Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

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Grave Pact Discussion

Chaostrash on The Reaper Plays Jund

57 minutes ago

Thank you for the tips, now that I'm looking at it, I probably will replace Dragon Appeasement, just not for Fecundity, a lot of the time I'll have my opponents creatures die with Grave Pact or Dictate of Erebos, so I'd rather not give my opponents cards. I also really like the idea of Cryptolith Rite, so thanks for that. Typically I'll use Conjurer's Closet for Avenger of Zendikar or Chancellor of the Forge, I dont on if I'll get rid of it yet, I'll think on it.

clown_baby on Bontu the Tiny Glorified Zombie God

1 hour ago

With all the sac you might also want to put in a couple of enchantments that work to your benefit like Grave Pact or Dictate of Erebos

Chaostrash on The Evil Touch of Bolas~

15 hours ago

From what I have gathered, the deck seems to not only be flavorful but well put together, one thing I may consider is Grave Pact since there doesn't seem to be anything to protect your creatures with, at least with this on a multiplayer perspective MAY shy players away from killing SOME of your creatures. Even without it or another way of protection, the deck is very well done, bravo to you sir.

Ninelol on Ouchies

19 hours ago

Here are a few cards I think you should add if you want to go down the Hapatra trail mindful some a loot right now >.< Harbinger of Night, Grim Poppet,Deity of Scars, Serrated Biskelion, Deadbridge Chant, Victimize, Grave Pact, Skullclamp, Dusk Urchins, Sudden Spoiling, Creakwood Liege, Krosan Grip, Mikaeus, the Unhallowed, Channeler Initiate, Seshiro the Anointed, Skinrender, Beastmaster Ascension

I can add more later but the gist of it is using Sac and reanimate to abuse ETB. Then using overrun effects like Seshiro and Beastmasters ascension to roll over the cleared out boards. Also using lots of sac reanimate lets you use a more toolbox approach similar to Meren decks!

RogueArtificer on Olivia Voldaren - Control

1 day ago

My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.

Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.

I personally don't like the Sanguine Bond/Exquisite Blood combo, but your meta may vary.

Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.

How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.

Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.

Insurrection can be cool if you play nothing but creature heavy decks, but this could be better with Cut / Ribbons to double up on your Exsanguinate effects.

Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.

Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.

Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.

shaftdiggity on Best Types of Creatures for ...

1 day ago

Sin Collector, Entomber Exarch, Gray Merchant of Asphodel, Shepherd of Rot if you go the zombie direction. While expensive, Grave Betrayal is great if you go the whole stacks directions with Dictate of Erebos, Grave Pact, Fleshbag Marauder, Slum Reaper, Butcher of Malakir and those guys, which I have in my Meren deck, and I don't want decks too similar.

StopShot on Alesha Multi

1 day ago

It's not badly formatted at all.

For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.

For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.

For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.

For creatures I'd recommend Big Game Hunter for creature removal, Undercity Informer for self-mill, and Vulturous Aven for repeatable card draw.

This deck looks pretty good and I hope you found my review helpful.

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 days ago

Yeah, I figured that might be the case with Grave Pact, I was actually really surprised the deck didn't run Urborg, Tomb of Yawgmoth also since it's been a major mana fixer in my deck for a long while. I guess Mycosynth Lattice generally deals with most of those problems anyway though.

As for Vela the Night-Clad, I was only considering it because I didn't have most of the other combo starters yet, I just picked up everything except the disciple though so I may try her over Reckless Fireweaver since the effect is the closest for now, but I could understand the bigger body not really making a huge difference.

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