Crawlspace

Crawlspace

Artifact

No more than two creatures can attack you each combat.

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Trade

Have (2) Forkbeard , Azdranax
Want (2) Rent_A_Zilla , deathcore_cannon

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Crawlspace Discussion

Monomanamaniac on Brain Getting Too Big

1 week ago

Cards to play: Psychosis Crawler which will reward you for drawing by dealing damage. Ob Nixilis, the Hate-Twisted is the better ob nixilis for this deck. Whispering Madness, Dark Deal, Reforge the Soul, Magus of the Wheel, Incendiary Command, Wheel of Fate, Time Reversal, Echo of Eons are all wheel effects that make your opponents suddenly draw a ton of cards that will then let you deal damage to everyone. Prosperity Will have everyone drawing equally. Izzet Signet, Dimir Signet, Rakdos Signet, Arcane Signet are decent mana rocks you're missing. Arcane Denial counters a spell and lets them draw and replaces itself. Stormfist Crusader howling mine effect but punishes at the same time.

Cards to take out. Pillage Very inefficient. Quest for Ancient Secrets Very slow. Sadistic Sacrament not really what this deck is truly wanting to do. Shrieking Affliction 99/100 games your opponents will have more than 1 card in hand. Darksteel Plate just too expensive to be good for this deck. Ob Nixilis Reignited not as good as the other ob nixilis. Cerebral Vortex not usually going to deal massive damage and only damages 1 opponent. Painful Quandary I like this card and probably wouldn't get rid of it, but your opponents will usually have the card to discard. Crawlspace not really going with your overall game plan, it does slow your opponents down,but not by enough. Nin, the Pain Artist it's a lot of mana to sink into an effect like this. Curse of Fool's Wisdom only targets 1 player, it's really too limited. Torbran, Thane of Red Fell a lot of your debate sources are black, this is decent with your commander but not much else. Reverberate I didn't see a huge number of decent targets forthis spell and it doesn't do a whole lot of good. Darksteel Ingot I don't personally like seeing 3 cost mana ramp, I'd suggest replacing it with a signet.

I would like to say that I really like your deck, it's an interesting take on an interesting commander. This is meant to be constructive and all with the best intentions.

Apollo_Paladin on Colorless Conquest

3 weeks ago

Hey neat deck! +1

I have a couple of similar decks, my Annihilator build is a speed dredge variety, but I've found Not of This World to be quite useful protection for key big creatures.

Also, I use Crawlspace to devastating effect for early control in my Black/White Exile build (mid-range). It's less casting cost than Silent Arbiter, and even though it allows for 1 additional attacker over his ability, it also doesn't restrict your blocking.

I think this is an interesting deck to attempt as a Colorless build. My infinite blocker combo deck is mono-white (so that I can use Pariah with either Flickering Ward and/or Spirit Mantle depending) so I find your take on it rather interesting to read over.

Here's the decks I referenced in case you want to peek at any of them for more suggestions. I think the colorless direction you're going means most of them won't help a ton; but you never know.

Annihilator Speed Dredge:

Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

Black/White Exile (Mid-Range Control):

Exile Everything! (Triple Teysas)

Mono-White Infinite Blocker Combo(s):

Intense Aura Beatdown (Fun to Play!)

Sheldaconda on Arcades - Quarantine King

1 month ago

Peoni,

I'll be leaving Curse of Verbosity (love that card) and the interaction in but I do agree I need about 40 more walls in this deck to really fit the theme lol.

I actually had Nature's Claim in the deck up until the last update. Got replaced with Nature's Chant for the time being. Will be doing more play testing to see which works out better.

All about the pillowfort fort cards in this deck so I'll try to find a spot for Crawlspace.

Thank you for the comment and suggestions!

Peoni on Arcades - Quarantine King

1 month ago

I decree that by running Curse of Verbosity you are encouraging your opponents to spread their germs and break social distancing regulations, and that neither very responsible of you, nor is it something a good noodle would do.

Actually now that I think about it you should just take all of your interaction out of this deck to fit the theme. No counters, no removal, no nothin. Just walls.

Now as for playable additions to this deck I'd recommend Crawlspace as an addition to your pillowfort. This is also a personal thing but I'd prefer Nature's Claim over either Krosan Grip or Return to Nature. Cheaper, negligible drawback, and it does basically the same thing. It's a preference thing though so it's all up to you.

Nice fun and fair deck. I like it. :^)

Peoni on I wanna play your stuff too

1 month ago

2 cards I think you should really consider running: Head Games and Zur's Weirding.

You should also consider running more mana rocks like Sol Ring, Arcane Signet, and Fellwar Stone. Then probably look to swap out your lands that come in tapped with either basics or other lands that don't come in tapped that fit into your budget.

Next I would advise you to think about what you want your deck to do. I feel like a lot of the cards in this list don't necessarily fit the overall strategy and lack synergy with other parts of your deck. For example, why are you running cards like Shark Typhoon, Council's Judgment, Omniscience, and Leyline of Anticipation? How do they fit into your commander's strategy? Also think about cards that you could improve on. I can tell you want to incorporate some sort of stax/pillowforty element into your deck with cards like Lawmage's Binding and Gwafa Hazid, Profiteer, but there are better cards we could swap these out for like Ghostly Prison to complement your Propaganda and Crawlspace to limit the amount of hitters coming at you. Looking at your current list it feels like you want to make this into a deck that wins and doesn't care about the fun of others (after all you're playing Sen Triplets), so look to improve your existing picks and ask yourself what your cards do to further your strategy.

Finally, take out Deafening Silence and Meddling Mage. The latter hurts what you're trying to do a lot. You'll only be able to use people's hands to a limited degree and it just slows the game down a lot in general without helping you win. The former just doesn't do enough when you could just cast their threatening spell yourself to get rid of it.

