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|Commander Anthology Vol. II (CM2)||Rare|
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Creature — Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
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Scavenging Ooze Discussion
1 day ago
While I think this is a very interesting build and a creative take on Zoo, I playtested the deck and found often that it had a hard time keeping up.
The deck has 20 creatures which makes it very hard to go on the beatdown plan. Even if you manage to play a creature, it may get killed by removal, and at that point it's unlikely you have another creature in your hand to play with the 20 creatures in the deck. This low creature count also causes the problems of Blossoming Defense and Unflinching Courage often being dead draws for they will not be able to target anything. This is what happened when I playtested this deck.
In addition, only 12 creatures of those 20 are 2 CMC or under. This makes it very unlikely to stick even one of them for a long amount of time, and in a deck where your plan is to go wide FAST, this is also a problem. The other 8 creatures of which are 4 ofs (or in the case of the Ghor Clan, a pump, which is a dead draw if you don't have creatures or less than 4 lands) are tough to cast in a 20 land deck. It is very likely to miss a land drop in the first 3-5 turns, which will make the 4 drops a turn 5 or 6 play usually; too slow for an aggro deck.
What I did like about the deck was the Manamorphose. Essentially cuts down the size of the deck and makes it easier to find your threats.
My suggestions: Definitely up the creature count to 30 or 32. I would not go the full 4 of of Qasali Pridemage, at least main deck. Maybe if you still want all 4, a 2-2 split or even a 1-3 split in the main and side would be a lot better and give you room for creatures like Voice of Resurgence (should be a 4 of in this deck). Scavenging Ooze would also play very nicely in this deck. Maybe a Shalai in the sideboard for matchups heavy in removal. A Gavony Township in the main would be nice for late game. Having some mana ramp with Birds of Paradise and/or Noble Hierarch would help you flood the board super quick.
Hope I helped man, and feel free to message me if you want any more advice!
5 days ago
Since you came and helped me out, I will return the favor!
Cards that could be replaced:
Acidic Slime: I personally feel Reclamation Sage just outshines the slime. For 2 more mana, all you're getting is deathtouch and the option of destroying lands, which our commander is already capable of doing himself (if needed).
Nevinyrral's Disk: I personally don't like all that much. This has a lot to do with the fact it comes in tapped, and the fact that I prefer Pernicious Deed. If you don't feel like you need this, it could very easily be replaced!
Warchief Giant: This card I would argue could be replaced. The other two are more impactful when they connect. However I realize he is a personal fav of yours, but it's a possibility ;)
Elixir of Immortality: I personally don't see much use for this. If you want the option of putting stuff back in your library, I would instead put in Haunted Crossroads from your maybeboard (since I assume you're intending to save creatures with it!). Also, the shuffle means you have technically lost access to them anyway, when they rightfully belong on top of our deck!
All artifact ramp over 4 mana: I personally would replace all of them with 2 mana signets and Fellwar Stone. That means you will rarely come into a situation where you can't cast one!
Sifter Wurm: I believe this card could be replaced as well!
Inclusions to maybeboard:
Viscera Seer: Nice sacc and top deck filter!
Aetherworks Marvel: Since you have a little energy theme going already, this could be another fun inclusion!
Blade of Selves: What's better than myriad creatures? Having myriad on everything!! XD
Mazirek, Kraul Death Priest: I just really like the idea of this card in the deck, with us saccing opponents permanents and our own!
Price of Glory: If you really hate that everyone else playing at instant/flash speed. We don't really have that many ways to interact with players on their turns anyway! :P
Xenagos, God of Revels: Our dragon is now a 2 turn clock!
Hope this helps making the deck even more awesome!
6 days ago
- Some nice lands to run:
- Mosswort Bridge
- Nykthos, Shrine to Nyx
- Some good Mana sinks:
- Kamahl, Fist of Krosa
- Scavenging Ooze
- Duskwatch Recruiter Flip
- Ant Queen
- Other fun stuff:
- Vizier of the Menagerie
- Tireless Tracker
- Seedborn Muse
- Traverse the Outlands
- Omnath staple:
- Genesis Wave
- If you would like you could can check out my Omnath deck at: Focused Omnath
1 week ago
In my experience a scales deck is one of those decks that really neads to build up. To be able to build up you need the following:
- a lot of mana: Gyre Sage is a must in a scales deck, you should take out the Rattleclaw Mystic and put in the sage.
- a lot of time: you need some lifegain to make sure you are not dead by turn 4, afterwards you can take over. In my build this is provided by Spike Feeder
- a lot of cards: scales looses against discard spells, so it really helps to have some kind of draw engine. I have trouble with this point 3 also, at the moment I'm playing 2 times Mindless Automaton to get some extra draws.
I don't think you should run red, just to be able to run Slumbering Dragon, i would throw that one out if i were you. If you go for a third color, this should be either white (which would be the obvious choice) or black like i did which gives you access to Corpsejack Menace (or Winding Constrictor.
I think you also need some graveyard hate against the meta, which relies a lot on recurrance. In a scales deck this means you need Scavenging Ooze, your choice to mainboard or sideboard. I put 2 in main and 2 extra in side.
My build: Plus One (Scales)
1 week ago
As an alternative, Kresh the Bloodbraided. Same concept, just in Jund, which gives you access to Ruric Thar, the Unbowed along with Kaervec and Rain of Gore. Green also gives you access to Asceticism and Scavenging Ooze.
Omen Machine is really good at hosing extra draw decks.
Hell, I just might build one of these decks now...
1 week ago
The Professor has a good video on building a 3 color mana base; I suggest there as a starting point. As for cards,:
Cyclonic Rift is a must if you are playing blue, and a few cantrips and counterspells are useful too.
As for Arcades specific cards, consider Angelic Shield, Assault Formation, Belbe's Armor, Castle, Builder's Blessing, Stalwart Shield-Bearers, Crenellated Wall, Overgrown Battlement, and Sunscape Familiar
2 weeks ago
In an effort to fight combo the deck needs more instants in the side. For next time I’m going to try -1 Ancient Grudge, -3 Anger of the Gods, +2 Abrade, and +2 Volcanic Fallout. This adds 4 removal spells for the creature combo enablers. Another option I’m considering is -1 Scavenging Ooze +1 Surgical Extraction to give us some instant speed GY hate.
2 weeks ago
As for the land part, I'd add 4x Cavern of Souls, 4x Verdant Catacombs and 1x Swamp. I'd also bring Overgrown Tomb from 2 to 4 copies. Maybe you could cut Blooming Marsh since you won't need that due to the fetches, the shocklands and the caverns. I'd also cut Pendelhaven since your elfs will get bigger thanks to the other elfs in the deck.
As for the sideboard, I'd add Abrupt Decay and Beast Within. I'd cut Fracturing Gust and Scavenging Ooze (if you want more graveyard hate just add more Relic of Progenitus). Not sure why Damping Sphere would be so useful here, since you are basically ramping all elfs as fast as you can and with the sphere you'll need to pay more for every elf casted before that turn