Magus of the Moon


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

Price & Acquistion Set Price Alerts



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Magus of the Moon Discussion

PhyrexianGameplay on Blistercoil Combo

1 day ago

All of the decks that play red. They also play Magus of the Moon.

clayperce on RG Ponza 10/8/17

6 days ago

Welcome to Ponza!

Frankly, this list looks extremely solid ... a really good "default" list, which you can then tune to satisfy your local meta or personal playstyle. For example, I go anywhere from 0-4x Bonfire in the 75 and 0-2x Thrun in the 75, depending on meta. I also go anywhere from 0-4x Stone Rain in the main, swapping in cards like Kitchen Finks, Courser of Kruphix, and Tireless Tracker.

Some thoughts on the sideboard: I love Sudden Shock vs. Infect, but I like Lightning Bolt in all other cases. I'm also a huge fan of Trinisphere for lots of tough match-ups. And I've moved to Tormod's Crypt lately because it's the only think fast enough to stop Vengevine. I also always consider Crumble to Dust and Magus of the Moon too, to make good match-ups even easier.

Bottom line though: I would not necessarily recommend any of these changes at this point ... this is really just stuff to think about, as you tune the deck over time.

One final thought though, in case you're not already aware: There are active Ponza communities on Reddit and Facebook. Please drop by!

Draw well!

Emzed on 4 Color Saheeli Evolution

1 week ago

With so many ways to find and flicker it, Reflector Mage seems really strong here. I've recently started testing a very similar deck, and having the ability to turn Eldritch Evolution into a removal and reusing it with Felidar Guardian or Saheeli Rai is just amazing. I would definitely never play less than one Reflector Mage in my maindeck, it's clearly better than the 4th Path to Exile in my eyes.
I've also been very impressed with how Fiery Justice performed in my testing. It can kill 2-3 creatures against some decks (Affinity, Company decks, Merfolk), a planeswalker plus a random Snapcaster Mage against others, and the lifegain for the opponent is often irrelevant. Against decks with Death's Shadow, it's even a big upside to make them gain life, sometimes allowing you to kill a Gurmag Angler and a Shadow for just 3 mana.
Magus of the Moon is in my maindeck as a 1-of, it's such an easy way to win games via Eldritch Evolution. It's not a combo with Path to Exile though, which is why I only run one maindeck Path.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

illumfolly: Thanks for commenting!

Mana Echoes - I had this card in a long time ago, but the deck isn't built to take advantage of it. The curve is really, really low, and the only X cost card I have is a sideboard of Rolling Earthquake. When I played Echoes before I would quite often make 200+ colorless mana the turn after it went down, but any turn after T3 I only have one or two cards in hand, and neither of them can take advantage of all that colorless mana.

Wildfire/Burning Sands/Keldon Arsonist - The problem with a deck like mine and effects that have a land sac effect means I can't do anything in response to it. Keldon Arsonist for example, if I spent the 1 colorless, and then sacc'd two lands to active his ability, I can't then sac them to Ib before they go to the graveyard because it's part of a cost and doesn't use the stack. With a cycled Decree of Annihilation or a Boom/Bust I can respond to the destroy trigger with an Ib sac, and still get Goblin tokens out of a symmetrical spell. To go with the land destruction suggestions though, I used to run Shivan Harvest and a Ruination, and realized that the land destruction got me a ton of hate that I often couldn't survive through, while Price of Glory/Price of Progress/Blood Moon/Magus of the Moon/Acidic Soil had a better ultimate effect, and I had a lot more control over the table hate too. I'm always on the lookout for more "land dysfunction" or control type of effects though! I sideboarded Mana Web just because I want another 1 or 2 stax effects that deal with land specifically.

Wonky.wombat. on Final evolution of 8-whack

2 weeks ago

Magus of the Moon is weirdly much more expensive, and also, it is very easy to kill, so if a control player has on white mana for path, then they get all of their mana back. This may be the only time in my entire life that I say this, but I think that the added resiliency is worth it being a tad slower.

Forkbeard on Krenko, Mob Boss: Mobocracy

2 weeks ago

Definitely not against those effects as they enable my goblin horde to walk through if Goblin King is out. Replacements are getting tricky in this deck and I don't own a copy of Magus of the Moon, but it's certainly a card to consider adding to the 'Mono-Red Douchebaggery' roster. Thanks for the evil idea ihmnp.

ihmnp on Krenko, Mob Boss: Mobocracy

2 weeks ago

If you're not against running these effects, I find Magus of the Moon just as punishing as Blood Moon even though it is easier to remove.

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