Magus of the Moon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

Magus of the Moon Discussion

m_to_the_three on Grand Warlord Radha Land Destruction

5 hours ago

Sorry didnt see you already have Magus of the Moon and Decimate in the deck!!

m_to_the_three on Grand Warlord Radha Land Destruction

5 hours ago

Because you are a two color deck and want to go land destruction, I recommend just going all basic and utilizing a bunch of powerful nonbasic land destruction/ nonbasic land hate. I run a jund deck that works really well and has a decent amount of nonbasic land hate, check it out to give ya some ideas. Its all Jund Stax or Jund Ramp so you can utilize a lot of the nonblack stuff.

https://tappedout.net/mtg-decks/legend-legends-dragon-king-vaevictis-asmadi/

One solid card for ramp and land destruction is Mwonvuli Acid-Moss . Break somebody only source of one color and get yourself ramp is a very solid feeling when using this card. Decimate Is another sorcery that lets you break lands+ 3 other things. 4 mana to break 4 permanents is one of the best staxy stuff you can do . Hull Breach and Vandalblast are good stax cards but they do not break lands. However breaking artifacts especially combo enabling artifacts or mana rocks is pretty solid stuff. Plus Hull Breach is a 2 for 1 and gives you the potential to break both enchantment and artifact.

If you do go the basic route you can run Blood Moon or Magus of the Moon , this is nice because if you are unfortunately not drawing land destruction you can at least weaken there mana fixing. Plus you are already running runniation so going all basic will make that card a lot more powerful.

For more stax artifacts, try God-Pharaoh's Statue . You have green and get a lot of mana cause of your commander so paying 2 mana more shouldnt be a problem. But for your opponents who's lands keep breaking this will keep holding them down and let you keep gaining advantage until ya win. It seems like you dont run a lot of ETB trigger effects so something like Torpor Orb can be very useful.

For some instant speed sheingans, I recommend Volcanic Offering . This is a fun political card that lets ya kill 1-2 creatures and break 1-2 lands mattering if one of your opponenets is on board for maximum destruction. Being instant speed makes it very nice and it adds to your goal of breaking lands.

I do love to see more land destruction deck so this is really cool. Hope my tips help out and if ya check out my deck I hope you find some cards ya want to put in your deck.

drippyCat on Warrior Queen [Najeela Midrange/Tempo cEDH Primer]

3 days ago

MrMission
Usually meta tuning is related to the interaction suite.

For example, I expect to play against LabMan Cameron's Tasigur, Opus Thief, Kess MAN, Nin stax/control, Urza, Thrasios+Tymna Scepter Consult, First Silver Food Chain. I'm new to my meta (and this deck) so I've started off with only 3 adjustments.
- I've seen a lot of Back to Basics , Blood Moon , and Magus of the Moon which are back breaking on this manabase, so I swapped from Swords to Plowshares to Force of Vigor . Additionally, my opponents are using Jace, Wielder of Mysteries instead of Laboratory Maniac in consult backup lines, so Swords isn't that great of an answer. Force of Vigor also hits Isochron Scepter and Food Chain, so it's a better fit for my meta.
- None of my opponents are extremely graveyard dependent (like Gitrog / Hulk / Razaketh), and when I was piloting Razakats I saw that many of my opponents are already running Rest in Peace and Grafdigger's Cage . However, it is a very interaction-heavy meta, so I swapped Rest in Peace for Rhystic Study . I'm still testing this slot, perhaps it will become Misdirection .
- Finally, because a lot of the interaction I'm facing is permission-based, say 8+ counter spells in each list, I opted to replace the early-game focused Lotus Petal with a Vexing Shusher to help find openings in the mid to late game.

I hope some of this has helped. Just analyze which decks are your biggest threats, look for answer cards to those threats (probably just check out the Maybeboard to start), then look for which cards you can cut.
One final note, general answers are still usually better than situational answers. For example, cutting Counterspell to add Natural State is probably counter-productive. Good luck and have fun with it! Also, there's help on Discord and Reddit!

