Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
|Want (3)||SirSpiffy , Robbyvicious1989 , Logic-Aside|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|From the Vault: Lore (V16)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Dark Depths occurrence in decks from the last year
All decks: 0.45%
Commander / EDH:
All decks: 0.02%
Dark Depths Discussion
3 days ago
Oh and lets start looking for Nesting Grounds combos. Since Hex Parasite and plain old proliferate already exists for when you just want to remove or increase counters on a single permanent, let's first and foremost go for combos where you either move a counter from a permanent which doesn't want it to one that does, or from a permanent which can easily produce a counter to one where it's harder to get started (after which it's probably easier to just proliferate). Also note that Fate Transfer and Leech Bonder already got creature-to-creature moving covered.
Cheap level-up cards + expensive level-up cards (meh)
1 week ago
I've been on a mono-color kick lately and wanted to do a lands theme, so, this build hit the spot. I did my own iteration since I already had about 60 of the cards. I don't have Candelabra of Tawnos , Gaea's Cradle , Three Visits , Bazaar of Baghdad , or City of Traitors .
I did some digging through the internet and my collection. How do you feel about Emergence Zone to execute the Food Chain combo at instant speed ? This deck is clearly optimized imo but since I don't have access to all of the pieces, I've found Krosan Restorer to work well with any 'enters tapped' issues other players may encounter, opinion?
2 weeks ago
In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.
Based on (Gerðr)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.
Khyrteh, Goddess of Polar Winter
Legendary Snow Creature - God
Protection from instants
You may cast Khyrteh, Goddess of Polar Winter
Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.
At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.
This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.
Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban
Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.
grand arbiter synergizes well... yeah...
I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.
I really just made a card I wish existed...
I'd like to see another Kaldheim God!
3 weeks ago
4 weeks ago
1 month ago
Vesuva is definitely the more efficient card overall. The only reason I see to go with Stage is either Dark Depths makes a regular occurrence at your tables or if powerful utility lands come down late enough and there are few enough lands in your deck that Vesuva comes down prematurely every time. Also, the flip side to Dark Depths is that Scapeshift+Valakut, the Molten Pinnacle (why is it not legendary?!)+Vesuva works, but Thespian's Stage does not.
1 month ago
You would run both if you had land-based combos like Dark Depths or a Valakut, the Molten Pinnacle strategy. More competitive decks normally don't run either, but in a more casual scene I would rather run Thespian's Stage over Vesuva because (1.) It comes into play untapped which won't disrupt your tempo if you just need a land drop and (2.) it allows you to be more reactive and copy powerful lands as they come out (Gaea's Cradle, Serra's Sanctum, Ancient Tomb, etc.), and (3.) you can change Thespian's target again if an even better target appears. It can also dodge Wasteland by copying a basic land, which is spicy.
1 month ago
Also if anyone one drops Dark Depths you can copy it have zero ice counters and smack then with a 20/20 creature