Maelstrom Pulse


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations Common
Modern Masters Rare
Alara Reborn Rare
Promo Set Rare

Combos Browse all

Maelstrom Pulse


Destroy target nonland permanent and all other permanents with the same name as that permanent.

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Cardhoarder (MTGO)

4.76 TIX $6.15 Foil


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Maelstrom Pulse Discussion

DanteBeleren on Scion of the Ur-Dragon and his Friends

1 day ago

Well, with the announcement of the Tribal dragon EDH precon, I'd suggest going with one of those generals over Scion for a 5 color tribal deck since most people will look at Scion and assume "Combo player"!

If you wanna stick with Scion, I'd recommend going the grave recursion route (as I can see you've already got bit of). Some things that can go well into that are Living Death, Altar of Dementia, Leyline of the Void, Wheel Effects (Wheel of Fortune, Windfall, Dark Deal) and if you do Waste Not goes well in conjunction to them.

In regards to generic improvements, Anguished Unmaking is an awesome spot removal card over Mortify and Maelstrom Pulse over Putrefy.

I salute you for not wanting to go with the "generic" Scion build, and it looks like you're going a bit themey which is always a win in my book. If you want to commit to that though, take out Skittles (Skithiryx). I love the card, but you don't need him, especially since you're not running Molten combo anyway. BUT if you do want a dirty af combo, you could consider Worldgorger Dragon w/ Animate Dead and a Comet Storm. It takes a bit more work to pull off and could be an emergancy win button, but still... I think what you're striving for will be awesome with just Dragon Beatface. Good Luck!

Karzalar on DooM-BrooD Nephilim

5 days ago

necropedal Hmm, that is a tough question.

For the 10 cards i've mentionned, i'd personally remove :

Evolution Charm, Regrowth, Undergrowth Champion, Maelstrom Pulse, Vexing Shusher, All Suns' Dawn, Beacon of Unrest, Gaea's Anthem in first. I know, that's only 8 cards.

First, those choices maybe aren't adapted to your meta (If i check by your cards, there's a lot of mill and counterspells). If that's the case, you could probably change something else.

If they are adapted to, take the first 8 cards i suggested, or...

Second, your mana base is SOLID. (Really!) But, you could use some land tutors like Farseek, Crop Rotation, Harrow instead of only Explosive Vegetation. Cultivate and Kodama's Reach are good for ramp, also.

Some cards also to consider against some match-ups :

Vs Counterspells : City of Solitude, Dragonlord Dromoka, Cavern of Souls

Vs Mill : Any of the old Eldrazi Titans Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth. Emrakul is banned, though. Emrakul, the Aeons Torn.

I'll probably make myself a deck similar to this one (except the Taiga and co., i'm not rich enough or lucky enough to have them). Multicolor tokens decks have a lot of ooptions, and are fun to play.


smackder on BUG Traverse. Suggestions Wanted

6 days ago

Hey guys, im pretty happy with this deck so far, would just like a few second opinions on the main and sideboards before i start buying cards, cheers.

Here's the link to the deck Delirium Insanity!

Here's the list atm if you don't like links haha:

Qolorful on GB Tron of Hailfire

1 week ago

This looks like a pretty mean deck. I like it. I haven't playtested this myself yet, but it seems like it might function better if it had a little more disruption. Maelstrom Pulse for Aggro or token strategies might be particularly helpful. Considering if they have a really wide board, they may not be phased by a pumped torment. A copy or two of either Languish or Damnation might prove particularly helpful as well?

cplvela0811 on Why hasn't Mardu found a ...

1 week ago

I used "they", as in /x & Delver - eventually fold to excess spot removal decks, like Mardu. Creature removal decks run 7 + removal spells and fair decks win, by beat down (usually), so taking out their 7-12 creatures - highly lowers their probability of drawing into another win condition. These decks win, by life total deduction.

I feel Mardu needs to start around here - not a dedicated token deck, that looses to cards like Engineered Explosives & Maelstrom Pulse.

I'll probably get lit up, for my opinion, but here's a rough draft of what I have been brewing up.


Modern cplvela0811


cplvela0811 on Why hasn't Mardu found a ...

2 weeks ago

Mardu's game 1 may only "target creatures & cause hand disruption." Have you ever noticed that against Jund or Grixis Delver - they loose? The reason for this is that they only run about 12 creatures and Mardu damn near plays all removal. However, against decks like Tron, and combo are harder because of no versatility - outside of destroy target creature. We cannot rely on 1x of Dreadbore or Anguished Unmaking to consistently beat non-linear decks.

Path to Exile Is great, but it now ramps EldraziTron with the inclusion of Wastes. With Death's Shadow (12% Meta) based decks - using delve and Tron (11% Meta) having larger converted mana cost spells and creatures; Lightning Bolt & Fatal Push become incrementally weaker in the current competitive meta.

Without "catch all" cards like Maelstrom Pulse/Abrupt Decay or Mana Leak - if the threat enters play...Mardu tends to loose. Discard is great, but more importantly acts as a preventive measure, as opposed to an answer.

The threats that Mardu offers are Tokens (Lingering Souls, Young Pyromancer, Bitterblossom and so on) and Gurmag Angler. Dark Confidant is an attacking "enchantment." There are, of course the the flavorful who include awesome cards like Olivia Voldaren, Kalitas, Traitor of Ghet, and or Demigod of Revenge.

Game 2, though, however, has insane potential, due to all of the aggressive sideboard hate. On the one hand Mardu is awesome against extremely fair decks. It just does not have versatility at the moment.

Mardu is waiting, for it's own bomb. It is coming.

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