Magus of the Moon

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

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Magus of the Moon Discussion

Hissp on Godo Combo

1 day ago

sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:

  • Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.

  • Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.

  • Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.

  • Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.

  • I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.

  • Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.

  • Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.

  • Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.

  • Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.

  • Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.

  • Lightning Greaves are awful in this deck. They prevent Hammer of Nazahn from targeting Godo. You can't equip things to creatures with shroud.

  • I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.

  • I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.

  • Magus of the Moon has been in the deck since inception, you must have missed it.

sonnet666 on Godo Combo

3 days ago

You're kinda banking on someone not being able to block Godo in those two combat steps, aren't you?

I like the deck but I feel like there's probably a less convoluted combo you could play after getting Blade and Hammer on Godo. I'll hit up equipments on gatherer and see what I can think of.

Off the top of my head:

Goblin Marshal, Skirk Prospector, and Nim Deathmantle is already infinite mana and tokens. Do you really need the rest of the combo, or would it be easier to recast Godo and find an infinite mana outlet? (You could also get another creature that's a Goblin, Zombie, Minotaur, or Warrior.)

  • Cut Argentum Armor, Dowsing Dagger, Winds of Change, Possibility Storm, Pyrokinesis, and Widespread Panic. Do you see these cards in cEDH decks ever? No? That's cause they're bad.

  • Cut Abrade and Mogg Salvage. Shattering Spree and Vandalblast are much better artifact removal.

  • Cut Thorn of Amethyst. It's not great without other stax effects.

  • Cut Swiftfoot Boots for Lightning Greaves. It's better.

  • Consider swapping the 1 mana rituals (Desperate Ritual, Pyretic Ritual, Rite of Flame, Simian-Spirit Guide, and Lotus Petal) for more 2CMC rocks (Fellwar Stone, Mind Stone, Star Compass, Coldsteel Heart, Fire Diamond). This isn't a storm deck, and you're more likely to get value off of things that stick the turn. Maybe keep Simian and Petal since they're free.

  • I don't usually suggest this, but since we need to ramp to 6 and wan't mana on top of that, using higher CMC rocks like Gilded Lotus, Thran Dynamo, and Coalition Relic might even be worth it here.

  • Consider Sword of Feast and Famine. It's has infinite combat combos associated with it, and it's just a great way for Red to generate extra mana to work with.

  • Strionic Resonator or Panharmonicon on Godo's ETB could let you grab Blade and Lightning Greaves to go off same turn, or something to attach Blade if Godo already had haste. Finding a way to go off the turn you cast Godo would help this deck enormously.

  • Add Magus of the Moon.


Also, there's no way this gets to T2. Godo has to stick the turn for this to work, and red has terrible interaction. Turn 3 goldfishes in a vaccum aren't everything. This will probably bump him up to T3 though. Good find.

Gotreck on Fire in the hole

3 days ago

ay.lobo I've changed Goblin Offensive for Magus of the Wheel because having another wheel effect proved to be really strong, but im still thinking about changing Thatcher Revolt for Magus of the Moon because it takes out the value of my land cards like Ancient Tomb or Boseiju, Who Shelters All. So yeah the tokens don't stay on board but at least i deal 6 damage - 9 with impact tremors - 12 with panharmonicon- +3 extra damage if they attack and i could also sacrifice them or use Skullclamp on them for draw or even i could Divergent Transformations 2 of the tokens to get more creatures out or i could use Descent of the Dragons or Mogg Infestation on them.

Masterdragon64 on Red/Green Haste

3 days ago

Thank you for the recommandations I do like the changes it makes sense to change out Vexing Shusher and Goblin Rabblemaster for Ash Zealot and Rip-Clan Crasher I dropped Huntmaster of the Fells  Flip for the Ghor-Clan Rampager its a really good combat trick people wont expect and lastly I dropped 2 Magus of the Moon for 2 Domri Rade he help with the game plan and you are right 8 moons seems a bit slow and can sometimes make things arkward.

ay.lobo on Fire in the hole

4 days ago

Opps, I meant Thatcher Revolt. That card can be pushed out with reasons already mentioned. Cards I would put in are already in your maybe board: Magus of the Moon and Magus of the Wheel. Great cards that can benefit both your strength as a mono-red player, and your weakness with draw power.

VelvetVendetta on Control Zur

1 week ago

mmcgeach hey man, you touched a couple times on the subject of your meta having lots of bear decks, are you having trouble regarding Aven Mindcensor? My opponents are actually tutoring for it asap, so I'm thinking about adding more removal, quite unsure what to go for tho, I'm considering Dismember because it can be played with coloress mana, meaning it can be used to kill Magus of the Moon as well...

The Magus of the Moon is also the main reason I'm not considering Massacre in the slot.

Also thinking about using Cabal Pit since I run Expedition Map already (still doesn't kill magus tho)

Thoughts?

WizardOfTheNorthernCoast on Harsh Mentor

2 weeks ago

I have seen some kind of DnT variant splashing red for Magus of the Moon and Lightning Bolt but I have no clue whether it performed well or not.

As much as I love the card, I don't think it's strong enough for Modern. Especially for a 2 cmc slot :/

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