Arid Mesa

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

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Trade

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Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Arid Mesa occurrence in decks from the last year

Modern:

All decks: 0.4%

Legacy:

All decks: 0.56%

Commander / EDH:

All decks: 0.12%

WUB (Esper): 0.59%

RGW (Naya): 1.69%

UBR (Grixis): 0.46%

RBW (Mardu): 0.87%

Arid Mesa Discussion

Monitor on Saskia Infect (Perfected)

1 week ago

thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.

Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.

For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista

Honestly, I would do this, replacing all Duals with:

This would add more fetches and fetch targets in the basics for your most-used colors, and then another draw land that helps when potentially drawing late game. These selections could change, depending on a)pain tolerance of your own manabase and b)playtest time with the deck to see what colors you tend to need when, and skewing that way. I would probably revamp the manabse jsut a little more green if I were going to go that route, I think, but I'm not 100% on it yet.

DemMeowsephs on Bruse Tana, Boorish Bloodsower

4 weeks ago

Since you have the other fetch lands I would add Arid Mesa , and maybe Prismatic Vista or Fabled Passage

Caerwyn on megamon575

1 month ago

To answer your question regarding lands:

To start, here's a great resource for lands: All the lands in a sorted list. It lists all the lands, has the prices on them, and has them sorted by what colours they produce/what colors they can fetch.

Your standard Fetch lands are going to be: Flooded Strand , Polluted Delta , Bloodstained Mire , Wooded Foothills , Windswept Heath , Marsh Flats , Scalding Tarn , Verdant Catacombs , Arid Mesa , and Misty Rainforest .

There are other, inferior fetch lands that enter tapped or only fetch basics, which you could use if you are on a very tight budget.

Since you mentioned you are in five-color, be sure to consider some of the five-color producing lands like Mana Confluence , City of Brass , Gemstone Mine , and Tarnished Citadel .

saj0219 on Selling some high(ish) end cards!

1 month ago

Hello everyone! I have some pretty excited cards to sell. I’m sad to part with them, but the truth is I haven’t played with them in ages, replacing a sewer line in the winter sucks, and replacing said sewer line in the winter while your family is buying holiday gifts left and right extra sucks! Anyway… my plumbing misfortune is your good fortune! All cards are selling below the lowest TCG price for comparable condition, and if you find it priced lower, I’ll happily adjust my pricing! Cards are near mint, except for the dual lands (which are played). Happy to supply pics of any cards you’re interested in, just message me! Shipping is covered in the cost - PWE for sales $30 and under, and I’ll track anything over $30 for free (if you want tracking under $30, we’ll sort that out), and I can take payment via PayPal. I’m planning to list these online Tuesday, so please let me know if you’re interested!

Cheers,

Sean

Apollo_Paladin on Trogdor, The Burninator

1 month ago

Some neat choices that I agree aren't staple in most decks, but still it looks fairly decent.

One thing bothers me though: Why are you running 4x Arid Mesa with no Plains in your deck? Even w/o Plains it could still be a viable strategy were you to have something like a Landfall ability in here, but I don't see one of those either.

Wouldn't swapping those for 4 more Basic Mountains just increase your fodder for Fireblast and such? I'm lost as to their purpose here.

WickedlyRested on Brudiclones 2.0

1 month ago

The only other adjustments I would make would mostly be lands. Have you considered Academy Ruins instead of Buried Ruin? Its repeatable. You also might consider cutting some of your colorless lands for the rest of the fetches in your colors: Arid Mesa , Bloodstained Mire , and Misty Rainforest .

Have you tested Spell Swindle? it seems like its kind of slow, and might be better as just a cheaper counter like Counterspell or Negate instead.

abbatromebone on UB mill Budget Help

1 month ago

D4RKMATT3R on Pia's Revolution Turn 3 Kill

2 months ago

I don't see the use in adding white as an extra color for a creature here.

What I would do is remove Leonin Squire , Arid Mesa , Godless Shrine , Plains , and Sacred Foundry . Substitute the creature with one of these: - Trading Post - Skeleton Shard - Fortuitous Find - Myr Retriever , OR - Scrap Trawler

The Arid Mesa , Godless Shrine , Plains , and Sacred Foundry can be traded out for mountains and swamps, as well as: - Cinder Barrens - Canyon Slough (this has Cycling, so would be good for drawing) - Akoum Refuge - Blackcleave Cliffs - Bloodfell Caves - Dragonskull Summit , AND/OR - Buried Ruin , which would give you additional room to return artifacts

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