|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Price & Acquistion Set Price Alerts
Acidic Slime Discussion
1 day ago
To See my Categories @Exadius @Karosuke simply select the Groupings Drop Down and Select Custom.
Multiples will appear in their corresponding categories ie Acidic Slime is Removal and EZ.
(EZ)=Ezuri Trigger (Shiny)=Good/Good-Weird (MWP)=Morph With Purpose (Ezuri^2)=Ezuri Triggers that Spawn more Ezuri Triggers (1/1)=+1/+1 Interaction/Synergy
2 days ago
Thanks for the suggestion. Sword of the Animist is dominant in this format,
As of just checking now, I'm 0.08 under budget. Sword of the Animist is $2.81, so would need to cut (if I do 1 for 1 instead of downgrading a bunch of other cards), $2.81 - $0.08 = $2.73. Graveborn Muse, Noxious Gearhulk, or Mindslaver are the only possible cuts.
I would probably cut the Scrap Trawler $1.62 or Go for the Throat $1.55 = $3.17 - $2.73 = $0.44 to replace 2 cards. Price of Fame is $0.25, leaving $0.19, which could be Costly Plunder $0.15 or Acidic Slime $0.24 (puts me a bit over).
I was also hoping to get a Hex Parasite in here, but he's $1.76 a little pricey, might need to get both these in. Also have Wanderer's Twig, Traveler's Amulet, or Golgari Keyrune could look at for cheaper ramp, but not as dominant as the Sword of the Animist.
5 days ago
Thanks for the quick reply’s guys!
@DutchSnake I love toolbox decks and I really like the reanimate theme, but I always have this problem of wanting to do to much in one deck. I'll take another good look on tappedOut aswell for this.
@Nrdman Consuming Aberration was in there for some kind of mill theme together with Geth, Lord of the Vault and Mesmeric Orb, while also being a big sacrifice dude for Jarad, Golgari Lich Lord. But coming to think of it I might be wanting to get to much stuff cramped in here..? Deadeye Navigator sounds like it should be an auto include, never thought of it that you could blink Muldrotha herself. The Acidic Slime and sac outlet I’ll have to take a good look what kind of way I should be heading with this deck.
5 days ago
Consuming aberration - this doesn’t seem to do a lot in your deck, since it only cares about opponents graves and only mills opponents
If you’re looking for a finisher, Gray Merchant of Asphodel is super good to play every turn. It’s duel purpose of killing everyone else while gaining 3 times what they lost. Similar to Kokusho, but since the deck is half black, can be better
Acidic Slime is the most versatile removal on a dude. You don’t need it every game, but sometimes you really need it
Also a thing to consider depending on what you’re playgroup likes is some infinite mana, probably with Deadeye Navigator and Peregrine Drake. One thing with deadeye is that once you have infinite mana of all colors then you can start flickering Muldrotha so you can play every nonland permanent from your grave, multiple times if you have a sac outlet
1 week ago
Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.
The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.
One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.
If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.
My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.
Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)
1 week ago
Solid foundation for a Muldrotha deck especially on a budget but there is a lot of stuff in here that really could go.
There is some cheap stuff you could add to really improve things Acidic Slime Plaguecrafter Final Parting Living Death Wood Elves Oblivion Sower Noxious Gearhulk Disciple of Bolas Mulldrifter Shriekmaw Fleshbag Marauder Putrefy Solemn Simulacrum Jarad's Orders Ashnod's Altar tho its a little pricey Commander's Sphere Sunken Hollow Darkslick Shores Llanowar Wastes
Things you should cut immediately: Archeomancer Archetype of Endurance Body Double Brawn Golgari Findbroker Ixidron Mystic Snake Necrotic Ooze Nekrataal Nyx Weaver Pestilence Demon Phyrexian Devourer Torrent Elemental Triskelion Cancel Perpetual Timepiece
Things that should come out eventually
Eventually you will want to overhaul your landbase as well
1 week ago
You're off to a good start.
Here are some budget friendly staple removal spells you should consider running (you don't need to run them all of course):
- Swords to Plowshares
- Doom Blade
- Go for the Throat
- Beast Within
- Abzan Charm
- Return to Dust
- Utter End
- Ravenous Chupacabra
- Acidic Slime
- Nature's Claim
Here are some budget friendly cards that can help you feed your graveyard:
Here are some budget friendly big bomb creatures you can use as win conditions and/or reanimate:
- Butcher of Malakir
- Ashen Rider
- Angel of Despair
- Reya Dawnbringer
- Angelic Arbiter
- Avatar of Woe
- Gaea's Revenge
- Giant Adephage
- Hornet Queen
- Moldgraf Monstrosity
- Pelakka Wurm
- Teysa, Envoy of Ghosts
If you want to go the reanimator angle here are some budget friendly reanimator spells:
2 weeks ago
No worries, I can definitely help you out here. My main deck is a reanimator based one so I can definitely suggest you some cards to help you out. For Muldrotha since you have access to Sultai colors you have a great amount of synergy to work from your graveyard. Especially for Muldrotha itself, you will be able to play one of each permanent. There is a combo route or value route you can go for, since it is cheaper to go the value way I'll list some cards that can help you that way.
The key aspect for Muldrotha is that it can play permanents from the grave, this gives you advantage over the other players is breaking parity. You don't mind stuff going into the grave as you can play it later on when Muldrotha is online. The cards listed below should be less than $5 and would greatly strengthen your deck.
Creatures: Plaguecrafter, Satyr Wayfinder, Reclamation Sage, WORLDSHAPER!, Acidic Slime, Mulldrifter, Underrealm Lich, Spore Frog, Viscera Seer, Ramunap Excavator, Deathrite Shaman, Notion Thief, Terastodon, Zulaport Cutthroat, Protean Hulk
This is only a small handful of the many cards that can be run, basically you want to abuse as many ETB effects and use cheap ones that you can reuse every turn.
Another way to abuse your graveyard more is reanimation effects, here is some budget effects that can be added in to bring stuff out of the grave. It also helps that if it's a permanent so even if it's in the grave Muldrotha can still use it.
Card draw is another aspect that is essential, there are quite a bit of interesting ones that we can use to either fill our hand our fill our graveyard as well.
Lastly is the ramp, we want to lessen the amount of instants/sorceries we play and more permanents so artifact mana seems to be the way to go alongside creature based ETB ramp.
Hope that gives a little more insight and feel free to ask any questions!