|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Modern Masters (MMA)||Rare|
|Alara Reborn (ARB)||Rare|
|Promo Set (000)||Rare|
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Destroy target nonland permanent and all other permanents with the same name as that permanent.
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Maelstrom Pulse Discussion
1 day ago
What do you do about wipes? Damnation? Wrath of God? Hell, even Maelstrom Pulse can be detrimental to your board state...co co will win games for you usually on the spot if you do it in response to these guys and can get a shaman of the pack...
2 days ago
cdkime That's what I like to hear!
So now, back to seshiro_of_the_orochi and some injudicious suggestions from an outsider:
Since you want to get to 10 mana fast, Explore is gas. Rites of Flourishing is more budget, but also gives your opponent gas. (Juvenile humor FTW) Walking Atlas can also work, as can any of the ritual cards.
2 days ago
Personally I'm not a big fan of Liliana, the Last Hope. Her kill shot is just too narrow, only hitting X/1's. I know the synergy with Bloodbraid Elf and Fulminator Mage, but I feel like she doesn't do much too often. I know most other Junders like her though. As for the Courser of Kruphix and Tireless Tracker, those are flex slots that change a lot. I've also been trying Goblin Rabblemaster and a 2nd maindeck Maelstrom Pulse in those slots. In the end I kinda wanted more card advantage. I was hitting double Dark Confidant too often, and double Bob is bad, too painful. Goblin Rabblemaster pairs well with BBE because it's a good cascade hit and the hasty goblins curve into it nicely. Right now I'm liking Courser for the land drops though, and the Enchantment type helps Tarmogoyf.
1 week ago
This is a classic abzan coco deck that used to be found in a large number of decks back when Collected Company was first released. The deck strives on having creatures to cast early game and being able to use Collected Company or Chord of Calling to be able to come back late game. You have a great shell here, but it could use a little tweaking. I cannot suggest cards to remove, simply because I do not know how much you value certain cards in your deck, but since you have no early game removal mainboard (either discard in the form of Thoughtseize or Inquisition of Kozilek, blowing up permanents in Abrupt Decay or Maelstrom Pulse, or creature removal in Fatal Push or Path to Exile), you surrender to a lot of decks in the format, specifically other heavy creature decks and combo decks, simply because you do not have an answer to them game one. Also, if you are going to play with fetch lands and are not worried about a budget that much, we have larger 2 drops in the format that are not your combo pieces or Duskwatch Recruiter Flip, whom relies on your opponent not casting spells the previous turn. In modern, if you don't cast a spell in a turn and do not have counterspells, you may as well throw in the towel because your mana curve is off and your deck needs tuning. If you want, there are bigger 2 drops like Tarmogoyf and Grim Flayer that take advantage of your graveyard and put a lot of power on the table. These are some suggestions I have to make it better in the format, but the decklist is entirely up to you
2 weeks ago
Also, with regards to the creature count. Typically there would be an additional Scavenging Ooze and either Tireless Tracker or Kitchen Finks. But because I'm running Lingering Souls, I'm only running 2 copies of Scooze. If I ever cut the Lingering Souls I would run a third Scavenging Ooze and Kitchen Finks. That or a second Maelstrom Pulse.
2 weeks ago
Thanks for checking out the deck buckeyetron. The deck runs 25 lands for 2 reasons. Number one is hitting a land drop on every turn is crucial for getting a T4 Bloodbraid Elf. Secondly, by running 5 manlands, 3 Raging Ravine and 2 Treetop Village, the deck needs a lot of mana to fuel the activation cost. If the deck ever goes back to running 2-3 manlands, 24 lands would probably suffice.
The removal suite in this deck is very flexible and debatable and is very meta dependent. Fatal Push/Terminate favors Humans and general aggro. Abrupt Decay is more for control and Affinity or Lantern. Lightning Bolt is a general catch-all and is the best of the three to hit off Bloodbraid Elf as there is always a target.
Thoughtseize is run as a one of simply to avoid over shocking ourselves however it is often a vital tool against big mana decks and control. I could see going up to 2 copies and cutting one Inquisition of Kozilek. A one of Maelstrom Pulse is a catch-all that is sometimes the only answer for general enchantment and planeswalker removal. Kolaghan's Command is a great utility card that 99% of the time has 2 relevant modes. Some decks run 1 Kolaghan's Command MB/1 SB and 2 Maelstrom Pulse MB. This again is driven by the meta.
The only card I could see potentially being too situational would be Liliana, the Last Hope but with the meta being as aggressive as it is right now, I prefer to have one MB and one additional SB for humans.
I hope that helps some. Please let me know what SPECIFIC examples you have if you disagree with any of the above statements. The deck really runs well and has a sort of toolbox-y feel to it at times. You often have to decide whether to "Bolt the Bird" / "Push the Bird" / "Decay the Bird" and choosing the correct one can determine the outcome of the game.