No more than two creatures can attack you each combat.
Price & Acquistion Set Price Alerts
|Have (12)||rikertchu , Nemesis , Dr.Jackel , ZombieFood , pskinn01 , Gabeph , Sparky41 , Va1mar , ironax , bakeraj4 , TheRealPeaches , buildingadeck|
|Want (5)||bradyofportdetroit , Ariumlegion , Malachy_ , GeminiSpartanX , Va1mar|
2 days ago
I'm not sure if you're aware of it, but Everflowing Chalice with 4 counters, The Chain Veil and Tezzeret the Seeker 's +1 ability form an infinite combo that lets you use your Planeswalkers abilities endlessly.
Also, the new green/red planeswalker Samut, the Tested from the soon to be released standard set with that combo will let you jank your entire deck onto the board in one turn if played correctly.
To really stuff up your creature-heavy opponents, you can use cards like Humility Crawlspace Sphere of Safety Propaganda Ghostly Prison Sudden Spoiling. While I know you don't want to use creatures, these ones may convince you to make an exception. Silent Arbiter and Peacekeeper.
Depending on how far you want to go into fogging, Illusionist's Gambit and Chronomantic Escape may be of interest to you. Illusionist's Gambit is also doubly hilarious if some smug timmy player tries to run his huge board into you and instead gets forced to redirect his attack into someone else who wipes his board clean.
5 days ago
6 days ago
It looks pretty lit already but adding Intruder Alert! and Undead Alchemist will help a bunch combo wise and creature wise. And you should really get Mirko Vosk, Mind Drinker since he is an alternate commander. I would also take out a wall and replace it with Fog Bank . This card as well as Silent Arbiter and Crawlspace are great protection which is needed for defense since most creatures will be tapped. Freed from the Real + King Macar, the Gold-Cursed is my favorite combination I came up with. Just some suggestions (:
1 week ago
3 weeks ago
What I understand from the title of your deck and your description is that you want to make a Superfriends deck that also relies on tokens. However when I look at the list of cards, I feel like you didn't have enough cards in your collection so you filled them with other stuff... stuff that doesn't really synergise with what I think you want to do.
An example of what I mean is Murder Investigation, this card is meant to create tokens whenever the equipped creature dies... but you only have 5 creatures in your deck and only 4-5 noncreature cards that can create tokens. So both Murder Investigation and March of the Returned are kind of useless in the deck. Same with Ogre Slumlord it says "other nontoken" so it only has 4 hits.
Another problem of your deck is that your impactfull cards (the ones that matter to your strategy) cost a lot of mana. I think your land count is a bit too low, I would raise it to at least 36 lands. Also I would add some other ramp cards. When your commander dies it destroys all nonland cards (including your planeswalkers and tokens), for this reason I think you should add some ramp in the style of Kodama's Reach, Harvest Season, Cultivate because it adds extra lands and so should put you slightly ahead of your opponents when your commander dies.
If you want to destroy everything with your commander, but not your own stuff, I recommend playing Soul of New Phyrexia or something similar that grants protection to your permanents. I would also add some cards that can sacrifice a creature at instant speed, because with the sac outlet and your commander out you will have considerable political influence at the table (examples include: High Market, Momentous Fall, Life's Legacy)
Ps: I'm trying to make a token deck myself and just found a deck that I will use for inspiration myself (not made by me): nice token deck
3 weeks ago
Any sort of Pillow-Fort effects that simply dissuade or limit your opponent from even attacking you generally shut Menace down.
Knowing what colors you're playing in would help with suggestions too. :)
3 weeks ago
I've recently started tinkering on a Gisela list and came across your list. You came to the same conclusions as me regarding Pyrohemia and Manabarbs and you're absolutely right I think these are among the best cards. I'd also run Burning Earth though. A couple of cards you run I'm not really sure about. Crawlspace is a card I never really liked. I prefer Ghostly Prison over it. Haunted Cloak is an interesting choice and vigilance is a pretty underrated ability in multiplayer, but before I'd add Swiftfoot Boots for redundancy next to the greaves. Now for the Isochron Scepter thing. I get it, the card is great but it's much less so without blue because with blue you can imprint counterspells which means it can protect itself. But if it gets removed you just got 2for1-ed. Also by playing a card like Disenchant as opposed to a much more powerful card in Return to Dust, you limit your deck construction severely just for the possibility of imprinting something into the scepter. I'd remove the scepter and play more powerful removal like Volcanic Offering (and cut Molten Rain on the process). I've never tried Assembled Alphas but it doesn't seem bad at all. I might consider it myself. Malignus is a good card but I think it's better if you play Fling or if Brion Stoutarm is your commander. The problem it has is a lack of evasion. There are too many Wood Elves an Solemn Simulacrum-type cards in the format for a creature like this to ever get through. Browbeat is also interesting. Without a damage doubler out I think it's not good enough but with one out it might be worthwhile. But I'm generally very sceptical about one-time value cards. I'd rather get my value from a permanent, such as Emeria Shepherd, especially because you also run Urza's Incubator. These are the most important things I needed to say.
You can check out the Gisela list I'm working on, maybe you find something else that inspires you: Pressure Fort
1 month ago
Interesting deck, so +1 from me, here's my 2 cents.
- There are some cards that are great in Commander that fit your theme! Among these are Whispersilk Cloak, Rogue's Passage, Cloak and Dagger, Swiftfoot Boots, Invisible Stalker, Shadowmage Infiltrator, Thalakos Deceiver, and Quietus Spike.
Coastal Piracy also comes to mind.
The next cards I'm going to suggest aren't exactly on theme, but I think they do enough in your deck that they should be included regardless, as they have such powerful synergy with what you play.
If you want any more suggestions feel free to let me know!