Grave Pact


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Rare
Planechase (HOP) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Eighth Edition (8ED) Rare
Stronghold (STH) Rare

Combos Browse all

Grave Pact


Whenever a creature you control dies, each other player sacrifices a creature.

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Recent Decks

Grave Pact Discussion

Last_Laugh on If Only I Had Thorns Like a Thistle

6 hours ago

I gots me a few suggestions. First I'll start with budget options and move into the not-so-budget suggestions.

Budget:Flayer of the Hatebound, Ogre Battledriver, Anger, Dack's Duplicate, Dimir House Guard, Aura Thief (if you play against many Ghostly Prison effects), Falkenrath Aristocrat, Grim Haruspex (omg, get this in here!), Living Death, Metallic Mimic, Venser, Shaper Savant, Urabrask the Hidden, and Jokulhaups (kinda douchey, but very effective).

Not budget: Sneak Attack (should be #1 on your expensive acquire list, it's worth it), Spellskite (redirect the same spell as many times as needed), Mikaeus, the Unhallowed, Phyrexian Altar, Sakashima the Impostor (only clone in mtg that can copy your own commander, double dethrone is gross), Fulminator Mage, Toxic Deluge, and Grave Pact

cyclinggamer on Ishkanah, tokens and counters

1 day ago

I sometimes get stuck on land drops. But usually my mana dorks help with pushing through - or my mana "doublers". Gyre Sage and Karametra's Acolyte do tremendous work getting me there with green mana, while zendikar resurgent and mana reflection scare people enough to start focusing on me.

I haven't been able to get Disturbed Burial to work any time that I might have needed it, so that's going to come out.

Bonds of Mortality just seemed like a good idea for when my Grave Pact is not in play. So, I like this one being removed as well.

Awakening really helps with my "doing stuff" with mana every turn that this deck likes to do. I only play it when I can start doing ridiculous stuff with mana, for tokens or +1/+1 counters or both, to include grave pact effects. Not as good as Seedborn Muse, but I'm greedy for doing stuff with mana.

I think for now I'll add either a traverse or another cheap mana ramp sorcery, artist, and zulaport. I might just take out Tormod's crypt, and replace it with a basic land, since I still have strictly worse graveyard hate Agent of Erebos, and as I have Scavenging Ooze and Necrogenesis for targeted graveyard card removal.

I like your enchantments that bring back a creature from the graveyard, and I'll have to look into getting them.

Silence the believers is just sick once I get to a large amount of mana - anything not hexproofed or shrouded will get exiled, if my pact effects are removed.

Lots to think about. Thank you again for your thoughtful advice.

DrukenReaps on Working on a Jund Control ...

1 day ago

Sek'kuar is pretty cool, I was starting to throw this together around a week or two ago The Advantages Of Dying just to see what could be. Obviously not complete but there are a lot of really neat things going on in it. Emrakul's Evangel with a Grave Pact is totally nuts and really harsh. The colors just do such a good job working with death. The amount of synergy available could leave you tinkering with it for a long time to come.

Perhaps a bit slower but Shattergang Brothers is worth looking at too. He basically goes into the same deck but wants more variety with the inclusion of say Tamiyo's Journal. Very controlling once he is online but pretty slow to set up. At a certain point you just tell people what to sacrifice to your ability because you have so much more than they do you can keep activating him until what you want gone is gone. Allows some interesting politics to keep the game going too.

BrandonMurrayBMM on Sek'Kuar Deathkeeper: The Karplusan Legend

4 days ago

Gray Merchant of Asphodel is insane and a huge help to me because I run Confidant/Arena/Library and such. He works well with Phyrexian Delver for a quick drain 4 to everyone and net gain of 7 (after the loss of 5 from Delver) as a worse case scenario if I have no other black permanents on board (which usually isn't the case) but often I can cast him, sac him, reanimate him, and kill the table off the 2nd trigger. He's good with Animate Dead as well for drain of 3 and a gain of 12. Test him, he's really good!

