Force of Will
You may pay 1 life and exile a blue card from your hand from the game rather than pay this spell's mana cost.
Counter target spell.
|Have (4)||, Eckat , metalmagic , FSims81|
|Want (7)||TheMagicFanatic , ThreeOhEight , Darui , attracted , MrTing12 , samandeville , Dryvnt|
Printings View all
|Double Masters (2XM)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Uncommon|
|Masters Edition (MED)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Force of Will Discussion
14 hours ago
Mystic Remora always puts in work for me. Swords to Plowshares is best removal printed to date. You're gunna have a hard time winning against the counter suite that is Mana Drain, Force of Will, Force of Negation, Counterspell and Delay. Also, I highly recommend bringing new prospectives in from your board it belongs in every cycling deck capable of running it.
1 day ago
Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.
Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)
Anyways, hope that helped some :)
3 days ago
Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.
Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.
For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.
If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.
6 days ago
So I have some more suggestions that I think would help tighten up the deck a bit, it leans it more towards combo/control but hear me out.
Cuts: Nissa, Vital Force it's good and it's synergy but I think we can do better.
Wheel of Fortune I know that draw is an issue for you but! I think this and Echo of Eons better fit in a deck that want to take advantage of the parity of up to 3 other opponents drawing that many cards.
My last cut is Felidar Retreat this card is cute and synergy but again I think we can do better
Adds: Fierce Guardianship tapped out from a big turn but couldn't quite close out the game? Would a Wrath or Counter really wreck your plans? Tell them to bugger off.
1 week ago
v3n0m29 Thank you for the extensive feedback!
Honestly, the list as it was here is no longer up to date, but I am currently updating it.
I am working on adding more wincons and hard locks, and looking into adding some cards like Dockside and RiP as you mentioned. I just bought a house so some cards - Gilded Drake and Mana Drain I can't proxy (my playgroup is ok with it, but I only proxy cards I own)- but things like Flusterstorm or the Forces I can and will add.
The list here looks more like the actual list. Thanks for your recommendations! It did feel like the pillowforty cards were not that good.
1 week ago
I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.
Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.
Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.
Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.
Hopefully this helps.
1 week ago
EleshNornsFs 45 card vintage+No Force of Will/Force of Vigor, which are the cards that keep it balanced and not insane, but still all the Griselbrand and Emrakul, the Aeons Torn style nonsense Vintage wants.
Basically more consistent, less fair Vintage.
1 week ago
So if I had these cards to add to the deck any chance you would help me figure out what to remove?
Thanks! Pretty excited to play this!