If you face a 'rock heavy' meta you might consider adding Stony Silence / Collector Ouphe on top of Null Rod.
Do you face a lot of graveyard-based strategies? Look at Grafdigger's Cage .
For example,

SideBae on A Song of Ice, Fire, and Uglies

1 week ago

In my experience, running 36 lands in an EDH deck is too much. I usually top out around 32 or 33. If you run something like Ancient Tomb , which is at a relatively low price nowadays, you should be able to do more with less. Cutting a few lands would also give you room for the Leyline of Anticipation and Vedalken Orrery .

I see you’re running Ponder and Brainstorm ; have you considered running Preordain ? It’s another turn 1 play that digs for what you need. Also, pairing Brainstorm with shuffle effects makes it around 4x as powerful... ideally, you’d do this with the Onslaught and Zedikar fetches, but these can run a cost about as high as a semi-used kidney. If you want to stay on a reasonable budget, Evolving Wilds and Terramorphic Expanse also work. Slow fetches, like Rocky Tar Pit , are also good.

I’ve had a good deal of success with draw-sevens in EDH, especially in conjunction with Narset, Parter of Veils . Casting Windfall with her out is a good way to build tremendous card advantage; throwing in Wheel of Fortune and Time Spiral may also prove fruitful, if you have $200 lying around.

Gamble is a good card, as is Chain of Vapor . I could count the number of times I’ve seen the latter copied by an opponent on one hand.

If you craft your mana-base carefully, you can run some blue-moon types stax pieces to keep your more color-greedy opponents for slaughtering you while you wait for your guys to come off suspend. Blood Moon and Magus of the Moon both come to mind, though Ruination is another favorite of mine.

Good luck with deck building man... I gotta go to work.

Sylvanrush on I'll walk a thousand miles to the maze's end

1 week ago

Here's my version of the deck, thanks for the inspiration, Enral!:

Golos, Maze Pilgrim

Combos/notes on my take:

  • One thing I didn't realize initially was that that Golos' ability still observes timing rules, so you don't want to activate him on an off turn, as you can't play the lands.

There are some notable differences between our decks, the biggest of which is I don't run Ghostly Flicker - I'm looking for more repeatable flickering via Conjurer's Closet , Tawnos's Coffin and Soulherder - I had considered putting a Gilded Drake to take people stuff and then get back with flickering, but that takes away from the primary purpose of the deck as a Maze's End build.

Again, thanks for making the primer, and hopefully I can offer some ideas back to you or others on their builds.

Lambofan217 on Alesha Stax

2 weeks ago

Daransil I've played a little bit with Judith and though she isn't too bad, I find that unless you are constantly recurring and sacrificing creatures, you aren't able to cash in on her value.

I know you haven't updated your list in a while, but I would like to recommend Smothering Tithe for the deck. If you intend to play cards such as Hokori, Dust Drinker or Magus of the Moon , it would do you some good to have extra mana sources from the treasure tokens.

GwupitSenpai on BR Goblin Control MKII

3 weeks ago

@hungry000 thanks for chipping in with some advice! I did think about what you said, however I feel like having the haste on Goblin Warchief as well as the cost reduction is well worth the price of one mana. Also, maybe I will take out one of the Warren Instigator s, for a Goblin Piledriver , I'll have to play around with it a bit but ultimately I am hesitant about it because most of the removal in the format is in mardu's colors. As for replacing Magus of the Moon with one of the Blood Moon s oh, I think that this is ultimately going to hurt us more than it would help us because post board, our opponent will be bringing in all their creature removal in the Decks that would normally be locked out by a Blood Moon are probably going to take out their enchantment removal unless they are playing two steps ahead of us.

hungry000 on BR Goblin Control MKII

3 weeks ago

Nice deck. It's based off of Legacy Goblins, right? The only thing I'd add is a couple Piledrivers in the main to get those occasional fast wins. Since you're playing black it could be worth trying Frogtosser Banneret in place of Goblin Warchief to allow the possibility of casting a Ringleader or 3-drop + 2-drop on turn 3, though you lose the haste. Also, maybe replace 1 Blood Moon in the side with 1 Magus of the Moon since you can flash it in with Vial.

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Magus of the Moon occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.02%

Red: 0.33%