|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Uncommon|
|Masters Edition (MED)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
Force of Will
You may pay 1 life and exile a blue card from your hand from the game rather than pay Force of Will's mana cost.
Counter target spell.
Force of Will Discussion
12 hours ago
I would caution going down a Wheel of Fortune route. I've never played Wheel of Fortune specifically, but Dragon Mage I've tested. Sometimes, depending on the array of commanders your up against, when I finally get a Kaalia of the Vast resolved, and either Haste/Protected where opponents can't deal with her, I definitely don't want to put 7 cards in my hand, and then put 21 possible solutions for Kaalia of the Vast in others hands. Also, assuming I'm tutoring my win-con, Buried Alive , Reanimate , etc. the Wheel of Fortune becomes useless to me because I have no way to recover those cards (Except Yawgmoth's Will ) from the graveyard, and I've spent mana and life to get them into my hand. Giving your opponent the solution to controlling you mostly won't help you, some situations, sure, but mostly no.
If you build around the graveyard recursion, it would be viable, or go down a Liliana's Caress type structure where draw/discard costs players life, or you control their graveyards with Leyline of the Void type effects, I think they would be good, there's many of those, like Magus of the Wheel , Reforge the Soul , Wheel of Fate . If your looking to disrupt other players by making them discard their tutor results, your probably getting Force of Will on your Wheel of Fortune anyway.
So not enough synergy with it, definitely don't like reloading opponents hands and handing them a solution to whatever I'm doing, like here's 21 chances at a solution for Iona, Shield of Emeria you can't deal with, or solution for Avacyn, Angel of Hope , or solution for Kaalia of the Vast + Lightning Greaves for example.
Faithless Looting is better because you control the discard, keep the combo pieces, and gets combo pieces you've accidentally drawn into the graveyard. Yesterday I did cast Restoration Angel Flash, blocked an attacking Dark Confidant and then on my turn Buried Alive ( Kiki-Jiki, Mirror Breaker , Karmic Guide , and Razaketh, the Foulblooded ) then Reanimate for the win. There was an Executioner's Capsule in play, but Breya, Etherium Shaper tapped out and couldn't activate, so took my shot.
16 hours ago
Wow, you have been very active, that's nice!
Slaughter the Strong is a great card and would fit perfectly in the deck, I'm thinking about it since it was in the spoilers for RXN and I have it already at home. I'm currently observing my playgroup if I should add it or not.
Bant Charm is really great for a charm, but I think it is too hard to keep thre different mana symbols open into other player's turns. This limits us too much in playing stuff in our turn.
Karn Liberated like others said, too expensive mana and money wise and not supporting our deck directly. But it is a nice card :)
Aura Shards is awesome, espacially since enchantment decks are increasing lately. I'll se if I can get my hands on one.
Silence look good at first, but you are only slowing an opponent down for a turn, where counterspells and removal spell let you react directly to a threat.
Why won't Fell the Mighty deal with little creatures or vampires? You should target one of your defenders with 0 strength.
I intentionally started this as a budget deck, so cards like Force of Will or fetch lands are not included. While I totally agree with you that they would make it better, I'm quite happy with the land base and rarely run into colour problems. But thanks for giving a good route! :D
Thing in the Ice Flip could become very bad btw.! You should always watch your spells, because your opponents will :D Could be fun in certain situations and somehow manageable, but it can add a chaos factor I don't like.
Well, these are my opinions, thanks for suggesting so much cool stuff and always commenting on here. I really enjoy brewing this deck with you guys and I hope you are all successful with your decks!
19 hours ago
I think you are completly right. I hope they try to push modern and I hope they risk something like Force of Will or Wasteland . If it´s to powerful ban It. The banlist exist for the only reason to ban something, or another idea would be a restricted list for some cards that are to powerful but shouldn´t be baned.
1 day ago
@SynergyBuild I think we're discussing semantics now.
I should have made a distinction between top tier power cards, and cards that are very good (and maybe even cheap vs expensive $ in that regard). After all we have Chalice of the Void , Gaddock Teeg and Ranger of Eos .
