Frost Titan

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2014 Mythic Rare
2012 Core Set Mythic Rare
2011 Core Set Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Frost Titan

Creature — Giant

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

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Frost Titan Discussion

KingofDragonz on Blue/black Control

1 week ago

If you want to take control of their creatures, perhaps instead of removal spells, run tap spells so you can keep them alive while shutting them down. In that case, Icy Blast, Chilling Grasp, Gigadrowse, Take into Custody, Ice Over, and Blustersquall are all good at that, course there's also Niblis of Frost and Frost Titan in terms of creatures.

UnleashedHavok on Beware The Monk!

2 weeks ago

Sorry it took me a while to get back with you guys.

Daring Apprentice I like your use of cards for draw power and card advantage, thanks for sharing! I have added a Command Tower and Mystic Monastery, I'm not sure why I didn't have them in the initial build lol. And I'm also totally using Kaho, Minamo Historian, she's awesome! I'm planning on using Jori En, Ruin Diver for card draw, he's pretty great. Especially with my low curve. My card advantage is going to be different from yours though, I'm wanting to be able to survive late game so my card advantage is taking form in cards like Frost Titan, Homura, Human Ascendant, and Yosei, the Morning Star. I don't want to have a bunch of high costing cards, I'm planning to try to keep it to 9 or 10 total. I'm also still wanting Thassa, God of the Sea, I just haven't picked her up yet.

Hey back Beio53! I have looked at cipher spells. I've got a Hidden Strings set aside, I'm just trying to figure out where I want to slide it in! I also enjoy the Hands of Binding. I feel like they would pair beautifully with my other tapping abilities, I'm just trying to figure out where to put them. I'm not sure how I feel about the Jhessian Balmgiver, it feels pretty fragile to me. I have been thinking about Mistfire Adept for a while, in addition to an Elusive Spellfist (I LOVE his art), and a Mystic of the Hidden Way. I like the Spectral Flight a lot but funny story; I'm actually wanting to cut my number of enchantments down to make room for a few more creatures while keeping my instant/sorcery count high. I'm not sure what I'm going to do quite yet honestly.

vbfabled on Child of alara

2 weeks ago

Alright, let's see here...

You have a lot of good cards in here, but it all seems a little unfocused. You have parts of several strategies in here, but you don't seem to have a full one. A good thing to ask yourself is "How is my deck meant to win?" and build it from there.

See, that's a bit tricky with Child of Alara, because technically almost any strategy is playable with it. A popular strategy for Child of Alara decks is Super Friends, as in a planeswalker-centered strategy, however that strategy does not take long to get expensive.

If you wanted to swap Child of Alara out for Progenitus as your commander you could run a voltron build, as in a strategy of killing off your opponents with commander damage(A player loses when they have taken 21 damage from a commander). For that you's just need to run pump spells, auras, equipments and things that work well with those types of spells.

You could just run a straight up 5-color good-stuff deck. All the best pure value cards in every color, which looks like the strategy you've started going with, so that's what I'll try to give you advice towards.

Now, first things first, you have a few cards that don't offer much synergy with the rest of your deck. I would recommend taking out Seraph of the Masses, Veteran Warleader, and Blighted Steppe, as they are primarily used for creature token-based strategy and you only run 29 creatures. Prism Ring, Fanatic of Mogis, Skyreaping and Gray Merchant of Asphodel are all cards best run in mono-colored decks, so I might take them out, as well. Maze Glider and Maze Abomination have effects that could work really well for you here, but their steep mana costs are not forgivable.

Don't be discouraged, though, you have a lot of good stuff to work with here! Mystical Tutor, for example,is a commander staple with counterparts in green and white that you may want to run all of. The others are Enlightened Tutor and Worldly Tutor.

Combustible Gearhulk is another fine choice, and I'd even recommend running the other 4 gearhulks alongside it. Verdurous Gearhulk is an 8/8 trample for 5, or makes something else bigger, Torrential Gearhulk is a bigger Snapcaster Mage, Noxious Gearhulk is targeted removal for your opponents big threats, and Cataclysmic Gearhulk is a controlled board wipe that lets you keep your most important cards in play. The best part about all of them is that even after their abilities go off, you still have a massive creature with a keyword ability.

