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Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.
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Tainted Pact Discussion
5 days ago
Also weezel, make sure that if you're including a Tainted Pact (most valuable tutor), usually to a Master of Cruelties with a Kaalia of the Vast triggered ability on the stack, or into a Razaketh, the Foulblooded and sac the Kaalia of the Vast to pull my win-con, however, you can only have 1 of each basic land Plains , Swamp , Mountain (I don't even play the Mountain ), otherwise your Tainted Pact can ground itself out if you pull 2x Plains for example.
Thought I would mention incase you handn't had that experience yet. CMC2 Instant Tutor though, it's critical. Also, I played Ancient Tomb for a very long time, ended up moving it to my Arahbo, Roar of the World deck. It never really worked properly. Everything in is or , or like Grand Abolisher . It does help with the Buried Alive cast though! I found other than Chrome Mox , the rocks were giving me enough mana, needed the lands to produce the colors. If you exclude all the A/D/D that I never cast, my CMC is 2.00 avg, 1.92 avg if I remove the Reveillark which may become a Combat Celebrant or Hatred or something, I don't know yet, re-evaluating my alternate win-con, I never use the Reveillark .
What are your thoughts on Crucible of Worlds , with a Fetch land it can get to hard casing A/D/D, but still feels too slow? What do I need all that mana for anyway.
1 week ago
2 weeks ago
Feel free to spam this page naturesnake420 I use this as a soundboard for testing my CSS pages haha.
Tainted Pact doesn't work with Uba Mask as it specifically says that it has to be exiled with Uba Mask in order to play it. I only use Tainted Pact with linear win cons, as it is a forbidden tutor for a reason. Usually in Prossh/Breya decks going for the Food Chain / Auriok Salvagers + Lion's Eye Diamond combo or Labman wins is where I would use the Pact.
Chains of Mephistopheles is great in stax and reanimation decks, not so great in control decks as usually we want asymmetrical value. In a different build I would say run it but not Lantern Control-esque builds.
2 weeks ago
Another question, sorry if im spamming this page, but have you considered Train of Thought or Tainted Pact to go along with Uba Mask ? A Chains of Mephistopheles Would make this pretty powerful I think.
1 month ago
Hey, you're welcome.
If you're willing to drop some funds for a single card then consider Food Chain ? It's a one card infinite Kobold token combo with Prossh, by repeatably exiling Prossh for mana and then casting him from the Command Zone. Cards such as Squee, the Immortal and Eternal Scourge can be cast from exile allowing you to exile them with Chain to make mana, then cast them again and keep doing this for infinite mana.
The infinite tokens combo is the piece you want for a win condition with several cards here. Zulaport Cutthroat and Blood Artist make all your opponents lose all life because Prossh is a sac outlet. Purphoros, God of the Forge , Impact Tremors , Goblin Bombardment make all your opponents die from damage. Anger (only if you have easy ways to get it into your graveyard), Ogre Battledriver , Rhythm of the Wild are good to give all tokens and Prossh haste. Another way to give everything haste and a pump for a turn one kill is Goblin Bushwhacker . Smothering Abomination lets you draw a lot of cards from sacing tokens. Skullclamp is also excellent as draw with tokens.
If adding Chain then you'll need ways to find it. Necropotence , Diabolic Intent , Demonic Tutor , Dimir Machinations (transmute), Gamble are ways to tutor or draw it that won't break the bank. Plunge into Darkness , Demonic Consultation , Tainted Pact (with only one basic land of each type) are other instant ways to find Chain, but you exile all other cards until you find it. Sensei's Divining Top and Sylvan Library help to find/draw Chain or other cards as well as to help setup these spells that let you find one card exile the rest.
1 month ago
Due to Tainted Pact requiring a singleton mana base one is more or less forced to choose Doomsday and all of the support cards (that layer better with storm, including a bunch of basic Islands) or eschew them in favour of the arguably more resilient and compact lines with the Forbidden Tutors that Kess' ability allows us to leverage in a uniquely powerful way by turning them into 1 card wincons. Doing so frees up a few slots and makes us less vunerable to hate - and that's pretty much it. Doomsday / Storm is still a good build for Kess, and these lists can still take advantage of Demonic Consultation , but Storm is hit by a lot of hate pieces. It's ultimately a meta call.
1 month ago
Thoughts for edits
Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.
I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.
It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.
My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.
ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.
You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,
Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.
Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.
Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon
Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics
1 month ago
No problem Darky, Demonic Consultation (DC) is a high risk high reward type of card. Your banking it's not in the top 6 as well as being a surefire way to grab the card your looking for. Tainted Pact is another version of this but it requires you to have a singleton of EVERY card including basic lands lol.
Tainted Pact occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%