Acidic Slime

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Jace vs Vraska (DDM) Uncommon
Commander 2013 (C13) Uncommon
Magic 2013 (M13) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Price & Acquistion Set Price Alerts

CMT

C15

DDM

Ebay

Recent Decks

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Acidic Slime Discussion

Epicfuzz45 on Tyrannical Brooding

4 hours ago

Hello, I'm the one that you commented on my Sidisi Deck and I'm here to check out your version of Sidisi. By your deck description, it sounds like we based our decks on the same philosophy of gaining an absurd amount of value through the graveyard. I'll go over some cards that I think you should take out and add. I'm brutally honest about deck building, since there are so many potential cards to add to a commander deck and it's difficult to take out cards, especially when your deck has already been established.

I'm guessing by your card selection that you are on some kind of budget since the deck is around $200 (which is pretty cheap for a commander deck) or by what your description says, you are making sure your deck isn't too OP, so I'll only suggest cards that aren't absurdly expensive like Crucible of Worlds.

Creatures: There is a kind of secret rule w/ Sidisi that you want to have at least 33 creatures in the deck, so on average, she mills at least one creature when she enters the battlefield or attacks, so I'll try to abide by that rule when giving my suggestions.

Dungeon Geists- just a generic control creature, it doesn't have any synergy w/ the deck aside from being a creature.

Kheru Lich Lord- I think Whip of Erebos is strictly better, it costs 2 less mana, gives all your creatures lifelink, and brings back a creature w/ haste for a turn (although it doesn't get flying & trample). Whip of Erebos has less synergy w/ the deck, since it's not a creature, but I think it's sheer power out ways the potential synergy.

Mold Shambler- Reclamation Sage is a strict upgrade to this card, costing half the mana and being able to be triggered if it hits the battlefield from the graveyard, although it doesn't hit lands, if you need it to hit lands, use Acidic Slime instead.

Omnibian- A funny card, but doesn't have any synergy w/ the deck aside from being a creature.

Lands:

I personally avoid "enters the battlefield tapped" lands as much as possible (I'd rather play a basic lands over guildgates), but I'll just suggest interesting lands that are cheap price wise that you could add.

Barren Moor, Lonely Sandbar, & Tranquil Thicket- all have great synergy w/ Life from the Loam, you might think it's silly to take up three land slots for mediocre lands just for synergy w/ one card in the deck, however when you play the deck w/ these cycle lands and you can get the combo going (I usually am able to use it most games, because I mill so much of my deck) you'll see just how powerful a infinitely recurring value engine can be.

Bojuka Bog- It looks like you don't mill your opponents, so I don't think this card will be as useful to you as it is in my deck, however I usually play this card in every deck I have that runs , just so I have some way to interact w/ my opponents' graveyards.

Drownyard Temple- Being able to ramp at instant speed when you have an extra 3 mana laying around is really efficient, especially since the only cost of this card is that it only produces mana.

Exotic Orchard- This card is usually another Command Tower in deck running three or more colors of mana, it is especially true in since those colors are the most powerful and popular in commander. (It's also incredibly cheap price wise).

High Market- Protects your creatures from control magic and exile effects, seems like it's no big deal, but when every deck running has Path to Exile & Swords to Plowshares, it's usefulness begins to shine.

Sunken Hollow- Is an excellent 2-color budget land.

Alchemist's Refuge- I'm not a big fan of this card, I'd only think about running this in a heavy control deck, if you are really desperate for this ability you could use Leyline of Anticipation and/or Vedalken Orrery instead.

Other cards:

Mystic Genesis- I refuse to use counterspells that are more than 3 mana for a good reason, you can't just have 5 mana open without A. falling behind because you could of cast something to progress you board instead of keeping 5 mana up and B. making it super obvious to the other players that you have some sort of interaction, which they may play around. I thinking replacing it w/ either Arcane Denial or Counterspell will be a good choice.

