Crawlspace

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Crawlspace

Artifact

No more than two creatures can attack you each combat.

Price & Acquistion Set Price Alerts

C13

ULG

Ebay

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Crawlspace Discussion

freakingShane on Avacyn, Prison Warden

5 days ago

Okay, brace yourself. I'm going all out.

  • P.S. Sorry that my inner spike ignores price...

Cards to Cut: Show

Cards to Add: Show

cuelix on Sidar Kondo: give them toys ...

2 weeks ago

Hey gang, first thread here so please feel free to provide any constructive criticism! Haven't been active in a forum for quite some time..

Anyways, I'm contemplating sort of an odd strategy to utilize Sidar Kondo of Jamuraa as a general. I'm considering Vial Smasher the Fierce or Ludevic, Necro-Alchemist as his partner. Right now it seems like black brings more to the table for this particular strategy and I love b/w removal options but it's possible there are things I've overlooked in blue, and Ludevic insentivizes the kind of thing I'm going for and gives me access to Edric, Spymaster of Trest for total craziness!

The main strategy of this deck would be to give my opponents little 1/1 and 2/2 tokens to hit each other with providing evasion with Kondo, maybe turn up the heat with goad and goad-like effects while trying to deter combat damage directed to myself with cards like Ghostly Prison, Sphere of Safety, Crawlspace, Dictate of Erebos, Kazuul, Tyrant of the Cliffs, Mystic Barrier. You get the picture!

Mob Rule, Insurrection, Army of the Damned and Massacre Wurm are possible win conditions and Overseer of the Damned, Blood Artist, Soul Warden, Vicious Shadows, and Revel in Riches benefit from a carnage of etb and death triggers. I can also benefit from the Commander 2017 curses so that's something to consider as well!

What I feel I need the most help with is cards that put tokens into the battlefield under an opponent(s) control. They're definitely a corner case and it's not entirely easy to do a search for them either seeing how the wording varies quite a bit for cards that do this!

Some I've found are:

I'd also love to hear some interesting synergies if someone comes up with any! This will definitely be a casual deck so no suggestion is too outside of the box, please feel free!

Thank you!

P.S. ooooooh! I just discovered Mogg Infestation!!

nibsey on Nekusar, The Papercut Killer v.2

2 weeks ago

Thanks Padrequemedo for your suggestions.

I know that multi lands are great, but many come in tapped, which slow play and annoy me. I like the tri lands, but some are a little pricey.

I had many of the Wheel of Fortune type cards in the original version of the deck, but found I would reguarly have a hand I didn't want to lose, or more than one 'wheel' card at a time, so I dropped them.

Seizan, Perverter of Truth was in the oringal version of the deck, but I don't like killing myself, unless it is to save me. The only other thing it does is 'card draw' and I have a lot of that already.

I am hoping the discard pain will be forced by the sheer quantity of forced card draw, but will have to see how that pans out.

I didn't think of Crawlspace or Defense Grid, so I will see how I can add these. I had Smoke and i'm unsure why I dropped it?

Many thanks again for your comments and suggestions.

Phill2016 on OHHHH KURSES

3 weeks ago

If you don't want to be attacked use Norn's Annex and Crawlspace, or if your budget allows for it Ensnaring Bridge.

GoneWithLaw on Political Siege

3 weeks ago

Duelist's Heritage is great in this deck. You can pump your own creatures, while also choosing to give your opponents' creatures double strike if they aren't attacking you!

Crawlspace provides nice redundancy alongside Mirri, Weatherlight Duelist in limiting how many creatures can attack you each turn.

Skullwinder provides redundancy with Eternal Witness, and can be used as a bargaining chip with an opponent. Deathtouch makes it a nice chump blocker, too.

Berserk can be used to pump your opponents' creatures as they are attacking each other, AND remove it afterwards so the creature is no longer a threat to you.

Also, don't bother with fogs and damage negation. Redirect the damage! Use cards like Deflecting Palm away some burn, or use Comeuppance for a massive blowout.

If your opponents aren't attacking each other enough, you can safely give them some toys to do so. Crown of Doom and Assault Suit fill this niche very nicely.

AaronKeeling on Tengen Toppa Gurren Foxen

4 weeks ago

Have you considered Crawlspace or Silent Arbiter?

GoneWithLaw on Mirri - Cat Scratch Fever

4 weeks ago

It would seem great minds think alike! Nice deck name you have there. ;D


Cat Scratch Fever - Arahbo EDH

Commander / EDH GoneWithLaw

SCORE: 12 | 1652 VIEWS | IN 7 FOLDERS


For real, I do have quite a few things I'd like to suggest quite a few things that should hopefully help you out!

The first item I'd like to point out are a handful of outclassed cards. Sylvan Reclamation in GW is for all intents and purposes strictly better than Relic Crush. Subbing one generic mana for one white mana for both exile AND the option to cycle? Count me in! Dreamstone Hedron does provide two colorless mana, but I feel Mind Stone being potentially dropped earlier makes that a more worthwhile option to me. Grappling Hook is nice when you can force your opponent to block how you like, but if you're going for the double strike option I believe there are better options that can come out earlier and work better to your advantage. Fireshrieker is a cheaper double strike equipment, and Duelist's Heritage can boost your opponents' creatures on turns where they are not so inclined to be attacking you to make your opponents finish each other off more quickly!

