Scavenging Ooze

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Modern Masters 2017 Edition (MM3) Rare
Commander 2016 (C16) Rare
Magic 2014 (M14) Rare
MTG: Commander (CMD) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Scavenging Ooze Discussion

SynergyBuild on Planeswalker, Demon Infiltrator

8 hours ago

Way to strong for standard. At 5 loyalty, it'll be hard to kill. A removal spell off the bat, each turn need be, etc.

Decent in EDH, actually very strong, but not insanely so, in modern Death's Shadow, Pox variants, Rack variants, and Bx Midrange decks can go ham with him, using effects in BGx such as Scavenging Ooze , Obstinate Baloth , etc. to gain life. Variations of Ad Nauseam or Solemnity combo run Phyrexian Unlife , which makes the upkeep cost effectively 0, etc.

Legacy I can't tell. Maybe variants on Nic Fit run it, maybe it is too slow or not effective against the field enough. Vintage could care less.

_Delta_ on All Will Be One

5 days ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

EsperControl4Life on how to deal with people ...

1 week ago

In mono green there is only one such effect and that is Tajuru Preserver otherwise you can play creatures that may benefit from being destroyed I.E. Young Wolf , Strangleroot Geist , Kitchen Finks , or cards like Scavenging Ooze that utilize the graveyard, if you splash white you gain access to Sigarda, Host of Herons and Sigarda, Heron's Grace . Hope this Helps

kamarupa on Rampy Pampy - Casual Dragons

1 week ago

The deck obviously needs it's mana-ramp. That said, I don't think it matters how you ramp. Each method has pros/cons that can exploited/relegated. I'm not arguing for or against any ramp system, only stating viability and pros/cons.

But to answer your question, a full set of Overgrown Battlement is a sufficient number of defenders to make them well worth including, if so inclined. After all, most mana dorks only tap for 1 mana. Having a 0/4 that taps for at least one mana and up to 4 isn't shabby. In this deck, Sylvan Caryatid is probably better because it mana-fixes in addition to ramping. It's also more expensive. With Dragon Egg , you could swap all your other dorks for defenders. Or not. Up to you. Defenders pros: massive ramp very possible, some toughness for blocking | Cons: can't block when tapped for mana, can't swing, still die to deathtouch, medium/large creatures, removal etc, higher CMCs

If Utopia Sprawl is too expensive, Fertile Ground is an option. Pros to enchantment ramp: rarely removed, combos well with Arbor Elf | Cons: no body, risk of making a land a target for removal, CMC/speed

I've tried multiple times to build a Dragon tribal, but I've never managed to get something that "checked enough boxes." The two combos I like best with Dragons: Dragonmaster Outcast + Harvest Season and Savage Ventmaw + Hellkite Charger .

There's discord in Modern, it seems, as to whether a fast enough deck needs disruption or if it can play threats fast enough to essentially ignore whatever opponents are doing. Your deck here is going for the latter, but I don't have confidence in it's speed. Therefore, I wonder if utility staples like Vines of Vastwood , Blossoming Defense , and Heroic Intervention for deflection and surprising swings as well as Beast Within and Lightning Bolt for spot-removal might be worth considering.

In terms of sideboards, Beast Within , Return to Nature , Pithing Needle , Elixir of Immortality , Scavenging Ooze , are usually safe bets.

cEDH_TV on cEDH Slow Bomb Primer

2 weeks ago

Thank you so much for this input. What a great read. You have pointed out some problems I also have noticed. I really like the critique. And I don't actually see it as critique more someone that found the potential and then discovered some problems that should be fixed. I think most tier 1 deck begin this way. Fine tuning and fine tuning from a lot of other people.

I agree on the startup and the mid to late game things you talked about. I have also noticed that. I have also used my commander to block and survive ... I also didn't like that. I also added more creatures because of that. Like you said, Scavenging Ooze all star!

I have also noticed that vs low tier decks this deck has problems. But it is a meta deck. It is trying to beat the most popular tier one strategy. But the deck could be built in a lot of varieties. But it is hard to find that middle ground where you handle both tier levels.

Torment of Hailfire we can definitely play a dead card in this deck. I mean people play Laboratory Maniac .

I have so many question and so little time. I have to go to work soon. But I will try and come back to this discussion.

