boros Guildgate when there are still more scry-lands and life-lands to use. Radiant Fountain doesn't provide enough compensation for being colorless in a three color deck with no lifegain theme. Reduce the number of basics to get to at most 40 lands (probably fewer since you have quite a few mana rocks), and replace some basics with vivid lands if needed to cover your color requirements.
You are right to think of removing Lightning Shrieker, it works really poorly with equipment and even worse with auras. Kari Zev is sort of a random choice, what is your intention with her?
Aspect of Gorgon is not your best choice, Zurgo has no need for deathtouch. Edge of the Divinity and Blessing of the Nephilim cost 2 less and give two more power. Marked by Honor is just worse than Vow of Duty. Burning Anger is really slow. Open the Armory is a great tutor with this many equipments and auras.
There's absolutely no card draw here. Black has plenty of good options.