|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Uncommon|
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Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
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Debt to the Deathless Discussion
1 week ago
Okay- lets get you set up.
Your commander is cool, and his main thing going for him is providing constant removal. His main downside is his mana cost and the fact that he costs 9 mana the second time you cast him. Personally I would use Vona, Butcher of Magan to have better removal and a lower cost. Don't worry about her life loss- you start at 40 and have the two best colors for lifegain.
You're creatures look really good, but I would use only vampires, (although leave Crypt Ghast in because he's awesome, and only keep Ulamog in there if you have mill in your playgroup). Other than that, throw out the non vamp creatures (should be 2 of them) and add in Sanctum Seeker and Necropolis Regent.
You do have some weaker vampires that could use some tweaking. Dark Impostor and Falkenrath Noble are fun, but require too much effort to really impact the board. Thief of Blood can also mess up your board. I would replace these with Liliana of the Dark Realms, Sorin, Solemn Visitor, and Sorin, Grim Nemesis.
One of the advantages of playing Black White is your access to enchantments. You're missing a few staples, including Exquisite Blood (To go infinite with Sanguine Bond), Phyrexian Arena, and Axis of Mortality goes very very well with Vona. I would get rid of some boardwipes to make room. Can't forget the classic Ghostly Prison as well.
Your removal is powerful, but much too expensive. I would take out Iona's Judgment, Grisly Spectacle, Pillory of the Sleepless and Mindcrank to make room for Path to Exile, Anguished Unmaking, Vindicate and Unmake.
If you find that the loss of life is too much, I would take out Trepanation Blade and Oversold Cemetery and Anowon, the Ruin Sage to fit in Sanguine Sacrament, Debt to the Deathless, and Boon Reflection
For your mana base, watch the video linked and follow his instruction. Tolarian is one of the best mtg sources available. Click here
Hope this helps, good luck!
1 week ago
Since you asked for help, here's some feedback:
Griselbrand is banned. Maybe your group is cool with it, but I figured I should at least bring that up just in case you didn't realize.
More lands! Your mana count is too low for a deck that wants to cast Debt to the Deathless, Exsanguinate, Torment of Hailfire, Entreat, etc. I'd try to go up to 35 or 36 lands at least, and also add a few more mana rocks in. Orzhov Signet, Worn Powerstone, Pristine Talisman, Everflowing Chalice, Gilded Lotus and so on. You'll definitely have ways to use the mana.
Blind Obedience feels like it was made for this deck. It's probably better than Authority of the Consuls since you get to control the lifegain from it instead of your opponents. But there might be a better cut than Authority.
Cuts: Your artifact count seems low for Prototype Portal. It gets a little better if you add more mana rocks like I suggested above, but that still might not be good enough. Nothing else really jumps out at me, though if you decide to take my advice and add more mana, I'd look harder at X-spells and cards that cost 5+ mana. Like Subversion for example - it's sweet, but five mana is a lot to pay for that effect.
1 week ago
Good old Edgar! Sure, I'll give you some suggestions. For reference, here is my Edgar Markov deck. If you take a look at that to compare card choices, one thing to note is I'm running Vampire Nocturnus so I intentionally avoided nonblack cards, so you'll want to keep that in mind.
Akoum Refuge is another lifegain dual land if you want a fourth. It was only an ally-colored cycle so that's the only one of those you can run. Myriad Landscape is great and goes in almost any deck. Since this deck is so heavy in black, you might want to look at Tainted Peak and Tainted Field.
If you want to be aggressive, how about some one-drops? Viscera Seer is perfect for this deck. Easy include. I was also excited to discover Shadow Alley Denizen, though I haven't gotten to cast her myself in the deck yet. Getting intimidate off your Vampire tokens seems like it should be good for chipping in some extra damage.
Other cards, let's see... Sangromancer is very efficient and should play well here. Vampiric Rites lets you turn extra dorks into life and cards. It's not as efficient as Skullclamp, but you only get to run one of those. How about Mathas, Fiend Seeker? An evasive low-drop that draws cards and gains life sounds perfect!
Chalice of Life Flip - Doesn't gain life very fast and even a Lava Axe every round gives your opponents plenty of time to respond. If you want a way to win outside the combat phase, kill the table with Exsanguinate or Debt to the Deathless.
Licia, sanguine Tribune - I think Licia is cool, but she really needs a deck built around her. You aren't going to want to spend 7-8 mana to cast her and your deck isn't set up to gain huge chunks of life without investing mana that turn. You've got a few ways to do it, but without those she's kind of a brick.
