Thawing Glaciers

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition (MED) Common
Alliances (ALL) Rare
Promo Set (000) Rare

Combos Browse all

Thawing Glaciers

Land

Thawing Glaciers enters the battlefield tapped.

, : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

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Thawing Glaciers Discussion

Thing2 on The Locust God

4 days ago

This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.

Cuts:

Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.

Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.

Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.

Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.

Evolving Wilds, Myriad Landscape, Terramorphic Expanse, Thawing Glaciers

I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.

Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.

Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.

Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...

Add:

I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.

Mirage Mirror - Nuf said.

Knowledge Exploitation - Its whatever you need.

Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.

Solemn Simulacrum & Burnished Hart - I think these both deserve a spot. Getting to 6 mana as fast as possible seems very important.

Neheb, the Eternal - Card is dumb.

Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.

Omniscience - This deck is already broken.. might as well.

Recurring Insight & Rush of Knowledge - Regular card draw is good too!

Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).

Spell Swindle - My favorite counter spell.

Thespian's Stage - Copying someones Gaea's Cradle seems good.

studajew on Flying Technocopter

3 weeks ago

Interesting build to say the last. Here's some lands you should be running Tower of the Magistrate, Temple of the False God, Thawing Glaciers, Nephalia Academy, Maze of Ith, Myriad Landscape and Glacial Chasm. Also, where is Doubling Cube?

isaelis on Derevi, the Ephyrial's Control

3 months ago

hoardofnotions I'll change out Crucible of Worlds for Ramunap Excavator I think that will just end up being better in the long run. Avacyn's Pilgrim is cool and all but Noble Hierarch will probably stay due to the colors and the exalted trigger. I meant to put Strip Mine just forgot... Thawing Glaciers would be sweet... Exploration is cool but gotta wait until I get one.

hoardofnotions on Derevi, the Ephyrial's Control

3 months ago

If you want a cheaper noble hierarch look at Avacyn's Pilgrim

maybe swap crucible of worlds for Ramunap Excavator. Is easier to tutor and recur and triggers your commander in combat.

bugeoning might be better as Exploration. This way you can use your creature crucible and fetch lands effectivly. Also might be worth it to add Strip Mine for the random I win nonsense.

Thawing Glaciers is great with deveri because it dosen't bounce till the end of turn. You can target it multiple times with deveri's ability and tutor for a land between each resolution. Make sense?

might be worth it to add Mosswort Bridge or Windbrisk Heights for value, and extra value when you bounce them.

Overall it looks strong! Hope you enjoy playing it guy!

hoardofnotions on Derevi, the Ephyrial's Control

3 months ago

If you want a cheaper noble hierarch look at Avacyn's Pilgrim

maybe swap crucible of worlds for Ramunap Excavator. Is easier to tutor and recur and triggers your commander in combat.

bugeoning might be better as Exploration. This way you can use your creature crucible and fetch lands effectivly. Also might be worth it to add Strip Mine for the random I win nonsense.

Thawing Glaciers is great with deveri because it dosen't bounce till the end of turn. You can target it multiple times with deveri's ability and tutor for a land between each resolution. Make sense?

might be worth it to add Mosswort Bridge or Windbrisk Heights for value, and extra value when you bounce them.

Overall it looks strong! Hope you enjoy playing it guy!

mtgApprentice21 on The Dirty Dozen

3 months ago

More Suggestions continued:

  1. Cut Contagion Engine for Atraxa, Praetors' Voice and the Oracle of Mul Daya for Zur the Enchanter
  2. Cut Privileged Position for Greater Auramancy
  3. Maelstrom Nexxus is a "shits & giggles" card, so chuck it out for Exploration; you can add it back in when you cut your land count down (you've got roughly 6-8 more than you need)
  4. Cut Grand Coliseum for Tarnished Citadel
  5. Find a place for Maze of Ith, Cabal Coffers, Thawing Glaciers, Amulet of Vigor, Chrome Mox, Mana Crypt, Commander's Sphere, and Thespian's Stage
  6. If you can fit in Dark Depths after all that, that's awesome

hoardofnotions on Sigarda, Archangel

4 months ago

Hey!

I think ghost quarter and field of ruin could be cut, EDH isn't like modern where decks don't have a lot of basics. If you're looking for that effect i'd run Tectonic Edge or Strip Mine

I'd add Krosan Verge, Grasslands and Thawing Glaciers

I'd also try to get Canopy Vista, Scattered Groves and Temple Garden in to upgrade your ETB tapped lands and help with emeria, the sky ruin!

I think you could cut 2 lands of your choice as well to get the total to 37. You're running green and have ramp.

I like the flavor of gallows at willow hill, but I think you have enough other removal.

I think you're missing some card draw, maybe add Harmonize, Congregation at Dawn, Eternal Witness, Lifecrafter's Bestiary, Momentous Fall, Rishkar's Expertise, Vanquisher's Banner, Zendikar Resurgent

I'd might cut commander's sphere for Cultivate or Kodama's Reach for more consistant ramp

I really like the way you've committed to your theme! If you want to debate any of my suggestions I'm game!

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