|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Rare|
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If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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|Have (22)||ironax , sonnet666 , zachi , Justinaut , rockleemyhero , acbooster , Supremespeed , Vasbear1 , Spinalripper , PhotogenicParasympathetic , TheRealPeaches , , orzhov_is_relatively_okay819 , Tiddilywinkus , BlueMageBrandon , Ellyreia , Dr_Jay , Nemesis , ChainerDragon65 , cryptoplasm , darthnuchi , perrin515|
|Want (2)||Ariumlegion , twospires|
Gratuitous Violence Discussion
2 days ago
Thanks for the suggestions. Gratuitous Violence will definitely be added.
2 days ago
Gratuitous Violence better than Dictate of the Twin Gods as it only affects you. Blade of Selves another good copy enabler as you can get up to 2 copies each combat, great with ETB effects like Thundermaw Hellkite... great way to tap down blockers. Bower Passage also helps prevent blocks.
3 days ago
I have a couple of thoughts. Sunbird's Invocation is a cool card, but I don't necessarily like it for this commander. You want Gishath, Sun's Avatar to cheat out your dinosaurs, so you won't be casting a large portion of your high-cost spells directly from your hand. The other problem with it is that it buries everything else on the bottom of your library randomly, so you can't even set up a stack on the bottom.
Asceticism is a great card, but you might also want to include Cavern of Souls. Asceticism doesn't protect your dino's from being countered, because they have to hit the board for the enchantment to take effect. Cavern of souls would prevent your dinosaurs from being countered, so the pair would effectively prevent anyone from doing anything to your dinosaurs save for a non-regenerative board wipe or a Cyclonic Rift.
I would include Gratuitous Violence, Berserkers' Onslaught, and/or Duelist's Heritage to maximize combat power here. The nice thing about Gratuitous Violence and either of the other cards is that it would effectively double the damage of double strike. This can win games fast, and even trample fatal damage over a piddly deathtouch creature that otherwise might convince you to refrain from attacking.
Also, I am not a huge fan of Belligerent Brontodon simply because it hamstrings Gishath, Sun's Avatar. I know this is a ticky-tack basis, as Brontodon can make several dinos hit for more damage. But if a huge strategy of dinos is to cheat out additional cards with Gishath, one more flip can be game changing. One more dinosaur out on the board is one more resolution of Aura Shards, one more trigger for Beastmaster Ascension next round, one more mana if you have flipped Growing Rites of Itlimoc or an additional creature to trigger the flip if you haven't.
Finally, I would actually increase your land base a little bit. You have great ramp, but your starting hand could be significantly crippled with only 31 land, especially if you draw land that doesn't give you Naya mana.
[Note: this isn't as much of a recommendation as it is just me promoting a card I love in creature heavy decks. But check out Fresh Meat if you haven't already. There is no greater feeling than watching an opponent who thought he destroyed you by wiping all of your creatures suddenly become terrified because he merely replaced them with 3/3 beasts. It's a sort of sick retribution that doesn't quite fit here, but I love it nonetheless and will promote it whenever I can, lol.]
5 days ago
@Austin_Smith_of_Cards - Thanks for the suggestions. I'll let you know why or why not I play certain cards. I'll start with the ones that I am not going to add in.
Storm Cauldron - One of my friends plays this card, and it is absolutely miserable to play against. One of my least favourite things to do in commander is attack someone's lands, so this card is a card that I choose not to play based solely on that. I understand it's power in the deck, but it's not a card for me.
Omnath, Locus of Mana - I understand that this card is a secondary win-con, and maybe someday it will find it's way in to the deck, but for now I want a hard focus on my commander, which informed a lot of decisions around it.
Cards that I'm considering:
Seek the Horizon - Currently this isn't in my deck because I have a multitude of wheel effects to fill a similar role, but which can also draw me into spells. I do like your point about it helping to cast my commander though, and might play with it and see if I can fit it in.
Illusionist's Bracers - Again I understand the power level of this card, and honestly I'm not quite sure why I cut it given my goals with building the deck. It falls into the same camp as Gratuitous Violence, and has just fallen out of the list. Likely I will find room for both those cards though.
Cards I want to add:
Harmonize - Because I love drawing cards. I have more powerful effects for similar mana costs, but redundancy never hurts.
Oracle of Mul Daya - I don't have this card on the list solely because of the cost and the fact that I don't own one. I will probably acquire one and slot it in though.
Thanks again for the suggestions, I appreciate the upvote too :)
1 week ago
Deck has been updated with latest changes. Removed some of the basic lands for better commander style lands like Path of Ancestry, Opal Palace, Temple Garden, etc. Dropped some of the bad Dinosaur cards like Savage Stomp, Commune with Dinosaurs etc for Cathars' Crusade, Aether Vial, Pyrohemia, Gruul War Chant. Thinking about switching out Cathars' Crusade for Gratuitous Violence or Sneak Attack but I don't know if I really want to move the deck into that much of an aggressive deck. Also waiting for that Ghalta, Primal Hunger promo, maybe switch him out for Grimlock, Dinobot Leader or one of the other less effective dinosuars.
1 week ago
If you really want to make this fast, why not through in some damage amp like Curse of Bloodletting or Gratuitous Violence or extra combat phases with things like Relentless Assault or Combat Celebrant?
1 week ago
As someone who really wants samurai to be good, I have to ask: what's the secret? I joined in on magic well after they debuted, but I happened upon them randomly, saw that most of them have really cool looking art, and wanted to use them in a deck. Bear in mind, I only ever play EDH. My play group decided EDH was best long ago since it's generally cheaper to play and focused more on making big plays as opposed quick and efficient wins. My main issue with the samurai is that most of them seem small and are overpriced mana-wise. I thought I had the solution once. I thought if gave them banding, then threw a Nemesis Mask or a Lure on one of the samurai in the band, I could get tons of bushido triggers from all the declared blockers. After reading rule 509.5c, however, that's not actually how that works. My current line of thought on the matter is to use tons of anthems and damage amp; cards like Collective Blessing or Gratuitous Violence
In short, do you have any ideas for or advice on a samurai EDH deck?
1 week ago
Mono-black IS good for vampires to be sure, but since Edgar Markov is a thing, going multicolor wouldn't be the worst thing in the world. Anowon, the Ruin Sage is a strong commander to be sure, but Ed would give you more colors and more options.
Even Just splashing some red and going with Olivia Voldaren or Olivia, Mobilized for War wouldn't be a terrible idea, as it opens up the door for damage amp cards like Gratuitous Violence or Curse of Bloodletting, not mention plenty of vamps that put +1/+1's on themselves.
Splashing some white and going with Vish Kal, Blood Arbiter or Vona, Butcher of Magan would allow for some more life based cards like Campaign of Vengeance or Sorin, Solemn Visitor. Plus, if I recall correctly, B/W vamp cards have a lot token generation.
This may be a lot to take in at once and if it is, I'm sorry. Don't get me wrong, what you have here is really good as far as I can tell. Just be aware of your options if you weren't already.