Scavenging Ooze

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Commander 2016 Rare
Magic 2014 Rare
MTG: Commander Rare
Promo set for Gatherer Rare

Combos Browse all

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

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Scavenging Ooze Discussion

Oloro_Magic on My creatures are your creatures

1 hour ago

First off, cut down to 60 cards, a lot of the shapeshifter's aren't really needed as you know. You really only need Phantasmal Image, Evil Twin, Metallic Mimic (all creature types means a massive buff), a couple Amoeboid Changeling and then Chameleon Colossus which you have forgotten. You could also consider Scavenging Ooze. After that you have to update the mana base (again as you know).

Finally, changelings are not really strong enough to win by themselves (especially without Mirror Entity) and as such I would include a good amount of control: Fatal Push, Spell Snare, Countersquall, Mana Leak, and (non-budget) Snapcaster Mage and Cryptic Command.

Squirrelbacon on Torrential Moon

1 day ago

Hello! I've been playing blue moon for nearly a year now and I have a few suggestions.

First off, even with card draw and scry, running 4 moons is a bad idea. Redundant moons don't really help you at all, especially in game one. There are very few main deck answers for a moon, if it is on the board it generally stays so drawing an extra really hurts more than helps. I'd recommend running Enigma Drake as a one of over it, as your graveyard will fill up fast.

Next, I feel your conterspell and removal suite to be a bit off balance. Lightning Bolt is great, but there is only so much it hits. To be honest, bolt is falling out of the meta. Death's Shadow, Thought-Knot Seer, Tarmogoyf and Arcbound Ravager don't care about bolt, however goyf and ravager care about Spell Snare, as does Snapcaster Mage, Dark Confidant, Scavenging Ooze and so much more. With that in mind, don't be afraid to run sorcery speed removal. Flame Slash, Roast and Serum Visions should at least be considered for the spells of the deck. Glimmer of Genius may also be worth a peek.

I think that the creatures are fine, I personally don't run them as I prefer more spells but they do their job.

Here's a link to my list if you want to look over it for reference!

Blue Moon

Everytime I've played with it I've done well... 4-1 several weeks, 3-2 is most common since I have many Death's Shadow players, burn players, and affinity at my LGS. A bit too fast paced for the deck.

Best of Luck!

escesare on Hub requests: Toolbox, Lockdown

4 days ago

You haven't addressed anything new that was said.

Stax is a fine substitute for Prison, we're all agreed on that. I'm wondering now if anybody thinks Hard Lock or Lockdown should get its own thing; those are clearly unrelated to Stax.

As for toolbox, we're not talking about combos or synergies. Most toolbox decks are trying to find hate cards for specific decks. You can't possibly tell me using Chord of Calling to tutor for hate package of Reclamation Sage, Orzhov Pontiff, Fulminator Mage (vs. Tron), Scavenging Ooze (vs. Dredge), Aven Mindcensor qualifies as a combo. One card is not a combo.

Ulberth on Atraxa Control

5 days ago

Previous version



Land (30)
1xAcademy Ruins
1xAncient Den
1xBayou
1xBojuka Bog
1xCommand Tower
1xFlooded Strand
2xForest
1xInkmoth Nexus
2xIsland
1xMarsh Flats
1xMisty Rainforest
1xMurmuring Bosk
2xPlains
1xPolluted Delta
1xSavannah
1xScrubland
1xSeat of the Synod
1xStrip Mine
1xSwamp
1xTree of Tales
1xTropical Island
1xTundra
1xUnderground Sea
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xVerdant Catacombs
1xWooded Foothills

Instant (11)
1xAnguished Unmaking
1xCyclonic Rift
1xEnlightened Tutor
1xMystical Tutor
1xPath to Exile
1xPistus Strike
1xSwords to Plowshares
1xTainted Strike
1xUtter End
1xVampiric Tutor
1xVirulent Wound

Sorcery (8)
1xAustere Command
1xBribery
1xDemonic Tutor
1xExpropriate
1xLife from the Loam
1xMerciless Eviction
1xSeasons Past
1xYawgmoth's Will


