Magus of the Moon

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , kpral
Want (1) Axiomatix

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Magus of the Moon occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.02%

Red: 0.33%

Magus of the Moon Discussion

Nodrog666 on Numot Stax

6 days ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

Deadpoo111 on Basics Are For Chumps

3 weeks ago

Ok, so what's the plan for Magus of the Moon with Lightning Greaves on? Cause like, this deck hurt me.

Also, run Field of the Dead

Berndh01 on UR Spellslinging

1 month ago

I really like your list. The low 2 drop slot is hard. I feel like you're already playing the good ones. I would maybe recommend considering: Condescend ? Maybe even: Into the Roil or Blink of an Eye . I feel like once certain threats are in play your deck doesn't have a lot of answers to them and late game bouncing a mid-range threat and drawing a card is super relevant. An argument could also be made for Censor and Lat-Nam's Legacy ? Eh?

For your threats, I really like Brineborn Cutthroat . I'm also a fan of looter Jace Jace, Vryn's Prodigy  Flip. I personally would maybe play them over the goblins. They come in a turn sooner and I feel like they're both viable threats even if they don't start producing tokens. Not to make your list literally the list by WindyDelcarlo, but I'm also a big fan of Dack Fayden and Saheeli, Sublime Artificer .Taking a tinker'd out target or Crucible of Worlds with Dack Fayden feels reeaaallly good. I could see the goblins you have maybe being a bigger threat than Saheeli, because you don't always have a relevant threat to make a copy of. I'm also a sucker for Baral, Chief of Compliance .

Two cards that I think could be better slots are: Dive Down and Ionize . I think I would value things like: Disallow , or Supreme Will . I also like Divert better than Dive Down . It's more versatile and will probably save your creatures from the same spells as well as win you a counter war.

I would also strongly urge you to play Blood Moon and Magus of the Moon . Maybe Back to Basics .

Ivdar on Tall Woman Says You Die

1 month ago

Really like this first draft, I'm hugely interested in Klothys as a group slug commander! Kudos for including Mindcrank , that's a great piece of synergy.

If you want to lean harder into hating on your opponent's mana, I would suggest cards like Ruination , Blood Moon , Magus of the Moon and targeted land removal like Ghost Quarter or Tectonic Edge .

Including stuff to sacrifice your lands like Myriad Landscape and Springbloom Druid could help ramp you through Klothys' ability, especially if there's no budget for the full suite of fetch lands. More wheel effects would also fill graveyards and disrupt your opponents, like Wheel of Fate or Magus of the Wheel

As far as ramp goes, I would suggest throwing in Wild Growth and Utopia Sprawl . If they are in your opening hand, they can allow you to get Klothys out on turn two and they would turn into card draw later if you have an Enchantress out.

I'm just throwing a ton of suggestions now, but for more artifact hate, Collector Ouphe and Vandalblast are worth a look IMO. Storage Matrix is also a pretty hateful piece of slug if your opponents use artifact mana. Crawlspace can be pretty effective against opponents that want to attack with creatures.

I would consider cutting Keen Sense and Snake Umbra , since you don't have a lot of creatures and generally speaking I would want Klothys to stay an enchantement as that makes her much more resilient to removal.

Sorry if I don't suggest cuts to make room for these, those are just some first impressions but I'm glad to see a deck like this. Will definitely check it again to see how it evolves!

Megalomania on Fish Hulk might be a ...

1 month ago

Aren’t we focusing too much on Flash and Hulk instead of building to stop fast combo decks in general? Flash Hulk is quite hard to stop if your meta isn’t heavy on stax/stax pieces. In my limited experience, cards like Aven Mindcensor , Hushbringer , Cursed Totem and even Blood and Magus of the Moon can be quite problematic even to non-Hulk combo decks. I’m quite sure a healthy meta would at least have one or two stax decks that run these cards. I always have fun playing against these archetypes since they force me to play around the said cards. Point is, it’s still a game of archetypes. With the meta generally being in favor of combo decks, why not just lean towards archetypes that match up well against them?

RNR_Gaming on Klothys gets her pump on

1 month ago

I've found Blood Moon and Magus of the Moon to be quite effective in shutting down players with greedy mana bases.

RNR_Gaming on Gobbos Galore

1 month ago

So I know lands aren't the most fun thing in magic but Nykthos, Shrine to Nyx and Cavern of Souls will definitely buff up the success rate of wins and consistency. Additionally, you asked for cheap goblins that produce more goblins Goblin Rabblemaster and Legion Warboss may help you in that endeavor. Lastly, I'd highly recommend some stax pieces like Magus of the Moon and Blood Moon they synergize with your lords and give your goblins evasion all while crippling your opponents mana base.

exalted_k1d on Card creation challenge

1 month ago

Zenzu, Nemesis of Magic

Legendary Creature - Merfolk Wizard

Whenever another creature you control enters the battlefield choose a player. That creature has protection from the chosen player as long as you control Zensu, Nemesis of Magic.

3/3

Legendary version of True-Name Nemesis

Create a Magus of _ for a noncreature spell that doesn't have a magus. For example Magus of the Moon is the creature form of Blood Moon and Magus of the Tabernacle is the creature form of The Tabernacle at Pendrell Vale

Load more