Thawing Glaciers


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition (MED) Common
Alliances (ALL) Rare
Promo Set (000) Rare

Combos Browse all

Thawing Glaciers


Thawing Glaciers enters the battlefield tapped.

, : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

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Thawing Glaciers Discussion

CaptSillva on Competitive Lord Windgrace Lands Win cEDH

1 month ago

Rampaging Baloths, Mina and Denn, Wildborn, and Wayward Swordtooth could be good additions to this deck.

You could also consider the Stone-Seeder Hierophant + Thawing Glaciers combo to just rip all the basic lands from your deck. Amulet of Vigor is also helpful for this plan.

Lastly Tempt with Discovery, Realms Uncharted, and Expedition Map make for decent non-basic land tutors.

crabclaw on Darien Outlast

2 months ago

thrane, thanks for the comment. Things tend to go pretty well with 34 lands, since I've got multiple card effects to search out lands - Tithe, Thawing Glaciers, Land Tax, Weathered Wayfarer, and Gift of Estates all help me play with a lower land count. I feel a bit flexible on that front, though, and will adjust as I continue to get a feel for it.

As for the white counter spells, I actually agree with you - it always feels great to pull one off, but it is definitely situational. I plan to swap out Mana Tithe and probably Rebuff the Wicked for Blasting Station, Scroll Rack, and maybe something else as well for Crackdown.

Pervavita on The Immaculate Mizzix's Experiment

3 months ago

darker, I have not but should. I have added it to my maybe list... UGH Thawing Glaciers is $27 now! I sold a few before I knew anything about EDH a few years back for only a few dollars.

SMASHER101, Banefire is a finisher that can't be countered. I'm sure that's why it's in here. It's why I run it.

darker on Aminatou, The Mid-Range Mini Mage

3 months ago

Aura Thief is in fact a meta call. We've got Ramses Overdark, Daxos and Nekusar players. I just re-read Academy Rector... derp, it really doesn't make sense. I've been on the fence about Trinket Mage. It gets me to Altar of the Brood and the necessary mana rocks for Tezz, but there might not be enough targets for it. For ramp I can swap out Land Tax for Thawing Glaciers. I'm thinking about taking out the Kaya wincon to make more room for control/draw, the two others should be enough. Agreed that I could use more card draw and I think adding more bounce or blink effects just for Parallax Wave and Parallax Tide (If I included it) might be getting too cute... But there is something tasty about permanently exiling your opponents stuff and saving your own!

LoyalPaladin on Heliod

3 months ago

Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:


There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.


You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.


Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.

Expensive Upgrades

Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.

Robthewall on Deveri's (Doug's) Dilemma

4 months ago

Gadianten - thanks for the comments. I should get this list updated as I currently do run spellseeker. Thawing Glaciers seems like it could be awesome in here, I'll have to test that out.

I've considered Static Orb in the past however I feel I may be needing to find new friends if I were to include that in this deck.

Gadianten on Deveri's (Doug's) Dilemma

4 months ago

Spellseeker might be a nice addition since you seem to have a good assortment of targets for it and would reinforce that answers for everything theme you have going on.

Thawing Glaciers is actually really powerful with your commander as you can fetch multiple basic lands a turn with your untap triggers since it does not return to your hand until your cleanup step.

A nasty addition would be Static Orb if your feeling degenerate.

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