Rakdos Signet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Dissension (DIS) Common

Combos Browse all

Related Questions

Rakdos Signet

Artifact

, : Add to your mana pool.

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C17

CM1

MM3

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Recent Decks

Rakdos Signet Discussion

DangoDaikazoku on Vampiric Bond

4 days ago

I've never played Edgar Markov but... 24 lands seems a little too light in EDH in my opinion buddy. Aside from lands you might also want to consider signets such as Rakdos Signet, Boros Signet, and Orzhov Signet for more ramp.

EDIT: I didn't realize you only have 77 cards in here, so that makes more sense now. I'm not sure what direction you're wanting to take this quite yet, but once you update your description I'll report back here and offer some suggestions. :)

Kaleo42 on Drawing Your Last Breath

1 week ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

iNaturalize on My first commander deck

1 week ago

shockwavej both mana base and mana rocks are important. If you can afford one of the full cycles(enemy or ally) of check lands(Rootbound Crag) I’d use those and the slow fetches. I’d start with the signets. Maybe two or three, like Gruul Signet and Rakdos Signet. A pretty decent sorcery to ramp is Explosive Vegetation. To sinergize with your creatures, there’s Zendikar Resurgent.

PauperPower on Alesha

2 weeks ago

You are actually one card short of 100. I'd vote for a land with that free spot. Other than that I'd recommend Boros Signet, Orzhov Signet, and Rakdos Signet. One of the best ways to mana ramp/fix in Mardu.

I think you could cut bone splinters, and commander's sphere for two of them at least. Like the build +1.

carpecanum on Wort, Boggart Auntie EDH

2 weeks ago

If you are missing black mana as you play i'd remove a few mountains for Rakdos Signet, Myriad Landscape, Rakdos Guildgate and a couple other cheap black/red lands. Throw in a Bojuka Bog just because there are SO many graveyard decks lately.

Battle Squadron = big, flying goblins

Breath of Fury is amazing if you get multiple taps out of Krenko or go infinite with Kiki-Jiki

usaDiabetic on The Partnership

2 weeks ago

Heliogabale I think you know what I'm going to tell you here....Signets,Rakdos Signet, Boros Signet, Orzhov Signet you need them.

They're not fun or flashy, but they ramp in colors that don't ramp and help with mana fixing. Unless you're playing 1v1 they are the responsible choice to make. Like eating a salad instead of a greasy burger, might not taste as good, but it's better for you.

Also Skullclamp is a monster value card in Markov..One mana, draw 2, trigger any death abilities on board.

If I were to make cuts I think I'd cut Mathas..I've just never been high on the card. Twighlights Call I could see that being a coin flip especially against a graveyard/reanimator deck(but this card could win you some games). Vampire Nocturnous at triple black its asking a lot with no fixing and the effect isn't all that great to me.

Love the inclusions on Intangible Virtue, Dark Imposter, Profane Procession, and Cover of Darkness!

+1 Cheers!

The7thBobba on Cool Casual Dragons

2 weeks ago

love the deck! And love the username!I'm Gen2'er, so that's some nostalgia right there.

back to the deck, it looks so cool! You might enjoy the defensive/offensive potential of Dragon Egg. + it'd lower your mana-curve a great deal :D

I know the deck isn't for a format, but unless you play with some very forgiving people, you're quite plausibly gonna get some ill will for the playset of Sol Rings :P just thinking out loud here ;) Rakdos Signet or Fire Diamond might make for passable substitutes :)

Herald's Horn might be to your liking :)

a source of lifegain, like Loxodon Warhammer or Whip of Erebos might be nice :D

and possibly, if you can squeeze it in there, some removal for creatures/artifacts would be swell - good luck, though - I've been playing for over 8 years, and I still opt for more goodstuff and less removal when I build decks xp

stay frosty!

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