Dark Depths

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
From the Vault: Lore (V16) Mythic Rare
Coldsnap (CSP) Rare

Combos Browse all

Tokens

Dark Depths

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it.

: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Latest as Commander

Dark Depths Discussion

golgariizzet on A Song of Ice, Fire, and Uglies

1 day ago

Shivan Sand-Mage , maybe Dark Depths paired with the Thespian's Stage copy dark depths copy comes without counters boom instant nasty 20/20 indestructible flying

Bolt_Snap_Bolt on Yarok the Desecrated|Panhorrormonicon Lands Matter

2 days ago

Is there a reason why you aren't playing more utility lands like Thespian's Stage , Blast Zone , or Dark Depths ? They're all very good especially in a lands matter deck. Elvish Reclaimer is also very useful if you're going with a lands Matter theme. here is my primer if you're interested. Get off My Land

Boomcat12B on Lord Windgrace - lands - tips welcome

4 days ago

You are correct on how the combo would work. Basically when you copy Dark Depths with Thespian's Stage you have to sac the original depths due to the legendary rule, then because stage is already on the battlefield as it becomes a copy of depths it does not have any ice counters on it, therefore it "becomes" Marit lage immediately. Since you do not have any counters on the copy of depths you sacrifice it. If you have Windgrace out you can simply minus him and get both lands back to not only tap them for mana ( Dark Depths becomes a swamp with Urborg, Tomb of Yawgmoth ) and have the combo ready for when Lage gets removed to do all over again.

scrotality on Freed Real Estate

1 week ago

nice deck! have you tried the Dark Depths + Thespian's Stage combo? i put them in mine ([Oathbreaker] Wrenn and Stax); marit lage is backbreaking in this format lol

Mattio38 on Lord Windgrace - lands - tips welcome

1 week ago

@ Boomcat12B thank you so much! It's great reading all those suggestions. It's great going through your deck too!

Just to be sure, is this how the little combo works: When the Thespian's Stage becomes a copy of the Dark Depths one of them will go to the graveyard because they'll both be Legendary, right? And when it's gone to the graveyard it's counters will be removed.

@ ive-been-degaussed I'm not a lot into infinite combo's but this one I don't really understand. If I attack with my Argothian Elder and use the Maze of Ith to untap it. Than I can use tap the Elder to untap the Maze of Ith + one other land. But as my declare attacker step is already gone I cannot repeat doing this, can I?

Thanks both for your comments!!

Boomcat12B on Lord Windgrace - lands - tips welcome

1 week ago

Lord Windgrace is super fun. Here is my version if you would like some ideas- https://tappedout.net/mtg-decks/tectonic-shift-3/?cat=type&sort= Feel free to ask any questions if you have em.

As for your build here are a few ideas for you (Not sure your budget so I'll just throw a variety out there)

Add Amulet of Vigor you have a lot of lands that come in tapped and the amulet will allow them to come in untapped. Plus if you have Azusa, Lost but Seeking (Another suggestion) or any other "play additional land" effect out, you can play a bounce land, tap it to float the mana, bounce it to your hand and replay it to tap it again. When I still ran bounce lands I had 8 free floating mana one game just because of this synergy.

Instead of Clan Defiance maybe Blasphemous Act . It will be a lot cheaper to cast and is a guaranteed board wipe (minus Indestructible and a few Eldrazi/gigantic creatures) you lose the dmg to target player sure but it allows you to board wipe for 1 mana.

Add more green mana producers. Your deck is mainly green, yet your mana distribution is fairly even. This could lead to a lot of games being color screwed. I could be wrong since I have not played the deck, but just looking at the CMC and mana production it looks like color fixing would be a problem more often than not.

Obviously if you have them add some tutors Demonic Tutor and Vampiric Tutor are probably your best bet, but any of the green tutors would not hurt since you are playing a lot of creatures.

Courser of Kruphix will gain you life when you play lands.

Thespian's Stage & Dark Depths is an amazing little combo for Windgrace since you can crack stage to become a copy of depths which immediately triggers depths ability giving you a 20/20 flying indestructible creature. And then you just replay those 2 lands from the graveyard to have them ready from when your 20/20 gets pathed to do it all over again.

Cabal Coffers & Urborg, Tomb of Yawgmoth for free black mana

Prismatic Omen + Valakut, the Molten Pinnacle + Scapeshift to do a large amount of dmg to a player.

I do not run this combo yet because I have been to lazy to order one of the cards but Murderous Redcap + Melira, Sylvok Outcast + sac outlet will give you a wincon to machine gun the table (If you want a combo wincon)

Also Bolas's Citadel is just a great card in the deck. It allows you to freely play cards and look at the top card of your library at any time. It also gives you another wincon witn Sensei's Divining Top and Aetherflux Reservoir

You could also cut your artifact mana ramp. I only run Sol Ring and have found that is enough. You will be playing a lot of lands so you should not really need the ramp like a normal deck would. Might want to look into Expedition Map to go fetch any specific land you might need, as well as Search for Tomorrow , it is a one green suspend land fetch.

That is all I can really think of right now. You have a good base of what Windgrace needs/wants so I just wanted to offer some options to help optimize/streamline it a bit. Hope these helped.

Enral on Maze's End **Golos, Tireless Pilgrim Primer**

2 weeks ago

themeeps: It's purely for utility purposes. I have two lands that doesn't tap for mana Dark Depths and Glacial Chasm as well as Ancient Tomb which can take a toll on my life total later in the game. Urborg turns them into an upside.

ToolmasterOfBrainerd on Lands

2 weeks ago

MagicalLyricalNanoha's comment on your Jund deck just got me thinking. Old Gifts Ungiven decks used to play a Raven's Crime package. And then some things clicked for me.

This deck seems to suffer from a lack of payoff cards. Legacy lands has Tabernacle for go-wide decks, Maze of Ith for individual attackers, Wasteland to pressure the opponent, the Punishing Fire value engine, and of course Dark Depths to actually win the game. It also has Crop Rotation to find the lands it needs and Exploration to play their hand quickly. This deck doesn't really have any of those solid incentives to play a lands deck.

What if modern lands needs a different style of payoff cards? Could the best modern lands deck be a Gifts Ungiven deck? The respective styles of Lands and Gifts are super similar. And when not grabbing Unburial Rites , Gifts is really good at grabbing value packages - such as Raven's Crime + Life from the Loam + 2 utility lands, or Academy Ruins and Engineered Explosives .

Can 5 color gifts lands be a deck? Or maybe only 4 color without white? I think I might start brewing it.

Load more

Dark Depths occurrence in decks from the last year

Legacy:

All decks: 0.45%

Commander / EDH:

All decks: 0.02%