|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Rare|
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If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
|Have (7)||, sonnet666 , rockleemyhero , mazrimtaim , Bluboltar , , orzhov_is_relatively_okay819|
Gratuitous Violence Discussion
1 week ago
1 month ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
1 month ago
The Five cards I would suggest to max out on your devil spells and damage output. Number 1 Impact Tremors adds a lot of value for playing token generating spells. Number 2 is Goblin Bombardment , this offers you responses to explosions and such that provide you with extra damage output. Third is Bonus Round doubles up your instant and sorcery spells providing extra damage and nice combos. Fourth is Gratuitous Violence , doubled creature damage for you. Fifth cards is Purphoros, God of the Forge , works the same as impact tremors with more value plus hard to remove since it has indestructible. Cards like Battle Hymn and Pyretic Ritual could also find a place but that's more play preference and assessing if you need the additional mana for your combos or win cons to function properly
1 month ago
zeusfireair YES! So glad you like some of the suggestions! Let me know how they work for you. I agree on your counterpoints to Trove and the tutors—not meant for every deck!
Good point about Brand I definitely misinterpreted that!
Also, some more that came to mind:
Oh and def for funsies (if it’s not already in your deck list I cant recall) Chaosphere
1 month ago
Embodiment of Fury + Embodiment of Insight
Furnace of Rath to replace Gratuitous Violence for mana efficiency
1 month ago
I like the deck (but hate the Keldon Firebombers ) i have a few suggestions for you.
Godo, Bandit Warlord doesnt seem to do much for you other than to fetch an equipment of wich you seem to only be running three of anyway so that doesnt seem very good. Fanatic of Mogis is also a creature that doesnt seem to do much and seems to be a worse bogardan hellkite. Vance's Blasting Cannons Flip also feels a bit meh to me.
As for suggestions though, i have a few (of wich only a couple is jank, i swear!) lets start off with prevention mechanics. There is some burn in your deck but i still feel like you could maybe add Leyline of Punishment or maybe Insult / Injury to get through fog effects like Solitary Confinement and Constant Mists .
You could also slot in some damage doublers like Gratuitous Violence and Furnace of Rath to speed up the combat damage. With the cheating and power of your creatures you could benefit from Bedlam to just bypass the blockers. Also mono red Have you considered Blood Moon ?
Brand might be good depending on how much theft effects you face, and Last Chance for that extra turn when the opposition is tapped out within lethal. Seize the Day is a good extra turn spell that gets your commander an extra combat to sneak something in. Maybe a In the Web of War for more power when you sneak creatures in.
As for ETB effects how about Bludgeon Brawl + Vulshok Battlemaster to get a creature that gets power and toughness equal to the converted mana cost of all non creature artifacts in play.
Just a few thoughts.
2 months ago
2 months ago
Hey my friend, nice deck ! I see what you're trying to do : the one turn kill :)
However to make this work in the format you should consider way more ramp. Especially turn 1 ramp ( Wild Growth , Utopia Sprawl , Green Sun's Zenith + Dryad Arbor , all the elves and a Skullclamp to cycle them...). For the turn 2 ramp spells you missed the best one which is Sakura-Tribe Elder . Then put in some cheap wraths ( Anger of the Gods , Sweltering Suns ...).
The format is pretty fast. 90% of aggro decks could kill turn 4 to 6.
In order to get this stuff I heavily suggest you to replace most of your high mana enchantments Gratuitous Violence , Aggravated Assault , Asceticism , Crucible of Fire ... And stabilize your kill cards around 5 to 8 (you already have a big card to cast all along the game which is your commander!)
Don't get me wrong, your deck is sweet. Just sayin it isn't fast enough to do something in the format.
Have a nice day
Gratuitous Violence occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%