Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Gain .
|Want (8)||epros1285 , danleniumfalcon , Rahmodonis , LoudZoo , TheVictus , zachbkon , Staiphos23 , DamnGoodFood|
Printings View all
|Commander 2020 (C20)||Common|
|Mystery Booster (MYS1)||Common|
|Ravnica Allegiance: Guild Kits (GK2)||Common|
|Commander 2018 (C18)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Orzhov Basilica occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
WB (Orzhov): 1.49%
WUB (Esper): 0.67%
RBW (Mardu): 0.88%
Orzhov Basilica Discussion
2 weeks ago
I would also look at cutting Orzhov Basilica, it's too slow, especially with how many tapped lands you already run. Just swap it for a basic for now. I would also find space for Talisman of Hierarchy. More cheap ramp is good.
1 month ago
Hey, nice budget version. Interesting deck, bizarre deck description.
You can put Jegantha next to Cromat in the deck list by adding the CMDR tag to Jegantha in the deck editor.
1x Jegantha, the Wellspring *CMDR*
Doing it this way clearly shows that Jegantha is the companion of your deck.
Because of Jegantha's tap ability consider adding cards that can untap a creature to get more activations?
- Retreat to Coralhelm: good with Panoramas, Wilds/Expanse and Guild Bounce lands.
- Kiora's Follower
- Seeker of Skybreak
- Instill Energy
Faeburrow Elder is a very good mana dork for five colors and is also a creature you want to untap. With Cromat in your control Elder is another Jegantha. Jodah, Archmage Eternal in combination with Jegantha makes it easier to cast spells because then generic mana costs don't matter and the mana made by Jegantha lets you cast any spell. Conflux is busted with the ramp from Jegantha tutoring for five creatures with mutate.
$40 total price is below precon total prices and the manabase here is worse then a lot of precons. With 20 Forest in the manabase you're counting on Jegantha to cast spells. I know this is low budget, but you want to at least make the manabase playable without Jegantha. For low cost the Guild Bounce lands can help the manabase and have fine interaction with lots of basic lands.
- Exotic Orchard
- Simic Growth Chamber
- Golgari Rot Farm
- Gruul Turf
- Selesnya Sanctuary
- Azorius Chancery
- Dimir Aqueduct
- Izzet Boilerworks
- Rakdos Carnarium
- Orzhov Basilica
- Boros Garrison
Good luck with your deck.
1 month ago
I will build your build and see how it suits me, I wanted to build a casual but optimized creature based build and I think this list is pretty much ok, I have made some small changes: I replaced : gone : Guul Draz Vampire Quag Vampires Martyr of Dusk Bloodhusk Ritualist Pulse Tracker Kheru Bloodsucker added : Metallic Mimic Skullclamp Adaptive Automaton Rakish Heir Tithe Drinker Etchings of the Chosen
and changes in the manabase :
Dragonskull Summitit by Luxury Suite as this one will never enter tapped Nomad Outpost by Scrubland As I dislike enter tapped lands in an agressive build and I think your red sources are a bit high. Orzhov Basilica by Godless Shrine again because I dislike enter tapped lands Mountain by Badlands These last 3 changes also change the amount of swamp/plains cards in your deck from 12 to 15 making your isolated chapel less likely to enter tapped. I have also descided to play snowcovered basics because that gives more options that your opponents can assume you have.
so this leaves the following enter tapped lands in your deck: Path of Ancestry this one I completely understand and agree Mortuary Mire I wonder if this one is good enough, can you elaborate on why this is good enough in this deck Windbrisk Heights again the same question, is this card good enough?
Now finaly some lands that might be worth looking into: bojuka bog. I know, it enters tapped, but will probably be a good replacement for mortuary mire blood crypt plateau prismatic vista if you think this deck can handle with 1 less land that effectivly gives mana
1 month ago
Hey, this is a very cheap deck. Are you not able to spend a little more? A $20 upgrade could really help your deck.
Even though have a low budget to work with there's still several upgrades you could make. Some upgrades to consider are to take more advantage of Teysa's ability to give you additional die triggers when a creature dies.
Good budget cards, $1 or less each, to consider adding:
- Command Tower: one of the best lands to multicolored decks in Commander.
- Caves of Koilos
- Tainted Field
- Orzhov Basilica
- Ash Barrens
- Doomed Traveler: Spirit token.
- Ministrant of Obligation: Spirit tokens.
- Tithe Taker: Spirit token.
- Requiem Angel: repeatable Spirit tokens.
- Reassembling Skeleton: good creature to sac since it can reanimate itself.
- Woe Strider: sac outlet and repeatable scry.
- Cartel Aristocrat: sac outlet.
- Grim Haruspex: draw when a nontoken creature you control dies.
- Mentor of the Meek: draw when a 1/1 Spirit token is created.
- Archon of Justice: exile permanent.
- Plaguecrafter: all players sac a creature/Planeswalker or discard a card. Can sac Plaguecrafter to itself.
- Fleshbag Marauder
- Reliquary Monk: destroy opponent artifact or enchantment.
- Dutiful Attendant: creature recursion.
