Aven Mindcensor

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Future Sight (FUT) Uncommon

Combos Browse all

Aven Mindcensor

Creature — Bird Wizard

Flash (You may play this spell any time you could play an instant.)

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

Price & Acquistion Set Price Alerts

AKH

FUT

Ebay

Aven Mindcensor Discussion

berryjon on Pattern Recognition #56 - Fetches

1 hour ago

Funkydiscogod: When it loses to Burn, or non-infinite sources of damage? When it gets punished either through Aven Mindcensor, Blood Moon, or in rare cases, Ob Nixilis, Unshackled; or the opponent casts Stifle or Disallow?

Fetchlands aren't perfect. They can't be in every deck. Stop trying to move goalposts!

Hissp on Godo Combo

18 hours ago

sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:

  • Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.

  • Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.

  • Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.

  • Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.

  • I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.

  • Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.

  • Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.

  • Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.

  • Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.

  • Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.

  • Lightning Greaves are awful in this deck. They prevent Hammer of Nazahn from targeting Godo. You can't equip things to creatures with shroud.

  • I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.

  • I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.

  • Magus of the Moon has been in the deck since inception, you must have missed it.

griffstick on White Choose a commander

5 days ago

Cards I like... Angel of Jubilation, Angel of Serenity, Avacyn, Angel of Hope still probably a better choice at CMDR, Aven Mindcensor, Evangel of Heliod, Grand Abolisher, Intrepid Hero, Pentarch Paladin, Serra Avatar, Sun Titan, Godsend if you're gonna have this you should add Brave the Sands, Mimic Vat it's a good card but your deck exiles everywhere, Blind Obedience, Eldrazi Conscription you better win after casting, Marshal's Anthem, Mass Calcify, and Emeria, The Sky Ruin.

JoeBlondie on Sram - Dwarf Enchantress

6 days ago

IN:

Sword of Feast and Famine well, I said that I wouldn't include swords. I don't have them on paper but I use them online. On paper this is replaced by Loxodon Warhammer. In EDH this is the strongest sword probably, it enables very productive turns and directly attacks the opponent's hand.

Sword of Fire and Ice second best sword, preferable in some matchups. Draws cards and kills dorks. Nothing particular to say. I feel that the 2-equip cost of the swords is very important for the deck in 1v1. Tipically you want to T2 sram, T3 sword and draw, T4 try to equip. If opponent doesn't kill sram it's all good, but even if they do, you have 2 mana open to play something else and mitigate the tempo loss. Most cards in the deck are 2 cmc so you should be able to do that on average. This is not possible with Warhammer, Godsend and Strata Scyte, which are the main substitutes for the swords.

Aven Mindcensor decent hatebear, flier, can hold a sword, can be recurred by Sun Titan and can be eaten by skullclamp. Pretty much all we want from our 2-3 cmc creatures.

Phyrexian Revoker same as above, except he doesn't fly. Instead, he is tutorable and more easily recurrable and he is a good target for Restoration Angel. Ability is almost always relevant and can stop/slow down some very bad things.

Felidar Cub a second copy of kami of ancient law

Monk Idealist a second copy of Auramancer

Solemn Simulacrum In general I don't like sad robot very much. There are better things to do at 4 mana. However, in this deck he almost always has a purpose. He ramps, blocks, can hold a sword very well and doesn't care about removal. Can be recurred by a bunch of things, tutored (bad play, but still..) and is part of a wonky combo with emeria shepherd and any altar that allows you to basically fetch all plains from deck to field, draw half your deck while filling the yard or generating pseudo infinite mana. Also, decent (kinda..) target for Resto Angel or Gift of Immortality. There is always something that sad robot can do.

Reveillark well, we could run the obvious Karmic Guide + Reveillark combo. The problem is that being mono white we don't really have a way to tutor the combo consistently (even adding Recruiter of the Guard we could tutor only half of it). And without the combo I don't see Karmic Guide as a very strong play that justifies occupying a 5 mana slot. On the other hand, I think Reveillark is good enough to include. It brings back 2 creatures (most of our guys are good targets) or can live without asking you to invest a whole other turn of mana into it. Flies, decent body, great target for Resto Angel.

Altar of Dementia and Ashnod's Altar these two bad boys turn opponents' removal into something useful, even saving from exile. But their purpose is not only defensive. When paired with some other pieces (Gift of Immortality, Deathrender, skullclamp) they can start some nice value engines, even degenerating into combo when Deathrender is involved. Ashnod clearly does it while generating mana, while Dementia can fill the yard of nice targets for our many recursion cards.