One thing worth pointing out is that Mirri isn't dependent on cats. While there are plenty of cats and cat-based cards that work well with Mirri, don't be afraid to tip your toes outside of the tribal focus a little bit here. Oketra's Monument is a good example of a card that can boost your strategies with non-Cat creatures. Other cards that work well would be Martial Coup, Secure the Wastes, and Elspeth, Sun's Champion. While a little costly on the mana side of things, Hornet Queen provides great flying defense that this deck typically lacks. These token producers would also allow you to take greater advantage of Skullclamp (or Mentor of the Meek if you choose to add it as well) for some nice card draw.

While Hornet Queen is fresh on the mind, I'd like to point out Sandwurm Convergence as another great defense against flying decks.

Tribal vs non-tribal aside, let's talk about how to tap Mirri outside of combat. You'll want to get her tapped every turn you have her out, but sometimes swinging away just isn't a viable option. Cards like Cryptolith Rite and Glare of Subdual allow you to get plenty of non-combat utility out of Mirri as you enable her. Don't forget lands that tap your creatures, including Survivors' Encampment. Cards with Convoke can also be beneficial, especially with all the token generators you have. Chord of Calling and Obelisk of Urd are probably the two best for your deck.

Fun fact, if you're looking for a cheap and on-theme infinite combo. Combine Cryptolith Rite, Oketra's Monument, Whitemane Lion, and Leonin Battlemage for an infinite number of tokens and an infinitely large creature!

In regards to your manabase, I have two concerns: I believe there are too many ETB tapped lands, and you don't have enough ramp.

For the ramp side, you should look to squeeze in Selesnya Signet and Talisman of Unity - they are great to drop early, and allow you to drop Mirri as early as turn 2! Getting some redundancy in your deck with Kodama's Reach wouldn't be too remiss of you either... wouldn't you want to double your chances of drawing into Cultivate early?

For the lands, the only ones you're running that enter tapped that I'm a fan of are Path of Ancestry and Selesnya Sanctuary. While the other provide solid fixing, being set back a turn on mana when you should be aiming to generate as much as possible to get your token production up can really slow you down. More basics, and cheap duals like Sunpetal Grove, Fortified Village, Canopy Vista, and Temple of Plenty that either enter untapped under the right conditions, or at least provide some extra utility, I believe would be preferential. To put it in perspective, would you rather gain 1 life, or scry 1? Would you rather have a guildgate, or Scattered Groves that does the same thing, but can be cycled AND more easily fetched?

In addition to that fixing, more utility lands would also be worthwhile for you. Hashep Oasis and more relevantly Shefet Dunes provide mana for you while also giving you the option of pumping your creatures. I personally run other cards in my own Arahbo deck like Homeward Path and Scavenger Grounds as well, but you could tailor those to your personal meta.

I'd also like to discuss putting some redundancy in your deck.

When it comes to your commander, Mirri is nice since she locks down combat, but there are other options here that can perform similar roles! Crawlspace provides a similar protection effect, although it allows two creatures attacking and not one. Citadel Siege allows you tap one of your opponents' creatures each turn, so they can only ever attack you with their second best option! On the offensive side, Krosan Vorine is another cat(!!!) that with provoke forces your opponent into bad blocks. Likewise, Odric, Master Tactician provides similar combat control.

I notice you have a pretty heavy equipment focus, but with the amount of token generation that Mirri benefits from, more anthem-esque effects like Mirari's Wake and Marshal's Anthem would be appreciated. Two that I can think of off the bat would be Spear of Heliod and Bow of Nylea. Both provide excellent utility outside of their offensive boosts. If you have Mirri and the Spear out, 3 open mana means your opponent KNOWS that their creature can die that turn. Likewise, the Bow makes blocks even tougher even WITHOUT Mirri, not to mention it's such a Swiss Army Knife otherwise!

The last thing I'd like to cover are you win conditions. Going wide with your tokens is critical to your strategy, so let's find a way to take maximum advantage of that. Throne of the God-Pharaoh and Jazal Goldmane stand out to me as some of your best finishers, but we can add more. If you have the budget for it, Craterhoof Behemoth is one of the best token finishers out there, but if you're looking for a cheaper option (albeit slightly weaker), Decimator of the Provinces provides a similar Overrun effect on a body. I'm a big fan of infect, so Triumph of the Hordes is something I would include in my own Mirri deck, as it's such an efficient blowout card. I can understand if you're not keen on infect, though. Finally, True Conviction can quickly turn games around when you'd otherwise be down and out thanks to the massive lifegain it provides, not to mention board-wide double strike often being enough to end games.

I know I went on and on here, but I do help this was of help to you! Please, I'd love to hear your thoughts.

Cheers.

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