|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition (MED)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Thawing Glaciers enters the battlefield tapped.
, : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
Price & Acquistion Set Price Alerts
|Have (7)||Mousemke , Joblaska , kpral , AllDayTayTay , , Swamy , Hellsing|
|Want (29)||ItaPuma , Killerclan117 , ASCLEPIUS , kovellen , Xue-Kaihua , DarthMeatloaf , samuelianstorm , Geerie , mini_tb , Cromby , Daenyth , sleepy104 , coadster , NezumiNinja , JuiceboxHero , Dyobsemaj , zaiorn , arthurxisde , lloydicus128 , Killingfool , Turtlelover73 , Souperman75 , Warxuaroz , Zeldark , bhayes8 , Jspeed , ztanos , mn6334 , weaty6|
Thawing Glaciers Discussion
3 days ago
5 days ago
2 weeks ago
Aura Thief is in fact a meta call. We've got Ramses Overdark, Daxos and Nekusar players. I just re-read Academy Rector... derp, it really doesn't make sense. I've been on the fence about Trinket Mage. It gets me to Altar of the Brood and the necessary mana rocks for Tezz, but there might not be enough targets for it. For ramp I can swap out Land Tax for Thawing Glaciers. I'm thinking about taking out the Kaya wincon to make more room for control/draw, the two others should be enough. Agreed that I could use more card draw and I think adding more bounce or blink effects just for Parallax Wave and Parallax Tide (If I included it) might be getting too cute... But there is something tasty about permanently exiling your opponents stuff and saving your own!
4 weeks ago
Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:
There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.
- Swiftfoot Boots for Lightning Greaves
- Sigil of the Empty Throne for Divine Visitation
- Prison Term for Conclave Tribunal
- Kemba's Skyguard for Boreas Charger
- Ajani's Sunstriker for Burnished Hart
- Worn Powerstone for Thought Vessel
You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.
- Angelic Gift
- Cradle of Vitality
- Curse of the Forsaken
- Ethereal Armor
- Luminarch Ascension
Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.
- Windbrisk Heights
- Terrain Generator
- 2x Plains
- Myriad Landscape
- Mistveil Plains
- Wrath of God
- Riot Control
Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.
1 month ago
I've considered Static Orb in the past however I feel I may be needing to find new friends if I were to include that in this deck.
1 month ago
Spellseeker might be a nice addition since you seem to have a good assortment of targets for it and would reinforce that answers for everything theme you have going on.
Thawing Glaciers is actually really powerful with your commander as you can fetch multiple basic lands a turn with your untap triggers since it does not return to your hand until your cleanup step.
A nasty addition would be Static Orb if your feeling degenerate.
1 month ago
1 month ago
Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon
I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness