Debt to the Deathless

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Uncommon

Combos Browse all

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Debt to the Deathless Discussion

Cdubya2008 on need upgrade suggestions for edgar ...

3 weeks ago

They pretty much nailed it with their inclusions. My Edgar deck has a little extort built in as a subtheme. Cards like Pontiff of Blight , Tithe Drinker , Blind Obedience , Crypt Ghast , Work well. I also included a Debt to the Deathless And that can just win you the game if you have the Mana.

Darkshadow327 on Varina RD

4 weeks ago

Since Varina runs lifegain you can run a slight gain/drain theme. This can be done through Exquisite Blood & Sanguine Bond (which out together form the combo of Exquisite Blood + Sanguine Bond ). You could also run Debt to the Deathless and Exsanguinate . I would also recommend maybe 1 or 2 more lands.

If you want any more ideas I have my own deck:


The Apocalypse has Begun!!! (EDH Tribal Series #3)

Commander / EDH* Darkshadow327

SCORE: 12 | 27 COMMENTS | 3406 VIEWS | IN 6 FOLDERS


I hop that I could be of some help!

Masterful on Necronomicon | Teysa Karlov | Primer

1 month ago

ThaneGarrus Academy Rector is a good card even though it doesn't combo with Teysa, but I'm not sure I have an open slot for her at the moment. Wound Reflection falls under the same slot problem. If I included one I would probably include the other. Revival/Revenge is good and versatile, but each of its effects individually are a bit lacking. The versatility might be worth it though.

Debt to the Deathless is better than Exsanguinate, but the real reason I include Torment of Hailfire is for its early potential. Debt and exsanguinate are not great when cast for even 7 or 10 mana. Hailfire can get rid of cards or deal even more damage when cast for that much. In a deck that needs a huge mana payoff, I'd play all three, but since this deck isn't focusing on that, I'm just playing the more versatile one.

Patdypat on Let there be Light

1 month ago

Hey Zerraphon, nice you liking the idea! Well you want the protection pieces i got in there. I am playing in a meta where removal is not the focus of a lot of decks but there are some nasty things that from time to time fly around. It helps a lot having Avacyn, Angel of Hope and her little sister Deathless Angel around. Same goes for Teferi's Protection which you can also replace, if it is not in your budget, think Boros Charm is a nice addition. The black pieces i got in this deck are mostly supportive and you don't really need black. Most of your draw can be done from blue anyways and recursion is decent in white. Make sure you got Bruna, the Fading Light in there, i replaced her with Phyrexian Reclamation cause it is just cheaper. The only thing you lose from not having black is some decent removal in form of [Utter End] and potentially Merciless Eviction (did put that into my licia deck thats why it is not in this deck). The other way you profit from red. I think you should really put stuff in that gives Haste ( Fires of Yavimaya Dragon Tempest ) and so on. Doublestrike should also be a higher priority if you have red. Think if you build around KT you need to try out how the ramp and draw from the commander plays out. This deck is build around ramping early, thats why there are 13 pieces, but also tuned to not heavily have to rely on your ramp spells. If you get to 4-5 Lands you are mostly good to go and the deck functions. It is a slower mid range control deck and red should probably accelerate this a little bit, cause you can give your creatures haste. I think thats why you probably dont need that much protection spells, cause you can prepare your turns in your hand because of haste. This deck has to protect the board state over several turns, cause of the +1/+1 counter theme that is the shell for the Angel Tribal. I just suggest you to find a shell for your ladies and awesome Angels and go from there. Doublestrike beatdown would be one thing to consider. After that, play test a lot. It takes a lot of time to refine how many cards you need for your strategy and how many you can devote to other stuff. Would also suggest to think about a second win condition that doesn't resolve around combat damage. I took in the Debt to the Deathless that allows me to close out games that otherwise are unwinable. I think you got a lot of stuff in red like Chandra's Ignition and so on. Have fun building! If you have any questions towards which Angels to include (cause i know it is hard to cut them) just ask!

ThaneGarrus on Necronomicon | Teysa Karlov | Primer

1 month ago

You have quite a few important enchantments how about adding Academy Rector as a rattlesnake against early aggression and an efficient tutor especially with a sac outlet to improve consistency?

I like the idea of having Wound Reflection to lower the treshold needed for a torment or blood artist kill (fetchable with rector). Revival / Revenge can improve the deck's resilience while giving another wincon with wound reflection.

I am also curious to your thoughts on if Debt to the Deathless be a better Exsanguinate type effect than Torment of Hailfire ?

MegaMatt13 on Marchesa, Political Queen of Pillows

1 month ago

JMarostica, Bloodytrailz, and precociousapprentice: thanks for your suggestions and feedback. Here are my thoughts on suggested Ravnica Allegiance cards:

Bedevil is definitely going in. Not as strong as Anguished Unmaking or Utter End but it is another flexible removal spell. Great suggestion.

Smothering Tithe I'm considering. It's obviously a great ramp engine in White. However, what am I ramping into? Would I just be putting an annoying enchantment on the battlefield that attracts too much attention? Also, at 4 CMC it is a bit awkward for a ramp spell. At 4 mana I want to be casting Marchesa or other pillowfort effects. That is why I like ramp to be 3 CMC or less. Having said all that, it is a ramp machine and deserves consideration.

Captive Audience is an incredibly flavourful/fun looking card. Unfortunately as a pseudo-curse, it kinda works against my usual game plan. It incentivizes one opponent to come at me hard in retribution. It doesn't cause discord amongst my opponents which is what I aim to do.

Revival//Revenge wouldn't be optimal in my deck. I don't have a lot of small creatures for the first half. The second half has the problem of not actually killing someone. While more mana-intensive, Torment of Hailfire , Debt to the Deathless , and Exsanguinate can actually kill opponents (sometimes all of them!) Revenge can't do that and only hits one. I'm thinking of putting Torment of Hailfire back in as a late game win con. I've been wrecked by that card even with X being quite modest.

Cards I'm considering cutting:

I agree with the critiques of Teysa. She is just too much at 7 mana. I've had a soft spot for her because I think her design is cool, but she rarely lives up to expectations.

Delaying Shield also hasn't been living up to expectations. The fact that it helps me avoid losing the monarchy is nice, but I have to many pillowfort and fog effects that this shield typically isn't necessary. Again at 4 CMC, I always prefer casting Marchesa than this card.

triproberts12 on The great Temptress of Esper

1 month ago

I'm not really seeing the blink theme. I would fully commit by putting in more blink effects and Peregrine Drake combo. The way it works is that you use Ghostly Flicker , Illusionist's Stratagem , or Displace to exile Peregrine Drake , Palinchron , or Great Whale and either Mnemonic Wall , Archaeomancer , Possessed Skaab , Salvager of Secrets , or Scrivener . You use those two's ETB effects to return the blink spell to your hand and do it again and again, netting mana each time. You've already got Deadeye Navigator , which is also a combo piece that works with the land untapping creatures. All of the blink cards have value unto themselves with your theme, so you can go heavier on them, since it's no big deal if you draw redundant pieces. Once you have infinite mana, Blue Sun's Zenith or Torment of Hailfire , Exsanguinate , or Debt to the Deathless can win you the game. I would also head to the EDHREC page for your commander, as well as the blink theme page for ideas!

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Debt to the Deathless occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Orzhov: 0.38%

Mardu: 0.09%

Abzan: 0.04%

Esper: 0.16%

Rainbow/All: 0.02%