Badlands

Badlands

Land — Swamp Mountain

(: Add or to your mana pool.)

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Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition II (ME2) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Badlands occurrence in decks from the last year

Legacy:

All decks: 0.8%

Commander / EDH:

All decks: 0.04%

Rakdos: 0.28%

UBR (Grixis): 0.64%

RBW (Mardu): 0.48%

Badlands Discussion

Monitor on Saskia Infect (Perfected)

5 days ago

thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.

Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.

For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista

Honestly, I would do this, replacing all Duals with:

This would add more fetches and fetch targets in the basics for your most-used colors, and then another draw land that helps when potentially drawing late game. These selections could change, depending on a)pain tolerance of your own manabase and b)playtest time with the deck to see what colors you tend to need when, and skewing that way. I would probably revamp the manabse jsut a little more green if I were going to go that route, I think, but I'm not 100% on it yet.

DemMeowsephs on Vampire Madness

1 month ago

Consider Adding Fabled Passage , City of Brass , Mana Confluence , Ancient Tomb , Bloodstained Mire , Badlands , or Blackcleave Cliffs ! If these help, please consider upvoting my deck: Double Trouble EDH! Thanks, Good Luck on your deck!

PaneledSmile40 on

4 months ago

SirChris39 i don't like at all Olivia, Mobilized for War even if Olivia Voldaren is one of my favorite cards in the game, there's no point to make creatures hasty and +1/+1 if the goal of the deck is wordlgorger combo or dualcaster+twinflame combo, Ad Nauseam even if it is indeed one of the best cards in cEDH, i can't recommend it in a deck with so high cmc cost due to the madness cards we use to cycle then deck, it can turn very bad for us in terms of damange taken. Insidious Dreams that's a great card i will consider to add to my mainboard since it can be another Doomsday for just 1 more mana and some cards in hand, all without the doomsday backdraw of exiling every other card from both library and graeyard. The manabase isn't great since the deck aim is to be budget you haven't access to cards like Ancient Tomb and Badland but for sure i will cut 4 mountains and add 4 swamps since you need more black than red. not having access to Mana Crypt is the worst part of playing in budget, since you don't run solid mana acceleratos, you can't get Anje Falkenrath on turn 2 and that's really bad; some budget accelerators for turn 2 anje could be Blood Pet , Skirk Prospector , Jeweled Amulet , Simian Spirit Guide , Dark Ritual . Sadly, if you want to play cEDH on budget, you have to be prepared to hard loses since things like the diamond cycle and Everflowing Chalice are just too slow for the format. The main problem with a deck like anje madness combo is actually his game plan: you can't decide to play the worldgorger dragon combo in a casual way because it is just too good so you have to play it in a competitive way in order to match your opponet's power level because if you bring a combo deck like this against a casual group hug Phelddagrif player, the gameplay would be like a solitary of yourself doing your things with the opponent trying to interact with you in a suboptimal way and that's just not fun, either way, you can't sit at a cEDH table with a deck that is way too slow for the format because you will end up to be eaten by flash+hulk, isocron shepter+drammatic reversal, ad nauseam storm, teferi+chain veil. The solutions to this problem are actually 3 (if i don't forget others but idk): use proxy cards if you don't play sancioned events and if your playgroup allow them, invest some money buying cards and bringing your deck to the required power level or you can remove all the combos and play the deck just like a madness deck at a casual EDH table; i personally don't like this last option but can turn to be a fun archetype to build and play since you can use really strong and fun cards like Bone Miser , Waste Not with all the discard hatebears, Liliana Vess , Yawgmoth, Thran Physician and his son K'rrik, Son of Yawgmoth or cards like Praetor's Grasp , Sheoldred, Whispering One and Gonti, Lord of Luxury for some "heavy black deck flavor" or you can even turn it to a full vampire madness tribal with Falkenrath Gorger ! If you want to stick to the good old one Worldgorger Dragon combo, pls don't do it in casual edh but try to tweak at best for cedh instead otherwise you will ruin some random player day without having fun at all, i can say that 100% . Hope i helped you is some way and happy brewing :D

StopShot on Breya Fast Combo

6 months ago

If by chance you're looking for a win-condition that doesn't use the graveyard or artifacts I'd recommend: Felidar Guardian + Flameshadow Conjuring . Cast Flameshadow first, then Felidar, always order ETB triggers so that Felidar's resolves first then Flameshadow. Felidar blinks any red source be it a Mountain , Badlands , or Commander's Sphere which effectively untaps it to pay for Flameshadow's ETB. This creates a hasty token for free that won't trigger Flameshadow again, so you'll always have the token Felidar blink the original Felidar which continues the cycle until you have infinite hasty cats to attack with. I consider this combo more durable than the Splinter Twin variant and easier on the mana base than the Kiki-Jiki, Mirror Breaker variant. If someone removes the cat before you can go infinite you can always reset the combo with Animate Dead , Dance of the Dead , or Necromancy reanimating the cat. This is a pretty easy combo to win with when your opponents are hiding behind their Planar Void 's and Stony Silence 's thinking they're safe.

mattxd on Nekusar, the Friendship Destroyer [[PRIMER]]

6 months ago

I love your deck, and I'm currently trying to build it, however, some of the cards are a little out of my price range. Force of Will , Badlands , Scalding Tarn , Underground Sea , Volcanic Island , Grim Monolith , Mana Crypt , Mox Diamond , Mox Opal , Imperial Seal , Time Spiral and Wheel of Fortune .

I would appreciate it very much if you could provide any suggestions or themes I should look for in replacements.

TolarianTaxCollector on Naya Lands

8 months ago

Owlskins Thanks! It's performed really well so far, I'm going to be upgrading to 4c (no blue) Lands, because I've sold basically my entire trade binder so that I can get Bayou , Taiga , and Badlands , but I've liked this version so much my 4c lands deck is going to be modeled after this.

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