|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Commander 2015 (C15)||Rare|
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
|Starter 1999 (S99)||Rare|
|Portal Second Age (P02)||Rare|
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You draw three cards and you lose 3 life.
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Ancient Craving Discussion
5 days ago
Cards I would recommend adding if you want to support your pillowfort theme.
Koskun Falls Does exactly what you want to do with not exactly a back breaking downside.
Delaying Shield Nobody can take away your monarch token and lets you mitigate damage. (Also handy for negating massive fireballs for a turn.)
Smoke Can be good against green rampers and go-wide strategies. Also will make people to think twice before running over your Marchesa with quantity since they'll be open for a longer time and have much more difficulty to come get the monarch token next time.
Tainted AEther Keeps the creatures low, keeps the threats low, keeps everyone wanting to kill you high. Great way to lock boardstate in your favour after a boardwipe.
Marchesa's Decree and Hissing Miasma You want to nibble your opponents as much as you can while making them hesitate harming you if you plan to win while pillowforting. This does both and so either deters would-be attackers or makes finishing the game with Debt to the Deathless or the like easier.
Aurification It's good. Doesn't spare you from lethal but at least saves you from random chunks of damage.
Gideon's Intervention and [Nevermore] Naming opposing commanders is just so backbreaking against some decks and buys you a lot time (and a lot hate from the player). Other than that you can name common threats to your board like Cyclonic Rift and Merciless Eviction. Another card with similar effect on board is Prison Term, which lets you to put opposition into sort of a Nevermore state as they hit the field.
Vow Cycle of Vow of Duty, Vow of Lightning, Vow of Malice Works double duty. Why bother removing opposing creatures if you make them work for you and even be happy about it? Deals with offensive threats while nibbling opposing life totals. Orzhov Advokist also could work the same way in practice, but is less reliable though stronger when it works.
Soul Snare "If you attack me, I will kill your creature" is not an empty threat anymore, also counts towards your enchantment mass making cards like --Sphere of Safety and Open the Vaults more valuable. If this doesn't make big threats look at another direction then nothing will.
Well then. Since the commander herself fixes your needs of juice, the next question is: what do you stall for? (Was that a Hamilton reference?) After the long and satisfying grind of EDH, you want to finally claim the prize and call it a game. There's a few ways to go about it, but I'd recommend picking at least 6 - 10 cards which enables you to win the game when played right. In addition to what you have now I'd recommend one or two more.
X Equals Win the Game: In addition to Debt to the Deathless, other good X spells to add would be Exsanguinate or Torment of Hailfire, of which the latter is usually better but the first always consistent.
Not this turn, but maybe the next: Felidar Sovereign should net you a win when opposing resources to stop you are running thin. Or at least burn a removal spell.
More mass removal. They can't hit you if they have no creatures, and you really don't care about your own all too much. Two more of any "destroy all creatures" spells would work wonders.
As you are running on a budget here, we can't afford expensive allstars that win games basically no matter what deck you are playing. THUS we have to compensate by making our deck consistent, efficient and precise in what it does - in it's theme (Pillows, taxes and enchantments) - so the cards have more power than the total of their sum. Cards I'd cut:
Ancient Craving Good if we need explosiveness... which we don't. In EDH value this is basically 4 mana 3 life draw 1.
Read the Bones Draw 2 isn't anything to write home about in EDH either, basically draw 2/3th of a card for 3 mana. Marchesa nets you the cards over time, and you aren't in any rush.
Starfield of Nyx Would be good if you could protect your enchantments from the "creature" status as they get easier to spot and wipe remove. The recursion is amazing, but it wont matter when everything bows up, along with the starfield.
Price of Knowledge It's strong if it gets to hit the field, but not strong enough to compensate for the cost. It doesn't help us in 2 of the 3 themes of the deck but on the contrary draws hate with slow pay-off.
Bloodgift Demon Rather than having multiple ways to draw 1, focusing on pillowforting and keeping the monarch token to yourself would add consistency. A body is nice, but also a liability and lack of synergy with the rest of the deck.
Kambal, Consul of Allocation It's good at what it does, but we do not necessarily want to do that. It always universaly and equally hates on everyone, drawing hate towards you when our idea is to keep us away from the harm. Draining is nice, as long as it doesn't also drain our goals.
Sidisi, Undead Vizier Again, really good at what it does, but we need more space for cards that we need to do exactly what we want to do.
Void Winnower Strong, but really expensive for non-ramp deck and draws hate to us. Not the strong we must have.
Elixir of Immortality When a deck functions as planned and has multiple ways to win even if some get discarded to graveyard, you should be able to win before decking out.
Skullclamp Strong... but not the strong we must have.
Staff of Nin We have our economy covered as long as we are able to sustain monarchy.
