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Grafdigger's Cage Discussion
8 hours ago
Altar of Dementia could be used in response to boardwipes.
Depending on how much draw-power your deck can generate, Jace's Erasure, though it only hits one opponent at a time.
Alo, maybe you'd like Trepanation Blade.
Infiltration Lens has nothing to do with Milling, but is still kinda cool.
Solemn Simulacrum is still reasonably priced I think, and is a good staple in any deck.
You also might want to supplement Grafdigger's Cage with some things like Tormod's Crypt and/or Relic of Progenitus to prevent opponents from recycling their graveyard after you milled them out a bunch.
I'm not very good at suggesting cards to take out, but I'll make the effort. =)
I hope some of that helps. Happy milling!
5 days ago
Grafdigger's Cage is good, especially because it is playable against any Snapcaster Mage deck in addition to Hollow One. My own snaps prevent me from playing it. Although in all honesty I could probably play it anyway. Things to think about.
Anger of the Gods is great against Humans too, which is another problem deck for me. And Dredge, if anyone plays that anymore.
Leyline of the Void is the real deal against Hollow One. If I can turn 0 Leyline, basically their only way to win is to drop turn 1 Flameblade Adept followed by Hollow One into a few big swings. I have to keep any hand with Leyline and 1 land, so they can catch me with my pants around my ankles if I don't have a Lightning Bolt. But odds are pretty good I have a Lightning Bolt or Fatal Push. Unfortunately, Leyline of the Void is expensive right now, so I don't have any yet.
Eldrazi decks and Hollow One are my biggest problems. Cavern of Souls is the biggest problem out of Eldrazi decks. If not for that, I could Ceremonious Rejection them into oblivion. But alas, I can only do that sometimes.
5 days ago
I hear ya on that. Jund doesn't have a good match-up against Hollow One either. I like your strategy of going all in on Anger of the Gods. I will have to try that instead of splitting between Grafdigger's Cage.
1 week ago
Yep, it's true. Kresh, known for mindless power, I'm trying to add control elements into the fray. My purpose is to see if I can put Kresh to Tier 3. To do this, I decided on a variety of Wincons (Kresh the Bloodbraided & Several damage dealers), (Mikaeus, the Unhallowed, The Scorpion God, & any card that can loop.), (Survival of the Fittest & Sneak Attack), even stuff like Avoid Fate, Fog. So I ask you: What to add, & cut? I also want some options for stuff like Stranglehold, Grafdigger's Cage, even stuff that can help with my strategies. I wonder what you think of the deck thus far, as I'd like some adds & cuts. Thank you in advance. :)
1 week ago
I tested Memory Jar for a bit at first but honestly it feels incredibly slow. At CMC 5 it severely limited what else I was able to play in the same turn, which essentially pushes the storm turn back by 1. While having a free wheel effect the following turn is nice, as well as the potential for instant speed hand disruption (cracking in response to a tutor, for instance) it just feels like it's a lot of investment up front, and the payoff isn't quick enough. I think you could definitely run it and have success with it, it just won't be as effective as things like Wheel of Fortune. If you're looking for a budget wheel effect, Windfall is your best bet.
In terms of comparison to other decks, I don't believe we're quite on the same level as things like Chain Veil Teferi, Blood Pod, or the best Hulk decks, though we can definitely compete with them. We're a bit low on control in the storm version of the deck (though I know some people are working on a stax build of Jhoira), so it usually gets used to protect ourselves more than anything. That doesn't mean we don't have tools to deal with other top decks (Grafdigger's Cage shuts down Hulk lines, Pithing Needle turns off Teferi, etc.) but those hate pieces are more accidental than anything else, since the primary game plan is always to storm, ideally with protection.
We also have a surprising amount of resilience, at least to direct removal. Due to the volume of mana rocks in the deck, even if Jhoira gets removed it's not the end of the world to have to recast her. However, because we're so reliant on having her in play, repeatedly facing spot removal does add up. Additionally, we're extremely weak to Stony Silence, Null Rod, Eidolon of Rhetoric, and Damping Sphere. If one of these lands, we pretty much can't win until it goes away, and our tools for making that happen are limited. Artifact removal, both targeted and mass, can be really problematic as well. For the colors we're in, however, it does feel like we have a good amount of resilience.
2 weeks ago
Shattering Spree has one advantage over By Force which is not insignificant--Replicate is vastly superior to "Destroy X." Replicate gives you options--say your opponent has Grafdigger's Cage in play, and you need that card to be removed promptly. With By Force you have to pay a minimum of to destroy that single artifact and you're susceptible to Force of Will.
MTGGoldfish lists 10% of Vintage decks running it.
2 weeks ago
For sideboard I would definitely consider Grafdigger's Cage and/or a Damping Sphere. These cards are color-neutral and can be brought in against many decks as well as hose rivaling tribes such as the Tier2 Merfolk decks.
I hope this helps you.
2 weeks ago
Hey! Thanks for the interest but the Grafdigger's Cage are currently tied up in a trade right now. If they free up though, I'll give you a shout.