Time Stretch

Time Stretch

Sorcery

Target player takes two extra turns after this one.

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Trade

Have (1) Azdranax
Want (2) agua007 , Kroxloq

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Odyssey (ODY) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Time Stretch occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Time Stretch Discussion

cubemaster123 on Tuned Jhoira EDH

1 week ago

Time Stretch is a must. Also just wondering how do you usually win after you cast Enter the Infinite? Maybe throw in a Thassa's Oracle? +1 great deck, would probably make my playgroup mad though.

PooTaaToo_King on Golos tireless Pilgrim edh

2 months ago

Time Stretch would be great in this deck!

theThane on riku of two reflections edh

3 months ago

If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus  Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .

TypicalTimmy on I'm out of ideas

3 months ago

Build fringe decks. Either use Commander's that are not common, or use common ones but build them in uncommon ways.

I'm currently designing a Lands Matter Riku of Two Reflections , which is based on landfall and land synergy. I can double spells such as Cultivate and Kodama's Reach , pulling more lands and thus filtering my deck, giving me a higher chance to draw into more powerful spells.

Then, I can make token copies of creatures such as Avenger of Zendikar and Nesting Dragon . This means that with each spell I copy, I get maximum value and explosive turns out of seemingly nowhere.

Most "competitive" Riku seeks to copy extra turn spells, which I have one or two of. Namely Time Stretch so that one spell gets me 4x turns.

TLDR - Build fringe decks and catch players off guard. It's super fun and generally cheaper as you use cards and methods not typically seen, meaning demand for said cards is lower

TheMazter13 on Urza EDH

3 months ago

There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .

Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.

Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.

Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore

Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.

Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled

Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn

You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.

TypicalTimmy on Card creation challenge

4 months ago

Reality-Snap

Legendary Sorcery

If Reality-Snap would be cast without paying it's mana cost, exile it and you lose the game.

Choose a card you own from outside the game. You may cast it without paying it's mana cost and it can not be countered by spells or abilities. If it is a permanent, create four tokens that are exact copies of it when it enters the battlefield. If it is a non-permanent spell, copy it four times. You may choose new copies. Then exile Reality-Snap.


What kind of game-breaking nonsense can you think of with a card like this? I vote for Time Stretch and Desolation Twin .

Had to put the lock on it. Otherwise you could RS into an RS. That's not fair.

How about that's the next challenge: Make the card you would hunt for with Reality-Snap.

Was Ninja'd, but it's a wildcard so we are good.

hkhssweiss on Kess's Tainted Consultation | Primer

4 months ago

Randrik, thanks for your input however this is mainly a competitive deck. Time Stretch and Rite of Replication does not win games, and especially with no way to cheat them out makes it unnecessarily clunky and too high to cast for it's CMC.

The only good turns would be a storm like deck in a more competitive meta. Other than that I would consider running Final Fortune over any of the blue extra turns as my win condition combo is compact.

Appreciate your thoughts!

itchimus on Muldrotha Dredge

4 months ago

Hi TheLocustDog, thanks for commenting!

You use The Gitrog Monster with Dredge cards (e.g. Golgari Grave-Troll ) and discard effects to dump a lot of your library into your graveyard. You get tons of value out of Muldrotha, the Gravetide this way, but to win, you're looking for Lion's Eye Diamond and Deadeye Navigator , which makes infinite mana in combination with Muldrotha.

With infinite mana, winning the game is pretty trivial. I did it in a pretty roundabout way here: you can combine Eternal Witness with Deadeye Navigator to recur Time Stretch to take all the turns, and attack your opponents with Emrakul, the Promised End . An easier alternative is to just run Walking Ballista .

You could also win with Gitrog + Laboratory Maniac . I chose not to do this because my last deck won with LabMan and I wanted to do something different :)

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