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|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|MTG: Commander (CMD)||Common|
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Rakdos Signet Discussion
4 days ago
You're a bit high on your avg. cmc for aggro (closer to 3 to 3.3 will work much faster), you might want a few more pieces of removal and ramp, a lot more draw, and different finishers. What kinda budget are you working with?
Shared Animosity , Reconnaissance (look up the rulings, this is one of the best finishers in this deck), Swords to Plowshares , Austere Command , Sol Ring , Boros Signet , Rakdos Signet , Orzhov Signet , Fellwar Stone , Diabolic Intent , Necropotence , Dark Prophecy , Herald's Horn , Greed , and Enlightened Tutor to search up your draw engines.
In the meantime, feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires.
1 week ago
About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.
That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.
Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.
That's why for changes I'd propose:
- Kilnmouth Dragon -> Night's Whisper - instead of giving someone information what you have for 7 mana you get 2 cards for 2 that noone sees besides you
- Skarrgan Hellkite -> Selvala, Heart of the Wilds or Lotus Cobra - 5 mana for 4/4 flyer that can be 5/5 with overpriced activated ability is bad... you'll be better off with one of these dorks for 2-3 CMC.
- Crucible of Fire -> Nature's Claim - lowers the avg. CMC, let's you be more reactive and holding on for interaction on opponents turn is easy to do.
- Spit Flame -> Sarkhan's Triumph - overpriced damage restricted to creatures might be good in Standard but not EDH. Try out tutor instead and thank me later :D
- The Immortal Sun -> Gruul Signet / Rakdos Signet - I know it's an epic card and all but... it's cost is huge, you might actually cast 6 CMC Dragon instead of this and to actually get there you can run early ramp so 1-2 turns earlier flying behemoth will be way more dangerous.
- Hellkite Overlord / Darigaaz Reincarnated -> Worldly Tutor - with tutor in deck you need actually 1 of these two if you still want to have a huge Dragon. Also this is great way to get utility dragons like Glorybringer or Dragonlord Kolaghan when you need them most.
- Temple of the False God -> Rocky Tar Pit / Mountain Valley / Evolving Wilds - this land is bad... if you have 1 land and this, then you still only have 1 land since it won't activate early. Ancient Tomb is great because it can work turn 1 for some rocks but this... requires board full of lands and one Armageddon makes it useless again.
If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/
1 week ago
Looks good, however I'd still lower the number of dragons and add some interaction and draw:
- Night's Whisper - 2 cards for 2 mana and 2 life? It's great!
- Worldly Tutor - instead of having 'whatever' dragon you get 'exactly' what you need, same thing with Sylvan Tutor and Sarkhan's Triumph .
- Nature's Claim - very cheap interaction and giving 4 life against draconic force means absolutely nothing.
- Abrupt Decay - without white and lack of exile effects you must still up the number of removal you get here and there's no better option than a little more specific Assassin's Trophy .
- Llanowar Elves - classic dork, that can be used in place of 1 of your worse performing land.
- Lotus Cobra - since you have more of 'land matters' theme I'd consider this card and if you can afford some more fetchlands it works wonders (even 2 slow fetches will do).
- Gruul Signet and Rakdos Signet - 2 cmc rocks that add and one of the supporting colors might lower the avg. CMC and smooth out early game.
- Selvala, Heart of the Wilds - a 3 cmc dork, that can provide card draw AND can tap for immense amounts of mana for only !
- Sarkhan the Mad - can be translated here as 'kill one player'
- Fire-Lit Thicket - might be worth giving a shot thanks to it's flexibility
2 weeks ago
2 weeks ago
1 month ago
My maybe board is kinda wild right now as I need to playtest this with my group to see where I should adjust. Here is my maybe list: Aetherworks Marvel Bontu's Monument Cauldron of Souls Coalition Relic Eldrazi Monument Elixir of Immortality Goblin Bombardment Golgari Signet Grave Betrayal Gruul Signet Hedron Archive Lifecrafter's Bestiary Phyrexian Tower Rakdos Signet Reliquary Tower Rings of Brighthearth Sword of the Animist Tamiyo's Journal
1 month ago
I honestly can't think of any atm in terms of standard, however let me share something from a 4 player commander game like 3 years ago. I use to play a Vorel of the Hull Clade deck (was my first edh deck built) and about halfway through the match I had a 6/6 Sphinx of Magosi out that I was using for a blocker. Me and one other friend were the most in the lead over the other two when it came to board states, meanwhile one of my opponents was stuck on 2 lands and a Rakdos Signet and had begun to discard to hand size for like 5 times around the table. I went to combat with the Sphinx of Magosi a few turns later when I had it as an 8/8 vs my friend who was the only significant threat at the time besides me. Also, because I had nothing else to do whatsoever that turn, I just used the effect on my turn to make it a 9/9. He decided to let the damage go through as he had 40 health still. Then completely out of the blue, my opponent that I mentioned who wasn't able to do like anything up until that point in the match cast a Tainted Strike for lethal. The look of surprise from everyone was amazing.
Writing all of that out, I actually thought of one that was standard related. I will try my best to recall it all as it got a bit much. Once on a game of arena back when it was just Ixalan block, I was playing a deck that was basically vampire tribal with a decent amount of removal. I played a Bishop of Binding which my opponent immediately chose to exile on my endstep with Cast Out and I couldn't do anything at the time about it. But a few turns later, I played my own Cast Out on his Cast Out to get my Bishop of Binding and exile whatever target I chose once again. He followed this up on his turn with another 2nd Cast Out targeting my copy of Cast Out so that he could get back his first copy of Cast Out to exile my Bishop of Binding again. Then I managed to play a second Cast Out of my own not long after and you get the idea i'm sure by now,to get my Bishop of Binding yet again. My opponent would follow suit with another Cast Out and repeat the process again and what I did this time was play an Ixalan's Binding that I drew which made my opponent quit immediately lol.
1 month ago
- I looked for cantrips and couldn't find any besides the artifacts.
- If the strategy is to reduce the cost of big creatures, I don't see why you are using 1 cmc burn spells that only do 1 damage. Lightning Bolt and Lightning Strike would be quite effective as they both deal 3 damage and cost very little.
- The 1 cmc spells seem a little reliant on Sulfuric Vapors to be useful, and considering you have no search and nothing else that is similar in effect, I don't see it working well.
I don't see much synergy with your creatures.
In playtesting, I found it difficult to play most of spells until at least turn 5, even with an extra draw.
- Basically, it's slow to play and far too reliant on the commander for it to work. I found myself lacking two mountains and two swamps consistently, so it was hard to find tests in which I could summon Rakdos at all in a reasonable amount of time.
- The few times I did play Rakdos, I found I had nothing useful to play.
Overall, the deck lacks focus and I didn't find it very fun to play.
I would attempt to help more, but I don't know which direction you want to take this deck; only the intended strategy.
Rakdos Signet occurrence in decks from the last year
Commander / EDH:
All decks: 0.13%
RBW (Mardu): 1.8%
U/B/R (Grixis): 1.49%