Rakdos Signet

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Dissension (DIS) Common

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Related Questions

Rakdos Signet

Artifact

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Rakdos Signet Discussion

Argy on Unfinished Kaalia needs HELP

16 hours ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

brandonsperry25 on *HELP* Vampires first EDH deck tribal

3 days ago

Your mana base is pretty even. I think I would change to feature more swamp and dual lands that tap for the or with . Check this page for some of those: All the lands in a sorted list. Makes it WAY easier haha.

Not knowing where you are playing this or how competitive you are aiming to be, I want to say that signets are faster, yes, but I always find when someone says "Turn 1: Plains for Sol Ring into Rakdos Signet" that it's underwhelming. That is the best you can hope for, sure. But I never count on that play. I find when I draw signets later in the game, it's not really a card I want to have. I will use it, yes. I'd rather cycle the card, if you will, and get something else.

But to each their own of course. I don't want this to sound like I'm putting down any ideas. That's what is so great about this community, the different viewpoints on things. Everyone sees things a different way and that's how you can really break a game wide open.

In the interest of lifegain (and again not knowing your play group), I disagree with cutting Sangromancer. Any time someone board wipes with that out, it's going to be a huge swing in life for you. I tend to always have a lifelink theme in my vampire decks. And with the amount of decks running token producers, it can easily be like 30+ life in a turn.

I do like Mentor of the Meek in this deck so if I was going to suggest something to come out it would probably be Tithe Drinker. Not that I don't like that card, because I really like using that card, but I think it's easier to cut than the rest of your creatures. Bloodghast would probably be my number one cut, but since he has the recursion that could interact with Mentor of the Meek and you just like it, it makes sense to leave him in.

bushido_man96 on "This'll be a night you never forget!"

5 days ago

I think you could use more card draw. Phyrexian Arena would be a good choice, and so would Arguel's Blood Fast  Flip. Greed is another option. I think you could also use some more mass board wipes, and in black you could pull off In Garruk's Wake and Plague Wind, or Kindred Dominance. Those are three board wipes that allow you to keep your board state, which is so great with a token strategy. Nim Deathmantle might be better than Whip of Erebos. I also think that Olivia Voldaren is better than Olivia, Mobilized for War, unless you have some synergistic stuff going on with her.

I think I would pull New Blood. Nice flavor, but I don't think its worth it. Since you're running Urborg, Tomb of Yawgmoth, you should run Filth, too. And if you want a backup to Urborg, Blanket of Night is good. I think I'd dump Rakdos Charm, too. Usually good against token strategies, but you are running a bit of one yourself.

Maybe take out Debt to the Deathless and Feast of Blood and add in Boros Signet, Rakdos Signet, and Orzhov Signet, which ever you feel the need for more. Swords to Plowshares over Go for the Throat.

How does Well of Lost Dreams work for you? You have lots of life loss effects going on, so if it works well, then stick with it. If you find yourself tapped out most of the time that you would want to use it, then a more straightforward card draw engine or another mana rock might work out better.

Have you thought about the Exquisite Blood and Sanguine Bond combo? You're running half of it...

I hope that helps some. I love the vampire tribal theme, so I hope you get it working for you.

hecklefeckle on Prossh's Workshop

6 days ago

Talisman of Impulse and Talisman of Indulgence over Gruul Signet and Rakdos Signet? I've found them more useful.

GoldenDiggle on i have no clue what im doing dragons

1 week ago

Hey mollycat, it mus be really fun to play Karrthus with all these Ur-Dragon decks going around!

I would slip in around 3-6 more lands, concentrating on , but otherwise your manabase looks pretty good.

As the others have said, it is probably not worth keeping the token generation in, as the cards that interact with it are few, however, if you tutor them they can be worthwhile.

Mana ramp is really important in a high cost deck like yours, you have 6 cards that get you mana, but adding a few more is important. Cheap (but effective) cards are Darksteel Ingot, Gruul Signet, Rakdos Signet, Golgari Signet, Rampant Growth, Cultivate, and Myriad Landscape. I recommend putting in at least 3 or 4 cards like this to speed up your early game.

Fires of Yavimaya doesn't do much for you, since your Commander already gives your Dragons haste. I would swap it out for Dragon Tempest if you still need haste that deals bonus damage. Scourge of Valkas also deals a lot of damage based on dragons you control.

Death by Dragons and Descent of the Dragons could be really fun to play before casting your commander, then you would get all the dragons.

Other good dragons that may help are Dragon Mage, Kolaghan, the Storm's Fury, Silumgar, the Drifting Death, Dragonlord Silumgar, and Thunderbreak Regent.

Good luck!!

Kosharku on i have no clue what im doing dragons

1 week ago

Oh jeez, no wonder early game has been a nightmare for you! You need more lands, along with some artifacts that generate mana.

I would immediately add ~5 lands along with a few staple artifact ramp cards like Commander's Sphere, Gruul Signet, Golgari Signet, Rakdos Signet, and Chromatic Lantern.

To make room for these additions, you're looking at a few cuts as well - I would start with:

Sudden Demise - As a 3 color deck, you will often be calling your own colors.

Cryptolith Rite - You don't really want to be tapping your dragons for mana.

Argentum Armor - This feels like overkill to me, though this is more personal preference.

The sub-theme you have with token generation is also kind of weird, what is your goal with the additional token generation cards?

Hopefully your future early game endeavors will go smoother - best of luck with the deck!

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