Ancient Craving

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Commander 2015 (C15) Rare
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Starter 1999 (S99) Rare
Portal Second Age (P02) Rare

Combos Browse all

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Price & Acquistion Set Price Alerts

A25

C15

DDK

Ebay

Recent Decks

Ancient Craving Discussion

Kirtanian on Shamble and Rot

1 month ago

Thanks for checking out my Grim-Grin deck.

A couple cards that are nice for getting more creatures in their graveyard to abuse Scarab God are Geralf's Mindcrusher and Geth, Lord of the Vault

Lord of the Undead can be solid to get your creatures back. Especially those with ETC effects. Dreamborn Muse or Graveborn Muse are possibilities, although you have to be careful with graveborn.

Serum Visions looks like a pretty weak card for Commander. Basically you are paying 1 to scry 2 since the draw just replaces the serum visions you cast. Ambition's Cost, Morbid Curiosity, Promise of Power, or Ancient Craving are better for one off card draw.

Cryptbreaker could be fantastic in this deck if you can keep it alive. Greed, Grim Haruspex, and Rhystic Study are solid repeatable draw for Commander.

Hope some of these suggestions are useful. Good Luck!

Daedalus19876 on Chainer, The Re-animator

3 months ago

A few things :)

1) I'd very much run Hero's Downfall over Ruinous Path.

2) No Toxic Deluge?? It's (IMO) one of the strongest black cards ever printed.

3) I would suggest Rune-Scarred Demon over Diabolic Tutor. It can be reanimated repeatedly with Chainer.

4) Death Wind and Chill to the Bone seem like pretty weak removal here. Have you considered Malicious Affliction, or something of that ilk?

5) I'm not convinced you have enough draw effects. Have you considered Phyrexian Arena, Grim Haruspex, and Ancient Craving-esque effects?

6) Your curve is relatively high, and I'm not really a fan of Manalith and other 3-mana rocks. I'd focus more on cheaper rocks such as Mana Crypt and Mana Vault to accelerate Chainer, as well as Jet Medallion to make your spells cheaper.

7) Mono-black decks always love a copy of Contamination or Infernal Darkness if you feel like adding a cruel touch.

This is my mono-black deck, if you feel like taking a look for anything you might add that I've forgotten:


The Hungriest Aetherborn: Yahenni EDH

Commander / EDH Daedalus19876

SCORE: 151 | 164 COMMENTS | 18022 VIEWS | IN 59 FOLDERS


WargRave on Rats all the way down

4 months ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

Shinwizzles on Whisper, Blood Liturgist EDH: To Make an Omelette

4 months ago

SynergyBuild, thanks for the thoughtful recommendations! There's no denying that the Triskelion and Mikaeus, the Unhallowed combo is useful, and would fit nicely into this deck, but I already have it in another one of my more competitive decks. I wanted this one to be pretty casual for the most part, which is also why I avoided putting too many tutoring cards in there.

As for the 0-drops such as Memnite, Shield Sphere, Ornithopter, etc.: I'd rather focus on creatures that can generate tokens like Abhorrent Overlord, Sifter of Skulls, and Sengir Autocrat for the sac bait. Since CMC isn't an issue for Whisper, Blood Liturgist's ability, there'd be no point to include the 0-drops that would only be worth a single sacrifice, and not necessarily be worth bringing back with Whisper, Blood Liturgist to sacrifice again.

I do think that most of the cards you suggested be cut still have pretty valid reasons to be present in the deck. Most of those cards are either for spot removal Malicious Affliction, control Grave Pact, ETB/upon death triggers Kokusho, the Evening Star, discard effects Call the Bloodline, or token generation Noosegraf Mob. I mean, sure, Ulamog, the Ceaseless Hunger doesn't really fit in the deck, but I couldn't pass up the opportunity to potentially cheat out an Eldrazi titan on like, turn 4.

