|Commander / EDH||Legal|
Printings View all
|Masters Edition IV||Uncommon|
|International Collector's Edition||Uncommon|
|Limited Edition Beta||Uncommon|
|Limited Edition Alpha||Uncommon|
Combos Browse all
- Basalt Monolith + Rings of Brighthearth
- Basalt Monolith + Mana Reflection
- Basalt Monolith + Mesmeric Orb
- Basalt Monolith + Dramatic Reversal + Isochron Scepter
- Basalt Monolith + Kurkesh, Onakke Ancient + Mycosynth Lattice
Basalt Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Basalt Monolith.
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Basalt Monolith Discussion
9 hours ago
Hey! Just a quick note here, Blade of Selves will make tokens that all see each other and then the Legend rule applies :\
- 11/4/2015 If the equipped creature is legendary, the tokens will all enter the battlefield. Then youll choose one of them to remain on the battlefield. The others will be put into your graveyard. Any enters-the-battlefield or dies triggers of the tokens will work.
Great for any creatures with ETB effects, though.
As for any suggestions I can think of - I'm a huge Artificer fan :)
Sram, Senior Edificer seems extremely good in any voltron deck.
And you may as well go podracing here! Helps metalcraft! Maybe consider the stronger ones like Smuggler's Copter to draw, or Skysovereign, Consul Flagship? Or if you just want to bust out a big body - Consulate Dreadnought
Indomitable Archangel protects your stuff.
Goblin Welder, Eldrazi Displacer and Slobad, Goblin Tinkerer are all very useful; Welder recurs anything that might have been destroyed, Slobad protects what is about to be destroyed, and Displacer blinks your battlesphere - or an attacking general.
Myrsmith just helps churn this token cauldron for you to improvise with.
Argentum Armor is messy and janky, but I love it. And you can probably cheat it out.
If you had the money I would highly recommend accelerating the mana. Maybe not Mana Crypt (if you can, get it) but at least Mana Vault Basalt Monolith and Chrome Mox. You could also consider Unwinding Clock in that event.
I'd also consider Daretti, Scrap Savant. His plus ability is insane, and let's paint a picture for his minus;
Sac a myr token, bring back a Sword of Feast and Famine.
18 hours ago
yes, Marchesa's Decree cost one more but:
It isn't black mana hungry (well, this deck is a four color deck afterall)
It somewhat protects my planeswalkers from token massive army
It doesn't cost me life over time
The story for Codex Shredder is different:
this little artifact can totally hose an end of turn Vampiric Tutor and the like.
The mana rocks are here to help me ramp so I can lockdown the game much faster.
1 day ago
Drawing from JohnnyCrass' Tasigur Stax decklist:
Hoping to provide some constructive feedback to make the deck more competitive. :)
Sorry for replying to you here! I wanted my comments to be public enough to possibly generate discussion. Twitter's character limit, however, makes this type of commentary a little tricky.
So, first of all, I want to say that I like the general direction you're going with the decklist. is arguably the strongest combination of colours in Commander and provides a lot of tools to build stax decks with (even in the absence of hatebears). There's a few structural issues with your deck I can identify right off the bat that I hope don't discourage you too much:
- Tasigur, the Golden Fang doesn't provide much to a stax deck as the general: Typically you want your Commander to help break the symmetry of most taxing and permanent-hating cards by generating some kind of recurring value or by serving as an asymmetrical lock piece in their own right. Good examples of this principle include: Derevi, Empyrial Tactician who is able to tap or untap lands under Winter Orb, Nath of the Gilt-Leaf who is able to hate on opponents' hands and generate value in the form of elf tokens or Leovold, Emissary of Trest who is an absurdly powerful, one-sided lock piece. Tasigur, the Golden Fang gets halfway there by being able to provide value over time but this ability is extremely overcosted (particularly when paired with resource-denying stax effects) and puts too much of the decision-making in your opponents' hands for an archetype like stax (which tends to hate on the entire table simultaneously). Ultimately, Tasigur, the Golden Fang really wants to be played as a more traditional control deck with the ability to grind value and reuse specific answers almost on-demand through political maneuvering with a combo win to back it up. You might want to consider running Thrasios, Triton Hero partnered with Tymna the Weaver instead to basically replicate Tasigur, the Golden Fang while also gaining another powerful, efficient draw engine and access to hatebears for additional stax effects. If you really want to stick to (and a lot of the really fun prison effects like The Abyss don't tend to play well with hatebears anyway) then I personally think Sidisi, Brood Tyrant makes for a very interesting, fun and atypical Opposition stax commander with the potential to assemble neat combos like Mesmeric Orb with Basalt Monolith for infinite tokens and something like Earthcraft to help produce a resource asymmetry. This doesn't mean you should give up on Tasigur, the Golden Fang, however. How to break parity is just an important consideration to make when building any stax deck.
