|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Commander 2015 (C15)||Rare|
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
|Starter 1999 (S99)||Rare|
|Portal Second Age (P02)||Rare|
Combos Browse all
You draw three cards and you lose 3 life.
Ancient Craving Discussion
3 days ago
Looks fun, but it seems you're lacking carddraw.
To make sure you don't run out of gas, i'd recommend running:
and imo the best carddraw spell in mardu Painful Truths .
Few suggestions to take out:
Phyrexian Arena is very veeeeeery slow.
Bloodgift Demon is Arena on a stick.
Abyssal Persecutor is underwhelming, has a drawback and does'nt scale to well powerwise in EDH.
2 weeks ago
Okay, i found a few things i'd take out:
- Endless Atlas Black has way better options to draw cards.
- Underworld Connections Is funny, as you can enchant your opponents lands, but i don't think that was the plan here. Generally slows you down by 1 mana when used, which is bad, even with untapping effects, it's still not good.
- Arguel's Blood Fast Flip This also slows you down a lot and pays off way too late.
- Dark Prophecy Your opponents can pretty much always see this coming, and it relies on a setup.
- Priest of Forgotten Gods Also slow and relying on a dozen conditions, is a creature though.
- The Elderspell You're not running PWs, so you can't fully make use of it's effects.
- Abhorrent Overlord Sadly it's not devotion for colorless :(
- Inverter of Truth I know this guy's an eldrazi, but this is sort of anti-synergetic with your deck.
Here's the cards i'd take in.
This is some of the best carddraw black has to offer and in the entire game, makes your deck faster and more consistent in getting these eldrazi running:
- Night's Whisper , Ancient Craving , Sign in Blood , Ambition's Cost , Ancient Craving , Read the Bones , Wretched Confluence
Depending on your playgroup and since you mentioned liking long games, here's a favorite when you've got trouble dealing with that combo.deck:
Hope that helped ;)
3 weeks ago
2 ways I would build SG on a budget:
Zombie token makers ( Liliana's Reaver ) + Zombie Token lords ( Eternal Skylord ) + kill spells ( Go for the Throat ); since SG makes zombie tokens you can kill an opponent's best creature, reanimate it, and it will get buffed. You will proactively make zombies for offense/defense while reactively killing problem creatures and turning them into your minions.
Strong enter-the-battlefield trigger creatures ( Plaguecrafter ) + Arcane Adaptation + kill spells ( Murder ); since SG makes a token of the exiled creature, being able to get a second trigger is great. With AA you obviously name "zombies" and now all your creatures boost SG' upkeep trigger. You are controlling opponents through your creatures entering the battlefield while, again, you are using kill spells to get rid of threatening creatures you want to turn into zombies.
2 other viable routes, though less 'zombie,' are discard via spells ( Syphon Mind ) and creatures ( Liliana's Specter ) to which you reanimate creatures your opponents' discard & mill via creatures ( Consuming Aberration ) and spells ( Mind Grind ).
You chose a lot of good zombies but I would ask whether they are good enough that you would reanimate? While SG promotes creatures, I would not forget about relevant zombie-focused spells. Ex. Apprentice Necromancer is cute but I would cut it for Cemetery Recruitment since it draws a card too or Ghoulcaller's Chant which grabs 2 back.
I would add more card advantage ( Ambition's Cost , Ancient Craving , Live Fast ) and ramp ( Mind Stone , Dimir Cluestone , Seer's Lantern ). I would shoot 10+ sources of each because nothing is less fun than not being able to cast your spells and top-decking.
The inclusion of Paradox Haze is a great idea!
1 month ago
Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.
Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.
Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.
I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.
Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .
Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.
Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.
Good luck with deck building.
2 months ago
- I looked for cantrips and couldn't find any besides the artifacts.
- If the strategy is to reduce the cost of big creatures, I don't see why you are using 1 cmc burn spells that only do 1 damage. Lightning Bolt and Lightning Strike would be quite effective as they both deal 3 damage and cost very little.
- The 1 cmc spells seem a little reliant on Sulfuric Vapors to be useful, and considering you have no search and nothing else that is similar in effect, I don't see it working well.
I don't see much synergy with your creatures.
In playtesting, I found it difficult to play most of spells until at least turn 5, even with an extra draw.
- Basically, it's slow to play and far too reliant on the commander for it to work. I found myself lacking two mountains and two swamps consistently, so it was hard to find tests in which I could summon Rakdos at all in a reasonable amount of time.
- The few times I did play Rakdos, I found I had nothing useful to play.
Overall, the deck lacks focus and I didn't find it very fun to play.
I would attempt to help more, but I don't know which direction you want to take this deck; only the intended strategy.
3 months ago
Hi, you could try to improve your card draw with: Read the Bones , Ancient Craving , Skeletal Scrying , Night's Whisper , Sign in Blood , Ambition's Cost or Dawn of Hope , Tymna the Weaver . Alms Collector could be nice, if your meta plays a lot of card draw spells.
I hope some of these cards are helpfull.
5 months ago
I feel like 45 creatures is overkill. If you put in a good draw package you don't need to have such a high creature count in order to access your creatures reliably. You can cut some apostles for Sign in Blood , Read the Bones , Greed , Ancient Craving , Phyrexian Arena , Promise of Power , Erebos, God of the Dead .
5 months ago
You can cut out around 4 creatures and maybe 1 land to fit in five slots for card draw. Card draw allows you to see more of your deck, and gives you more options throughout the game. It is frankly quite difficult to go overboard on card draw, as you'd have to fit so much card draw that your "card draw" draws you into more "card draw".
I suggest the following: Painful Truths , Read the Bones , Night's Whisper , Ancient Craving and Ambition's Cost . You can also check out this link for a decent deckbuilding framework that gives you a balanced deck.
Ancient Craving occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%