Crawlspace

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Crawlspace

Artifact

No more than two creatures can attack you each combat.

Price & Acquistion Set Price Alerts

C13

ULG

Ebay

Recent Decks

Crawlspace Discussion

Serriten on Sassy Suicidal Saskia

1 day ago

Add:

Obzedat's Aid to bring part of a win con back if it gets removed

Dire Fleet Ravager for another Hidetsugu effect

Gisela, Blade of Goldnight slows your opponents from taking advantage of your life loss while pumping your side of the battlefield

Vraska the Unseen is a powerful win cons if you can ult her, and her other abilities are good too

Crawlspace for another Norn's Annex effect

Remove:

Samut, the Tested good aggro card but doesn't support your win cons

Ob Nixilis Reignited you get the most value out of for card draw and there are cheaper draw spells that get you more cards

Death's Shadow by the time you can cast safely one of your other win conditions should be online

Andar on Oloro Stuff

1 week ago

Outs:
- Chalice of Life  Flip: Isn't the worst card in Oloro, but isn't all that reliable either.
- Darksteel Plate: I've seen you play this card a bunch of times, and most of the time it just sits there, all menacingly. Problem is - your deck doesn't plan to use creatures often, so the plate also won't be used either.
- Dreamstone Hedron: Ramp is great, but expensive ones that produce colorless mana can be iffy since they're often easy targets right after you play them. Gilded Lotus can at least let you cast counterspells after you tap all your lands to play it.
- Orzhov Keyrune: This one is just personal preference from me. I don't like 3 mana artifact ramp most of the time. (Chromatic Lantern and Darksteel Ingot are much better) It's up to you if you wanna take it out or not.
- Sun Droplet: This card is very slow and you could easily replace it with something better.
- Subversion: It may seem like a decent drain effect, but it's not that great since it's 5 mana and makes you wait til your next upkeep before it does anything.
- Thought Reflection: Decent card, but 7 mana is pretty costly. Up to you if you wanna keep it.
- Celestial Force: It's nice to instantly gain life each upkeep, but 8 mana for basically just a vanilla creature otherwise isn't really good.
- Pontiff of Blight: Extort is nice for your deck, but your deck doesn't have many creatures to take advantage of the pontiff. Up to you if you wanna keep this guy if you wanna add more creatures.
- Skirge Familiar: I think this card would be a lot better if your deck was more combo focused.
- Azorius Chancery: These types of lands will flat out screw you over if they get destroyed or Blood Mooned.

Cards you definitely should add (won't cost you a whole lot):
- Crested Sunmare: Easily synergizes with Oloro and provides very solid creatures for defensive/offensive plays.
- Aetherflux Reservoir: The win condition you've been looking for. It's a pretty funny card honestly, but works very well with Oloro once you get him going.
- Alhammarret's Archive: Simply synergizes well with Oloro.
- Felidar Sovereign: Not sure how the others would feel about alternative win conditions, but if everyone' okay with it, this guy can most likely win you some games.
- Karlov of the Ghost Council: An awesome card. Can help control the board or becomes a big body to swing with.
- Delay, Counterspell, Swan Song, Negate: Good, cheap counterspells you should at least be running.
- Sphinx's Revelation: Put that ramping to good use.
- Anguished Unmaking, Cyclonic Rift: Must-have control instants.
- Supreme Verdict, Merciless Eviction, Fumigate: Excellent board wipes to go with Oloro.
- Clever Impersonator: This guy's incredibly flexible and can be useful in just about any situation.
- Mana Confluence: Almost exactly another copy of City of Brass.
- Temple of Enlightenment, Temple of Silence, Temple of Deceit: These will make your mana base a tad bit more consistent while helping you a bit with your next draw as well.
- Diabolic Tutor/Dark Petition/more tutors: Your deck would be more consistent if it had more tutors.
- Brainstorm: Generally a good blue card to manipulate your deck/hand a bit at an instant.

