|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations||Common|
|Eternal Masters||Mythic Rare|
Combos Browse all
Force of Will
You may pay 1 life and exile a blue card from your hand from the game rather than pay Force of Will's mana cost.
Counter target spell.
Price & Acquistion Set Price Alerts
|Have (6)||DruneGrey , NostalgicAce , dplerner , TehDelta , Justinaut , mcstang1986|
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Force of Will Discussion
22 hours ago
Lord_Khaine well for self blink AEtherling does quite nicely, but if we're only trying to avoid removal, Cavern Harpy, Morphling, Erratic Portal, Soul of New Phyrexia, Torchling, Counterspell, Force of Will, Ertai, Wizard Adept, technically Jodah's Avenger, and my personal favorite Cephalid Inkshrouder all do the job quite nicely.
2 days ago
Diplomatic Immunity- One of the best protection auras that I run, it can't be targeted and neither can she.
If there are a few other control decks Boseiju, Who Shelters All and Cavern of Souls help a lot.
I know they're expensive but Force of Will and Pact of Negation have won me more games than I can count. Free counters are pretttyy good.
Savor the Moment- Great extra turn spell for another combat phase
Chrome Mox- Semi cheap, good artifact ramp
Mirage Mirror- been really liking the versatility of it early game against aggro decks.
5 days ago
Yeah Vial's price is kind of a pain in the butt. Perhaps if your play group or LGS allows for proxies, you can just get a playset of fakes and see how it works for you, and buy one or two whenever you can. That's what I did when I was buying my playset Force of Will.
6 days ago
While I would like to get some cards cheaper than they are now (who doesn't want to buy things cheap?) I would definitely not likee that cards I have already paid for suddenly lose a lot of value. I would also not like that cards I have bought like 10 years ago and which got me all excited with a huge price rise over the past years (like Mishra's Workshop or The Tabernacle at Pendrell Vale) suddenly go back to the price I have bought them for.
Magic, especially the reserved list, is a sort of investment and as long as people enjoy playing eternal formats, it's a reliable investment. I would like to see more reprints that do not hurt the prices of the original cards though. Different artwork and frame obviously do the job well, people still want the old version of Force of Will or Mana Crypt for example. A masters set with normal booster prices instead of the 10 Euro per pack would be great imo. Masterpieces showing up on average in every two displays instead of every 4...stuff like that.
In general I think cards should definitely hold some value but reprints of powerful non-standard cards shouldn't be so ultra rare that you might buy 3 or 4 displays and still get none of them. Wizards did a good job with the modern masters fetchlands for example but the masterpieces are definitely too rare to be useful reprints.
6 days ago
Here is the problem with what you want. The Reserved List. This is where most expensive cards land. Because they will never be reprinted. Wizards did this because they are a collectible card game. In the beginning Wizards reprinted cards constantly like the Duals, but people were not happy with this because lack there of collectibles. So in order to please everyone in a sense they created the RL so that there could be collectibles while all the newer stuff can still be reprinted. I also personally see issues with them getting rid of the RL, because while making the game more affordable it hurts any LGS that sells singles. Which is a big industry. And their is no proof that it would make the game better. In fact it only makes the game more competitive for all parties. And I mean they don't dictate the prices either, we do. Now that being said I totally wish there were more reprints of certain cards like Force of Will and Lord knows how long it took to get that or a Cavern of Souls. But for the most part I think Wizards does ok. And the game can certainly be affordable for newbies. Look at the Commander product line. Great value for a decent price. So no I don't believe they have a responsibility at all.
6 days ago
Ok, I'm gonna lead with I am actually wanting to give you good advice to make this deck more competitive and to preform better in a full CEDH meta. You don't have to listen or take it but some of your card slots could be much more efficient.
