|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Rare|
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If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Gratuitous Violence Discussion
1 week ago
@Natalbee thank you for the suggestions. I Actually tried Gratuitous Violence but it didn't really get to shine in the games where I played it. Leyline of Vitality looks also promising but somtimes I want Marath to die so I can recast him with more counters, which isn't possibel with the Leyline buff to toughness. And Collective Blessing could be cool if i'd change the deck to more token based.
1 week ago
2 weeks ago
I'm thinking the immediate total player kill you're striving for here would be easier if you had a Heartless Hidetsugu , Gratuitous Violence or both. Purphoros, God of the Forge would kill people before combat. He costs money now though
Nullstone Gargoyle , any of the creatures that require all creatures to block it
Gyre Sage and a couple other ramp creatures (and put your lands up dork, just use basics if you don't know which you are using yet. How can I playtest without lands?).
If you want to be a jerk put in Keldon Firebombers
3 weeks ago
Oh, and another major card that I think would definitely fit into your 100: Grafted Exoskeleton . Your bolts gain infect, 4 bolts = dead opponent. Stack that with Gratuitous Violence (both of which you can play before your commander comes down) and it's 2 lands per kill. Assuming you have 6-7 lands in hand, that's 3 dead opponents on the turn after your commander comes out. Illusionist's Bracers is also another great one to attach to your commander, as each land now yields two bolts. This causes two triggers on Snake Umbra / Keen Sense from a single land. You also can't go wrong with Lightning Greaves , as both haste and shroud are invaluable to your commander. Realm Seekers is a great way to dump mana and refill your hand. Also, landfall dudes like Rampaging Baloths and Omnath, Locus of Rage give you another win-con. Mina and Denn, Wildborn is a dirt cheap way to play an extra land per turn, and her second ability lets you pay RG to return a land to hand and bolt something or play it again for landfall.
3 weeks ago
The most you can do once you start top decking is 3 damage per turn... You need draw engines dude.
Keen Sense and Snake Umbra create a pseudo infinite combo with your commander, as it says "damage" not "combat damage", every bolt to your opponents face draws you a card. They both work with Zhur-Taa Druid as well, letting you draw as many cards as you have opponents each time it taps for mana.
Gratuitous Violence doubles the damage of your bolts. Abundance would allow you to draw a non-land when you have a hand full of lands and no commander out. It makes a combo with Sylvan Library (which is not budget) that lets you draw 3 cards of the type of your choice at the beginning of each turn. Ramunap Excavator would add a lot of value. Boundless Realms would be stupid good in here with all those basics. A future upgrade might be to build around Valakut, the Molten Pinnacle . Praetor's Counsel returns your hold yard to your hand, so if it's full of lands you basically win the game.
Anyways, just some advice. I also run a Borborygmos Commander list. I only run 39 lands, so my style is a bit different than yours, but you I run all of the aforementioned cards, so you might find some ideas.
1 month ago
1 month ago
My best suggestion is Sundial of the Infinite This turns anything temporary into something permanent. Exile at end of turn become "keep forever". Steal until end of turn becomes "Keep Forever". Anything that ruins your turn like cyclonic rift counter it with sundial.
- Draw: Mono red is difficult to come across draw you usually either have to wheel or rely on artifacts here are a few of my favorites.
- Endless Atlas
- Infiltration Lens
- Mask of Memory
- Culling Dais
Steal: Red does not have a lot of good removal but it's great at stealing stuff. My favorite strategy is steal and then kill whatever you stole by sacrificing it.
- Conquering Manticore
- Zealous Conscripts Goes infinite Kiki or Splinter twin also great with blade of selves removing the biggest threat.
- Mass Mutiny
- Captivating Crew
Insurrection end the game or steal it all then kill it all for an explosive second Main phase
Copy & Tokens: cards that can create copies of your stuff.
- Blade of Selves Create 3 tokens instead of just one and can repeat.
- Splinter Twin a second kiki
- Feldon of the Third Path
- Mirror March not yet released but keep your eyes on it.
- Mimic Vat
Life & Fight & Death: Great creatures for you to copy.
- Combat Celebrant Goes infinite with kiki and splinter twin
- Balefire Dragon
- Wurmcoil Engine
- Thermopod free sac outlet or mana
- Fellwar Stone Better then a few of the rocks you have.
- Caged Sun
- Pyromancer's Goggles
- Ruby Medallion
- Rogue's Passage
- Maze of Ith Protect your key attacker or protect yourself
- Gratuitous Violence Only doubles your damage
- Disrupt Decorum
- Grenzo, Havoc Raiser
- Basalt Monolith Goes infinite with rings of brighthearth
- Breath of Fury Goes infinite with Raka
- Ben-Ben, Akki Hermit Goes infinite with thornbite staff
- Nim Deathmantle Goes infinite with ashnod's altar and raka
Have fun going through and choosing stuff from the list and worst part of all cuts in your own deck.
1 month ago
I am currently shaping my version of Hallar in a multiplayer setting. Soon I will be testing the deck and give feedback on the initial results. You can find my version on my profile page.
These cards feel like they deserve a spot in any Hallar EDH deck:
Let me know what your MVP cards are.
Gratuitous Violence occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
RG (Gruul): 0.11%
RW (Boros): 0.18%