|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Uncommon|
|Masters Edition (MED)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
Force of Will
You may pay 1 life and exile a blue card from your hand from the game rather than pay Force of Will's mana cost.
Counter target spell.
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Force of Will Discussion
2 days ago
Don't turn this deck into stiflenought. People are suggesting it because it's what they're familiar with, but this is a different deck. Also some may not realize this is a real deck that's actually put up some results. It is super fringe though obviously, and it hasn't been played in a long time.
Legacy version: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=39815
Vintage version: http://mtgtop8.com/event?e=17135&d=305975&f=VI
As far as what I think you should do, you need to be playing Dark Ritual. It's hands down the best card in the deck outside of the core cards. Your best plan in this deck is to T1 Ritual -> Orb / Mask -> Dreadnought. Alternatively, t1 Thoughtseize, t2 land, ritual, orb / mask, hunted horror / double dreadnought. I mean, even ritual, hymn, thoughtseize will put away a lot of games if you can follow it up.
I like a lot of the cards your playing, but I don't like the numbers. 4 abrupt decays is too many, especially for game 1. 4 pushes is probably excessive since you'll ideally be tramping over everything anyway. This doesnt seem like the best DRS deck, either. It functions much better in tempo-y decks, which this really isn't. I don't hate them entirely, but I think 2 or 3 would be better than 4. Also, you should be playing WAY more fetches to get them online. At least 7-8, with like 3-4 swamps and 1 forest since blood moon is somewhat prevalent these days.
I think you need a backup plan. Dreadnought and Horror both rely on you having a mask or orb, and most of the time you will. However, playing Tarmogoyf and being able to fall back on a grindier strategy if you can't stick an orb seems like a good idea. And then with tarmogoyf in the deck, I really like Mishra's Bauble in to help you filter a bit and to pump the goyf. Also gives you an idea of what your opponent could be drawing, which leads in to my next point, I think Cabal Therapy might be better than thoughtseize. Therapy is one of the hardest cards to resolve in the entire game, but it's also one of the most powerful if used correctly. You don't HAVE to flash it back for it to be useful, although having the option to flash it back seems good if it's the difference between your opponent going off or not. You can also use it to kill off confidants if your life gets low. It can single-handedly strip your opponents of Force of Will or Swords to Plowshares, whatever you think is the most likely to beat you in a given scenario, whereas Thoughtseize could still leave bombshells in their hand, and drains you life. Of course, the upside is that Thoughtseize will almost always take something whereas therapy could whiff, so you should just play whatever you prefer.
With all that said, I would run it like this:
- 4 Dark Confidant
- 4 Phyrexian Dreadnought
- 4 Hunted Horror
- 3 Tarmogoyf
- 2 Deathrite Shaman
- 4 Torpor Orb
- 3 Illusionary Mask
- 4 Mishras Bauble
- 2 Abrupt Decay
- 3 Fatal Push
- 4 Cabal Therapy
- 4 Hymn to Tourach
- 4 Swamp
- 1 Forest
- 4 Verdant Catacomb
- 3 Marsh Flats
- 4 Bayou
- 3 Wasteland
Of course, you should run it however you want. Just trying to offer some insight. The only thing I think you HAVE to find room for is Dark Ritual, the rest you should try and test for yourself. Best of luck dude!
6 days ago
oh and In response to the combo I cast
1 week ago
The cards that would make this deck better are all above $50 lol
1 week ago
I have a couple of questions, how is Necropotence used successfully as it only lets you drop instants at end of turn? Does it allow you to go off with something other than reservoir? sorry for the rookie question, also is there something similar to timetwister not as pricey? And lastly seeing as nauseam hurts for a while should I worry about hitting things like Force of Will or are those higher cmc's completely justified and irreplaceable due to their effects?
1 week ago
Oh my sweet summer child...
You really have to experience the misery of playing against 8-rack, which just got much worse with their new toy, in Sword-Point Diplomacy.
So lets sort it out by color:
Aristocrat/Drain life decks
Mono black infect (control infect)
Mono green stompy
Dramatic Entrance decks
Mono green infect
Souls sisters (which recently got Oketra's Monument aka. mono white thopter foundry)
Mono white tokens
Mono blue faeries
Mono blue control, with stuff like Thing in the Ice Flip
ninja-....-delver (Force of Will goes long ways, specially since the now have Chart a Course to fill their hand up)
Red is probably the best color to have viable mono colored decks in modern, so here is a short list:
Free win red
Mono red tron (if you count that one as red)
(Various) red deck wins versions
i would also add my mono red hollow one deck to the list
...and i am pretty sure this list is far from exhaustive
P.s.: You seem to be a pretty fresh and naive spike, since you have no knowledge of the existence of merfolk decks.
Tiers are not based on win/loss ratio, or anything similar, they are only based on number of players. Of course they can't be terrible, since people would not play them.However not being a tier deck doesn't mean that the deck is weak(er) than the tier ones, for examples check out living end (which was at one point a jank brew), or the coverage when lantern control made its first appearance at the GP, and anally raped every tier deck in its way to the top of the tournament, including stuff like Splinter Twin decks.
1 week ago
I've not played with this list for a couple of months now. I'd say that the closest thing to it in the current meta is reanimator, and replenish is basically a slower version of reanimator. However, as you might now, the deck plays differently than reanimator because we can cast our combo fairly easily. I think the matchup against counter heavy decks is pretty good actually, as long as you are also running Force of Will and must-counter spells, like Fact or Fiction and Parallax Tide. I've always had a bad time playing against infect and faster combo decks (pre-sideboard), notably storm, reanimator, and omnitell.
Stifle is here to counter Parallax Tide's triggered ability that returns exiled lands to play and for early-game land-destruction (fetchlands). It's a must if you play tide and worst case scenario, it's a card to pitch to force.
I feel there are many ways to build this deck but combo-control is not one of them. If I ever play it again, I'd like to try it in a Chalice of the Void + Trinisphere sort of list, and also test a transformational sideboard with something like Helm of Obedience and rest in peace / leyline combo, instead of the reactive sideboard I usually run with it.
I've never been a fan of boseiju. I'd try Defense Grid against counter-heavy.