|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska||Uncommon|
|2012 Core Set||Uncommon|
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|
Combos Browse all
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Price & Acquistion Set Price Alerts
Acidic Slime Discussion
17 hours ago
Hi, cool deck and very unique! mono-green artifact synergy in EDH is pretty unusal!
saw your deck on the commander thread. I have not built a mono green edh deck but here are some quick suggestions, hopefully some of them are in your budget and/or look fun enough to run.
two things that green does fantastically that could tune-up your list are ramp and recursion. some ramp cards like Cultivate, Kodama's Reach, Skyshroud Claim could fit in over Attune with Aether depending on how dedicated to the energy subtheme you are. also Sol Ring!!
for recursion, Regrowth and Recollect are sometimes better than Reclaim, Pulse of Murasa. also i really like Seasons Past over Wildest Dreams - six mana for a full hand over ~2 cards.
a couple options for your win cons, depending on if you want to lean more towards combo or more towards token/stompy wins.
combo: Staff of Domination, Paradox Engine, and mana dorks like Fyndhorn Elves, Llanowar Elves, Elvish Mystic, Selvala, Heart of the Wilds can get you into a big mana/card draw situation. Cloud Key is another foundry inspector.
token stompy: cards like Hornet Queen, Myr Battlesphere, Avenger of Zendikar, coupled with more overrun effects like Overwhelming Stampede, Triumph of the Hordes, or Kamahl, Fist of Krosa can give you a more aggro tilt. Genesis Wave may be a fun option for either direction.
finally if you want to run more removal/disruption, Beast Within, Reclamation Sage, Acidic Slime, Terastodon, all help the cause and provide bodies to swing or block.
hope this all helps and sorry if it is goodstuff suggestions! cheers and have fun.
3 days ago
9/20/2013 When the activated ability resolves, determine whether the targeted spell would destroy a land if it resolved right then. If it would, then counter that spell. Otherwise, it is not countered, even if the spell could, under other circumstances, destroy a land.
So as long as Wrath of God would destroy one of your lands right then and there (as you're commander choice suggests it would), Equinox will counter Wrath of God. Indirect destruction seems to be referring to if the spell's resolution would trigger an event that would result in the destruction of your land (such as casting Acidic Slime), or if instead of Wrath of God it were Chain Reaction, as damage causes the game rules to destroy the land as a state based action rather than the result of the spell.
Panas on Chemo Ramp
3 days ago
Alright! I gave the deck a quick look and it looks relatively good overall. I understand you are not in a very competitive meta (or at least, not a very cutthroat one at that) and that budget is a concern albeit not a very crazy one.
I see enough card draw and cards that replace themselves. I also liked that you built the deck accordingly, avoiding enchantment and artifact inclusions to fit the theme of blowing all of them up.
With that said we reach the greatest flaw in the deck. Without any strong, early ramp and so many high costed cards doing what you want, your deck is left slow and clunky and will often durdle and fold to early advantage gained by other people through the same things you hate. Breaking a Sylvan Library on turn 5 means that opponent already has gained all the value in the world out of it and probably doesn't care too much that it's being destroyed.
A second point I want to make is that although you do have a lot of big mana plays, a LOT of them are inefficient considering the resource investment into them (mana cost Vs effect + P/T). Here's a list of which ones I didn't like too much and the reasoning behind it:
- Avatar of Might is a vanilla trampler in your deck. Unless you are facing against a fast aggro deck or token generator, you are the one playing the creature deck so I wouldn't expect to cast it on the cheap side often.
- Deus of Calamity is an awesome card but it needs the proper enablers (double strike/constant buffs) for it to work as intended and even then it's a "win more" card. In effect it does a hell of a lot under certain conditions, but those are hard to come by and when you are behind you'd prefer playing something else.
- Domesticated Hydra a very high investment just to get a trampler. Evasion is good but when you compare these kind of cards with enablers like Thunderfoot Baloth and Siege Behemoth they are very lackluster.
- Havenwood Wurm: 7 mana for a 5/6 trampler? You can do a lot better than this. The instant speed doesn't warrant this investment as it is essentially asking you to skip your turn to play this.
- Stonebrow, Krosan Hero would be a lot better in a shell where mass trample and Overrun effects ran rampant. This is not the case so quite often he will be giving you an extra 2-4 damage on swing. He's not that bad though.
- Blunt the Assault is a heavy costed fog effect. If life gaining is that important, running Shamanic Revelation is better. If the fog is really needed then just run Fog or Lull or Respite or Winds of Qal Sisma.
- Devil's Play is a very flavourful card and I do like it, but I think it's a bit small for commander. Fall of the Titans or even better Comet Storm do a much better job at finishing people.
- Scrabbling Claws is not good enough for graveyard hate. There exist much better alternatives (i.e. Relic of Progenitus)!
And here are my suggestions for you, including some notable omissions. Some have already been mentioned by others.
- Acidic Slime
- Mold Shambler
- Reclamation Sage!
- Sakura-Tribe Elder!
- Wood Elves!
- Farhaven Elf!
- Woodfall Primus!
- Chaos Warp!
- Krosan Grip!
- Ancient Grudge
- Comet Storm
- Hull Breach
- Skyshroud Claim!
- Hydra Broodmaster
- Beast Within!
- Xenagos, God of Revels
I would choose a number of these as replacements prefering their versatility, efficiency and power.
Those are my thoughts. :)
ps: since tappedout doesn't let me mark my most suggestions through the checkboxes for some reason, i'll put an exclamation mark next to them...
3 days ago
1 week ago
If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:
4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith
This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.
1 week ago
Manalith, Emrakul, the Aeons Torn, and Burnished Hart are all cood cards for you to add. Heroic Intervention, Scryb Ranger, Temur Sabertooth, Quirion Ranger, Woodland Bellower, Phyrexian Revoker, Wirewood Symbiote, Karametra's Acolyte, Seedborn Muse, Elvish Mystic, Llanowar Elves, Eternal Witness, Arbor Elf , Beast Within, Priest of Titania, Green Sun's Zenith, Acidic Slime. all staples.
Runed Servitor too !
1 week ago
Maybe consider Living Death if you end up in a scenario where you've run out of gas, or need another alternate way to potentially win.
Also surprised you dodged the Boonweaver combo!
In case you didn't know of it, it would go like this:
With a sac outlet like Carrion Feeder, etc:
Sac Boonweaver, Pattern triggers, searching for Karmic Guide which brings back Boonweaver and Pattern.
Sac the Hunter to bring Karmic back, along with Boonweaver and Pattern.
Sac Boonweaver to find Reveillark
Sac Karmic, then Reveillark to return Karmic Guide and Fiend Hunter
Use Karmic to return Boonweaver
Sac Boonweaver to get anything
Sac the Fiend to return Karmic, which returns Reveillark, rinse and repeat.
2 weeks ago
jmborden I got pretty good hands. Both of those cards are a problem but I have 4 Acidic Slime main board that can take care of either of these. You can also cast around Blood Moon with the land enchantments. Some of the bigger problems that I have faced is creature hate and control decks. That is why I added Leyline of Lifeforce and Archetype of Endurance over all this deck can't get to much better without adding a color.