|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|MTG: Commander (CMD)||Common|
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Rakdos Signet Discussion
1 week ago
Elspeth, Knight-Errant mythic edition (can replace yours with a modern event deck one)
I'm also looking to trade ktk fetches into onslaught ones. I have all except for Flooded Strand. Lastly, I'm looking for
1 week ago
Hey, nice start lots of good cards here, +1
Cards to consider adding:
- Command Tower: all multi-color decks in Commander should play this land.
- Tainted Peak: good with lots of Swamps.
- Urborg, Tomb of Yawgmoth: good with Strands of Night, etc.
- Foreboding Ruins: interacts well with a lot of Swamp and Mountain Basic lands.
- Sneak Attack: expensive price, but one of the best ways to cheat big Demons into play with haste and then reanimate them after.
- Waste Not: get a lot of value when your opponents discard cards.
- Magus of the Wheel: another wheel effect, who you can reanimate.
- Feldon of the Third Path: repeatable reanimation.
- Crypt Ghast: ramp, double the amount of mana Swamps make, good with Urborg.
- Chaos Warp: instant permanent removal.
- Talisman of Indulgence: two drop Rakdos mana rock.
- Rakdos Signet
Cards to consider cutting:
- 2x Mountain
- 2x Swamp
- Tibalt, the Fiend-Blooded
- Grimoire of the Dead
- Wild Ricochet
- Spirit of the Night: least good Demon here.
- Songs of the Damned
- Macabre Waltz
- Dark Suspicions
2 weeks ago
This looks far better; we have a defined theme now and I see some more staples in (dorks). However I'd like to address few likely weak spots.
First thing that got my attention was the relatively high average cmc. This is a casual deck and higher-than-usual avg cmc is to be expected of course. But in my suggestions I'll keep in mind fostering a healthy curve and prioritize low-cmc cards.
Dragon Broodmother- this is a neat, but a very slow engine. If the deck works perfectly as intended, there are still cooler options. Plus 6cmc for such slow effect is a lot.
Ghoulcaller Gisa - again, neat but slow. At 5cmc there might be better options available to you. First similar thing that comes to mind is Open the Graves which would give you tokens more reliably (being a triggered rather than an activated ability stapled to an enchantment rather than a creature) and that doesn't have summoning sickness.
Sheoldred, Whispering One - probably the best expensive creature you have. My concern is that in order to get to 7 mana and stay alive long enough for Sheoldred to matter, you must have game in a state where, frankly, SHeoldred isn't much of a factor.
Stalking Vengeance seems awfully expensive TBH. That ceiling is something, but IMO it's too greedy.
Vicious Shadows - 7 mana to do something in case you have a removal and an opponent has significant number of cards in hand? You can comfortably throw in a blue moon somewhere in that chain of events...
Essence Harvest - goes well with the theme, but ultimately doesn't do much
Fungal Sprouting - cute, but the fact that it's useless when you're down makes it a no no in my eyes.
Now some suggestions;
Fecundity - seems like a cool way to draw extra cards
Skullclamp - in here it says ": draw 2 cards". Yes please.
Fling/Thud - these effects seem like they could/should be your bread and butter. Worst case scenario they're pw/creature removal with sac outlet. Best case scenario they are capable of taking down players.
Sidisi, Undead Vizier- tutor on a stick is usually good if you have creatures to sac. In a vacuum it's a Demonic Tutor that gives counters to Kresh. Best case scenario you have a sac outlet and get a complimentary 4/6 deathtouch to fool around with.
Smothering Abomination - draw engine on a stick. Seems good.
Birthing Pod - it kills stuff plus it tutors. And it's repeatable. What's not to like?
Evolutionary Leap - sac outlet that gets you more creatures.
2 weeks ago
Some lands you might consider: Unclaimed Territory, Exotic Orchard, Caves of Koilos, Shadowblood Ridge, Tainted Field, Tainted Peak, Smoldering Marsh, Luxury Suite, Canyon Slough, Foreboding Ruins. You might also consider some artifact ramp that gives colored mana: Rakdos Signet, Orzhov Signet, Boros Signet, Fellwar Stone instead of Worn Powerstone and Coldsteel Heart.
1 month ago
You need more lands. 38 is a good number to aim for, and there are some really cheap dual lands (Particularly lifegain and guildgates). Rakdos Signet, Izzet Signet, Dimir Signet, Commander's Sphere, and Darksteel Ingot are mana rocks that help ramp you to be able to cast bigger spells quicker. Also, you need the mana rock,Sol Ring (I don't care about your budget turn one Sol Ring literally wins games)
1 month ago
You need to drop Sword of the Animist, Elixir of Immortality, and a Mountain to add Boros Signet, Rakdos Signet, and Orzhov Signet. I run 34 lands and dropping a single land for a mana rock isn’t going to kill your deck.
1 month ago
Hey, this is a good start for a budget Commander deck.
My advice before you add any other cards is to improve the manabase with budget dual lands. A 12x/12x/12x Basic land manabase is not good, it's too inconsistent which Basic lands you'll draw. As a result you'll get hands where you can't play any cards because you drew the wrong lands.
I don't recommend three/four/five color decks on a budget because manabases in Commander are typically the most expensive part of a deck and it's really crucial to have a playable manabase, but to get a playable manabase you have to be willing to spend, not a lot, but some. My advice even though you're playing three colors is to primarily play only two colors. Have 90% of the cards in the deck be these two colors and the third color can be use very sparingly, mostly just to cast Zurgo from the Command Zone.
Consider these lands:
- Command Tower
- Exotic Orchard
- Nomad Outpost
- Battlefield Forge
- Caves of Koilos
- Tainted Field
- Tainted Peak
- Smoldering Marsh
- Graven Cairns
- Evolving Wilds
- Dragonskull Summit
- Isolated Chapel
Other budget cards that can help the manabase situation are mana rocks (Signets, Talismans and Rainbow rocks). These rocks can also add ramp; they do two things that's wanted here, help with mana color fixing and provide ramp.
Consider adding these rocks:
Good luck with your deck.
1 month ago
cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.
Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.