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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
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|Alara Reborn (ARB)||Rare|
|Promo Set (000)||Rare|
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Destroy target nonland permanent and all other permanents with the same name as that permanent.
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Maelstrom Pulse Discussion
4 days ago
Is Justice Strike any better than Seal Away (or even Immolating Glare/Blessed Alliance) ?
I guess it is better against BGx decks with Abrupt Decay/Assassin's Trophy/Maelstrom Pulse (though as you've mentioned it doesn't hit Goyf/Tasigur) but otherwise I'd probably prefer the enchantment.
Also, why not play a Gideon, Ally of Zendikar or two over some of the 3-mana ones (4x seems a bit much).
Going with Nahiri + Emrakul seems good as well to quicker win games and have maindeck enchantment/artifact removal and rummaging engine.
Shalai, Voice of Plenty also seems like a good option as it acts as a Leyline and also protects your PW's from removal.
Maybe it can replace some of the Hazoret/Leyline cards.
Brimaz, King of Oreskos can be this deck's version of Goblin Rabblemaster to board in threats and it conviently survives Deafening Clarion. Hero of Bladehold is another option for a post-board creature plan.
4 days ago
Hey there, coming over to comment here. That other thread was getting foolish.
Cards I love in the deck
Jace, Unraveler of Secrets (I like this card more than most people)
Thoughtseize (Hate the card but I get it)
Cards I think don't quite fit
The main one being
Grim Flayer - Reasoning is simple. Even though you've got planeswalkers, You aren't running Mishra's Bauble or some other random card type to trigger delirium. It's huge to have that piece outside of your Fetches, Dudes, Instants and Sorceries.
Also, Flayer just fizzles Tasigur, the Golden Fang
I would like to see that counter spell suite improved for reals.
I think Mana Leak is such a disappointing card.
In a build like this, as alluded to previously, you can't make Jund that's not Jund. So use more of what Jund doesn't have.
Plus, I think Ashiok just blows (no offense)
BUT, what do I know?
6 days ago
I just figured that since Assassin's Trophy can hit Karn Liberated, Valakut, the Molten Pinnacle, Ensnaring Bridge, Krark-Clan Ironworks, Gurmag Angler, and many other key permanents it was worth a slot in Jund because of all the problem archetypes it shores up. For example, I was able to completely cut my Fulminator Mage from the sideboard because Urza's Tower is less of a problem now, and Karn Liberated himself can just be hit with an Assassin's Trophy anyways, which also frees up space from Dreadbore. I was able to cut Maelstrom Pulse as well because I need less heavy firepower and already have other sweepers on the sideboard.
Giving your opponent a land obviously helps them, but unless you're playing against Scapeshift, Amulet of Vigor, or another land race deck it's not critical after the first few turns. Ideally I would save the Assassin's Trophy for last, using Lightning Bolt and Kolaghan's Command to take care of the easy stuff and keeping my heavy firepower for when the big guns are needed, like if they were to suddenly somehow slam a Primeval Titan onto the table.
1 week ago
1 week ago
Abrupt Decay is still relevant against Tron in case they have Chalice of the Void, which they most definitely want in play on 2 versus G/B/x Midrange. It's always sided out against Control, but so is Assassin's Trophy. The important part is that it's uncounterable to blow up random cards like Search for Azcanta Flip.
I'd cut a single Maelstrom Pulse and a single Abrupt Decay for 2x Assassin's Trophy. Maelstrom Pulse has always been a slow, terrible card G/B/x had to put up with because it's the only thing that does one particular job (unconditional, universal removal). It's still relevant that you'll occasionally get 2+ Goblin Guides with it, or Lingering Souls tokens.
You also still want Terminates because it's one of Jund's strongest removal spells. If anything, you're boarding out Lightning Bolts and keeping Terminates because it kills Tarmogoyf, Griselbrand, Thought-Knot Seer, Tasigur, the Golden Fang, and so on and so forth. In other words, it's good against Control and Midrange who have large creatures that can't be killed by Lightning Bolt.
2 weeks ago
Nice list. +1
I don't know if 4 Assassin's Trophy is correct here. I'd prefer at least one Thoughtseize. Also, with Assassin's Trophy, expect to see it in many, many..... many decks. That being said, it's not unreasonable to go up to 4 or 5 basic lands. I personally run 2 Forest, 2 Swamp, and one Mountain. I expect a lot of Abzan, Rock, and Jund decks to swarm the meta early. BUG may even make a strong case now with Trophy and Push being enough of a removal package to make a case for BUG Midrange in modern.
If you ARE going to run 4 Assassin's Trophy's, what's the Maelstrom Pulse for??
As for your sideboard, 1 Surgical Extraction is plenty. And 3 Fulminator Mage?!? I don't see it being a thing after Assassin's Trophy hits the scene. More Damping Sphere for Storm and Tron. Abrupt Decay for those BUG and UW/x match-ups. And Grafdigger's Cage for those Abzan Company decks.
2 weeks ago
Oh! I liked the Phyrexian Arena idea! Instead of Rancor, Groundswell and Vines of Vastwood I would use Strength of Lunacy, Narcissism, Muscle Burst and Sylvan Might. Instead of Abrupt Decay or Maelstrom Pulse I would put Dark Withering. I'm doing a similar deck Threshold of Madness , maybe you can take a look to help me and take some ideias.