|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||None|
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Price & Acquistion Set Price Alerts
Acidic Slime Discussion
1 week ago
If you've not had problems casting them then that's good, they're fine options. I do still feel like there's a better filtering / advantage card out there than FS but I can't put my finger on it... I could be wrong add its one of those things I wish there was and there isn't haha. I'll come back if I think of something!
I think the deck will still function fine without those two cantrippy spells and you're safe making them the cuts.
For the GEA you could maybe drop Aven Mindcensor? It gets a lot of love but I feel like it's only a surprise once - mainly a meta call though so I'll presume you make goon use of it. Similarly Notion Thief.
Great thing about Acidic Slime is it's a rattle snake as well as a good removal spell. It is a big CMC but does pull its weight in my experience.
Boy, that last cut is gonna be a b*tch lol. Good luck!
1 week ago
True Conviction actually plays very well with Sidar. It allows me to deal quite a bit more damage without playing creatures with higher power. It's a finisher, which this deck doesn't have many of.
Brainstorm and Ponder are probably fine cuts. They're decent early when I need to find the right colors of mana, but I think you're right that I can cut them.
There's no great synergy with the topdeck manipulation, aside from that this deck plays a lot of mana dorks, which become a lot less powerful in later turns, so I'd prefer to not draw them. Manipulating the top card is just another form of card advantage. Although there is a lot of top manipulation in here - possibly more than is necessary.
That leaves just 1 more cut. Probably a creature for balancing reasons, and preferably a 3-drop for curve reasons, although Baleful Strix is also an option. Acidic Slime is expensive, but people tell me I should play it. Still seems expensive for that effect.
2 weeks ago
Hi, I play Ezuri, Claw of Progress in Dual commander.
I will recommend you :
Hope of Ghirapur, is like a Mausoleum Wanderer Is perfect for protect your board. Trinket Mage, Best tuto for Walking Ballista and Hangarback Walker is my favorite cards on put +1/+1 on it ^^. Acidic Slime can be annoying on every match up. Scavenging Ooze is my best kill for deck reanimator or to gain a little life point vs aggro deck. Song of Freyalise can be cool in early to help you too put lot of creature and swing with it !
If you have time see my list for know how i play it ;) Ezuri, Claw of Contest
2 weeks ago
You only have 19 lands I'd take outAcidic Slime Disciple of Phenax Extractor Demon Kessig Cagebreakers for more lands. Some good early stuff like Deathrite Shaman Deadly Recluse Llanowar Elves and Typhoid Rats shouldb help to speed the deck up
2 weeks ago
Good start, a few cards don't seem to fit the goal of the deck.
Laboratory Maniac - I dont see a infinite draw engine to make this a viable win condition.
Teferi, Hero of Dominaria - You have an okay amount of instants (It's just how the deck wants to be built), but I think you're a little short on benefiting from his + enough for his cost.
Sigarda, Heron's Grace - You're got 6 Humans and Tuvasa ain't one.
Acidic Slime - Great removal, but because it costs so much it's only worth it in decks that can consistently bring it back from the grave or blink it.
Aura Shards - I don't think you have enough creatures to really abuse this, but it is still really good.
Abundant Growth - Great color fixing, but not ramp.
Luminarch Ascension - You might have enough protection to get this going, maybe.
Estrid, the Masked - She's still great protection for your Enchantments and your commander.
Wild Growth - 1 drop enchantment ramp
New Horizons - Color fixing, ramp, and some pump.
Sol Ring - Come on, Really? xD
Supreme Verdict - Just a good wipe.
One reason why you might not want to go the way im about to suggest is because my Controlling Girlfriend(s) deck does this too. But, feel free to copy me (You always do xD)
Aura of Silence - more tax and can destroy something.
Totem Armor is strong. If you want to go down that path the precon has some good ones, but look up cards that give totem armor, they aren't bad.
2 weeks ago
Acidic Slime is an easy card to include in every Chord/Evolution deck. It can always hit something...but that doesn't always mean that it's amazing. For example, against Jund I could care less about it. It's just not enough against a lot of decks. I'd probably rather have a Scooze over it, which may be its replacement.
Deadeye Navigator would be gas, but I'm not sure about Evolving into it. Unless you're winning, Evolving should probably be for something that is relevant in a matchup. I do like Reflector Mage, as it does a good job at throwing a monkey wrench into any tempo deck. Locking out a Goyf or a Shadow just feels good, especially if you can follow it up with a Felidar Guardian. Without it, Bogles can assemble a safe Kor Spiritdancer and Flameblade Adept is allowed to get in for 2-5 damage per turn.
Pact of Negation would be good, but there's the question of "what do I cut?" I think that Shalai does its job a bit better, since the crux of the deck is burn or anything that runs Lightning Bolt (Jund yay! Grixis Shadow, Affinity's Galvanic Blast, Pyromancer, Burn). Pact doesn't do much against those decks unless you're comboing off, whereas Shalai is good tech against those matchups AND it protects the combo. Pact also has too much counterplay since it is there to gimp against a one-mana spell. They just keep two mana open and two bolts; save them to interrupt the combo while representing a fast clock and you win. Considering that Pact shines as a four-of, I cannot see what it would be taking the place of. Now, a Glenn Elendra Archmage could be good, I think. That's fills a similar role.
2 weeks ago
I don't think I would cut Acidic Slime. (Though it does seem to be one of SaffronOlive's pet cards) It just has so many useful modes and being able to copy it with Saheeli is just mental. Maybe Deadeye Navigator over Reflector Mage?? I don't know if that's any good or not. Pact of Negation to protect the combo?
2 weeks ago
Sakura-Tribe Elder, Yavimaya Elder, and Solemn Simulacrum are all creature-based land ramping that you could exchange Cultivate type effects for if you want a better chance of Sidisi successfully making zombies. Satyr Wayfinder can also trigger Sidisi and get you lands to your hand, so that is nice.
If you can stomach the price tag, Mesmeric Orb is quite good at getting tons of mill in on yourself and your opponents. It works so well with Sidisi, because each untap is a separate trigger, leading to some crazy amounts of untap-phase zombifying. The Gitrog Monster works very well with Sidisi's triggers, and Ramunap Excavator or Crucible of Worlds both let you hit land drops from your self-mill.
Acidic Slime is a bit more creature-based removal, if you find yourself wanting more targeted removal, though that is more personal preference and your current package seems perfectly fine.
Whisper, Blood Liturgist can exchange zombie tokens or used up ETB creatures like Reclamation Sage for cool things in your graveyard, and Muldrotha, the Gravetide lets you play stuff from your graveyard as well.
Overall, I really like your list! These are the suggestions I can think of, but I think your deck will work fine even without them. Good luck!