A cycle of creatures very similar to the gearhulks that go into a lot of good-stuff decks are the titans, Sun Titan, Grave Titan, Frost Titan, Inferno Titan, and Primeval Titan.

You also have access to all of the god cards from the Theros block. A few of the more powerful ones being Kruphix, God of Horizons, Keranos, God of Storms, and Athreos, God of Passage.

A 5-color good-stuff strategy can get expensive fast, too, so I understand if you decide against it.

Also, if you're new to Commander as a format, you may consider running a commander with fewer colors and a clearer strategy. For example, if you like the idea of a creature token strategy, Rhys the Redeemed, Trostani, Selesnya's Voice and Krenko, Mob Boss are all great for that. If you haven't been, I'd go to edhrec.com as a starting point.

Good luck with your deck building, I hope you stick around!

DemonDragonJ on Are there any non-legends that ...

2 weeks ago

The Eternal Masters artwork of Wasteland is clearly referencing the Modern Masters artwork of City of Brass.

Frost Breath shows Frost Titan.

It is very possible that Fire-Lit Thicket may be the same land as Auntie's Hovel, altered by the transition from Lorwyn to Shadowmoor (ironically, the hovel looks to be red/green while the thicket looks to be red/block or green/black). Similarly, Wooded Bastion may possibly be Gilt-Leaf Palace after the transition (again, looking more black and less white than the original), and Graven Cairns may be Ancient Amphitheater.

Diakaine on My very first commander

3 weeks ago

the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!

JaysomeDecks on Slow and Steady Wins the race

1 month ago

I'd recommend some of the higher cmc creatures, and utilizing your commander's discount to gain an aggressive advantage. A balance of slowing everyone else down while speeding yourself up really jealous this deck when it comes to the win.

Drogskol Reaver only costs 5 in your deck, and is a flying double-strike that will start giving you serious card advantage.

Ith, High Arcanist is good for shutting down that one obnoxious creature that might be able to swing through. Though first I'd consider adding in the actual Maze of Ith. As far as slowing down a game and pillowforting goes, there isn't a much better staple. Someone swings something you don't like, anywhere, and you can just pretty much undo it.

Along those lines, Kor Haven has saved me many a loss as well. It requires more mana, but it also produces mana. I'd strongly suggest both if you want some game-controlling options.

Both Ojutai (Dragonlord Ojutai for card draw, and Ojutai, Soul of Winter for increased control) would be pretty good cards. They cost 3 and 5 respectively with your discount, and can swing for significant damage.

Medomai the Ageless costs 4 in this deck, and can net you extra turns. Repeatedly.

Frost Titan doesn't receive the full benefit, but it does boast both power and recurring disruption. Cards like this, and any that are both , can really help give you that edge that'll drive home the win.

Daedalus19876 on The Imposter is YOU

1 month ago

Ooh, interesting! :) I tried to build something like this once, though it never fully came together.

My first thoughts for additions would be Braids, Conjurer Adept, Thada Adel, Acquisitor, Gather Specimens, Cultural Exchange, Reins of Power, Propaganda, Control Magic, Knowledge Pool, Hive Mind, and Eye of the Storm (if you really hate other people).

In terms of 1-to-1 card swaps, I'd normally prefer to play Aethersnatch or Commandeer over Desertion :)

I generally don't like Frost Titan as a finisher. Your finishers are stolen from your opponents anyway.

Rings of Brighthearth seems weird here. Is there a combo (beyond Basalt Monolith) that I'm unaware of?

And finally, I'm hesitant to give advice like this, but I might try running Braids, Conjurer Adept as your commander instead. It'll give you more reliable targets for your copy effects :)

Can I tag you for some help on a new deck I'm trying out? :)

KaraZorEl on My First Deck ^-^

1 month ago

This deck seems fine. It's Modern, not standard.

You've grasped the basic idea of having a good curve with lots of low-cost spells and a few high-cost spells.

If you're just playing casually without regard to format, I would suggest Frost Titan.

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