Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
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Debt to the Deathless Discussion
2 weeks ago
I recommend Sanguine Bond, Exquisite Blood, Command Tower, Tainted Sigil, Sol Ring, Orzhov Signet, Isolated Chapel, Batwing Brume, Beacon of Immortality, Congregate, Fetid Heath, Vindicate, Well of Lost Dreams, Chalice of Life Flip, Norn's Annex, Enlightened Tutor, Demonic Tutor, Urborg, Tomb of Yawgmoth, Vault of the Archangel, Godless Shrine, Marsh Flats, Blood Baron of Vizkopa, Crypt Ghast, Tithe Drinker, Mortify, Liliana of the Dark Realms, Debt to the Deathless, Exsanguinate, Blind Obedience, Legion Lieutenant, Anowon, the Ruin Sage, Captivating Vampire, Profane Procession Flip, Anointed Procession, Yahenni, Undying Partisan, Blood Artist, Bloodlord of Vaasgoth, Bloodline Necromancer, Bloodline Keeper Flip, Drana, Liberator of Malakir, Viscera Seer, Vona's Hunger, Doom Blade, Path to Exile, Swords to Plowshares, Recover, Blood Tribute, Necromantic Summons, Razaketh's Rite, Blade of the Bloodchief, Ashnod's Altar, Cathars' Crusade, Sorin, Solemn Visitor, Sorin, Lord of Innistrad, Sorin, Grim Nemesis, Orzhov Basilica, Path of Ancestry, Scoured Barrens, Caves of Koilos, Shambling Vent, and High Market. (Reposted for links)
2 weeks ago
Quick update from the weekend. I am still punishing myself by going against the Jhoira Paradox Storm and Kambal Lifegain Control.
First game I lost to Jhoira going off on turn two with a pile of Rocks and a Paradox Engine. I had only played a tapped Godless Shrine by that time. She shrugged and we shuffled up and played again. Not sure what to say.
Second game, Jhoira dropped an Ancient Tomb, an Island, and 6 Rocks on turn 2. I figured I needed to be super aggressive, and I had a fantastic hand for not losing turn 2 this time. I played Hide // Seek -> Seek, planning to exile the Paradox Engine. Jhoira Pact of Negationed it. Crap. At least I sort of Time Walked her. I ramped through turn 4 and held a Word of Seizing as Kambal played his commander and Path to Exiled Jhoira for another Time Walk. Finally Jhoira plays a Tezzeret the Seeker and upticks it to 5. I figured it was a perfect time. I wait for my turn, then Word of Seizing the Tezzeret the Seeker , -X for 5 to send it to the graveyard, delaying the tutor for Paradox Engine and I tutor up my Sunforger. Jhoira durdles for a turn, Kambal beats on her for every artifact that she plays, and holds up mana for responses. I play Queen Marchesa, and hold mana up for a Monarch top decked Anguished Unmaking and a Sunforger response. At this point, I can't remember the details, but Kambal seems to control the board, keeping Jhoira in check with single target removal until she starts taking an uncomfortable amount of damage to Kambal tax and a couple of Sunforger equipped Queen Marchesa attacks. Kambal takes her out with an Exsanguinate she can't respond to, and now it is me and Kambal. I pillow in, play an Erebos, God of the Dead, then Kambal plays a series of spells and hits some Extort triggers, and eventually I end up Forking a Debt to the Deathless played against me while holding a Mana Tithe, Reverberate, and Teferi's Protection in hand.
Jhoira Paradox Storm is a beast. If there are more competitive decks than her, I am not sure I want to play them. Still, Jhoira Paradox Storm isn't a guaranteed loss for Queen Marchesa, it is just probably a loss.
3 weeks ago
here are some suggestions:
- Hero's Downfall
- Alms of the Vein, or Sovereign's Bite
- Tainted Remedy
- Trespasser's Curse
- Read the Bones
1 month ago
You have a fairly high CMC already, you should consider running a few more mana rocks or ramp spells to get the most of your spells like Exsanguinate and a spell you might consider Debt to the Deathless. Basalt Monolith, Grim Monolith, Mana Vault, Orzhov Signet, or even something like Worn Powerstone. Crypt Ghast and Nirkana Revenant are exceptional rampers, especially with Urborg, Tomb of Yawgmoth. As you're already running Sphere of Safety you may consider a little redundancy with Ghostly Prison. All in all nice list, though I am gonna steal onehitterquiter's idea for Zur the Enchanter as a commander for a similar deck. I'll give you both credit though. :p
1 month ago
I'm a little confused at the Karmic Guide and Viscera Seer hulk package. Can you explain why you don't directly fetch Walking Ballista and Mikaeus, the Unhallowed? It doesn't seem to me like either Karmic Guide or Viscera Seer has any effect on the combo, unlike the Grand Abolisher, Spellseeker, and Viscera Seer package which makes the combo almost untouchable. I don't think you need to sac Walking Ballista with Viscera Seer because it comes in with X=0 then dies immediately because it has no toughness, and that will trigger Mikaeus, the Unhallowed by itself. I don't really play competitive magic so I might be missing some weird ruling, but it seems to me like fewer moving parts to the combo would make it stronger and more resilient because you can save the extra slots for protection (I'm taliking about Karmic Guide here). I'm also not sure how your Blind Obedience thing works. To my knowledge, you can only exploit when you cast a spell and you can only exploit once per spell, so how do you plan on storming off with that and wouldn't Exsanguinate, Debt to the Deathless, or Torment of Hailfire just be easier, quicker, and less confusing with infinite mana? Btw, I just want to add that I'm not trying to be critical of your deck, I'm just working on a similar list and was confused by some of the choices.
1 month ago
You may want to consider putting Azor's Gateway Flip in here. Once it flips it can produce absurd amounts of mana and can help you pay for a lethal Exsanguinate, or Debt to the Deathless, or just a huge Death Grasp.
1 month ago
I'm just a little confused with what the deck is trying to accomplish it seems to lean towards voltron but also has some mass life gain/loss in Exsanguinate and Debt to the Deathless, along with a mixed package of "good stuff" creatures. Maybe I'm missing something? If so could you explain or if you think I'm correct narrow down the scope.
1 month ago
Personally I feel like I would want Kambal, Consul of Allocation as the commander over Obzedat, Ghost Council. Kambal costs less meaning you can get him out earlier, and his trigger can happen many times in one turn cycle whereas Obzedat can only drain once every turn cycle. Kambal seems to be the better choice to me, but it’s up to you.
Exquisite Blood would be a great card here if you ever are looking to expand the budget. It’s pretty expensive but it’s very good, and it makes an infinite combo with Sanguine Bond to immediately win you the game.
You could also use cards such as Necropotence and Phyrexian Arena to get some extra cards off your high life total; both these cards are incredibly strong, especially in decks with some lifegain to mitigate their (relatively small) downside.
Azor's Gateway Flip (flips to Sanctum of the Sun) could also be a stellar inclusion here. Since you’ll be gaining lots of life you can generate absurd amounts of mana with the Sanctum and then you could use it with Exsanguinate or Debt to the Deathless to finish off the game.