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|Commander Anthology Vol. II (CM2)||Rare|
|Modern Masters 2017 Edition (MM3)||Rare|
|Commander 2016 (C16)||Rare|
|Magic 2014 (M14)||Rare|
|MTG: Commander (CMD)||Rare|
|Promo set for Gatherer (PSG)||Rare|
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Creature — Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
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Scavenging Ooze Discussion
2 days ago
First Suggestion to make more competitive would be to lower average casting cost with out losing overall power - use more efficient costed cards which sometime means losing cards that have long term benefits but do nothing short term such as removing mind unbound as it does nothing till next turn then only draws one.
Based on the deck as is, and your meta's commanders here are some suggested adds (tried not to mention very expensive cards like fetches, volrath's stronghold, and doubling season - but some cards are not budget as their is no good alternative.)
Scavenging Ooze - graveyard hate, fits counter theme, and life gain.
Herald of Secret Streams - would work wonders.
Spike Weaver - helps against the decks that attack a lot. And gets counters on things that don't always have one.
Bloodspore Thrinax - bio master number 2 once he has a counter or many.
Eternal Witness - as recursion is great.
Anafenza, the Foremost - hoses meren. And is a 4/4 for 3, that can give counters.
Verdurous Gearhulk - a 5/5 with trample that puts counters on up to 3 other things (you would almost always target gearhulk with one).
Etched Oracle - card draw is always good.
Sage of Hours - extra turns are good right? With a couple other cards already in deck this goes infinite (if you wanted it to).
Black Sun's Zenith - partial wipe, you can shrink opponents creatures, then wipe them later. Not as good against Edgar as his counters will negate these.
Collective Effort - great with creatures in play.
Fellwar Stone ramp and fixing for 3 colors in your meta.
Chromatic Lantern should be in here especially since it more budget friendly.
Transmogrifying Wand - fun way of repeatable removal.
4 days ago
TheErebos I still love the idea that your keeping the Praetors around and the sub-infect theme. I was actually going to say to re-add in Triumph of the Horde as I really do like that card.
For the +1/+1 theme here are some cards that I used to use:
Also I would add back in Reyhan, you can additionally add in the one drop mana dork since you are going for the more wide synergy. Cards like Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Birds of Paradise, Noble Hierarch, Joraga Treespeaker, or Fyndhorn Elves.
Hopefully that helps!
5 days ago
I’ve found the fight mechanic great, if I can fight sonething against the obliterator or hornets nest, it’s usually a win on the spot. However you’ll see i’ve dropped to only having about 4 fight cards in the deck, because having your hand full of them is a bit of a liability, and they’re more of a finisher kinda card. They can also be a sideboard trick to bring in against some decks that aren’t expecting it in game 2.
Grim Flayer is prolly the mvp in my deck. If you canget him damaging the opponent for a few turns, then the momentum you gain from drawing the exact cards you need every turn pretty much wins you the game. They’ve also allowed me to only run 22 lands, instead of having to field 23/24. That being said, it’s sad times if your opponent plays some swole blocker he can’t get past, so you do need to be flinging a lot of killspells around to keep the path clear for him. You also have to regig the whole deck to get delerium coming through as easily ad possible (something i’ve had to deckbuild around a lot).
Scavenging Ooze is just a great guy. They shit all over snapcaster mage, they make burn decks go sadface, they slow down dredge in a pinch, they stop flashback effects like lingering souls or faithless looting. They turn off opposing goyfs. It seems like almost every deck at the moment is running something that these wee fellas can mess with. I’m even running some of mine mainboard at the moment because they just add that much value.
Hope this helps your deckbuilding :)
5 days ago
wallisface thanks! I checked out your deck and it looks really fun. I like the fight mechanic with Obliterator a lot. Has it worked well for you?
I really like the idea of Scavenging Ooze in the SB. What match ups does he shine in? Also what would you recommend swapping out for it?
5 days ago
I like this a lot! It feels very similar to a deck I have, except I snuck some fight cards in so that Obliterator can force a board-sac from the opponent.
Get some Scavenging Ooze into the sideboard!!
Link here to mine if you’re interested: http://tappedout.net/mtg-decks/shadow-hornets/
6 days ago
1 week ago
Because you run 4 Chords, that makes your sideboard very versatile. The 4 CoCos help as well. Good sideboard choices are Melira, Sylvok Outcast for infect, Phyrexian Revoker, and Viscera Seer for living end. Scavenging Ooze is also a good card against graveyard decks generally. You really only need 1 of these because of your Chords and CoCos. Damping Sphere is a great sideboard card as well, but you need several of it to ensure you actually draw it. I personally like to have a single copy of Westvale Abbey Flip because it can be useful. Your mainboard is pretty good, which is why I've been making suggestions for your sideboard. I'd suggest getting rid of some of your out-of-place singles in favor of completing your playsets, which is where the power of the deck really comes from.
1 week ago
Thank you for putting up with all of my questions and helping me further understand the deck! Although, there are still a few major things I can't quite grasp by looking at it displayed on a screen instead of being played on a table.
From what I understand you have 9 lands that sacrifice themselves for potent effects like Strip Mine and others that sacrifice for value (and aid with valakut triggers) like Myriad Landscape. So, when you use Splendid Reclamation and the second effect of World Shaper is it your goal to bring these specific lands back and reap more value? Or do you hope to use the effects of Life from the Loam and Excavation to bring lands en masse for a huge play? It probably depends on the situation, but I'd like to know the mind set for when you use these cards.
My next question is about your lack of land protection. Do you not have a lot of land destruction in your meta or do you prefer to combat it with your counter spells and land recursion? I only ask this because in my Child of Alara deck I used Skyshroud Blessing and Bind to protect my lands (plus they cantrip).
Lastly, could you fully explain why Ground Seal was taken out from the deck? I understand that it 100% shuts off Scavenging Ooze. However, it only stops the main ability of Life from the Loam as you could target zero lands and then start using dredge to fill a protected graveyard. In this case I think its amazing unsymmetrical graveyard hate that draws us a card with minimal hindrance to the deck as a whole.