Grafdigger's Cage

Grafdigger's Cage


Creature cards in graveyards or libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

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Have (5) metalmagic , Azdranax , Mortiferus_Rosa , jpv , Taki117
Want (3) yourfavoritenoob , ySomic , BSwCDo

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Modern Masters 2017 Edition (MM3) Rare
Dark Ascension (DKA) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Grafdigger's Cage occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.17%


All decks: 0.03%

Green: None%


All decks: None%

Grafdigger's Cage Discussion

FSims81 on How to Deny Graveyard Tactics?!

5 days ago

shadow63 Grafdigger's Cage wouldn't stop me from using Forever Young to remove creatures from my graveyard and get them back into hand for casting.

However there is potential for a mono or even deck using cards like Erebos's Intervention, Tymaret, Chosen from Death, Elspeth's Nightmare, little Ashiok, Agonizing Remorse, the Cage, and/or Kunoros, Hound of Athreos to put a significant hurting on an opponent's graveyard interaction

Vaygon on How to Deny Graveyard Tactics?!

5 days ago


I'm looking to build a deck that can effectively shut down any & all graveyard interactions. I thoroughly dislike the tactic & wish to shut it down, pronto! What cards are best to achieve this goal?

I was running a few copies of Grafdigger's Cage in my decks. But this dosen't stop my opponent's from bringing creatures/spells back from their graveyards. Any suggestions? Or is it not possible to completely lock out graveyard interactions in current Standard?

SideBae on Graveyard Shift

6 days ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

SynergyBuild on Urza Power Scepter

1 week ago

dingusdingo omg finally someone with a brain, you actually get how trash this is vs Fish. I started to use the PolyTyrant builds but hated it's no-creature requirement, now I am on a list that is so anti-hulk it runs Torpor Orb and Grafdigger's Cage, Sorcerous Spyglass, Phyrexian Revoker and Pithing Needle for my metagame xD

Otherwise, though ngl even that list sucks, I also agree with AlwaysSleepy about how bad this is against hulk.

Btw, when is this thing gonna get updates?

VaalVanir on Gitrog Dredge Combo [Primer]

1 week ago


I know it has been a while since you got a reply.. so i'll give it a shot.

You have some good ideas about Dosan the Falling Leaf, City of Solitude and Defense Grid. But those cards can work in a way that lets opponents win. On top of that this deck does not need those kind of protection. Example: Someone tries to disrupt your dredge combo, then just toss another land (or sacrifice a land through Safekeeper or Squandered Resources) and get a draw trigger on the stack. Bottom line is that this deck has no need of such protection and can play other, more useful cards, instead.

Grafdigger's Cage Does not really stop Thassa's Oracle ETB ability. Players will hard cast Oracle in response to Cage being on the board instead of getting Oracle from Hulk. Although Torpor Orb does a better job than Grafdigger's Cage in stopping ETB triggers.

Null Rod and Collector Ouphe are easily removed and played around therefore we have them both in this deck.

Iniallator98 on R/B 8 Rack

2 weeks ago

Looks sweet ColdBlanket. I feel like two Leyline of the Voids is a little counterintuitive since you'd usually wanna run a full playset. Why not just run another 2 Grafdigger's Cage or maybe Ashiok, Dream Render? Just some thoughts. Otherwise, love the list.

darkdexterminate on Nyctophilia Control

2 weeks ago

Thank you jaunty for your answer. I have found it truly useful, now I see It clearly. I played a bunch of games in paper with this deck(printed as a proxy in order to play w/friends) and I found this deck really funny. Also, I did not have that in my games but.. What if they use Leyline of the Void in turn 0 or Grafdigger's Cage in turn 1? I think it really slows down this deck.

Good job there, I thought about adding Ayara, First of Locthwain what do you think?

CheeseE on Mono Green Stompy 2019 Primer

2 weeks ago

Yeah, it' true Rancor doesn't stack great, especially in a list with more copies of Pelt Collector.

Yep, Wheel of Sun and Moon is overall a stronger hate piece once on the battlefield than Tormod's Crypt. I still think it's close enough to make the cheaper option worth it, personally. Tormod's Crypt is actually stronger in some ways- it's much more difficult for the Dredge player to answer, even if it doesn't do quite as much to stop their game plan. And that's not even to mention the possibility of Grafdigger's Cage. Lots of close options!

I would happily work on a Pioneer list! I've actually been considering it myself for a while. There's a couple different paths we can go down here. There's the version with Llanowar Elves and Elvish Mystic that optimizes Lovestruck Beast and some higher CMC things. Personally a version closer to this deck might interest me more, what do you think?

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