Destroy target nonland permanent and all other permanents with the same name as that permanent.
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Maelstrom Pulse Discussion
8 hours ago
On occasion I've wanted more, but the consideration always swings back to I just can't really cut decay or push.
11 hours ago
Hello my friend, it has been some time.
Very well said my friend. I agree that 2x Maelstrom Pulse is not where it should end, but I certainly believe it to be better than Jund's 1x of. It also helps with combo and tokens being a 360 card--planeswalkers too. I think Slaughter Pact really deserves some consideration. It is tremendously useful with Snapcaster Mage. Murderous Cut is phenomenal! I opted out of the Delve package, per this 75. I'll be sure to get around to looking it up!
Thank you for the support!
18 hours ago
Hey bud been a while,
I actually found Tasigur, the Golden Fang pairs nicely with Grim Flayer. For my current build I normally have no issue getting delerium when I need it. Keeping it is a simple matter of managing your grave. However ever so conveniently Grim Flayer happens to dump a lot of cards to the yard and sometimes you don't need them there so you can delve away maintaining delirium. Cards like Murderous Cut help our color combination deal with creatures outside of Abrupt Decay and Fatal Push range. Which is important. Having more than just 1-2 Maelstrom Pulse to deal with "anything big" helps a lot.
Also while doing the normal (control?) Attrition midrangey gameplan of managing the board. You get delerium most times. And have an excess left over for Snapcaster Mage food.
What I have found though is you don't want to overload on graveyard things. So having Tarmogoyf Grim Flayer and delve is bad you pick 2 of the 3 and are fine. Snapcaster Mage is always fine if or not great and most of the reason grave hate will be brought in against us.
So in quick TLDR summary for ease and clarification.
Snapcaster Mage always:
Delve + flayer is ok long as you don't have goyf.
Goyf and flayer is fine long as you don't have delve or minimal amount.
Delve and goyf is fine as long as you don't have flayer.
In essence tarmo and flayer aren't getting along near tasigur monkey fish cut. However the delving party is ok with one or the other but not both.
This comes from my extensive testing along with consensus from a group I manage over on facebook: MTG Modern BUG
God find us over there and I'll be more than willing to welcome you to the fold!
1 day ago
1 day ago
No worries. People always give advice and do not even give the +1 until they accept their advice--that is not me.
Eldrazi is rough, but add 1x more of Maelstrom Pulse, add Slaughter Pact, and or Murderous Cut. Doom Blade and Go for the Throat are suckers, but work just like a Terminate against the bigger Eldrazi. Board wipes work exceptionally well (Damnation). Perhaps adding more Gurmag Angler could help > it trades with Reality Smasher and kills Thought-Knot Seer. I just recently started using Obstinate Baloth, for Smasher's effects.
Unfortunately, for us, Eldrazi & Tron are some of our harder match ups, but we slaughter infect (Tron's worst match up). Some things also just matter on the cards you pull.
2 days ago
I agree with the Liliana of the Veil pick But idk who is a good replacement. Maybe Jace, Vryn's Prodigy Flip?. Lili seems off with this type of style. As for Maelstrom Pulse and Damnation those are usually situational cards and usually have 1. Damnation usually is in sideboard but I feel it fits in main here. In replace of these I would grab a 4th Fatal Push and a 4th Inquisition of Kozilek. When it comes to your lands I think running 4x Blooming Marsh. These benefit you because they are immediately playable if you have them in starting hand. I personally love cards like Thragtusk and Kalitas, Traitor of Ghet for life gain but with Kalitas you get tokens and pump him up, Especially since you have kills spells! As for Cryptic Command I feel it costs too much but I'm not an expert on blue lol. hope this may be a bit helpful as well! I run a Jund modern and am still slightly new to modern but I love it so far! I also enjoy this style because it's different.
2 days ago
I've been playing gifts for about a year and thought I'd drop some of my particular card choices for gift builds.
- If you're running more than 1 basic make the 2nd of each type a snow-covered basic. It doesn't cost a slot and is very cheap. If you need to gifts for lands it lets you get 2 of the same type.
- Noxious Revival- its an all-star in gift piles. Getting it plus a snapcaster allows you to ensure you get the card you want and leaves room for a value card.
Green Gifts regularly run this package:
<Life from the Loam + Raven's Crime + Ghost Quarter + Urborg, Tomb of Yawgmoth>
as this combination allows you to grind out control decks and repeatedly destroy lands like tron lands, eventually you'll be able to destroy a land of theirs every turn.
Maelstrom Pulse- is really good catch all removal that green gets you access too.
3 days ago
It's not so much as it's necessary to splash white, it's more of that it doesnt cost much to do so. You can still have the deck function fine without the white splash. It just gives you acess to cards like Lingering Souls and Ranger of Eos which are nice in certain match ups.
I'd look into ways to deal with enchantments yes. Leyline of Sanctity (shuts down your discard) and Blood Moon are the two most problematic. (i've seen some decks run Worship but that isn't as common.
Your discard will help take it out of their hand, but if they topdeck it and play it immediately, you could be in trouble.
Here are some options:
Abrupt Decay hits blood moon and is good against creatures as well but can't hit the other enchantments i mentioned
Destructive Revelry: I'd consider this one the most out of what i've listed
Maelstrom Pulse: Effective but a 3 mana sorcery is pretty slow
Nature's Claim: hit's what you need it to for cheap. The life gain sucks but the card is the most mana efficient
keep in mind if you do have an instant speed answer to moon, you can tap your mana for the right colors while the moon is on the stack, let it resolve, then cast the removal for it as soon as you get priority
Also one more thing i forgot to add earlier, i'd have 2 Spellskites in the board