Frost Titan

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 Mythic Rare
2012 Core Set Mythic Rare
2011 Core Set Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Frost Titan

Creature — Giant

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

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Frost Titan Discussion

xyr0s on

1 week ago

I have to admit, I'm not really a believer in Hedonist's Trove in modern, for two reasons: first - because of speed. Second - because GY hate still works against you. And other decks play a lot of GY-hate. Trove is just not as funny, if all you get is a couple of fetchlands and a Street Wraith.

Other than that, all the oh-so-unoriginal netdecks are using a set of cards, commonly referred to as "staples", NOT because they deckbuilders are uninventive (well, they might be) but because it's the better cards. For example, Fatal Push is popular because it only costs 1 mana, rather than 2 or 3, and still deals with the vast majority of threats. Inquisition of Kozilek/Thoughtseize are good game-openers for all decks, but control-decks in particular. Both of them really say: "get rid of the worst threat in your opponents starting hand". You might not like it, or it might not be amazingly brilliant, and it certainly is brutal on the budget, but at 1 mana it's hard to come up with any better play in modern.

You play 6 3-cmc counterspells. None of them are really bad, as such, but it's a bit easy to play around them. If you found a really good transmute-target for Perplex it would be a more useful card. If you had more creatures to get back from the graveyard, Soul Manipulation would be a more useful card. Perplex looks like a counterspell with an added upside... until you've looked a bit at it. If you can't use transmute, it's really just a Cancel with a downside (2 coloured mana +1 colorless, counter target spell DOWNSIDE: doesn't work against an opponent in topdeck mode, or with bad cards in hand).

Creatures: any particular reason, you have picked exactly these? I mean... dragons are nice n'all, but these just seem a bit random. Ok, Icefall Regent is not nice, when you consider its cost along with its toughness of 3. Frost Titan instead? costs 1 more mana, but is much bigger (doesn't die to Lightning Bolt).

Jace's Ingenuity is overcosted. badly. really bad. Other decks (boring and uninventive as they might be) play Ancestral Vision. That's 1 mana for 3 cards. Or Think Twice for non-millionaires. That's quite a bit more mana pr. card.

Sgtpopnfreash on Kruphix, God of the big and the dumb

1 month ago

If I had to pick cards other than land I think should go they would be Archetype of Imagination, Frost Titan, Hornet Queen&Hydra Broodmaster unless you added some token doublers like Doubling Season, Jin-Gitaxias, Core Augur and maybe Lorthos, the Tidemaker but I can see him working ok. Rishkar, Peema Renegade can just become a cheaper mana dork however if you keep him I like Avenger of Zendikar. I would also take out Worldspine Wurm you dont need multiple things that stop milling and you have Ulamog, the Infinite Gyre already. Leyline of Anticipation is cute but Alchemist's Refuge is better so if you want that affect more often change leyline into Crop Rotation. Sandwurm Convergence should go for the same reason as Hornet Queen&Hydra Broodmaster. Clash of Wills should be Spell Pierce dissalow is cool but with all the 1 and 2 drop counter spells just use those... Swan Song is another I forgot. Id also rather have a Pongify or Rapid Hybridization over Plummet every time.

Drain Power seems awesome... Until you realize that your opponents can just tap all their land in response and you get nothing.

CaptSillva on

1 month ago

River Kelpie, Frost Titan, Grave Titan, and Inferno Titan are all great options for this deck.

Also Identity Thief is quite interesting because of the way this game treats replacement effects. In case you don't know. If a card tells you to exile it when it would leave play, this replacement effect will only trigger if the card in question is going somewhere other than exile. So if exile an unearthed card with a card effect, your effect will override the unearth effect since the card is already being exiled.

CaptSillva on Maelstrom is FABULOUS

1 month ago

You should strongly consider running Food Chain in this deck. For Maelstrom it is one of the most power cards you can have since it will allow you to sacrifice him and make enough mana to likely cast him again an continuously cascade. Also if you do add it, Misthollow Griffin comes along for the unlimited mana value.

If you want to be a bit more fair, but still want to force your opponent into a corner, here are some heavy hitters that I think you may want to try. Boundless Realms, Primeval Bounty, Frost Titan, Inferno Titan, Molten Primordial, and Diluvian Primordial.

Addrum on it's toolbox time!

2 months ago

Hey! A new deck, eh? Man, I'm really getting rusted since I'm playing less now due to work.

Well, looking at the deck, as I always suggest, try to keep the land count around 35-40.

I'm not sure if the commanders are there to do something for the deck or just give you the colors. If they are just for the colors, better have only one commander since you are loosing a spot. Maybe Sen Triplets or Dromar, the Banisher.

If they are there to be useful in the toolbox deck, then maybe it would be better to have the toolbox part of the deck made with creatures and artifacts since both commanders recover cards from your graveyard, and Instants and Sorceries are just one shot cards. There are ton of creatures that are answers, with a lot of good Enter the Battlefield abilities that you can exploit with Deadeye Navigator, Eldrazi Displacer and Panharmonicon.

Some ideas for a deck like that: Duplicant, Reflector Mage, Notion Thief, Perplexing Chimera, Massacre Wurm, Sower of Temptation, Frost Titan, Baleful Strix, Sunblast Angel Null Rod, Mana Web, Tormod's Crypt, Spine of Ish Sah.

Some more expensive good cards: Sheoldred, the Whispering One, Elesh Norn, Grand Cenobite, Consecrated Sphinx.

I suggest you the creature based approach of control because I've tried to play control with just spells and it just doesn't work. You can't keep control over 3 players all the time unless you are a mono U Teferi stax/combo deck. That's why it's better to have creatures. At least, they are a body for blocking, and they open a window to add combos to close the game.

Icbrgr on Tromokratis is CRACKIN' Skulls!

2 months ago

@Chandrian i dig Archaeomancer....i dont own him but i do have Pull from the Deep but i like him for his ETB effect because Blue has a lack of wrath effects and more bounce i can see the synergy there... thats why i have Frost Lynx... orginally had Ojutai's Breath but figured having a reusable ETB/creature to put some equipment on couldn't hurt....i dont own Frost Titan but DO own Lorthos, the Tidemaker & Shipbreaker Kraken...do you thing they are too mana intensive?

Chandrian on Tromokratis is CRACKIN' Skulls!

2 months ago

I'd recommend Teferi, Temporal Archmage as he draws cards and can ramp you into your commander. Another card that might interest you is Archaeomancer as it can recur instants/sorceries from your graveyard.

I'd cut Frost Lynx, it's cute but not very strong. If you want that effect I think you should run Frost Titan

BlazingAbsol on Eldritch Affinity 2.0

2 months ago

I like the idea. +1. I think you should cut down on your Eldritch Evolution targets; you could probably stick with about two in the main deck, like one Frost Titan as your main target and one Sire Of Insanity to really mess up any decks that rely on having a hand. You could leave the others in the sideboard to deal with various decks--for example, Sagu Mauler vs lots of removal, Massacre Wurm against tokens/swarm, etc.

Also, I'm not sure the eldrazi sub-theme is worth it. I think you could cut all of them for more affinity-type stuff (like Signal Pest, Vault Skirge, Darksteel Citadel, more Thoughtcast and maybe even Welding Jar). Lastly, if you are looking to up consistency, Reverse Engineer is probably worse than Thoughtcast, but a two-mana draw three is very decent.

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