|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Modern Masters (MMA)||Rare|
|Alara Reborn (ARB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Destroy target nonland permanent and all other permanents with the same name as that permanent.
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Maelstrom Pulse Discussion
2 days ago
I had Naturalize in but I felt it overlapped with Abrupt Decay and Maelstrom Pulse. It's a tough call playing a game of small advantages! I could just go big with Fracturing Gust and laugh myself silly the one-in-a-million times it works!
QKey on BUG Midrange
4 days ago
For the SB:Engineered Explosives seems a bit random. i would run an additional Damnation. 2 Kitchen Finks will not make a big difference versus burn, as well as Disdainful Stroke and Countersquall, i would replace those with 3 Spell Pierce the one Maelstrom Pulse and 2 Obstinate Baloth
For detailed sideboarding plans, i would suggested some rl talking.
1 week ago
Thanks for the feedback!
I already have 2 collective brutality on the main, I'll consider having more though. As for Rakdos Augermage, I feel like it might be useful, but for 3 mana it's kind of a let down, the ability is just too situational I guess.
Maybe I should just drop Vengevine from this deck, as it's quite unreliable too. I don't know. Maybe I'm pairing two strategies that don't fit that well...
Maybe drop Vengevine, Goblin Guide, Maelstrom Pulse, and bring to the table the Augermage/Liliana of the Veil, Infernal Tutor, one more Hazoret the Fervent? I can see it working around discard... I'll make some changes and come back with info on how it works...
1 week ago
2 weeks ago
It's always great to see the brood grow!
I host a Facebook group for BUG come on in :)
" MTG Modern BUG "
I'd also suggest trying some counter magic main it has served me well to have it.
2 weeks ago
I recently cut Earthcraft which is, in most cases, a better Cryptolith Rite (Earthcraft effectively bypasses summoning sickness to all your creatures!). I've recently removed it, but I'm not sure yet whether I'll put it back. Two things I was considering at the time: (a) I run a lot more dorks than I used to, and for those creatures it offers no benefit since they already tap for mana; and (b) I was in need of additional fast spot removal. Earthcraft / Cryptolith Rite are very strong, just a bit slow, so I'm not sure yet on whether one will come back! I will make an update post if I do.
I'm running Dismember over Fatal Push and Tragic Slip for two reasons: (a) it's less restrictive on colors (usually we're tight on so conserving them where possible is helpful), and (b) a little more flexible on valid targets (permanents dying or leaving the battlefield can be restrictive, especially if trying to do this as a combat trick). These two are definitely in consideration! Just haven't decided whether I need more creature spot removal yet - my playgroup tends to run a lot of noncreature combo, so Abrupt Decay, Maelstrom Pulse, Beast Within, etc. are serving me well there. Don't forget that the board is typically wiped pretty clean between all the symmetric sacrifice effects (like Merciless Executioner) so spot removal is usually only needed for the most troublesome or worrisome creatures.
Re: Planeswalkers - I mention it in an above comment, but in short, combat damage. We keep field wiped pretty clean of enemy creatures so simply attacking into planeswalkers is the easy way to go and I've never found myself needing PW-specific removal. Planeswalkers are also pretty uncommon in CEDH in general so it's not something I pay a lot of specific attention to. If your opponent has planeswalkers and lots of defenders out, then something went wrong earlier in the game and that's where you should direct your attention/tuning (as opposed to putting in PW removal).
I only run ~8 ETB effects! There are lots of creatures but not many are actually triggered on ETB. Panharmonicon is fairly slow & high-CMC, but most of all, it relies on other cards to have any effect at all - which is a big risk to take when our goal is to take over the game by T3 (and therefore can't afford to draw any duds in opening hand). I think it might have a better place if we were running a lot of degenerate creature combos here, but for the same cost we could just cast 1-2 other spells and have a guaranteed immediate effect instead! So in summary, it's less what Panharmonicon can do for us, and more about what we have to give up for that card slot and 4 mana.
3 weeks ago
Glorious End exiles itself upon resolution (since ending the turn results in the exile of everything on the stack, among others).
Thus its a pretty non-bo with Snapcaster Mage
Besides that and some tweaks and the deck should be fine imho.
So i hope i can offer some useful advice, since i am also using the same shell to build a deck.
SCORE: 2 | 897 VIEWS | IN 2 FOLDERS
In my experience winning or losing with the deck depends on a single factor. The ability to keep the Platinum Angel on the field in spite of removal.
Because the pretty lean creature base, and the focus on the "protect the queen" strategy, tempo cards tend to be "win-more" cards like Young Pyromancer, or even be a hindrance like Simian Spirit Guide. In most situations the card is dead, since turn 3 wins are close to nonexistent, and to excerbate the problem, you would want to cast the Platinum Angel as late as possible, allowing the opponent to waste as much resources on your life total as possible. (Oh and why Vapor Snag? the card is probably the most questionable in the list, why not something else more final like Reality Shift?)
Playing the angel into a t3 Path to Exile because you hurry is a terrible feeling (without mana up to counter it).
I would replace Anger of the Gods with Earthquake, or at least move it to the sideboard, and have the latter card in the main. Since Earthquake can be a worse sweeper (that can be redirected to planeswalker like Liliana of the Veil), and late game it can function as Bonfire of the Damned ignoring the angel, and killing the opponent on the spot if x is big enough.
(Its also nice against Death's Shadow decks to say the least)
I would replace at least some of the Mana Leaks with Logic Knot which doesn't stop being useful in the late game.
Upgrade to a full playset of Pact of Negation, and consider Dispel which catches most removal that can target the angel except Maelstrom Pulse & Dreadbore both of which are seen as not competitive enough, and thus are a rare sight.
What is your reason for counterflux? (i was considering it but in general Glorious End does just as good or better)
Please ditch Spell Snare asap, its useless. Except counter battles (?). But the deck can't fight counter battles effectively, its much better to just bait out a few counters and removal in the draw-go control matchup & go ham with Extirpate.
If its not too much hassle, please give a critique of my decklist, thx!
3 weeks ago
I just read your primer. +1 for your level of detail (although my head hurts, even after skipping some portions).
Question for you. You mention Chains of Mephistopheles in your primer but I don't see it here, why is that?
Moreover, Blood Funnel seems pretty weak (although it might be powerful in this build and I just can't see it). What has your experience with this card been?
How do you deal with planeswalkers? You only have Beast Within and Maelstrom Pulse. Hero's Downfall or Never can help with that if you find that to be an issue (maybe people will play them more/less given the new legendary rule for planeswalkers).