|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Modern Masters 2017 Edition (MM3)||Rare|
|Commander 2016 (C16)||Rare|
|Magic 2014 (M14)||Rare|
|MTG: Commander (CMD)||Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Creature — Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
|Have (5)||metalmagic , , miracle , Regulus1010 , adventfaith|
|Want (5)||urahara72 , MagikMic , beastboyrolf23 , icefire033 , __juanthebeaver27|
Scavenging Ooze Discussion
6 days ago
Probably just more ramp to be honest - you want to be casting the big guys asap, so ignore trying to look threatening early game. So.. use Arbor Elf ?
Another option could be Scavenging Ooze - which comes with the added bonus of disrupting all your opponents graveyard shenanigans
6 days ago
Deck names: Fartless Summoning, Summoning Funnoning, Summoning Bums, Heedless Summoning, Wreckless Summoning, Discount Monsters, Mold-Damaged Beasts, Runts, Grunts, Cheap Beasts, Seconds, Defect Discount... I can come up with some more if you're interested.
Other relevant spells: Always Watching (negates -1/-1 from Heartless Summoning, Hall of Heliod's Generosity , Tragic Poet , Odunos River Trawler , Restoration Specialist , Bojuka Bog , Mortuary Mire , Buried Ruin , Scavenger Grounds , Field of Ruin , Ghost Quarter , Bump in the Night , Lightning Bolt , Terminate , Cast Down .
I don't see the need for Mass Hysteria. It's nice, but not relevant to the deck's goal of getting Heartless Summoning down. I'd cut it in favor tutors and/or disruption/utilities.
6 days ago
2 weeks ago
Soo... i have no matchups with Slug or Walker, but after seeing the deck struggle this last go around i am trying to find better role players for what the deck is trying to do. So Tron is not a huge part of the meta and now Bridge from Below is banned i decided to take out Field of Ruin , Scavenging Ooze is just a bit slow, and found myself just not seeing the benefit of running any mana dorks. The deck is really greedy for specific colors of mana and not so much wanting to ramp out threats a turn earlier. The synergy of our 1 and 2 drops is such that we really want to establish a board first anyways. The case for Experiment One is that the regeneration is more important than trample. Having so many othe 1/1's and 0/1's were making it difficult for me to trigger evolve and get the train rolling on counters. I had considered Gluttonous Slug before but just never felt i had the room. But it's ability to be triggered by a 1/1, it's incredibly fat butt, it's ease to become a counter battery for larger creatures like Tarmagoyf and various Eldrazi through Retribution seems like a fit. As far as Hangarback Walker it seems like it really helps enables strengths in other cards. Sacrificing it to make Thopter tokens that i can continue to sacrifice for more value or put +1/+1 counters on to finish just seems to give more flexibility and reach.
2 weeks ago
ZendikariWol all good dude. I mean yea sometimes the throw will happen if you dont truly believe in the heart of the cards and you get no land or all land or you're missing the tools you need to get back on your horse and ride after your opponent removes your engine but that will happen.. That to me is part of casual edh, not always having the answers. Some of the most fun I had was playing my mimeoplasm deck vs my friend's Derevi, Empyrial Tactician heavy control deck. A lot of times I had games where I was looking great cheating big creatures out of the graveyard just to have them stolen or have my graveyard targets removed by Scavenging Ooze but pulling off a win against him also felt the best cuz I felt like i climbed everest like I actualy played well beat him with skill despite the odds being stacked against me. or having random jank cards that you decided to include for that 1 time it could be amazing like Autumn's Veil come through real clutch. I find a lot of fun in that and I feel like thats a big part of casual.
3 weeks ago
Hey, saw your forum topic asking for help.
Not sure what kind of advice you're looking for because the deck is bad, but you know that already. Consider more hatebears? Increasing the pillowfort/opponent disruption strategies and decreasing everything else? Teeg is a good Commander for hatebears. You already have a few good ones Ouphe and Honor Guard, but consider more? Instead of playing a lot of lackluster creatures play hatebears that can both attack and disrupt your opponent. You can build a hatebear/pillowfort strategy on a budget especially since you already have Ghostly Prison
Cards ($5 or less each) to consider adding:
- Luminarch Ascension : win condition when you have established a pillowfort and have your opponents disrupted. Repeatable source of 4/4 Angels that gets around many hatebears and disruptive enchantments/artifacts.
- Sun Titan : can reanimate lots of different hatebears including Teeg, disruptive enchantments/artifacts or Wasteland/Strip Mine.
- Aven Mindcensor : Teeg doesn't stop low mana cost tutors this does including Fetch lands.
- Thalia, Heretic Cathar
- Leonin Arbiter
- Containment Priest : prevents opponent reanimation.
- Vryn Wingmare
- Windborn Muse
- Hushwing Gryff
- Phyrexian Revoker
- Loxodon Gatekeeper
- Spirit of the Labyrinth
- Eidolon of Rhetoric
- Alms Collector
- Kataki, War's Wage
- Suture Priest : good against opponent token creation, can stop an infinite token combo.
- Remorseful Cleric
- Scavenging Ooze
- Aura of Silence
- Blind Obedience
- Rule of Law
- Authority of the Consuls
- Suppression Field
- Pithing Needle
If interested in these suggestions I offer more advice including potential cuts. Good luck with your deck.
3 weeks ago
There definitely are decks out there that can take advantage of life gain. Soul sisters in the modern format is one notable example, that can make a 6/6 Lifelink flying creature on turn two.
But most of the time any life gain used in must decks would be incidental, such as using Scavenging Ooze . You don’t use it to gain the life, but instead to shut down graveyard shenanigans.
So damage is usually better then life gain, but not always.
3 weeks ago
Lifegain is better when its attached to something else inherently valuable, such as Scavenging Ooze where as lifeloss is usually more easily justified to run card for card. I mean burn decks exist in every format (except edh?)
Scavenging Ooze occurrence in decks from the last year
All decks: 0.38%
All decks: 0.51%
Commander / EDH:
All decks: 0.06%
GU (Simic): 0.45%