Scavenging Ooze

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Modern Masters 2017 Edition (MM3) Rare
Commander 2016 (C16) Rare
Magic 2014 (M14) Rare
MTG: Commander (CMD) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Scavenging Ooze Discussion

Entity97 on A Cuberino

22 hours ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

eoraptor144 on Rock of Ages

1 day ago

jaccjacc Thanks for the upvote! Yeah, I had 4x Traverse for a while. I ended up moving away from the full set of Traverse the Ulvenwald because of how much graveyard hate is flying around right now. I totally agree it's great, but it has frequently felt unreliable in play and testing. This version makes good use of graveyard resources, but isn't hamstrung by things like Rest in Peace .

I also used to run Jace, Vryn's Prodigy  Flip, but replaced it with Snapcaster Mage for more reliable early game plays. I may move back to 1x J,VP.

Right now I'm on the fence about the Kitchen Finks , possible swapping out for more Scavenging Ooze and Kalitas or Jace, VP.

ToolmasterOfBrainerd on Sideboarding Against Tron

2 days ago

You're playing an aggressive deck so you're already in good shape to beat Tron. Early Tron can result in Wurmcoil Engine or Ugin, both of which are problematic for you. If they don't get a quick Tron they still can get to Oblivion Stone , which forces you to reset. Sorcerous Spyglass is a good option because it's good vs UW Control as well. You can name Teferi or Jace which makes it harder for them to stabilize. Then you can slow-roll your threats which makes Terminus less effective. Especially because you play some creatures with haste.

To be honest I expect burn to be a harder matchup for you than Tron.

I don't like that sideboard at all. Way too polarized. 3 Molten Rain and 3 Sorcerous Spyglass is more than enough Tron hate. In this meta I highly recommend graveyard hate. Rakdos Charm is graveyard and artifact hate (both very relevant). 4 Murderous Cut is way too many.

If you run into Dredge you'll need more than just a Rakdos charm to win. Anger of the Gods goes a long way - much further than Blasphemous Act . Very few decks should have enough creatures to make casting Blasphemous Act easy. Although Humans and Spirits and Phoenix can outclass Anger pretty easily too. Damnation might be the move.

You'll also probably run into problems with Rock decks. They have a lot of removal and card advantage.

Maybe start with this:

2-3 Damping Sphere - this also hates on Storm, which looks ugly for your deck. But if you're worried about taxing yourself then play Molten Rain or Fulminator Mage . Molten Rain and Fulminator are also really really good vs Control.

2-3 Sorcerous Spyglass

3-4 Sweeper of your choice

2 Collective Brutality - Awesome against Burn and control and combo decks and synergizes with your madness. If your burn matchup is good then don't bother with this.

3-4 Rakdos Charm or Extirpate or Nihil Spellbomb or Ravenous Trap or some other grave hate

0-3 Fatal Push or Dreadbore or Murderous Cut . I wouldn't play more than 1 Murderous Cut . But having spot removal for Thing in the Ice  Flip, Crackling Drake , Tarmogoyf , Scavenging Ooze , etc. is a good idea.

multimedia on Benthic Burgeoning

2 days ago

Hey, $200 is still budget :) Some Commander decks are thousands of dollars.

For the manabase I think there's too many Islands. You want a lot more green than blue because green cards (land ramp spells) are more important to be able to cast in the early game and they can search for a blue source. Tatyova and the landfall strategy requires a lot of lands; don't be bashful in the amount you play, more the better in my opinion. To be useful cards like Burgeoning, Cobra, the Scouts, Gardener, Ranger and Atlas need a lot of lands. Khalni Garden is not worth what it does because it ETB tapped. Consider cutting it for another Forest?

You have a Breeding Pool which is great, consider Nature's Lore ? This two drop land ramp spell lets you search for and put Pool onto the battlefield. Kodama's Reach is another Cultivate. Consider Sylvan Scrying and Crop Rotation ? These cards aren't land ramp, instead they can tutor for Reliquary Tower or a Fetch land and these are pretty important lands to have on the battlefield with Tatyova.

