Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
MTG: Commander (CMD) Rare
Planechase (HOP) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Stronghold (STH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Grave Pact occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Black: 0.68%

Golgari: 0.35%

WB (Orzhov): 0.74%

Grave Pact Discussion

Hi_diddly_ho_neighbor on The Best Artifact Colors: Golgari

1 day ago

Thanks for the comments!

bushido_man96 - I do already have Conjurer's Bauble in the list, but I forgot about Urza's Bauble. It's probably better than Ichor Wellspring in this build. I'll definitely swap those. Tangle Wire is interesting, but I am not really into playing mana denial type stax.

Daedalus19876 - Good point on Sheoldred. I just love the card so much haha. A lot of my removal package can hit multiple permanent types which is why I didn't feel the need for more specific removal, but I do have a Force of Vigor sitting around so I can see about adding it. Thornbite Staff is basically a board wipe with Glissa on the battlefield due to her deathtouch. Viridian Longbow is another option with her. I've seen Ashnod's Altar + Grave Pact + Hex Parasite in Glissa before, but not Attrition + Ornithopter. I'll have to consider it.

Requillias on Korvold Commander

3 days ago

Deck Upgrades:

Creature Upgrade

To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin

To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman

Artefact Upgrade

To Remove: Thaumatic Compass  Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument

To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp

Enchantment Upgrade:

To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven

To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition

Sorcery Upgrade:

To Remove: Severed Strands, Taste of Death, Victimize

To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent

Instant Upgrade:

To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock

To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy

Greetings, Brian

SideBae on Graveyard Shift

6 days ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

reptile_ryan on Meren-ium Falcon

1 week ago

Thank you so much for your thorough reply! I’m noticing that my build just isn’t as threatening as I had originally imagined. I was looking really hard at adding Vraska, Golgari Queen, Yawgmoth, Thran Physician and creatures like Blisterpod and Carrier Thrall as creatures for sacrifice fodder. I do like the idea of using creature abilities as control, so I think Mindslicer and Plaguecrafter are going to be added for sure. I have Dictate of Erebos in and think I need to add Grave Pact for further help in board control and cards like Grim Haruspex to help me with card draw.

xaarvaxus on Graveyard Shift

1 week ago

Some cards that I use in my Meren deck that I get a ton of mileage out of:

Birthing Pod - Not the cheapest but if you've only been playing for 1-2 months and you've already got Grave Pact, etc. it should be in reach. Great to tutor up/upgrade to the next creature of need while building up exp counters. Eldritch Evolution is a cheaper one shot of this.

Noxious Gearhulk - Removal and lifegain on a decent beater.

Sidisi, Undead Vizier - Again, not the cheapest but having a Demonic Tutor to keep bringing back... Rune-Scarred Demon can fit but I like having the additional sacrifice and cheaper CMC.

Doom Whisperer - Cheap flyer that can fill your graveyard with creatures to recur.

Hi_diddly_ho_neighbor on JLK's Shadowborn Apostle l Game Knights #18

1 week ago

Us_marine91 - that is tough since the Shadowborn Apostles alone will cost you around $100 for 30 of them. That being said, I would suggest looking for cards with similar effects to the non-budget options in JLK's deck. For example, Vindictive Vampire and Cruel Celebrant are budget alternatives to Blood Artist, or Butcher of Malakir is a budget version of Dictate of Erebos and Grave Pact. Then I would look for cards that have effects which are "close enough" to some of the more expensive options. For example, Command the Dreadhorde, Bolas's Citadel, Pitiless Plunderer, and Dark Prophecy can all act as passable stand-ins for Remembrance (I can't believe that card has somehow crept up to $5!), Thrumming Stone, Black Market, and Phyrexian Arena respectively.

I'd also recommend checking out EDHrec's Shadowborn Apostle page. There you can see which commander's are used for that particular strategy. They also have a budget filter which may help you find some replacement cards.

ShutUpMokuba on Help with Scarab God deck

2 weeks ago

It really depends on your meta and your budget. However for now i'll try to list some cards that i really like in that type of deck.. In the creature compartment i would suggest Diregraf Colossus, Undead Warchief, maybe Death Baron, Cryptbreaker, the obvious Gravecrawler, Sidisi, Undead Vizier and Lich Lord of Unx. For card draw i would add Graveborn Muse or Midnight Reaper. Soulless One can be a good card if you are on a budget. Grimgrin, Corpse-Born is a great card too as he gets really big and destroys your opponents' creatures fast.Zombie Master is good on its own in a tribal deck but becomes great with Urborg, Tomb of Yawgmoth. More expensive cards are Mikaeus, the Unhallowed and Ghoulcaller Gisa; if i had to pick i would choose the first. Also Grave Titan can get you a lot of tokens.

Enchantments: Grave Pact for removal, Phyrexian Arena/Kindred Discovery/Rhystic Study and the great and cheap Monastery Siege for card draw, Black Market for ramp, Rooftop Storm enables a lot of Gravecrawler combos, Paradox Haze doubles your commander's effect while Training Grounds makes his second effect cheaper.

Artifacts: Phyrexian Altar for the gravecrawler combo, i love in this deck Bontu's Monument, Door of Destinies/Vanquisher's Banner/Coat of Arms because you are going for a tribal deck (and why not Herald's Horn. Illusionist's Bracers doubles the scarab's firs ability.

PW: Liliana, Untouched By Death does everything you want in a Scarab god deck.

Lands: Reliquary Tower, Urborg, Tomb of Yawgmoth, Bojuka Bog to exile an opponent's graveyard. Unholy Grotto is fine here. More lands to to fix your mana base like Sunken Hollow would be nice.

If you are going for a mill version i would suggest other cards like Dreamborn Muse, Mindcrank and so on..

The problem with your deck in my opinion is that even if you play cards with some synergy because of the zombie tribal element and some way to double your commander's drain ability there are a lot of cards that do not enough for you here. Remember that playing a deck that is a constant menace to your opponents gets you a big target on your head. To be more specific with my suggestions i need to know your budget, your meta and the path you want to take with this deck. Also there are too little cards in the removal compartment, in the draw compartment and in the mana base fixing compartment.

Master_J on Meren's Recycling Station

2 weeks ago

Thanks Ripwater.

Generally, I think of Butcher of Malakir as a Grave Pact I can recur with Meren of Clan Nel Toth, so I'm likely to keep that over Grave Pact / Dictate of Erebos.

I generally like your dredge idea, but there tend to be many graveyard exile effects in my meta, so I don't want to load it up just to watch it get nuked. I've been through that before when I had more dredge / used Altar of Dementia on myself too much. I also currently do not own a Heritage Druid, and haven't exactly sought one out for this same reason.

I did run Liliana, Heretical Healer  Flip for a bit, but I found I'd usually rather cast something else than try and get her to sit around while I killed something else. I also find her planeswalker form a little lacking overall.

I definitely need to pick up a Liliana, Dreadhorde General for this deck, as sometimes draw is a little lacking. I just dislike that I can't recur her with Meren.

I tried to swap a few larger creatures in that have kill spells attached to them (thinking things like Cavalier of Night) to try and get the 2-for-1 (beater and kill). But I'm definitely going to look into some of the things you mentioned and see how they play out for me.

Thanks for the input!

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