I could probably drop Ancient Craving for one of the more efficient cards like Night's Whisper though. I really like Corpse Connoisseur too. Diabolic Intent fits the theme of the deck, so I might swap that in for one of the other tutoring cards. Withering Boon seems pretty great too. Counterspells in black are hilarious, and often unexpected. Toxic Deluge could very well end up replacing Damnation, because you're right, it is pretty good. Just not sure if paying that much life is always worth the effect.

Thanks again for all the great suggestions! I've definitely still got some work to do on this deck.

SynergyBuild on Whisper, Blood Liturgist EDH: To Make an Omelette

5 months ago

This deck I feel can be made into a powerful combo deck, by abusing Grave Titan effects with Thornbite Staff, and a few other comboes as well.

The main cards to add for this effect would be:

Triskelion and Mikaeus, the Unhallowed for the most straightforward combo, and the Buried Alive you have to put them in, preferably with Rune-Scarred Demon. You recur the Demon fetching Vindicate, then bring the Mikaeus/Triskelion Combo out by sacing the Demon. This means Buried Alive can win the game with the commander as a one card combo. Phantasmagorian can be used if you end up with any number of the combo pieces in hand.

Other cards to add include Imperial Seal, Grim Tutor, Diabolic Intent, Culling the Weak, Dimir Machinations, Corpse Connoisseur, Mana Crypt, Mana Vault, Memnite, Shield Sphere, Ornithopter, Grim Monolith, Phyrexian Walker, Chrome Mox, Lotus Petal, Defense Grid, Dark Confidant, etc.

Some cards I'd just say to look at, but not definitely include are as goes: Toxic Deluge (The best board wipe in the game), Read the Bones, Night's Whisper, Withering Boon, Sign in Blood, etc.

Cards you can drop:

Skirsdag High Priest

Gray Merchant of Asphodel

Kokusho, the Evening Star

Noosegraf Mob

Overseer of the Damned

Skirk Ridge Exhumer

Ulamog, the Ceaseless Hunger

Vindictive Lich

Malicious Affliction

Revel in Riches

Phyrexian Arena

Black Market

Call the Bloodline

Dictate of Erebos

Grave Pact

Ancient Craving

hoardofnotions on Arvad, Leader of Legends

5 months ago

just an FYI playing an artifact land wont untap Traxos, Scourge of Kroog. That dude says "cast an historic spell" and you don't cast lands

Sword of the Animist might be worth it

I really like 2 mana rocks over three mana ones. Unless that three mana rock makes 2 or more mana i'm not sure its better. With that in mind maybe swap Orzhov Cluestone to Mind Stone, Worn Powerstone, Coalition Relic or something similar?

Maybe add an creature package that would benifit from Teshar, Ancestor’s Apostle ability? something like a Fleshbag Marauder or sac outlets in general like Attrition?

Tymna the Weaver seems great! Drawing cards in any deck is like the best thing ever

I've been swapping all my Akroma's Vengeance's for Hour of Revelation, and i've been happy with it.

There's a lot of ETB tapped / lands that could help the mana base, don't forget Evolving Wilds and Terramorphic Expanse and Esper Panorama for more budget mana fixing

I think if when you're playing this deck and notice you're running out of cards something like Promise of Power, Ancient Craving or Read the Bones would be helpfull.

Awesome deck! I hope you have fun playing it!!!

The_Mike on PillowChesa

6 months ago

Cards I would recommend adding if you want to support your pillowfort theme.

  • Koskun Falls Does exactly what you want to do with not exactly a back breaking downside.

  • Delaying Shield Nobody can take away your monarch token and lets you mitigate damage. (Also handy for negating massive fireballs for a turn.)

  • Smoke Can be good against green rampers and go-wide strategies. Also will make people to think twice before running over your Marchesa with quantity since they'll be open for a longer time and have much more difficulty to come get the monarch token next time.

  • Tainted AEther Keeps the creatures low, keeps the threats low, keeps everyone wanting to kill you high. Great way to lock boardstate in your favour after a boardwipe.

  • Marchesa's Decree and Hissing Miasma You want to nibble your opponents as much as you can while making them hesitate harming you if you plan to win while pillowforting. This does both and so either deters would-be attackers or makes finishing the game with Debt to the Deathless or the like easier.

