|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Future Sight (FUT)||Uncommon|
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Creature — Bird Wizard
Flash (You may play this spell any time you could play an instant.)
If an opponent would search a library, that player searches the top four cards of that library instead.
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Aven Mindcensor Discussion
2 days ago
hey PrepaidLenin cool deck!
i understand your perspective tuning a deck on a no-richman level for metas where everyone is on that same page. i think though your deck can have some good upgrades without suggesting the typical cedh money powerstaples.
this will be in no particular order about importance.
it wont be uncommon for you to fetch RIP at any stage of the game and thus has antisynergy with crucible. i know geddon but you probably want zur anyway before geddon and this would be winmore. having it late to striplock one player is not as good as Mana Vortex. basically i think often the ups dont outwheight the tempo loss i generates when played early. and your deck does not have all the best mana so you should better make some better tempo elsewhere. if you want to abuse your graveyard i think even Dig Through Time is way better in this deck. if that is not what you desire Dark Ritual can be that unexpected extra mana especially when not having the best manarocks. its good for necro its good after necro its good with early rocks or powers out you threat and geddon the same turn to foolowup somene elses boeard sweeper. flexibility in mana really is important for control decks. they dont always need all the mana but sometimes they can profit from that little bit extra mana to turn a corner.
the dynamo also costs alot of mana and thus also is only good if you can make a followup play. but your deck only has so many artifacts where most of them are also mana (that would be double ramp). Gilded Lotus is a much better card in your deck as you can nearly play any card you want from its mana. be that counter removal draw whatever it works. if you really want ramp in this slot you might test Everflowing Chalice as its flexible in that it can ramp zur or get bigger. otherwise you might test Aven Mindcensor. even though he cant live through your wraths he is very good. if you dont like that i recommend Yahenni's Expertise in this slot as it can act as a reverse dynamo in that you get your spell and a followup ramp or even something else.
Coalition Relic is the better tempo player than worn powerstone. you can use its mana for interaction or tutors if needed and if not you have your +2 mana next turn anyway. being colored makes up for not having +2 every turn as in control having the option when to use it makes it good.
Vindicate is a card i also struggled to let go. but its sorcery speed. for me this could never outmatch the upside of destroing a land compared to Anguished Unmaking. so in a control deck like this i could make much more use out of Utter End. i stil play the T-fighter but in more tempo oriented aggressive decks. this could be your Cursed Totem slot too.
Mind Twist is a meta thing. if it works for you thats good but i often found Tasigur's Cruelty better in spellheavy decks. you should try it though i dont know what the better here as the twist can also be very good in multiplayer.
there are some lands that can etb tapped under certain circumstances. there are those new battlebond multiplayer lands. i guess BU and UW should be upgrades.
the ravnica bouncelands are bad. vulnerable and only grand cardadvantage. it says yes to geddon but no to zur as you cannot play them turn 1 and turn 2 they dont help casting a manarock. these yould be replaced by Terramorphic Expanse and that other one thats the same rulestext. they come in tapped too so its justifiable. both help brainstorm and top.
we know this type of deck wants zur. but Wasteland often is overrated especially if you keep vindicate along geddon that you play anyway. so Hall of the Bandit Lord is very good. atleast if you can manage to cut more tapped lands for colored etb untapped lands. i play Tarnished Citadel in control zur as i do Forbidden Orchard too. going for your own value rather than setting you and one opponent back is often the better play. thus i think one should always weight which lands deserve the colorless slots as there should not be too many. Crystal Vein for example can be that crucial one extra mana.
basically when not having the best mana in hand going for more tempo plays can often be the last bit to get there more consistent. smothing the deck makes it not draw into awkward situations where you stil do something and mabe you dont notice but you slowly fall behind. the more flexible the mana the better the control deck can navigate to make the right plays at the right times imo.
4 days ago
Ill try to keep budget low, I dont know how good you want this deck to be, but we can definitely make it pretty nasty on a budget aside from mana base. I personally think you should focus on B/W/R This gives you good draw, good stax peices, and extra combat turns. Some of these cards have alternate prints that are a bit cheaper. But i think this is a good start
Alesha, Who Smiles at Death Hidden commander
Meekstone Since you get untap effects, should really help slow others down. Add in some other stax peices as you get budget if you want to keep tuning it, but alot of good stax cards are a little higher costed
5 days ago
Here's maybe a fun idea: How about Aven Mindcensor? It combos really really well with some cards in your mainboard, namely Field of Ruin, Wizard's Retort, and Settle the Wreckage. And, of course, it's Flash. :D
6 days ago
Hey check out my mono white taxes deck Mono White Taxes
hmm i would rather play Shefet Dunes over kolios if you are not running black
take away the fatal push, if that is the only black spell you are playing..
4x Aether Vial is ideal if you have the budget..
4 Aven Mindcensor are too many.. :)
Hey check out my bw eldrazi deck Eldrazi lock down
1 week ago
If it was me id go into 4x ghostly prisons and use Aven Mindcensor to stop fetches and get those little advantages.
2 weeks ago
I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.
I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.
Other cards I'd suggest you run:
Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.
Ruination - You run enough basics that a 3-4 colored deck will crumble.
Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.
Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.
World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.
Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.
Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.
Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.
Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.
Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)
Cards to drop for this stuff:
Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.
Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!
2 weeks ago
Most Competitive Modern Decks are able to seal the game on turn 4. Some are even faster than that.
Nykthos, Shrine to Nyx is capable of powering out big cards fast, but it needs turn 1 and 2 plays to feed off of. That strategy is still pretty dangerous though since most decks seem to run Ghost Quarter and/or Tectonic Edge.
If you do want to start with this deck as a basis for building your modern deck, you have access to some of the best sideboard cards Solemnity, Stony Silence, Aven Mindcensor, and Thalia, Guardian of Thraben, Fracturing Gust, and the above mentioned lands that destroy basic lands can be crippling.
2 weeks ago
I like the way you categorize the two subarchetypes here. With the HEAVY caveat that I don't have that many reps with the deck yet, here are a few thoughts:
- Something to keep in mind when deckbuilding is that each non-White card we add to the 75 reduces the value of Martyr of Sands by 3 life, which in turn reduces the value of Serra Ascendant.
- For this reason, Rule of Law might be worth looking at vs. Damping Sphere, and Runed Halo (thought it's super-pricey) or additional Nevermores vs. Sorcerous Spyglass. There are obviously other tradeoffs in the cards too, so I'm not sure what would be best for your playstyle/meta/75. But it's maybe something to think about :-)
- I was running 3x Surgical Extraction in the side for a while and it saved my bacon a number of times. But I recently switched to Rest in Peace ... partly because it's a White card, but also because it barely hurts us post-board (since opponents almost always bring in Gravehate against us, making Proclamation of Rebirth dead in hand anyways). Here too, I'm not really recommending RIP over Extraction (especially since Extraction vs. Tron is sooooooo good); just throwing out some more thoughts ...
- A few other points on the Gideon package: The Gideons are very strong vs. Wrath effects and Planeswalkers (which can be a struggle otherwise). Also, Gideon of the Trials' Emblem can help vs. some Combo decks.
- Speaking of 'Walkers: I've tried Hex Parasite and it's very strong, but it suffers sometimes as a non-White card too. I'm on Flash-flyers lately, and Restoration Angel is my current favorite ... Archangel Avacyn Flip was good but a little too cute, and though I love Aven Mindcensor's effect I like Resto's bigger size.