|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
, : Gain .
|Have (6)||Blue_Flame , metalmagic , , Brutus1 , PTsmitty , rockleemyhero|
|Want (12)||AlyOfArendelle , pinheadenator , dendr1te , RobelCL , therekonion , VonBears , ruitcys , Elynia , zook123 , Jbarino , Cihawk , zumberos_shadowwake|
Rakdos Signet Discussion
3 days ago
Man, it really hurts me to see cards like
in commander. Also it seems to be common for decks to have way to little ramp (4 in this case). I would highly suggest running about 10 in every deck. In this deck, you might want to favor rocks that can help you cast
Rakdos, Lord of Riots
a turn early.
Cards that come to mind are:
- Rakdos Signet
- Talisman of Indulgence
- Fellwar Stone
- Coldsteel Heart
- Charcoal Diamond
- Fire Diamond
- Pentad Prism
- Star Compass
- Sphere of the Suns
- Wayfarer's Bauble
There are also great colorless rocks, as well as rocks that don't help you cast Rakdos early, but that can give you big advanteges in the mid- to lategame. Please consider that you might not always be able to count on Rakdos's ability to cast your expensive creatures. If your commander gets stolen or permanently removed, you should have ways to not outright lose:
1 week ago
I think some better artifact ramp would do you good. It will speed up your deck significantly. Things like Izzet Signet Dimir Signet Rakdos Signet Chromatic Lantern . You could easily drop to 33 lands with 10 solid mana rocks.
3 weeks ago
Hey man. You need way more mana ramp, and 2-3 more lands. I would add 5-6 more mana producing permanents and a basic of each type. I would suggest the three signets Gruul Signet , Golgari Signet , Rakdos Signet , Commander's Sphere , Somberwald Sage , and maybe Llanowar Tribe .
For cuts, sort by converted mana cost and pick off 5 of the 6+ CMC threats, the deck is threat dense enough, cutting back on these will make it run more smoothly.
I think your protection suite and top deck manipulation cards are on point. I really like Conch Horn , I might look to add that to my own deck.
Take a look at my list if you want any other ideas. I went a slightly different direction but the card draw and ramp packages would be great in your deck as well.
Also keep in mind that people will look to kill your commander on sight all the time. Be ready to politic or operate the deck with out him. Best of luck to you.
1 month ago
Black can also be for reanimation and tutors. Angel of Despair is a good Orzhov Angel and Rune-Scarred Demon is a good Demon. With Kaalia you play a lot of high CMC creatures because her ability lets you cheat these creatures onto the battlefield. There's however a drawback when playing so many high CMC creatures, it can make your overall deck's mana curve clunky to play, but you'll have this problem with any Angel deck because many Angels have high mana costs. If Kaalia is getting to attack and you're getting to cheat creatures onto the battlefield then you're in a good position. This is however not always the case thus want back-up plans, other ways to take advantage of high CMC creatures without Kaalia. Build your deck in a way that you're not completely relying on Kaalia in a game.
Reanimation can be a back-up plan. Ways to get high CMC creatures out of your hand/library into your graveyard and then onto the battlefield. Or ways to reanimate your dead creatures or even Kaalia since she will be a prime target for opponent's removal. Some options are:
- Animate Dead
- Karmic Guide
- Emeria Shepherd
- Nahiri, the Harbinger
- Buried Alive
- Faithless Looting
- Tormenting Voice
- Demonic Tutor
- Rune-Scarred Demon
- Diabolic Intent
Another back-up plan is ramp especially Signets and Talismans. High CMC creatures have high mana costs which ramp can help with to cast them without needing Kaalia. Low CMC mana rocks (0-2 CMC) also help to ramp into Kaalia which is good. Some options are:
- Sol Ring
- Talisman of Hierarchy
- Talisman of Conviction
- Talisman of Indulgence
- Rakdos Signet
- Orzhov Signet
- Boros Signet
- Fellwar Stone
- Mind Stone
- Knight of the White Orchid
Other back-up plans can be other ways to cheat high CMC creatures onto the battlefield or combo finishers. Some options are:
- Quicksilver Amulet
- Sneak Attack
- Kiki-Jiki, Mirror Breaker + Restoration Angel
- Aurelia, the Warleader + Helm of the Host
With Kaalia you want lots of protection and haste enablers because you want to be able to attack with her the turn you play her and you want to be able to protect her so she can do this. Some options are:
- Mother of Runes
- Giver of Runes
- Grand Abolisher
- Swiftfoot Boots
- Lightning Greaves
- Defense Grid
- Boros Charm
- Dragon Tempest
- Mass Hysteria
Kaalia can provide a lot of value especially if you can successfully cheat a high CMC creature onto the battlefield the turn you play her then you're in a really good position in a game. For instance with Kaalia cheat Aurelia, the Warleader onto the battlefield. Aurelia gives you another combat phase thus another creature can be cheated onto the battlefield with Kaalia because she gets to attack again.
