Arid Mesa

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Price & Acquistion Set Price Alerts

MM3

ZEN

Ebay

Recent Decks

Arid Mesa Discussion

Pieguy396 on Looking to trade versions

1 week ago

Hello there! I have some cards that I'm looking to swap for different versions of the same card. List is as follows:

Thanks in advance!

SynergyBuild on X X X Enchantress

4 weeks ago

Good on you, I love enchantress, not based on Game Knights, but GW Selvala, Explorer Returned enchantress is my favorite.

I used to run Karametra, but supporting creature-based gameplay isn't super useful, and Selvala consistently gets 3+ mana in my Meta.

One thing, you can run Marsh Flats, Arid Mesa, Flooded Strand, Verdant Catacombs, Wooded Foothills, and Misty Rainforest. Since they are colorless, and have no mana symbols in their text, and are not basic land types, you can run them for more shuffle effects for Sylvan Library, more ways to find basic lands for Earthcraft, and also fetch Temple Garden/Canopy Vista/Scattered Groves/Savannah for mana fixing.

My deck is [Help Needed] EDH GW Enchantress and wins turns ~4-6 with Earthcraft as its wincon.

tumorman73 on

1 month ago

Lightning Bolt for strike would be a good switch, idk how much money your trying to put into this but the landbase could use some modern updates such as fetchlands and shocks (Arid Mesa and Sacred Foundry), you can probably get away with using Goblin Guide in place of Bomat Courier. I would run a set of Smuggler's Copter as it is one of the best vehicles printed. Maybe a pair of Simian Spirit Guide to help accelerate your gameplan and get those vehicles out faster, for example you can turn one play a Smuggler's Copter then turn 2 play a Goblin Guide who'll be ready to crew immediately and get in for 3 on turn 2 and get to draw an extra card, which is great value. If you update the land base to run some fetch lands Blood Moon would slow down your opponent because most modern decks run 3 colors and blood moon can really mess stuff up. In the sideboard i'd run Rest in Peace and Shattering Spree as your graveyard and artifact hate cards. Hope I could help out some

Pugh-Pugh on Bitter Spirits

1 month ago

DangoDaikazoku, That is a really good point. I was looking to pull the Forbidden Orchard anyways and maybe pull the Arid Mesa too to help cost as well as add more basic lands. Thank you!

Uncanny_Ghoul, Blood Seeker is one I was planning to cut too. Probably end up adding in Gather the Townsfolk again. Thank you for the comment!

xaerusblade on Help With Jeskai Control

1 month ago

or you can get around it with budget version.

jeskai nahiri control is relatively cheaper.

instead of scalding tarn you can get

Flooded Strand and Arid Mesa.

ive been working on this. you can replace the man land for a cheaper fumarole.

My deck:


Jeskai Nahiri

Modern* xaerusblade

SCORE: 2 | 123 VIEWS


Unlife on H: M25 Imperial Recruiter W: ...

2 months ago

As above, I opened an Imperial Recruiter but I don't have a use for it. Ideally I'm looking for a few Bloodghast If not I'm also looking for Sacred Foundry, Arid Mesa, Force of Will or other modern/legacy odds and ends. Possibly cash.

Thanks for your time

PookandPie on Uril, The Infinite

2 months ago

You run Scourge of the Nobilis but no Battle Mastery? Mastery is essentially a +9 power boost by itself (+2 from Uril's ability and then +7 more from another combat step). Even losing lifelink, that's extremely potent and would require you pay an additional 5 mana into Nobilis every single turn in order to match- and that's just by its lonesome. Mastery + any other aura typically is a OHKO on an opponent (as he's already at 14 Commander damage with just Mastery. Add almost anything that gives trample like, say, Rancor, and you already have 22 Commander damage in 2 auras).

A new one I've really begun to enjoy in my own Uril deck is Cartouche of Strength. +3/+3 for Uril plus killing off something of an opponent's is nice, and it gives trample to boot. Try that over maybe Call to Serve (it's one mana more but you can kill off troublesome creatures that would otherwise stop you dead while also buffing your Commander).

I'm a huge proponent of MLD in multiplayer Commander. This deck doesn't say duel commander so I'm assuming it's for multi. Anyway, the best way to not get Cyclonic Rifted or hit by Merciless Eviction is to keep your opponents from ever hitting 6 or 7 mana. For this purpose, I run Armageddon, Impending Disaster, and Cataclysm, in order of strength (you don't run Replenish which is why I think Cataclysm may be a smidge weaker here, though Retether may work well enough).

If you don't like MLD, that's cool too. Not a lot of groups like dealing with that. In the event of that, I have some other miscellaneous suggestions:

Grand Abolisher. This lets you get right around blue decks loaded with counter spells and just stops people from playing around on your turn. All around solid.

Aven Mindcensor- don't let players cast a tutor to go grab a sweeper and ruin your game plan (a green deck Chord of Calling into a Bane of Progress is backbreaking a lot of the time), especially during combat. That tempo loss can be rough. Mindcensor prevents that and is a cheap card to boot.

Green Sun's Zenith- Essentially 2 copies of your best Enchantress effect. Plus, it can double as ramp if you put a Dryad Arbor into your mana base.

Lastly- fetch lands. Windswept Heath, Bloodstained Mire, Arid Mesa and the like: You run Mirri's Guile and Sylvan Library without cheap (IE mana-less) ways to reshuffle your library to see 3 new cards. It's extremely important to be able to shuffle often if you're going to use these cards for their greatest benefit. I'd consider those cards over the Temple's slots anyway, but that's a more long term goal as a lot of them aren't cheap, I know.

Anyway, my Uril deck is here if you have any ideas for me: Uril: You Ain't Seen Nothing Yeti. I hadn't seen Combat Celebrant before so I'm going to try him out myself. Hope this post helps!

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