- Your taxing/lock effects aren't particularly synergistic: Running effects like Thorn of Amethyst generally demands a particular type of deck construction to insure that they are hurting others more than they hurt you. You also want to be able to start playing stax pieces early and continuously to prevent opponents from breaking out of your lock. Your deck currently runs a high density of noncreature spells for which you end up having to pay more mana. This is extremely undesirable because your deck should be the most capable of playing from underneath your assorted lock pieces. The Doomsday package, for example, becomes a lot less powerful with a couple of tax effects on the board and it becomes extremely risky with something like Arcane Laboratory out. Also, you aren't hating on many types of mana production that you easily could be such as creature-based mana (e.g. Birds of Paradise) using a card like Cursed Totem or lands using Winter Orb. In a nutshell, I can identify a few too many specific anti-synergies and I can't really identify an especially cohesive resource denial plan. If you want to discuss specific cards and interactions in greater depth, please hit us up on Facebook at: https://www.facebook.com/TeamTurnThree/
- Finally, you should consider the average casting cost of your cards: stax decks are not like storm decks in that they don't need to play a critical mass of spells rapidly in order to produce a win. That said, resource denial is rarely entirely asymmetrical and, as such, it's important to play a pretty lean deck if you are committed to the strategy. Again, breaking parity (which I referred to as "creating a resource asymmetry") needs to be your goal at every level. You should strongly consider cutting some of your more expensive spells in favor of stuff that will help you produce more resources than opponents or, alternatively, help you set up a board state more favorable to your shenanigans more quickly. Things like Carpet of Flowers or more mana rocks.
Again, feel free to message us on Facebook if you'd like to discuss any of these points in greater depth. We easily could--just had to keep it relatively brief on account of time constraints! Note that these suggestions are really in the context of a particular competitive EDH meta that we're used to and may not be the best advice for your specific playgroup. That said, we're always excited to discuss Commander strategy and theory. And thanks so much for checking out the videos! :)
Thanks so much for watching,
Team Turn Three (Jesse, Ivan and Niven)
2 days ago
I built Brago way back when he first came out and have seen him go from fun bounce house to cutthroat stax. It's super interesting when a commander has a ton of range like that.
I think if you're looking for fun you need to set it up so you still have powerful effects, just not ones that are super oppressive. Make your ETBs be in the mid to high CMC range, and have them be powerful effects that don't make the game suck for the other players. All of the following are super good without being oppressive; Angel of Serenity, Trophy Mage, Lavinia of the Tenth, Stonehorn Dignitary, Nevermaker, Spine of Ish Sah, Act of Authority, Sun Titan, Luminate Primordial, Resolute Archangel, Recruiter of the Guard, Knight-Captain of Eos, Grasp of Fate, Exclusion Ritual, Reality Acid, and Parallax Wave (personal favorite).
Be sure to include Brago tech like Panharmonicon, Ancestral Knowledge, and Strionic Resonator (if you want it); good mana rocks to make sure you can get your big ETBs and get the most out of each main phase, Gilded Lotus, Thran Dynamo, Sol Ring, Mana Vault, Basalt Monolith, Talisman of Progress, and Trinket Mage (into Sol Ring/Seat of the Synod/Ancient Den/Darksteel Citadel); along with some solid draw to make sure you don't run out of steam, Wall of Omens, Sea Gate Oracle, Ichor Wellspring, Tsabo's Web, Mystic Remora, Rhystic Study, and Jace Beleren (only use the -1).
4 days ago
Black: Gray Merchant of Asphodel, Dread Return, Exsanguinate, Diabolic Tutor, Fleshbag Marauder,Merciless Executioner, Read the Bones, Tragic Slip, Night's Whisper, Sign in Blood, Blood Artist, Zulaport Cutthroat
- People probably know this already, but why not put it in?
6 days ago
I have a few suggestions:
You are playing one of the best color combination for boardwipes. If things go wrong a well placed Supreme Verdict, Wrath of God, Merciless Eviction, Fumigate, Terminus or Cyclonic Rift can turn the table in your favor or win you the game. Boardwipes are very strong in the EDH format.
35 lands without any mana rocks is quite slow for a deck like this. Maybe you could consider adding some ramp to ensure that your strategy starts pumping before your opponent's. I'm talking about cards like Azorius Signet, Dimir Signet, Orzhov Signet, Sol Ring, Thran Dynamo, Basalt Monolith etc etc.
As for your removal you heavily rely on Pacifism effects. If that's what you absolutely want, go ahead, but if you'd like a bit versatility (sometimes an enchantment or something else might prevent you from gaining life of playing at all), cards like Anguished Unmaking, Counterspell, Mortify, Return to Dust and Utter End could be pretty interesting.
Might have a few cards that comes to mind. I hope any of those cards were inspirational to you :P
1 week ago
1 week ago
Fabricate as a way to tutor for Isochron Scepter or one of the artifacts I'm going to suggest.
Rings of Brighthearth looks insane with Nin's ability. Of course, it can also be used alongside all your Prodigal Pyromancer variants or Isochron Scepter.
Basalt Monolith for ramp, ramp, ramp! Pumping all that extra mana into Nin will probably pay off.
Goblin Welder to recur/exchange valuable artifacts, and get rid of ones your opponents have.
Thousand-Year Elixir lets Nin do her thing right out of the command zone, plus it can double her ability to damage things.
I will fully admit I'm not as familiar with Tiny Leaders meta, but these are good places to start I believe.