Arrest better pacifism

Aura of Silence powerful card, can be staxy and buy you time, prevents things from being played, and if the opponent plays a threat into it, you can easily call the bluff and wait for the real threat. It can berecurred in a bunch of ways, including Sun Titan, tutored by Enlightened Tutor and can trigger Mesa Enchantress. Lots of applications for it.

Seal of Cleansing weaker but cheaper version of Aura of Silence.

Day of Judgment second copy of Wrath of God, mitigates the scarsity of mass removal.

Finally, a bunch of lands. Homeward Path for the occasional pesky blue decks that want to play with your cards, Ancient Den and Darksteel Citadel can be tutored in desperate situations, but mostly are there to enable a faster activation of Puresteel Paladin, Ghost Quarter to blow up the annoying Maze of Ith or to stop the usual broken ramp lands, Inventors' Fair for the hypotetical tutor and New Benalia for the occasional T1 scry 1 which is nice

VelvetVendetta on Control Zur

6 days ago

mmcgeach hey man, you touched a couple times on the subject of your meta having lots of bear decks, are you having trouble regarding Aven Mindcensor? My opponents are actually tutoring for it asap, so I'm thinking about adding more removal, quite unsure what to go for tho, I'm considering Dismember because it can be played with coloress mana, meaning it can be used to kill Magus of the Moon as well...

The Magus of the Moon is also the main reason I'm not considering Massacre in the slot.

Also thinking about using Cabal Pit since I run Expedition Map already (still doesn't kill magus tho)

Thoughts?

EmblemMan on 3 drops in Abzan

1 week ago

This type of deck, assuming you mean toolbox, can definitely work. A lot of decks CAN work but I think you are going about it the wrong way. Toolbox does not mean random value creatures it means that you have creatures that are useful in different situations. Kitchen finks is not really a toolbox type of card its more of a stall hope I don't die card, which is fine but if you want a toolbox life gain card there are better cards. Scavenging ooze IS a toolbox card because it is good against decks that use their graveyard. Tireless tracker, anafenza, avacyn are not really tool box cards they are more just random value cards. Avacyn CAN give your creatures indestructible which is a situation where it would be good but so can something like Selfless Spirit which costs less mana. Other toolbox cards you can consider are things like Shriekmaw (kills a creature), Qasali Pridemage (hits enchantments and artifacts), Gaddock Teeg (hits bit spells decks), Aven Mindcensor (shuts down shuffling) that is what a toolbox deck is having creatures that do many different things and then traverse lets you have them when you need them.

HOWEVER, you can do whatever you want I am not here to tell you what you can and cannot play or should or shouldn't play I am just clarifying that your deck looks like a traditional abzan deck (what I usually play in modern) but it is lacking threats LIKE goyf. That doesn't mean you have to play goyf I am saying that goyf is very important to that strategy. If you want a toolbox strategy I would recommend cards that can screw with your opponents to give you the edge since most of your creatures will be under par.

Disciple_of_Doran on Mono White Lifegain - Inprogess

1 week ago

White is probably the single best color for sideboarding. While most decks sideboard to make bad matchups marginally better, your sideboard can be back-breaking for many deck types. Some of your better options are...

Rest in Peace: Completely stops all graveyard strategies for a measly 2 mana. This both removes all cards already in graveyards permanently, and stops any new ones from being put there as long as it is in play. Dredge and Reanimator despise this.

Stony Silence: Similar idea, this time stopping any activated artifacts cold. Single-handedly make Affinity and many Tron decks very, very sad.

Leyline of Sanctity: Getting hexproof is good. Getting it for free before turn 1 is even better. No more burn (not that we were too worried anyways) and badly hurts many combo decks like Storm as well.

Aven Mindcensor: Speaking of hating on combo, this guy lets you stop your opponent from searching at instant speed, meaning you can force them to waste a search by flashing him in in response. Again, combo decks will be upset.

Ghostly Prison: If you're having trouble with token strategies, look no further. You still gain life off of them making their tokens, and now they can barely even use them to attack.

Oblivion Ring: A lot of people say that this card isn't very good anymore, but I tend to disagree personally. Remove any permanent from the game, unless your opponent is willing to spend enchantment removal on this. Hits Artifacts, Enchantments, Planeswalkers, Creatures, you name it and it's gone.

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