Good luck with this deck! I hope it comes out to your liking and I hope I was of some assistance. :^)

Peoni on windmill

1 month ago

Some cards that you might like: Brallin, Skyshark Rider  Flip, Shabraz, the Skyshark, Rielle, the Everwise, The Locust God, Psychosis Crawler, Burning Inquiry, Molten Psyche, Narset, Parter of Veils, Alms Collector, a Niv-Mizzet of your choice perhaps, Fevered Visions, Magus of the Jar, Wheel of Fate, Teferi's Puzzle Box, Winds of Change and I'll stop myself there lol.

Something you could do that might be cool would be to run a lot of cards like Dictate of Kruphix, Kami of the Crescent Moon, and Howling Mine to boost everybody's draw (might make them consider not killing you lol). That would rip the rug out from under everybody and make your wheels that much more impactful. Make them discard 12 cards instead of 6 or 7! Plus you're getting them closer to drawing on an empty deck.

To add to your fort cards I would recommend perhaps Silent Arbiter since you aren't trying to swing out anyway and it fits your Pariah combo quite well, and Crawlspace.

As far as card draw goes, my favorites are targeted X spells like Blue Sun's Zenith and Stroke of Genius as they could always be upgraded to kill tools with an infinite source of mana i.e. Dramatic Reversal + Isochron Scepter and I just like them a lot. If you decided to pursue group draw you could also experiment with stuff like Prosperity, Minds Aglow, and Fascination (you said you like options right?). Along with this I would add to your ability to win off of self mill with Thassa's Oracle and Jace, Wielder of Mysteries so that Lab Man has some friends.

I know you're running some recursion yourself but this deck has the potential to seriously fuel opposing decks with heavy graveyard interaction as their motif, for obvious reasons lol. Since you have have access to white you could always try Rest in Peace for the complete shutdown, and then maybe a Grafdigger's Cage just as another piece of graveyard hate. Alternatively, you might prefer cards with one time effects like Relic of Progenitus and Scavenger Grounds.. or you could mix and match! Up to you.

FINALLY, (yes I know, we're finally at the end) I would honestly just replace many of the dual lands you have that come in tapped with basics. I just personally don't enjoy having my lands come in tapped while everyone else gets ahead, and I really feel like basics are actually better than tapped lands even if they don't have the versatility or effects. Of course shocks and duals and fetches would always be nice, but we're trying to stay in budget so I'd just stick to the basics.

I know it's long but I just really enjoy researching cards and learning about different strats so I usually get carried away. I tried to stick with recommendations that stay under $10 but a few over the limit might've slipped through. I like your deck, hope this helped! :^)

Peoni on Bruvac Mill Brew

1 month ago

This is good stuff. You've pretty much got all the good mill you'd want in a deck like this. Here's a list of things I'd take out and put in and I'll explain after:

Take out - 1 Arcane Denial, 2 Nyx Lotus, 3 Sky Diamond, 4 Soul-Guide Lantern, 5 Tribute Mage, 6 Solemn Simulacrum, 7 Fraying Sanity, 8 Fleet Swallower or 9 Sphinx Mindbreaker, 10 Reality Shift, 11 Dig Through Time.

Add in - Extraplanar Lens, Muddle the Mixture, Crawlspace, Propaganda, Stroke of Genius, Blue Sun's Zenith, Sapphire Medallion, Thassa's Oracle, and Dramatic Reversal + Isochron Scepter .

I'll try to be brief with all of this. For 1 I think Muddle is better for your deck, especially if you decide to add in Grindstone + Painter's Servant . 2 I don't think is a great source of ramp (It costs 4 mana to cast AND comes in tapped AND you aren't even guaranteed to get value out of it. It all depends on whether or not you're having a good game. You could play this turn 4, not get to use it til turn 5 since it's tapped, AND still maybe only get 1 or 2 mana out of it. Oh, and because of its high cost it's going to be a juicy target for removal. If it gets blown up you basically just skipped a turn. So much for being brief huh lol). 3 same as 2. Extraplanar Lens (not at all a budget buy I know) is killer in mono decks with snow lands, and you've already got the snows. Sapphire Medallion would just be better than 3. 4 you have enough graveyard hate. 5 you don't have impactful enough 2 cost artifacts to warrant this. Also Muddle. 6 you have enough ramp and don't need to mana fix. 7 I just feel is too targeted and might turn you into the table's bad guy if you weren't already. I'd just focus on the effects that apply to everyone or don't necessarily only apply to one player. 8 and 9 I don't feel like these are particularly necessary for winning but they're big and fun so I'd keep one and lose the other. 10 I just don't think you need. 11 some of your mills synergize with drawing and this doesn't draw. Good card, but I think for you Stroke of Genius and Blue Sun's Zenith will do you better. Additionally they can be combined with invite mana i.e. Dramatic Reversal + Isochron Scepter to mill out your opponents or mill out yourself. Crawlspace and Propaganda I feel do too much for you to pass up. I know you already have one of them in your maybeboard, but I think you need more defensive cards in your 99 so you don't get tag teamed as soon as you drop some of your more threatening toys. You know as soon as you play something like Mindcrank or Mesmeric Orb or hell even your commander, the table probably isn't going to be cool with you doing that lol. You just want to make attacking you a pain and use counters to handle the rest. Finally, Thassa's Oracle is good for self mill.

Sorry if I'm a bit all over the place, but I wrote this little by little throughout the day in between doing different things so I'd have to keep coming back and remember where I was and yeah lol. Hope I helped though. It's a cool deck and I'd hope to at least give you some ideas to work with. :^)

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