  • Aurification It's good. Doesn't spare you from lethal but at least saves you from random chunks of damage.

  • Windborn Muse Redundancy, another Ghostly Prison

  • Gideon's Intervention and [Nevermore] Naming opposing commanders is just so backbreaking against some decks and buys you a lot time (and a lot hate from the player). Other than that you can name common threats to your board like Cyclonic Rift and Merciless Eviction. Another card with similar effect on board is Prison Term, which lets you to put opposition into sort of a Nevermore state as they hit the field.

  • Island Sanctuary Basically a budget friendly mash-up of Moat and Solitary Confinement

  • Vow Cycle of Vow of Duty, Vow of Lightning, Vow of Malice Works double duty. Why bother removing opposing creatures if you make them work for you and even be happy about it? Deals with offensive threats while nibbling opposing life totals. Orzhov Advokist also could work the same way in practice, but is less reliable though stronger when it works.

  • Soul Snare "If you attack me, I will kill your creature" is not an empty threat anymore, also counts towards your enchantment mass making cards like --Sphere of Safety and Open the Vaults more valuable. If this doesn't make big threats look at another direction then nothing will.

Well then. Since the commander herself fixes your needs of juice, the next question is: what do you stall for? (Was that a Hamilton reference?) After the long and satisfying grind of EDH, you want to finally claim the prize and call it a game. There's a few ways to go about it, but I'd recommend picking at least 6 - 10 cards which enables you to win the game when played right. In addition to what you have now I'd recommend one or two more.

  • X Equals Win the Game: In addition to Debt to the Deathless, other good X spells to add would be Exsanguinate or Torment of Hailfire, of which the latter is usually better but the first always consistent.

  • Not this turn, but maybe the next: Felidar Sovereign should net you a win when opposing resources to stop you are running thin. Or at least burn a removal spell.

More mass removal. They can't hit you if they have no creatures, and you really don't care about your own all too much. Two more of any "destroy all creatures" spells would work wonders.

As you are running on a budget here, we can't afford expensive allstars that win games basically no matter what deck you are playing. THUS we have to compensate by making our deck consistent, efficient and precise in what it does - in it's theme (Pillows, taxes and enchantments) - so the cards have more power than the total of their sum. Cards I'd cut:

  • Ancient Craving Good if we need explosiveness... which we don't. In EDH value this is basically 4 mana 3 life draw 1.

  • Read the Bones Draw 2 isn't anything to write home about in EDH either, basically draw 2/3th of a card for 3 mana. Marchesa nets you the cards over time, and you aren't in any rush.

  • Starfield of Nyx Would be good if you could protect your enchantments from the "creature" status as they get easier to spot and wipe remove. The recursion is amazing, but it wont matter when everything bows up, along with the starfield.

  • Price of Knowledge It's strong if it gets to hit the field, but not strong enough to compensate for the cost. It doesn't help us in 2 of the 3 themes of the deck but on the contrary draws hate with slow pay-off.

  • Bloodgift Demon Rather than having multiple ways to draw 1, focusing on pillowforting and keeping the monarch token to yourself would add consistency. A body is nice, but also a liability and lack of synergy with the rest of the deck.

  • Kambal, Consul of Allocation It's good at what it does, but we do not necessarily want to do that. It always universaly and equally hates on everyone, drawing hate towards you when our idea is to keep us away from the harm. Draining is nice, as long as it doesn't also drain our goals.

  • Sidisi, Undead Vizier Again, really good at what it does, but we need more space for cards that we need to do exactly what we want to do.

  • Void Winnower Strong, but really expensive for non-ramp deck and draws hate to us. Not the strong we must have.

  • Elixir of Immortality When a deck functions as planned and has multiple ways to win even if some get discarded to graveyard, you should be able to win before decking out.

  • Skullclamp Strong... but not the strong we must have.

  • Staff of Nin We have our economy covered as long as we are able to sustain monarchy.

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