|Commander / EDH||Legal|
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|From the Vault: Lore||Mythic Rare|
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Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage onto the battlefield.
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Dark Depths Discussion
2 hours ago
Thank you for your praise, I am really proud of my primer and its been my main project for so long. My next goal is to figure out how to make text colored so I could start making sections like "sacrifice" or "discard" which will make the lists more process-able.
wombatula I know of a few powerful legacy Golgari decks. The main premise of these decks is the use of turn 1 discard (Thoughtseize or Inquisition of Kozilek) disruption like Pithing Needle, Phyrexian Revoker, or Surgical Extraction and green for land ramp (Sylvan Scrying or Crop Rotation). It's important to have a good finisher in this kind of deck, which can easily be a set of Wurmcoil Engines for modern or 4 Vampire Hexmages and 4 Dark Depths with Not of This World support for legacy. Abrupt Decay or Maelstrom Pulse will be important additions based on whether you need hard removal or not, I would highly suggest the former if your meta is competitively fast and has dirty blue players.
Many legacy and modern STAX decks go for a full artifact plan (often called mono brown) which is very strong but a hard investment $ wise. This version is the cheaper path, focusing on ramping up for a win condition with Elvish Spirit Guides, Lotus Petals and land search along the lines of the ramp cards I mentioned above while removing, disabling, and forcing discards. If your win condition is a land Dark Depths being the best example, then cards like Thespian's Stage and Crop Rotation gain immense value as they can become or search up niche items like Wasteland, Bojuka Bog, or even a Sejiri Steppe to give the Marit Lage or a Wurmcoil Engine the evasion it needs to kill.
I hope this was helpful, for more 60 card stax advice I would look at the site MTGtop8 or look up "mono brown stax" for other examples. Finding specific Golgari ones can be difficult so I tried to give you as much advice as I could.
7 hours ago
Daedalus19876 has the right answer and the correct reasoning. Dark Depths' replacement effect modifies how it enters the battlefield, meaning it has to be applied before it's actually on the battlefield, and at that time it isn't yet being affected by Blood Moon.
Also, Blood Moon won't remove counters from a Dark Depths that's already on the battlefield. A card only does what it says, and Blood Moon only says it changes land subtypes. It doesn't do anything to counters.
7 hours ago
You're both incorrect, sorry. Dark Depths will enter the battlefield with ten Ice Counters no matter the order, because the ice counter ability modifies how it comes onto the battlefield before it enters, not its behavior once it's there (which is what Blood Moon affects).
The reason is that the ability that gives the counters is not a triggered ability, it's a static replacement effect. Same reason that Sacred Foundry still enters the battlefield tapped under Blood Moon.
22 hours ago
If Dark Depths is on the battlefield when Blood Moon enters the battlefield, it will still have the 10 ice counters on it. If Blood Moon is on the battlefield when Dark Depths enters the battlefield, it will enter with 0 ice counters on it.
23 hours ago
So let's say I have a Dark Depths on the battlefield and it has ten ice counters. If my opponent plays a Blood Moon (with no interaction), does Dark Depths become a mountain with ten ice counters on it?
3 days ago
Thinking about utility lands lately, I started to consider Thespian's Stage and Vesuva. At the least, they both come into play and are mana producing lands, potentially any colored. Both would copy a Maze of Ith or Kor Haven for added protection. They could both copy any of my multiple mana producing lands like Lotus Vale, Scorched Ruins, Boros Garrison, Orzhov Basilica, or Rakdos Carnarium for some extra ramp. They both could copy a Sea Gate Wreckage, Rogue's Passage, or Slayers' Stronghold for value in those areas. Vesuva could be dropped early to copy any mana producing land and then bounced with a bounceland like Boros Garrison, Orzhov Basilica, or Rakdos Carnarium. Thespian's Stage would not need to be bounced to continue to produce the most value for me throughout the game. I am pretty sure I would not want to run a Dark Depths myself, but it would open the possibility if I ever wanted to, and in a pinch it could counter those pesky Dark Depths combo decks out there that I may eventually face (I know, likely a rare occurrence, but wouldn't that just be amazingly dramatic?).
Anyway, does anyone have any opinion on both Thespian's Stage and Vesuva? I am leaning more toward Thespian's Stage if I only use one, since it comes into the battlefield untapped and seems more flexible than Vesuva, but I could be convinced to run both.
4 days ago
I see Dark Depths, I see a splash of Black, but I don't see a Hex Parasite. The Vampire Hexmage does the job better, for sure, but a little bug action might be helpful for those hands where you don't draw it.
Fun looking deck, either way.