|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Rare|
|Zendikar Expeditions||Mythic Rare|
Combos Browse all
, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
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Arid Mesa Discussion
1 day ago
1 day ago
1 day ago
I remember that Yawgmoth's Will + LED game!
I see you've made quite a few modifications to the list. I'd have to go over many cards to get a good grasp of the changes (this tool helps: https://www.youtube.com/watch?v=VwPRfXnu2EE). I'll compare it to my static tournament-legal list Paradox Scepter Storm.
What I've noticed is the addition of Astral Cornucopia as a replacement for Mishra's Bauble (since you can cast it for 0 as a way to trigger Paradox Engine in a pinch, and it doubles as a color fixer). You had already added Everflowing Chalice as a replacement for Urza's Bauble, it was probably based on the same argument. You added Cyclonic Rift, Vandalblast, Jace, Vryn's Prodigy Flip, Helm of Awakening, Merchant Scroll, Cabal Ritual, and Spell Pierce: all of which I can easily fathom the reasoning; Helm combos with top, and Jace combos with both Dramatic Scepter and Paradox Engine, the rest are great removal/counterspells or added rituals. I guess Merchant Scroll can fetch for both removal in Cyc. Rift or Dramatic Reversal. You always ran Culling the Weak, which is very explosive. You run two different lands in Inventors' Fair and Gemstone Caverns while I prefer Tarnished Citadel and Arid Mesa.
I'm a little surprised by the return of Whispering Madness: I'm guessing you found utility in it despite the higher CMC? Waste Not returned as well. Codex Shredder is a spicy addition as well, I'm guessing it is there to get back Paradox Engine when it's removed?
The other card I still play and you don't are Bloom Tender, Candelabra of Tawnos, Dimir Signet, Fire Covenant, Flusterstorm, Kiora's Follower, Lim-Dul's Vault, Praetor's Grasp, Simic Signet, Sylvan Library.
I'd be curious to try both lists in a pod. Your play style is miles more all-in than mine, and this latest iteration reflects that. Very good work!
2 days ago
The spell spread looks good. Lightning Helix is never a bad card, but with how much life you'll be gaining elsewhere, you may benefit from cutting Helix in favor of more Paths and Bolts, just to keep the curve lower. I'd also consider something in the vein of Return to the Ranks in case a sweeper slips through your defenses, or you're in a long and grindy matchup.
Check out my brew Boros Bean Counters (Human Tribal) for a different take on R/W Norin Humans.
+1 and good luck to you.
2 days ago
Good deck :)
And have you think about
3 days ago
So, I only opened 4 packs of MM3...
I am pleased.
4 days ago
I've been playing Mardu in modern since before it was a thing which it apparently is now. My deck takes on a substantially different strategy than yours, but we Mardu guys need to stick together, and with that in mind I have some suggestions.
First up, lands. 6 man lands is excessive. You're going to have lands enter tapped far too often. I recommend dropping Needle Spires and one or two Shambling Vent for some more fetch lands. Modern Masters 17 just reprinted Arid Mesa and Marsh Flats, so their prices aren't as ridiculous as when I had to get them.
Like my deck, you use your life total as a resource to generate advantage through Bob and Thoughtseize and recuperate with lifegain, so I vibe with that. Sorin, Solemn Visitor seems like a great fit for your strategy, so I'd consider bumping him up to 2. Liliana of the Veil continues to be the ultimate control planeswalker in Modern and should definitely be a 4-of.
Veteran Motorist seems really lackluster. Pumping your looter scooters is great, but he's completely useless otherwise. The best part about Copter is its undercosted crew ability, and Motorist is overqualified. The earlier mention of Bitterblossom may be worth considering.
Lastly, the sideboard. Ajani Vengeant was my first "core" planeswalker in my deck and I became wholesomely dissatisfied with him. I can't imagine a matchup in which you board him in. Sorin gains you more life and Lily controls better. Crumble to Dust is good, but slow. Consider Fulminator Mage, as he can also crew copters. Hide/Seek is weird, just use Wear / Tear. Liliana, the Last Hope seems okay, but not great. I think Soulfire Grand Master is a mainboard card or not at all present. Tormod's Crypt should be either Leyline of the Void, Rest in Peace or Nihil Spellbomb. RiP is risky with Lingering Souls, but it gets the job done, and against decks like Dredge, the disruption is strong enough to slow your own development down and still win handily. I also absolutely recommend two copies of Slaughter Games to help deal with combo decks. Dreadbore and Falkenrath Aristocrat can probably go.