Plague Boiler- Not a fan of obvious board wipes that your opponent's can play around (or could just remove w/ a Nature's Claim), I'd recommend Cyclonic Rift (which you should be automatically playing since you have in your deck) instead if your worried about nonland permanents, however if it's creatures that your worried about, I'd run a board wipe, like Toxic Deluge, Damnation, Life's Finale, Living Death, Decree of Pain, Black Sun's Zenith, or Crux of Fate.

Darksteel Plate- You should get rid of this card, this is a graveyard recursion deck, you don't care if your creatures die, it's one of the strongest assets of the deck.

Sultai Banner- The banners are awful, Commander's Sphere is strictly better, however I'd run Sakura-Tribe Elder instead since this is a creature heavy strategy.

Vraska the Unseen- She is a random planeswalker to have in this deck, personally I'm not a fan of planeswalkers in commander since the other three players will usually team up to kill planeswalkers that you have, the only good modes on her are her -3 (which if you want that just run Beast Within instead) and here ultimate, when judging planeswalkers, you can't judge them on their ultimates, they are so difficult to get to, so you almost have to assume they don't exist.

Important Cards you should add:

Eternal Witness- The best recursion on a creature in commander for .

Phyrexian Reclamation- One of the best recursion enchantments in commander.

Swiftfoot Boots & Lightning Greaves- This deck doesn't have , so haste is hard to come by, and these two cards both protect your creatures and gives them haste, a much appreciated ability in a creature heavy deck.

Sol Ring- It's Sol Ring! (I'm guessing that you don't have this card in your deck, because you think it's too OP, but I'd feel foolish if I didn't suggest it).

CurdBrosBrewingCo on Garruk Green Devotion (w/ Combo)

1 day ago

Hey GrownMardu.

I have been surprised with the Affinity match up in particular. I'm currently 68.6% against affinity. In theory it felt like I poor game one match up; but it just hasn't played out that way.

This answer got really long; so I put the answer in a "spoiler" thing:

Discussion of Affinity, Tron, and Deaths Shadow Match-ups Show

usaDiabetic on Emerging Delirium

5 days ago

Yeah, you could always go with Hedron Crab for more self mill, Archaeomancer, Coiling Oracle, Ghoultree, Acidic Slime, Kessig Cagebreakers, and Wonder...stuff like that.

Also thought of a much better ramp spell for this deck, Splendid Reclamation.

Have fun brewing, Sidisi is one of my favorites!

FireStorm4056 on Graveyard Shenanigans

1 week ago

Hi UnleashedHavok!

Thanks for posting on / upvoting my Meren primer, really glad you liked it :) Just following up with you to see if there are a few ideas I can help with - trying to stay in tune with your current deck flavor, and keep all the suggestions pretty cheap :)

  • Acidic Slime - How often do you find you target lands with him? I always thought he was a little steep for the effect, and something like Sylvok Replica did 95% of the job for 60% of the cost
  • What's your experience with the "pump" creatures like Bloodthrone Vampire, Lotleth Troll, etc.? I find that even with recursion engines, it's hard to have enough cards to actually feed them well enough... maybe it would be more useful to use these slots for more utility creatures (removal, ramp, etc.) and then....
  • ...look at something like Beastmaster Ascension to go alongside Dance of Shadows! Seems like your wincon is a big alpha strike with creatures, so this might be a great alternative/addition. Note that Beastmaster Ascension gets the counters upon declaring attacks, so if you swing with seven creatures in one combat, they will all get +5/+5 that combat.
  • Focusing on strong wincons like that would also let you turn Mortician Beetle into Elves of Deep Shadow (of course, I don't see many creatures in my playgroup so maybe I'm undervaluing that card)
  • Scavenging Ooze sticks with your pump-to-win theme but adds some targeted graveyard hate
  • To help speed up card draw - how about Fecundity? I assume you're playing more creatures than your opponents (and have recursion!) so this can help speed up the mid-game slog that usually happens in B/G. Foster is another option, but a little slower.
  • Duskwatch Recruiter  Flip - I have no experience with him, but maybe this would be a good place for him
  • Manglehorn is just so good as removal, and to slow down your opponents
  • From Beyond seems a bit slower than Awakening Zone in an opening hand for a similar effect
  • Cryptolith Rite turns everything into Birds of Paradise!
  • Maybe Bone Shredder over Nekrataal?
  • What about something like Doomgape as a swing-in fatty over Scourge of Nel Toth? Both seem combat-focused, but Doomgape gains you life and is harder to block
  • How often do you use Altar of Dementia? Would something like Ashnod's Altar be more useful? Probably comes down to whether you need ramp or card draw more at that stage of the game.
  • Ghirapur Orrery might be interesting tech to play with, but depending on your playgroup it could go either way. Never used it personally but it seems like it could be fun
  • Aluren is on the steep side of "budget" but would be SO GOOD HERE (assuming your opponents aren't heavy on the creatures too, it's symmetric!)

