|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Uncommon|
|Masters Edition (MED)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
Force of Will
You may pay 1 life and exile a blue card from your hand from the game rather than pay Force of Will's mana cost.
Counter target spell.
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Force of Will Discussion
1 day ago
For fun, I often run EDH decks against decks from other formats. The EDH deck thinks it's playing an EDH game--it has 40 life, card in command zone, 100 card singleton, etc. The other deck, be it Modern, Legacy, etc. thinks its playing in its format, complete with a puny 20 life.
Matching relative power levels (tier 1 legacy vs. tier 1 commander), its surprisingly even in aggressive games. Extra life helps offset the consistency provided in 60 card, 4-of decks. 60-card Control decks tend to have an edge (hooray for multiple Force of Will s!), though their finishers might not be powerful enough to punch through 40 damage. Combo decks are vastly superior in 60 card, where you can reliably assemble them due to multiple copies of the combo pieces and best draw spells. Ultimately, Commander needs additional boons, such as twice the starting life total, to be competitive against 60-card constructed.
That's all to say, I agree with SynergyBuild - the appeal of Commander, or any singleton format, is that it is a tad more janky than other formats. You are much more reliant on what cards you draw, and can't reasonably expect to get that one card you desperately need. That means you have to constantly be thinking and adjusting on the fly, which makes for some fun games.
Part of what sets cEDH apart from casual EDH is a quest to minimize the jank, be it through expensive, efficient tutors or vicious card-draw packages.
1 day ago
So if I wanted to play a “budget” version of this, would Force of Will , Snapcaster Mage , Grim Monolith and the expensive non basic lands be a good place to start or are they too important to replace? They don’t seem to be super integral besides the lands. What other things would you recommend cutting to cheapen it up a bit?
2 days ago
Legacy is not really my forte, but I'll bite since you have not received a response yet.
Legacy is brutally fast, and GAAIV comes down a bit too late to make a difference. Though he both taxes and ramps, four mana means you needed to accelerate him onto the board, wasting precious time and cards in-hand.
Compare to a very successful Legacy deck--Death and Taxes. D&T seeks to drop powerful denial pieces early, such as the two-mana Thalia, Guardian of Thraben , and inexpensive threats, such as Stoneforge Mystic into Batterskull . Cards like Aether Vial are critical, allowing one to flood the board with these high-value, low-cost creatures, free from the threat of Force of Will .
GAAIV does not fit well into this strategy. It costs too much for Aether Vial , and there's no significant other ramp.
That said, if you have a decklist, I'd be curious what you are running, and would be happy to take a look.
Also, you should always run 60 cards. There's never a great reason to run 65, as that just decreases your odds of getting your necessary cards.
4 days ago
Additional costs and alternate costs do not change the CMC of a spell. A kicked Goblin Bushwhacker has a CMC of 1 and a Force of Will that you paid 1 life and exiled a blue card for still has a cmc of 5. So a chalice on 2 will not counter your kicked Goblin Bushwhacker .
(side note, you can play anything with a chalice on board, it is just weather the chalice will try to counter it or not. This is rarely relevant, but in a few cases such as destroying a chalice on 2 with Abrupt Decay it can be.)
5 days ago
Seriously. It's better than Grixis--green is better than red. It's better than Bant--black is better than white. It's better than Esper, as green is also better than white. It's better than Temur, as black is better than red. It's better than Jund, as blue is better than red. There aren't any great BUG commanders, arguably, but maybe that's just because WOTC might be taking account of the fact that the deck that can play Demonic Tutor , Sylvan Library and Force of Will in the same deck is already pretty overpowered. Muldrotha is the best BUG commander, on that note, even if he's not that great.
5 days ago
2 weeks ago
TheRedGoat: I have thought about those type of situations. It is pretty hard trying to stop those triggers, especially with just reactive spells. We do run a lot of proactive permanents like Humility and Torpor Orb to deal with heavy creature decks. We have Overburden and Mana Breach to assist us with heavy land ramp decks. Other then that I do not think there is anything else we can really use for "trigger hate". I think we expect to see a lot of cards like Aura Shards and Knight of Autumn type cards while playing, but our biggest worries are actually the cards that wipe the board. We sort of loathe cards like Cyclonic Rift and Purify because it is hard for us to rebuild if we through our cards out there. which is why we should play with that in mind and try to think ahead of our opponents. Figure out their decks and make sure not to toss everything out there. While we are proactive players, we can still be reactive with our choices.
In my opinion, counter spells like Negate, Swan Song, Dispel, ect.. are fine. They allow you to have an ability to counter spells cheaply with ease. They also work well with multicolored decks and All in combo decks like Food Chain and Storm. Granted, I am a big advocate of running the "Catch all" counter spells because they are good in all situations majority of the time, but only cards like Mana Drain, Counterspell, Force of Will,Pact of Negation, ect.. while they are able to hit anything they always come at a greater cost. these would be used more sparingly on more spells that are either threats or might end up winning the game for the other players. To be honest, running a good balence of both of them would help make your deck a bit more resilient against other control decks and also let you interact with other players.
2 weeks ago
I have a pretty sizable collection of preconstructed decks, since I often play Magic with casual players who do not want to play anything all that complicated. One of the reasons I have so many is that Wizards has, as a whole, done a great job making the decks relatively similar in terms of power level. You can play Elves from Elves v. Goblins against Prophit from Power v. Profit, and the match will be relatively even. The Planechase decks tend to be slightly more powerful, but not by a significant margin.
If I had to chose one as "easiest to alter into a functional deck" I would probably pick Premium Deck Series: Graveborn. On its own, the Graveborn precon deck isn't great, but with a few small improvements--replacing the reanimiation targets with some nightmares like Griselbrand or Jin-Gitaxias, Core Augur--you can make a pretty solid little deck (though, you'll want some copies of Force of Will to be viable in Legacy).