Thawing Glaciers

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition (MED) Common
Alliances (ALL) Rare
Promo Set (000) Rare

Combos Browse all

Thawing Glaciers

Land

Thawing Glaciers enters the battlefield tapped.

, : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

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Thawing Glaciers Discussion

isaelis on Derevi, the Ephyrial's Control

3 weeks ago

hoardofnotions I'll change out Crucible of Worlds for Ramunap Excavator I think that will just end up being better in the long run. Avacyn's Pilgrim is cool and all but Noble Hierarch will probably stay due to the colors and the exalted trigger. I meant to put Strip Mine just forgot... Thawing Glaciers would be sweet... Exploration is cool but gotta wait until I get one.

hoardofnotions on Derevi, the Ephyrial's Control

3 weeks ago

If you want a cheaper noble hierarch look at Avacyn's Pilgrim

maybe swap crucible of worlds for Ramunap Excavator. Is easier to tutor and recur and triggers your commander in combat.

bugeoning might be better as Exploration. This way you can use your creature crucible and fetch lands effectivly. Also might be worth it to add Strip Mine for the random I win nonsense.

Thawing Glaciers is great with deveri because it dosen't bounce till the end of turn. You can target it multiple times with deveri's ability and tutor for a land between each resolution. Make sense?

might be worth it to add Mosswort Bridge or Windbrisk Heights for value, and extra value when you bounce them.

Overall it looks strong! Hope you enjoy playing it guy!

hoardofnotions on Derevi, the Ephyrial's Control

3 weeks ago

If you want a cheaper noble hierarch look at Avacyn's Pilgrim

maybe swap crucible of worlds for Ramunap Excavator. Is easier to tutor and recur and triggers your commander in combat.

bugeoning might be better as Exploration. This way you can use your creature crucible and fetch lands effectivly. Also might be worth it to add Strip Mine for the random I win nonsense.

Thawing Glaciers is great with deveri because it dosen't bounce till the end of turn. You can target it multiple times with deveri's ability and tutor for a land between each resolution. Make sense?

might be worth it to add Mosswort Bridge or Windbrisk Heights for value, and extra value when you bounce them.

Overall it looks strong! Hope you enjoy playing it guy!

mtgApprentice21 on The Dirty Dozen

1 month ago

More Suggestions continued:

  1. Cut Contagion Engine for Atraxa, Praetors' Voice and the Oracle of Mul Daya for Zur the Enchanter
  2. Cut Privileged Position for Greater Auramancy
  3. Maelstrom Nexxus is a "shits & giggles" card, so chuck it out for Exploration; you can add it back in when you cut your land count down (you've got roughly 6-8 more than you need)
  4. Cut Grand Coliseum for Tarnished Citadel
  5. Find a place for Maze of Ith, Cabal Coffers, Thawing Glaciers, Amulet of Vigor, Chrome Mox, Mana Crypt, Commander's Sphere, and Thespian's Stage
  6. If you can fit in Dark Depths after all that, that's awesome

hoardofnotions on Sigarda, Archangel

1 month ago

Hey!

I think ghost quarter and field of ruin could be cut, EDH isn't like modern where decks don't have a lot of basics. If you're looking for that effect i'd run Tectonic Edge or Strip Mine

I'd add Krosan Verge, Grasslands and Thawing Glaciers

I'd also try to get Canopy Vista, Scattered Groves and Temple Garden in to upgrade your ETB tapped lands and help with emeria, the sky ruin!

I think you could cut 2 lands of your choice as well to get the total to 37. You're running green and have ramp.

I like the flavor of gallows at willow hill, but I think you have enough other removal.

I think you're missing some card draw, maybe add Harmonize, Congregation at Dawn, Eternal Witness, Lifecrafter's Bestiary, Momentous Fall, Rishkar's Expertise, Vanquisher's Banner, Zendikar Resurgent

I'd might cut commander's sphere for Cultivate or Kodama's Reach for more consistant ramp

I really like the way you've committed to your theme! If you want to debate any of my suggestions I'm game!

darleen on A Michael Bay Film, Omnath: Age of Explosions! v3

1 month ago

+1, cool deck.

I was playing Burgeoning in my Omnath deck but found it was only good very early game. Ideally you should be playing spells that put land directly onto the battlefield so late game Burgeoning is totally dead.

Amulet of Vigor is a MUST include in Omnath and is totally OP with Perilous Forays.

Warstorm Surge and Where Ancients Tread will help you smash your opponents in the face and often win conditions.

Ashnod's Altar is another great sacrifice outlet.

Thawing Glaciers is fantastic as well as Blighted Woodland.

Check it out my Omnath, Locus of Rage deck for some ideas. I have managed to win nearly every multiplayer game I have played with it.


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Commander / EDH darleen

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Chickens_are_awesome on Anfractuous (Unnecessarily Tortuous)

2 months ago

Thawing Glaciers could be a way to shuffle that is relatively budget compared to the other fetchlands and is repeatable.

KingRamz on Pimp My Ride, Hope of Ghirapur Edition

2 months ago

I've considered the Urzatron, but it just seems so unlikely that I'd naturally draw into all three of them. I could add Expedition Map but I'd still need to draw three out of four cards. I also have no way of recurring them if one gets blown up. The cost of adding extra colorless nonbasics over Wastes is not zero, either - I like having a lot of Wastes for Strata Scythe and Thawing Glaciers or for opposing cards that punish nonbasics.

The three worst nonbasics in the deck currently are probably Tomb of the Spirit Dragon, Darksteel Citadel and either Sequestered Stash or Arcane Lighthouse (because I have so few effects that target opposing stuff). I could see cutting these for Urzatron but I think still I'd rather just find better colorless lands that do stuff without me having to draw two other specific cards.

Worldslayer is a cool idea in theory. I think the reality would be if I did get through and blow everything up I'd just sit there while people who can play colored spells to ramp and draw recover faster and kill me. Could be sweet if I added more indestructible stuff to the deck, especially Darksteel Forge.

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