, : Gain .
|Have (2)||metalmagic ,|
|Want (14)||straitsilver , brownwaterboys , MUNdu-Vehicles , BreauxCPA , Crescent , Glegg , Lastexile0 , fitz66 , chandraisbi , spaceyjdjames , ZeroEntropy , TFN7 , Sentlit , Cold_Hazzard|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Rakdos Signet occurrence in decks from the last year
Commander / EDH:
All decks: 0.13%
RBW (Mardu): 1.8%
UBR (Grixis): 1.49%
Rakdos Signet Discussion
1 week ago
I also think that if you cut a few of the more expensive cards (ex: Kaervek the Merciless , Ward of Bones ) for more mana ramp ( Rakdos Signet , Talisman of Indulgence ...) you can get away with running just around 31 or 32 lands. That'll free up some more slots for low-to-the-ground burn. Overall I think the deck would improve by a lot if you lowered the average CMC to something like 2 or 2.5.
I don't think very highly of Dash Hopes , to be honest. Maybe your experience has been different than mine, but in general people will be perfectly happy to pay 5 life for a significant spell. You're probably better off running something that generates card advantage, like Commune with Lava or Light Up the Stage . Gamble isn't really card advantage, but I think you should run it if only for the selection. Same goes for Faithless Looting .
Harvester of Souls works pretty well as a top-end, I think. It gets you cards when your opponents sac guys.
Right. That's all I got. Good luck.
3 weeks ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
1 month ago
You’ll probably want more than 30 lands on the deck considering your commander costs 6 mana. I normally have 36-37 lands in my decks and I feel like that is normally a safe amount.
Tendershoot Dryad would probably be a good card to pick up since it makes tokens every turn.
Sakura-Tribe Elder is a good ramp creature that you could add to your deck.
1 month ago
- Avarice Amulet > Folio of Fancies (Just a better card in this slot, cheaper cmc and will do more for you overall)
- Seer's Lantern > Mind Stone (Cheaper cmc mana rock)
- Rakdos Locket > Rakdos Signet
- Izzet Locket > Izzet Signet
- Dimir Locket > Dimir Signet (Signets are just much, much better)
- Cursed Rack > Mountain (Cursed Rack is just average and very narrow in your deck)
- Sulfur Falls > Swiftwater Cliffs (Slight downgrade but saves $3.00 USD)
- Canyon Slough > Rakdos Guildgate (Saves cash, Canyon Slough enters tapped just the same, the reason this costs more $$ is because it has Swamp and Mountain in its land type, rare for non-basic lands, it means it can be fetched by fetch-lands like Bloodstained Mire )
- Revolutionary Rebuff > Arcane Denial (Counters any spell and adds some draw for you and opponent, which likely means 2 more damage for them too, an added bonus)
- Manalith > Wayfarer's Bauble (Manalith is pretty average at 3cmc, land-ramp with the Bauble is better in this case)
- Rakdos Cluestone > Star Compass
1 month ago
Some suggested additions for the time being, don't necessarily need them all:
- Get yourself to 36 Lands
Maybe add a mountain or two in place of the other basics, just to make sure you actually draw a red source and can cast Nekusar.
- Folio of Fancies
- Magus of the Wheel
- Dragon Mage
- Dark Deal
- Runehorn Hellkite
- Wheel of Fate
- Dimir Signet
- Izzet Signet
- Rakdos Signet
- Mind Stone (any kind of 2cmc mana rock is generally better, it's faster mana, gets your gameplan going quicker)
Wayfarer's Bauble (I have a spare I can give you)
- Drown in the Loch - you are wheeling so graveyards should full enough that you can reliably cast this
- Kess, Dissident Mage - she can recast you wheels and draw spells
- Psychosis Crawler - will be effective if you run more wheels instead of "target player draws x cards"
1 month ago
A combo I found really early while making this deck: Soul Conduit + Treasonous Ogre . If lucky, you can bring down an opponent to 1 life at turn 2: T1 play a land and Sol Ring . T2 play a second land, cast Treasonous Ogre pay 18 life to get 6 red mana to cast Soul Conduit , pay 21 life (and get 7 red mana) to activate the artifact's ability.
1 month ago
So, I would recommend adding more card advantage - the amount here feels underwhelming. Also, I would try to swap in 2 maan ramp for the current 3 mana stuff. The talsimans are really good here if you're preventing damage ( Talisman of Indulgence , Talisman of Hierarchy , Talisman of Conviction ) as well as the signets ( Rakdos Signet , Boros Signet , Orzhov Signet ). You aslo have stuff like Fellwar Stone and the new Arcane Signet . You also have cards like Burnished Hart and Wayfarer's Bauble which help you straight up get lands.
I would also cut the Orzhov Basilica , you have lots of tapped lands and this will just slow you down more.
1 month ago
Not a bad start... I do have several suggestions though and I'll try to break it down by category.
Draw: You're severely lacking in this department. Drop one time draw like Read the Bones and replace it with things like Necropotence , Dark Prophecy , Greed , and Herald's Horn . I literally run all those plus the draw creatures/Skullclamp you run.
Finishers: Drop Door of Destinies... it's a significant investment that does nothing for your current board and requires gas to get it to do anything after. Shared Animosity , Reconnaissance (2nd post dedicated entirely to this card), and depending on your meta Cover of Darkness .
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires