Magus of the Moon
Creature — Human Wizard
Nonbasic lands are Mountains.
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Magus of the Moon Discussion
6 days ago
What about Magus of the Moon over Blood Moon? Thalia, Guardian of Thraben possibly slows you down on blood moon and Aether Vial can play Magus of the Moon for you. I've been working on a RW hatebears deck myself. Boros Bears. +1
6 days ago
I feel like harsh taxes is gonna be a little different to the regular, possibly running Ash Zealot, Eidolon of the Great Revel and Boros Charm to provide a deep threat to the opponents life total, so they can't just 'fight through it' as it were. Ducking into green as well for coco to hit Magus of the Moon seems cute too.
1 week ago
I would do the following:
Add Crop Rotation cut Sylvan Scrying
Add Nature's Claim cut Krosan Grip
General cuts: Skyshroud Elf, Zhur-Taa Druid, Lotus Petal, Xenagosthe Reveler
Then cut Strip Mine for basic Plains if supporting the Blood Moon package.
1 week ago
Harsh Mentor is brutal.
It also punishes greedy mana bases to a degree that is not seen before, fetching requires 3 life, shock lands untap for 4 life.
Its also useful against a multitude of fringe cards and decks, like everything lantern control plays, or Pendelhaven in infect, all the value cards in affinity... etc.
Its here to stay with us for sure.
Sadly it doesn't trigger on activated abilities of planeswalkers.
I see the appeal of adding red to hatebears decks (Eidolon of the Great Revel, Magus of the Moon, Ash Zealot... etc.).The problem is that these cards are not universal hatecards, and best when used in conjuction with something like Imperial Recruiter, which is only available in legacy :/
1 week ago
Burn / Reddeckwins got some pretty nice toys recently...
Harsh Mentor - kills planeswalkers, makes fetching cost 3 life, and sock lands cost 4 life to untap... etc.
Eidolon of the Great Revel probably needs no introduction.
Magus of the Moon, Ash Zealot...
Come to think of it, only the lack of a reliable tutor (...Imperial Recruiter, separates red deck wins from being the bane of the format).
2 weeks ago
Hi, these are the cards I'm personally not a fan of in your deck. I'll try to offer some input for each.
Kaya, Ghost Assassin, too slow. The value isn't good enough for the cost.
Eldrazi Monument, too expensive.
Key to the City interesting way of trying to discard/draw, but feels too slow and the unblockable ability only really pairs well with Master of Cruelties. It's a pretty fun and cheeky combo, but you'll immediately become the biggest target once you try taking out one of your opponents. Personally, I think Master of Cruelties is a powerful card and can catch an opponent off guard, but if you're going for a kill then you best kill everyone or else you're next on the list.
Rule of Law, It's not a bad way to manage the tempo, but I feel like there are better options to tax/affect the board. Here are some more common options that you have available to you: Loxodon Gatekeeper, Magus of the Moon, Magus of the Tabernacle, Tangle Wire, Thorn of Amethyst, Stony Silence, Blood Moon, Ethersworn Canonist, Hushwing Gryff, Kataki, War's Wage, Vryn Wingmare, Glowrider. Angelforge's list definitely focuses on the stax plan, so maybe look towards his list for more ideas.
Possibility Storm, just a bad card if you're looking for a competitive list. Way too costly and the effect is more geared towards casual fun.
Cathars' Crusade, too expensive and slow.
Behind the Scenes, just very bad. Slots in the 99 are competitive and this card doesn't deserve an inclusion for what it gives.
Aura of Silence, a lot of the artifacts you care about are your opponents mana rocks. A Mana Crypt doesn't get so good when you're paying for it. However, those sort of cards are primarily amazing when you're slamming them right out of the gate. At 3 mana, you're not getting this out too early (and if you are then you're either being very defensive or don't have much else going on) so the nice tax effect becomes less effect. Most of the time it'll serve as enchantment/artifact removal, but there are cheaper options out there then.
Angel of Invention, too expensive and not sure what the point of it is. Are you trying to win through combo? Then you shouldn't be wasting slots on buffing creatures. True, hatebears can occasionally just beat face but don't invest cards into that strategy. Think of that as a backup plan.
Anger, is there a desire for your creatures having haste? Beatdown strategies aren't too great since a 4 player game means you are virtually trying to do 120 points of damage. Kind of the same argument I have against Angel of Invention.
Duplicant, way too expensive.
Erebos, God of the Dead, seems like it's mainly there for the draw ability, but that's too slow.
Iroas, God of Victory, again I don't really like dedicated beatdown cards.
Palisade Giant, way too expensive for what it does.
Silent Arbiter, kind of meh. It slows down aggro decks that like to go wide. Are you playing against those sort of decks a lot?
Stingscourger, not worth the bounce effect. Rather would just have plain removal.
Yahenni, Undying Partisan, I'm assuming this is here as a sac outlet? There's cheaper and better sac outlet options.
Return to Dust, pretty expensive removal. I don't know your meta, but if you aren't playing against some really annoying enchantments/artifacts then it probably isn't worth it. A lot of taxing effects don't bother you too much anyways so the cases that do are pretty fringe.
Merciless Eviction, way too expensive. The effects are probably overkill when truly major threats can usually be dealt with by just using spot removal.
Pia and Kiran Nalaar, not sure what's going on here but this card doesn't give much value.
Cards you are missing and should add regardless of what path you take:Dark ConfidantImperial RecruiterAnafenza, Kin-Tree Spirit, you're already running Redcap. This combos with it.Goblin Bombardment, cheap and simple sac outletNecropotence, you want card draw?Stranglehold, more stax. This one can really hit some people hard
There's probably some tutor effects you're missing. Feel free to look at my list or Angelforge's for those.
Your landbase needs fixing. It's too slow, but I understand how upgrading it can be really costly.
3 weeks ago
i would take out Magus of the Moon personally, feels like he more hurts than helps
4 weeks ago
Hey, I've been running a Depala deck in a reasonably well-funded play group for a while with really great results. I'm not sure if this deck is intentionally budget-friendly or if it's just an attempt to strongly maintain the theme, but there are a few things that can give this deck a really big power boost.
First, my play style is a little different. I run the "good" dwarves, but I also largely crew my vehicles with hatebears (Grand Abolisher, Aven Mindcensor who is now $4, and the like). That said, Blood Moon resolving is usually the end of the game for about 50% of decks out there. So Magus of the Moon, who can also crew your vehicles is a pretty solid option. Iroas is a monster in this deck if you want to be able to swing safely, but a 4-drop is pretty slow. Turns out Wizards has a solution for that. It's called Dolmen Gate. Get it while it's hot.
Containment Priest is pretty broken. Mirror Entity and Taurean Mauler are the best Dwarves out there. Recruiter of the Guard finds answers and crews vehicles. Wheel of Fortune is broken. Dump hand, draw new hand. Or use it after an opponent resolves a Demonic Tutor. Ethersworn Canonist can be incredible depending on your meta, and Michiko Konda, Truth Seeker can keep you safe (since you do not have access to Dissipation Field or No Mercy in these colors. Plus she can crew things!
Finally, consider a Fell the Mighty and/or Retribution of the Meek at the top end of your curve, for cheap unilateral board wipes so you can keep on swinging. I found that without them, or anthems, I was screwed once my opponents got their first fat creature down.
My deck is here:
Commander / EDH