Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (5) niot5 , Instinctive , yutyutty , Merxzay , JawnWayne

Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Uncommon
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Uncommon
Secret Lair (SLD) Rare
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Commander 2013 (C13) Uncommon
Magic 2013 (M13) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Acidic Slime Discussion

multimedia on Flora & Fauna EDH -> Big Creature / Mana-Ramp

18 hours ago

Hey, one advantage that this Nylea has as Commander is she's mana sink to get creatures into your hand because if you don't reveal a creature you can put that card into graveyard and look again. With infinite green mana you can find and cast all the creatures in your deck or just find a specific one, cast it and repeat on your turn. With Yeva, Nature's Herald you can cast creatures at instant speed and you can activate Nylea at instant speed.

This interaction is a combo to make infinite green mana. There needs to be minimum four green devotion for Karametra's Acolyte. Mystery Booster version of Umbral Mantle is $5 at TCGPlayer. Sword of the Paruns is slower than Mantle, because have to pay mana to equip it, but that's why it's less than $2. As long as Acolyte is equipped and can tap then you can make infinite green mana at instant speed which means you can do the combo on your last opponent's turn.

  1. Assemble the infinite mana combo.
  2. Using infinite mana activate Nylea until you get Yeva, Nature's Herald into your hand and end your turn.
  3. On last opponent's turn make infinite mana combo again.
  4. Flash in Yeva then activate Nylea to find and put all creatures into your hand.
  5. Cast all your creatures since they have flash from Yeva.
  6. On your next turn attack with all your creatures and Nylea.

Nylea puts cards that aren't creatures into your graveyard and you can advantage of this with green recursion. With infinite green mana Skullwinder + Temur Sabertooth can recur all cards in your graveyard that Nylea put there. Eternal Witness is a better Skullwinder, but more expensive price. Sabertooth can also give you infinite ETB triggers of a creature such as Acidic Slime to destroy all your opponents lands which can be game winning.

If you're interested in these suggestions I offer more advice to make cuts.

Good luck with your deck.

PolarX on Adonis [Emiel the Blessed]

2 weeks ago

Liking the list! Trying to build a cEDH deck of Emiel since his first ability is such a great infinite mana dump. Might recommend running an Umbral Mantle combo with Priest of Titania out (with 4+ other elves on the field) or Karametra's Acolyte with ample devotion. Basically any dork that taps for 4+ mana plus the mantle is infinite mana, bounce the Acidic Slime as much as I want to destroy all their artifacts, enchantments, and lands!Or Infinite Tokens with Armada Wurm or Thragtusk! The possibilities! Also, great include on the Incubation Druid, didn't realize that interaction at first.

bushido_man96 on To The Land of Unicorns

3 weeks ago

You should consider running some creatures like Reclamation Sage and Acidic Slime to take advantage of flickering them. Aura Shards would be high value, too.

ChrisNicolella on Sorry if I Roon your day

1 month ago

Propellinator

Tbh the "win condition" is just to out value your opponents. I've been meaning to tweak this deck and actually put a game ending combo in, but I'm not sure what that might be.

Typically I'll either make tons of tokens with Armada Wurm or Trostani's Summoner or Avenger of Zendikar

Or I'll just start removing lands with Terastodon, Acidic Slime, Venser, Shaper Savant, or Brutalizer Exarch

This list isn't competitive by any means. If you're looking for a competitive ETB list, Brago, Chulane, and Yarok are all much better in my opinion.

StopShot on What are the top two …

1 month ago

I can see the merits of running Rune of Protection: Red but I feel like the second best or stronger is Rune of Protection: White. Prevention of damage can bypass shroud and hexproof creatures and white specializes in Lightning Greaves//Swiftfoot Boots and tutoring those cards with Steelshaper's Gift, Stoneforge Mystic, Open the Armory, etc. which Rune of Protection: White heavily turns off a lot of voltron-style decks. It's also incredible at turning off a lot of other hard to remove EDH generals such as Avacyn, Angel of Hope, Zetalpa, Primal Dawn, Akroma, Angel of Wrath, Bruna, Light of Alabaster, Sigarda, Host of Herons, Zur the Enchanter, Uril, the Miststalker, Narset, Enlightened Master and Zurgo Helmsmasher. Those generals may be more niche of a damage source than red or green, but that's where the cycling is helpful whereas spot removal can be more effective at dealing with the red and green damage sources.

Rune of Protection: Green I think may be a bit over-valued as the color green I think is a little too good at artifact/enchantment removal, especially when it comes to stapling that effect on their own creatures such as Acidic Slime, Bane of Progress, Caustic Caterpillar, Gemrazer, Reclamation Sage, Sawtusk Demolisher, Trygon Predator, Terastodon, Woodfall Primus. I feel like green could easily remove the rune before you could get much value out of it and that you'd be better off sticking to spot removal. I know white also has enchantment removal but their removal spells I find to be less practical and as efficient as green meaning you wouldn't find as much enchantment removal in a white deck as you would a green deck.

