Gratuitous Violence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Onslaught (ONS) Rare

Combos Browse all

Gratuitous Violence

Enchantment

If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Price & Acquistion Set Price Alerts

CN2

ONS

Ebay

Recent Decks

Gratuitous Violence Discussion

KongMing on Kaervek - Slowly Whittling Away

3 weeks ago

You seem to be pinging the opponent for damage quite often. Have you considered any damage doublers to make the deck even deadlier? Examples include Dictate of the Twin Gods, Furnace of Rath, or Gratuitous Violence.

Saljen on Zacama Infinite Combo EDH

3 weeks ago

A fun, and very powerful, combo in these colors is Tooth and Nail + Archetype of Endurance + Avacyn, Angel of Hope. This gives all your creatures hexproof, while removing hexproof from your opponents, and gives your creatures indestructible. Basically, your creatures can't die now.

If you've got land search, may as well throw in Glacial Chasm to help you stick out through long games.

Food Chain gives you an infinite combo with your commander. While FC is in play, play your commander untapping all of your lands, exile your commander with FC and send to command zone, now you have all your lands untapped and 9 mana in your pool. Tap out your lands and do it all again for infinite mana.

Gift of Immortality is a godsend when it comes to keeping Zacama alive. Zacama will be an immediate target when it hits the board, this thing means that it'll likely stay in play for the rest of the game, without you having to spend mana, and removal causes your lands to untap.

Land Tax is a pretty solid way to ensure that you don't get behind on land drops.

Gratuitous Violence doubles your bolt damage, and essentially doubles the power of your creatures.

I play a R/G Borborygmos deck and was really considering changing to Zacama when he was spoiled. I didn't end out doing it, but I threw together what I'd want my deck to look like if I did.

Kyrinoz on Politics Schmolitics

4 weeks ago

Neko-Te could be amusing on Nekusar, especially with a Gratuitous Violence out...

Kingtalk on Double Dragon Neon

1 month ago

Crucible of Fire seems like a necessary include. Maybe also a little bit of cost reduction Herald's Horn Urza's Incubator Cloud Key and Belbe's Portal all do pretty good things. Kindred Charge also is pretty mean. Neheb, the Eternal could also easily net you some crazy mana, also maybe Gratuitous Violence and Berserkers' Onslaught could help close out a game. Hope these are helpful suggestions! Cheers

Kingtalk on Sylvia/Khorvath Dragon Knights

1 month ago

Looks like a fun deck, maybe Cloud Key or Urza's Incubator could be good for some cost reduction. Cryptic Gateway could potentially be good for cheating stuff out sometimes at the end of your opponent's turn Belbe's Portal is good for cheating stuff out too. Konda's Banner could be pretty good Kindred Charge and Kindred Boon could both be pretty good. Path of Ancestry is worth putting in there instead of Boros Guildgate. Shared Animosity and Shared Triumph are both fun, also Gratuitous Violence would be good in here. All in all, I like the deck! Was thinking about building something with those two as well. +1 hope my suggestions are helpful :)

onehitterquiter on Aurelia - Keywords & Combat steps

1 month ago

Cool deck! Mask of Memory and Rogue's Gloves might be good ways to draw more in here. Knollspine Dragon too. Masterwork of Ingenuity might be rad as well. Two Helms of the Host? Don't mind if I do!

I must implore you to play Stonehewer Giant most of all, for he can fetch two equipment (which enter and auto-equip for a mere 2 mana) per turn thanks to Aurelia. He also has vigilance, meaning he can swing and fetch at the same dang time what what!!!

Other considerations might be Tithe and Mistveil Plains (for use with Sunforger), Elemental Mastery, Gratuitous Violence, True Conviction, and Ogre Battledriver.

pwnatron on Saskia is a Mathematician

1 month ago

Changes I'm currently musing...

Cards to consider replacing:

Gratuitous Violence and/or Furnace of Rath
~~ Triple red is risky. We could run an Enlightened Tutor instead of one, but we will be a turn slower. Or we can add the tutor AND keep these. Is there such a thing as too many doublers in this deck?

Hatred
~~ Can be a blowout for you or the opponent if responded to. Not as on theme with the permanent buffs/damage enablers.

Stoneforge Mystic
~~ Amazing tutor plus a body, and we run swords, but totally off our optimal curve. With all our equipment, it's probably too good to cut though.

Conqueror's Flail
~~ No evasion, but a huge pump on Saskia and shuts down instant speed interaction. Still, is that good enough? Are greaves just better?

Card to consider playing:

Prowling Serpopard
~~ Counterspell resilience that works on the curve and hits for 4 power too. No fancy evasion though.

Lightning Greaves
~~ Non-bos aside....uh....these things are amazing fro protecting our Commander or if we aren't on curve and need to recover from a slower start.

Woolly Thoctar
~~ Amazing power on curve, no evasion no utility.

Enlightened Tutor
~~ Net card loss, but turns into another instance of any enchantment OR artifact in the deck. A turn slow for our doublers.

Duelist's Heritage and Bruse Tarl, Boorish Herder
~~ I love double strike in this deck, but Heritage isn't a creature and Tarl is slow on the curve. They are both awesome, but the doubler effects make bigger numbers.

Saljen on Primal Calamity

1 month ago

Looks good man. Here's some card suggestions, mostly on the cheap:

Oblation - shuffle opponents commanders, or whatever else

Swiftfoot Boots - your commander will be a removal target, give him hexproof

Sol Ring - Every EDH deck should have this card

Illusionist's Bracers - Every time you activate your commanders abilities, this gives you the same affect a second time

Keen Sense / Snake Umbra - These pair with your commanders' Lightning Bolt ability. Each time you bolt, you draw

Basilisk Collar - This also works with the bolt ability. Turns the bolt into "Destroy target creature, gain 3 life"

Oblivion Ring - solid catch-all removal

Gratuitous Violence - Double the damage of your bolt ability and the damage of your creatures

Temur Sabertooth - If you have 12 lands, your commander, and this guy in play you get infinite mana, meaning you win the game.

Rampaging Baloths - one of the best landfall guys

Mina and Denn, Wildborn - Play extra lands, gives trample to creatures, and lets you return lands to activate landfall more

Darien, King of Kjeldor - just an awesome white bomb I ran across

Angel of Serenity - Kill everybody's commander, or temporarily remove any other threatening creature

Acidic Slime - solid removal that serves double duty

Harmonize - great green draw spell

Grow from the Ashes, Nissa's Pilgrimage, Nissa's Renewal, Peregrination, Untamed Wilds - all solid pieces of ramp. Your 2 CMC ramping elves are pretty slow and weak to removal/board wipes. Plus, using land ramp rather than creature ramp increases your commander's utility when it comes into play and makes getting that infinite mana combo easier. With infinite mana, you win the game if your commander is out and no one can remove it at instant speed.

Some of the weaker cards that I'd suggest removing: Akroan Hoplite, Polis Crusher, Relentless Raptor, Sylvan Primordial (this card is banned in EDH), Budoka Gardener, Quirion Elves, Skyshroud Elf, Sylvan Caryatid.

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