Thawing Glaciers

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Rare
Masters Edition Common
Alliances Rare
Promo Set Rare

Combos Browse all

Thawing Glaciers

Land

Thawing Glaciers enters the battlefield tapped.

, : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

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Thawing Glaciers Discussion

CoconutsMigrate on [[Primer v2.5]] - OM_RATH!!! (EMN Update!!!)

3 weeks ago

Sac outlets have been very useful for me so I think you should keep Evolutionary Leap in the deck. Mina and Denn, Wildborn has been fairly lackluster and as for lands, I have come to hate Thawing Glaciers because it is only useful when Burgeoning and Amulet of Vigor are both out, otherwise it's a tap land that doesn't tap for mana. Life from the Loam hasn't really done much for me either, although granted I only have a few fetches. I would bring in Sheltered Thicket for Thawing Glaciers, Nissa, Vital Force and Nature's Lore for Mina and Denn, Wildborn and Life from the Loam.

PhotogenicParasympathetic on Need these for Omnath

3 weeks ago

When linking cards, use [ [ Card name ] ] without the extra spaces between brackets, so that people can easily see the cards. Also, using < br > again without spaces, allows you to make single spaced lines. For example:

Nissa, Vastwood Seer  Flip
Blade of Selves
Thawing Glaciers
Nykthos, Shrine to Nyx
Nissa, Worldwaker
Eldrazi Monument
Craterhoof Behemoth
Avenger of Zendikar
Amulet of Vigor
Winding Canyons

chrispmatth on Geth's Zombie Legion EDH Deck

1 month ago

You're playing a really heavy number of lands here with no way to thin, and limited draw power. At this point i'd go down one or two basics, and then cut more to add easy ways to thin. Ash Barrens, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Thawing Glaciers, and cost permitting: Polluted Delta, Marsh Flats, Verdant Catacombs, and Bloodstained Mire. Also Urborg, Tomb of Yawgmoth to turn all your utility lands into swamps. Cards like Journeyer's Kite, Burnished Hart, Solemn Simulacrum, Wayfarer's Bauble, Armillary Sphere, and Renegade Map can help thin early so you won't see so many lands late game.

Also, Liliana of the Dark Realms has to be in here. She is the mono-Blackest of Black walkers.

PartyJ on Operation Dakkon Ramp

1 month ago

Hi!

Nice choice for a commander. One that is not played very often.

I checked your list and I came up with these suggestions:

My personal favorite deck I am playing these days is this deck. It's very strong and can punish people really hard. But this is also a competitive build, not suited for each meta. Feel free to give it a visit and I always appreciate an upvote :)

Have fun on T/O and if you ever need EDH advise on any of your decks, then you can always summon me or post on my wall for help.

Cheers,

PJ

Firebones675 on Demonic Destruction

2 months ago

Looks pretty good! You already have cards from most of the categories of cards I like to suggest.

You do have a significant amount of high cmc cards which probably warrents a few more ramp spells. In some cases you can even use them to get additional landfall triggers like Sword of the Animist, Solemn Simulacrum or Burnished Hart. Normal ramp cards like Thran Dynamo, Dreamstone Hedron, or Hedron Archive also work.

Also i'd look at the lands a bit. Ob doesnt care if you cast the lands from your hand or if they are swamps. As a result land cards that find you a land from your library give you 2 landfall triggers. Here are some examples:

Evolving Wilds, Terramorphic Expanse, Thawing Glaciers, Myriad Landscape, Grixis Panorama, Esper Panorama, Jund Panorama, Rocky Tar Pit, Bad River, Polluted Delta, Bloodstained Mire, Verdant Catacombs, Marsh Flats. If you have enough lands in the deck that sacrifice themselves, Crucible of Worlds gets a lot of value.

Other options to consider are Journeyer's Kite and Storm Cauldron

Meat_Face on five color field wipe

2 months ago

I have yet to make a 5 color commander deck (it's in the works, I'm leaning towards Progenitus superfriends), but what I've experienced in standard/modern 5-color is than lands are key. If you're going to run lots of basic lands, consider Thawing Glaciers, Evolving Wilds, or Sword of the Animist. I'm assuming you're like the rest of us normal humans and aren't about to drop hundreds on the old-school dual lands, so I'd pick up more of the all-color lands, or artifacts to help get that right mana color. Darksteel Ingot, Chromatic Lantern, Commander's Sphere are some mana rocks I'd highly recommend. I'd add a City of Brass, Undiscovered Paradise, Crystal Quarry, Grand Coliseum, and Thran Quarry since you have a ton of critters.

One last one - I'd drop Counterspell and avoid any counter that relies on two blue. Arcane Denial is a favorite of mine for multi-colored decks.

Looks like a fun deck. Have fun!

hoardofnotions on Nature's Wrath

3 months ago

a single Wastes could be good, help rebuy the world breaker

Temple of the False God is good

Valakut, the Molten Pinnacle is great!

Jund Panorama and Naya Panorama could be cheap fetch lands

Burgeoning is great with ghost town

there's another 2 mana sorcery that gets a forset untapped that i can't remember the name of

Thawing Glaciers seems great!

Tireless Tracker and another landfall artifact can draw lots of cards!

Gaea's Touch is another exploration

Destructive Revelry could get upgraded, maybe Ancient Grudge?

Mana Echoes is a clever combo with Perilous Forays!

Elemental Mastery is cool with a sacrifice outlet like bombardment, maybe add Goblin Sharpshooter for infinite?

MegaMatt13 on Blackless Partners - Tokens

3 months ago

Nice deck :)

I'd suggest cutting down on the pillowfort completely as you said in a previous comment. It pulls your deck in too many directions. If you're going for landfall...go big!

I'd suggest cutting out most of your mana rocks and replacing them with more green ramp spells that get you lands for landfall triggers: (eg. Kodama's Reach, Khalni Heart Expedition, Animist's Awakening, Explosive Vegetation, Nature's Lore)

For lands, I would cut the "tri lands" and the "vivid lands". They slow you down by coming into play tapped and don't add to the landfall theme. Blighted Woodlands, Ghost Town, and Thawing Glaciers are all more on theme. The "bounce" lands you have are great because they give more landfall triggers.

I would cut the cards you have under your "burn" section other than Purphoros. Again, they are not really on theme.

Great landfall cards to consider: Avenger of Zendikar, Tireless Tracker, Nissa, Vital Force, Tunneling Geopede, Admonition Angel, Khalni Heart Expedition, Retreat to Emeria, Retreat to Coralhelm.

Hope this all helps. Check out my Kynaios and Tiro, Lovers of Landfall. It may give you some inspiration :)

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