Acidic Slime


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Commander 2013 (C13) Uncommon
Magic 2013 (M13) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Price & Acquistion Set Price Alerts





Recent Decks

Acidic Slime Discussion

SirKnightDude on Grothama, All-Devouring, All-Drawing, All-Cheating

1 day ago

Remove anything that doesn't say, "you may draw a card when a creature enters" or you might just deck yourself with your all-cheating. Momentous Fall, Soul's Majesty, or Life's Legacy could probably draw much better than Elemental Bond. With all the card draw this deck does, some redundancy with maximum hand size helps a lot. Spellbook, Library of Leng, Thought Vessel

I'm thinking a Brass Squire would be a nice inclusion, especially with some of my suggestions, or just because you move a lot of equipment around. Helm of the Host, can let you copy Grothama and have it fight itself for 20 cards drawn.

There are two big glaring weaknesses of this deck: Flyers, and removal. For removal best to worst: Beast Within, Song of the Dryads, Karn Liberated, Argentum Armor, Steel Hellkite, Spine of Ish Sah remove anything. Reclamation Sage, Acidic Slime, Bramblecrush, Woodfall Primus can slow down your opponents while building your board.

Never go without graveyard interaction, Tormod's Crypt, Scavenging Ooze, or Relic of Progenitus will put an end to the Spore Frog + Meren of Clan Nel Toth combo, Archaeomancer + Time Warp, and other shenanigans

Multani, Yavimaya's Avatar and Ulvenwald Hydra are both giant reach creatures that hang back on D. They can fight Grothama and live too, just be sure to Fog so they don't go attacking with 10 damage marked on them. Tornado Elemental, Whirlwind, or Hurricane can deal with your archetypal Angel, Demon, or Dragon, tribal decks. Alternatively, Deadly Recluse or Hornet Queen will make no one want to attack you

babushkasara on Magic: The Chaos Warping

2 days ago

This deck looks really entertaining. I love how you have it separated out by type, it makes it easier to know how to offer suggestions.

For starters, while you have excellent creature removal, you are sorely lacking in non-creature removal. Seal of Primordium, Reclamation Sage, Acidic Slime are options. Spine of Ish Sah works as removal in conjunction with your commander too. Manglehorn is disruptive removal.

I love Twilight Prophet for this kind of thing as its ability also works well with your top-of-library manipulation even when your commander isn't out.

I personally really like Ulvenwald Mysteries, I've never seen it before, but you can sac the clues to your commander's trigger and still get the token.

Also, given the limited number of equipments you have, I'd suggest replacing Hammer of Nazahn with Darksteel Plate. It's cheaper to cast and equip assuming you can't always guarantee the hammer auto-equip but still gives indestructible, which is why I assume the hammer is in there currently.

xyr0s on Golgari graveyard deck

2 days ago

No problem.

A couple of nice cards with this type of deck:

  • Eternal Witness. Want something back from the graveyard? This is how you get anything back. Gets better, the longer the game goes. Has a soft-lock/control combo with Primal Command (you put a land from play to top of opponents library, and tutor up you Eternal Witness - next turn, you play witness, return command to hand, and play it again, to put another land on top.

  • Acidic Slime. For those games where you get really annoyed with something other than a creature.

  • Crypt of Agadeem. Never tried this one, but I've intended to for a while. It would be a 1-of, but probably needs more black creatures than what you have currently.

Overall, the more Unburial Rites you have, the more you can bring 1-of silver bullet creatures, and reanimate them as and when needed. You have about 8 beatsticks, all reliant on a well-stocked graveyard, and somewhere around 12 enablers that give you land on hand and creatures in the graveyard. Apart from that, anything could be used, as long as it's a creature. With some fetches, you could also use more delirium (specifically: Traverse the Ulvenwald).

Kayne117 on mightymorph

5 days ago

This is a super cool idea, making all of your creatures cost nothing to cast morphed in order to abuse their flip effect. That said, I think there could be some better morph creatures out there to use instead of the lowly Broodhatch Nantuko... Deathmist Raptor comes to mind. 35 lands is just a little low, so I recommend removing Farseek and Rampant Growth in favor of Kodama's Reach and Cultivate, just to make sure you can always be hitting those land drops. Even then, a few mana rocks or a few mana dorks could be very beneficial, thinking Birds of Paradise or Sylvan Caryatid. Other than that, you're being shut down by powerful artifacts and enchantments pretty hard, and while most of the answers to those are noncreature spells, not all of them are. Cards like Acidic Slime and Reclamation Sage will continue to uptick Animar while also being cheaper than their instant and sorcery counterparts. The weakness is that they will be sorcery speed, but I think that's worth the advantage for this deck. You have a pretty solid amount of draw, but I still recommend both Arch of Orazca and The Immortal Sun. The Arch is great because in the mid to late game, you will be playing your creatures very cheaply, which means you will probably have lots of leftover mana. Arch of Orazca has a pretty low opportunity cost and will let you put that mana to very good use. The Immortal Sun will make your plethora of creatures stronger, shut out planeswalkers, let you cast your first few creatures after Animar more easily, and draw you more cards. Every part of that card seems relevant for this deck.

Stormforge_Mystic on DeathFed

1 week ago

Rinzl3r FNM isn't tourney so don't talk like that then. But remember that people still play lot of meta decks in fnm:s too.

Cut Forbidden Alchemys and play Thought Scours much more mana efficient.

Cut Naturalize from sideboard and play Nature's Claims. Mind Control Out and play Tormod's Crypt, you need gravehate.

If you want to get seriously good cards cut Acidic Slimes, Merfolk Looters, Viridian Emissarys and Llanowar Elves. None of those creatures are like actually good.

Then play stuff like Scavenging Ooze, Tireless Tracker, Birds of Paradise, Courser of Kruphix, maybe even Merfolk Branchwalker.

And sure you would need better land base. 4 of Yavimaya Coast and Hinterland Harbor would do.

But as i always say, you can play literally anything in fnm.

hellokitty6666666666666 on This Deck Is Bananas (b-a-n-a-n-a-s)

2 weeks ago

thanks for the advice, shadowmage

i had both Reclamation Sage and Acidic Slime in at first and ended up cutting one, and just cut the wrong option without thinking about it. i'll get that swapped back in soon.

as for ramp, i actually just made a cut for Rampant Growth, and am still thinking i may make another for another ramp spell.

Chino90 on A Bug's Life

2 weeks ago

I've considered Swarmyard, but since this is a budget deck (like, really budget), I left it outside. But yeah, It would fit perfectly. Stomp and Howl's extra mana cost and sorcery speed doesn't seem to justify the possibility of destroying both an artifact and an enchantment, since it is usually rare having to deal with both of those type of cards at the same time.

Acidic Slime looks like a slug, so it might fit...


LilGuy on A Bug's Life

2 weeks ago

Swarmyard is amazing in this deck. Also I would suggest subbing out naturalize for Acidic Slime or Stomp and Howl

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