|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Masters Edition IV (ME4)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Basalt Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Basalt Monolith.
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|Have (18)||rikertchu , Dr_Jay , Vergil_Redgrail , Justinaut , KillDatBUG , LTmiller , sonnet666 , ironax , CAPTAINxCOOKIES , angesoir , Kamotz , golgarigirl , brokendwarf , the.beanpole , Candyman949 , Jpegwun , duff87 , Reliva|
|Want (6)||Jose_Arrogantio , Malachy_ , Willis1994 , pskinn01 , chrishuffman95 , ShishkyBob|
Basalt Monolith Discussion
1 day ago
I'd add more ramp, and heavier ramp, It will take you forever until you take Dromoka out. Stuff that ramp you mana in the third turn will allow you to play her as soon as turn four: Overgrowth, Worn Powerstone and Basalt Monolith are the budget options. Thran Dynamo is slower, but a very powerful card.
You should playtest how Exploration is performing, you need a constant flow of many lands for it to pay off.
Alpha Authority is currently the only aura that grants hexproof in your colour identity. You may want to consider also Swiftfoot Boots.
Pentarch Ward protections are OP, drawing cards is good. You know already.
Faith Unbroken It feels you are low on removal, this card is perfect for these voltron decks.
2 days ago
Run a gatherer search for the text "tap" and other key terms, such as "target player" or "each player." I would not want to deprive you of the joy of deckbuilding, so will not run a full search, but cards like Temple Bell come to mind.
As for artifact win conditions, there are numerous ones. Grindstone and Painter's Servant for infinite mill. Rings of Brighthearth and Basalt Monolith for infinite damage. Any number of Triskelion combos.
2 days ago
Well in that case you want to build around two things. Tap abilities and walkers. Maybe just choose one of those? Tap abilities will be less hated but still strong.
Perhaps wizard tribal as a subtheme since they love their tap effects?
2 days ago
Basalt Monolith, Clever Impersonator, Augury Owl, Rishadan Footpad, Rishadan Cutpurse, Darksteel Mutation, Mystic Remora, Trophy Mage are all awesome in brago. Stax pieces like Winter Orb, Static Orb, Tangle Wire, and Stasis are perfect for brago also due to him being able to flicker your rocks to avoid you being locked down.
3 days ago
Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.
Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.
I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!
Hissp on Godo Combo
6 days ago
sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:
Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.
Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.
Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.
Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.
I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.
Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.
Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.
Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.
Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.
Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.
I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.
I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.
Magus of the Moon has been in the deck since inception, you must have missed it.
6 days ago
Markszncd, how does it feel to be the defacto expert on Narset?
I know it was a small sample size but I was surprised with the Vancouver Mulligan how quick Narset still hits the table. We do use a free first mulligan at our shop.
What is your average gold fish winning turn?
Have you charted how many extra combats, extra turns and land destruction spells Narset averages on her first attack? I would think that countering Narset may not always be the best play. I would consider:
Is Narset attacking turn three or four? I would think a turn three attack greatly increases the need to counter Narset.
The percentages that Narset gets one of the combo spells on her first attack; the percentage she gets two combo spells. This goes to heart of the issue. The other players at the table know that most of the other combos are 100% certain. Narset presents some level of chance to not produce a combo catalyst spell on her attacks.
This dovetails into point one. How often does the Narset player not have to pass the turn after the first attack?
What position in the turn order is Narset? A Narset player that is first or second in turn order that has a turn four attack presents more issues than if Narset is third or forth in the order. The opposing player holding a counterspell can't wait to see if he is going to need that spell to stop the other players that turn.
Most cedh decks on average have only 50-60% of their counter spells that will hit creatures. Some turns you may be the only player holding a counter that can keep Narset from resolving.
How often is Narset recast the next turn she gets countered and does she have haste? Considering Grim Monolith, Mana Vault Lion's Eye Diamond, Basalt Monolith, Generator Servant among others, I assume it less than a third. The better question is how often does the Narset player win after having Narset countered?