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Grafdigger's Cage Discussion
4 days ago
I think you need something to fight Graveyard Stretegies in the Sideboard.
on Turbo fog
4 days ago
I think Pollen Lullaby would be more effective than Batwing Brume in mono white turbofog; is the lifeloss worth it? or is the idea just to possibly win via ridiculous alpha swing from the opponent?.... cuz then you can swap those Isolated Chapel s for other lands like Reliquary Tower / Mikokoro, Center of the Sea or even Buried Ruin .
As for some sideboard tech for various matchups I would consider Rebuff the Wicked as a means to protect your Isochron Scepter from Assassin's Trophy and such... Nevermore for combo pieces... Pithing Needle for planswalkers... Oblivion Ring for stray nonland permanants (honestly good enought to consider mainboarding a few copies for planswalkers and other non aggro threats)... Rule of Law for storm.... and obligatory gravyard hate with Grafdigger's Cage
4 days ago
With KCI, Tron, and Hardened Affinity all towards the top of the format, I believe Artifact hate is relatively high, at least in Competitive play. And Combo decks almost always have either Artifact hate (usually Nature's Claim ) or a bounce spell, to remove an opposing Damping Sphere / Grafdigger's Cage /etc.
FWIW, UR Phoenix usually runs 3-5 hate cards in some combination of Ceremonious Rejection , Abrade , Ancient Grudge , and Shattering Spree . You're right thought that Hollow One doesn't run dedicated hate that often; not sure why.
4 days ago
Whir of Invention was scrapped in fine tunning due to being UUU, I will think about bringing it back.
My mana base is superior BECAUSE it runs no mountains, I'm on a High Tide list afterall, but I should add that I mitigate dramatically the risk of drawing into dead fetches by only fetching one of the duals, then all islands, in case I draw into the only G fetch I can always go for the second dual.
1 week ago
I might be a little late to this discussion, but as far as a good "permission" control list goes for Multiplayer cEDH, Tasigur appears to be the most viable in my opinion considering that he can recycle answers from your graveyard while I've found that other control lists tend to struggle in this environment because they can fizzle after exhausting their counters and removal in hand. This is why stax is more popular generally in Multiplayer EDH because stax players lay down static pieces to affect their opponents and slow or lock them out of their own gameplan, forcing opponents to find answers and interact. Tasigur control is much different because there is usually little to no stax elements in the list, aside from Notion Thief and Deathrite Shaman to an extent if you want to consider them stax or hate pieces. Grafdigger's Cage is also found occasionally since it doesn't conflict with Tasigur's ability, but it can affect shenanigans with Yawgmoth's Will , which is more used as a value engine in banana control rather than a combo piece. His obvious flaw is that he is heavily reliant on graveyard synergies to operate and keep answers circulating back into your hand, but a Rest in Peace resolving on the board doesn't necessarily shut a Tasigur pilot out of the game.
Muldrotha, the Gravetide can operate similarly in a sense, but is less inherently powerful with limits to exclusively permanent types which is incredibly important to note. Because of this limitation, Muldrotha is inclined to lean more heavily not necessarily on stax pieces, but removal attached to permanents and value pieces as well (from what I've seen at least). Because of this, a Muldrotha deck doesn't usually have much interaction available at instant speed unless they have a body on the field that can, which kills the hidden surprise element most control players like to play. Counterspells are what make control what it is, because a control player can have a say ultimately into what resolves, and what does not. Muldrotha just doesn't feel reactive enough to be viable in a control shell, and on top of that it costs six mana to cast and that just feels bad to me. If you have a list that says otherwise, please provide one and prove me wrong.
To the person discussing Zur as a control list, I honestly think you got a bad rap. Looking back at the discussion I was mostly absent for, I really don't see how it was taken so far. The only think that mildly annoyed me was the excessive HTML styling of your text shadow element lol. Jokes aside though, you didn't talk about Zur as much as Soren has talked about his Vannifar list. The issue, however, arose when you brought up the topic again after it was dismissed and came to a close. That came across as pestering and annoying and it looked like you intended to continue doing so to get a rise out of someone. I also want to note that I didn't see much indication of why you think Zur is good other than just flat out saying he is good for control state a deck list in the fringe database. If you could provide explanations for what Zur can bring to the table, why he is good, and how he contributes to the overall game plan, it would offer much more of an understanding for others and demonstrate credibility for yourself because you just sort of stated points with no actual content or a backbone to support it. I still think the whole thing was blown out of proportion though, but we can all move on from it. That tends to be the common trend in this discussion.
1 week ago
If you are going for a standard Stax route uyou can use a Teferi, Temporal Archmage and use it in conjunction with Stasis. Another way since your winning with Approach is also to use a Flash + Academy Rector to go into Omniscience/Enter the Infinite.
Back up condition can also be with Nexus of Fate once you get there. Some additional stax pieces that can help would be Aven Mindcensor, Land Equilibrium, Mystic Remora, Grafdigger's Cage, Mana Web, and Winter Orb.
I would also recommend more mana rocks to have an earlier Arbiter on the battlefield. Hope that helps!
1 week ago
Thanks for the suggestion . It is true that the trap works against the creatures growth. Grafdigger's Cage is a card surely to be considered in a lot of match-ups, to avoid never ending legions of zombies, but unfortunately it does not avoid the shuffle effect of Emrakul, the Aeons Torn, Day's Undoing or Enhanced Surveillance, which makes all the work milling until then useless.
1 week ago
I would suggest replacing Ravenous Trap with Grafdigger's Cage. The trap tends to be a nonbo with Jace's Phantasm and Wight of Precinct Six and Consuming Aberration because you actually want to populate the opponents graveyard; but you want to benefit more than your opponent.
I have a Dimir Mill primer on my page if you are interested in other ideas.