|Commander / EDH||Legal|
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|From the Vault: Lore (V16)||Mythic Rare|
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Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage onto the battlefield.
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Dark Depths Discussion
4 days ago
Oh! A bunch of comments to respond to!
TheRedGoat: Honestly? I wouldn't trust EDHRec as far as I could throw them. I don't have much faith in their advice, haha. But for what it's worth, you may be right about Young Pyromancer, although she's so cheap in terms of mana that (for now) I think she's worth it.
I feel like making a deck that makes a token clone of an opponent's creature, then replicates that token tenfold is reasonably viable? I am running a few goodstuff creatures myself, to clone with Arcane Artisan or what-have-you, but of the cloning options you list, I think God-Pharaoh's Gift is the only one I'm interested in (and even then, 7 mana is pretty steep). I generally don't want to pay the mana costs of my huge creatures if I can avoid it. I have been considering Feldon of the Third Path, but I don't currently have good ways to put stuff into my GY from my hand...Still, I should find space for him. Blade of Selves doesn't create tokens that work with Brudiclad, and Goblin Bombardment has far too small of an effect.
Thank you for your suggestions!
Kishe: Exactly - I've selected effects that create token copies of ANY creature whenever possible, rather than just mine (this is one major change from the original list from Casey4321). The goal is to not steal opponents' creatures, but to clone them and replicate the clone many, many times. I'm trying to handle the inevitable board wipes with counterspells, though, since I am in blue after all haha.
WanderingSpirit: Thank you for your kind words! I considered Dark Depths, but honestly I don't have any ways to make non-legendary copies outside of Helm of the Host unfortunately. Still, now I want to make a deck specifically to abuse that haha.
el_mao: Huh. Why? Both of those kill my entire token horde, while only giving me one large token (which I then cannot replicate).
Thank you all for your help (and +1s)!
4 days ago
Awesome idea! This looks like it's going to get crazy. Might I suggest Dark Depths by virtue of scary token?
I imagine Merit Lage sporting your Helm of the Host
1 week ago
Low-key_loki It’s really 36 lands since Dark Depths doesn’t produce mana. Also, unfortunately I’ve only done solitair playtesting with it, so I can’t say for sure how it performs for real yet. With my extra clmbat phases, I was unsure if I wanted to spend extra mana to do it and the two creatures that I have that creat extra combats have the potential to create tons of extra combat phases for free. However, Aggravated Assault is a great card and is safe to use since it’s an enchantment, so I may give it another look!
1 week ago
Ti consiglio di togliere:
Armillary Sphere, Traveler's Amulet e Wanderer's Twig non mettono le terre in campo, quindi sono molto lente. Meglio rampare velocemente con Sword of the Animist, oppure accelerare con Sol Ring, Caged Sun o Black Market.
In ogni caso, ti suggerirei di avere 2/3 boardwipe nel mazzo, gestisciteli tu. In un mono-nero, non posso che consigliarti vivamente Mutilate, oppure anche In Garruk's Wake. Due tizi fighi che spazzano solo le cose degli altri, a proposito, anche se non sono vampiri, sono Dread Cacodemon e Reiver Demon.
Hai tanti single target removal, tipo 10-11 (contando anche Hex, Dregs of Sorrow...). Valuta tu se magari tagliarne 2/3 e mettere qualche vampiro in più, come Twilight Prophet, Champion of Dusk, Mirri the Cursed, Drana, Liberator of Malakir, Necropolis Regent o Defiant Bloodlord.
La tua mana base è un po' fatta di corsa, valuta sostituire qualche Swamp con delle utility lands come: Barren Moor, Mortuary Mire, Bojuka Bog, Myriad Landscape, Crypt of Agadeem, Cabal Stronghold. Se ti va, c'è sempre la combo Dark Depths + Vampire Hexmage.
