|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition II (ME2)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Land — Swamp Mountain
(: Add or to your mana pool.)
Price & Acquistion Set Price Alerts
|Have (2)||tragic_slip , miracle|
|Want (12)||Turtlelover73 , Ariumlegion , Splashy , Ocheyo , Spinalripper , dplerner , CampbellStev , GeminiSpartanX , MindAblaze , pskinn01 , rockleemyhero , JeremyTheMiner|
21 hours ago
You can check out the version I built after getting lots of tips from this site.
It has worked well in lots of games I have played.
1x Akoum Refuge
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
1x Nomad Outpost
1x Orzhov Basilica
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence
1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls
The Vows could be removed for:
1 week ago
As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.
- Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
- Shock Lands : Blood Crypt. Godless Shrine
- Shadow Land : Foreboding Ruins
- Battle Land : Smoldering Marsh
- Unconventional Duals : Tainted Field, Tainted Peak
- Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
- Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage
I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.
2 weeks ago
Have you thought about Mana Crypt? Maybe also Unclaimed Territory since you're going for a somewhat tribal theme? Or if you're up for the cost Cavern of Souls or maybe even trying Plateau,Scrubland,Badlands,Blood Crypt,Godless Shrine,Sacred Foundry,Bloodstained Mire,Marsh Flats,Arid Mesa & the other fetchlands?
3 weeks ago
Stuff I own Show
1x of Every Shockland (RTR Version) FOIL
1x Serra's Sanctum NM
1x Ancient Tomb FOIL FTV Version
1x Misty Rainforest Modern Masters 3
1x Misty Rainforest Zendikar
1x Arid Mesa Modern Masters 3
5x Polluted Delta Khans of Tarkir
2x Wooded Foothills Khans of Tarkir
2x Bloodstained Mire Khans of Tarkir
1x Wooded Foothills Khans of Tarkir
1x Windswept Heath Khans of Tarkir
1X Flooded Strand FOIL Khans of Tarkir (*Major Crease @ bottom of card)
1x Flooded Strand Khans of Tarkir
1x Kor Haven FOIL BFZ Expedition Land
2x Sulfur Falls
plus a handful of almost all of the regular non foil RTR shocklands
To be clear the Wheel of Fortune will most likely only be traded if it is going towards multiple copies of Force of Will or towards a Dual Land. I would like to say that the same goes for the majority of cards listed valued at $60 or more as well but feel free to offer something else none the less, I don't mind looking through binders. Also Prefer to move the RTR shocks Together but again, I will consider Splitting them up for the right offer / offers.
I just listed more of my expensive cards not being used currently, Link to my Binder for more of my cards / lesser wants, thanks!
1 month ago
Thanks for the input. You meant Sage of Fables instead of Venser, Shaper Savant. Venser has flash so you could cast, tap, bounce him with his etb trigger, untap your mana rocks with Paradox Engine and cast him again to start the loop.
Agreed, even though I am running four counterspells and Glen Elendra Archmage.
You are right and I have 29 wizards to your 26. It might be a consideration if this deck struggled to draw cards like my Markov deck.
I still think triple black by turn three is going to be tough. This may be a product of understanding the role of Necropotence in a competitive deck. I do not want this deck to be competetive.
I have 36 lands and am playing all the shocks (so two), Badlands, Sunken Ruins, three of the on color fetches (so two), Exotic Orchard, seven other lands that can tap for black and two swamps. That is 16 not counting Dimir Aqueduct. I am playing nine Islands. Would you cut down to eight, add a Swamp and replace Strip Mine for Mana Confluence?
1 month ago
magicdestroyer89 i really wish I had the money for a Badlands and all the other revised duals, once bought a Bayou but I gave that to a friend as a gift. Sadly I am a little short on money in that regard. I do hear what you are saying in that my creatures have a high CMC but the creatures I have chosen all fit very specific purposes in draw card, preventing people from attacking me, recursion, and even removal. I do really like the idea of Vexing Devil especially on turn one to see who will sac the 4 life to remove him just so that would be my target lol. But at this point I have no idea what I could take out for him. Only card I could think of would be a removal spell... Any suggestions on what to take out?
1 month ago
There is Fantastic removal in your deck, but if you can afford it, replace dragonskull summit with Badlands, and as I said, you should put in some cheaper hate creatures like Vexing Devil. But overall, I love this deck. Great job making it.
1 month ago
I don't think haste is your issue. Demons, like Angels (and Dragons) are all (For the most part) incredibly high in terms of CMC. Your land base can not support the "weight" of the high costing cards. I know you see these cards as essential, but they're not.
Let us start simple. (Pardon the Caps)
AVOID "ENTERS TAPPED" LANDS!!!!
Your deck lacks the necessary cards it needs to be allowed to have tapped lands. Lands that just produce a single mana (Don't care how many colors it can make) should be avoided here. Crumbling Necropolis, Rakdos Carnarium, and Izzet Boilerworks should all be removed and replaced with better lands. Crypt of Agadeem can stay, as it works well with what your deck is so far. I don't like Evolving Wilds & Terramorphic Expanse as the lands they bring have to be basic and enter tapped. (Good Early or Late game, but hurt if drawn Mid game) I especially don't like Myriad Landscape, enters tapped, fetches only for basic, and they enter tapped (In this deck, it doesn't matter if it's 2, it's still too "slow". Hell, it's not even a good mana fixer in certain situations)
I did the math for you. You require atleast 38 lands (That's personal experience)Out of those 38, atleast 32 should tap for colored mana. Out of those 32, 22 lands should be able to tap for black mana, 6 for red, and atleast 4 for blue. Some of these lands should be able to tap for atleast 2 of those colors.
Replacements for lands (These ain't cheap, but it fixing your mana base is essential to this deck running correctly, you don't have to take these suggestions, but your current choices are detrimental to your decks' current state: Cabal Coffers, Urborg, Tomb of Yawgmoth (Lots of Black Mana). Blood Crypt, Watery Grave, & Steam Vents are very very valuable in both senses, they will help fix your mana. Fetchlands are a maybe, but not a must if you can buy them, do so, otherwise, don't, same goes with the original duals (Underground Sea,Badlands, & Volcanic Island). You could use Battle Lands instead (There is no enemy colored cycle yet) those being Sunken Hollow and Smoldering Marsh.
If you don't want to get the shock's, you could try and removing the blue red cards that have more than 1 Red or Blue mana symbol. (As they seem like the two colors you are splashing, and having more than 1 mana symbol means more lands to generate that mana, or if you're cheap, more lands in general.
You're also gonna have to cut some of the more expensive cards that don't pull their weight or are not worth the expensiveness. I really think you run too many creatures and would recommend reducing the count to around 20/25.(Something like Bloodgift Demon for Phyrexian Arena)
Please consider these suggestions if you want this deck to function efficiently.