Arid Mesa

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Price & Acquistion Set Price Alerts

MM3

ZEN

Ebay

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Recent Decks

Arid Mesa Discussion

HobbyGamer007 on Nobody has the intention of building a Wall

3 days ago

Sure thing. Sorry that took a while:

Out:

In:

Mana base(33 is enough at this average cmc):

That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.

SynergyBuild on Athreos, and His Apostles

3 days ago

My main concern of the deck is the "competitive" tag. That tag would imply this deck is a fully optimized, competitive list, able to see play against the best decks of the format, and still have a decent winrate.

This list, from what I see, is not able to accomplish this.


I honestly do not know what this deck is trying to do, as there was not a primer for it, nor an explanation, but I will look and see, If I am wrong in my analysis, please correct me, and I will apologize promptly if I am mistaken entirely.


It looks like a Shadowborn Apostle deck, that is using the apostles to cheat out few choice demons, of which there are 7 total, out of them Demon of Death's Gate and Ravenous Demon  Flip are simply large beatsticks, and so are basically useless for a cEDH deck, Indulgent Tormentor is the same unless you team with an opponent, and Rune-Scarred Demon is a Demonic Tutor on a stick. Ob Nixilis, Unshackled is a big hate-on search, but the 10 life and sacrifice a creature should barely hurt a player unless they are paradox combo with Captain Sisay or Arcum Dagsson, and so they use a Swords to Plowshares on it or Pongify and then combo off. Harvester of Souls is decent card draw, and Razaketh, the Foulblooded is actual tutoring.

What can you tutor for or draw to win? Not much I am afraid you only have 6 removal spells, and they aren't very good for these colors, no Dismember or anything else really.

Without Mana Crypt, Mox Diamond, Mana Vault, Fellwar Stone, Mind Stone, Lotus Petal, or Chrome Mox type effects, you can't legitimately expect to pull a win with this deck at a competitve table, and your card draw is just horrendous.

At least I would suggest you do the courtesy of running your good tutors, Demonic Tutor, Vampiric Tutor, Imperial Seal and Grim Tutor (some decks don't need Grim Tutor), along with Necropotence for draw and Ad Nauseam + Angel's Grace for the draw your deck.


May I ask about you landbase?

Commonly, for a competitive deck, the usually 2-color landbase looks like:

Ancient Tomb and Gemstone Caverns (the extra ramp lands)

Scrubland and Godless Shrine (the fetchable duals in your colors)

Windswept Heath, Bloodstained Mire, Polluted Delta, Flooded Strand, Verdant Catacombs, Arid Mesa, and Marsh Flats (the 7 fetchlands in your colors.)

City of Brass, Mana Confluence, Caves of Koilos, Fetid Heath, Concealed Courtyard, Command Tower, Forbidden Orchard, Exotic Orchard, Reflecting Pool, Gemstone Caverns, and Tarnished Citadel (the 11 unfetchable duals in your colors)

Cavern of Souls and Phyrexian Tower (the useful utility lands of your deck)

1xPlains and 6xSwamp

This 31 card landbase is fully tuned and optimized for a competitive deck, why does yours not run the rest of the good fetches, and all of the good duals?


To be entirely honest, I don't think this is a bad deck, and don't want to offend you or your deck-building skills, but I would hope you drop the "competitive" tag or change the deck a lot, it is mis-leading as it is.

If you want any deck-building advice on how to make this deck competitive, I suggest heading on over to Why Every Commander is Competitive and learning from that resource I set up for new players to cEDH.

PTsmitty on Azdranax

1 week ago

Hey, thanks for getting back to me. Just wanted to say that I am not too keen on trading the Catacombs without getting another fetch back in the deal. I see you have a Marsh Flats and Arid Mesa in your binder and I would be really interested in one of those two. I was curious what we were looking at so far in regards the cards involved on your end. Is it just the x3 K-commands right now? Including a Flats or Mesa in the deal would put me a little ahead, but it would still be rather close. I also wanted to let you know that the Artisan of Kozilek is the FNM promo as listed in my binder, and it also shows signs of being played. So I do value it a little lower than the NM/M price. I can send you a picture if you want so you can decide if you still want it or a alternate value for it. I do not have an issue with trading off the others cards you mentioned in my binder. Just let me know about the fetchland situation and hopefully we can continue to workout a deal. Thanks

Hexaflexagon on EDH Angel

2 weeks ago

Have you thought about giving yourself a bit of extra budget? If you do, you probably might want to consider:

You might also want to get better mana bases with(I've put them into groups for ease of reading):

Shocklands

Sacred Foundry, Godless Shrine, Blood Crypt

Fetch Lands

Bloodstained Mire, Arid Mesa and Marsh Flats

Check Lands

Dragonskull Summit, Isolated Chapel and Clifftop Retreat

Fast Lands

Inspiring Vantage, Concealed Courtyard and Blackcleave Cliffs

Slow Lands and Misc

Smoldering Marsh and Nomad Outpost

Also, to get more views on your deck, try adding more tags to it, the same way you did with the Budget tag.

Good Luck!

Sir_Garde on boros reconer

3 weeks ago

Why not play Arid Mesa Instead of the green fetch lands.

partana3 on EDH: Brimaz, King of Stax (PRIMER)

3 weeks ago

Hello, I think your deck is really cool. I also am a mono-white enthusiast, on a mission to make the strongest possible white deck. I have a few comments on your card choices.

Inventors' Fair: This feels too slow to be playable. You are effectively paying five mana and sacking a land to get Skullclamp into your hand. In addition to skullclamp, I personally run alternative draw engines such as Memory Jar, Mind's Eye, The Immortal Sun (which doubles as ramp) and Karn, Scion of Urza. These all serve as additional draw, albeit mediocre. You probably have considered these, but just in case you haven't.

Chrome Mox: I would imagine that, although the zero-drop mana ramp is powerful, the 2-for-1 you are inflicting upon yourself by playing this, would be too much card disadvantage for mono-white to handle. If you play chrome mox turn 1, it's as if you mulligan-ed. Mox Diamond has the same issues, although it works better if you have already played a Land Tax. However, maybe you have concluded that the upside of playing a chrome mox outweighs the card disadvantage.

Fetchlands: I would heavily recommend that you replace four Plains with Flooded Strand, Windswept Heath, Arid Mesa and Marsh Flats. Not only do the synergize with Crucible of Worlds, but they also make Scroll Rack and Sensei's Divining Top better. In my deck I Include as many shuffle effects as possible. With out them, Scroll Rack feels like a dead card after one activation if you don't have Land Tax or Weathered Wayfarer. I personally also run Oreskos Explorer, because it shuffles my library no matter what, chump-blocks and holds skullclamp. It might be a little weak though.

Flagstones of Trokair: I honestly don't get the hype behind this card. It cost a lot of $$$ and it is a nonbo with Emeria, The Sky Ruin and Extraplanar Lens (if you had one). Nobody will ever target-destroy it. It is only relevant when someone does an Armageddon type effect, though you do have Cataclysm. The plains then comes into play tapped -_-. At that point, does it really matter having one more basic land than everyone else? I dunno, you probably know better than me of this.

My mono-white deck is below. I don't get to play a lot. I mostly just goldfish. My deck is obviously much less competitive than yours. However, maybe it can provide some benefit for you, as your deck has done for me. Thanks :)

Exodus

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

1 month ago

Like, fine with the Mind's Eye thing, I don't think I would run it either, I was just making a joke on removing Mikokoro, Center of the Sea for it since they work well together.

Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.

Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.

Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)

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