|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Gain .
Price & Acquistion Set Price Alerts
|Have (10)||Bad_Dog , GoldGhost012 , gildan_bladeborn , Shiromakuro , dplerner , Fineontheoutside , Replayced , Friedrice24 , joshw335 , jstn.mrrtt|
|Want (7)||Poggy , Zeldark , Talonisnthavingit , Lazysaurus , AntiheroFOREVER , kza , SilvanSage|
Orzhov Basilica Discussion
1 week ago
Removed: Cartel Aristocrat Debt to the Deathless Maw of the Obzedat Teysa, Envoy of Ghosts Tithe Drinker Wayfarer's Bauble Weathered Wayfarer Orzhov Basilica Thespian's Stage Vault of the Archangel Temple of the False God
1 month ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.
1 month ago
For your lands, I would recommend you run 38. This number should be a mix of utility, mana fixing, and basics.
P.S. Hour of Devastation is not allowed in your deck.
2 months ago
Most of these aren't standard legal but if you're just playing casually or looking for a commander deck
3 months ago
I really like the article. Landfall is great, but it is too dangerous. Playing lands is something you naturally do. Rewarding you for just playing the game normally has always been the most dangerous mechanic, since it can easily sour the experience.
For example, you do not see too many cards that say "whenever you draw a card" or at least not many powerful cards that reward you for drawing a card. Rewarding you for something you would do anyways has no opportunity cost - you do not give up anything to draw a card for the turn.
The same is with landfall - if you have a lot of cards with the landfall mechanic, you will not plan on skipping your land. You will play slightly more lands than normal and run a few Evolving Wilds and Orzhov Basilica to ensure you play a land every turn. But this is not really a cost - you are not giving up any deck functionallity to play such cards, except some CIPT lands.
Cards that have significant effects like Omnath, Locus of Rage and its swoll tokens are costed non-competitively at 7 mana.
Now that you mention Tireless Tracker I will mention that I hate it when wizards brings back old mechanics and keyword actions, only to not use them on cards. Why does TT not have landfall on it?
4 months ago
Exsanguinate v2 Original Deck (61 Cards):
4 months ago
Also, you need more dual lands to help paying for those extreme colored casting costs. Some cheap lands that might help: Terramorphic Expanse, Nomad Outpost, Rakdos Carnarium, Orzhov Basilica, Boros Garrison, Bloodfell Caves, Scoured Barrens, Wind-Scarred Crag, Exotic Orchard, Caves of Koilos, Battlefield Forge, Shadowblood Ridge. // Some pricier (but better) ones: Path of Ancestry, Canyon Slough, Smoldering Marsh, Dragonskull Summit, Isolated Chapel, Clifftop Retreat, Graven Cairns, Rugged Prairie. Try to not have more than 7 lands that always enter the battefield tapped, because you're trying to play a signet at turn 2.
5 months ago
Sorry. That last comment was bad let me try again:
I would remove at first glance:
Azorius Chancery Dimir Aqueduct Forge of Heroes Orzhov Basilica Conundrum Sphinx Geode Golem Jeskai Infiltrator Loyal Subordinate Night Incarnate Ninja of the Deep Hours Phyrexian Delver Silent-Blade Oni Sphinx of Uthuun Varina, Lich Queen Yennett, Cryptic Sovereign Yuriko, the Tiger's Shadow Skull Storm AEthermage's Touch
These I chose either for the simple fact they don't go for the plan or are too slow. There are better cards that aren't that expensive.