Damnable Pact - this card feels like a bad Braingeyser and a bad Blaze. Flexibility is nice, but I don't think the efficiency tradeoff is worth it in this case. If you want an X-spell finisher, see above. If you want to draw cards, there are plenty of efficient spells like Night's Whisper, Sign in Blood, Painful Truths, and Read the Bones. Or you could check out Vampiric Rites.
Diabolic Tutor - Four mana for a tutor is just so expensive. I'd rather just cast a card draw spell.
Defiant Bloodlord - Ok, so hear me out. I have had this guy in my hand in lifegain decks and man, I never want to spend seven mana on him. He's so much easier to kill than Sanguine Bond and, unlike Butcher of Malakir, you are unlikely to be able to make good use of his static ability the turn you cast him.
3 weeks ago
It may be a bit expensive when it comes to mana, but have you considered running Debt to the Deathless and replacing Blood Tribute?
1 month ago
@Flyboarg, I go back and forth on Yahenni. I could go for more three drops, but Yahenni just seems to conditional. Yes it potentially gets huge, and if I was doing the boardwipe deck I drafted up on paper I would probably have it as a playset. But when it comes down to it, a 2/2 that only buffs itself for three doesn't fit a go-wide strat. I already have a couple so I plan on leaving them in while I build, but I don't know if they make the final cut.
@Apex_killjoy02, Vamps is a lifegain deck. Even without my tokens, I have 12 ways to gain life. Having a champion refill my hand turn six after I played everything really helps to close out the game. Duskborne Skymarcher fills a very interesting role in the deck. It is surprisingly common to go turn 1: Legion's Landing Flip, turn 2 any two of Duskborne Skymarcher, Vicious Conquistador, Skymarcher Aspirant, turn three swing to flip LL into Adanto, the First Fort and play a four drop or two two drops, or heck even activating Adanto. I want to make sure I have enough one drops to make that consistently possible. Plus, if I have out a Legion Lieutenant or Sanctum Seeker, it's getting at least two damage in the air in every turn. Sometimes this deck, or decks like it, get into board stalls pretty quick and that flying chip damage really adds up. (I also have a bit of a soft spot for any art done by Seb McKinnon ever since my first attempt at competitive magic was a Debt to the Deathless deck)
1 month ago
Thanks for the warning, I confess I did not remember that part when building the deck. Luckily it's just inconvinience that I can work around.
Here is some cards I think you could remove: Braid of Fire, Ghostly Prison, Rakdos's Return, Fire Covenant, Debt to the Deathless, sanctum seeker, Drana, Liberator of Malakir, Falkenrath Gorger and Bloodlord of Vaasgoth.
I tried to keep in mind what you are trying to do do but maybe it's too much? To my eye your deck is Vampire tribal with comboes with a lot of removal, return from the grave thingies and pillowfort.
For the lands, that's for you to decide and test out what works but I would suggest at least to add the mardu colored pain lands: Caves of Koilos, Sulfurous Springs and Battlefield Forge. If you make a lot of tokens Westvale Abbey Flip would work, also I would use Temple of the False God.
1 month ago
Rough New Years Update:
Before I get to the Ins/Outs I wanted to share an image that I created in the hopes of getting a custom playmat done for my favourite EDH deck. It is a very subtly edited artwork version of the Queen herself - just with my spin / interpretation as Marchesa as a battle/pain queen that has fought for her position. Link: https://imgur.com/a/YLne9
Grenzo, Havoc Raiser Didn't impress too much - will still keep on the Maybe list
Painful Quandary Really gets the attention of the entire table in a bad way. I still like it though.
Olivia Voldaren Was actually perfectly happy with the utility Olivia provided so this might be very temporary
Fumiko the Lowblood Love this card - another temporary swap most likely
Harsh Mentor Didn't do quite enough - was powerful on occasion but a lot of the time just a bear
Vial Smasher the Fierce Not enough damage - warps how I sequence spells as well which I didn't like
Erebos, God of the Dead This guy is always in and out - could always be brought back into the fold
Mana Web Trialling this card which I have wanted to for ages - interested to see how it performs
Sword of Feast and Famine + Sword of War and Peace Makes regaining Monarch a lot easier. War and Peace is surprisingly good as with the inherent card draw in the deck you often have a large hand size which can net you a lot of life
Deflecting Palm Trialling this to avoid losing Monarch (Often opponents only attack with only enough to steal Monarch) and occasionally to reverse blow out the game.
Archfiend of Depravity Trying this fella' out. Have wanted to for a while.
t3hdarkness on Life
1 month ago
Your deck shares some superficial similarities to my Get a Life, Licia
Since the Act of gaining Life is more important than how much life you gain and since most of your creatures are very small with almost no recursion, and your commander is targeted removal on a stick, I would take out some of the field wipes, removal, and mana rocks.
If you want specifics: