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|Modern Masters 2017 Edition (MM3)||Rare|
|Dark Ascension (DKA)||Rare|
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Grafdigger's Cage Discussion
1 week ago
1 week ago
Unless Living End becomes tier 1 again then the "hoses cascade" argument for these cards seems like it would hurt yourself more than them. Aren't there better options like Fulminator Mage and Thorn of Amethyst for Damping Sphere and Surgical Extraction, Leyline of the Void, Tormod's Crypt etc. for the graveyard? It seems like the "non zero amount of times" that you would hurt yourself on the cascade with these sideboard cards would be detrimental if you're trying to consistently get through a long tournament.
1 week ago
TzickyT I think it's a great card because you can jam it on curve and activate it for colorless mana when needed. For example to blow up a Magus of the Moon, which is pretty hard to get rid of otherwise. Also removes Torpor Orb, Laboratory Maniac, The Chain Veil, Grafdigger's Cage,...I like it because you don't need to keep certain coloured mana open for interaction but just play it when it's easily possible and let it stick around for when it's needed. Until then it's also a warrior for token production and Mindblade Render. Being a creature makes it easier to find (Pod, survival...) and it is also fodder for Pod. The cut was Fire Covenant for now because I rarely needed to remove more than one creature and the 3 mana were hard to keep open for instant speed reactions.
Summoner's Pact is interesting but it's also risky because you have to win in that turn and if you go for it on turn 2 or 3 you can get blown out when your win con is stopped or just delayed for a turn. It could go in the deck but I would have to find something to cut for it (maybe Tymna because it's a reduction in cmc and a swap between slow draw and fast tutor). Targets for pact could be Hulk and also Derevi but for now I rather use Eldritch Evolution as an additional tutor. As it is, the deck has a really strong mid and late game because it doesn't go all in with the fast kill atempts. If something gets countered or destroyed, there's usually a way to go for another kill attempt in the following 1-2 turns without having to worry about getting killed by my own setup...playing pact would work but you have to be aware that it's a one way ticket in the early game.
1 week ago
First of all if this is for modern I just realized, you'll have to replace Trench Gorger as it isn't modern legal. (It was only printed in a commander set, which is a 'supplemental product'. Cards that are only printed in supplemental products aren't modern legal).
Now, there's two roles any sideboard card can fill: Fighting the Meta, and Fighting your Bad Matchups. Bonus points if the card hits both of those categories.
For the Meta, you can run Damping Sphere or Ceremonious Rejection vs Tron. Sphere is also very good against Storm. You're good against blood moon so you don't need to worry about that. Mardu Pyromancer and Burn are both prevalent, so lifegain may be a smart idea. The best you have access to is likely Kitchen Finks. Lingering Souls, Snapcaster, Tarmogoyf, Kolaghan's Command, and all sorts of other high-power graveyard shenanigans are popular right now so you'll likely want some graveyard hate. Relic of Progenitus is the best option in your colors that comes to mind. Grafdigger's Cage doesn't stop the delve threats or goyf but it does have the advantage of stopping Collected Company and Chord of Calling, so you could consider that instead. Azorius control is huge right now - a couple Negates to hit their planeswalkers and fight back against their counters/removal can go a long way. Combo decks are not exactly prevalent but they are very powerful - Negate is good against most of them. Instant speed removal can be good at disrupting their combo too, of which your best options are probably Rapid Hybridization or Beast Within. Vapor Snag is an option too but it may not even stop the combo depending on what it is.
