Gratuitous Violence

Gratuitous Violence

Enchantment

If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

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Trade

Have (1) metalmagic
Want (4) MagicWar , Mr.Bubbles11 , Jaguarphd , drevolution

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Onslaught (ONS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gratuitous Violence occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.26%

Gratuitous Violence Discussion

Blobby_Bobby on Aurelia's Samurai EDH

1 week ago

OK. Last one I swear, but Embercleave seems like a good add, outside of combo pieces. Budget permitting, of course.

Oh, and Gratuitous Violence for when combos don't pop off.

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

So the changes have been made. Here's what I decided:

1) Easily, Atarka, World Render improves the 99 by replacing Rampaging Brontodon. The double strike-enabling for dragons is more valuable than the power toughness buff of Rampaging Brontodon's attack trigger.

2) Questing Beast replaces Vivien's Arkbow. Vivien's Arkbow requires a lot of resources and the deck seems smoother with Questing Beast in its place. Questing Beast is too good to not be included in the deck.

3) Savage Ventmaw replaces Mana Geyser. I actually prefer Savage Ventmaw over Kozilek, Butcher of Truth in this spot. Without any of the spells that used to be included with the previously discussed token package, keeping Mana Geyser in the deck seemed to be an oversight. Savage Ventmaw's attack trigger will help mitigate the loss of this ramp spell.

4) Deflecting Swat replaces Chord of Calling. Chord of Calling is more difficult to cast without the presence of token creatures to help convoke it. In this exchange, a premium for protection was eye-balled. Unfortunately, a copy of Heroic Intervention currently is unavailable, but Deflecting Swat is a great runner-up!

5) I will continue to play-test and game-play with Lurking Predators. In the current deck list it replaces Gratuitous Violence, which was going to be replaced by Fiery Emancipation. This is a work in progress, as Gratuitous Violence has been a great card in the deck for me for a while. I'm open-minded, however, and will continue to give Lurking Predators a chance.

6) Lastly, Inkmoth Nexus is out and Field of Ruin is in. Inkmoth Nexus will find residence in another EDH/Commander deck. Its ability is rarely activated, if ever, by me in this deck. As such, substituting a more helpful land like Field of Ruin and its Maze of Ith-destroying capabilities seems like an easy swap.

And that's the way the news goes. I look forward to continue play-testing and game-playing Xenagos, God of Revels.

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

3 weeks ago

Some changes that are on the horizon:

Change #1

Atarka, World Render is going to replace Rampaging Brontodon.

Change #2, #3 & #4

Chord of Calling, Mana Geyser and Vivien's Arkbow are on their way out. I've discussed Chord of Calling and Mana Geyser already. I sense Vivien's Arkbow can be replaced with a more impactful card, as the resources needed to use Vivien's Arkbow is high and the return is not always justified or realized. For these three cards, I think the following additions are fine replacements:

Questing Beast, Savage Ventmaw, Heroic Intervention, Deflecting Swat

I like all of these potential additions, but only have space for three of them currently. Availability, play-testing and game-play will eventually tell the story. Initially, this is how I rank these four cards:

1) Questing Beast 2) Heroic Intervention 3) Deflecting Swat 4) Savage Ventmaw

Change #5

Fiery Emancipation is going to replace Gratuitous Violence. For an extra we triple damage from any source as opposed to just doubling creature damage. This is a definite upgrade, even if we only have a few sources of non-combat damage (Chandra's Ignition, Drakuseth, Maw of Flames, and to a lesser extent Blasphemous Act and Star of Extinction). Imagine Fiery Emancipation and Chandra's Ignition!?!

Change #6

I am wary about adding lands that destroy lands. My concern is the response of the meta-game, and how much over-correction through escalation this may procure. I'm not a fan of land destruction and would not want the inclusion of multiple lands that can destroy lands to be met with mass land destruction or the targeted removal of mana-bases. I prefer to add more protection, such as Heroic Intervention and Deflecting Swat. These spells will dance around Maze of Ith and allow us to push for lethal. I do believe that I can find a place for Field of Ruin. At least the land is replaced and removes one threat. I think swapping in Field of Ruin for Inkmoth Nexus is reasonable.

This will be the next series of changes. More information to come through play-testing and game-play.

Thanks again for your evaluation!

king-saproling on You hit like a kobold! - A Brash Taunter Deck

4 weeks ago

Cool idea! You might like these: Mogg Maniac, Spiteful Sliver, Stuffy Doll, Coalhauler Swine, Arcbond, Pariah's Shield, Wall of Souls, Druid's Call, Sheltering Ancient (make opp's dude big, then fight it with taunter!), Evolutionary Escalation, Spiteful Shadows, Binding Agony, Gratuitous Violence, Dictate of the Twin Gods, Trove of Temptation, Lure.

It's too bad you don't have white. There are a lot of white cards that are similar to or work nicely with Brash Taunter. These are just a few: Guilty Conscience, Entangler, Pariah, Boros Reckoner

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