Force of Will
You may pay 1 life and exile a blue card from your hand from the game rather than pay Force of Will's mana cost.
Counter target spell.
|Have (4)||lorddarkstar , , rockleemyhero , Benniator|
|Want (5)||jjduch , TheRaion , dan_foster11 , DopyeMcBread , Benmtgmage|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Uncommon|
|Masters Edition (MED)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Force of Will occurrence in decks from the last year
All decks: 2.28%
Commander / EDH:
All decks: 0.08%
GU (Simic): 0.55%
WUB (Esper): 0.58%
UBR (Grixis): 0.6%
Force of Will Discussion
31 minutes ago
Btw as a side note it can be pitched to Force of Will in seperate copies like Oko, Thief of Crowns, Delver of Secrets Flip, Dack Fayden, Jace, the Mind Sculptor etc. which makes it particularly powerful for other formats like legacy in cases where you can't cast it, most often due to mana issues, you'd be able to get some value from it.
Also, instant speed doesn't just mean 2x/4x (format dependent) of the activations, it means the difference of any instant-speed draw effect or any sorcery speed draw effect. You activate it after you decide if you need to use something else on an end-step, or in response to a spell that would stop you from using it.
Narset, Parter of Veils may seem like a good counter, and while relying on Narset isn't what I want to do, it also just is bad at it. Activating it on an opponent's turn will work fine, and that just means you only activate it 3/4 times in a 4 player game, or 1/2 times in a 2 player game, with no downside, and you certainly can still +1 even after you draw in a lot of cases, especially when you are either a graveyard or madness deck or are hellbent at any point. Narset and effects like it work minimally against this.
Obviously cards like Needle, Spyglass, counterspells, removal, and anything else can kill it, but like Oko, Thief of Crowns, this protects itself against creatures, and has way too much loyalty/ability to gain loyalty. It's just too good, specifically in EDH, but elsewhere it has value too. Any way to abuse phasing opponents creatures or the massive looting effects, perhaps in any graveyard matters deck, and suddenly this card is going to be overpriced as well as overpowered.
A good walker can handle it's price if it is an EDH only thing, but as soon as it is a legacy or modern or vintage staple people need more than 1 copy, and mythics suddenly become impossible to find.
Get your copies.
3 days ago
stiefanu this deck is very similar to another Maelstrom Wanderer deck that someone in my CEDH playgroup plays!
6 days ago
Mana Crypt may be too strong for standard, but if they would clear a spot of untapped multi-lands with basic land types, there is no reason they could not reprint fetches. There are many cards that are super expensive that they could reprint in standard and it wouldn't have a giant effect, as long as they separated them from other cards that they become problematic with.
I think the major problem is that they unreasonably restrict chase reprints to mythics in premium products with limited print runs. There is no reason for Force of Will, Tarmagoyf or Mana Crypt to have been mythic when WotC insists that mythic rarity is about complexity, not power. There is no reason for Mystery booster to have been limited print run when double masters is coming out in August as a super premium set with a bourgeoisie 35 card $99 "VIP" pack that is 1/3 basics.
They are driving out normal people with normal jobs. Let the collectors and whales have pretty alt arts and the reserve list. Let a dude in a 3 person family with a $70k household income and 3 hobbies at least be able to justify MtG as one of them.
1 week ago
Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:
These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.
If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.
I wish you good luck for your tournament, and let me know about your results!
2 weeks ago
Because blue is the most powerful color. It has access to zero mana counter spells like Force of Will and Daze and it can find cards you are looking for from powerful cantrips such as Ponder and Brainstorm.
2 weeks ago
Replacing the Dreadnought is impossible, as it's probably the single best card in the deck. No other creature can offer such a huge power for such a low cost. The thing that sets it apart from all the other options is the fact that it's the only creature that is able to represent a two-turn clock on its own. All the 7 to 10 power creatures instead represent a three-turn clock, which makes a huge difference in the long run. Something like a Nyxathid or Rotting Regisaur would be okayish, but they won't be anywhere near the power level of the Dreadnought. If you absolutely can't run it, then the best substitutes would be Nyxathid or Eater of Days (who has two relevant keywords). Phyrexian Soulgorger is awful because it represents the same clock as Nyxathid but forces you to invest more mana to transform Lazav during you upkeep, as you can't afford to let the cumulative upkeep trigger to resolve.
I do understand your hesitation regarding the Dreadnought, however. It has an absurdly high price tag, especially considering how narrow it is. It's not a card that you will put in every deck, like a Force of Will. Luckily, here in Europe it is more affordable. My suggestion would be trying some alternatives first, and then testing it using a proxy. You will feel the difference. Then, if you really love the deck, you can consider buying a copy. Of all the possible upgrades, the Dreadnought should be the priority. Intuition, Mana Crypt and Force of Will can all be replaced somewhat decently, while our 12/12 is one of its kind.
Hope this helps!
2 weeks ago
Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.
This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.
There is a lot of other things that are utilised here as well.
- Godzilla Names
- Non-American Spellings
- Common Nicknames
- Common Misspellings
- Redirections of Misspelled Submissions
- Each side of a split card as a synonym (unless they already exist as a card).
Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:
- WU Fastland
- GR BFZ
- GW ABUR Dual Land
- BW Fetch
For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.
Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).
The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.
Cycles that currently have nicknames: Show
- ABUR Duals as ABUR/Duals/ABUR Duals
- MDR Artifact Lands as Artifact Lands
- AKH Bike Lands as Bikes/Bicycles/Bicyclings/Cycle Lands/Cycling Lands
- BFZ Lands as BFZ/BFZ Lands
- RAV Guildhalls as Guildhalls
- SHM/EVE Lands as Filters
- VIS Karoos as Karoos/Bouncelands
- RAV Karoos as Karoos/Bouncelands
- MH1 Lands as Horizons/Canopy Lands
- SOI Lands as SOI Lands/Reveal Lands
- Swords of X and Y as XY Swords/Swords of XY/Swords of X and Y
- Temples as Temples/Scrylands
- IKO Triomes as Triomes/Tricycles/Cycles/Cyclings
A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.
Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).
Here's a list of nicknames that I have. Show
- Aether Vial: Vial
- Aetherflux Reservoir: Dome Dome
- Assassin's Trophy: Ass Trophy
- Birds of Paradise: Birds, BoP
- Bloodbraid Elf: BBE
- Brimstone Trebuchet: Bucket
- Cavalcade of Calamity: Cavalcade
- Chandra, Fire of Kaladesh Flip: Baby Chandra
- Chandra Nalaar: Zippotricks McEdgelord
- Charming Prince: Prince Charming
- Collected Company: CoCo
- Dark Confidant: Bob
- Dark Ritual: Rit
- Demonic Tutor: DT
- Dig Through Time: DTT
- Eternal Witness: E-Wit, E-Witness
- Explosive Vegetation: Explosive Veggies
- Field of Ruin: FoR
- Force of Will: FoW
- Ghost Quarter: GC
- Gilded Goose: Goose
- Giver of Runes: Mommy, Stepmom
- Goblin Charbelcher: Belcher, Charbelcher
- Gray Merchant of Asphodel: Gary
- Griselbrand: Grizzy B
- Hypnotic Specter: Hippie
- Inquisition of Kozilek: IoK
- Jace, Cunning Castaway: Sexy Jace
- Jace, the Mindsculptor: Jace, JtMS
- Jace, Wielder of Mysteries: Lab Jace,
- Jace, Vryn's Prodigy Flip: Literal Actual Baby Jace
- Jace Beleren: Party Jace
- Karn Liberated: Karn
- Kiki-Jiki, Mirror Breaker: Kiki, Kiki Jiki, Mirror Breaker
- Kitchen Finks: Finks
- Kytheon, Hero of Akros Flip: Baby Gideon, Baby Gids
- Laboratory Maniac: Lab Man, Lab Maniac
- Life from the Loam: Loam
- Lightning Bolt: Bolt
- Lightning Helix: Helix
- Lightning Strike: Strike
- Liliana, Heretical Healer Flip: Baby Lili
- Liliana, the Last Hope: Last Hope
- Liliana of the Veil: Lili, LotV
- Lion's Eye Diamond: LED
- Llanowar Elves: Dork, Elf
- Mother of Runes: Mom
- Nissa, Vastwood Seer Flip: Baby Nissa
- Oblivion Ring: O-Ring
- Oko, Thief of Crowns: Oko
- Path to Exile: Path, PtE
- Pia and Kiran Nalaar: Chandra's Parents, Mom and Dad, Ma and Pa, Pia and Kiran, Parents
- Pia Nalaar: Chandra's Mom, Pia
- Primeval Titan: Prime Time
- Prodigal Sorcerer: Tim
- Sakura-Tribe Elder: STE, Steve
- Savage Punch: Bear Punch
- Scalding Tarn: Tarn
- Scavenging Ooze: Scooze
- Sensei's Divining Top: Top
- Settle the Wreckage: Settle
- Skithiryx, the Blight Dragon: Skittles
- Smuggler's Copter: Copter, Thopter Copter
- Snapcaster Mage: Snapcaster, Snappy
- Solemn Simulacrum: Sad Robot
- Sorin, Solemn Visitor: Sad Sorin
- Splinter Twin: Twin
- Swords to Plowshares: Swords
- Tarmogoyf: Goyf, Goyfy, Tarmo
- Tectonic Edge: Tec Edge, TecEdge
- Teferi, Hero of Dominaria: 5feri, T5feri
- Teferi, Time Raveler: 3feri, T3feri
- The Gitrog Monster: Gitrog, HypnoToad, Hypno Toad
- Thing in the Ice Flip: Titi
- Torrential Gearhulk: Fatcaster
- True-Name Nemesis: TNM, TNN, True-Name
- Ugin, the Spirit Dragon: Eugene, Ugin
- Wrenn and Six: W6, Wand6, Wn6
Here's a list of non-american spellings I have in: Show
Here's a list of things that is in the works to do. Show
- All triple coloured land cycles (triomes, lairs, trilands) to have an entry for each of their letter combinations. (Example, bant lands would have WUG, GUW, WGU, GWU, UGW, UWG.)
- All dual coloured land cycles will have the ravnican guild names to replace the two colours as an option.
- All land cycles will have the TLA as an option to replace the nickname.
- All land cycles to have "Nickname XY" format.
- More non-american spellings.
- More common misspellings.
- Cards that have or do not have the word "and", to have a synonym of the opposite.
- Synonym that is a version of the card name but without punctuation.
- Nicknames of all the cards with commas that ignores everything past the comma, provided that it is unique.
- Fringe/old land cycles.
- A lot of mana rock cycles.
A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.
This is not something on the card submission form, so it is not available to edit for any user.
If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.
EDIT: Before you ask for a nickname etc to be added:
- Check if it exists first by trying it out.
- Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
- Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.
This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".
2 weeks ago
I really like your videos on youtube and... THIS deck. I love combo and "multipath" decks. I mostly play 1v1. Do you think Sisay is viable? Speaking about 1v1, I don't know if going for Jegantha is good, because i'm going to lose Force of Will and Force of Negation. Now we also have Fierce Guardianship... WOW! I've got two question: 1) Why do you put Hapatra inside? Am I missing something? 2) Do you think this deck is viable without duals? But with all fetches, shock and maybe new triomes land? Thanks.