Acidic Slime

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Duel Decks: Jace vs. Vraska Uncommon
Commander 2013 Uncommon
Magic 2013 Uncommon
2012 Core Set Uncommon
MTG: Commander Uncommon
2011 Core Set Uncommon
2010 Core Set Uncommon
Promo Set Uncommon

Combos Browse all

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

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Acidic Slime Discussion

Austin_Smith_of_Cards on Derevi Doesn't Play Nice

4 days ago

Even if you aren't running a ton of Wizards, Azami, Lady of Scrolls can net a ton of card advantage in conjunction with Derevi and all your untapping effects.

Tamiyo, Field Researcher fits right into this type of deck; her positive ability creates extra card advantage through combat damage, which is what Derevi cares about, anyway. Her middle ability is an additional lockdown effect, and her ultimate gives you a way to win the game after you've protected her with all your imprisonment effects.

Seconding maddoxmtg, Sun Titan would be a very valuable inclusion to maintain that your prison cards stay on the battlefield.

Counterspell is helpful to make sure opponents don't try to break free or stop your plan.

Acidic Slime is a powerful removal tool and annoying blocker.

Krosan Grip provides uninterruptible removal against artifacts and enchantments.

Karmic Guide will recur a lost prison creature/hatebear.

RamaLama on It's Not Easy Being Green

1 week ago

Thanks for the comments, guys.

the_earl_0f_grey, I've covered my thoughts on Vernal Bloom in previous comments, but it comes down to me not wanting to give other green players free mana.

This deck isn't set up to take advantage of Azusa, Lost but Seeking. Oracle of Mul Daya works much better in this build.

Removal is a thing. How much or how little removal should I include? I play Omnath in both multiplayer and dual games. In multiplayer I don't need as much removal as I do in dual commander games. Krosan Grip is a good card and may go in if I add any more removal to the deck, but for now I like Acidic Slime for that purpose. I can tutor for it, bring it back from the dead with Eternal Witness or Greenwarden of Murasa, and with deathtouch, it's a damn good chump blocker. That along with my other removal cards will have to do for the time being, it could change.

I'm sorry that my not including Stonehoof Chieftain is unfathomable to you, and if I had a 200 card deck, I'm sure it would be included, but I don't, and I can't, so I don't think it makes the cut. Giving Omnath indestructible for half of my own turn is clearly not anywhere close to the Spearbreaker Behemoth triggered ability, and it's a lot to pay just to give Omnath trample. Remember this is a voltron deck, not a green fatty deck. With a couple of exceptions, all the creatures in the deck are here to further the voltron goal.

TenaciousKey, I think I see your point about Solidarity of Heroes. I think I have four creatures that deal with +1/+1 counters, but the two hydras are only in the deck as mana dumps for Omnath in case of removal, and aren't part of the overall strategy of the deck, Vigor is just protection for Omnath, while Spike Weaver is just here to allow me an extra turn or two if I'm close to winning but don't want to die first.

I kind of like the Mimic Vat idea. Aside from the two cards you mentioned, Fierce Empath and Greenwarden of Murasa would be a couple of good ones to bring back. Probably a bit too situational, but something to think about.

Araganor on Dreaming on a Budget-<$50 Intet

1 week ago

Certainly, here are some cards I would consider cutting:

Surrak Dragonclaw - It's nice flavor but meh otherwise. Most of your stuff has flying anyway so trample isn't really needed. Granted the anti-control tech is nice, but with 4 people in a game the blue mage can only counter so much. Your call.

Destructor Dragon - Pretty weak for what it does. Acidic Slime does it better and a 4/4 isn't scaring anyone. Getting this bounced is going to feel bad.

Aftershock - Again, pretty slow. This one you could keep in though because it is pretty flexible.

I would cut one of your redundant artifact destroyers, you have quite a few. Probably Viashino Heretic just because he's slower than your other options and you need all the speed you can get in a budget deck.

Brutal Expulsion - Too much mana for what it does, even off an Intet flip I don't think it's worth it. I think you would be better off running a cheap counter that's easier to hold up like Swan Song or Stubborn Denial.

Yavimaya Elder - Don't get me wrong this is a good card. But since you care more about etb effects and don't run Birthing Pod this one might be cut-worthy. Also he's over a dollar so it will make space budget-wise.

Fervor - It's OK, but it's definitely a cut if you need space. It's certainly not Temur Ascendancy

Good luck! Try stuff out, see what you like. Just make sure you don't run your average cmc up too high trying to fit in all the good stuff ;)

Araganor on Dreaming on a Budget-<$50 Intet

1 week ago

Nice build! I have been struggling to create an Intet list that I can call finished for a while now, there are just so many different ways to take it. Dragons, Spells, Big Creatures, Control, the possibilities are endless.

