|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
No more than two creatures can attack you each combat.
1 day ago
Black probably has the best cards that punish opponents if you want to at least embrace the theme and have cards along those lines I would suggest a black, red, blue color wheel because you can also do things like Demonic Pact + Harmless Offering or Donate and there is the newer card Captive Audience to slap on opponents then add things like Tree of Perdition + Triskaidekaphobia some ideas to add to any deck to fit the theme and you can go grixis staxs to further control the board examples War's Toll , Frozen AEther , Archfiend of Depravity , Crawlspace , if you want to really make them cry Ward of Bones
1 week ago
Boomcat12B - Thanks, I like that combo. Ruby Medallion could easily replace out a land or Fellwar Stone . We don't generally play infinite combos in my playgroup, but having one 3-card combo in a 99 deck that doesnt tutor?!?... probably not that big a deal. And any of the pieces are good by themselves.
Meekstone - dont think I have seen it in play a ton, but its nice to slow down my attackers. The problem I have now is that the moment I pull out this deck I am a target from turn 1. So have thrown in a few like Crawlspace and Glacial Chasm just to slow my playgroup down. And I only tend to play this deck at the end of the night, for that final game.
Thanks for the view.
3 weeks ago
All of these cards can help you from combat based effects
2 months ago
Idk it's just general blue hate i guess. I stopped playing 3 years ago because blue was so prevalent it seemed unfun unless you played blue.
I already run The Chain Veil and Crawlspace . Ensnaring bridge is my next add. I usually lockout by blowing up lands with Darksteel Forge and Mycosynth Lattice and then Obliterate or Nevinyrral's Disk or Oblivion Stone . I can Mind Slaver lock people too. Winter Orb works great for that too, especially with Unwinding Clock . I also use Platinum Angel and a pay life source to make my life total less than 0. Then i use Soul Conduit . Moltensteel Dragon is a go to here, because then I can make him huge and take out 2 people in a turn.
Do you see the problem with everything i listed there besides Obliterate and Moltensteel Dragon ? It's all available to blue. Blue is dominant in legacy, vintage, modern, usually standard, and edh. Also, the graveyard hate i am referring to is not only Bojuka Bog I was thinking specifically starting the game when an opponent has Leyline of the Void out, or when one casts a similar enchantment. Red can't deal with enchantments, and that is why it remains the weakest color. White has exile effects for all permanent types(i think, maybe not lands). Red doesn't have enchantment removal.
Can someone point me to one single red enchantment removal spell besides Chaos Warp , which can hugely benefit the opponent? Not a combo like Mycosynth Lattice + Vandalblast but a red "destroy/exile all enchantments"(that isn't banned, - Worldfire - or a 'Destroy/Exile target enchantment". That's why I'm struggling with mono red vs other decks.
@shadow63 I don't run any other walkers. Do you think I should?
2 months ago
Ok, let's go THCue!
As far as lands go, I completely agree with you. One of my (very) long term plans is to replace all slow lands with more efficient duals. I guess it'll happen over time, otherwise I'll just put in some basics instead. My main concern is that "good" duals like Watery Grave , Morphic Pool etc. are very pricy and I don't think they'll go down any time soon.
- I have a Crawlspace in my binder, I might as well try it myself. I wanted to stray from pillowforting, but it's a bit of a necessity in deck's like these after all.
- Mask of Avacyn is good protection, but doesn't grant haste. Actually, only Swiftfoot Boots and Lightning Greaves do such double function and I'm happy with them, as of now.
- Mind Grind is very powerful, but needs a lot of mana to be useful, something I'm sometimes struggling to get to. I have it in the binder, I might try it again sometime.
- Ritual of Soot is a good selective wrath, but I feel like it might not impact the board enough to be really useful, at least in my meta.
- Regarding the fact of having tapped creatures, I must tell you that it's not a problem actually. When a creature is not affected by summoning sickness anymore, you can tap it for Phenax's ability. This doesn't mean that you have to do it right away. I usually keep the creature/s untapped for the whole rotation and tap them to mill only in response at my last opponent's end step (right before the start of my next turn). This means they stay untapped for the whole rotation!
2 months ago
Extended Update. I hope this helps And I love hearing what you think, if you hate the card let me know we are all here to brew and make it great right.
Barren Moor Tapped....
Lonely Sandbar Tapped...
Reliquary Tower Not really Needed..
Temple of Deceit Tapped but... not sold on it.. Might put it in again who knows only land on the list that I simi-like
Terramorphic Expanse Bleh I hate comes in Tapped...
Evolving Wilds Bleh I hate comes in Tapped...
Field of Ruin Land Removal Just in case!
Exotic Orchard Poor mans Commander
Prismatic Vista Why not and it's fast!
Crawlspace More Protection Our guys are going to be tapped alot we don't DMG we MILL
Mask of Avacyn More Protection
Mind Grind To good to toss away
Ritual of Soot Ours are mostly high costing
2 months ago
No Bojuka Bog , Exotic Orchard , Commander's Sphere , Field of Ruin , or any of the Talismans. Yet, I see Path to Exile , Strip Mine , Phyrexian Arena , and Rhystic Study . While all of these are commander staples in their respective colors, I'd recommend refining the deck before just making a budget '5 color Good Junk' deck. While card advantage is great, the money would be better spent on something like Smothering Tithe , Revel in Riches , Black Market , Land Tax , Exploration , or Burgeoning . At least those will help cast your commander faster.
Cut out some of the nonbasic lands, starting with guildgates, and put in the Panorama lands, and swap the bounce lands for basic lands (unless you intend to add landfall).
I also see that you're running Thought Vessel and Reliquary Tower , but have you considered Spell Book, Praetor's Counsel , or Library of Leng ? Library of Leng has the added benefit of protecting you from discard effects. If you're going to run cards like Phyrexian Arena and Rhystic Study it pays to protect your hand.
How about protection yourself while you're at it. Crawlspace , Norn's Annex , Sphere of Safety , Propaganda , Ghostly Prison , Teysa, Envoy of Ghosts , Glacial Chasm , Solitary Confinement and other such cards make great protection for decks with few to no other creatures.
Back to the subject of drawing cards. What are you even trying to draw for? You don't seem to have any major combos worth drawing for. At least throw in some cards like Furnace of Rath , Bitter Feud , Curse of Bloodletting , Dictate of the Twin Gods , Inquisitor's Flail , Gisela, Blade of Goldnight , and/or some double strike equipment/enchantments. Or Helm of the Host with a toke copying effect like Parallel Lives , Anointed Procession , Growing Ranks , Second Harvest , Rhys the Redeemed , and Primal Vigor .
Just some things to think about.
Crawlspace occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%