|Commander / EDH||Legal|
Printings View all
|Masters Edition IV||Uncommon|
|International Collector's Edition||Uncommon|
|Limited Edition Beta||Uncommon|
|Limited Edition Alpha||Uncommon|
Combos Browse all
Basalt Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Basalt Monolith.
Price & Acquistion Set Price Alerts
|Have (13)||rikertchu , KillDatBUG , Dr_Jay , LTmiller , rhinoloupe , Jpegwun , golgarigirl , brokendwarf , Vergil_Redgrail , sonnet666 , DarkMagician , ironax , the.beanpole|
|Want (3)||Jose_Arrogantio , Malachy_ , Willis1994|
Basalt Monolith Discussion
4 days ago
Monobluemuffins I too wanted to have a cEDH deck that was relatively affordable. I started scouring the internet about a year ago and came across a Teferi Stax list. I saw the results it was putting up and recognized its inherent power and so I decided to jump in and get the missing pieces while Teferi, Temporal Archmage was only $2.99. It was a great grab for me, since I love mono-Blue control, and I love the fact that I need to only resolve The Chain Veil in order to win.
In my opinion, the must have cards for this deck are Teferi, Temporal Archmage, The Chain Veil, Mana Vault, Basalt Monolith, Grim Monolith, Mana Crypt, and Sol Ring. The rest of the deck can be lands, counterspells, card draw, and a couple of tutors. Hell, they can even be random cards from your trade-binder that support your play-style and play-group. I think that's approximately $160 total for the main pieces, so I think Teferi is one of the cheaper cEDH generals to invest in. $250.00 can go a long way in building this deck, and I think it might be a good idea to include budget lists for this deck as part of the Primer.
4 days ago
4 days ago
Sorry my bad, was meant to be Basalt Monolith fixed that.
5 days ago
I like this deck a lot! I've been thinking about making an Oona deck for about three years now, and this looks like a good intersection of budget and quality.
I see you already have the Basalt Monolith and Rings of Brighthearth for an infinite mana combo. You could add Bloodchief Ascension for infinite life loss and mill when active and combined with Mindcrank.
Another idea would be Training Grounds. It gives you 2 extra cards of mill every time you use Oona.
You could think about adding The Scarab God , too. He combos well with Oona's mill, allowing you to recur and remove problematic creatures in your opponents' graves. His cost is also reduced by Training Grounds.
Liquimetal Coating allows creatures with activated abilities to be targeted by Grand Architect. Imagine using Oona to create Faeries, then tap those Faeries for more mana to activate her ability with, then tap those new Faeries to do the same, etc. You can do it as long as you have colored mana stored up and are generating enough Faeries to tap for colorless mana.
Bog Initiate completes the loop, allowing you to turn your infinite colorless mana into Black and effectively combo out and end the game with Oona.
Have you thought about adding Leyline of the Void? Exiling graveyards in Commander is always good, especially when it's only your opponents'.
1 week ago
Let me explain my thought: Yes, Basalt Monolithis good (at least a neutral rock that can be used for ramp), so I would keep it. But is Rings of Brighthearth that useful outside the combo? Yes, it can copy some draw triggers from artifacts after a swing, but this is costly manawise (2 per draw) AND assuming the creature was not blocked! I would prefer spending that 2 mana either to equip an artifact or to cast another one to continue drawing. So I don't see many other useful triggered abilities to copy. I think it could be the spot for Alhammarret's Archive.
1 week ago
Dramatic Reversal should be in this deck. But, you should also add some big artifacts like Gilded Lotus and Basalt Monolith or Grim Monolith or Mana Vault This means your commander would produce infinite mana with these rocks [Gilded making blue, the other 3 just colorless] which allows combos very easily.
Also, I would include Impulse as an almost second copy of Anticipate for more digging
1 week ago
Yeah, I definitely get the constricting nature of the deck by winning through attrition and you have some of the most impactful denial cards. I just have a similar deck but don't see some of the haymakers I usually rely on to win the game in the end.
I'd have to recommend Grave Titan for obvious reasons but also Kalitas, Traitor of Ghet. My list runs Gravecrawler and Bloodghast so maybe you'd find less value without them but Kalitas does it all. He's a growing lifelinker, sacrifice engine, token generator, AND Graveyard police.
On the more controlling side, I'd recommend Smallpox and Crypt Rats, the former is obviously not as good as Pox but still valuable. Crypt Rats on the other hand is an easily recurrable means of board control. I'm also a strong advocate of Attrition for making use of your Bitterblossom (and Ophiomancer) tokens or Bloodghast/Gravecrawler/Reassembling Skeletons. Attrition, Mind Slash, and Skullclamp are like the holy trinity of my deck.
In terms of what to remove, I'm not convinced that paying 6 mana for Burnished Hart does enough to warrant a slot. As well, I have to imagine Disciple of Bolas is unreliable because you can't count on it eating anything other than Bloodghast or Nether Traitor which hardly seems worth the slot so I'd cut it too. Do you honestly get enough mileage out of Basalt Monolith? I know it goes infinite with Rings of Brighthearth which is neat with Exsanguinate or Torment of Hailfire but it seems a little too cute for me. If you wanted to include Fetchlands, I could see Rings being worthwhile (since you have Crucible of Worlds) but since that's pretty expensive, I can imagine giving both of them the axe.
1 week ago
You definitely don't have enough artifacts for Daretti, and the filtering isn't really that great in a deck that's not very graveyard focused.
Browbeat is bad. Never give your opponent choices. If you're in a position where you want to draw three cards, then 5 mana isn't going to help you very much. Your opponents will be able to figure out which option is worse for you and act accordingly.
Staff of Domination and Umbral Mantle don't go well with Neheb, and Metalworker is the only creature they combo with. I'd take them out. Mono-red has so little tutor power that two card combos almost never go off, and these two are mostly dead cards by themselves.
I feel this deck is kind of remiss without Heartless Hidetsugu. He's going to make more mana than anything else really.
You could use more X spells to dump all of your mana into. Commune with Lava would be my first pick, and Tempt with Vengeance could be a win if you have an extra combat lined up. Fanning the Flames could also be neat, as you kill a player and then put it back in your hand to kill another. A bit more of a crazy idea would be Indomitable Creativity. You have a high instant and sorcery count and a relatively small pool of artifacts and creatures, so it's not unreasonable to expect to hit one of your combos if you exile a bunch of your own stuff. Whatever you pick, I would NOT go with Molten Disaster. Split second is neat, but you can only win with it if you're at the highest life total (You won't be, aggro decks get ganged up on for that reason.), and the odds that you're going to want it as a board sweep when you're the aggressor are slim.