Treva's Charm

Treva's Charm


Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card.

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Printings View all

Set Rarity
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
Planeshift (PLS) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Treva's Charm Discussion

DaHolyTyler on Derevi Blitz

2 years ago

Would rather just remove the creature than Armament of Nyx

Terramorphic Expanse and Evolving Wilds are good for landfall but not here

There are better lands than guildgates that are still cheap (like life lands)

Suggested lands Azorius Chancery, Glacial Fortress, Simic Growth Chamber, Hinterland Harbor, Prairie Stream, Canopy Vista, Port Town, Fortified Village, Sungrass Prairie, Skycloud Expanse

Utility Lands: Gavony Township, Moorland Haunt, Faerie Conclave, Bant PanoramaDuelist's Heritage > Fireshrieker

Creature Buff: Wilt-Leaf Liege, Always Watching , Gaea's Anthem

Leonin Sun Standard is ok, but I'm not a huge fan.

Mask of Memory > Rogue's Gloves

Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.

Other: Finest Hour, Angus Mackenzie, Flurry of Wings Sunscape Familiar, Grand Arbiter Augustin IV, Deepfathom Skulker, Gravitational Shift, Windreader Sphinx, Archon of Redemption, Skyblinder Staff

In memory of DnD Characters: Ragnar

goblinguiderevealpls on Ramos the Voltron Spellslinger

2 years ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells


Gitaxian Probe

Shadow of Doubt

Brain Freeze




Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony


Increasing Vengeance

Painful Truths


Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual


Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor


Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

andylkell on There Is No Roon

3 years ago

Call for Unity is another option for anthem effects especially since you're blinking so much. I don't think you need to waste money on shocks and fetches. They help, but in a 99 card format, they usually aren't worth the expense. I would get the tri-land (Seaside Citadel) and maybe some of the pain lands(or other things that can tap for colorless). As it stands, you're going to have a rough time activating Eldrazi Displacer. Other than that, there are some upgrades you could use in your spells like Bant Charm is better than Treva's Charm and there are other flicker effects like Flickerwisp that you can put in.

Lup3rcal on Roonie

4 years ago

Diluvian Primordial is a lot more fun than Spelltwine. You're a bit land heavy, and have a decent number of rocks to go along with it. I'd cut a few down to ~36-38, starting with Grasslands, and maybe consider Solemn Simulacrum? Not sure on that one though. Speaking of mana rocks though, Brago, King Eternal is quite nice with them, and has good synergy with your deck as a whole. Woodland Bellower is also a sweet card to etb, and can grab you a multitude of creatures to suit your needs. If you do run it, see if you can trade out your Wall of Omens for the green equivalent: Wall of Blossoms. I see you have a Treva's Charm, have you seen Bant Charm before? Aura Shards if you can get one is a beast when it comes to tech control, Cyclonic Rift is a brutal way to strip people of their defenses and can save you in clutch situations, Ephara, God of the Polis and Prime Speaker Zegana are kind of sweet for refilling your hand, and I personally like Stonecloaker as a way to save a dude, reuse an etb, and/or deny a form of graveyard recursion (note that it can return itself). If you're feeling mean, then Woodfall Primus is really hard to get rid of since you can reset the persist trigger with a blink effect. If any of this catches your eye, give it a shot. If I sound mad, then feel free to ignore me :)