Tainted Pact


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Tainted Pact


Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

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Tainted Pact Discussion

Winterblast on Stephans Zur v 3.1

1 week ago

I don't think you need Lion's Eye Diamond and Night's Whisper. With chains of mephistopheles in the deck, Impulse would be better than drawing, also Tainted Pact works as a bigger Impulse and as a win con with Lab Man and the mana base you have (only one copy per land name - exchange 1 Island with Snow-Covered Island). Dark Confidant is also nice for drawing without "drawing".

If you want to focus more on the draw lock you could play Spirit of the Labyrinth and Uba Mask as I do in my Circu deck. The lantern package with Lantern of Insight, Codex Shredder, Pyxis of Pandemonium and Ghoulcaller's Bell along with Future Sight might be worth considering then. These cards would act as a win con with Dramatic Reversal and Isochron Scepter and Paradox Engine could do the same trick. That whole package could replace the win with Lab Man, which feels a bit risky for a control deck imo.

Winterblast on DeLichous Breakfast

1 week ago

I would add Doomsday as an alternative way to get rid of your library. Losing single pieces of this deck can be a huge problem because you only win with lab man...maybe add a Praetor's Grasp to get win cons from other people just in case your lab man is gone?

Amalgam enters EOT, so it won't help with casting dread return.

Cards you should add or at least consider imo: Ad Nauseam, Angel's Grace (would be your backup win con - draw deck, kill with Windfall), Mana Vault, Grim Monolith, Talisman of Dominance, Talisman of Progress, Dimir Signet, Dark Ritual, Cabal Ritual, Mox Opal, Windfall, Timetwister, Reanimate/Unearth (you can build better Intuition piles and recover important dead creatures), Shallow Grave, Spellseeker, Demonic Consultation, Tainted Pact (it's also just a bigger Impulse if you aren't going to use it as combo with lab man yet), Yawgmoth's Will, Dark Petition, Praetor's Grasp

goblinguiderevealpls on Muldrotha, the „Fun“ in „Funeral“

2 weeks ago

ok so a few things to note.

if the deck isnt suited for cEDH, please don't falsely advertise it as competitive just because you have a Mana Crypt, cradle, and LED does not make it so. you need to update the categories and remove competitive so you dont mislead so many competitive players.

firstly, a cmc average of 3.78 is EXTREMELY high for competitive play even for green and even with ramp, infinite mana combos or Reanimate cheating, so you might want to lower that to at LEAST 2.75 or 3..

secondly, the main reason you're deck is 20% casual according to tappedout is your LANDS.

generally speaking, "'land' enters tapped" and competitive play are not related. if you wanted it 100% competitive your land base would look like this:

3 dual lands

3 shock dual lands

9 fetch lands

1 island

1 swamp

1 forest

1 urborg

1 strip mine

1 wasteland

1 Ghost Quarter

1 command tower

1 ancient tomb

1 phyrexian tower

1 gaea's cradle

1 City of Brass

1 Mana Confluence

1 Forbidden Orchard

1 Reflecting Pool

= 30 lands, you wouldn't need 35 lands with mana dorks or artifact ramp, and you shouldnt have 2 of any basic lands because in theory you should be running Tainted Pact for cedh and opposing effects hurt a lot more

lastly, if you want this to be truly competitive it needs more staples, yes they arent permanents but they can easily be Eternal Witness or Archeomancer targets

Demonic Tutor Vampiric Tutor Yawgmoth's Will Entomb Animate Dead Brainstorm Mana Drain

all of that aside, i would recommend Birds of Paradise, Deathrite Shaman, Bloom Tender, as well as the 3 guild signets and Talisman of Dominance for more recurrable ramp effects as well as Sensei's Divining Top and Yawgmoth's Will as an edh brainstorm effect staple and a secondary, cheaper cmc and better backup muldrotha respectively.

CaptainKraw on Najeela, Pretty in Pink

3 weeks ago

Potentially needs more draw power. Should be fine mostly, hand goes down fast but only need to tutor once for wincon (one of 5).

Slowly dropping Warriors to make room for protection/removal.

8 tutors in deck Lim-Dul's Vault, Vampiric Tutor, Tainted Pact, Enlightened Tutor, Demonic Tutor, Idyllic Tutor, Diabolic Intent, Imperial Seal

and 5 wincons Sword of Feast and Famine, Bear Umbra, Nature's Will, Druids' Repository, Derevi, Empyrial Tactician.

Remaining Warriors are value city, ideally would like to keep.

hurricane219 on Lean Breakfast

1 month ago

Maybe Tainted Pact or Demonic Consultation as you run no basics? They would be more tutors and could fuel a Lab Man win.

zwells3 on Paradox Scepter Thrasios

1 month ago

Hey AlwaysSleepy, I've been enjoying getting know this deck, playing mainly against bloodpod, Gitrog, TCV, and occasionally Tazri FC. The lack of dead cards is fantastic, and you're right in that you can afford to play many outlets early on if necessary, and grab them for use later on. Although I'm no where near proficient piloting, I've hit infinite mana turns 3/4 a reasonable number of times.

One question I have is, should there be one solid "same turn" win? I generally loop outlets to swing for lethal next turn, ideally silencing on everyone's upkeep. However, a win on the same turn you go infinite is certainly less risky. If you happen to get unlucky on a Tainted Pact and lose Silence, this could mean trouble. Is there, or should there be, a reliable same turn win? The post infinite Angel's Grace, brainstorm Yawgmoth's will to top, windfall, and subsequent windfall is one, but do you think it more useful to add demonic consultation and lab man to the package just to win on your infinite mana turn? Lab man, of course, being a dead draw early on. Thanks!

zwells3 on Paradox Scepter Thrasios

2 months ago

Dang, Assassin's Trophy does well here!

Dumb question I'm sure, but any reason for snow covered lands? I don't see any issue running normal basics (no concern with singleton normal basics and Tainted Pact. Thanks!

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