Now, for things you're weak against - Burn will kick your ass, and HARD. Kitchen Finks will be invaluable in that matchup. You could also consider Leyline of Sanctity, but those are pricy and you'd be relying 100% on them being in your opening hand. Affinity and Boggles are like burn's weird cousins, and both of them are weak to effects like Nature's Claim and Naturalize. Control decks are probably going to be hard for you since your plan is clearly telegraphed and easy to interact with. Negate is good like I mentioned, and you might even consider Heroic Intervention to avoid wraths blowing you out. Combo decks (Ad Nauseum, KCI, Amulet Titan, etc) are all going to be very hard for you since you have no way to stop them from going off. Negate is great here, and some of that instant speed removal I mentioned can help too. Naturalize effects can snipe combo pieces in a lot of decks, too. But above all, the thing I think you're going to struggle the most against is targeted discard spells. Inquisition of Kozilek, Thoughtsieze, Kitesail Freebooter, and other similar cards are played far and wide across the format, and they'll pick your deck to pieces. I really like what you've constructed here but a well placed discard spell or two can turn this rumbling tank of a deck into a pile of uncastable and useless cards. The only real 'good' answer a deck like yours can have to that is Leyline of Sanctity. Barring that, I suppose you could try Noxious Revival or Wildest Dreams type effects? They won't be very effective but it'll be better than nothing.
I know that's a lot to throw at you, but above all remember that the most important part of building a sideboard is knowing what your local environment is like. If there's 20 Tron players in your store, you'll want as many anti-Tron pieces as you can pack. Conversely, if there's no Tron players then you won't want to run any anti-tron pieces.
Whatever you decide to do, good luck and have fun! :)
2 weeks ago
Nice list. +1
I don't know if 4 Assassin's Trophy is correct here. I'd prefer at least one Thoughtseize. Also, with Assassin's Trophy, expect to see it in many, many..... many decks. That being said, it's not unreasonable to go up to 4 or 5 basic lands. I personally run 2 Forest, 2 Swamp, and one Mountain. I expect a lot of Abzan, Rock, and Jund decks to swarm the meta early. BUG may even make a strong case now with Trophy and Push being enough of a removal package to make a case for BUG Midrange in modern.
If you ARE going to run 4 Assassin's Trophy's, what's the Maelstrom Pulse for??
As for your sideboard, 1 Surgical Extraction is plenty. And 3 Fulminator Mage?!? I don't see it being a thing after Assassin's Trophy hits the scene. More Damping Sphere for Storm and Tron. Abrupt Decay for those BUG and UW/x match-ups. And Grafdigger's Cage for those Abzan Company decks.
2 weeks ago
Would a couple Flagstones of Trokair be worthwhile? Because of the wording, you can get your shocklands after upticking Vraska, Golgari Queen. Obviously the problem is that Flagstones of Trokair isn't fetchable, and is legendary.
I'm curious as to your reasoning for Captured Sunlight. Of course it has the possibility to hit a free kill spell, but it can't hit Vraska, Golgari Queen and it only gains you four life by itself. Wouldn't more Kitchen Finks be a better replacement here since it would be another good fodder trigger for Vraska's uptick? And unless it is Path to Exiled, it also gains you four life.
Do you really think you need four Qasali Pridemage mainboard? It seems like 2 or 3 of them can be in the sideboard against decks that don't use rely on artifacts or enchantments heavily.
You have A LOT of graveyard hate in the forms of Scavenging Ooze, Dryad Militant, Relic of Progenitus, and Surgical Extraction. Something to consider would be to buckle down on one type of graveyard hate that does everything you need. Maybe Grafdigger's Cage or Leyline of the Void if you have the budget for it. Relic of Progenitus is really good as well, maybe just up it to four to make room for other stuff.
Lastly, I have many friends that get great use out of either Gaea's Revenge or Carnage Tyrant in the sideboard against control. Hexproof and uncounterable are just major powerhouses that control tends to not be able to deal with (admittedly miracles can deal with them a little easier with Terminus). Choke is definitely great if it lands, but that's a big "if" with control.
2 weeks ago
I'm not calling it bad, but very cmpetitive might be a stretch.
Sideboard definately needs some work
Just some fuel for though:
2x Wear // Tear
2 weeks ago
Maybe side out searing blaze for Magma Spray or Lava Coil, Browbeat is a nice card draw and good for multiplayer magic but its sorcery speed and less than optimal since 'any' is really 'target' if you arent playing multiplayer magic.. Your sideboard could use some archetype hate pieces likes Grafdigger's Cage, Relic of Progenitus or Leyline of Punishment is also a great include!