Scavenging Ooze


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander 2016 (C16) Rare
Magic 2014 (M14) Rare
MTG: Commander (CMD) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

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Recent Decks

Scavenging Ooze Discussion

Oloro_Magic on Esper Control

11 hours ago

DankStompy ArchonBlue Cast Down is simply the worse option. Dank I don't know what meta you are playing in and it might be the right choice for you but Cast Down is in no way strictly better than Fatal Push. Push is and continues to be a format defining card and if we take a closer look at the top played creatures in modern (As per MTGGoldfish):

Noble Hierarch

Snapcaster Mage

Street Wraith

Thalia, Guardian of Thraben

Bloodbraid Elf

Scavenging Ooze


Birds of Paradise

Reflector Mage

Thought-Knot Seer

Of the above only Street Wraith cannot be pushed and even then no one is hard casting a Street Wraith in modern. In fact the first instance of non-pushable creatures comes at number 22 in Gurmag Angler and number 23 in Hollow One and then the only other card in the top 50 in this group is Primeval Titan at number 42.

Revolt is incredibly easy to trigger with an ideal manabase of fetches and shocks, I've never had an issue triggering revolt in modern. The debate here largely comes down to efficiency, Push answers turn one Goblin Guide and a quick affinity start immediately, Cast Down simply can't, maybe there is room as a one-of but not in favor of Push, but more so in a role similar to Terminate or Murderous Cut. The speed of modern though demands push, and will continue to for a very long time, one mana removal is just more efficient, and anything that can't be pushed can be Path to Exile.

Also Esper Charm is sneakily the best card in this deck, its removal, discard, and card draw wrapped into one, it does everything control wants with added flexibility. With the fetch-shock manabase its relatively easy to set up as well without being difficult to cast.

swagfrog on Fossil Fuels (Dino Reanimator)

21 hours ago

Could you use Deathgorge Scavenger instead of Scavenging Ooze? Or is it too slow?

TheBoraxKid on What are some cheap creatures ...

4 days ago

Have you considered Scavenging Ooze?

They're sitting around $3.50 right now. Great graveyard hate plus gains you some life. It's great tech against a number of decks, including the aforementioned Tarmogoyf.

xyr0s on aggro deck

6 days ago

Most likely, Dryad Militant is fine. But Llanowar Elves is not. You shouldn't have your turn 1 creature spend turn 2 tapping - it should be attacking instead. Goblin Guide is good, if you have the moneys for it. Also, Llanowar Elves is the only card you don't want to hit with cascade.

You can probably also retire a couple of Scavenging Oozes. The first you play is fine, but any more than that is just redundancy bears. Unfortunately you are not playing any fetchlands, 'cause then Narnam Renegade would be really good. but if you switch in a full set of Experiment Ones, then two Avatar of the Resolute instead of the oozes would be really good.

Atarka's Command is popular with this type of deck, for obvious reasons.

Eagletalon69 on Jeeek's Deck

1 week ago

After looking it over and looking for some other cards that would work well this is what I've come up with for now. I'm probably going to make another comment soon on some other additions

Take Out:

Scion of Ugin: 6 mana 4/4 flyer is nowhere near good enough to run in commander, even with it being any color mana.

Gold-Forged Sentinel: see above

Anafenza, the Foremost: your deck has some graveyard synergy, and this will exile cards that you would much rather have go to the graveyard.(black has amazing graveyard hate such as Bojuka Bog

Ajani Goldmane: I have a version down below that would work a lot better for this kind of deck, but honestly you might still want to consider this card either way


Sunscorch Regent: much better flyer than the vanilla 6 mana 4/4 artifact creatures you had before. Also has synergies with the +1/+1 counter theme of your deck

Ainok Bond-Kin: Amazing in this deck, will almost always give all your important creatures first strike

Scavenging Ooze: Graveyard hate or those pesky other graveyard deck, and it also has synergies with the +1/+1 counter theme

Ajani Steadfast: Amazing in +1/+1 counter decks, and if you can get his emblem you will almost always have a board to take advantage of the counters

Bojuka Bog: as I said above, its blacks best graveyard hate card, even though it takes your graveyard with it you're able to prepare for it happening.

itachi45 on Those Counters Are Just Too Much

1 week ago

lagotripha, thanks for the upvote.

Of the suggestions you made, the one that stuck out was Scavenging Ooze. That is a good source of life gain, and his ability to one I can easily abuse. Nice suggestion!

lagotripha on Those Counters Are Just Too Much

1 week ago

Servant of the Scale/Simic Initiate? Sits a little better with the hardened scales plan in my testing, but still solid.

That said, this deck is a lot more midrangey than my brews. I'd honestly feel worried playing it without a stronger disruption/lifegain package. Perhaps Gristleback/Aven Riftwatcher and maindeck Scavenging Ooze/Spike Feeder

Maaagic on Mono Green Stompy

1 week ago

Thrun, the Last Troll is also uncounterable and regenerates, so it hoses control better than you might think. It is not nearly as good against midrange compared to control though. But against control they cannot kill it with a board wipe, removal spell, creatures, or countermagic. Except Spell Queller. That card makes me depressed in general. That is one thing you can use Dismembers on though.

Also, I completely agree with what you are saying about Scavenging Ooze. Its slow, takes mana to work, doesn't turn on Experiment One as well as other cards, etc. Until I actually tried Scavenging Ooze I didn't realize how good it is. It avoids any type of bolt effect (after pumping), grinds out well (which will happen sometimes game 1), is mainboard graveyard hate AND lifegain against various strategies, and it becomes huge. I recommend running Avatar of the Resolutes, Strangleroot Geists, a couple Kalonian Tuskers, and some Scavenging Oozes (never 4) all together. Also, having Scavenging Ooze in the main leaves more room in the sideboard.

I run a single Damping Sphere in my sideboard. I am out of room and it slows ME down a considerable amount as well (I would run 2 if I could). And I also just put all of the Dismembers in the sideboard, because I only want them in the matchups they are good. Having to Dismember an Eidolon of the Great Revel or something like that is awful.

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