Fire-Lit Thicket

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Shadowmoor Rare

Combos Browse all

Fire-Lit Thicket

Land

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3.45 TIX $5.5 Foil

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Have (2) bigc137 , gildan_bladeborn
Want (1) OS_Mage

Fire-Lit Thicket Discussion

KIngWiggins on W: Fish/List, H: List/Binder

1 week ago

I am looking to put some cards for merfolk.

Main Wants:
Top -
3x Force of Will
4x AEther Vial

Other Main -
4x Mutavault
3x True-Name Nemesis
4x Chalice of the Void
2x Cursecatcher
1x Silvergill Adept
1x Harbinger of the Tides
2x Phantasmal Image
2x Sower of Temptation

Some have:
Lightning Greaves Masterpiece
Jace, the Mind Sculptor
Fire-Lit Thicket
Mana Reflection
Spirebluff Canal, 2x Blooming Marsh, 2x Concealed Courtyard, Botanical Sanctum
Shocks and Fetches if need be
Loxodon Warhammer Russian (got for peasant cube to teach friends to play and draft...hard when they cannot read it)(value at ~S13 unless I find it worth something else)
Foil Zombie Token
Foil BFZ Lands (2 different islands, 1 mountain)
And my Binder

wolfhead on The Door to Losing Friends

2 weeks ago

i love a good door deck.
you do need Mana Confluence, though.
or, ive seen people make their mana base-green and use all the green filter-lands (Fire-Lit Thicket, Twilight Mire, Wooded Bastion, ect),
but i dont like that with all the farseeks and stuff you have going.
also, Search for Tomorrow would be a good addition to your 1-drops

DuTogira on Doms EDH

1 month ago

Feels like it needs Ancient Tomb, World Breaker, Rapacious One, and a fleet of filter lands like Mossfire Valley, Fire-Lit Thicket (which can produce colorless mana), and then some subset of Graven Cairns, Wooded Bastion, Cascade Bluffs, Twilight Mire, Rugged Prairie, and Flooded Grove (or all of them if dom has the money for that) again because they basically act as colorless dual lands which can turn other colorless lands into colored mana producers.
I'd cut Gruul War Chant (Eldrazi attacking with annihilator usually means they don't need menace, and you already have both Bedlam and Nylea anyway), Price of Glory (this deck is more of a face beater than land destroyer; your other eldrazi can handle land destruction if needed), Map the Wastes (you have plenty of ramp; MtW just feels like bad ramp over-extending), and then Vesuva, Wasteland, Strip Mine, Nephalia Academy, and some sub-set of basic lands to be replaced with the filter fleet (as lands which you sacrifice for land destruction in a ramp deck is a hell of a double edged sword; the eldrazi themselves can take care of necessary L-D; Forced discard also isnt a big thing in commander unless you play against a leovold player, so the academy is largely an unnecessary tech card)

Wizno on AR AR AROOOOOO!!!!!!!!!

3 months ago

This deck looks a solid starting point for a werewolf tribal deck. I run one as well and have a few suggestions for you based on my own play-testing experience. I'm not sure what your budget constraints may be so please feel free to only focus on the cards that fit your budget.

Okay, so starting with your creatures, I think you're running too many at this moment. If you had Ruric Thar, the Unbowed as your commander it would work better but if you still with Ulrich, then I would cut some out. Think about which wolves/werewolves you would be happy top-decking and which ones you would not. That's how I made my early cuts. Basically if a werewolf doesn't have an effect on the back, I would cut it. Most of the recent wolves printed aren't going to scale with other decks for long so I would look at only the top tier wolves.

Some creatures that are worth a look may be:

Xenagos, God of Revels
Nylea, God of the Hunt
Yisan, the Wanderer Bard
Yeva, Nature's Herald

The latter two are especially good because they can help your werewolves flip more consistently. You can also replace some of the more vanilla werewolves with the Eldrazi werewolves from Eldritch Moon. They are great mana sinks later in a game.

Many of your instants aren't going to be great in a multiplayer format beyond those which support werewolves. I would add Waxing Moon in for sure. Chaos Warp is also a form of removal. Hunter's Insight is quite nice and helps gain you card advantage which is something Gruul deck have a hard time with. Other solid card draw sources are Harmonize, Shamanic Revelation, Sylvan Library. Red offers up Wheel effects but a cheap one is Magus of the Wheel.

Smoothing out flips is probably the biggest challenge in multiplayer EDH so that should be a big focus of your deck. It's a two-fold approach: controlling when you play cards and de-incentivizing other players from casting cards.

To help you get flips easier you can play the following:

Winding Canyons
Belbe's Portal
Cryptic Gateway
Quicksilver Amulet
Selvala's Stampede
Lurking Predators
Descendants' Path
Hibernation's End
Vedalken Orrery
Yisan, the Wanderer Bard
Yeva, Nature's Herald

Cards to punish opponents playing spells:

Price of Glory
Manabarbs
Dosan the Falling Leaf
Ruric Thar, the Unbowed
Dragonlair Spider
Lurking Predators

Despite all of this, your werewolves are going to be on their human side more often than not so consider some ways to boost your team when they're weaker.

Shared Animosity
Door of Destinies
Obelisk of Urd
Coat of Arms
Boartusk Liege
Adaptive Automaton

Lastly, your manabase will need some improving over time. It'll help speed you up and make your games more consistent. I would look at the following lands:

Cinder Glade
Oran-Rief, the Vastwood
Temple of Abandon
Karplusan Forest
Raging Ravine
Fire-Lit Thicket
Mossfire Valley
Gruul Turf

Also, 30 lands is way too low for EDH. You should be running 37-40 lands. In this case, 37-38 is probably fine. Some mana rocks wouldn't be bad either. Cards like Sol Ring, Gruul Signet, etc.

Lastly, Domri Rade and Xenagos, the Reveler wouldn't be bad additions either.

Best of luck to you!

Champloo on W: Unhinged Lands + More ...

3 months ago

It's pretty worn out, just a heads up. Yeah I'm looking for Elesh Norn, Grand Cenobite from new phyrexia, a Fire-Lit Thicket and other stuff, what are you looking for

MagicPlayer2845 on Xenagos go big or go home

3 months ago

Berserkers' Onslaught is better than Blood Mist. If you have the money, you may want to add some better lands, such as Wooded Foothills, Fire-Lit Thicket, and Stomping Ground. There are also some really strong creatures you don't have here that would be good.

metalmagic on KIngWiggins

3 months ago

Alright so I if you are cool with the trade, so am I. The cards are all in great shape. The Fire-Lit Thicket, Mana Reflection, and Gilder Bairn are all Lightly Played, the foil Deep Analysis is kind of in between Lightly played and Near Mint because of a small smudge on the front left side on the border, the foil Despise would probably pass as Near Mint as well, just had some very tiny smudges on it you won't notice unless you're actually looking for it, and the other 3 look wonderful and are definitely Near Mint. Here are pictures of the fronts and backs of the group of cards. I will gladly take better close-up pictures of any specific cards you would like to see better if needed.

If everything looks good to you, feel free to initiate the trade and we can get this underway.

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