2 weeks ago
Definitely more interesting than all the mass land destruction builds I've seen. I think just about all the instants in your maybeboard should be in the main deck along with Hour of Promise. Even without deserts it's very good, especially if you're running 2 card land combos like Urborg and Cabal Coffers. And if you ever decide to run Dark Depths + Thespian's Stage. Overall looks good though.
I'm running more of a combo deck and am looking for suggestions, check it out if you get a chance!
Commander / EDH*
89 VIEWS | IN 1 FOLDER
2 weeks ago
EpicFreddi: Yes and no. I built the deck using what I have. I can never afford Tabernacle, and while I can try and nab a Dark Depths, the Stage has since been replaced with Vesuva. That said, I do recommend the combo for those who wish to try it in their builds.
Good call on Realms. I'll try and work it in. As for the Snow lands, I can see the deck going all snow-covered basics, then add Scrying Sheets. Depends on my budget.
2 weeks ago
Is budget a thing here? If not, we should play the lands that win games. Dark Depths, The Tabernacle at Pendrell Vale and manlands should be in here i'd say. Dark Depths in is worst case, is a mana sink with payout. In it's best case, it wins games. You can get the land back with and copy it with Thespian Stage. Also Realms Uncharted is a thing. Make split between Snow-Covered basics and normal ones so you could potentionally target the same basic twice.
2 weeks ago
I don't like Faith's Reward. Teferi's Protection accomplishes the same thing for 1 mana less and can double as a fog in a pinch. If a sweeper catches you with your mana down, you're better off with Replenish or it's budget replacement Open the Vaults
Don't run Ever-Watching Threshold along side Propaganda, Ghostly Prison and Sphere of Safety. Sticking one of those is already enough to disincentivize everyone else from attacking you. You're just not going to trigger the card draw often enough, AND it's only 1 card per combat step. I might be on board if it was per creature. It's also unneed, we're up to 7 enchantress effects with one in the command zone if you want it. Drawing cards isn't going to be a problem.
I'm not really a fan of Genesis Wave outside of green decks that ramp crazy fast and cast it to put half their deck on the field. We want more tutor effects to get out our enchantresses and start snowballing. Eladamri's Call and Green Sun's Zenith both deserve spots. Commune with the Gods is pretty good too.
If you see any amount of Mizzix of the Izmagnus, Meren of Clan Nel Toth, Atraxa, Praetors' Voice or Infect decks in your meta, then you're nuts for not running Solemnity. Kind of odd to see Phyrexian Unlife in a deck without tbh. You'd be better off with Worship or even Island Sanctuary than running unlife by itself since it only buys you 10 points of life.
If you opt to not play Solemnity, you should run Parallax Wave. Parallax Wave + Opalescence or Starfield of Nyx means everyone else is done playing creatures, since you can just exile them all. For those that don't know how this works, it's basically the same as sacrificing Oblivion Ring in response to the first trigger. 1) with both parallax wave and opalescence out, exile an opponents creature. 2) HOLD priority and exile parallax wave to itself (opalescence turns it into a creature). 3) allow the stack to resolve. Parallax wave's second ability will remain in effect as it leaves the battlefield and immediately return it. The returning parallax wave is recognized as different wave than the one that just left play. 4) Allow the trigger exiling your opponents creature to resolve and it's gone for good. 5) repeat. You can also abuse this for infinite ETB triggers on your own creatures if you want.
You don't have any real ramp in your list as it is. Exploration and Burgeoning will let you play extra lands, but you still need to drawn them. Karametra only works when you cast a creature and you only run 14. Heartbeat of Spring helps your opponents as well as yourself. Zendikar Resurgent is expensive as shit and Mirari's Wake will rarely make around the table. The green enchant land cards will actually ramp you, and are quite good. They're a bit better in an Estrid list, but they worked very well for me in my G/W build. Abundant Growth (tho it's only fixing, not ramp), Fertile Ground, Overgrowth, Utopia Sprawl and Wild Growth are all worth slots. The other 3&4 CMCs aren't as great, with Weirding Wood being the best.