|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
No more than two creatures can attack you each combat.
|Have (5)||ZeBear , bakeraj4 , Forkbeard , Pumpkinking913 ,|
|Want (5)||Aurock , icsvortex , Tomagotchi , Gilzon , Mortiferus_Rosa|
10 hours ago
3 days ago
Nice deck, on the Commander's Quarter YouTube channel there's a deck tech you may want to check out for suggestions. I have only a couple myself: 1) add some pillow fort cards like Crawlspace or Marchesa's Decree . It's true that your commander can't attack you but they may want to do it with their other creatures. 2) Cruel Entertainment is fun but very easy to escape because the two opponents you chose may make some kind of pact not to mess things up against each other. This means you paid 6 mana and they are going to attack you if they are smart enough.
1 week ago
TypicalTimmy well Thantis grows rather quickly and will knock people out of the game in just 1 or 2 swings if I'm attacked that often. There are also several board wipes that don't touch planeswalkers and cards like Sandwurm Convergence , Kazuul, Tyrant of the Cliffs , and Crawlspace . Honestly the deck is more about fun and progressing the game rather than sitting pretty like so many people do game after game after game... Every attack at a walker instead of my life total is a win as far as I'm concerned too.
3 weeks ago
I have been working on developing a Jund pillow fort deck using Thantis, the Warweaver as my commander. The basic premise is to try and start a lot of in-fighting in multiplayer games by using Curses and creature donating effects (Hunted creatures, Rite of the Raging Storm etc.) alongside effects that force each opponent to attack with everything on each of their turns, which the commander helps with.
At the moment I think I have a pretty solid decklist with plenty of things that motivate players to attack each other and dissuade them from focusing me. However, I am a little concerned that the high average CMC of the deck, coupled with the do-nothing turns of playing curses/enchantments might leave me very vulnerable in the early game. I am looking for Crawlspace -like effects or those like Propaganda in the Jund colours like Koskun Falls with the aim of making attacking me expensive.
Current Decklist is Thantis: Lord of War
3 weeks ago
3 weeks ago
Incredible that we haven't seen Crawlspace , Cyclonic Rift , or any counters ( Negate , Disdainful Stroke , Glen Elendra Archmage ). Other than those, though, we've got a TON of good material here. Should be more than enough.
3 weeks ago
1 month ago
Hey, been playing Mairsil for a few months now and here to offer some suggestions. But I also have some questions.
1: Are you married to infinite mana combos? MY experience is that they are ineffective because they require perfect hands. And due to your budget limit I would imagine Demonic and Vampiric Tutors are out of the question. Ditto Intuition. It's too bad because these three would really enable artifact based combos to be assembled easier. Of course there's Fabricate or Whir of Invention but these are sub-optimal to Black tutors which fetch anything you want. Board wipes for example, which are SO important in a Mairsil build. You should also run Mystical Tutor as it's within your budget and fetches maybe the most important card in the deck (Buried Alive) Also, DEFINITELY play Gamble is you're not running the black tutors. If there that doesn't care about the discard, this is it.
2: Pillowforts and Board Wipes. Which do you prefer? My personal experience is that pillowfort cards like Smoke Crawlspace and Caverns of Despair (or in your deck, Propaganda) are not only not always effective, they are prone to removal. Both from other players and from you caging Nev's Disk with Mairsil and establishing a soft lock. I would take the Last One Standing and mainboard it immediately along with the excellent Chandra's Ignition and if you're willing to go overbudget Toxic Deluge is also a must. Though cheaper $$$, but higher CMC, alternatives exist. You might also want to consider Fire Covenant as a mix between targeted and mass removal. Crypt Rats is also a good walking boardwipe and cage target. Though it is best when Chromatic Lanterns is on board or if you're running Urborg, Tomb of Yawgmoth
Card Draw: First off: Fact or Fiction is your best friend. This is literally the best card draw card in Magic for this Commander. The reasons for which are pretty easy to see. As another commenter on Reddit said: Wheels. Wheels. Wheels. Windfall , Magus of the Wheel , but Jace's Archivist and Whispering Madness most of all since they can be stapled to Mairsil for further wheeling. You want to be POWERING through your deck. Especially since you are not/ cannot get the high end, low CMC tutors. For additional evil, add Legacy All Star Notion Thief . "Flash in Notion Thief at the end of your turn. My turn. Windfall. We all discard your hands. I draw 28 cards...you guys draw none" A few of the loot effects are fine for the extremely early game but I'd keep 3 max and replace the rest with FoF's and wheels.
Haste enablers: I am just going to assume you don't know about Hanweir Battlements and Flamekin Village you can lose Urabrask for sure and free up a slot for something else and also lose either Fervor or Thousand Year (which, as established, die to Disk...though despite dying to Disk I would recommend Lightning Greaves for the Shroud just as much as the Haste)
Counters: I would lose anything with 2 Blue in the casting cost in favor of things like Intervene . Keeping as much Blue open as possible for Aetherling and Quicksilver Elemental's abilities to be activated when needed. Negate is also a strong pick as, largely, your opponents creatures shouldn't be of much concern to you. You are mostly concerned with countering instants that try to kill Mairsil in response to an ability activation or, frustratingly, people attempting to counter Mairsil. To be specific put in the two cards I suggested and take out Counterspell and Wizard's Retort.
Cage Targets/ Creatures: Personally, I would lose the infinite mana stuff as it is convoluted in several ways, but to each their own. I'll try to keep my advice away from that issue save to say that: Your combos should really be two cards and preferably creatures so they and Aetherling can be dumped in one go with Buried Alive. (It's getting late here so I'm not going to offer any reasons from here on out but if you have questions I'll respond to them tomorrow) Out: Deadeye Nav, Duskmantle Guildmage, Knacksaw Clique, Mischievious Poltergeist, Oona, Soul of New Phyrexia, Urabrask, Walking Ballista. Maybe out: Geth, Memnarch, The Locust God (he may be worth keeping if you follow through on running a tonne of wheels). (I will suggest cards to run and wrap up this comment tomorrow, though feel more than free to hit me up in the meantime)
Crawlspace occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%