I'd argue the cards in question don't exceed the power level of Modern and I do think we will get good cards, just not the iconic powerhouse, format definig Legacy cards ( Wasteland Strip Mine Force of Will Karakas ).
I'd also argue that on this specific matter, WOTC do care... heck they employed people to actually playtest Modern, and I also think they want to keep a clear distinction between Legacy and Modern.
1 day ago
I did indeed see your deck and almost posted something like this as a comment, but then I figued I'd rather have a forum discussion, so good call ;) I did consult other speculations also tho, and the same cards kept coming up.
Force of Will is the face of Legacy. They will not casually print it into Modern to stop non-existing combos and at the same time pushing its monetary value down to unseen lows, as, again, MH is print to demand. I just don't see them burning their joker up like that. If anything, we'll see a NEW card that is between FoW and Disrupting Shoal and/or a NEW card that is between Mana Leak and Counterspell from a power-perspective.
1 day ago
I take it you saw my new deck.....
"I think it's likely that they're focusing on extending the format horizontally [supplementing existing T2/T3 decks]" This is my hope. The 2 spoilers we've seen so far seem made for BW Tokens which fits right into the T2/T3 realm. Sure they're playable elsewhere but BW tokens seems to get the most out of both cards. I worry that they will pull a Masters 25 move and print a powerhouse like Force of Will to give a recognizable "face" to the set. That being said, we have pseudo counterspell in standard offering tribal support in the process. FoW in standard breaks the NWO by having a free counter spell causing serious bad feels for newer players. Modern is growing faster and faster every year. The T4 format is no longer. Having FoW in the format could remedy that to some degree. It's not as necessary as it is in Legacy, not yet anyway, but it could be a solid check valve in Modern to keep T1/T2 shenanigans at a minimum.
SynergyBuild has a good point about printing dud Rares into Standard. Reprints that do nothing in standard are printed at common or not printed at all.
1 day ago
Let me start off with a couple of premises that I will base my reasoning on. My first assumption is that reprints will require the disability to be reprinted in Standard for whatever reason (or at the very least be rather unlikely to be reprinted). Secondly, they will not reprint any cards that will potentially speed up the format or otherwise increase the overall power level. And last but not least, I think it's likely that they're focusing on extending the format horizontally (no pun intended, but interesting coincidence), supplementing existing T2/T3 decks, rather than printing cards that could potentially push existing decks over the top aka vertical progress of the format.
I do believe that we'll get at least one counterspell, but it will be more in the Force Spike area (we already have Mana Tithe for example). RND is not a fan of "free" spells anymore, and I believe they don't want an extended bluffing component in the format. I heard a lot of voices saying FoW wouldn't have much impact on Modern because there aren't a lot of unfair decks, but by that metric they might as well reprint it in Standard. The actual Counterspell would push Modern in a direction where permission would be unconditional, and that would be vertical progress.
Containment Priest is also one of those cards that would be rather weak in Standard, so why waste a slot on it when it could go in basically every set?
What I do think will happen is that we'll get a couple of themes that will consist in part of existing (keyworded) mechanics which won't be reprinted in Standard, supplemented by new cards with those mechanics. Also tribal support in the same way.
There will be little to no powerhouse card reprints whatsoever. Why? Because people can buy the old cards from the secondary market. Therefore, in order to actually sell the product, the juicy cards on the stronger side will most certainly be new cards, so people must actually open the packs to get them.
Change my mind ;)
1 day ago
Well it's either Wasteland or Rishadan Port . As far as FoW goes, I don't think it would have the impact on Modern as it does in Legacy. There aren't as many degenerate things to do on T1 in modern that win the game. (Not yet anyways). Without the appropriate fast mana that is available in Legacy Ancient Tomb , Mox Diamond , Lotus Petal , Chrome Mox , City of Traitors , etc. there just isn't the same dynamic as there is in Legacy. so it wouldn't be as useful in Modern. Not to say it wouldn't be good, but it wouldn't be the safety valve like it is in Legacy.
Force of Will occurrence in decks from the last year
All decks: 2.28%
Commander / EDH:
All decks: 0.08%
G/U (Simic): 0.55%
W/U/B (Esper): 0.58%
U/B/R (Grixis): 0.6%