Arid Mesa

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Arid Mesa Discussion

Sarios254 on Boros Humans

2 days ago

the first I would change is the Land base, that isn´t necessery if u havn´t the buget:

4x Arid Mesa 4x Inspiring Vantage

and take the 4x Clifftop Retreat reason: they are to slow for modern aggro Decks

If u play against arfifact heavy decks u need Stony Silence

And in this meta u need Rest in Peace or Relic of Progenitus for any graveyard heavy decks.

A nice red Aggro card Rift Bolt

Other things like Damping Sphere would be nice against tron or storm, but bad for yourself.

HobbyGamer007 on Nobody has the intention of building a Wall

6 days ago

Wall of Deceit is a 2 Mana 5/5 that draws a card as it enters. That is really good. It doesn't really need an additional effect. The only other 2cmc wall that is able to compete at this cost is Thing in the Ice  Flip, as a simple scyfall search can show. Thing in the Ice  Flip might be an interesting experiment, but I can't really tell without knowing the meta if you even want the flip effect and if you can control when it happens enough.

Silence is really bad in commander, if you don't plan to win this turn, but I agree, even in creature heavy metas Remove Soul is suboptimal. I would always run Arcane Denial over it and looking at how much blue you have maybe Force of Will .

Also Aura Shards is broken as hell and should be in every deck that has the colors and plays creatures. I would slimply cut a land to play it, at 2.22 average cmc you can easily run 34 Lands.

Also Fetchlands would be great, to make sure you get your dual lands more often, which you will need to reliably play your commander. If you can afford it, run all 9 that hit a color of yours. E.g. Arid Mesa hit's only one of your colors, but can get Hallowed Fountain or Temple Garden so basically any fetchland gets you any color you need. Besides Bloodstained Mire , don't run that one xD

Dusk sucks because it kills the commander, which should always be out if possible, but Slaughter the Strong surely is awesome in here. However it doesn't kill an army of 1/1s so it's not better than Wave of Reckoning , but you could run it over Fell the Mighty if you feel that the cheaper cost is better than the choices you get.

hellhole3927 on Dragonlord Ojutai Voltron EDH

3 weeks ago

With the deck manipulation granted from Dragonlord Ojutai you should add Devastation Tide and Terminus for board wipes. Maybe even Entreat the Angels as a game finisher.

Card Draw:

1) Sensei's Divining Top

2) Scroll Rack

3) Rhystic Study

4) Mystic Remora

BTW, some of the following mana base suggestions are somewhat expensive and are not necessary, but would be helpful:

1) The rest of the Fetchlands: Arid Mesa , Scalding Tarn , Misty Rainforest , Polluted Delta , Windswept Heath , and Marsh Flats .

2) Cavern of Souls

3) Ancient Tomb

4) cut all the tap lands for previous suggestions or Basic Lands (trust me on this, they just hurt the mana base)

5) maybe if you add Cavern of Souls : Expedition Map and Tolaria West

6) Wayfarer's Bauble

7) Mana Vault , Mana Crypt , Fellwar Stone

Next cut every single planeswalker from the deck except Ugin, the Spirit Dragon

Maybe, Austere Command and/or Cleansing Nova

Spot Removal:

1) Condemn

2) Pongify

3) Rapid Hybridization

4) Grasp of Fate

5) Oblivion Ring

"MAYBES:"

1) Grafted Exoskeleton

2) Teferi's Veil

FINALLY... In my opinion the better way to build Dragonlord Ojutai would be a "voltron" control based deck. Simply beat face with a flying 5/5 which you can occasionally make stronger, but devote most of the deck to control to utilize Ojutai's deck manipulation ability to grant you a way to always find answers to opposing threats.

XaiLo on Karametra Creatures

3 weeks ago

I never understood why so many people build Karametra as an enchantress deck. Her strength is clearly Creatures and Landfall! So I'm glad you are running Courser of Kruphix , Lotus Cobra , Emeria Shepherd , Emeria Angel , Rampaging Baloths , Admonition Angel , Tireless Tracker , and Avenger of Zendikar .

But in a deck that takes so much advantage of landfall, why only 1 fetchland? If you added more fetchlands, and then Azusa, Lost but Seeking , Ramunap Excavator . . . suddenly your Lotus Cobra is getting you 6 mana per turn completely for free, Rampaging Baloths is dropping 6 beast tokens per turn completely for free. Plus the extras you'll get for playing creatures and triggering Karametra.

Obviously fetchlands plus Karametra/Creatures triggers will run you out of basics to fetch. But when that happens you should be so far ahead that you can find a wincon.
If you put in Quirion Ranger , Scryb Ranger , Jungle Basin , and Karoo , and you don't even need lands in your deck to keep getting the land drop triggers.

If you wanted even more land drops you could of course run Wayward Swordtooth , Oracle of Mul Daya , Llanowar Scout , Sakura-Tribe Scout , Walking Atlas , probably others I can't think of off the top of my head.

More ways to take advantage of so much landfall: Retreat to Kazandu , Grazing Gladehart , Oran-Rief Hydra , Retreat to Emeria , Stone-Seeder Hierophant (toss in a Wild Growth , Utopia Sprawl , or Overgrowth and watch what Stoneseeder can do in this deck!)

Fetchlands Available to G/W: Terramorphic Expanse Evolving Wilds Myriad Landscape Flooded Strand Bloodstained Mire Wooded Foothills Blighted Woodland Bant Panorama Esper Panorama Grixis Panorama Jund Panorama Naya Panorama Marsh Flats Verdant Catacombs Arid Mesa Misty Rainforest Terminal Moraine Thawing Glaciers

hungry000 on Infernal Blaze

3 weeks ago

Some things:

  • Take out the Vexing Devils and put in 2 more Lava Spike and 1 Monastery Swiftspear . Swiftspear is better than Vexing Devil all the time imo, and the guaranteed 3 damage is better than a card that only sometimes deals 4; burn is all about consistency and efficiency. Lava Spike is also a spell, which helps with Swiftspear.

  • Budget permitting, add some fetchlands, like Arid Mesa and a couple of off-color ones like Wooded Foothills , in place of Battlefield Forge and at least 6 Mountains. There are only 8 white cards in the main, but there are a lot of important white cards in the sb and 2 ww cards as well, so you want to decrease your chances of having an all-mountain hand. Fetches also thin your deck and can sit around until you draw a Searing Blaze , giving you a landfall activation when you need it.

Looks good otherwise.

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Arid Mesa occurrence in decks from the last year

Modern:

All decks: 0.4%

Legacy:

All decks: 0.56%

Commander / EDH:

All decks: 0.12%

W/U/B (Esper): 0.59%

RGW (Naya): 1.69%

U/B/R (Grixis): 0.46%

RBW (Mardu): 0.87%