Grafdigger's Cage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Modern Masters 2017 Edition (MM3) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Grafdigger's Cage


Creature cards in graveyards or libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Browse Alters

Grafdigger's Cage Discussion

skookes on Retribution Rock (16-9)

2 days ago

4-0 Tuesday night Modern

2-0 Esper Control

Clock em before they get established, second game the mulled to a slow 5.

2-0 Kid Eldrazi

Not a fair match, but the kid was cracking me up. His commentary was pretty comical, animated sadness when continuing to sacrifice Geralf's Messenger for value.

2-1 Izzet Phoenix

On my heels dropping first game, stole second game by swinging with team using Yawgmoth, Thran Physician evolving 3 creatures and discarding a land for proliferating the counters for exactees. Last game opponent iffy keep, stumbled on mana a few turns paid for it.

2-1 Urza Thopter This time i was ready for the matchup, game one Assassin's Trophy takes out an early Thopter Foundry and my gameplan trumps his chance of combo. Second game he sideboards in like 8 cards against me haha, timely Grafdigger's Cage and Pithing Needle on my Carrion Feeder followed by an Urza which i dispatch with a trophy followed by another topdecked Urza making another fat token. Last game i survive through my Geralf's Messenger getting Surgical Extraction and pull another evolve trigger, discard land off Yawgmoth proliferate for 4 damage exactees.

Super fun games, i'm still not certain about the Lotus Cobra but from a short sample size it's probably been the best mana dork i've used in the shell so far. Reasons it creates any color, it's 2/1 body enables evolve on a more aggresive tilt since it doesn't tap for mana and has a higher power. It still can be jettisoned for sacrifice fodder later makimg it overall more ver

Byuante on Urza, Budget as I Can Get

1 week ago

And Foundry Inspector over Treasure Keeper . Keeper has to die to get the trigger, and that isn't always guaranteed whilst Inspector provides a passive cost reduction to most of the deck. It's also pretty cheap.

Another suggestion would be Grafdigger's Cage replacing Ensoul Artifact . Ensoul Artifact doesn't seem like a good fit as making an artifact bigger doesn't seem to do much to help Urza, whilst stopping graveyard strategies is a big upside to prevent opponents from winning.

jaymc1130 on Urza Feeling Lucky - cEDH Primer #1 Mono Blue

1 week ago

@ ToffMcSoft Oh man, if you haven't given some storm options a go yet get in a few games with a storm package. I think I've got a decent idea of how to kind of hybridize the variants for some role flexibility in match and the results have been pretty nice in the half dozen games I've managed to get in with this iteration. I really think Mystic Forge (can't tutor for Future Sight, le sigh) is a go to option now with PE on the ban bench, same number of combo pieces required, same (or at least similar depending on the cost reducer) mana investment, and requires pieces the deck is already running outside of Mystic Forge. It's a pretty straight forward 1 for 1 swap in. There's certainly ways to tune around that as an engine by adding in additional cost reducing pieces, but all that's needed to get the ball rolling is 1. It's pretty trivial to figure out the infinite mana part after the whole deck is in hand and in a list that runs a Lab Man style win con even more trivial to just win the match. Biggest down side is it doesn't play nice with Grafdigger's Cage .

Eskimobaby on Mono-Green Stompy

2 weeks ago

eerie343 I am far from an expert with the deck, but I provided below how I would side board in some common modern matchups. Please let me know if there are any specific matchups you would like my opinion for.

Tron - IN:1x Beast Within , 2x Nature's Claim . OUT:3x Aspect of Hydra Reasoning: This should not be a good matchup for you, once tron is online, they will start picking off your creatures, or wipe the board. Beast within can take tron offline by hitting a land, and nature’s claim will slow down their early game. You want threats, and aspect is not any good if your creatures aren't sticking around.

Bridgevine - IN: 3x Surgical Extraction , 1x Ratchet Bomb , 2x Grafdigger's Cage . OUT:2x Hexdrinker , 1x Leatherback Baloth , 3x Vines of Vastwood Reasoning: much like the rest of modern decks, this is a bad matchup(hopefully not for much longer).. you bring in the pieces that interact with the GY, Ratchet can take care of a bunch of zombies. Hexdrinker and leatherback are slow, and since they don’t target your stuff much, vines can be trimmed.

