Maelstrom Pulse


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations Common
Modern Masters Rare
Alara Reborn Rare
Promo Set Rare

Combos Browse all

Maelstrom Pulse


Destroy target nonland permanent and all other permanents with the same name as that permanent.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -6%

7.2 TIX $6.51 Foil


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Maelstrom Pulse Discussion

Bluefire016 on Burning Jab

6 days ago

Tingettley, thank you for the feedback. When I first put this list together, it looked completely different and actually included a few cards you mentioned like Young Pyromancer and Worm Harvest as a way to block while I try to get Burning Vengeance online. I am running Ensnaring Bridge because in my testing and play of this list I can fairly consistently get empty-handed keeping me better protected from creatures. I also have two copies of Liliana of the Veil that I ran in here for a time, I'm doing some testing without her since I will be running her in another deck, but I will also switch her back in because, well because she's LotV. Maelstrom Pulse could be quite useful in the sideboard going against heavy token decks. I'll have to try to get my hands on the Haakon/Nameless combo because that could be quite useful and fits well with the theme of the deck.

To name a few, my LGS has; Skred Red, Death's Shadow Aggro, Zoo, Storm, Aristocrats, Bant Spirits. Plus a lot of the players like to run different decks from event to event.

Thanks again for your input!

Tingettley on Burning Jab

6 days ago

So this deck looks really cool. It's a really spicy list. However, what does Ensnaring Bridge really do for you that extra removal couldn't do in its place? I think this list could go down the bridges for either extra copies of Abrupt Decay or Terminate, or even bring in something like Maelstrom Pulse.

I also really like the idea of retrace with Burning Vengeance. Someone suggested Lingering Souls, however I think this would be a better home for a 1 of Worm Harvest. It works great with what you want to do, and gives you blockers (which I'm sure is what the bridge is for). Or even Young Pyromancer?

Also have you thought of any walkers for the deck? I know Lilli of the Veil is to expensive, so she's not even on the radar, but what about like Xenagos, the Reveler or Sorin, Solemn Visitor? (I know lord of inistrad is better, but again prices.) These are just some minor things that may help.

Lastly what is your meta like at your lgs? If interested the community may be able to help you build a sb suitable to your situation (if needed).

sylvannos on Ooze Theme deck (advice/suggestions)

1 week ago

I'm not sure what's to be gained from playing nothing but oozes, apart from cards like Cavern of Souls, Descendants' Path, and Door of Destinies that benefit every tribal deck.

Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.

So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?

For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.

Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.

Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.

Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.

Alexasmaoao on Abzan Junk

1 week ago

If you don't want to play more Fatal Push (no fetchlands, so I guess thats why), there are a couple of other cards that are better. Grasp of Darkness is really clunky and weak. You could play 1 of each of Dismember, Go for the Throat and Maelstrom Pulse. You already have unconditional removal in the form of Path, so you can have conditional removal to go along with it as the restrictions usually won't matter. If you're trying to reach the Rhino's, its possible that you should be cutting a removal spell for a wall to, rather than remove the board, draw into more lands and your win conditions faster.

In short: 1x Dismember, 1x go for the throat and 1x either pulse or wall is what I'd try out.

xyr0s on Grim Reality (Developing Competitive)

1 week ago

Lightning Bolt to the face is, indeed, not removal. That was also not was I was saying. But it is a removal card that is not being blanked merely by not playing any regular creatures. As for the pointedness or pointlessness of shooting it at the dome, I think I've heard of a deck where that is how it tries to win. Along with the two other cards mentioned, those 3 are the removal you are most likely to see, at least according to mtggoldfish - exactly the removal which is not blanked. But Abrupt Decay, Maelstrom Pulse and sorcery-speed sweepers are, indeed, useless against this deck (all of which sees at least some play in modern). The same list as contained Lightning Bolt, Path to Exile, and Fatal Push as some of the most commonly played cards in modern, also put Inquisition of Kozilek and Thoughtseize in the top 10. Those are somehow also problematic, when you have exactly 1 card for the late game win.

Of course there are decks in modern, that doesn't play any of these cards, but then they have their own kinds of annoying (Aether Vial/Cavern of Souls for tribals, Silence and Pact of Negation for some combo decks, etc).

I went and looked at UW/x control decks at mtggoldfish, now I was looking at meta anyway, and noticed that they all have a couple of things in common: higher threat density than this deck, and Ancestral Vision. One might be related to the other - it's easier to play more threats, when you draw 3 cards of one card, for 1 mana (this deck spends 1.5 cards to do the same, and somewhere around 5-7 mana). Those threats also, mostly, blanked sorcery speed removal (planeswalkers and creatures with flash). But the most important thing was, that they had more threats. Sitting for 20 turns, with no reason play anything, means that your opponent gets to plan his hand and line of play meticulously. The average counterspell costs more than 1 mana, the average threat does not (necessarily) so a hand full of cheap spells might actually be enough to get a couple of threats on the table.

If you instead had a threat, even a slow one like Bitterblossom or a token-producing planeswalker, your opponent can't just sit there and make a really good plan with a perfectly sculpted hand, but needs to at least try and do something or they'll lose.

demouse on Superfriends NEVER yield

1 week ago

Personally I would cut the black cards from this deck and just go Green/White. Path to Exile Needs to be in the main so that you can deal with early aggression and you should also be running Wrath of God effects since you have no creatures of your own. If you are determined to keep black then Maelstrom Pulse and Abrupt Decay Are where you should be looking.

Gideon of the Trials and Gideon, Champion of Justice make a neat combo especially since Doubling Season Affects the first ability of Champion of Justice.

cplvela0811 on Modern Sultai Control

1 week ago


I would start along these lines, for the inclusion of Delver of Secrets  Flip & Maelstrom Pulse:

-1 Abrupt Decay

-1 Painful Truths

-1 Disdainful Stroke, possibly -2.

-1 Ugin, the Spirit Dragon

And or -1 or 2 lands, to remove 5 slots > 4x Delver of Secrets  Flip and 1x Maelstrom Pulse. This is my advice Itachi.

cplvela0811 on Modern Sultai Control

2 weeks ago

+1. Not sure if you like them, but Delver of Secrets  Flip and or Cryptic Serpent would work with how your deck is designed. It is a little pricy, but I must suggest Maelstrom Pulse (Not this art). It is really versatile. Fatal Push & Murderous Cut are pretty good too. Night's Whisper is a lighter alternative to Painful Truths if you're looking to take less and cast faster.

Hopefully this was helpful.

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