|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|Masters Edition II||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Land — Swamp Mountain
(: Add or to your mana pool.)
Price & Acquistion Set Price Alerts
|Have (3)||tragic_slip , miracle , TheRealPeaches|
|Want (8)||Turtlelover73 , Ariumlegion , Splashy , MindAblaze , Ocheyo , Spinalripper , dplerner , GeminiSpartanX|
4 days ago
Good news and bad news:
The good news: Almost every piece of the deck is relevant. I'm assuming that Kher Keep and Ghitu Encampment are for blocking purposes, and that your burn is for removal or maybe occasional lethal, since your wincon is Adamaro and the Kederekt Parasite engine.
The bad news: You don't have very good card choices. While Lightning Bolt and Terminate are solid cards, I've never seen Searing Blaze outside Pauper. You have a lot of ETB tapped lands, which could result in having no turn one plays. Rakdos Carnarium and similar lands are really only good if you can untap them with something like Candelabra of Tawnos and Rocky Tar Pit is much worse than Bloodstained Mire. In Legacy, you're going to need Badlands or at least Blood Crypt. As for the nonland cards, many of them are interesting but irrelevant. Urza's Armor is a great way to counter the damage from Spiteful Visions, but the fact of the matter is that without any ramp, you're almost never going to cast a 6cmc card before the game ends. Kederekt Parasite itself needs a red permanent on board, which can be removed in response to triggers. And the Words cycle, including Words of War, while a cool idea, are a never going to be good because, especially in Legacy, paying mana to not draw cards is a very bad idea.
Basically, the deck works, but is far too slow for a format in which decks can consistantly win earlier than turn 4. My guess is that this is meant for casual, in which case this is a really cool idea that would definately work. If this is the case, for future reference, Casual and Legacy are two very different formats.
1 week ago
Your mana curve is far higher than your amount of lands can account for. I would consider adding more lands until you have around 38 or so. Is this a budget deck? If it's not, please consider
Cavern of Souls,Badlands,Underground Sea,Volcanic Island,Blood Crypt,Watery Grave,Steam Vents,Most Fetches, and Bojuka Bog. If you were to add these, either consider removing the bounce lands or add Amulet of Vigor to try to counteract the "enters tapped" clause.
If you'd want some more "tribal" ideas, you could look through Angelic Devotion.
3 weeks ago
I've been playing burn for years now and I think this would be a pretty annoying deck to play against. I do have a couple idea's for you to consider.
Secondly, If you don't want to switch out Bloodstained Mire you could always run switch in some red by replacing the Wastelands or Horizon Canopy and a Swamp with a Plateau and Badlands. This change would make it possible to include Lightning Bolt, Lightning Helix, Kolaghan's Command, Grim Lavamancer, Young Pyromancer or any of the other excellent cards in the color.
lastly, I would suggest including at least 3 Leyline of Sanctity in the sideboard
4 weeks ago
Haven't gotten to play legacy since the top banning, had some questions before I update my RBx Reanimator list (current decklist at the bottom)
1. Is there a consensus on the best splash? Currently I'm on white primarily for Wear/Tear as I think it's the safest splash for an unknown metagame, but I know that people have had success with the green and blue splashes as well.
2. Is Sire of Insanity still good enough? I know it used to be a staple, but I've seen a lot of recent lists that don't have it anywhere in the 75.
3. Chancellor is always a mainboard card right? I believe it is, but I have seen a couple lists that either don't play it at all or just have it in the board. Both seem wrong, but I'd be willing to try it if it if you guys have some positive feedback about it.
4. Any glaring omissions in my list? Like I said, I haven't played it in a while, but I don't think my list is that far off, it's mostly just the sideboard that I'm actually concerned about.
4 Chancellor of the Annex
1 Tidespout Tyrant
1 Sire Of Insanity
4 Dark Ritual
2 Collective Brutality
4 Faithless Looting
1 Chrome Mox
4 Lotus Petal
3 Animate Dead
4 Bloodstained Mire
4 Polluted Delta
2 Collective Brutality
1 Blazing Archon
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
4 Stronghold Gambit
4 Wear / Tear
4 weeks ago
bushido_man96 I get where you are coming from and under other circumstances your suggestions do make much sense. It's not that I rely on this one 5 colour deck for all my games in the same playgroup though. We all have some decks to change and the matchup multicolour against mono seems to be particularly bad, so I wanted to find ways to improve that. The "trick" with trying to build something that appears weaker than it is doesn't really work imo. Usually I try to kill the player first, who is easiest to remove in the early game, because he might play something that is hard to remove later in the game. It depends on the commander and if I know the deck and player, but doing unsuspiscious stuff in the beginning often means that the real action comes afterwards.