U/W Control – Shuffle in all 15 sideboard cards then take them all out (fake the act of sideboarding) Reasoning: This matchup is as good as it gets for you, and I currently have nothing in the SB for the matchup. Shapers' Sanctuary could be considered.

MisterDubis on Raging Elementals

2 weeks ago

great deck... Risen Reef is such a good card with Thunderkin Awakener even after the reef dies. for side board i went with 4x Fry 2x Disdainful Stroke 2x Negate 2x Tale's End 2x Lava Coil 2x Grafdigger's Cage and Banefire

GhostChieftain on cEDH Preference

2 weeks ago

Natural State while not being as good as natures claim, has been a godsend in my karador deck for pushing through with my combo. Protean Hulk has become a bit of the boogeyman in our meta so people have started to run more graveyard hate. Turns out, almost all of the gy hate being run is cmc 3 or less artifacts or enchantments so it is great to have 2 different potential options to turn 1 kill a Grafdigger's Cage or open up your way to a win if you only have 1 extra mana.

cEDH_TV on Urza Cedh deck

2 weeks ago

It looks legit. You have some cool artifacts I didn't know about. I guess the new Mystic Forge should go inside this deck. I also think you should play Grafdigger's Cage . And Urza needs his Urza's Bauble . As well as his brother's version Mishra's Bauble . Good cards for this deck in general.

Regoober on No one wins!

2 weeks ago

You're playing enforcer: You need good Enforcer Cards. I'm not sure how often you're using your commander's ability (there seems to be a synergy in Dingus Egg ) which makes me super happy.

Here's some that come to mind (that aren't Cyclonic Rift-priced): Chandra's Ignition Blasphemous Act Slaughter the Strong , Tragic Arrogance and Boompile . The last one I've seen used to great effect similar to Oblivion Stone without having to hold up them mana or Nevinyrral's Disk / Slows the board down (or makes you the enemy, but you're playing Jokulhaups--you're not being nice).

Get rid of the Myr mana generators and put in Talismans ( Talisman of Conviction , Talisman of Creativity , and, if you want to spend a little, Talisman of Progress ). I say this because you're gonna kill creatures a lot with your sweepers. Talismans also have the added benefit of being 2-colored fixing and no summoning sickness. Solemn Simulacrum and Burnished Hart Should replace your other dorks (better value, don't care about sweeps.)

Now, What do Overpowered decks like to do: 1) Abuse triggers: Hushwing Gryff , and Torpor Orb are amazing because you have no ETB triggers on your creatures. 2) Abuse Specific Cards: This is a two parter. First, you can get rid of/hamper combo cards you know of with things like Extract or $ Meddling Mage or Pithing Needle / Sorcerous Spyglass -type effects. OR, you could go after their ability to actively find their answers with Stranglehold , Aven Mindcensor , or Mindlock Orb . The latter choice murders people with search lands... but your deck already does that in spades (Make it hurt worse with Thalia, Heretic Cathar ) 3) Use Crazy Manabases: Ruination , Price of Progress , Blood Moon , Magus of the Moon . Hates yourself pretty good, too, but that's what you wanted? Impending Disaster is a fun play 4) Graveyards: If you can't afford Rest in Peace , The next best things are Grafdigger's Cage and Silent Gravestone are the best IMO.

FINALLY; You need more draw. Budget Wheel of Fortune , Wheel of Fate is good, Windfall is an Auto-include. Mystic Remora is a gamble, but not bad. What I think would be great in this deck is Zedruu the Greathearted . Give away your things that hurt everyone, because It (usually) doesn't matter who controls them. Coercive Portal is also nice in a big game like you're gonna play. Get some voting going!... That was an aside.. and kinda draw, kinda gross.

I hope that helps. If you know some of these folks commanders, I can suggest further Shenanigans

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Grafdigger's Cage occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.17%


All decks: 0.03%

Green: None%


All decks: None%