Magus of the Moon
Creature — Human Wizard
Nonbasic lands are Mountains.
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Magus of the Moon Discussion
3 days ago
Curious about some of the cards you run and your thought process for them and if they work well.
Hope seemed like a decent card, but unless you got a way to possibly deal damage to multiple people, picking on one person seemed...rough. Spirit was a card I did consider. While we (Alesha players), cant recur it, having it tutorable is something nice. Have you ever run into issues where you yourself screw yourself over, unable to draw additional cards?
Pox seems like an interesting card. Sort of a board and hand 'reset', giving you a chance to discard cards, start picking people down to lower life totals ect. Another "doesn't it hurt you" effect is Blood Moon type effects. I considered them (ugh the expensiveness of them though -_-), but havent decided to pull the trigger.
As for upgrades, I personally like Rule of Law over Ethersworn Canonist. Reason being is because if you play against an artifact deck, it just REALLY sucks to have to try and deal with it while you personally cant do much. It also combos with Possibility Storm, another way to really screw with Blue players (trying to cast a counterspell and instead gets a Brainstorm or an inoperable High Tide when they dont want it) and as stated, with Rule of Law effects, players cant cast spells from their hands, meaning only graveyard recursion (like Alesha) or stuff being cast from the grave will work.
One thing I personally am having trouble with in my build is keeping cards in my hand. I usually end up not having cards and unable to really do much. My other issue was I was playing alot of cards that targeted me, like Hokori, Dust Drinker. Would love to get some additional input from another Alesha player. My build is based off of a Death and Taxes Primer so I'd like to get another set of eyes on it :3
5 days ago
Having 4 Aether Vial is a little ridiculous. Also having Gempalm Incinerator, Manic Vandal, and Grenzo, Dungeon Warden don't make much sense in this deck. I would use just 4 Bloodstained Mire and 4 Wooded Foothills makes more sense, money wise. 4 Lightning Bolt and 3-4 Goblin Grenade is definitely your best option for damage. Blood Moon is strictly better than Magus of the Moon as well. The point of Goblins is to go fast, not wide. Unless this is for purely casual play.
6 days ago
There are a lot of cards that hurt competitive decks in your colours while you can avoid their effects by running on a low budget. For example you could run a lot of global artifact hate, such as Null Rod, Titania's Song, Stony Silence, Kataki, War's Wage, Root Maze and targetet recurring removal like Aura Shards and you won't have to buy the high priced mana artifacts yourself. You don't want to play them anyway with all these cards...that would be a great way to play competitive on a low budget.
Gaddock Teeg also disables many important combo pieces and control cards. Also try a Blood Moon, Magus of the Moon and Thalia, Heretic Cathar instead of buying all the duals and fetchlands...find out what expensive cards make the top decks perfect and attack these staples with low budget global effects. Sure, blood moon isn't very cheap, but it's still much cheaper than getting Savannah, Taiga, Plateau, the matching shocklands and all fetchlands that include R, G or W (which would be 9 in total).
1 week ago
I would also cut high cost cards (like Akroma's Memorial) that will be stuck in your hands in favor of more hate directed at higher tiers decks (since this wants to be as competitive as it possibly can).
That means I would include:
1 week ago
2 weeks ago
1/ You have to have a very good excuse NOT to play blue and Force of Will in Legacy.
2/ The best thing I can think of is Mardu Taxes:
4 Aether Vial
4 Thalia, Guardian of Thraben
3 Mother of Runes
4 Deathrite Shaman
3 Stoneforge Mystic
3 Magus of the Moon
1 Umezawa's Jitte
4 Swords to Plowshares
4 Dark Confidant
3 Recruiter of the Guard
Something like that. Keep in mind, I just made this up.
2 weeks ago
So here's what I think you should do. 1- Collected Company. Yes its expensive for a playset, but if you are going to combo with these guys, you need to be able to get them into play relatively easily.
2- you need a better mana base. With MM17 coming out, I definitely suggest picking up shock lands and fetches asap. The fetches are going to go down in price, but the shocks re going to go up. Get them before that happens. Also Cavern of Souls is needed for this deck. Its all 5 colors for your creature base. If you do go this route, make all of your shocks something green, and use the pure green fetches. That way you will always be able to play your ramp spells.
4- Next focal point is go down all of your non-creature spells need to be narrowed down to 4 Rally the Ancestors. Bring in utility creatures in their place. For example if you choose to keep the basics for fear of Blood Moon/Magus of the Moon, then bring in Sakura-Tribe Elder. He fits the 2cmc for Rally, and you get your land fetch. I also suggest Phantasmal Image. Again 2cmc and gives itself a death trigger for your tribal. Also, he may not be 2cmc, but as an alternate win condition why not bring in Drogskol Captain? He gives your tribe hexproof, and allows for beat down pushes.
5- Disruption and Removal- I think you should look into non-spell creature variants That you can bring in. Go with the 3cmc or less so that you can really combo with Collected Company. I do 100% honestly believe it is going to be your best bet. You have some disruption with the black zubera, but there are other creatures that have etbs that work as well. Something to consider.
Hope this helped :)
2 weeks ago
Blood moon is a lot more likely to stick in play. Enchantment removal isnt that common compared to creature removal. Almost all decks run creatures whereas relatively few run enchantments. Following that logic if you look at first the mainboard, Abrupt Decay is the most common card that can take of it (yes I know some deck run things like Maelstrom Pulse and similar things mainboard but it is less common and oftimes hard to cast through a bloodmoon/magus) Sideboard wise some decks back enchantment removal but some don't.
Less removal=less likely to have an answer
(i'm not saying that blood moon is better in EVERY case but that's why magus sees minimal play when bloodmoon sees so much)