If I don't want to worry about blood moon at all, I can always play one of my other decks...I have one for every colour, Rhonas, Purphoros, Xiahou Dun, Jhoira (90% blue), Brimaz, my best deck is probably UW Stax and I have a Gitrog Monster. During one evening I don't play all decks, usually I play a deck until I have won once or twice, then take another one. Last week I happened to run into mono R and mono U with the 5 colour combo and the games showed some flaws in my deck. I managed to get rid of a Magus because I topdecked the single basic plains in the deck and hand a Path already available but I wasn't able to remove a blood moon even though I had a recruiter and Kiki Jiki...if that doesn't work, there's clearly something missing in the deck.
I do quite well with the 31 lands because there are mana dorks and some artifacts. I'm always somewhere between 30 and 33 and the amount of mana usually isn't the problem...with one free mulligan there's a good chance of getting what you need. The choice of lands is imporant though. I've removed Volcanic Island for an additional basic forest because I rarely need the combination UR. I tried removing Anger now because that was my main reason for playing duals with red but without green...and Anger was mostly needed for a trick with Master of Cruelties/Volrath's Shapeshifter and I kicked that combo out. The importance of Badlands still needs to be checked. I do want to keep the shocklands with green though, because green is my main colour.
What makes it difficult to cut something is that all the combo parts interact with something else and it's hard to find out what can absolutely not be thrown out and what is just a nice gimmick but not essential. Volrath's Shapeshifter and Defense of the Heart for example look great but I am not sure how much they really do in the current build. Defense can win the game if it triggers, but the requirement of 3 opponent creatures might be hard to meet by the time I could win with something else.
I'm testing Flametongue Kavu now, maybe Ghitu Slinger and I have Birthing Pod and Reclamation Sage in the deck again. We are opening some HOU displays tomorrow and I hope to get a Razaketh. Jin Gitaxias has also arrived yesterday, so I'm going to test him too as one of the reanimation targets. Cryptolith Rite might replace another land, because it makes all creatures into mana dorks...with all that specualtion and your inputs I think I should rather test some chances and see how it works in practice. I don't have a Sneak Attack but this and the EE dlamars suggested are on my watchlist. I'm still in favour of instant/sorcery removals (besides creatures with built-in removals) because Snapcaster Mage can reuse them and I've got nothing to make artifacts searchable or reusable.
1 month ago
Hey all! Just wanted to share some good news and thank the TappedOut community for being awesome. About a month ago I started looking into building B/R Reanimator for legacy--after getting hooked on the strategy from a cube.
Thanks to the traders on this site, the only money I spent on this deck was $150 on two Badlands (one of which is in the mail, currently, hence the basic mountain)!
Legacy is an awesome format, thanks for helping me get into it on a budget! :)
1 month ago
I'd focus on improving your manabase especially since you have multiple cards with particular mana costs like Dreadbore, Terminate, Necroskitter, Etc. Bloodstained Mire and Blood Crypt are must haves. Some other ones to consider are Smoldering Marsh, Dragonskull Summit, Temple of Malice, and Lavaclaw Reaches. If your wallet is a little deeper, more fetch lands and Badlands is also a potential. I'd also focus on fine-tuning your creature choices. Festering Mummy seems weak to me, as does Butcher Ghoul. You can really swap them out for whatever you want, or just keep them. Overall, though, nice budget list. Just personally, I'd recommend Crater's Claws over Banefire, but I tend to play against people with fewer counterspells, so just do what fits for the playgroup.
2 months ago
Hey there! I am looking to swap out some of my more expensive pieces for cards that I will be more likely to play.
So here is what I got:
4 Force of Will Alliances
1 Taiga Rev
1 Liliana, the Last Hope german
3 Windswept Heath ons
What I am looking for:
4 Polluted Delta (onslaught heavily prefered)
plus other offers...
Also have my binder for trade with different wants in it.