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Creature cards can't enter the battlefield from graveyards or libraries.
Players can't cast cards in graveyards or libraries.
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Grafdigger's Cage Discussion
18 hours ago
I would take out some of the weaker equipment and add either some pieces to interact with opponents strategies or more draw.
Some cards to provide card advantage, like basically drawing cards:
2 days ago
You're already playing what's basically a Delver deck. You only need to make a few changes to have a pretty solid list. I'd change the following:
We need to cut some lands to improve the speed of the deck and lower the curve. Temple of Epiphany always comes into play tapped, so it's the most obvious candidate.
These just cost too much mana in comparison to some more efficient cards you could be using.
These don't help you fast enough and get nuked by every removal spell in the format, not to mention their mana cost.
These are good cards, but not necessarily stuff you want in excess. Mana Leak falls off after turn 3 or 4. Magma Spray is useful for dealing with Kitchen Finks, but 2 maindeck gets clunky when facing off midrange and control. As a side note, you may want to swap out Magma Spray completely for Pillar of Flame. You lose the ability to play it as an instant, but it means you can shoot planeswalkers or just burn people to death.
So what do we add?
You'll want multiple copies of each of these every game, so we should bump the number of each to 4.
+3x Young Pyromancer
This helps with the game plan of building up incremental value vs. your opponent's spells. Counter something? Get a 1/1. Draw a card? Get a 1/1. Unfortunately, Gitaxian Probe got banned, so this isn't a 4-of anymore like it was. Still, a really solid card.
This is probably stronger than Delver of Secrets as far as turn 1 plays go.
+4x Vapor Snag
Gets rid of big threats so you can counter them back on the way down. Alternatively, can be used to save one of your creatures from getting bamboozeled.
Really powerful to have in the main, whether it's protecting your creatures or stopping your opponent from killing you via Lightning Bolt. We don't want too many, however, because some decks it can be really clunky against.
As for your sideboard, I'd switch it around to look more like:
Hope this helps!
6 days ago
The token and Zo-Zu angle you're going for is too slow. I recommend Foundry Street Denizen and Reckless Bushwhacker to get your "deal damage quickly" game going a bit better, and I also recommend at least 18 lands so that you can curve out to 3 consistently. Mogg Fanatic is also much better than Goblin Arsonist. I also like Mogg War Marshal, since it's got great synergy with both the Denizen and the Grenade. Your sideboard definitely needs some Blood Moons to give you a fighting chance against sweepers and big mana, and you need a card like Grafdigger's Cage to fend off the CoCo decks.
1 week ago
@fuster I do believe Rusty_Shackleford is correct. running less than 4 Fireblast is a grievous error. you don't play 4 copies to draw 2 early on. You play 4 so you see it every game. It's an instant-speed 4 damage for free, which is insane in legacy. It's simply too good to pass up. I'd suggest cutting a Sulfuric Vortex and a Searing Blaze for 2 more Fireblast (note that this is coming from a fellow Legacy burn player!). I won't say that netdecking will always give you optimal decks, but EVERY competitive burn list in the format will run 4 of this card.
The sideboard seems a wee bit weird as well. Mindbreak Trap is a dead card 90% of the time, and the last thing you want to have in your hand when your gameplan revolves around casting a critical number of spells is having dead cards. 6 searing effects in the 75 plus 2 lavamancer seem a but much, but I suppose it's a meta call ultimately. isn't Relic of Progenitus better than crypt? I like the zero cost of crypt, but relic replaces itself and can exile individual cards for as long as you want. Another option to consier: Grafdigger's Cage works against snappy, reanimator, elves, and storm, and it sticks around indefinitely (unlike crypt or relic).
1 week ago
I love playing control. Nice list!
I wonder if you need Gigadrowse if the plan is to go wide with Peezy. Maybe more permanent removal like Incendiary Flow would be better or something like Peer Through Depths for card selection. Similarly, my control friends tell me to play Mana Leak over Remand in case you can hard-counter something. Maybe the Unsubstantiate could be a flex spot for conditional removal like Spell Snare or Negate.
Have you tested with Hurkyl's Recall, Shattering Spree, Shatterstorm, or Vandalblast over Smash to Smithereens? Have you tested with some graveyard/Counters Company hate out of the sideboard like Grafdigger's Cage?
1 week ago
No. There is a distinction to be made between a "creature card" and a "creature". Grafdigger's Cage prevents creature cards from entering the battlefield from graveyards or libraries. A card is only a creature card if it has the "creature" type printed on it. Vehicles, for instance, are never creature cards, even though they have a power and toughness, and can become creatures, they are not creature cards. This applies to all permanents as well: there is a difference between an Artifact vs an Artifact Card, an Enchantment vs an Enchantment Card, etc.
Starfield of Nyx turns your non-aura enchantments into creatures. it does not turn them into creature cards, nor does it do anything to enchantment cards which are not on the battlefield.
1 week ago
Let's say I have Grafdigger's Cage on the field and I cast Replenish to put five enchantments including Starfield of Nyx onto the field. Does Grafdigger's Cage prevent this due to the fact that when they enter the battlefield the enchantments are also creature per Starfield of Nyx?