Debt to the Deathless

Debt to the Deathless


Each opponent loses two times X life. You gain life equal to the life lost this way.

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Set Rarity
Dragon's Maze (DGM) Uncommon

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Format Legality
Unformat Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
2019-10-04 Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Casual Legal
Leviathan Legal
Vintage Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Highlander Legal

Debt to the Deathless occurrence in decks from the last year

Latest Decks as Commander

Debt to the Deathless Discussion

SteelSentry on What are the top two …

1 week ago

The most important thing is going to be your meta, but in a vacuum I would not pick Rune of Protection: Black, because the most popular black win conditions are going to be "loss of life", which can't be prevented. The black Rune is going to be powerless to stop Torment of Hailfire, Debt to the Deathless, and Blood Artist effects. Red is one of the better ones, and so for me it comes down to White and Green, whichever you are more scared of hitting you with a big creature.

Azeworai on Life Drain - EDH

4 weeks ago

Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.

So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.

Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.

So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.

Alright, same drill but I wish to offer some substantiation afore I denunciate these.

  1. Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.

  2. Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.

  3. Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.

  4. I have never seen Dramatic Rescue ere now, but I know not why it would be run. Just put in a Swords.

  5. Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.

Lovely! Now upon what I would add.

Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.

Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.

Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.

I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.

Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.

As options for better counterspells, Absorb, Counterspell, Negate, Countersquall, and Dovin's Veto are all cheap whiles bearing value at all moments in the game.

Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.

That's all from me! Have a lovely day.

Oh, and I suppose I'll put a deck of my own here. Let the Nightmare Go On.. is a constant favourite of mine and The Lands Restored offers commensurate enjoyment.

Thank you and farewell.

SilentPlague on Evolving Magic

4 weeks ago

craigm104, I agree I need a way to get my creatures off the board more often with Athreos, God of Passage out. I keep a rule for myself to not put more than 2 legendary creatures into a deck. So I have added in Pitiless Pontiff to help with the self sacrifice. Nothing wrong with some indestructible and death touch. I did add Debt to the Deathless into the sideboard to use for multiplayer games. No reason not to. If I add Teysa Karlov, I think I would need to add Beckon Apparition, but I want to keep the deck down to as few spells as possible for now. Her other ability would make her really good though in this deck. I mainly want to see if mutate can be a decent substitute for spells. For it to really work, Wizards probably need to add some more 1 drops in future sets that utilize the ability. Thanks for the help.

craigm104 on Evolving Magic

4 weeks ago

This deck looks tight.The synergy you will get with Athreos, God of Passage and a couple other creatures out will be insanely powerful.

I would put in 4 Ayli, Eternal Pilgrim instead of 2 so you can have a bit more control with killing off your own creatures for good effects. Even if you have no other creatures on the board, a 2/3 deathtouch for 2 mana is going to provide strong defense while you get other creatures out. Teysa Karlov may be another creature to add. She could be good to increase the triggers when creatures die.

The low number of non-creature spells may be a bit concerning, but if you are open to changes, Beckon Apparition may be a good instant if you're looking for non-creature spells to get cheap creatures out on the board. Also, Mortify would be good for removal (can be used on your creatures too if needed).

If you play multiplayer, Debt to the Deathless would be great for late-game stalemates.

golgarigirl on MtgVirgin

1 month ago

I would take a good look at your pet cards and figure out what they want, and then build around what Commander best enables that.

Sorin Markov wants to sit on the board and tick up and down.

Debt to the Deathless wants you to have a lot of mana.

Revel in Riches wants opposing creatures to die, and to have lots of Treasure tokens.

Sorin is going to want lots of removal and creatures on your board to keep him safe from enemy creatures. Debt requires two colors very strongly and black can ramp very well. Revel likes the removal angle Sorin agrees with, and any Treasures generated can also go to Debt in a pinch.

As mentioned above, Orzhov (Black/White) or something 3-color centered around that is going to be really great for you. These cards are pretty generically good, so I think anything taking those colors into account could really work for you. Take a peek at what you have access to, and what is interesting to you.

WalkingIllusion on Elenda, the First Vampire

2 months ago

Swords to Plowshares and Path to Exile are the best removal in the GAME, regardless if you don't get the death trigger with Elenda YOU RUN THESE TWO CARDS IN EVERY DECK THAT IS WHITE!

So when you run black you run multiple tutors otherwise you are playing the color wrong, you have vampiric tutor which im proud of you that you have it in the deck but please consider one to two more tutors Demonic Tutor, Diabolic Intent, Grim Tutor or worse case scenario at least Diabolic Tutor...

You could run more blood artist triggering cards like Falkenrath Noble, Bastion of Remembrance, Vindictive Vampire or Zulaport Cutthroat.

You don't need Exsanguinate or Debt to the Deathless to go infinite as stated above by you and players can respond to the stack if you are playing against good magic players. You could just sac a creature and get a blood artist trigger to go off with sanguine bond/exquisite blood combo then if they respond to the trigger you can just do it again and win; easier and better in EVERY way... those two spells are horrible filler. Bishop of Binding, Pitiless Pontiff, Sorin Markov, Syphon Mind, Go for the Throat, Mortify are cards that I feel like they fall in the same category as being filler.

Other interesting cards you might want to consider. Liliana, Dreadhorde General, Aetherflux Reservoir, Return to Dust, Drana, Liberator of Malakir, Bloodcrazed Paladin, Captivating Vampire, Kindred Dominance, Living Death, Phyrexian Reclamation, Generous Gift, and Grand Abolisher.

That's all I got for you on the top of my head, gl on your deck!

MtgGoofy on MtgVirgin

2 months ago

Hello everyone!!!

I’m building my first edh homebrew after playing with the symbiotic swarm deck with my roommates for awhile and I fell hard for the format but now I’m stuck between the two following generals for my first brew.

Najeela, the Blade-Blossom Warrior Tribal

General Tazri Allies Tribal.

I’ve been doing research on edhrec about which cards they can main but I’m still unable to decide which one I should go with.

My big question is to figure out which one would be more aggro and which one can work the best with my 3 "pet" cards

1.Sorin Markov

2.Debt to the Deathless

3.Revel in Riches

I’ll look at everyones opinions and I’ll post my decklist afterwards for tips and questions.

Thanks guys!!!

jimu85 on Esper Extort

2 months ago

Most of your board wipes are on the rather high end of the mana curve, I would recommend swapping some of them out for (in terms of mana cost) cheaper cards. Unless you are using them specifically for their extra or asymmetrical abilities, but even if you are I would say you would want at least 3 cheap or cheaper board wipes such as, Damnation, Toxic Deluge, or Profane Command. In terms of extort, some of these cards are pretty bad despite having that ability, cards such as Basilica guards should probably be replaced with more mana efficient extortioners. I would also recommend, adding in some on theme win cons the best of which being Debt to the Deathless

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