Target player takes two extra turns after this one.
|Want (4)||watchy0ubac , Wilkinswayne21 , tgcchallenger , Asfael|
Printings View all
|Tenth Edition (10E)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Time Stretch occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Time Stretch Discussion
6 days ago
This was a card I thought of a few nights ago.
Target player takes X extra turns.
Given enough time, even the impossible becomes commonplace.
6 mana to get 1 extra turn is pretty normal.
9 mana for 2 extra turns is nearly on par with Time Stretch
12 mana for 3 turns?? Easy to pull off in EDH.
Scales very appropriately, I believe.
Same format for casting cost, but this time mono-red.
3 weeks ago
I like the goblins theme you've got here. From what I can tell, your deck doesn't need Feldon to function correctly. But rather, Feldon is there to return things that get killed off. So I'll be thinking about your deck like that when I make suggestions for it.
There's a new Krenko you can use. Krenko, Tin Street Kingpin. And with Feldon, you can attack more recklessly. He's not super good, though, so you'll know if he's good enough for your deck or not.
2 months ago
Does anyone else think this card is the absolute worst? Particularly in commander you can, the second turns he's out, have gone looting* through 8 cards and get a free Time Stretch while still having him on board. And, that's with no interaction with effects like Oath of Teferi or Doubling Season.
Don't get me wrong, I need 10 of these but it's ridiculous that I will need to get 10 of these.
*Corrected rummage to looting
3 months ago
@smilodex Hi again! Seems like we're getting some great talks here. Good to see that we agree on the Timetwister replacement, but it's okay to disagree with the wheeling thing. I do think too that Wheel of Fortune is incredibly powerful, I just haven't been playing it in my own pile. Could be that I'm horrifyingly wrong on that call. Sad that the price recently went up on this card, it's gonna be holding me back from getting one fairly soon, as it's currently not a good time. I am however willing to really try this card out and can see the merit of using it. My prime worry on wheels is the fact that, as pilots, we draw a hand that's full of unplayable cards due to high manacosts. I am wondering: did this already happen to you and if so, what did you do in that scenario? Because if that hand is filled up with Tturns cards, this deck is going to have a bad time.
I'd like to touch on the Thousand-Year Storm inclusion. I've been mulling it over in my head and to be real, that card can be incredibly bonkers. The fact that it says cast instead of "from hand", that makes this incredibly effed up beyond belief. I'm currently calculating and goldfishing the card, to see how big this can get. It might be an inclusion in my own list.
Narset Transcendent is a very interesting walker. Not only does it hit flavorcity, it also is relatively versatile as you said. The +1, as I use it, is mostly there to scout ahead before an attack. Is there something that I don't want and that needs to go? Narset T gives the info. The ult is relatively good, but also pretty unused mostly. The -2 however, is what sells me on this card. Giving something rebound and coming back for nothing is pretty powerful. You could just take time to cast a rebounded Time Stretch or, if you're in a pickle, a removal option. There's a good bunch of things you can do with this card. It is, however, a bit costly on the mana. Flipping her, however, feels real good. Something similar comes from Narset, Parter of Veils. Not only does it synergize well with wheels, it also serves as a hatepiece against a large portion of the cEDH decks out there. That anti-draw ability has come in pretty handy, as many combo decks will be shutdown without any form of removal. It buys a lot of time and has a good upside when Spiral/Echo/Wheel hits. See the wheel plays as 'win-more'.
I do own an Aggravated Assault. Wonder if it's gonna be good here. Might just test it.
I wonder though, what are the thoughts on Teferi by the discord? It seems really nuts and feels pretty good in this deck. I think pieces like that are what pushes this type of deck in an Adaptive playstyle rather than full combo. Also: there's a discord now? I didn't even know! As for Xmage: I don't have that... yet. I do have Cockatrice, could make Xmage.
3 months ago
@Annexus: Yes I totally agree with your thoughts about Timetwister but not with those to Wheel of Fortune. Budget options for those 2 cards are for sure / Time Spiral and Echo of Eons but you definitely need some wheels in your deck and Wheel of Fortune is the really strong, but the deck wouldn't lose much strength if you play Windfall and Echo of Eons/Time Spiral instead of Timetwister/Wheel of Fortune.
The two other Narset are cool flavourwhise but I personally thought that there were simply better alternatives:
I think the deck has only like two slots at maximum for "win more" cards.
At the moment I play Thousand-Year Storm and Aggravated Assault. TStorm cannot be cut because I won almost every game with him as soon as he touched the field. But maybe Narset Transcendent could be a replacement for Aggravated Assault. Narset is a bit more versatile but sometimes you don't hit any extraturn/combat and then narset is a lil bit worse than the Assault, because with the assault you gain another try with Narset, Enlightened Master and if you hit Time Spiral you get ANOTHER attack and with the assault you always have atleast 2 attempts per turn to hit a another turn/combat spell.
Narset, Parter of Veils is a good card but for me atleast I found a lot cards I liked more but can be a budget option JTMS. If you pla atleast 3+ wheel cards in this deck, she could be worth, but with only 2 wheels, there's lacking synergy.
JTMS is just insane and has fallen out of favor or forgiveness just like Narset, Enlightened Master, JTMS is a walkin Brainstorm and toolbox. It's a great feeling when Time Stretch is stuck in your hand and you can put it back on your deck.
Dack Fayden is also pretty good to steal your opponent's ramp pieces but I think he's the one who could maybe replaced by Winter Orb or like you mentioned Teferi, Time Raveler. I loved Teferi, but some dudes from the Narset Discord have somehow talked me out of Teferi...
Man I would really enjoy to play some 1vs1 games of different lists/cuts, to scientifically prove which list is the fastest and after that to test it in a real environment against legit decks to check which card/list is good in the current meta. (Do you have Xmage?)
I see your point on Gamble, sure this card has the opportunity to fail, but narset is just a "if you have luck you win deck" and with this cards I'm also gambling high, but yeah cards to replace gamble are: Idyllic Tutor/Merchant Scroll or like you mentioned Ponder/Preordain.
I tested Jace, Wielder of Mysteries a lot and in 99% of the time he was a dead card or not needed... when you draw your entire library you just win with Nexus of Fate/Beacon of Tomorrows but most of the time you opponents surrender before that ever happens after like your 5 extra turn... And if you really want another wincon then I would always prefer Bribery because this card is savage and in almost every cedh match somebody is playing Thassa's Oracle or another winon which you could possibly steal. Or just play the good old Approach of the Second Sun.
4 months ago
7 months ago
If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .