Arid Mesa

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Zendikar Expeditions Mythic Rare
Zendikar Rare

Combos Browse all

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

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Arid Mesa Discussion

TMBRLZ on Land choices

18 hours ago

You also have to consider the advantage of filtering out your deck.

Fetchlands like Arid Mesa and Polluted Delta and so on (there's one for every two color combo) offer the advantage of being able to pull a land out of your deck (of any two different colors). This is filtering out your deck. You're pulling out lands and putting them into play, effectively reducing the chance that you have a bum draw by getting a land instead of a card that does things. Fetchlands help ensure you're still getting the land cards you need but also drawing answers instead of mana sources.

Shocklands come into play here due to those basic land types abby mentioned. I could run four Arid Mesa, but say I'm running a three or four color deck. I could use those Arid Mesa to fetch Sacred Foundry, Steam Vents, and Godless Shrine. I've effectively given myself access to four colors, and I wouldn't even need to run four-ofs for any of those shocklands because those fetches help me get the exact ones I want/need at that moment.

The life loss can be a disadvantage, but compared against the advantage it gives you in mana flexibility to play the cards you need to, it's worth the cost to most players. Also filtering is highly worth it.

This is currently the one of the stronger decks in Modern. It's land choices should prove the points made here. Mostly fetches and shocks. Helps you quickly and reliably get your land and filter out your deck.

Epochalyptik on Land choices

18 hours ago

It depends on the lands. Entering the battlefield untapped is a massive advantage.

Sacred Foundry and similar lands also have basic land types, which makes them fetchable with Arid Mesa and friends.

Life is a resource. You can do a lot with it as long as you're strategic.

escesare on Solemnity **Primer**

2 days ago

Nobody goes all Thoughtseize no Inquisition. Inquisition already hits 90% of threats. Do you think it's worth the 2 life (I understand it works well with Unlife)?

Fetchland mana bases rarely play more than 2 of any shockland. You never need to fetch more than 2, so why not play something with more upside, like Fetid Heath, Shambling Vent, or Concealed Courtyard?

Slaughter Pact is only here so you can tutor and play with Beseech the Queen turn 3 to remove a combo creature. Is it worth upgrading to Fatal Push at the cost of speed?

Arid Mesa doesn't fetch anything that Windswept Heath doesn't here, so I just have Heath to throw people off the Blood Moon. Is it working haha?

SynergyBuild on Solemnity **Primer**

2 days ago

You pointed me to this deck, so don't get mad...

--

To be fair, this is a really cool toolbox combo deck!

PhotogenicParasympathetic on Looking to sell/trade most of ...

4 days ago

How does 70 dollars for the four Sacred Foundrys and the Arid Mesa sound?

.Aliens. on crispy shadow

1 week ago

When I said play 4x Arid Mesa in the MB, I meant play 4x Marsh Flats in the MB. Arid Mesa can't get swamps.

.Aliens. on crispy shadow

1 week ago

This RB burn deck list is similar to what you are doing.

Side Board:

I would completely remove white from the SB and just go full RB.

1 or 2 Exquisite Firecraft have been really good for me. It is a great card against control decks and it is a guaranteed four damage. I would play this instead of Guttural Response, you dont need to get into a counter war with this type of deck.

2 or 3 Nihil Spellbomb is great graveyard hate against control, dredge, lantern, etc. In this kind of deck, it is better than Rest in Peace because it draws you a card, only costs one to cast, and the effect is asymmetrical. I also like Relic of Progenitus in this spot, but Spellbomb is better if you are running black and Grim Lavamancer.

Typically, Boros Burn plays three Path to Exile in the side for the Eldrazi matchup. I would replace these with three Dismember. Dismember also works well with Death's Shadow and can be cast for colorless through a blood moon.

Rain of Gore is an absolute house in the right matchup. It is great against Lightning Helix, Batterskull, Kitchen Finks, and all of soul sisters. It can win you games that are otherwise unwinnable (i.e. soul sisters).

Smash to Smithereens (two CMC artifact removal) is essential against decks that run Chalice of the Void. It is also good against Affinity.

This is what Im proposing for a SB:

2x Exquisite Firecraft - one of these is a flex spot

2x Nihil Spellbomb

3x Dismember - one of these is a flex spot

3x Rain of Gore

3x Smash to Smithereens

1x Kolaghan's Command

1x Skullcrack - this is a flex spot

Main Deck:

I really like Grim Lavamancer in this kind of deck. Two main board makes sense.

12 fetches is probably too many. Eight fetches (four Bloodstained Mire four Arid Mesa) makes sense. I think two or three Swamps would work for the main. You could replace the other four fetches with Foreboding Ruins.

I think you can take out the three Fatal Push in the main and replace it with two Searing Blaze and another Grim Lavamancer. Searing blaze is one of my favorite cards in burn against creature decks. Instead of Fatal Push in the main, run two or three Dismember in the side.

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