Creature (24)
1xBlighted Agent
1xClever Impersonator
1xCore Prowler
1xCorpse Cur
1xCrystalline Crawler
1xEternal Witness
1xGilded Drake
1xGrand Architect
1xGyre Sage
1xHand of the Praetors
1xIchor Rats
1xMaulfist Revolutionary
1xNoble Hierarch
1xPhyrexian Crusader
1xPutrefax
1xScavenging Ooze
1xSkithiryx, the Blight Dragon
1xSnapcaster Mage
1xThrummingbird
1xTorrential Gearhulk
1xTreasure Mage
1xTrinket Mage
1xTrophy Mage
1xViral Drake

Artifact (19)
1xAstral Cornucopia
1xCauldron of Souls
1xChromatic Lantern
1xContagion Engine
1xCrucible of Worlds
1xDecimator Web
1xEverflowing Chalice
1xExpedition Map
1xGrafted Exoskeleton
1xInspiring Statuary
1xLightning Greaves
1xMana Crypt
1xMana Vault
1xParadox Engine
1xSol Ring
1xSwiftfoot Boots
1xThrone of Geth
1xTormod's Crypt
1xVoltaic Key

Enchantment (7)
1xCorrupted Conscience
1xGlistening Oil
1xMirari's Wake
1xPhyresis
1xPrismatic Omen
1xPrivileged Position
1xSylvan Library

Mardu_Charizard on Golgari Elves

5 days ago

Also, Scavenging Ooze is a decent card against burn, and against Death's Shadow decks(although your deck is already highly favoured against those), or any type of other graveyard based deck (dredge, control decks with Snapcaster Mage, delirium, tarmogoyf decks like abzan or jund midrange/control, ur gifts, the list goes on). And it gets hit by company. I would consider running at least one of the 75, as it seems quite well positioned in this format.

WiltLeafElves on Go Elf Yourself

6 days ago

the changes look good, but a few things: get rid of the spider, and use Thornweald Archer. You could also cut it to 2 and not 3 so you have room for a Scavenging Ooze.

Yeah, silver bullets do go against the strategy, but it should be fine for you, since you have enough coco and chords.

Is your meta full of flyers? most of your sideboard earlier seemed to be directed against fliers, and a third of your sideboard is still against them.

WiltLeafElves on Why are Elves so sELFish?

6 days ago

Casting on their endstep or anytime you have priority and your opponent is tapped out isn't defensive, it's just not casting your collected company unless you need to. If an opponent has a counterspell, they will try to stop coco, so casting it whenever they're tapped out is better than losing it to a Spell Pierce. I disagree on the sideboard, as elves have a lot of options by using silver bullets. Spellskite and Scavenging Ooze are easily found with coco and chord, and adding black lets you play Thoughtseize. Phyrexian revoker is a chord-able Pithing Needle on a stick.

There is actually an elf with graveyard hate, Deathrite Shaman. its merely banned in modern.

Try watching every elf deck in feature matches. Common sideboards you'll see are Burrenton Forge-Tender <, Fracturing Gust, Thoughtseize, Spellskite <, Scavenging Ooze < , Abrupt Decay, Kitchen Finks, Kataki, War's Wage <, Eidolon of Rhetoric, Elvish Champion, Melira, Sylvok Outcast, Thalia, Heretic Cathar, Stony Silence, Rest in Peace, &c. I don't mean to sound imperious, or bothersome, but you may want to change your sideboard, as it seems to be directed against flyers. That is fine, but since you have 15 cards against multitudes of decks, you really shouldn't spend more than 2 cards against one thing. Your Lys Alana Bowmaster is all you need against flying, the other cards get in the way and cause you to have less bowmaster triggers.

By the way, your example of throne of the god pharaoh sounds more like winning just from shaman of the pack, your example didn't include throne at all. Including heritage druid lets you win earliest on turn 3, while throne seems much better as a sideboard, or in a deck made to easily tap out all their creatures. of your 33 creatures, only 11 of them are able to tap for mana. That means most of the life your opponent loses from throne comes from you attacking, and not tapping for mana (unless you don't plan for throne to make your opponent lose much life.


