|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander's Arsenal (CMA)||Rare|
|Masters Edition (MED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Sylvan Library Discussion
1 day ago
In commander you have 40 starting life. That should be plenty to used as a resource, as well as to be used as a buffer from opponents' attacks. And honestly, having little to no lifegain effects in a deck with suicide cards is awesome - it makes you motivated to do something. Knowing that you're playing against a ticking clock actually helps to keep a game moving.
1 day ago
1 day ago
Definitely include some sweepers, Wrath of God is a solid example. You typically want at least 3 or 4 board wipes (sometimes more, sometimes less, it really depends on the deck) in an EDH deck; I guess Pyrohemia can act as one but you do need a few more.
Card draw is also super important in EDH. Sylvan Library is pretty much the best you can get in green, Momentous Fall is also good in a deck with big creatures. Over all you probably want around 10 cards in the deck that can draw you more cards.
Ramp is also a necessity, especially in this kind of deck. Cards like Atzocan Seer and Pillar of Origins do fit with the tribal theme, but there are just better ramping spells out there. Birds of Paradise and other single mana dorks are very effective, and you can get them out on turn one. Other cards like Traverse the Outlands and Kodama's Reach are also quite good.
Making sure you have all this stuff is a solid start. I cannot stress enough the need for card draw in EDH. Card draw helps you rebound from your own, and other peoples' board wipes, it helps you find your ramp spells, as well as your creatures to cast with all of the mana you've ramped into. Card draw can help a shitty deck perform decently, while on the other hand, a lack of card draw can cause an amazing deck to fall flat on it's face. Oh also Sensei's Divining Top
2 days ago
I pretty much with everything Suns_Champion said.
Vedalken Orrery is INSANE in creature based control decks!
and for S's and G's Arachnogenesis is a fun little Fog like ability that can really change the flow of the game.
Also why not run Halimar Depths?
1 week ago
By itself, Krosan Vorine is hot garbage, no doubt about it. However, with Arahbo, Vorine is an absolute monster. In this deck, it might as well read, ": destroy target creature with power and toughness equal or less than 4/4." That's an insane ability! Then it gets completely out of control if buffed any further. With Hammer of Nazahn, it'll take down an 8/8, and it's pretty much game-over if you can also give it Hexproof somehow.
Even without equipment, just think about the COUNTLESS smaller creatures in EDH that only exist for their overpowered abilities, not to mention commanders. People never plan on attacking or blocking with those weenies, just using their abilities. Well, they all become lunch for as long as Vorine is allowed to roam the battlefield. Not even tapping can save them!
My playgroup has learned to fear the Krosan Vorine. The first time I played it, they shrugged and so I proceeded to kill Animar, Soul of Elements on the following turn. Now it draws instant removal in most games lol. I now try to hold it until I have an equipment with Indestructible/Hexproof. It'll win you games if allowed to run wild - easily one of the strongest cats in the deck.
I would just cut Sylvan Library in favor of Sensei's Divining Top. I've cut all my enchantments to maximize the impact of Leonin Abunas and Austere Command (targeting creatures and enchantments). There are also a bunch of sourceries that "destroy all enchantments" that you could include.
1 week ago
Thanks for the suggestion Acute19,
I've added him to my maybeboard to think about. My initial reaction on him was:
1) He should be for a 3/2, or for 4/3, not for 3/2, even if he was 3/3 maybe. Something seems off.
2) Most of my plan/strategy for this particular build, is evasion, ie: Trample, Protection, Etc. He does have only block-able by 1, so he's got some evasion which I like, but for the cost he's really a removal creature as you mention. If I'm trying to win turn 5-7 should I focus on removal? I see you play him in your deck, I assume he's had great success in the longer games?
3) Is he better than Ulvenwald Tracker who enables any cat to be removal?
Have to think more on him, because he's a cat, he can be an attacker (with his only blockable by 1), and his built in removal, for a little bit of a mana premium. Hmm.
I've been trying to get Sensei's Divining Top back into the deck too, I originally didn't like it because it conflicts with Sylvan Library, but not sure what to lose for that. Not sure which creature can come out for Krosan Vorine either.
1 week ago
I have some suggestions since I am building Kumena as well.I know they add a bit of price but more fetches would be better than taplands. Also Cavern of Souls is pricey but extremely good.Some Merfolk I would recommend, Merfolk Branchwalker,Jadelight Ranger, Silvergill Adept,True-Name Nemesis,Cursecatcher,Fallowsage,Wanderwine Prophets (although its a bit slow it can do a lot),Some Tribal Cards too, Urza's Incubator,Coat of Arms,(i like this over Beastmaster Ascension unless ur playgroup is mostly tribal then ig not),Vanquisher's Banner, Door of DestiniesAlso Dramatic Reversal and Isochron Scepter seems like a good combo for the deck if u slot in the mana rocks and dorks. Quest for Renewal seems really good too. Also you could always add more staple cards, namely Sylvan Library, can trips (Ponder,Preordain,Brainstorm), Rhystic Study.(and ofc if you can afford it you should put it the good ol' Gaea's Cradle, and Tropical Island, but if you don't want to buy them thats normal)
1 week ago
Nice deck. I do have a few suggestions, most aren't really budget friendly but still good cards to work up to over time.
Some of these are admittedly low hanging fruit that I'm guessing you're already aware of but... Palinchron, Bloom Tender, Earthcraft, Glimpse of Nature, Sylvan Library, Maelstrom Wanderer, Glen Elendra Archmage, Stratus Dancer, Purphoros, God of the Forge, Heroic Intervention, Somberwald Sage, Selvala, Heart of the Wilds, Survival of the Fittest (available in gold border for MUCH cheaper), and Eldrazi Titans.
As far as cuts, I'd mainly suggest cutting Vorinclex, Jin Gitaxias, Kederekt Leviathan, and Consecrated Sphinx. These cards just typically come down a bit late to matter in an Animar list and Sphinx requires you to pass the turn to get value, you'd be better off with Tishana, Voice of Thunder in its place here. and several of your non creature spells like Wildest Dreams, Sylvan Scrying, Gilded Lotus, Mask of Avacyn, and Whispersilk Cloak. Also, who is your target for Flamekin Harbinger?
Anyways, feel free to check out my list, mines less combo and more of a combo/aggro hybrid. Animar, Angry Hemorrhoid