Rakdos Signet

Rakdos Signet

Artifact

, : Gain .

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Dissension (DIS) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Commander / EDH Legal
Pauper EDH Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Rakdos Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.19%

UBR (Grixis): 4.96%

RBW (Mardu): 7.39%

Rakdos Signet Discussion

Labrodor64 on Mogis, God of Rakdos

4 days ago

The deck is really cool but you’re running a lot of high costed spells yet very little ramp. Think about adding staples like Arcane Signet, Sol Ring, Rakdos Signet, Crypt Ghast, Dockside Extortionist, Solemn Simulacrum, Thran Dynamo, Commander's Sphere ect... Also think about running a couple more lands, 34 is pretty low especially with the cmc of the deck (you should try to lower it too)

hejtmane on So Close

1 week ago

Ok some cuts

Keranos, God of Storms look I like him but better in other decks

Venser's journal

Meishin, the Mind Cage

Ob Nixilis Reignited

Day's undoing you lose all your triggers

Reminisce

Not worth the 10 mana Jin-Gitaxias

Core Augur

Barbed Shocker had him I pulled him fairly quick

Strionic Resonator not relay worth it in you deck

you really need more counter spells to protect your board

drop damnation or Blasphemous act for a Cyclonic Rift nothing like overload rift at the person end step before your turn then you wheel on your turn game ending play.

You need a lot better artifact ramp and more of it I would drop to 34 lands yes chromatic lantern should be cut

You should be running the two drop mana rocks any combination of about 5 of the signet/talisman you will thank me later you are grixis that is your ramp these are generally pretty cheap Arcane Signet Talisman of Creativity Talisman of Dominance Talisman of Indulgence Dimir Signet Izzet Signet Rakdos Signet

Drop Spell book for Library of Lengyou get to shape your discards

golgarigirl on Kelsien, the Plague

2 weeks ago

I like what you've got going so far, but it needs a little streamlining...a little focus. We're going to take a look at how many cards do these things you want to do in your description. Sorry if this gets a little long winded...

If you're going to be giving deathtouch, it would be great to have more creatures that would really benefit from it. To me, that's either more of Kelsien's type...'pingers' as my playgroup calls them...such as Blood Cultist, Goblin Sharpshooter, and Deathbringer Thoctar, OR it's some giant nasties such as Chandra's Incinerator, Inferno Titan or Sun Titan, (but only if they work with the deck). Of the creatures you currently have, only Kelsien and Kalmne really do anything neat with deathtouch, meaning multiples of deathtouch cards are kind of wasted.

By adding more ways to find our deathtouch, we add ways to find other useful things too, and trim the worse deathtouch cards. We can replace things like Gorgon's Head and Flail with Heliod's Pilgrim and Open the Armory, we gain access to way more options, both if we do or do not need deathtouch at the moment.

The Mardu colors are amazing at killing things. Your deck should be able to mow down normal creatures without much problem, so removal that just 'destroy target creature's something is not what we want. You've already got some great exile options, but those are also excellent at dealing with other things, so I'd like to suggest the tried and true Swords to Plowshares and Path to Exile, as well as Crackling Doom for really troublesome creatures. Despark and Generous Gift take care of everything else, and bonus points, Gift gives another creature for you to snipe. Shriveling Rot plays right into your strategy as well.

Like your deathtouch, I would really look at the quality of your reanimation. Is it better to have just a few really good pieces and consistently draw/tutor into it, or a lot and find that there isn't anything worthwhile to reanimate (I've been there)? A lot of these cards cost a bit of mana as well, so I would play some more mana rocks and card draw to help you get online faster. Signets like Rakdos Signet that come down before Kelsien are especially good (and I often run my rocks with Daretti, Scrap Savant, so I can turn them into important artifacts my opponents have destroyed later on). Black Market will also get us there in the long run. I like Torbran, Thane of Red Fell to really bulk up our 'ping' damage, and Sigarda's Aid just because it's awesome. Finally, Thrilling Encore does exactly what you want in this deck, and can even surprise your opponents after a board clear.

smilodex on Grenzo Take the Wheel

2 weeks ago

Cool decklist, but you should really play some mana rocks (36-37 should slo be enough). Atleast Arcane Signet, Rakdos Signet & Talisman of Indulgence

griffstick on Good cheap staples to pick ...

3 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

Last_Laugh on Marchesa Theft

3 weeks ago

Chaos Warp 100% needs to be in here. Don't let problematic enchantments like Solemnity or Rest in Peace wreck your day.

Sage of Fables, Vigean Graftmage, and Metallic Mimic all allow you to abuse etb/death triggers on everyone's turn instead of once per round.

Grim Haruspex, Midnight Reaper, Liliana's Standard Bearer, River Kelpie, and Skullclamp all deserve spots. You'll want a lot of draw power here.

Lose the lockets and add Rakdos Signet, Dimir Signet, Izzet Signet, Talisman of Indulgence, Talisman of Dominance, and Talisman of Creativity. 3 drop ramp doesn't ramp you into a 4 drop commander.

I can honestly go on, but let me know if you're picking up what I'm putting down. I can also help suggest cuts if you'd like. Here's a link to my list... it's one of the top rated Marchesa lists on this site, there's over 80 comments, and it has a decent sized sideboard to sift through for more ideas. Upvotes on any of my decks are appreciated Every Masochist Needs a Marchesa To Love Them

MarkovBrewer69 on Brass’s Booty

1 month ago

I like the idea of this deck and I think it can be really fun. The main issue I see is that you are running too little lands. I think there is rarely a deck in edh that should run that little, except for some cEDH decks that are highly tuned for that. I would suggest moving up to 34 lands considering the number of mana rocks you have. Unfortunately some of the treasure making is a bit too highly costed to count as reliable ramp, plus they double as a win condition so its nice if you don't have to use them.

Also I generally like the signets like Izzet Signet and Rakdos Signet as they help to fix two colors of mana at once instead of one color like the talismans. Not to say you shouldn't run the talismans, though since you are mostly blue Talisman of Indulgence would be the one to cut if you had too.

I don't know if you are aware of Mechanized Production, but it can double as a sort of second Revel in Riches in your deck to help you get it a bit more. Let me know if you have any specific questions or concerns about your deck!

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