Suggestions (Some are costly, but very worth it for Oloro):
- Grave Titan: Just a powerhouse in general. Just like Crested Sunmare, Grave Titan will give you excellent battlefield presence.
- Whip of Erebos: If you do add more creatures like Grave Titan, this card can be very good for your life gain strategy.
- Sun Titan: One of my favorites. Can grab back some useful stuff, even land.
- Soul Warden, Soul's Attendant, Suture Priest, Auriok Champion: The soul sisters. You shouldn't include all of them at once though. Just keep them in mind since they're good against creature-heavy decks.
- Consecrated Sphinx: Costly, but worth.
- Kambal, Consul of Allocation: Punishes spell-slinging decks, and generally nice if he sticks around.
- Ayli, Eternal Pilgrim: She can be good if you can keep your life total high enough.
- Sanguine Sacrament: Pretty nice for the deck's game plan at instant speed.
- Demonic Tutor: Arguably the best tutor you can find, but the price tag will probably turn you away. But... Greatness, at any cost.. Right?
- Enlightened Tutor, Mystical Tutor, Vampiric Tutor: Excellent tutors, but expensive (although Mystical Tutor is only around $5; not a whole lot compared to Vampiric Tutor).- Austere Command: Another one of my favorites. Very flexible, and doesn't cost a whole lot either.
- Torment of Hailfire: This card will probably make everyone hate you, but it's a fantastic card nonetheless.
- Leyline of Anticipation: One of the best blue enchantments in my opinion. Allows you to intimidate everyone just by playing a land on your turn.
- Crawlspace: Good against creature-heavy decks.
- Talisman of Dominance, Talisman of Progress, Fellwar Stone: Some decent and cheap mana rocks if you want more ramp.
- Decree of Pain: A good tempo swing in your favor if there are a ton of creatures in play. Kinda costly to play though.
- Hallowed Fountain, Godless Shrine, Watery Grave: Shock lands. Excellent at increasing consistency with mana bases. They're even better with the Fetch lands. All of these lands are very costly though.
- Flooded Plains, Marsh Flats, Polluted Delta: Example Fetch lands you could use.
- Ponder, Preordain: Cheap cantrips for a little more consistency.
- Maze of Ith, Kor Haven: Decent control lands.
- Urborg, Tomb of Yawgmoth, Cabal Coffers: Generates a ton of mana if you get them together.
- Expedition Map: Can help getting the above lands or any land you need.
- Crypt Ghast: Synergizes very well with Urborg, Tomb of Yawgmoth, but is overall decent for your deck.



That's all I can think of for now. I can post more for you if I think of anything else.

Chiberia on Untapped Potential - Dragonlord Ojutai

1 week ago

Good deck, but there are some cards Im a bit questionable on.

I have been playing various control decks and voltron decks for a few years, and I have to say that:

  1. Eight-and-a-Half-Tails, this may just be me, but once he is out, I never end up using him. He just kind of sits there all game, if you find good use for him then hes good

  2. Archangel of Tithes, while very useful, her abilities just aren't good enough in commander (at least in my experience because most of my friends ramp a lot) and if she ends being an annoyance she gets killed fairly quickly

  3. Wasteland, why not Strip Mine? Its strictly better, and cheaper

Homeward Path, unless you know someone who runs a theft deck (like my Merieke deck which is on my page if you wanna take a look [I will shamelessly advertise till the day I die]) it will just sit there being useless most games

Now here are some cards you might consider putting in to make Ojutai even more lethal;)

  1. Grafted Exoskeleton do you like ending games in one turn? Because I like ending games in one turn

  2. Angelic Destiny, I know you said you do not run Auras, but Angelic Destiny is a BOMB in any game. If you can play it the turn after you get Ojutai out on the field, you can kill a player within one or two turns later!

  3. Mikokoro, Center of the Sea, a great backup land, requires no colored mana to use its ability and is great for late game card draw! (I wish I had one)

  4. Fabricate, simple and sweet!

  5. I do not know if you have a lot of friends that like to go wide with creatures (I do), so I always go for a Crawlspace!

  6. Azorius Signet Puts you a turn ahead on the mana game!

  7. Ponder, while you may not want Preordain or the other one drop card draw spells, Ponder is an auto include, it sets you up for your next three turns or allows you to shuffle your library to save you from a bad library top. Then you get to draw a card!

Note: My goal is to make a deck as brutal and efficient as possible (my friends run some pretty cutthroat decks), if you like the deck how it is or just like the cards in it then keep em:)! In my play environment you have to be competitive, in yours you may not, happy deck building!

NuMetal on Lifeswap

2 weeks ago

Karten, die ich aus deiner aktuellen Liste raus nehmen wrde:

Fledgling Djinn warum ist der in dem Deck? Der macht berhaupt keinen Sinn und ist einfach nur schlecht. (Du willst mit deinen Karten ja kontrolliert dien Leben ausgeben knnen und dich nicht unkontrolliert langsam ausbluten lassen.)

Glory-Bound Initiate der ist auch einfach nur schlecht. Alle zwei Runden mit einer 4/4 Lebensverknpfugn angreifen zu knnen ist nicht gut. Da gibt es tausend mal besseres. Auf jeden Fall raus.

Odric, Lunarch Marshal der ist ok, aber du hast nicht so wirklich viele Kreaturen, die so richtig profitieren wrden. (Geil wre natrlich schon, wenn Serra Avatar oder Minion of the Wastes auf einmal lifelink und fliegend htten, aber das wird so selten klappen und fr die paar dicken kreaturen, gibt es auch sicher besser Alternativen ihnen lifelink und/oder evasion zu geben. (z.B. Loxodon Warhammer)

Paladin of Atonement der ist schwach, wird nur langsam weniger schwach und gibt dann vielleicht (zurck auf die Hand oder Exil...) einmalig ein bisschen Leben. Nicht gut genug.