There's no creature tutors here and that could a problem if you get overwhelmed with land support cards and not something bigger to take advantage. Consider Fierce Empath and Fauna Shaman ? Empath can tutor for a big finisher landfall creature such as Avenger or Rampaging. Fauna can be a repeatable creature tutor by discarding a dork to then tutor for any other creature. She can tutor for a big creature or a support creature like Excavator, Witness, etc. Helpful to have when you can't play a lot of expensive price creature tutors.

Budget cards ($4 or less each) to consider adding:

  • Nature's Lore
  • Kodama's Reach
  • Crop Rotation
  • Fierce Empath
  • Fauna Shaman
  • Nissa, Vital Force : her ultimate can happen fast and it's a source of draw playing lands that your opponents can't stop (emblem).
  • World Breaker : supercharged Acidic Slime who you can recur.
  • Scavenging Ooze : repeatable graveyard hate is very helpful in multiplayer Commander.
  • Mana Breach : good with Tatyova/landfall, disrupts your opponents much more than you.
  • Arcane Denial : sometimes you need a two drop counterspell and Denial is only one blue mana hard counter.
  • Mystic Remora : one of the best sources of repeatable no mana cost draw in multiplayer Commander. It can help to fill your hand with lands to play and all the lands helps to keep it on the battlefield longer.

Cards to consider cutting:

  • Animist's Awakening: already playing Genesis Wave and Wave is a much better card.
  • Broken Bond
  • Khalni Heart Expedition: a fine card, but a one shot effect, there's better repeatable options.
  • Sporemound
  • Tishana, Voice of Thunder: this kind of draw is fine, but you don't really need it.
  • Undergrowth Champion
  • Skyshroud Ranger: can only use her ability at sorcery speed, makes her the least good creature with this effect.
  • Rites of Flourishing: helps your opponents too much especially control players.
  • Urban Evolution
  • Zendikar's Roil
  • Nissa, Steward of Elements: her -6 is powerful, but I think overall Vital Force gives you more.

Good luck with your deck.


Dango on Tasigur Seasons Past / Season Pastigur

5 days ago

WisdomComes Betrayal has been lackluster in my experience testing as well. I may board it in again in a graveyard heavy matchup one night, but for now, I've been testing out Scavenging Ooze for a body and grave hate mana dump as a bit of a meta call on my part. Unfortunately, after at least ten games after slotting it in, I still have yet to even draw into it for some reason. There are a lot of graveyard strategies floating around in my meta, so I think it can work well but I can't speak on behalf of its performance quite yet.

multimedia on Tatyova v1

1 week ago

Hey, very good first Commander deck :)

Because of all the great Fetch lands you have consider a Breeding Pool ? Flooded Grove is another good ETB untapped Simic dual land. Hinterland Harbor works well with lot of basic Forests and Islands. Can cut Simic Guildgate, Thornwood Falls and Woodland Stream for these three better dual lands.

Other card upgrades to consider:

More expensive cards to consider:

If you would like I offer more help. Good luck with your deck.


Ingraved on Her Royal Fluffness

1 week ago

I like your deck.

I highly recommend Sylvan Primordial (-desert twister) It gives you insane value.

Also, Mono-G is weak to mass removal Praetor's Counsel (-eternal witness) helps get back what you lose and with Myojin...

EDH is plagued with graveyard recursion Primal Command & Scavenging Ooze can help with that.

Pesky artifacts? Annoying enchantments? Utility lands killing your fun? Say no more Wave of Vitriol (-reclamation sage) .

Also Hunter's Prowess (-Harmonize)

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Scavenging Ooze occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.38%

Golgari: 0.15%

G/U (Simic): 0.45%

Modern:

All decks: 0.38%

Golgari: 3.24%

Legacy:

All decks: 0.51%