TL;DR: If you want, here's a for sideboards (as well as many elf strategies in general), but really, the best guide is just testing out cards yourself. I can't tell you how many times Prowess of the Fair has saved me from boardwipes, kataki from just about any artifact loving deck.

casmiel on 3-Color Dead Stuff

1 week ago

Thanks a lot, I really appreciate the effort. When it comes to curves and manabases I'm still learning a lot, this kind of feedback was exactly what I was looking for.

I agree on your assessment of the discard spells, it's only something I want out of the sideboard. If I side those in for relevant matchups, I can have up to 11 discard effects in my deck, which should be more than enough to turn the tides if I get outpaced by combos in game 1.

Collective Brutality is very tempting here, it might even push me to consider Relentless Dead as 1 mana to recur a discard Cryptbreaker is very affordable, while Gravecrawler is always a free discard. My burn matchup is a bit of a mixed bag, an unchecked Wayward Servant can often slowly drain 3-5 Life or eat a Bolt for me, Tidehollow Sculler can eat a spell and Cryptbreaker can create blockers for days without triggering Eidolons. If I don't get to stick those though, Gravecrawler, Dread Wanderer and Geralf's Messenger don't exactly make for amazing blockers. It depends on which half of my deck I draw into. Collective Brutality could tip that into my favor.

On the other hand, Fatal Push is really nice to knock down a Thought-Knot Seer, Gavony Township pumps or Scavenging Ooze in addition to the Goyfs and Shadows. It's a tough decision to get right and depends on what I run into. For now, I think I'll keep the Brutality in the sideboard as a silver bullet for matches where it really shines. But I will definitely try them in the maindeck to get a feel for it. If I ever maindeck Relentless Dead, I'll probably make the switch as I'll have a better chance to get more value out of the discard.


Don't play sideboard cards because they're good, but rather play them because they replace cards that you remove.

That was a real eye-opener to be honest, I was struggling a bit with keeping my company hits high. I'll try moving some of the hate over to sticks like Kataki, War's Wage to not dilute my Company hits too often. I took some inspiration from Abzan Company and Counters Company in that regard, Selfless Spirit against boardwipes and Qasali Pridemage for Bridge, Chalice and Blood Moon. I will have to spend more time on that topic in general as I tend to just slam cards that hose stuff without considering how they play with my deck, I guess sideboards are things you spend more time with the more you play and learn the Modern format.

As for graveyard hate, I'm not too worried. It only really hurts my Gravecrawler and Geralf's Messenger, Dread Wanderer only becomes relevant in grindy matches and even then a late 2/1 is nothing esciting. I do definitely want ways to exile Past in Flames, Delve creatures, Goyfs, Snap targets and the usual Dredge suspects. Nihil Spellbomb is good enough for that and I like the cantrip function. A CoCo deck can reasonably operate even with 24 creatures, the minimum that people have calculated for CoCo to be still acceptable is 22. So I can take a bit of a hit on creatures after sideboarding, though not too much.

I think 4 Thoughtseize might be too high, my manabase can be a bit tricky (painful) and many of my creatures come tapped or can't block, so I have to be more careful than others. The edge it has over Inquisition of Kozilek is pretty substantial though, so I have gone up to 3 of them and an Inquisition for Burn or Affinity.

I'm still pretty weak at building sideboards so you made some great points.


As for the manabase, I totally agree with everything you have said. I was maybe too afraid of Blood Moon and Ghost Quarter and neglected the complications that would arise. I'm still a bit afraid of playing just 1 fetchable White source though, if that gets Spreading Seas or anything else happens to it, I suddenly lose 9 White sources at once and only have 4 lands to cast my Path to Exile. I might go 3-2 on Courtyard/Shrine but I'll have to see how it plays out. Definitely taking over all the other changes though!

That was some great feedback and I really appreciate the time it took you to think about and write it. The deck is a lot of fun and with the current diversity in the game it can really have a couple of good games, even though it is such an underplayed tribe. It might not be the best tribe around, but it is enjoyable and has its strong points.

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