|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Rare|
|MTG: Commander (CMD)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
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Whenever a creature you control dies, each other player sacrifices a creature.
|Have (5)||CampbellStev , metalmagic , , lorddarkstar , Vasbear1|
|Want (15)||dx000123 , Mako , Orpheus124 , bionicblitzer , Sizzlak , c0dek33per , Sorgol , , Coconut42 , telepaper , zeebobble. , Carn13 , Zarathustra77 , zemen , paragon22|
Grave Pact Discussion
16 hours ago
I'm not seeing the point of Metallic Mimic in this deck. I put metallic mimic in my Marchesa deck back when it was wizard tribal, but you only have 9 wizard creatures in this deck out of 100 cards, and that's the biggest tribe you have in here... That just does not seem consistent enough to justify a precious card slot for metallic mimic. If your goal is to get Marchesa to enter with a +1/+1 counter so she's immediately protected, then Forge of Heroes , Opal Palace , and haste enablers are much more consistent than metallic mimic will ever be. I love Dictate of Erebos , Grave Pact , and Sneak Attack in here though... those make for some nasty games if you have any of them out
2 days ago
Looks like you've got it down quite a bit. I generally try to knock off high CMC cards first, and cards that you look at and go "this card is great if I can get this to happen at the same time" like what Grave Pact was in this list before you cut it.
I think Skullclamp wont be as good in this list as you want it to be. Raving Dead 's effect is cool, but you will struggle most likely to get that off, and it doesn't help dig to your combo finishes any more than a zombie token would. Undead Alchemist also doesn't do enough to pressure a win, and turns off combat damage for you.
Those would be my cuts. I really like the other 99 right now, but those three all feel meh to me.
2 days ago
So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .
You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.
Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.
One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.
On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.
Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.
With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.
With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.
If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.
Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.
Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.
Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.
Good luck with deck building!
2 days ago
I haven't played too much since the swap, but I think Liliana, Dreadhorde General is one of the best cards in the deck. She's a combination of Grave Pact and Dark Prophecy , and with a Phyrexian Altar out you can draw a ton of cards and trigger a ton of "dies" effects from Blood Artist to actual Grave Pact and the bonus card draw can even lead to extra Purphoros, God of the Forge triggers. While she's good on her own, she really shines when you have at least one or two of the above cards (esp. Phyrexian Altar or Ashnod's Altar) to keep the engine going.
I'm sure Bolas's Citadel would be nuts, too, but I've already got it in two other decks and didn't want to go too overboard on it. Definitely slot it in if you've got one. If you're going to swap one of the cards out for Citadel, though, I would definitely remove God-Eternal Bontu before Liliana.
5 days ago
As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.
Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.
Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.
You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.
I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.
The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.
I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.
I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.
Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.
Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).
Good luck with the zombies. The living dead are bosses.
1 week ago
Thanks for the up-vote! I love my Marchesa deck. One doesn't have to go the Threaten route with her but I love it. All things considered it's probably worse than a heavy self-sacrifice route with sac loops and every Grave Pact effect you can find. Doing that right takes a bit more high-powered cards (read:more expensive)
Some people don't like the Graft creatures but in my book they're awesome. You can sac your entire board for value and it comes back with counters. It's hard to beat.
1 week ago
I love shirie and this comes from love too
Too many of them are weak to begin with but then get bigger with sacrificing or discard, if you want to have a lot of creatures I would suggest Mortal Combat too for max synergy and some graveyard protection. Witchbane Orb .
1 week ago
Buddy of mine played Ghave all the time and it was always a threat, so good commander choice! +1
Your explanation for a lot of pieces is very deep and thorough so I get it if some of these suggestions I give you don’t make your version of the deck.
I’d think Forgotten Ancient is an auto-include. People play spells, he gets big with counters and then you even have the option of moving them onto Ghave or another creature on the board. A good counter-engine if you will.
Opal Palace is a dope budget land and a rather great pump spell late game while at the same time providing mana of your commander’s colors if you’re having trouble in certain scenarios. There’s also Llanowar Reborn and Oran-Rief, the Vastwood for other land choices.
Rishkar, Peema Renegade is another version of your planeswalker you already have. Not sure if you’d want another?
And last but not least, you can always run more Dictate of Erebos with something like Grave Pact but I dont know if you are on a budget or not. I personally like running both enchantments in any of my sacrifice decks, but maybe not everyone does!
Hope some of that helps! And again, awesome list!
Grave Pact occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
W/B (Orzhov): 0.74%