|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
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Imprint Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do return each other card exiled with Mimic Vat to its owner's graveyard.
3, Tap: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
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|Have (12)||rebelteddybear , , ironax , , sonnet666 , vishnarg , Ashy , Nemesis , gosora , Tiddilywinkus , Hootiequack , vashaclarens|
|Want (2)||samuelianstorm , rakdos24|
Mimic Vat Discussion
2 days ago
No. Mimic Vat requires a creature to die (that is, be put into the graveyard from the battlefield) to trigger. If an unearthed creature would die (or be put in any zone other than exile) it instead gets sent to exile. Because dying was replaced by another action, Mimic Vat will not trigger.
2 days ago
No, the unearthed creature can't be imprinted on the Mimic Vat. Part of Unearth's full rules text is that if the creature would leave the battlefield, you exile it instead of putting it anywhere else. It's a replacement effect, not a trigger, so that means the creature never goes to the graveyard and doesn't trigger Mimic Vat's ability.
2 days ago
Suppose I use the ability of Sedris, the Traitor King to unearth a creature (anything, Storm Crow even) and I have Mimic Vat in play. If the unearthed creature dies to something like combat or a sacrifice effect, am I able to Imprint it to Mimic Vat, rather than have it be exiled to the unearth trigger?
2 days ago
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
Conspiracy or Xenograft, so every creature triggers the King.
Harvest Hand Flip
Pili-Pala (possibly plus Grand Architect)
3 days ago
Have you considered a Training Grounds to go along with your Thrasios?
Also if you are going with a big clone strategy here is a few suggestions Voice of Resurgence, Mystic Genesis, Stitcher Geralf, Phyrexian Rebirth, Oviya Pashiri, Sage Lifecrafter, Mimic Vat, Reef Worm, Phyrexian Processor, Precursor Golem, Blade Splicer, Tempt with Reflections, Stolen Identity, Saheeli's Artistry, Crush of Tentacles, and Myr Battlesphere.
4 days ago
Well, it sort of depends on what your playgroup likes when it comes to suggestions. If they are super competitive (and I use that term a little broadly) and allow infinite combos, something like a Karmic Guide + Reveillark + sac outlet like Altar of Dementia = infinite milling. Something with those two cards + Ashnod's Altar + a drain effect like Blood Artist = infinite (or at least until your opponents die) colorless mana and life drain.
(the combo works by having the reveillark and karmic guide on the battlefield, (or reveillark in the graveyard and casting Karmic guide returning it.) You sac the KG, THEN the reveillark. The lark triggers, returning the KG+some other thing. The KG then returns lark. (repeat until infinite salt/mill/death happens)
Just a general "goodstuff" suggestion, Mimic Vat is a mini version of your commander. Board wipe effects are also good because they get things into the graveyard to steal.
Also, mana fixing is great in a three color deck, so I would at least advise of Urborg, Tomb of Yawgmoth and Command Tower as well as possibly a Chromatic Lantern if it is affordable. Ramp in general like all the signets/talismans are very good as well because they help get your commander out faster (he is a LOT of mana to make).
I personally think that a self-reanimator theme is kind of hard in your deck because you are trying to take the opponents juicy things instead of making your own, so some things like Buried Alive may be unneeded. (I personally have not made this commander before, but I had a Meren deck, so I sort of have an idea.) To some degree, self reanimation is really nice because it gets more value out of your stuff. So I personally like things like Sheoldred, Whispering One.
Some creature suggestions: Geth, Lord of the Vault mills the opponents and you get to pick what you want, granted you have the mana, very nice. Sidisi, Undead Vizier can just be a 5 mana tutor, personally love having a mimic vat on the field and being able have a 3 mana tutor every turn (if she exploits herself).
lastly, some tutors are good (depending on budget). Some Diabolic Tutor effects are budget friendly, but spending 4 mana for a card is kind of medium (and usually is wasting the turn).
4 days ago
You know another fun trick? Bazaar Trader. Target 'player' (including you) gains control (permanently) of a creature, artifact, or land that you are in control of (at least until end of turn). Basically Bazaar Trader is worded in such a way that you can keep the things you borrow. Act of Treason to take their creature until end of turn, use Bazaar Trader to give permanent control to yourself of the creature you now only temporarily control, and the new control effect overrides Act of Treason's temporary control effect so that you don't lose control of it at end of turn. Bazaar Trader on board literally turns our Act of Treason-like effects into Control Magic, only without needing the enchantment.
4 days ago
Drop Naturalize, you've got enough artifact/enchantment hate. Prey Upon is meh, Selesnya Charm is much better. Avacyn's Pilgrim and Sakura-Tribe Elder are much better than Elvish Mystic or Llanowar Elves. Heliod, God of the Sun, Tolsimir Wolfblood, Woolly Spider, and Qasali Ambusher are meh. Wayfaring Temple is meh too, I personally like Scion of Vitu-Ghazi better. Darien, King of Kjeldor is a staple, you need board wipes so like Hour of Reckoning, Phyrexian Rebirth, and Ezuri's Predation are good choices. Phyrexian Processor and Mimic Vat are awesome. Shamanic Revelation, Harvest Season, Angelic Accord, and Thunderfoot Baloth