1 month ago
You should probably run around 10 mana ramp sources, and your land count should probably go up to around 37 with such a top-heavy deck. Talisman of Indulgence , Rakdos Signet , Worn Powerstone , Thran Dynamo , and even Iron Myr , Copper Myr , Alloy Myr , and Plague Myr work in a deck like this. Hazoret's Monument can be decent. Charcoal Diamond and Fire Diamond come into play tapped, but only cost 2 apiece.
1 month ago
It's when you compare to it's direct replacements:
Talisman of Hierarchy is a CMC
Orzhov Signet is CMC + CMC = CMC
Both give you 4 mana on T4, so does a Fellwar Stone for CMC.
Signets are a CMC mana rocks that created colored mana at a net cost of but still requires .
Talisman are a CMC mana rock that create colored mana at a net cost of , only requires .
They are far less efficient than their direct replacements, unless you want to get to 10 or 12 mana rocks in your deck, I don't see any need for the signets. Next to Talismans and and arguably Fellwar Stone it's a second best option only.
Hope that makes sense?
1 month ago
Been a while since I updated this deck.
Modern Horizons is looking like it will be just as good of a set for Commander than it could be for Modern. There's two new budget Wizards that I've already added without even playtesting them yet. Yes, I think they're that good that they don't even require playtesting before adding them. Faerie Seer and Watcher for Tomorrow are low mana cost Wizards who both have powerful ETB abilities for their mana costs. Both these Wizards will be excellent with eminence and bounce/blink. Watcher especially since at EoT when the eminence Wizard token is exiled it leaves the battlefield letting me then put the hideaway card into my hand.
1 month ago
As with most Rakdos decks, I advise a reanimating package with Sire Of Insanity as the target. Animate Dead , Reanimate and Necromancy are all rather good when paired with Entomb or Buried Alive . In Rakdos, you’re generally the king of top decks. So embracing it with Sire is typically a good play.
One mistake I find in a lot of EDH decks is the prevalence of one-for-one removal. Cards like Demolish , Roast and Necrotic Wound are alright if you’ve only got one opponent, but in EDH you’re already facing 2x-3x as many cards as you have in your 2-3 opponents. This is why I suggest more efficient spells, like the Ritual of Soot I see you’re already running. Fire Covenant , Ashes to Ashes , By Force , Toxic Deluge / Damnation / Blasphemous Act and Syphon Mind are all good ways to regain card advantage when you’re facing down multiple opponents.
Another thing I suggest is that you run more mana rocks. In any non-green deck, artifact mana is the main form of ramp available. I’ve noticed there’s a tremendous difference between 2- and 3-mana ramp; cards like Mana Geode and Rakdos Locket are generally worse than Rakdos Signet and Talisman of Indulgence . Mind Stone , Coldsteel Heart , Fire Diamond , Charcoal Diamond and Thought Vessel are also options. Treasure Nabber is a good way to disrupt opposing mana.
Hand-in-hand with what I’ve been talking about is card draw: You need cards to cast with your mana, as well as powerful spells in the first place. Phyrexian Arena is an excellent source of card advantage in black, as are Night's Whisper and Harvester of Souls . Faithless Looting , Magmatic Insight and Cathartic Reunion are ways to filter your cards from red, as well as ways to get creatures you want to reanimate into your graveyard from your hand.
Fighting counter magic is something red does very well. I advise cards like McToters suggested: Price of Glory is one of my favorite cards to run in red. If you want to go deeper on disruption, his suggested Stranglehold is good, as well as Blood Moon , Ruination and Magus of the Moon (though you’d have to craft you land base to accommodate these last three). If your meta is blue-heavy, Boil is good; white-heavy means Flashfires and Dread of Night may be helpful. I don’t know your meta though, and that’s what will dictate if the color-hate cards will be good. If your meta is filled with pesky dorks, Blast Zone is a good consideration.
Harsh Mentor is a card I like landing early, as is Scab-Clan Berserker . Because your curve is relatively high, Pyrostatic Pillar and Eidolon of the Great Revel might be helpful as additional repeating burn effects. If their life-loss becomes too great, a Whip of Erebos can help you survive.
At least consider Necropotence if you decide to run life-gain. It’s typically only found in combo-decks, but in my experience it’s a powerhouse across the board. Getting a card for one life is typically a good deal.
Alright. That’s all for now. Good luck building your deck!
Rakdos Signet occurrence in decks from the last year
Commander / EDH:
All decks: 0.13%
RBW (Mardu): 1.8%
UBR (Grixis): 1.49%