Magus of the Moon


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Future Sight Rare

Combos Browse all

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -10%

11.0 TIX $14.02 Foil


Magus of the Moon Discussion

MrKrabs on Ring of Fire

1 week ago

ALSO Magus of the Moon, COME ON.

thegigibeast on The Everflowing Wound

1 week ago


Sorry for the double post, but something just flashed in my mind... Do you think a similar list with Grenzo, Dungeon Warden as the commander could work? I mean, it would certainly not be as glass canon as your list currently is, probably not as fast either, but I think it could still compete...

This idea came when I was wondering which commander to pick instead of the Scorpion God. Grenzo still is a good mana sink, because with infinite mana, we could go on and put our entire deck in the yard. Sure, it would be weak to grave hate, but I will not stop brewing only because of this because a lot of decks in the format are weak to grave hate and can still compete.

I think running Grenzo as the commander would lead to some pretty interesting options. The commander would not be as dead as it is with Lyzolda, the Blood Witch. We could cast our commander early on to get value out of activated ability, even if it is simply filling the graveyrad (the ability reminds me of how Thrasios, Triton Hero can be used when we are not comboing off).

Early game, we simply draw, filter and interact (being in B/R is a good place to be for those things), and we can also ramp using some artifact mana (fast rocks, talisman...). Grenzo is helpful at that point. Mid game, I would say this is where we try to combo off, with the Worldgorger Dragon infinite mana combo. This would put our entire deck in the graveyard, allowing us to have all of our creatures and Dread Return, allowing for some reanimation shenanigans and why not a Necrotic Ooze + Kiki-Jiki, Mirror Breaker sort of combo (not sure yet on the combo finish).

The thing is, imagine we get the combo locked, by some exile or anything... Let's say with your current decklist, Worldgorger Dragon gets exiled... What will you do? That is where Grenzo, Dungeon Warden comes in. He can not simply fill your graveyard to prepare combo, he can also give some value by reanimating creatures to disrupt opponents, such as Magus of the Moon, Sire Of Insanity... (depending on the X vaule, that is). Also, since we are already running a reanimation package, it would be easier to fall back on this strategy even with bigger creatures...

I would like to know what you think about this before conbtinuing to brew, because I would really like for Grenzo to be able to compete a little outside of Doomsday!

JaceTheSwagSculptor on Uril's Revenge

1 week ago

Glad to hear the deck has turned out for you, even if it was slightly.

I'd choose Possibility Storm over Omen Machine. It's an enchantment, has a lower cmc, and the player casting the spell is probably not going to get something they want.

Personally, I would just replace Winds of Rath. My logic being that I usually only need a board wipe when I am behind (i.e. My general has been wiped a bunch/poor boarstate). If this is the case, then I've probably already lost. Voltron is an aggressive deck, thus we need to focus on resilience and efficiency.

Out of the cards you suggested, only Smoke and Impending Disaster are worth testing in my opinion. The rest feel way too marginal.

There's nothing wrong with wanting Wheel of Fortune. It's an amazing card, yet I forgot about it. It's definitely a better option than Harmonize granted you have the money to acquire one. I'd include it if you have the ability.

Other than Thalia, Heretic Cathar, there is Linvala, Keeper of Silence (good if your meta has an abundance of Kiki/Splinter Twin combo, early game mana elves, or generals with problematic activated abilities like Arcum Dagsson or Yisan, the Wanderer Bard) and Magus of the Moon/Blood Moon (this depends on how comfortable you are playing a three color deck with this kind of effect as well as how many decks in your meta will be punished by it).

I've also tested Sanctum Prelate and Ethersworn Canonist, but they hindered us too much. Scavenging Ooze and Containment Priest didn't do much either, but testing them led me to find that Ground Seal was the most efficient graveyard hate option.

I think running 4 colorless lands is fine. I have gotten away with it and had few issues. You have a lot more options than I do when it comes to that last colorless slot, so choose wisely. Do you value the haste, pump, and vigalence of Slayers' Stronghold? The large pump and evasion from Kessig Wolf Run? The double strike from Sunhome, Fortress of the Legion? The removal that comes with Contested Cliffs? Or the protection that comes from Yavimaya Hollow?

SaberTech on Ancestral Animar

1 week ago

My current list runs 32 lands. I was running 33 but I found that there were a number of games where I was drawing more lands than I wanted to. My deck plays 12 basic lands, and despite that I can't say that I have many issues getting the colors I need. Considering how many basics I play, I've toyed with the idea of running Magus of the Moon in my deck to cripple decks like the Hermit Druid combo decks that are seeing a bit of a revival thanks to Flash Hulk now being legal in commander. Considering the number of mana dorks and cheap mana rocks that are played in cEDH decks though, I'm not confident that the Magus would have as big an impact as I hope it would.

I've seriously considered including Bane of Progress though. I generally don't expect Animar to stay on the board long in a competitive group game since multiple opponents means a higher likelihood of someone playing a quick Chain of Vapor, Cyclonic Rift, or Toxic Deluge. Bane of Progress would give Animar a bit of a reset button if it falls behind, cleaning out opponents' mana rocks, card drawing enchantments, and artifact combo pieces. I don't have much tournament experience under my belt so I'm not sure how useful it would be overall. Your deck runs more artifacts and enchantments than mine currently does, so that would probably be a deciding factor.

evncrbch on Willing Sacrifice

1 week ago

Perhaps the Blood Moon example was a poor one. I forgot that Magus of the Moon carried a huge price tag as well. But there have definitely been instances where creatures have been printed with identical effects to an artifact/enchantment but did not come close to the same price tag. I just can't think of any of the examples right now, it's too early in the morning to think.

evncrbch on Willing Sacrifice

1 week ago

Xynarth - I'm not so sure he will hit that kind of price tag. Because he will be currently being printed, access is a lot easier than Crucible of Worlds on top of the fact that a creature is much easier to remove. I have a feeling it will be similar to the price gap between Blood Moon and Magus of the Moon. As for the cards suggested for lands, they are all great ramp options, but I specifically meant effects allowing me to play more than one land per turn (Oracle of Mul Daya, etc.) because this makes my fetchlands insanely valuable if I can replay them from the graveyard more than once per turn to continually pump my team as well as increase my mana output very quickly.

mymanpotsandpans on None

1 week ago

Might see play in legacy Nic Fit since you can hit it off of Green Sun's Zenith as a one of. It can also be targeted by Summoner's Pact for Amulet Bloom decks in modern and sometimes they run a crucible in the sideboard, the ability to tutor for it even though its a decently fragile creature might be worth it. I think it will be overlooked in the first couple of years but people will later grab them for commander and other decks that also run crucible. Similar situation with Blood Moon > Magus of the Moon, but still moon dude gets the job done. It will never be a 50 dollar card but if you can pick a bunch up as fodder and have them go to 3-4 dollars that ain't so bad.

The "budget" replacement for Blood Moon is now more expensive than the later after the MM3 reprint. Cheeky

DarkLaw on Hour of Devastation Spoilers

2 weeks ago

Abrade seems good. Don't want to play Harnessed Lightning? Here you go.

That Excavator is obviously seeing play somewhere- commander seems like the best place. It's pretty much to Crucible what Magus of the Moon is to Blood Moon- extra, flimsier copies. It isn't going to break Standard or anything, but you might be able to make something neat with it.

Wildfire Eternal might just be horrible in every format but commander. It's horribly below curve. See: Champion of Rhonas. It really needed haste.

... Actually, is that the same jackal?

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