Personal Incarnation da du nicht kontrollieren kannst, wann du die Hlfte deines Lebens verlierst, ist der extrem scheie. Auf jeden Fall raus.

Purity Der tut einfach berhaupt nichts. 1. Es verhindert nur Schaden, der dir von einer Fhigkeit oder einem Zauberspruch zugefgt werden (z.B. von Lava Axe oder Vulshok Sorcerer), was halt eh keiner von uns spielt. 2. Es verhindert nur Schaden und nicht Lebenspunkteverlust. Da ist ein Unterschied. Schaden fhrt zu Lebenspunkteverlust, es gibt aber auch Karten, die direkt Leben verlieren lassen und gegen solche Karten (also so ziemlich alles was du spielst) schtzt Purity halt nicht. Entsprechend ist die nutzlos und kann raus.

Convalescent Care ist total nutzlos. Sie hat einfach die Fhigkeit niemals etwas zu tun. Geil. Und wenn du mal unter 5 Leben bist, ziehst du einmalig eine einzige Karte und kriegst einen nicht erwhnenswerten Haufen Leben. Weg damit.

Dark Tutelage an sich lustig, aber du hast viel bessere Karten fr Carddraw und auerdem ist unkontrollierter Lebenspunkteverlust auch nicht gewnscht. (mal zieht sie dir 0 und mal 10 Leben und du kannst es nicht beeinflussen. das ist zu random.) Auerdem sehen deine Gegner was du ziehst. Die wrde ich auch auf jeden Fall rausnehmen.

Phyrexian Unlife totaler Bldsinn. gibt dir quasi einfach nur 10 Leben, die auch mit einem einfachen Removal genommen werden knnen. Du wolltest die vermutlich haben, damit du dann unendlich viel Leben bezahlen kannst, aber das klappt leider nicht. Ich habe noch mal die Regelung nachgeschlagen: If youre at 0 or less life, you cant pay any amount of life except 0. Also auf jeden Fall weg mit dem Mll.

Godless Shrine hey du rich bitch, die ist vieeel zu teuer! Unbedingt auf Geld achten. Besonders bei einem nur zweifarbigen Deck sollte das mit der Landbase ja kein Problem darstellen.

Ulcerate das ist einfach viel viel viel zu schwach. Kartenplatzverschwendung. Auf jeden Fall raus.

Exquisite Blood die ist vieeeeeeeeeeeeeeeeeeeeeel zu teuer!!!

Noch weitere Kartenvorschlge, die mir gestern einfach noch nicht eingefallen waren:

Mortify, Crawlspace, Ghostly Prison, Vedalken Orrery, Utter End, Unmake und Brutal Hordechief (der wre zumindest nett, wenn du tatschlich Boros Reckoner, Spitemare und Stuffy Doll behalten solltest, obwohl die nicht direkt etwas mit dem Deck zu tun haben).

Interessante Synergien:

Exquisite Archangel mit Minion of the Wastes oder Pain's Reward oder Hatred, oder Necrologia, oder Plague of Vermin oder Phyrexian Processor damit du eine beliebig groe Anzahl an Leben fr diese Karten bezahlen kannst.

Exquisite Archangel mit Tainted Sigil zusammen mit irgendeiner Karte mit der du beliebig viel Leben bezahlen kannst, wie z.B. Wall of Blood, damit du mit mindestens 40 Leben mehr als zuvor endest (und den Effekt der dritten Karte quasi kostenlos ziemlich oft nutzen konntest).

Tainted Remedy und Beacon of Immortality oder Magus of the Mirror oder Axis of Mortality oder Reverse the Sands oder Soul Conduit oder Arbiter of Knollridge, damit du einen oder mehrere Gegner auf der Stelle killst oder ihnen zumindest sehr sehr sehr viel Leben abziehst.

Du merkst schon, dass du mehrer spalose, asoziale Kombos hast und ich wrde daher folgendes vorschlagen:

  1. Spiel nicht Tainted Remedy, da die fast ausschlielich nur fr Instakills benutzt wird. Also sie hat entweder keinen Effekt oder killt einen Gegner sofort, was absolut lame ist.

  2. Wenn du Exquisite Archangel und eine der "bezahle beliebig viel Leben"-Karten hast, darfst du nur doppelt so viel wie dein Startleben oder dein derzeitiges Leben bezahlen, je nachdem was hher ist. Ansonsten knntest du damit unendlich/unendlich Kreaturen oder unendlich 1/1 Kreaturen erzeugen oder andere spalose Effekte machen.

Antonius_Cleus on You are behaving like a child

3 weeks ago

One thing I notice is that you have no duel lands, the only two lands that help with color fixing is your Command Tower and your Opal Palace, unless you've been play testing this and have found the basics to be necessary, I'd imagine getting a few duel lands would be very helpful and it woulds make sure you can actually cast things like your Hour of Revelation and Overflowing Insight

also, If you do plan to play this deck similar to a control deck, it might be good to run at least some non-land permanents so that you can stem some early bleeding in case you don't have the mana for your Child of Alara, things similar to Crawlspace or even Cage of Hands

Also, Comet Storm is a pretty good X spell, and Wrath of God and Damnation are both good wipes if you have the budget for it

Bchong on Derevi, Empyrial Staxtician (Competitive)

3 weeks ago

@snapdisastermage I get you, every so often I find that creatures can just shit on me because my deck isn't formatted against them. Mystic Remora can also be seen as a stax piece because the more competitive of an environment you are in the more cards you will draw or stop from being played. I guess you can play a Birthing Pod package because you have all of the colors or Yisan, the Wanderer Bard combo.

Damping Matrix, Crawlspace, Manglehorn, Root Maze, Nykthos, Shrine to Nyx

Are you having trouble getting killed over a couple of turns or are you getting otked? I mean Blind Obedience stops Kaalia of the Vast from attacking the first turn.

StopShot on Build Dat Wall

1 month ago

This is so cool! What's the flip side of your commander?

I got some cards to suggest for this: Glory of Warfare, High Ground, Meekstone, Kindred Boon, Stalwart Shield-Bearers, Consulate Skygate, Wall of Junk, Shifting Wall, Taurean Mauler, Fog Bank, Stasis, Obelisk of Urd, Lumithread Field, Shared Triumph, and Crawlspace

Acute19 on Gishath, Immortal Dinosaurs

1 month ago

Nice work! I especially appreciate your inclusion of Erratic Portal for keeping Gishi out of the command zone (it's now added to my deck). I've played several games with Gishath and after each game I've found myself cutting more and more dinos. They just struggle to survive the long wait following Gishath's ability - and they don't have enough impact when they do manage to survive. I've ended up removing all but the biggest and scariest.

Gishath's ability is still a critical component in my deck though! I've just shifted my dino-priorities from quantity to quality. It's all about tutoring up Jurassic Park with Worldly Tutor or Congregation at Dawn right before Gishath hits for damage. Always tutor Zetalpa, Primal Dawn because he stands the best chance of surviving until your next turn (indestructible). Reinforcements accomplishes the same goal later in the game after they've killed off some of your dinos. Forerunner of the Empire for Polyraptor in the main phase before Gishath attacks is another nice combo. Fewer dinos free up the rest of the deck for ramping, enabling, and protecting Gishath. Gishath can usually take out at least one player on commander damage alone, especially with Duelist's Heritage.

After ages and ages searching for an enrage enabling enchantment, I've finally found it in AEther Flash. It's a nice ETB for Silverclad Ferocidons and Trapjaw Tyrant, but the big bonus is making Polyraptor go infinite. The problem is that you need a way to turn off the raptor-spigot because there's no "may" wording on AEther Flash like with Forerunner of the Empire. Thus, I've loaded my deck with cheap enchantment removal to destroy the AEther Flash after however many raptors you want to produce (Disenchant/Naturalize/Krosan Grip/Aura of Silence/Thrashing Brontodon). Even if you don't land the combo, enchantment/artifact hate is always valuable in the target-rich environment of EDH. These spells can also set-free Gishath from Darksteel Mutation, Oblivion Ring, etc. Usually AEther Flash just acts as weenie/token hate, but it's well-worth a slot for that reason alone because Gishath decks are inherently vulnerable to aggro. Ghostly Prison and Crawlspace are also in my deck for minimizing aggro damage.

Infinite Polyraptor is surprisingly easy to trigger with all the tutoring. If they can't sweep your board then you pretty much win the game by default on the next turn.

People are usually smart enough to avoid triggering Defense of the Heart, but I include it anyway because sometimes they'll forget about it. Then I throw down Xenagos, God of Revels and Ghalta, Primal Hunger for 24 damage to the FAAAAAAACE! It could also be 48 damage if Duelist's Heritage is on the board or Boros Charm is in hand. Fun.

I agree that you need more early-game ramp. Load it up with every cheap land-fetch spell you can find. If you aren't ramping up to Gishath then dinos just won't hold up against all the craziness out there. Gotta set him loose and ensure the inevitability of Jeff Goldbloom's prophesy, "life finds a way."

Anyway, great work and feel free to check out my version of Gishath: https://tappedout.net/mtg-decks/must-go-faster-1/

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