Magus of the Moon


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

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Magus of the Moon Discussion

ChibiNature on MAGA (Make Aggro Great Again)

2 days ago

For those of you curious. The current cards that are being removed for play testing other cards are the Sword of Feast and Famine + Aggravated Assault combo, Gift of Immortality , and Iroas, God of Victory

Iroas, God of Victory will be a guaranteed cut from the deck the next time I update the list, it's more of a question on what will get put in to replace it. Top candidates atm are Lion's Eye Diamond , Magus of the Moon , Aven Mindcensor , and Trinisphere .

SamsWrath on Neheb EDH need help

4 days ago

Since you're in mono-red you may want to consider running: Pyroblast , Red Elemental Blast , Burnout , Blood Moon and Magus of the Moon .


1 week ago

Leylines (Leyline of Punishment/Leyline of Lightning) are a neat way to boost your devotion for Nykthos, Shrine to Nyx very quickly.

If you want to punish non-red decks, Blood Moon and Magus of the Moon are very useful.

Running wheel-effects like Reforge the Soul would be pretty neat to make them discard their early-game hand, potentially screwing them over.

Swapping some World at Wars for Fury of the Horde could be beneficial, but I'm not too sure.

If you want to invest more into devotion, Fanatic of Mogis, Heartlash Cinder, and Thunderous Might are all good options.

You could implement the combo of Madcap Experiment + Platinum Emperion since you're in mono-red and aren't running any artifacts at the moment.

SupremeAlliesCommander on R.E.D. DRAGONS

2 weeks ago

I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.

It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.

Keep: Urza's Incubator, Sol Ring, and Expedition Map

Lose: Sword of the Animist

Add: Thran Dynamo, Mana Crypt, and Armillary Sphere

Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.

I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.

There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.

You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.

It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.

I recommend a few cards that steal creatures like Grab the Reins and Besmirch, or bigger damage effects like an evoked Spitebellows. These work as removal of sorts and can ratchet up the beat down.

Cards that were all-stars against me: Blood Moon, Magus of the Moon, Chandra, Torch of Defiance for her 2nd ability, Sarkhan, Fireblood, Crucible of Fire, and Chaos Warp.

Cards that were lack-luster: Vance's Blasting Cannons  Flip, Konda's Banner, and Grafted Skullcap.

Morimus on Daretti's Staxmobile

2 weeks ago

It was recommended to me for testing.

If you play it with Blood Moon or Magus of the Moon in play, it provides you with a nice beater if they ever remove the Blood Moon effect.

SamsWrath on Krenko and the bois

3 weeks ago

Invert / Invent isn't legal in this deck because Krenko doesn't have blue in his color identity. It would be nice though!

You may also want to consider the following cards:

freakingShane on Purphoros, Forger of Goblins [[Primer]]

1 month ago

Unfortunately I haven't updated this list in a very long time, Spoosky. Originally I tested the fast mana rocks and decided against it because it took away from the actual gas of the deck (creatures and combo).

I've thought about reworking the deck completely though. If I do, I'm sure it will end up being less tribal and overall more efficient (more mana rocks, maybe Magus of the Moon and less likely Magus of the Wheel, etc).

My life is definitely busy, so I just haven't had the time, energy, or desire to mess with anything on here other than some Pauper decks, but when I do I'll make sure to holler at you! Thanks for the comment, Spoosky!

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