|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Scars of Mirrodin (SOM)||Rare|
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Imprint &mdashl Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do return each other card exiled with Mimic Vat to its owner's graveyard.
, : Create a token that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
|Have (6)||sonnet666 , metalmagic , , Arcanis13 , Mortiferus_Rosa , Vasbear1|
|Want (10)||Flamadiddle , KrymsinViking , zerowner , hutch10 , bvparsons , Lemtard , Timedrqgon , toxsyc , NiceKrispyTreat , ice_golem|
Mimic Vat Discussion
2 weeks ago
Ripwater great to hear!
I rely on Soul of New Phyrexia for my indestructibility. Darksteel like many other cards has aged pretty badly as commander evolves and wizards prints things specifically for commander. Definitely prefer each card to do a variety of things.
Recently with the printing of such strong cards as Yawgmoth, i am looking at adding Sorcerous Spyglass as a versatile answer to many strategies, the deck needs all the cheap interaction it can get without dipping into bad cards like Titan's Presence
The immortal sun is great, its just a matter of fact that now, thankfully, there are enough great colorless cards that we cant play all of them.
Paradox engine ought to be here but i havent picked up a new one. I believe Torpor Orb will be coming back once i can find one too, it is way too good to exclude. Even if its shutting down our powerful Duplicant / Meteor Golem + Mimic Vat it hoses so many lethal effects for this deck like Bane of Progress or Aura Shards . And if we need to turn ETB back on we can sacrifice the orb to our many outlets
2 weeks ago
Clones are one of my favorite things. You aren't using actual Clone etc though. No problem.
Infinite Reflection hasn't been mentioned yet. That or Mirrorweave can give you a one round win if there is something sufficiently nasty on the field to copy. Maybe Soul Foundry or Mimic Vat to pump out copies.
Blue and white are the right colors to BLINK cards. If you blink a clone it comes back as any damn thing you want to copy. You'd need to put in Clone creatures though. Blinking that Duplicant is fun.
2 weeks ago
Defile is sweet, and will definitely be getting a slot in here. I'm still on the fence about Force of Despair - it seems strong, but it seems better in 1v1, where I'm not going down two cards to clear one player's creatures right before two more players get a chance to play. I'll test it, but not sure how good it will be.
Crawlspace is a fine card. I don't particularly like playing it because it's not my style (I prefer threats over restrictions), but it's certainly strong.
Ensnaring Bridge isn't as good. First, because it stops our opponents from attacking each other, and second because it relies on us not having cards in hand, which is not what we want. I'd rather have a grip of kill spells than a Bridge and an empty hand.
Umezawa's Charm , while flavorful, is still not powerful enough for the deck. Umezawa's Jitte is strong because of its reusability, and the way it can continue to stack counters when its modes aren't useful right away, allowing it to really build up a large effect. The charm is a one-off, that can't build up to get stronger, and doesn't do any of the things this deck wants very well. Even the Jitte isn't in the deck, because combat damage isn't reliable in the way I play, and the charm is just worse.
Hatred , on the other hand, is very strong. I don't run it because I prefer to pay a lot of life into card draw effects, so paying large chunkcs of life into hatred would be either dangerous or restrictive of the number of cards I can draw. That said, a different build that focused on being more aggressive could use it very well.
Mind Rake is underwhelming. I don't usually care about cards in my opponent's hands. Without a lot of other discard synergy, it's not worth running a one-off discard spell.
Crypt Rats kills itself, and kills our commander, faster than it can kill anything else. Unless I'm 1-shot killing someone, it's not worth it, and if I AM one-shot killing someone, my existing X-spells are better. If I wanted that effect, I'd play Pestilence or Pestilence Demon instead, since those can be more useful in short burst activations.
Forbidden Crypt is bad. I can already reuse most of the cards in my graveyard. Returning them to hand isn't actually gaining card advantage, especially since I have to exile them when I send them back to the yard (the same as if I had just cast them with Toshiro), and because I have to sacrifice the ability to draw cards to do it. If it were a "may" ability, it MIGHT be okay, but even then I'd probably not bother. Plus, Bojuka Bog and Nihil Spellbomb and other mass graveyard hate already targets my deck a lot - with that card in play, it makes me lose the game on the spot.
3 weeks ago
Hi SwiftDeath, thx for your suggestions, I really appreciate it!
Skullclamp : Performed quite well so far. Has inherent synergy with the commander, it's a turn1 drop with no coloured mana requirements, draws plenty of cards and always has tokens around to "clamp" ( Queen Marchesa , Ogre Slumlord , Ophiomancer , Teysa, Envoy of Ghosts , Rite of the Raging Storm , to name a few). It's even often the case that I equip a creature that Skullclamp does not kill and then proceed to sac that creature to an ability or spell.
Sunforger : I checked your build and you have a whopping 15 targets for it. Should really shine on your deck! Mine currently runs only 4 legal targets making sunforger way less appealing. It will soon be 5 targets as I am going to cut Vindicate for it's instant-speed counterpart Generous Gift . I'll add it to my Maybeboard and keep an eye on my Instants package.
Sun Titan : 6 cmc slots were already pretty crowded but yeah, I should probably run this anyway!
Rakdos Charm / Mimic Vat : Overall am satisfied with my graveyard hate package ( Rakdos Charm , Bojuka Bog and Relic of Progenitus ) This last one may be a wasted slot but is also a concession to turn1 plays and a proper mana curve :) Regarding Mimic Vat , my creatures (with some exceptions) are mostly of the pillow-fort/rattlesnake type that perform by being in play and using the Vat on them is really unexciting. Of course that I can see it being useful using it on the opponents creature but atm I am going more for graveyard hate that catch everything and not just creatures.
Kaya's Guile : When I saw the spoiler I got really excited about this card but after reading it multiple times it become clear that besides the exile graveyards option all the other ones are underwhelming. Specially the first, you will of curse remove some "weeds" from your lawn but the "cactus" that you NEED to take care of will "thorn your derriere".
Blind Obedience : Not the kind of effect I am looking for. I want my opponents to attack as soon as they can. Not me though.
Asha's Favor / Sword of Vengeance : Not a fan of the aura as it will often just go to the GY because my opponents killed my creature in response. The Sword of Vengeance is another story. Will stick around and does two things that benefit greatly my deathtouchers giving them First Strike and Vigilance. I will add it to the maybeboard and try it out.
Regarding your list, is your deck performing with only 30 lands? Seems way too low and besides that you should also look into reducing a bit the number of spells on your 3cmc and 4cmc slots. I think that these changes alone will allow your deck to run smoother.
3 weeks ago
Anything I can think of is already in my version. Although I have more removal that I can abuse with Sunforger . It is currently updated to modern horizons and I really enjoy how the deck runs. One thing I discovered is Skullclamp is overratted with queen marchesa. It seems like an auto include cause you can sac your 1/1 assassins to draw 2 cards but you value the extra draw for being the monarch more than the tokens. It was replaced in favor of other effects like Blind Obedience and Gift of Immortality . Also I had issues in the past with developing a win condition, I can only stall out my opponents for so long. I used cards like Asha's Favor and Sword of Vengeance . Cheap cards you can attach to your general that allow her to attack without your opponent wanting to block and you can get them back from the graveyard with Sun Titan . Against graveyard strategies I use Mimic Vat and Rakdos Charm I find rakdos charm is useful when my opponents try to go for combos too. I can surprise kill them when they try to make X creatures or it can destroy an artifact at the very worst. I also recently added Kaya's Guile as another removal spell for creatures and graveyards. Here is a link to the deck and let me know what you think. Long Live The Queen
3 weeks ago
If I may interject regardless of those cards are in there you'll still be targeted due to commander. Sometimes it's best to hit fast with a few of those cards or have them for insurance. Secondly there are far worse stuff out in commander they'll be more concern about (Thanks Urza) The question is how you time using the cards. Don't get me wrong I understand your concern on just playing the role of observer which I like to do as well, however I'll be quick to shift to mass murdering psychopath if I see a opportunity to win in commander. Now with that said I suggest Force of Despair , Crypt Rats , Defile, Mind Rake , maybe Umezawa's Charm and Hatred to give someone a boost while they take out a ally for you. I think the Gauntlet of Power and r eplaced with Mimic Vat in your maybeboard. Seeing how some very powerful cards were spoiled in modern horizons, you're going to need either some more monsters with great defenses or stax to prevent any threats coming towards you. Crawlspace and Ensnaring Bridge might work, mostly the former if you don't want the archenemy option
1 month ago
Hey, nice version, lots of good cards here. So great to see Luminarch Ascension , one of my favorite cards in Commander, it's so underrated :)
Scattered Groves is another Forest dual land and it's an upgrade for Selesnya Guildgate. Nature's Lore and Farseek are upgrades for Kodama's Reach and Cultivate since they can tutor for and put onto the battlefield a dual land (Garden, Vista, Scattered). Krosan Verge is an upgrade for Evolving Wilds. Brushland and Sungrass Prairie could replace two basic lands. Talisman of Unity is another Selesnya mana rock; could replace Explosive Vegetation for faster ramp.
Smothering Tithe is a powerful card in multiplayer Commander especially with Anointed Procession and Doubling Season since treasures are tokens; it could replace Collective Blessing. Mimic Vat is a nice repeatable ability with Trostani since it makes a token. You can populate the token before the next end step and the populated copy is not exiled. Its also good in multiplayer Commander where there's up to four players with potential creatures to imprint; it could replace Druid's Deliverance. Good luck with your deck.
1 month ago
I second the Vedalken Orrery suggestion, but instead of Yeva who only gives green creature's flash I would suggest the new Vivien, Champion of the Wilds as she gives all of your creatures flash. Emergence Zone is another option.
Coat of Arms might be another useful anthem since it will pump your board when your creatures are humans AND when you creatures are werewolves.
One card that is often overlooked in Werewolf decks, but is very powerful is Isochron Scepter . Isochron Scepter can imprint Moonmist or Waxing Moon allowing you to always have a way to transform your humans. Along a less good, but similar vein, Mimic Vat can imprint Immerwolf allowing you to drop in a copy before the transform trigger resolves.
+1 from me and happy deck building!
Mimic Vat occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%