Raphiezar on Ramos ETB

1 week ago

If you ran Deepglow Skate, you could add more planeswalkers to the deck to allow them to activate the ults immediately. Alchemist's Refuge and Leyline of Anticipation giving you flash is good to use Ramos on other player's turns, plus they go well with Seedborn Muse if you have it. Flameshadow Conjuring, Deadeye Navigator, Eerie Interlude, Faith's Reward, Progenitor Mimic, Stolen Identity, Rite of Replication, and Clone Legion allow you to abuse more ETB effects. Craterhoof Behemoth, Venser, Shaper Savant, Gonti, Lord of Luxury, Zealous Conscripts, Acidic Slime, Chancellor of the Forge, Chancellor of the Spires, Sepulchral Primordial, Luminate Primordial, Duplicant, Dragonlord Silumgar, Sower of Temptation, Hornet Queen, Deranged Hermit, Myr Battlesphere, Angel of Invention, Cultivator of Blades, have great ETB effects to be abused. Mikaeus, the Unhallowed and Cytoplast Manipulator work really well with the Marchesa, the Black Rose you're running. Necropolis Regent, Master Biomancer, Reyhan, Last of the Abzan, Death's Presence, Experiment Kraj, and Verdurous Gearhulk are great for building up creatures with lots of +1/+1 counters. Greater Good, Prime Speaker Zegana, and Tishana, Voice of Thunder are great card draw sources for this deck. If you reanimate creatures from the graveyard often enough, Flayer of the Hatebound is strong in that department, and if you're looking for more big damage/lifeloss effects, Warstorm Surge, Stalking Vengeance, Jarad, Golgari Lich Lord, and Pathbreaker Ibex are good as wel. Conflux is really strong with Ramos in play, especially with Sakashima the Impostor copying him. If don't mind it being janky, you can copy your Panharmonicon by turning it into a creature with Karn, Silver Golem or March of the Machines. Take it a step further by adding Opalescence so your enchantments can be copied too. Ultimately, this is just supposed to be a big list of cards to draw inspiration from, not to all be added to the deck.

Bassmaster on Mana Ramp Goliaths

1 week ago

I like it! As my colleague stated, there are very few counterspells in Green. That being said there are some removal options like Terastodon, Sylvan Primordial, Beast Within, and Acidic Slime just to name a few.

Unlife on Unlife

2 weeks ago

capriom85 its about a dollar more on my end, Part the Waterveil is $1.5 which would put you about .5 up is you'd want me to throw anything else in: It not; there are some cheap cards I'm looking for (Acidic Slime Seal of Primordium Ulvenwald Hydra Soul of the Harvest

Skywatch on Harness the Maelstrom~ Yidris EDH

2 weeks ago

You said your deck was trying to make a maelstrom, right? Do it the right way with AEthersnipe and Grinning Ignus. They let you get large amounts of free/cheaper things, like a 3 mana Acidic Slime.

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