Maelstrom Pulse


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters (MMA) Rare
Alara Reborn (ARB) Rare
Promo Set (000) Rare

Combos Browse all

Maelstrom Pulse


Destroy target nonland permanent and all other permanents with the same name as that permanent.

Maelstrom Pulse Discussion

MeekTheFierce on The Dead Lands Rise

1 week ago

I've always wanted to play with Lord Windgrace but I have a very finely tuned Gitrog deck and I couldn't bring myself to dismantle it and make a Jund version of it.

Couple of suggestions...

You may want to look at Greenseeker for more land drop opportunities. Flame Jab seems weak, I would consider taking that out for more direct removal such as Abrupt Decay or Maelstrom Pulse . If you're worried about budget, I would maybe run Ravenous Chupacabra since you have somewhat of a recursion theme going on. Wood Elves or Farhaven Elf seems better than Viridian Emissary since it happens upon ETB and not on a death trigger. Not to mention, wood elves can get non-basic Forests, which leads me to my next bit about this deck...

If you can get your hands on any dual-type lands such as Sheltered Thicket or Smoldering Marsh , I would definitely focus on that as your first upgrade.

Otherwise, good job on the deck!

bootsworthy on Primer: RBGW Prison

1 month ago

Hi weezle101, I like it! I'm not completely sold that you need the green in there though. Dual lands are expensive and it looks like the main cards you want the green in there for is Assassin's Trophy and Maelstrom Pulse , which you only have one of, and so the chances of that even coming out consistently in a game is pretty slim.

I might replace Assassin's Trophy with something like Bedevil ; or, I might just put even more burn cards in there like Burst Lightning , Disintegrate , Lava Coil , or Electrodominance .

I might also think about maybe putting in 4 Pestilent Spirit in there, which would make any of your burn spells have deathtouch, which is pretty neat.

Also, I try to stay away from putting in any one-drops, so maybe take out Maelstrom Pulse and replace it with another Engineered Explosives , so at least you have two in your deck floating around.

I hope this is useful!

TheSimikBOat on BUG Midrange/Control

1 month ago

Nice deck thetonyage!!

As suggestions, you may cut the 2 Thought Erasure and 1 Vendilion Clique to add 1 Tarmogoyf and 2 Thoughtseize. Also, you can move the 2 Countersquall to the sideboard instead of the 2 Spell Pierce, and add other Liliana of the Veil and other Assassin's Trophy. In the sideboard, you may cut the 2 Architects of Will and 1 Unmoored Ego to add 3 Leyline of the Void; and cut 1 Abrupt Decay to add 1 Maelstrom Pulse.

In the mana base you're playing too many shocklands, and you may cut 2 Breeding Pool, 2 Watery Grave, and 2 Overgrown Tomb to add 2 Blooming Marsh, 3 Darkslick Shores and 1 Botanical Sanctum; because is important to have black mana on the Turn-1 to cast Inquisition of Kozilek and Thoughtseize, or blue mana on the Turn-1 to cast Delver of Secrets  Flip.

I hope these suggestions have helped you, and I like you idea to add Delver of Secrets  Flip to Sultai.

mikeyoffbeat on Abzan Sunmare

1 month ago

Maelstrom Pulse will definitely be included once I can get the value for it. For now, this feels pretty good. Also added Scavenging Ooze for graveyard hate and another 2 drop.

Kjartan on Abzan Sunmare

1 month ago

Vraska's Contempt is pretty weak in modern.

Hero's Downfall, Maelstrom Pulse and Assassin's Trophy are far better options when it comes to hitting both creartures and planeswalkers in these colours.

AdeptusMechanis on Budget "The Rock"

1 month ago

The Cabal Therapy has been replaced with Divest when I realized my error. Not sure if Divest or Duress is the better choice here, I'll have to do some testing.

I feel with Field of Ruin in here the deck is sitting at closer to 22 than 26 lands, but the mana base is highly questionable at this point, I need to do more testing on this as well.

Nissa, Vital Force and Maelstrom Pulse are at one as they're not vital to the main functionality of the deck, but I may up the count to 2 Maelstrom Pulse depending on how well I feel it's performing. I haven't had a chance to take this deck to any tournaments yet.

Thanks for the input.

bootsworthy on Budget "The Rock"

1 month ago

It looks like Cabal Therapy isn't modern legal :( So, I would replace that with an alternative like Duress (since this is budget deck).

I also don't think you need that many lands. I would get rid of two or three of the lands and maybe put in a couple more of the creatures like Scavenging Ooze and Tireless Tracker.

I would also avoid only putting one of a card in your deck like Nissa, Vital Force and Maelstrom Pulse, and put at least two.

I hope some of this is useful!

HarveyPekar on Vraskas Galore

1 month ago

If you're looking for stronger ramp, you can upgrade the Golgari artifacts and some of the random non-elf creatures into Elves of Deep Shadow, more Llanowar Elves, Elvish Mystic or Golgari Signet.

If you go further down the elf-ramp path, you can start playing more synergistic cards like Masked Admirers, which you can sacrifice to Vraska the Unseen's ability and get back later. Deathtouch creatures in general work well with the other Vraskas, blocking very well and needing to be blocked when you get close to ultimate territory.

If you're trying to ultimate as quickly as possible, Doubling Season is expensive (but also probably the cheapest it's been in years right now) but irreplaceable. With that on the battlefield, if you resolve any planeswalker it comes in with twice the counters, often letting you ultimate immediately. The proliferate route, while keeping your Vraska's protected, is next-best. Clasp is a great card, and Plaguemaw Beast could be a synergistic consideration.

The best way to protect a planeswalker once it's on the battlefield is by removing your opponent's threats, and this deck could use some pieces of removal broader than Naturalize. Putrefy or Status / Statue is a terrific budget alternative to something like Assassin's Trophy or Maelstrom Pulse, while Cast Down is a cheap way to take down most creatures. Ravenous Chupacabra kills a creature while leaving a body on the board to attack, block, or get sacrificed to be brought back with Golgari Findbroker and such. Find / Finality does double duty of recurring your creatures when your planeswalkers aren't being threatened, and wiping the board when you're behind.

As for keeping your planeswalkers in steady supply if you're pinched due to literal supply, Nature's Spiral is a good addition. Yawgmoth's Vile Offering is another very powerful alternative, but you would likely need to run many more legendary creatures in order to consistently cast it. Some options: Ishkanah, Grafwidow, Kalitas, Traitor of Ghet, Izoni, Thousand-Eyed, Isareth the Awakener, Marwyn, the Nurturer (who is also terrific ramp if you go the Elf route), Liliana, Heretical Healer  Flip, Rishkar, Peema Renegade (who also is great with your proliferate effects), or my personal favorite Gonti, Lord of Luxury.

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Maelstrom Pulse occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.14%

Jund: 0.09%

Sultai: 0.06%

Abzan: 0.06%

Witch: 0.03%

Rainbow/All: 0.02%


All decks: 0.12%

Golgari: 0.67%

Jund: 0.98%

Abzan: 0.6%

Sultai: 0.94%

Glint-Eye: 0.17%

Dune: 0.36%

Rainbow/All: 0.09%


All decks: 0.03%