Time Stretch

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition Rare
Odyssey Rare

Combos Browse all

Time Stretch

Sorcery

Target player takes two extra turns after this one.

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Time Stretch Discussion

Oloro_Magic on Ramos the Voltron Spellslinger

1 day ago

Well firstly I feel Door to Nothingness is a must for a Ramos deck, that combo feels like it's worthy of the slot. Also, I feel the deck may be a bit too varied, there are a lot of very diverse and powerful cards here, but those cards don't necessarily work together. With Ramos, I feel extra turn spells like Time Warp and Time Stretch are worth a look, as are any number of storm combos with cascade built in maybe a la Shardless Agent?

liquid_water on Inalla Prototype

2 days ago

Re:Coronox: So far, the main wincons for me have been huge spells like Cruel Ultimatum, Rite of Replication, Time Stretch, Torment of Hailfire, Bribery, etc. Inalla functions as a value engine to grind extra value out of quality ETB Wizards, especially things like Arcaeomancer, Chronomancer, Snapcaster, and Dualcaster to increase the uses I out of the bombshell spells. So far, the list has been playing like a less explosive, but more consistent and resilient version of Jelava. I've been a bit too busy lately to update my list to reflect these changes though, I'll try to update that after my next round of testing.

azrath7 on Yidris Riot Wielder (looking for advice)

5 days ago

Looks a bit like a combo based deck with those extra combat phases. Maybe play some tutors like Demonic Tutor or Vampiric Tutor. If you're on a budget, Diabolic Tutor and Razaketh's Rite are also decent options.

I'd also recommend you playing extra turn cards like Time Stretch just so you can cascade more bigger spells. Hope this helps!!

Avulth on LordJhoira (MultiKick)

1 week ago

In big multiplayer games I find tempo cards like Wash Out, Kederekt Leviathan, and Coastal Breach really helpful. You also could run extra turn spells to remove time counters faster: Beacon of Tomorrows, Expropriate, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons.

Winterblast on Commander 2017 - Spoilers

1 week ago

Shifting shadow looks nice in my purphoros deck as it produces a free creature with potential etb effects and huge lots of dmg every upkeep...

And that Izzet Chemister...wow, I guess that one likes some Expropriate and Time Stretch in the graveyard? Maybe it's too slow but I'd like to test it as alternative way to cast huge spells in Jhoira, like Wildfire Eternal

Kess, dissident mage looks great at first, I'm not sure yet if the effect isn't too slow to create enough value. Once in play you can play a spell twice without any other setup, but if you need to cast an already spent spell now, snapcaster mage is still the most reliable guy to do the job simply because it's 2 mana less in addition to the spell's cost. I might still test Kess as a late game backup for a 5c combo deck. Might be cool to reuse tutors and removal when everyone is out of gas

DarkLaw on Commander 2017 - Spoilers

1 week ago

It also immediately occurred to me after I made the post that it goes infinite with Time Stretch.

TheRedGoat on Fellowship of the Towering Forest

1 week ago

I have to worry about your meta if you feel Terra Eternal is so necessary as a mainboard defense option. It is a good effect, but a well rounded group of players shouldn't have to protect against land hate that much (plus its kind of a dcik move).

Moving on though I feel you've not done enough digging into magic's card pool if you wanted to be more defensive and didn't think to grab sphere of saftey. Sigil of the Empty Throne could be good too, but the sphere is better and you probably don't want too many 5 drops other than your commander anyway. Drumhunter looks like the logical cut for the sphere if/when you find one, but, not knowing your meta, you might could drop Leyline of Lifeforce instead. I doubt stopping counterspells directly is as effective as stopping interaction with your entire turn in the case of say Grand Abolisher, but even that may not matter if you know they can't pay the mana to retaliate.

In any case, you have to remember that green and white are far better are protecting themselves than drawing cards, but they see that as the same thing. Fog and Holy Day are to green and white as Counterspell is to the blue player. If it stops the opponent for a turn, that means they will have another turn to draw into another spell. This in turn makes the more powerful Ghostly Prison, and of course sphere of saftey, akin to Time Stretch. You may not be taking those extra turns immediately, but ideally in your colors you don't have to.

redace10 on A Neverending Tempest

1 week ago

I'm a fan of this, +1 cause it's gonna be so good. Be prepared to be the #1 target every game cause everyone will assume you're going for the infinite turn win, which is absurdly easy with Taigam AND uncounterable.

Reconnaissance will be a ultra powerful card in this deck as it is with Kaalia of the Vast. Time Warp wins the game for you if you recur. Even more so with Time Stretch, which will probably make people concede on it's own. 4 turns for 10 mana is absurd. Did I mention all of this will be uncounterable?

More ways to protect Taigam and recur sorceries and instants will be needed. This deck will dominate and be hated, I have no doubt. Can't wait for C17 to drop, tell me how it goes once it does.

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