Arid Mesa

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield, then shuffle your library.

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Printings View all

Set Rarity
Secret Lair: Ultimate Edition (SLU) Rare
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Arid Mesa occurrence in decks from the last year

Commander / EDH:

All decks: 0.21%

Arid Mesa Discussion

DemMeowsephs on Kaalia, of the Fast

1 week ago

Aha I see the pain lands, shock lands, and the temples! But why not cut a heck lot of those basics and add some better lands? Maybe consider some of the following.

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

Blazenitro on Wrenn and His Parasitic Buddy

3 weeks ago

Thanks Magic_Faqs! I'll definitely make use of the Dryad of the Ilysian Grove and Prismatic Omen. I hadn't thought of that interaction before, and I'm definitely a fan. After seeing your comment about Cultivate, I realized that whenever I had it during games, there were always better options for ramp. That was a good call. As far as Raze goes, I've got to agree with you on that as well. No point in using that when I can play Strip Mine 5 times in 1 turn. I like Molten Disaster, but it does damage to each player, and that includes me. My health total is already low enough from using cards like Arid Mesa and Prismatic Vista multiple times too. For those reasons, as well as the fact that I have some very aggressive decks in my meta, I'll probably pass on it. I didn't know that card existed though, so thanks for that too! I might try to use that as a finisher in another list. Thanks again!

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

4 weeks ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

haxonek on Brudiclad's Badassery

1 month ago

What is the advantage of playing Arid Mesa or Polluted Delta in a deck that's blue/red? All I can imagine it doing is reducing the ratio of land to spells, but even then it's still dealing a damage to you.

Balaam__ on slivers

2 months ago

Your theme is fine and looks fun, but the mana base might need some adjustment. If it’s within your budget, I’d recommend 2x Stomping grounds or Wooded Foothills, and/or 2x Sacred Foundry or Arid Mesa. These can greatly help filter what lands you need, as you need them.

DemMeowsephs on 12_dwarfs

2 months ago

Oooh, good choice! I have some ideas of what you could do for her, however, I'll start off with the lands and mana base. Some of the suggestions are expensive, so if they are not within your budget I would consider using something else in the meantime, and then getting them later when you can.

Lands

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