With the budget in mind, there are actually some pretty playable lesser-known library manipulation cards out there you can run. You don't need to add all of them, but even just adding one or two could make a big difference in the games they are out.

The prices I am listing are what you can get them for on tcgplayer right now.

Cream of the Crop $5 - While not having an impact on its own, it has a low cmc and ensures that once you start dropping gas you will not miss your Intet flips ever again.

Ancestral Knowledge $1 - Extremely underrated. Few cards let you dig this deep with so little mana invested, and when you're done with it you get a free shuffle to get rid of the unwanted garbage. I'll usually only pay for the cumulative upkeep once or twice, or even not at all if there's nothing good in the top 10. It gets even better if you have ways to blink/return it to hand. Just don't make the mistake of sitting there for 5 minutes thinking about how to stack the 10 cards, keeping in mind that you probably will only draw 1-3 cards before you sac it.

Crystal Ball $0.30 - If you aren't running fetchlands this is honestly better than Sensei's Divining Top in how many cards it lets you see. I find myself running this in decks that don't even need the library manipulation just because of how sweet scry 2 every turn is.

Halimar Depths $0.50 - Helps with deck stacking, with the added bonus of not taking up a spell slot.

Soothsaying $2 - While it is more mana intensive than some of the other options, it comes down early and gives you something to do with mana when you're running out of gas or holding up an instant end of turn.

Darksteel Pendant 8 frickin cents - It's cheap, it lets you scry every turn, and thanks to indestructible it's not going anywhere (screw you Aura Shards). Pretty much any budget deck should at least consider this card in my opinion.

Sigiled Starfish $0.21 - No, this is Patrick. Blocks stuff and gives you more scry, yay!

Orcish Librarian - I'm not gonna lie this one is kinda bad. But you gotta admit it's kind of hilarious.

Hopefully some of those help you out!

All in all, this is very impressive given the budget. Some other cards you might consider:

Insidious Will $0.15 - The flexibility is great, and holding this under Intet is delightfully evil. Copy or redirection when you want it, a counter when you need it.

Temporal Aperture $1.57 - It's mana intensive, sure. But then again, it's another repeatable Unexpected Results so your argument is invalid. Embrace the chaos >:D

See the Unwritten $0.64 - You have big creatures. This gives you more big creatures.

Dragon Mage $0.22 - People will literally let you swing at them with this to get the hand refill, and sometimes it screws over the blue mages at the table. Plus it's a Dragon Wizard, which is a win.

Djinn of Wishes $0.29 - It kind of acts as a backup Intet, except you don't even need to connect to activate. I wouldn't run this without some of the library manipulation I suggested earlier though.

Riptide Shapeshifter $0.15 - It's a big mana investment, but he can act as a kind of silver bullet if you build around him. For example, if you name "Ooze", you can go grab Acidic Slime. Other ideas: Elephant - Terastodon, Illusion - Draining Whelk, Wurm - Worldspine Wurm. Have fun with it!

There are loads of other cards I suggest but I think I've already thrown enough out there as it is. I wish you the best of luck piloting the coolest and definitely underrated RUG commander!

lagotripha on What the Deus...where'd my land go?

2 weeks ago

Land destruction- Traditionally, the rush to 5 lands has been for Plow Under, with Molten Rain, Rain of Tears, Boom/Bust/Darksteel Citadel, Acidic Slime, Mwonvuli Acid-Moss and so forth for pure land destruction, but using Deus of Calamity for beatdown is interesting. Spells like Anger of the Gods will likely be useful to cut down early aggression for opponents and some classic ramping elves could provide devotion and help reach that 'I'm hitting you and you can't stop me' stage. not a fan of hedonist compared to something like Elvish Mystic, but both would probably be the right thing, and let you fill those higher mana slots simpler. All told, Avalanche Riders/Goblin Ruinblaster/Acidic Slime/Faultgrinder/Incendiary Command/Stingmoggie in the top slots and some ramp will perform reasonably well. If you want to go the hasty beatdown with land destruction to hold off control decks, something like Alpha Authority or Bear Umbra will be good. Best of luck

Torque76 on Titania, Protector of Argoth Version 1

2 weeks ago

Pieguy396 Cruible is in the list. I used to use Zuran Orb, but I ended up removing it so long ago I can't remember why. Did you see any cards that don't seem to fit the scheme or any of the cards in my list you would substitute for?
Nissa, Voice of ZendikarNissa, Vital ForceNissa, Vastwood Seer  FlipAcidic SlimeCultivateSecond HarvestEldritch Evolution

Thanks a lot for the tip on card linking.

firecast92 on 3M3

2 weeks ago

i plan to tempo out my opponent by returning things to hand but as i said with no reliable artifact destruction on a creature like Acidic Slime i dont want to play standard, but i do like your deck :D

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