|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
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Target player takes two extra turns after this one.
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Time Stretch Discussion
1 day ago
Pillow fort effects like Propaganda stop attacks before they happen.
Stranglehold is awesome against extra turn decks.
Archetype of Courage makes her much easier to block.
A very different approach could be Hive Mind, make them regret everything. Say the narset player casts Time Stretch. Narset's goes on the stack first and then player 2, player 3 and finally player 4. After the narset player's turn ends player 4 will get 2 extra turns then player 3 then player 2 and finally the narset player gets their 2 extra turns. Mostly just hilarious but their isn't much a hive mind won't screw with.
2 days ago
I have a vision that seems pretty good I don't know your budget but here goes. You commander is gonna be unblocked 90 percent of the time. Rather then making him unblockable make him get blocked. Use him as a creature nuke. Grafted Exoskeleton, they will have to block or they will die to infect. I would run some extra turn stuff. Expropriate and Time Stretch. So you wait for your opponents to tap at least one of thier creatures to make your move. Then boom, CMDR attacks deals lots of damage and then you cast a spell to take an extra turn then boom more CMDR damage take an extra turn again. You get the point.
A card I would suggest. Fatestitcher, this is gonna be great you'll be able to untap you CMDR giving him hexproof back or tapping a creature to make him unblockable or untapping a creature an opponent controls suddenly making your CMDR able to be blocked and making him a nuke because he is equipped with Basilisk Collar.
So there's some really good resources out there and this site is one of the few. There's an app I'm using to help find cards I want it is called mtg fimilar it's only for Android and it's amazing. Download that app it will help tons. Also go to edhrec.com that site should help tons too.
Some random cards that might be good with your CMDR .
Kukemssa Pirates he will steal shit because your CMDR has to be blocked.
Infiltration Lens you'll draw so many cards.
Tideforce Elemental, like I said before, you might find it more useful to untap your opponents creatures, to take then out
Aboshan, Cephalid Emperor, this guy is great defense and other utility
Arbiter of the Ideal, with all the tap and untap stuff this is an easy include.
I'll have more for you another time just tag me.
2 weeks ago
Thanks EventuallyClassy ! I was running Ethereal Usher for a long time but I replaced it with Transmute Artifact. So far it's been a pretty good change - with Thran Dynamo on the field I can tap it and the sacrifice it to Transmute Artifact's effect and I end up with a Knowledge Pool on the board for 5 mana where as Ethereal Usher I have to dish out 9 mana to get the same effect. I'm also trying to add in a few more win conditions that win outright (rather then slogging through a Knowledge Pool lockdown).
I was a bit leery about running that many extra turn cards but they are never dead cards - that is they replace themselves at worst. Time Stretch is just to expensive/late game but so far the other extra turn cards have worked out well.
3 weeks ago
You could run Time Stretch for just those great extra turns. +1 great deck
1 month ago
Always nice to see another Talrand user. Some cards to note...
Take out.. Show
Learn from the Past - Costs too much for what it does
Gauntlet of Power - Double mana is nice, but caged sun and extraplanar lens feel like it's good enough. You don't want to help your opponents.
Mana Crypt - Really helpful early game, weak mid-late game. Unless you have a combo/polymorph package you are trying to rush into, it doesn't seem to do much.
Scroll Rack - Great card, but should be replace with a counter spells or actual draw.
Jace's Phantasm - See no purpose of this
Solemn Simulacrum - Cool robot, you can keep him if you like, but it's best to tapping out for creatures unless their good. yes robot ramps you and one time card draw, but a Dismiss could easily replace this.
Wurmcoil Engine - Same argument for above.
Put in Show
Extra turn cards like Capture of Jingzhou, Part the Waterveil, Plea for Power, Temporal Manipulation, Time Stretch and more are very useful. Talrand Turn 4, exta turn card turn 5, get drake and end turn. Next turn, you have a drake "with haste" and "ramp", something blue struggles with.
Arcane Denial - Hard counterspell for 2
Memory Lapse - Same as above, works well with the next card...
Isochron Scepter - Imprint any 2 CMC counterspells
Muddle the Mixture - Good on it's own, not bad as a tutor.
Rewind - Hold up...
Remand - 2cmc counterspell
Ancestral Vision - Favorite turn 1 play (although still good mid-late game)
Torrential Gearhulk - Snapcaster's older brother (note it only works on instants)
Kindred Discovery - Talrand out, cast a spell, get a drake, drake etb draws me a card, to cast another spell....
As Foretold - NOTE: EACH TURN!!!
Overburden - Slow down ramping decks. Also allows you to reuse an island if you missed a land drop
1 month ago
Narset deck based around taking a lot of turns or extra combat phases and voltroning up Narset to kill with commander damage. Some things I'm concerned about: not being able to get Narset out fast enough, or not getting the pieces I need to win. Taking a bunch of turns won't do anything if I can't win. For getting Narset out early I have Gilded Lotus, Sol Ring, all of the signets, Chromatic Lantern, and Darksteel Ingot. I feel like I may need more, but I am unsure. I am open to any advice on this!As for winning, my main win is taking a lot of turns, voltroning up Narset and going face to kill my opponent with commander damage. My voltron cards include Eldrazi Conscription, Spectra Ward, Steel of the Godhead, Elspeth, Knight-Errant with her second +1 ability, and Sword of Feast and Famine. I am considering putting in a few more, such as Spirit Mantle. As for extra turns and combat phases, I have Beacon of Tomorrows, Expropriate, Part the Waterveil, Relentless Assault, Seize the Day, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons, Waves of Aggression, World at War, Savage Beating, and Aggravated Assault. There is one infinite combo in this deck, which is Aggravated Assault + Sword of Feast and Famine . I just keep on swinging, keep on getting Narset's triggers, and then hopefully continue voltroning her up!I am open to suggestions, however this deck is already at $400 and I would like to not go above that for now. So please keep recommendations at a somewhat budget range. Also if there are any recommendations for cheaper cards to replace expensive ones, I would love to hear them!
2 months ago
Yeah the land base definitely needs work. I like high tide to ramp into Time Stretch orStorm Herd. So far the deck is amazing in 1v1, but idk about multiplayer yet. Thats rad! Will check it out soon, do you play multiplayer or 1v1 or both?