Acidic Slime


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology Vol. II (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Commander 2013 (C13) Uncommon
Magic 2013 (M13) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Price & Acquistion Set Price Alerts





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Acidic Slime Discussion

FauxFox23 on Ezuri Potential Cards

1 day ago

To See my Categories @Exadius @Karosuke simply select the Groupings Drop Down and Select Custom.

Multiples will appear in their corresponding categories ie Acidic Slime is Removal and EZ.

(EZ)=Ezuri Trigger (Shiny)=Good/Good-Weird (MWP)=Morph With Purpose (Ezuri^2)=Ezuri Triggers that Spawn more Ezuri Triggers (1/1)=+1/+1 Interaction/Synergy

Spirits on Glissa, Scrap Trawler $50 EDH

2 days ago

Hey bushido_man96,

Thanks for the suggestion. Sword of the Animist is dominant in this format,

As of just checking now, I'm 0.08 under budget. Sword of the Animist is $2.81, so would need to cut (if I do 1 for 1 instead of downgrading a bunch of other cards), $2.81 - $0.08 = $2.73. Graveborn Muse, Noxious Gearhulk, or Mindslaver are the only possible cuts.

I would probably cut the Scrap Trawler $1.62 or Go for the Throat $1.55 = $3.17 - $2.73 = $0.44 to replace 2 cards. Price of Fame is $0.25, leaving $0.19, which could be Costly Plunder $0.15 or Acidic Slime $0.24 (puts me a bit over).

I was also hoping to get a Hex Parasite in here, but he's $1.76 a little pricey, might need to get both these in. Also have Wanderer's Twig, Traveler's Amulet, or Golgari Keyrune could look at for cheaper ramp, but not as dominant as the Sword of the Animist.

Curthos on Muldrotha feedback?

5 days ago

Thanks for the quick reply’s guys!

@DutchSnake Essence Warden might be not so usefull in the end indeed, especialy if I’m going to include a Gray Merchant of Asphodel.

@DutchSnake I love toolbox decks and I really like the reanimate theme, but I always have this problem of wanting to do to much in one deck. I'll take another good look on tappedOut aswell for this.

@Nrdman Consuming Aberration was in there for some kind of mill theme together with Geth, Lord of the Vault and Mesmeric Orb, while also being a big sacrifice dude for Jarad, Golgari Lich Lord. But coming to think of it I might be wanting to get to much stuff cramped in here..? Deadeye Navigator sounds like it should be an auto include, never thought of it that you could blink Muldrotha herself. The Acidic Slime and sac outlet I’ll have to take a good look what kind of way I should be heading with this deck.

Nrdman on Muldrotha feedback?

5 days ago

Consuming aberration - this doesn’t seem to do a lot in your deck, since it only cares about opponents graves and only mills opponents

If you’re looking for a finisher, Gray Merchant of Asphodel is super good to play every turn. It’s duel purpose of killing everyone else while gaining 3 times what they lost. Similar to Kokusho, but since the deck is half black, can be better

Acidic Slime is the most versatile removal on a dude. You don’t need it every game, but sometimes you really need it

This deck seems like it could use another sac outlet. Some of my favorites are Spawning Pit andViscera Seer

Also a thing to consider depending on what you’re playgroup likes is some infinite mana, probably with Deadeye Navigator and Peregrine Drake. One thing with deadeye is that once you have infinite mana of all colors then you can start flickering Muldrotha so you can play every nonland permanent from your grave, multiple times if you have a sac outlet

Saljen on Muldrotha 2.0

1 week ago

Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.

The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.

One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.

If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.

My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.

Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)

Honor_Basquiat on Teneb, the Harvester

1 week ago

You're off to a good start.

Here are some budget friendly staple removal spells you should consider running (you don't need to run them all of course):

Here are some budget friendly cards that can help you feed your graveyard:

Here are some budget friendly big bomb creatures you can use as win conditions and/or reanimate:

If you want to go the reanimator angle here are some budget friendly reanimator spells:

hkhssweiss on Muldrotha the gravetide (cant win)

2 weeks ago


No worries, I can definitely help you out here. My main deck is a reanimator based one so I can definitely suggest you some cards to help you out. For Muldrotha since you have access to Sultai colors you have a great amount of synergy to work from your graveyard. Especially for Muldrotha itself, you will be able to play one of each permanent. There is a combo route or value route you can go for, since it is cheaper to go the value way I'll list some cards that can help you that way.

The key aspect for Muldrotha is that it can play permanents from the grave, this gives you advantage over the other players is breaking parity. You don't mind stuff going into the grave as you can play it later on when Muldrotha is online. The cards listed below should be less than $5 and would greatly strengthen your deck.

Creatures: Plaguecrafter, Satyr Wayfinder, Reclamation Sage, WORLDSHAPER!, Acidic Slime, Mulldrifter, Underrealm Lich, Spore Frog, Viscera Seer, Ramunap Excavator, Deathrite Shaman, Notion Thief, Terastodon, Zulaport Cutthroat, Protean Hulk

This is only a small handful of the many cards that can be run, basically you want to abuse as many ETB effects and use cheap ones that you can reuse every turn.

Another way to abuse your graveyard more is reanimation effects, here is some budget effects that can be added in to bring stuff out of the grave. It also helps that if it's a permanent so even if it's in the grave Muldrotha can still use it.

Recursion: Animate Dead, Dance of the Dead, Victimize, Living Death, Splendid Reclamation, Journey to Eternity  Flip, Deadbridge Chant

Card draw is another aspect that is essential, there are quite a bit of interesting ones that we can use to either fill our hand our fill our graveyard as well.

Card Advantage: Mystic Remora, Windfall, Frantic Search, Careful Study, Thoughtscour, Dark Deal, Syphon Mind, Chart a Course, Skullclamp, Whispering Madness

Lastly is the ramp, we want to lessen the amount of instants/sorceries we play and more permanents so artifact mana seems to be the way to go alongside creature based ETB ramp.

Ramp: Golgari Signet, Dimir Signet, Simic Signet, MindStone, Commander's Sphere, Fellwar Stone, Coldsteel Heart, Chromatic Lantern, Wayfarer's Bauble, Expedition Map, Wood Elves, Farhaven Elf

Hope that gives a little more insight and feel free to ask any questions!

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