Malsorn on Umori, Karador's Sweetheart

2 months ago

I personally think that's a lot of guildgates and taplands. I'd dump the no-ability taplands and replace them with Canopy Vista, Scattered Groves, and Bojuka Bog, and I'd dump the guildgates for Wood Elves and two basics, it'll help speed the deck up a little. Cavalier of Night could be a good one depending on your budget, gives you some more removal options, also see Reclamation Sage, Ambush Viper and Acidic Slime.

SaberTech on Animar, Soul of Combos | Animar cEDH

2 months ago

Hi. Saw you asking for advice on the Animar Discord but didn't want to clog up the channel so I figured I'd leave some comments here. I'll try to focus on more budget friendly changes since you already know about the more expensive recommendations.

The first thing that stands out to me is that you've doubled down on a lot of redundancy of similar effects to make your combo options more consistent. Since you don't have Imperial Recruiter and Weird Harvest, I can see why you would do that for a more casual meta. What has happened though is that you have filled up slots that would normally go to the other cards that help Animar function faster. A number of cards could be trimmed out to put in important lower-curve cards.

To start with, you actually have too many combos in the deck that are clogging up cards slots. You already have Ancestral Statue + Walking Ballista, which is Animar's bread and butter. Competitive decks generally focus on assembling that as quickly as possible and protecting the combo.

The typical secondary combo line in cEDH Animar is the Kiri-Onna loop, but that requires you to put a lot of money into your mana base to make sure nearly all you lands produce blue mana for maximum efficiency, so lets skip that for now.

Another backup combo is Barrin, Master Wizard/Temur Sabertooth + Dockside Extortionist, which you already have. Barrin is generally favoured because of its versatility, but the Sabertooth works too and the combo can potentially produce infinite mana without Animar. The combo works well in the cEDH meta because of all the cheap mana rocks and enchantments that get played, but there's a chance it won't be as consistent in more casual metas.

In addition to the main combos, you often see Purphoros, God of the Forge as a backup kill condition. Since you have that too you are fairly well set for win-conditions.

On top of that though, you also currently have the Kiki/Twin combo package, Cloudstone Curio with a couple morph creatures and eldrazi, Deadeye Navigator + Peregrine Drake + Acidic Slime, and Oracle/Labman to win by decking off of "enchantress" effects like Beast Whisperer. You honestly don't need all of that. Some people may run Thassa's Oracle as an option for when damage might not win the game, but the rest could be heavily trimmed to make room for other important ramp and interaction.

So, cards to cut:

Deadeye Navigator is an easy cut. The higher cmc creatures clog up opening hands and force more mulligans. Cloudstone Curio can't be tutored for in your list, which makes it unreliable. Taking that out makes Ulamog, the Ceaseless Hunger unwanted. That leads to taking out Nettle Drone and Thought Harvester because they are just redundant effects that you already get with Ballista and Purphoros. Laboratory Maniac can come out because it will generally be a more fragile Thassa's Oracle. You could take the oracle out too because there are ways to just bounce and kill with Ballista, even when you are being forced to draw cards off of Glimpse of Nature or Beast Whisperer. I can see why you might want to leave that one in though.

The Kiki/twin package takes up a bunch of slots with cards that don't really do a whole lot on their own except for Kiki-Jiki, Mirror Breaker, which some people think is too unwieldy to cast consistently because of the RRR in its casting cost. Splinter Twin isn't tutorable in the deck, so it's unreliable. Bounding Krasis and Breaching Hippocamp are just redundant bodies that don't even have the same versatility in their effect that Pestermite and Deceiver Exarch, and even those can be a little lack-luster.

If you aren't looking to take all the unnecessary combos out, I can see leaving some of the Kiki stuff in as a 2-card combo that isn't reliant on Animar. Just Kiki, Pestermite, and Deceiver Exarch on their own is enough. If you want to double down on it a bit though, you can consider putting in Zealous Conscripts. With the Conscripts, you can open up a 1 turn combo line with Vannifar.

Other cards worth cutting are Guardian Project (can't be tutored or cost-reduced), Soul of the Harvest (expensive and Primordial Sage is better), Vigean Graftmage (don't have enough +1/+1 counter synergies for this to be worth the slot), Farhaven Elf (better off with a 1 CMC mana dork), Solemn Simulacrum (better off with a 1 CMC mana dork), Tidal Barracuda (it may protect you from counterspells on your turn, put there is just too much risk with letting your opponents cast all their stuff at instant speed on every other turn). There are other cards that could be cut, but those are the ones that really stand out.

To replace the cards you take out, you'll be wanting the 1 cmc mana dorks and mana acceleration that was recommended on Discord, some more card draw/cantrip creatures like Mulldrifter and Generous Patron, and some cheap/free counterspells.

Anyway, I know this is a long wall of text but I hope the feed back helps give you a place to start making tweaks to your deck. And, of course, the people on the Animar Discord are always happy to offer advice.

Load more