I'm not sure where you say I don't have much black devotion, it's my most dominant color and I have many symbols for him with Grave Pact, Attrition, Dictate of Erebos and such. I use to play Life/Death and it was just blah and I literally just cut Living Death a few weeks ago. It did hurt to remove my judge promo but I had to check my ego and realize I found it often dead in my hand because I only had 2 or 3 creatures in my graveyard at one time and my opponents had just as many because of my sac effects. It was good when I did use it (especially with Gray Merchant) but more often than not it was a dead card in my hand and often I wished it was literally anything else so sadly it got cut for I believe it was for Grave Pact actually. I found Pact to be so much more useful than Living Death and I still have a few board wipes. It's the same reason I cut Sheoldred, Whispering One. She just didn't do enough.

DrukenReaps on Who are you most excited ...

6 days ago

3 of them kinda have my attention:

I've started theorizing on hallar with One Hallar Of A Kicker.

I'm not sure about it yet. It seems really cool but I think I'm going to need more kicker cards that feel good in commander. A bunch of them just feel like over costed garbage...

Valduk, Keeper of the Flame ( Interesting to me at least but what I really want before building this is more equipment like Dragon Throne of Tarkir. If anyone has suggestions for things like that I'm all eyes.

Torgaar, Famine Incarnate ( He feels really cool. Black tokens, Zulaport Cutthroat, and Grave Pact. My goal would be to always pay for him. I do like the idea of being a little political with him too if someone is below half life I can bring them back up.

hoardofnotions on Hymn of Darkness: Elenda EDH | *PRIMER*

1 week ago

Skullclamp is good, espically with Bloodghast or Reassembling Skeleton

Why angelic destiny?

do you like Thawing Glaciers for this style of deck?

How has thoughtpicker witch been for you? maybe another free sac outlet like Carrion Feeder could be better?

Smallpox is good as well

Maybe more mana rocks or card draw?

Grave Pact is a nasty card

Crucible of Worlds is good with land destruction

no graveyard hate? Has this hurt you at all?

This was a very stream of thought review of your deck hope it reads ok.

I'm also interested in joining the "deckwatch" if you're still looking for people

DrukenReaps on Sultai Reanimator Help

1 week ago

He is pretty interesting. At this point I would recommend looking into Sidisi, Brood Tyrant and Karador, Ghost Chieftain as both of those will run a similar play style.

I do want to say that I see many different ways you can go. For maximum value out of him you would want to evenly spread across permanent types. You can also be more focused one way or another. So what kind of win condition were you thinking?

You can cheat out big beat sticks but this guy doesn't cheat mana costs so that doesn't really fit. Still being able to play the same scary creature every turn until it is exiled is neat.

You can work off death triggers from things like Zulaport Cutthroat and Grave Pact, That would work well I think.

ETBs with cards like Terastodon would be great and mixes well with the death triggers.

You could run some form of superfriends with 3 colors it isn't bad and he brings back planeswalkers.

I guess voltron is an option since he brings auras and equipment back so you could keep grabbing Snake Umbra or something but he doesn't have evasion or anything else useful to that strategy.

Deadbridge Chant should be powerful here no matter how you choose to build him. Perhaps Manabond for cheap ramp since you can get your stuff back. And some sac outlets would be good, Jarad, Golgari Lich Lord is a fun one if you decide on big beat sticks for a win condition.

marikrizu on Lazav, Dimir Mastermind

1 week ago

If you are going for more recursion, here is some you might want to think about:

Oversold Cemetery is really good, maybe a small self-mill or just combating some of your creatures in to get it to activate is pretty good.

Nim Deathmantle is good for one single creature you want to keep out, if it dies just 4 mana brings it back to your field equipped.

Rise of the Dark Realms is a card used to help go wide, get all creatures from all graveyards to your field.

Now I see you have some sac elements, so besides recursion you could use a bit of value out of sacs by using Grave Pact effects, which would also be Dictate of Erebos and Butcher of Malakir. If it helps, fill the graveyard, with self-mill and pull what you want with the recursion options you have. If you want to go more voltron like your latest update says, make sure you got something you can always bring back and re-equip everything to. A good choice would be something like Reassembling Skeleton. If he bites the dust, a bit of mana brings him back and a bit more to give him something to make him a threat once again.

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