- Soul Warden: gain life when Spirits are created and when other creatures including your opponents ETB.
- Soul's Attendant: same as Warden.
- Dreadhorde Invasion: with a sac outlet is a repeatable source of token or a token that grows in power/toughness.
- Diabolic Tutor: budget unconditional tutor.
- Read the Bones
- Talisman of Hierarchy: two drop mana rock.
- Orzhov Signet: two drop mana rock.
- Kaya's Guile
- Crush Contraband
- Dusk / Dawn
I offer more advice, good luck with your deck.
2 months ago
eliakimras, that's not a bad idea, especially because they ebt untapped.
The lands I'm looking to swap out of the deck are:
So you're suggestions would cover 2 out of 3. Honestly, I was thinking of just adding another swamp for the third, unless you or someone else has a better idea.
2 months ago
I feel like your deck is a little heavy on lands. I would definitely cut the khans tap lands and put in pain lands. Your allies will gain you back the life or maybe even more if you have a Kalastria Healer out. I feel that the Deserts are a little much as well, because they're too slow and with your mana costs, it seems that you want to go really fast, and they come in tapped, so it cripples you. The Orzhov Basilica seems like an odd add, as it still slows you down quite a bit. I would recommend replacing then with Swamps and Plains. I would go down to 22 lands, cutting the Deserts and the Evolving Wilds, replace the temples with Caves of Koilos, replace the Scoured Barrens with Swamps and Islands, and add some more creatures or removal.
Now, to something I love: Kaya's Ghostform. That's a lovely add, because you can slam Gideon, make tokens, then next turn you can Ghostform him, make an emblem, then make more Allies. I really love that interaction because you have a draining clock that is gonna work so, so well with that! The Kaya in here isn't one I would have thought of, but she seems a little slow. I would replace Kaya with another March from the Tomb and a Zulaport Cutthroat. These are all recommendations, though, so do take this with a grain of salt.
3 months ago
I have a Grixis version of this deck that I've had lots of success with online a while back. Our decks are very similar. Check mine out here: Matron Control
A creature I think you should absolutely be running is Sparksmith. This card is so powerful; if the opponent can't answer it, it will destroy many popular archetypes like Delver and Elves. I would play it over Heelcutter as a tutor target.
I ran the Frogtosser Bannerets in the beginning, but quickly cut them because they felt so bad. The discount was not nearly as relevant as I would have hoped and stopped mattering in the late game. The 1/1 haste body also wasn't impressive.
I am perfectly happy with 1 copy of Tarfire as a tutor target and would play better removal instead. I completely cut Nameless Inversion because there just weren't enough X/3s in the format to justify paying 2 mana for an otherwise mediocre removal spell. This is also why I'm playing Flame Slash over Lightning Bolt.
I feel like 21 lands wouldn't be quite enough for you deck. Hitting land drops is so important to be able to play matron and whatever you tutor on the same turn, not to mention you're playing 5-drops. I am playing 23 and also running karoo lands, which helps a lot with consistency. You should definitely think about running some mix of Boros Garrison, Orzhov Basilica and/or Rakdos Carnarium.
3 months ago
Hey, since your deck is low budget consider adding more cards to take advantage of your best card? Your best card is Tymna :)
You have the right idea with wanting to add Kunoros and Kambal. Kunoros because of menace evasion, lifelink and it's a hatebear. Kambal because he can be a repeatable source of life gain. With Tymna you want more creatures who have evasion so they can more easily do combat damage.
White has many good budget flying creatures. Hatebears who fly and can also disrupt your opponents are good in multiplayer Commander: Aven Mindcensor, Kinjalli's Sunwing, Hushbringer, Tomik, Distinguished Advokist, Archon of Absolution. Flying creatures who can create flying tokens: Emeria Angel, Archon of Sun's Grace can be repeatable sources of flying creatures. You also want more repeatable sources of life gain to safely keep triggering Tymna: Soul Warden, Soul's Attendant, Wingmate Roc, Answered Prayers.
Cards that create flying tokens are nice to go wide which helps to attack more than one opponent. Spirit Bonds and Sacred Mesa can be repeatable source of flying tokens. Lingering Souls, Spectral Procession, Battle Screech, Midnight Haunting create flying tokens. Entreat the Angels can create a lot of 4/4 Angels. With more creatures with flying then you can play Sephara, Sky's Blade who has a powerful effect for flying creatures, has lifelink and other flying creatures reduce her casting cost.
Other budget cards ($1-$2 or less each) to consider adding:
- Lands: Command Tower, Tainted Field, Esper Panorama, Terramorphic Expanse, Ash Barrens, Orzhov Basilica
- Ramp: Talisman of Hierarchy, Dark Ritual, Heraldic Banner
- Fliers: Remorseful Cleric, Healer's Hawk, Vampire Nighthawk, Aerial Responder
- Tutors: Diabolic Tutor
- Removal: Swords to Plowshares, Kaya's Guile, Mortify
- Removal: Heliod's Intervention, Cleansing Nova
I offer more advice including what cards to cut. Would you like more advice?
Good luck with your deck.