Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

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Sylvan Library Discussion

odirodi on Growth and Protection for All

1 day ago

I suggest you cut some of the expensive mana cost creatures, add a Wood Elves , Priest of Titania , Selesnya Signet , and its a bit expensive but I feel Sylvan Library is always a green staple in EDH

LVL_666 on The Queen's Egg

2 days ago

Greetings Vegnus, thank you for your input. The hive is pleased. You wrote quite a bit, so i'll address your suggestions and thoughts in small bullets. Additionally, consult the formatting tips and comment tutorials when posting future comments.

  • "Sinew sliver should be change to predatory sliver?": I prefer Sinew Sliver over Predatory because it keeps me from being too reliant on . The deck is 5 color, and designed to not be too reliant on any one color. If I start to lean on too much, then that'll require me to have to modify my manabase.

  • "I'll suggest about triumph the horde and bring to light package": Triumph of the Hordes is an okay sorcery at best. Additionally, I have no means of Proliferating so there's hardly a point in including it. Bring to Light is an interesting tutor, one I haven't considered. If I were to include it, i'd have to have access to 5 different types of mana when casting it to take full advantage. While i'd more likely than not will have access to 5 different types of mana...it doesn't seem like it'd work as consistently as i'd like. I'll keep it in mind though.

  • "My version a bit different. I run cryptorith rite,green sun's zenith, for finding gemhide or manasweft asap."": Refer to my comments about why I included Sinew Sliver over Predatory Sliver. I don't want to lean too much on . Simple as that.

  • "Other package are elrich evolution,chord of calling,bring to light combine with seedborn muse. With counter for backup plan you'll have a great moment with quick sliver.": Why would I bother with Eldritch Evolution when I have Vampiric Tutor/Sliver Overlord? Additionally, I have a ton of top deck manipulation in the form of Sylvan Library and other cards like it. While I may not have a ton of tutors, they're not really all that needed. I am considering Demonic Tutor over Enlightened Tutor. As for Seedborn Muse...it's not a Sliver. It doesn't belong.

Viarax on Super Friends

2 days ago

Nicol Bolas, Planeswalker?????????????????????????????????????????????

If you are gonna play with red, defintely include Bolas.

Ashiok, Nightmare Weaver is too good to not play here. Stealing your opponents stuff is extremely powerful.

Freyalise, Llanowar's Fury is also a Planeswalker I think you should be playing.

Kaya, Ghost Assassin is pretty underrated. I think she is very good, you get some drain and card advantage. Consistent too.

Kiora, the Crashing Wave has one of the best minus abilities of any Planeswalker, and the Ultimate is very strong.

Ob Nixilis of the Black Oath or Ob Nixilis Reignited are also good choices. I prefer Reignited honestly.

As a rule of thumb, I would try to stay at 2 Planeswalkers that share a type Maximum, that means two Jaces and two Ajanis, but not three. That gives you a slot for a much stronger card, and something you can play at that.

Sarkhan Unbroken is very strong. The ultimate isn't much help in Superfriends but it's his plus and minus that really makes him shine in my opinion.

Also, I would go down to 36 lands.

Wrath of God is better than Sublime Exhalation. Or any other board wipe for that matter. Hell Fumigate is better. Most of the time Exhalation will be a 5 drop since three player is the usual commander game. Fumigate and Wrath both have an extra effect that puts them over Exhalation.

Cabal Coffers goes well with Urborg, Tomb of Yawgmoth

As always, Nykthos, Shrine to Nyx is always a great land, and devotion is pretty easy in a deck like this.

Exploration is a nice ramping enchantment you might want.

The usual ramp enchantments like Sylvan Library, Phyrexian Arena, Rhystic Study, etc. Would be great for this deck.

I think Oath of Chandra and Oath of Liliana are the worst oaths and you could replace them with better cards.

Omniscience feels out of place here. Your only way to play it is to hard cast it, and that is less than ideal. I would find some way to cheat it out like with Academy Rector + a Sacrifice Outlet or a card like Show and Tell. If you want a similar effect to Omniscience you can play mana doubling enchantments like Mirari's Wake or Mana Reflection. If you can't find a way to cheat it out, I would say cut it from the list and replace is with something else.

An underrated card that people play instead of Omniscience is the card Dream Halls. This enchantment allows you to cheat out ANYTHING as long as it shares a color (note: colorless is not a color) and you discard that card. This card is bonkers and even better if you find a recursion engine so you just bring everything back from the graveyard.

