Scavenging Ooze

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Commander 2016 Rare
Magic 2014 Rare
MTG: Commander Rare
Promo set for Gatherer Rare

Combos Browse all

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

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Scavenging Ooze Discussion

lithium142 on Welcome Back

13 hours ago

so im coming into this a little late. sorry for the delay, i meant to comment a lot earlier. The problem this deck has is a little deeper than just using sub-optimal cards. a deck like bogles doesn't need to play tier one to be able to perform. that said, you deck does have a "competitive" tag on it, but that's a different discussion entirely.

anyway, your real problem is that the deck currently doesn't have a real identity. You are playing aggressive cards outside of an aggressive deck, and control cards outside of a control deck. the result is that your deck plays very clunky. based on your description and a few of your card choices, i feel like what you are trying to build is a midrange tempo deck. so incremental advantage is the name of the game.

you already have some good things going on. for example Familiar's Ruse with Coiling Oracle is excellent. that's the kind of synergy we want to replicate. more etb effects on creatures, and more ways of recurring them. Kitchen Finks, Eternal Witness, Vendilion Clique, that sort of thing. this route would also give you a lot of options for sideboarding, but i digress.

as some raw value, Glen Elendra Archmage, Primeval Titan, Remand, Treetop Village, Scavenging Ooze, Courser of Kruphix.

and some better options for early cards Experiment One, Dryad Militant, Serum Visions.

here's where the weakness of your color choice comes in. removal. green has none that's worth taking. there's Beast Within, but ive built decks where i've splashed white just to avoid having to use it. unfortunately blue doesn't fare much better. it has bounce spells like Vapor Snag, and you've also got janky removal like Rapid Hybridization and Reality Shift. sadly, there really isnt a good option here. white adds a lot to your deck in terms of creatures, and it would give you Path to Exile, so maybe consider it down the road.

On another note, Chord of Calling and potentially Collected Company are 100% dependent on how you build your deck, but could be worth the effort of building around.

I hope this is helpful to you. My hope is that this will give you a bit of card knowledge, and hopefully you can make changes while still keeping the deck what you want it to be. let me know if you need any help. im always a message away.

emrakulinsmugglers on Lightspeed Elves

2 days ago

nice elf build! just gonna add my 2 cents here; you run only 18 lands and have 11 non creature spells. Wouldn't cutting 1 Cavern of Souls keep you from drawing a hand where your only land is a cavern?

IMO craterhoof behemoth seems to work better with Chord of Calling, which I think your deck is good without. I wouldn't cut Lead the Stampede, as lead can help you fill your hand, and is also a good way to spend the insane amounts of mana you get from running harvest season.

because you're running lead and coco, using Pithing Needle and Relic of Progenitus may not work out very well. Both of them will get sent to the bottom as they are not creatures. instead, Phyrexian Revoker and Scavenging Ooze may be better alternatives, as they are creatures. If money doesn't stop you, then Spellskite is a good way to redirect some spells.


That took longer than I thought it would, anywho, interesting deck! +1 :)

Rise_of_the_Hangover on Elf Party

4 days ago

Thanks emrakulinsmugglers, if you saw my most recent update post I've been planning on taking out Nissa Revane. You do have a point with Scavenging Ooze though. I'd like to get a third Collected Company in main, but since I don't have one yet for now I'll use a Lead the Stampede, and also go to 4 Shaman of the Pack (and swap a forest for a swamp to account for the reduction in green mama costs and the increase in black mana costs). Adding a fourth Elvish Archdruid might be helpful, but I usually don't have any issues with mana ramp - Archdruid gets better as the board fills and at that point I'm likely not having trouble producing green mana, if anything I would need more cards in hand, or black mana (remember you're playing mono green so Archdruid is more relevant for you). Perhaps trading an Imperious Perfect for an Archdruid will be better to my liking, but for now I think I'll keep them each at 3 of. I moved Ooze to sideboard, as well as Nissa but whether she stays there or not is uncertain.

Seotin on Momir Vig, new deck

4 days ago

What I like about Momir Vig is something else: you could tutor against any problem: if you play against an graveyard deck, get Scavenging Ooze if you don't like the enchantments get the Bane of Progress, etc.

Hoke on Death's Shadow Control

4 days ago

Cool concept! Definitely a neat take on the traditional Death's Shadow Aggro deck.