1 week ago
I like it. Good work for your first deck. I'm guessing built mostly from things you had on hand.If you're interested in suggestions, I'd say focus on getting more mana rocks, card draw and wipes. And, worry less about individual removal spells and pumps. Then just upgrade creatures and lands as your collection allows.
You could probably get all the suggested cards for under $10...
2 weeks ago
My kess deck is more of a control style deck, using kess to reuse board wipes, until you can gain an absurd number of extra turns with spell replication and kess. But for this style of build you can still run stuff like Expropriate or Time Warp to ezmode your opponents, or even just run Comet Storm and Mana Geyser as an alternate win condition, incase you get locked out from the board. The black effects you run like Ancient Craving are questionably, for blue has boatloads of its with alot less drawbacks(phyrexian arena is fine). I like to run stuff like Primal Amulet Flip or Swarm Intelligence,and those can literally douple yo but im a greedy boy. If you want i can upload my whole decklist so you can see it.
2 weeks ago
How do Necropotence works for you? I am fearing that skipping your own draw phase wouldn't be too much.
3 weeks ago
I am trying to make a deck that can slow down the entire table with answers for various problems. If the opponent plays a lot of tokens, I would place a Trespasser's Curse on him. If it storms out I would limit the number of spells casts per turn. If he uses a ton of graveyard I would exile his graveyard options. Then I would usually win with a critical mass of tokens. (I still dont have Bitterblossom and Luminarch Ascension)
I am still trying to get some of the discard enchantments that you use. But nobody in my playgroup or the near stores have them.
4 weeks ago
Cards I'd consider adding:
- Xenic Poltergeist - Ok, this is so good for this deck. Hear me out. The artifact becomes a creature until your next turn. So it'll be an artifact on your opponent's upkeep which is when they conveniently have to sacrifice a creature. Super useful if you've already wiped their board but there's some problematic artifacts floating around, which in EDH, there always are.
- Mortuary Mire - useful for when Sheoldred isn't out or to retrieve an extra creature
- Draw power! Ambition's Cost, Ancient Craving, Night's Whisper, Cremate, Harvester of Souls, Resourceful Return.
- Vona's Hunger - helps get around indestructible or hexproof
- Black Market - for even more mana
- Scour from Existence - more non-creature removal, something black struggles with
- Solemn Simulacrum - really good ramp, especially when you have as much recursion as you do
- Kokusho, the Evening Star - another good target for killing and recurring and killing again.
- Hell's Caretaker - I'm not quite sure how the abilities/triggers stack, but I'm pretty sure you could sac something to this to bring something back and then bring back the sacrificed creature with Sheoldred all in the same upkeep.
Cards I'd remove:
- Annihilate - for 5 mana, yeah it can't be regenerated and yeah you get to draw a card, but gosh that's expensive. Is regeneration enough of a problem in your meta that Doom Blade doesn't suffice?
- Commander's Sphere - sure it draws a card but a mono-colored deck doesn't really need 'mana of any color'. There's surely other rocks that are better. Hedron Archive comes to mind.
- Leyline of the Void - seems extremely counterproductive to what your deck and your commander want to do
1 month ago
If you're having trouble protecting Licia, why not try adding some indestructible-giving abilities like Indestructibility, Shielded by Faith, or Bastion Protector? That'll protect Licia from a majority of removal spells
Bloodsworn Steward is good with Licia
I'd personally add a touch more draw. Look into the Ambition's Cost and Ancient Craving, as well as the less mana-friendly Promise of Power. Also, more removal wouldn't hurt. Check out Utter End, Anguished Unmaking, and the selective boardwipe Merciless Eviction
If you want tokens and a board presence, Crested Sunmare is your new best friend. Also, and though it may be a bit out of your budget, you might want to look into some of the Ajani and Sorin planeswalkers. They'll create tokens, and for the most part have lifegain themes. Elspeths also have token themes, though not really lifegain synergies, if you just want a bigger board state
IDK how competitive janky you want this deck to be, but if you want a fun, uberjanky, and cheap way to end games, look into Boros Reckoner and Spitemare, something that gives lifelink like Nearheath Pilgrim, and double damagers like Dictate of the Twin Gods or Furnace of Rath. Using indestructible-giving cards like Shielded by Faith or Boros Charm to give the Reckoner or Mare indestructable, then have it deal infinite damage to itself. If Reckoner or Mare has lifelink, then you gain infinite life. If you have a double-damage spell on the battlefield, then the Mare/Reckoner'll keep doubling the damage dealt to itself until eventually it can deal infinite damage to a player.
Good luck, and may the topdecks be ever in your favor ;)
2 months ago
Zombies and control? The commander suggests combo, but I don't see it. You don't have enough card draw, get some Night's Whisper, Sign in Blood, Read the Bones, and Ancient Craving up in there man. Maybe even some Skeletal Scrying.