Disallow, Diabolic Tutor and Stroke of Genius are generally not considered for competitive because there are far better choices. Path to Exile ramps your opponents which is the worst thing you can do in the game pretty much, giving them a 3/3 creature is better almost always. Pongify and Rapid Hybridization should be better in most cases, those along with Reality Shift Toxic Deluge Swords to Plowshares Gilded Drake is generally enough to keep the creatures at bay. 3 mana for any counterspell is too much in CEDH just hands down. Spell Pierce or Mental Misstep would do you better 90% of the time. With Spell Pierce on turn 2 if its in your hand and all you have on the board is 2 lands then you can play a mana rock such as Talisman of Dominance and still have mana to counter something in the early game. In CEDH games are decided by 1 or 2 mana.
Thrasios/tyman is considered a fast combo deck which generally means that Counterspell is too slow being 2 blue. Usually they run the 1 drop counters Swan Song, Spell Pierce Mental Misstep Pact of Negation Force of Will and Mana Drain and call it good with those. Sometimes they include a Delay as well. Being a fast combo deck also generally means you don't bother with any stacks pieces. Torpor Orb probably works well against your opponents but its a slot that could get you closer to your combo that only moderately hurts some decks and since your not running other stacks pieces its just not going add any consistency to your deck. Without it you could put in a Trinket Mage and Trophy Mage both of which would get you combo pieces.
If your running Transmute Artifact I don't think you should need Reshape. It is a good tutor but I generally think Whir of Invention is more useful. If you sac a 1 drop artifact to Reshape to go get Aetherflux Reservoir it cost 2 blue, a saced artifact, and 3 colorless mana. To get Aetherflux Reservoir with Whir of Invention it costs 3 blue and 4 colorless that your non mana artifacts can tap to pay for. I think the possibility of a very slight cost increase is worth the instant speed and not having to sac a rock. I would not run all 3 however.
Beyond all of this advice the most improtant thing you should do is take out Walking Ballista whats the point? Once you have infinite mana you should win with thrasios.
6 days ago
Personally I would playtest or ask your playgroup, if they're ok with it, run them, if not theres tons of blue filler available, yea he is not a leovold in the command zone, but the 3 card combo maralen, mindlock and taigam seems very similar to functionality as Notion Thief plus a Windfall in my nekusar, i guess the comparison i meant was more of a "draw denial" theme.
I may have spoken from experience, but the "color hate" im referring to is more the card pools, my playgroup is very high end so legacy cards like Force of Will Mana Drain Timetwister Chains of Mephistopheles The AbyssNether Void Jace, the Mind Sculptor Imperial Seal Vampiric Tutor Mana Crypt and Candelabra of Tawnos, obviously there are other budgetless cards in white red and green, but blue/black in a legacy pool is perhaps the strongest 2 color, the most prominent example being Underground Sea and it being one of the most expensive dual lands.
In a budgetless playgroup, black and bluehas the scariest selection of spells, its also the colors needed to run the competitive storm archetype due to needing black for Doomsday and blue for Laboratory Maniac and a "draw 4 cards" spell such as Read the Runes or Breakthrough in the doomsday pile, and those decks are definition of unfun, turn swamp, Dark Ritual, Doomsday putting lab maniac on bottom, then win in 5 or less turns when you cast LM and draw with 0 cards in deck... Laboratory Maniac is EXTREMELY useful in mill decks for obvious reasons: opponents die to mill but you dont
1 week ago
Seems pretty solid, but a few bits.
First up, Daze and Force of Will are kinda a must in any sort of Stoneblade deck. The ability to shut off the turn 1 kills or be able to tap out and still be reactive is huge. Especially if you want to tap out on turn 2 for Bitterblossom, which means you can probably cut some of the discard.
Secondly, StP > Path, so you run 4 StP before you run 1 Path.
Thirdly, cards like Cryptic Command are a bit slow and don't add quite enough value? Tapping down a team is rarely important, bouncing isn't really either, so it generally becomes 4 mana counter draw, which isn't hot enough for legacy.
Also I would try and streach the mana base a little to add in some green and Deathrite Shaman. The abilities are really too good to pass up, and it keeps you in the game forever.