However, i would switch out the play sets of Scavenging Ooze, Noxious Revival, and the two Street Wraith's ,for there are other cards that don't slow down your goal of ultimately casting a decently sized Death's Shadow. Scavenging Oozeis a great sideboard creature against any kind of graveyard deck, however, if the opponent isn't running many creatures then it pretty much does nothing. Noxious Revival is a great spell that can bring back any card from the graveyard, but will cost you a card draw and ultimately slow you down your tempo. Finally, Street Wraith is awesome for a Living End deck, but not so much here. I know that filling in those empty spots with cards that cylce for life and cost phyrexian mana can be tempting, but there are other cards that will provide more upside than just life reduction.

For example, Traverse the Ulvenwald is a great card that can be used early for its ability to search out lands, as well as later on casting it with "Delirium" to search for Death's Shadow.

Tarmogoyf is both a great creature early on, as well as late game. Whether you need it on turn 2 as a blocker or later on to swing in for lethal, it is always a reliable creature. I present Tarmogoyf here because of the lack of board presence of creatures I noticed in your deck. Of course there are the Bitterblossom's pumping out early game 1/1 tokens, however they won't be around for long if an opponent drops a Anger of the Gods or any type of board wipe. Tarmogoyf ultimately is a adaptive card throughout the match and can even win you games.

Mishra's Bauble is a smooth 0 cost artifact that will provide you half a scry on either deck, as well as card draw. I know that this isn't the most budget option, but will yield the best results. (budget options may include Memnite or Ornithopter for a 0 cost artifact that could either swing in early for damage or just be a chump blocker)

I will suggest maybe sprinkling in Darkness, this card is basically the same thing as Fog, but black. It's a great "Time Walk" against go-wide creature based decks, and can really hinder the opponents abilities to swing in for lethal. (Both Darkness and Fog work fine, it just depends on your budget as well as your mana base) Darkness is excellent for stalling out go-wide strategies, however isn't a great permanent answer, which leads me to the last and final card.

Damnation! The classic black board wipe that can really set opponents back multiple turns and lead you to victory! Board wipes work well with your deck, since you're not running many creatures. Providing more upside for you than for your opponents.

Here are a few swaps I can think of just off the top of my head.

4x Scavenging Ooze --> 4x Traverse the Ulvenwald

4x Noxious Revival --> 4x or 3x Mishra's Bauble

2x Street Wraith --> 2x or 3x Tarmogoyf

Darkness and Damnation in my opinion are better off as sideboard options against go-wide strategies, and are a bit too "all in" to run in the main board.

Ultimately, I will conclude that these are only a few minor card suggestions to your deck, and the key thing here is to focus on what you think best suits your needs and have fun at it! :)

Feel free to ask me any further questions you might have.

Gl Hf, Hoke

203995014 on No thought but hunger, no strategy but destruction

5 days ago

The problem with Gelatinous Genesis is that there's no real good reason to run it in place of either eldrazi, or the cards that search for it (Primeval Titan or Crop Rotation into Eye of Ugin).

You could have some fun with Living Wish, here are some cards I have thought about or played in the past:

Strip Mine

Acidic Slime

Melira, Sylvok Outcast

Scavenging Ooze

Rofellos, Llanowar Emissary

Homeward Path

Eternal Witness

Glacial Chasm

Silent Arbiter

You can also explore more options by splashing white. While I generally don't think that's a good idea practically speaking, you do get some options you wouldn't have in Mono G like Ethersworn Canonist, Gaddock Teeg, Magus of the Moat, Selfless Spirit, etc.

Descole on Michael Bay presents... Omnath: Age of Explosions

5 days ago

First of all, your deck is hard to read due to cards appearing in multiple categories. If you want to do this create a separate category named "Deck" where you simply put your entire deck. When you write the description make sure to include your gameplan and the problematic decks you are trying to beat.

If you are trying to win in one go I recommend Vicious Shadows, Craterhoof Behemoth, Ogre Battledriver, Natural Order, Tooth and Nail, Worldly Tutor, Crop Rotation, Defense of the Heart

For value Nissa, Vital Force, Courser of Kruphix, Bane of Progress, Beast Within, Decimate, Green Sun's Zenith, Panharmonicon, Evolutionary Leap, Asceticism, Xenagos, the Reveler, Xenagos, God of Revels, Birthing Pod, Acidic Slime, Swiftfoot Boots, Skullclamp, Strip Mine, Wasteland, Mosswort Bridge

For specific opponents Scavenging Ooze, Stranglehold

Cuts, my suggestions would be Amulet of Vigor, Rakka MarBUt my best suggestion would be to just play, see what works and what doesn't and adjust accordingly.

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