Debt to the Deathless

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

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Set Rarity
Dragon's Maze Uncommon

Combos Browse all

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

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Debt to the Deathless Discussion

MrPlague on Oloro Pillow Fort / Life Gain

1 week ago

I'll take out those two lands for Glacial Chasm and a Basic Land until I get another. When I can dump more cash I'll get better dual lands and fetches.

I kind of like Palisade Giant to combo with Avacyn, Angel of Hope. I pretty much cant die unless one of them get exiled or returned to my hand.

Wall of Limbs I didn't really put it in there for its ability. I would only really use the ability if it had about 10 counters otherwise its just to defend myself. But I guess all the life gain from Debt to the Deathless would be just as good.

Snaptune on Oloro Pillow Fort / Life Gain

1 week ago

I would take out Transguild Promenade and Rupture Spire out as soon as possible, they slow you down significantly, so consider taking one of those out for the Glacial Chasm.

As for the Venser's Journal, Palisade Giant seems like a good swap since they do similar things (keep your life total high), while also bringing down the overall CMC of your deck.

Have you considered Exsanguinate or Debt to the Deathless rather than Wall of Limbs? The wall seems slow and difficult to activate in response to removal. The sorcery versions can take people by surprise, and synergize well with Sanguine Bond/Vizkopa Guildmage/Defiant Bloodlord in case the infinite combo is not available.

Firebones675 on Sword for Hire

3 weeks ago

I agree with what enpc is saying. I think it's a decent start but it doesn't seem to have a clear focus. Oloro is a very powerful commander and it helps to build around his life gain abilities.

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Congregate) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (Some other good payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign, Angelic Accord, Well of Lost Dreams, Sanguine Bond, Vizkopa Guildmage, Karlov of the Ghost Council)

Other life gain cards to consider: Exquisite Blood (goes infinite with Sanguine Bond), Debt to the Deathless, Rhox Faithmender, Alhammarret's Archive

Next there are a few categories of cards that are must-haves in edh. As i list them, i'll explain why they are important.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. as was mentioned in the last comment Phyrexian Arena is a good one but you'd want more than just that.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. Wrath of God, Crux of Fate,Merciless Eviction and many others get the job done.

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast and without having to nuke the board. you have a few ways of doing this but could stand to up this number.

Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. you currently have no ways to deal with these. If you throw in cards like Revoke Existence or Disenchant i can almost guarantee you that there will be targets but Mortify, Vindicate, Utter End and Grasp of Fate can hit other card types as well.

Mana ramp: You have a lot of expensive cards in your deck and it's important to get the mana to actually cast them. Sol ring is one of the best but Gilded Lotus, Thran Dynamo, Hedron Archive, etc. are also nice to help you power these higher cmc cards out.

Possible cuts, lastly there are a few cards that I think your deck would be better off without if you just removed them from the deck entirely. I'm not saying there arent other cards i'd remove to make room fr the types of cards i suggested, but these are the ones that i would take out first.

Gosta Dirk: for 7 mana he doesnt do enough for the deck to warrant a slot

Archangel's Light: This costs way too much mana, the shuffling of your graveyard can oftentimes be bad for you, and it does nothing other than gain life (yes you have synergies with life gain but this is way to inefficient).

Traumatize: Unless you're in a dedicated mill deck that is designed to win by getting rid of your opponents library, ignore cards like this as it doesnt help you advance the board or provide card advantage. Against a graveyard based deck you are significantly helping them. If you did target yourself with this, you don't have enough graveyard interactions to benefit from it.

DevoidMage on Help with X Burn

1 month ago

Fireball, Rolling Thunder.

As for other colors of stuff, the entire Zenith cycle (White Sun's Zenith), Debt to the Deathless, Exsanguinate, Untamed Might

Alkadron on Do You Wanna Build A Pillowfort

1 month ago

Needs more Exsanguinate, Blood Tithe, Gray Merchant of Asphodel, and Debt to the Deathless. Also, Pristine Talisman is really good with Karlov.

Also, I feel like cards like Voracious Hatchling and Soulmender will disappoint you. I imagine them dying a lot without accomplishing much. Scholar of Athreos seems much better than the Soulmender, at least - late game you can drop it and use it in the same turn, or use it multiple times each turn.

Eradins on BW Lifegain Goodstuffs?

1 month ago

I had had my eye on Debt to the Deathless but forgot to put it in, and Crypt Ghast goes great with it and totally skipped my mind. Thanks for those! I agree with you that there wasn't much consistency. I basically put a bunch of 1-ofs in and played with it for a night with my group to see what worked well and what didn't. Tithe Drinker was an MVP obviously. Tablet of the Guilds gained me so much life I was pretty consistently getting to turn Blood Baron of Vizkopa on if I wasn't getting targeted. The Vampire Nighthawks im on the fence about, but bumped them up to 3 and will see how they play. I know theyre amazing value, just felt kinda underwhelming. I also added some more spot removal to deal with major threats. Pretty much all the other 1-ofs are cards I just really like and want to keep in the deck, even if it's gimped a little bit because of it. My main goal is to have fun and enjoy the deck and play cool stuff. Might take out the Gray Merchant of Asphodel because I have the Debts now, which serve a similar purpose. Let me know if you have any more suggestions or comments and thank you!

droslag on BW Lifegain Goodstuffs?

1 month ago

You don't have a lot of consistency to be honest. You might want more duplicates of the same card and not so many one-ofs. I wouldn't play a card really unless I had at least two or three of them. Mana curve is another thing to consider all though yours isn't that bad. And I would assume you wouldn't want to make the deck too strong and over priced :P Maybe 4 Vampire Nighthawk. More Anguished Unmaking, more Dark Ritual, more Blood Baron of Vizkopa. could focus on devotion with 4x Gray Merchant of Asphodel Gift of Orzhova. I dont think you need life link enchantments, should just use life link creatures. Anyway some cool and cheap cards to also consider maybe Obzedat, Ghost Council Unmake Oblivion Ring Sorin, Lord of Innistrad Debt to the Deathless Crypt Ghast Victim of Night Murder Tribute to Hunger Mortify

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