|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
|Have (3)||KillDatBUG , , Skulldrey|
|Want (20)||vortex0360 , telepaper , KazuTD333 , chickenfingers7536 , jecder , nwsism , paragon22 , SUPSYNEPIS , emobob , DragonMaster53 , paperstax , sonnet666 , PTsmitty , CampbellStev , Maccano1 , Forkbeard , Turmateniri , smitty6 , greenegeek , aarlof|
Arid Mesa Discussion
2 days ago
6 days ago
1 week ago
Yeah, backing up an heckproof's comment, you should include a playset of Arid Mesa and take out 4 Mountain s. You also could take out 3 additional Mountain s to finish a playset of Searing Blaze and add a Grim Lavamancer , but that's optional. 18 lands is generally the right amount for a burn deck, any more will decrease consistency.
1 week ago
So as a disclaimer, I'll be using my experiences with my deck, March of the Dusk Legion, as a point of reference for my recommendations.
Mana-Base Tuning Show
Luxury Suite - This card is so good if you're in a multiplayer environment, essentially a "free" dual in normal commander
Foreboding Ruins - I personally like the reveal lands, as they give you an out to make them enter untapped, and revealing another land is a small price to pay.
Smoldering Marsh - The battle lands can be quite efficient provided you run enough basics. In my deck around half my lands are basics and I rarely have trouble with it entering tapped
Ancient Ziggurat - In any creature-heavy, multicolor deck, this card can do some real work
Path of Ancestry - Free scry and mana fixing for Vampires seems really hot
As to what to cut:
- Anything that comes in tapped without an out will slow you down. This deck is all about pressure, and pressure requires speed. Honestly, I think you're better off with basics, it's no joke when people say they're the best cards in the game. I give Nomad Outpost a pass because it does fix all of our colors.
So one thing I noticed is that your list is a bit unfocused in terms of strategy. What do you want to accomplish with your deck? Is it a token deck? +1/+1 counters? Aristocrats? You have cards that support all of these strategies but not enough of any one to reach critical mass.
Start with the mana-base changes and decide what you want the deck to accomplish and we can go from there!
1 week ago
2 weeks ago
I forgot to mention Arid Mesa , Flooded Strand , Marsh Flats & Windswept Heath can be pretty useful to include. While at first they may not seem to do much, they make an incredibly strong synergy with Crucible of Worlds as you'll always be guaranteed to hit your next land drop that way by continually being able to pull them out of your graveyard. (Until you run out of basic Snow-Covered Plains of course.) Buying fetch-lands for such a minimal improvement might not be worth it, but if you have spares they really make a good synergy!
Speaking of snow-lands, Sunstone is a really good panic-button if one of your opponent plans to deal lethal out of nowhere. Being able to deny someone a combat step on demand is pretty strong, especially if you have a Crucible of Worlds to fuel it.
3 weeks ago
I also swapped in an Arid Mesa in place of a plains. This is to slightly increase the manabase consistency (and can still dodge Ruination by fetching a basic), but its primary purpose is to serve as another tutor for Mistveil Plains if I need it. It is an interesting thought to run all the off-color fetches for plains just to fetch for Mistveil Plains, but this is probably overkill. I won't be doing that, but it is an option
3 weeks ago
You are right, thinking about it, the shock lands entering tapped is a replacement effect, so Angel of Jubilation doesn't care about those.
Arid Mesa and Marsh Flats didn't get reprinted, but there are other cheaper ones like Flooded Strand I bought them when they were $8 now they are going insane again, also Polluted Delta is reprinted, as well as Windswept Heath and Wooded Foothills . Wooded Foothills can only pull Mountain but if you use it to pull a Blood Crypt or Sacred Foundry it's still quite good.
Leyline of the Void price is ridiculous wow.
Rakdos the Defiler can make it so he's not casting Meren of Clan Nel Toth losing half their lands, and other permanents. You can always sacrifice the Rakdos the Defiler to his Plaguecrafter or other crew. It took me a very long time to get him into my deck, I kept holding on to creatures like Aurelia, the Warleader . I think he's very cheap, give him a try. Remember that when he enters the battlefield "tapped and attacking" his "when he attacks" ability doesn't trigger, you just get the benefit of the "when he deals damage". Sometimes, I know it seems crazy, I sac half my permanents and attack, in 1v1, people find it hard dealing with a 7/6 Flying Trample timer when every permanent they play is lost (remember he is a Demon permanent so he doesn't sac himself).
Zealous Conscripts is good on his own which makes him nice, my issue with him is the CMC5, its too slow for cEDH usually.
Also, Mother of Runes , one of her awesome powers is that I give Kaalia of the Vast protection from the color of the flying blocker that's going to kill her so she can't be blocked, or give her protection before damage to save her, or give her instant protection. Doesn't help with Sacrifice though (except that you can sacrifice the Mother of Runes to protect Kaalia of the Vast .
Overall very cool build, lot's of fun synergies in there.
Arid Mesa occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
W/U/B (Esper): 0.59%
RGW (Naya): 1.69%
U/B/R (Grixis): 0.46%
RBW (Mardu): 0.87%
All decks: 0.4%
All decks: 0.56%