1) What do you think of Blasphemous Act ? It should do it and we could cast it for sometimes.

2) What combo do you think you would include? I am currently planning on making a PST deck out of this shell. I think both styles could function together.

heckproof on Mono Green Stompy

2 weeks ago

RyH110

Hey, sorry for the late response. Just wanted to say thanks so much for responding to my earlier message! It was a huge help to me in teaching me the thought processes of what to sideboard, and I can’t even describe how much I appreciate the help.

As a side note, I’d just like to mention that Dryad Militant is, like, really sneaky good against Dredge. It keeps them off of Conflagrate , which means they’re forced into using creatures to beat down. And yours are just bigger. Also, I might be reading it wrong (and I haven’t played a match against Dredge yet, so I have no firsthand experience in this matchup), but doesn’t Dryad Militant also keep them off of Creeping Chill ? It seems like they rely on that card so much to race so it seems superb.

Finally, what are your thoughts on running two extra one-drops instead of two Kalonian Tusker ? I realize that this might not be a question you can answer, because your deck seems really tightly tuned to deal with your own meta. It’s just that my build runs 2 Scavenging Ooze in the main, and Kalonian Tusker has easily been the worst card in the games I’ve played. I feel like two copies of Experiment One would be better for Avatar of the Resolute . If you can offer any insight, I’d be happy to hear it!

Dragaan on Budget Green Stompy modern

3 weeks ago

Also, keep in mind everything I say comes from a "Spike" standpoint. A competitive standpoint. I, myself made no budget considerations when making my post, but I understand most people are not "spikes". However, modern Mono-Green Stompy IS, itself, considered a budget list (in fact, it's the only modern deck I own in paper - I don't own many paper decks anymore). Also, the Stompy video I linked is made as a budget-friendly deck spotlight (even though it is pretty much the full-on stompy list). Oh yea, one other thing. Ignore that 1 Kessig Prowler  Flip in his list. I have no idea why he put that in, honestly. I believe there are better choices that are still relatively cheap ( Scavenging Ooze , for one).

abbatromebone on Gruul Cragganwick

3 weeks ago
  • Ramp is always good, unless of course you don't have anything big to ramp into.
  • Fauna Shaman is a great filter card
  • Cragganwick Cremator is slow, there are a lot of decks that win by turn 4, you would cast him turn 3. And hope they dont have removal and deal not leathal damage so It might not be great.
  • Magus of the Moon isnt modern viable, he is to easy to remove you want blood moon. Every deck has creature removal not every deck has enchantment removal.
  • Scavenging Ooze is a side board card in my option, unless you need it for your combo.
  • Impervious Greatwurm great in token decks,with lots of ramp, but dies to easily in modern. you play that I play Path to Exile , is not good in modern if you want a 10 drop that does work you want elzardi like Ulamog, the Ceaseless Hunger .
  • Steel Leaf Champion is a great mana efficient card that runs well in mono green stomp. I dont really see him else where.
  • Tireless Tracker is a good card it does work.
  • Fire-Lit Thicket aka filter land, arent good in modern. The best way to get the colors you want is with fetchlands, the only time you really dont use that is when shuffling is an issue.
  • Kessig Wolf Run is run in some great decks, id keep. Look at RG Eldrazi Modern.
  • Lightning Bolt is a great finisher and removal spell, I almost always recommend 4 copies in any red deck.
  • Your SB (sideboard) is not great. You want cards that are answers to your enemies decks. I wont leave comments on that being your deck is going to change so its harder to plan a SB.
  • Bloodbraid Elf amazing card in the right deck

  • the best thing for you to do is look at modern decks that are tournement ready. Youll see cards that are used and why they are used. Itll help build your deck. Especially in these colors. Advise from people here is helpful as well. If you want me to be more nit picky I can be. If you need anyhelp just message me here or something.

  • There are some on my page in folder if you find that easiest

  • Have a nice week.

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Scavenging Ooze occurrence in decks from the last year

Modern:

All decks: 0.38%

Golgari: 3.24%

Legacy:

All decks: 0.51%

Commander / EDH:

All decks: 0.06%

Green: 0.38%

Golgari: 0.15%

G/U (Simic): 0.45%