Amulet of Vigor seems out of place because it's usually a combo piece for an infinite in most decks. I guess this card is good because your lands will always come in untapped, but this is ONE card in a deck of 99. that's very inconsistent odds.

Since you have Rings of Brighthearth I would definitely get a Basalt Monolith so in the off chance you get both on the field you will have infinite colorless mana, which can definitely help you cast your spells. Rings has a TON of combos, look them up and see what you like.

Get some Tutors too. Demonic Tutor and Diabolic Tutor are downright great cards and I think should be in this deck.

There is a lot of protection in your Planeswalkers, but you should also provide additional protection to make them even better in terms of Protecting themselves. A card like Privileged Position would be fantastic in this deck.

I know you want to play Red, but the amount of cards you play with red in the end is not worth it to lower the power of your deck by such a large amount. Atraxa is the best Superfriends commander and there is no doubt about that. In the end your choices are your choices, but I will always tell you that you made a mistake by switching commanders.

Finally, get more removal. Sure you have some removal in your Planewalkers but they aren't at instant speed. You should get more spot removal that exiles like Anguished Unmaking and Utter End. Cards that target permanents are the best thing you can have for a deck like this. Definitely get a Vindicate. Also, keep in mind that Path to Exile and Swords to Plowshares are two of the strongest removal spells ever printed in Magic.

simmo309 on Eldrazi Tribal

2 days ago

Higher land count. A colorless titan might make for a better commander, just so you have something to ramp towards. The current commanders don't really synergize with the list. If you want to keep colors, might as well go all five with Reaper King or Child of Alara. Fixing is a big issue. Pain lands are an auto-include Yavimaya Coast and the like. Lean towards green to get Farseek, Nature's Lore, Rampant Growth effects. Fetches and shocks work wonders. Especially when Alara's panoramas tap for colorless. It's also rather stagnant on card selection. With access to Sylvan Library, Rhystic Study, Sensei's Divining Top and every other card drawing engine, you shouldn't have that issue

BlueMageBrandon on Simic Commander - Kruphix vs ...

5 days ago

I want to build a new Simic Commander deck. I already have an Ezuri, Claw of Progress deck (see profile if interested) but I want to try something else. I narrowed it down to Kruphix, God of Horizons and Rashmi, Eternities Crafter. Kruphix can leave mana up to counter spells and cast Eldrazi if not, and whenever I think about Rashmi, I just think of Top and Sylvan Library and imagine the value.

I want to hear about your experiences with each and your opinions. Which do you think I should run?

Panas on Bashing heads

6 days ago

I would keep 10 sources of land-ramp (i.e. Rampant Growth: getting lands into play is more reliable in the long run as people tend to blow the world up every 2-3 turns in my playgroup). Keep these at most 3 mana to ensure a Xenagos turn 4. After that, I'd look for 7-8 sources of card advantage (Sylvan Library comes to mind, also Harmonize and Mind's Eye). Then get 30-ish anythings that inherently have evasion (like trample: Giant Adephage or flying: Balefire Dragon) or big abilities like Terastodon and Bane of Progress. Fill the gaps with red/green removal such as Beast Within and Chaos Warp, some tutors (Fierce Empath, Worldly Tutor) and other utility (Asceticism). And you will be ready.

Some really nice interactions include Malignus and your cmd, as well as Savage Ventmaw+Aggravated Assault and your cmd.

A nice finisher is Blightsteel Colossus with Chandra's Ignition for when you need a very dead table immediately.

Those are my two cents, hope they were kinda helpful... Getting into single cards and trying to make 20 cuts or so is a bit too tedious for me :(

fifthdawn on Whose House?! Well... Uhh, It Used to Be a House

6 days ago

Thanks, beninator. It makes an obscene amount of mana. It makes mana and refreshes cards in hand but not much else, lol. Death Cloud which was in there as a way to kind of leverage the low curve I play with is still trying to earn its place. Usually, when I am able to cast it, I've already almost killed myself by paying 8 life every time with Sylvan Library. I like the deck because it plays on a pretty wild axis. Also, the curve is even lower than it suggests since it doesn't factor the Wheel of Fate or the Ancestral Vision as 0 drops, and it considers Elvish Spirit Guide and Simian Spirit Guide as 3 drops. The Spirit Guides are really great in the deck since they can make free mana or trigger cascade, while a Lotus Petal cannot.

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