Urabrask the Hidden

Urabrask the Hidden

Legendary Creature — Praetor

Creatures you control have Haste.

Creatures your opponents control enter the battlefield tapped.

Browse Alters View at Gatherer

Trade

Have (2) gildan_bladeborn , metalmagic
Want (3) shadowninja1099 , WoL , BurnEazy

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
New Phyrexia (NPH) Mythic Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Urabrask the Hidden occurrence in decks from the last year

Urabrask the Hidden Discussion

theFro on Sisay Garna Kaervek Gerrard?

4 days ago

if you run the paragon cycle + the liege cycles + Knight of New Alara + Progentius + Pathbreaker Ibex + Champion of Lambholt + Urabrask the Hidden + Grand Abolisher that would be a pretty tough nut (20+ creatures, haste, (pretty much)unblockable, +30/+30 and trample on attack...) for essentially 2 generic mana :)

Skyship Weatherlight + Tezzeret the Seeker are the two belle tutorable tutors to enable you

happy combos!

SimicVisionRy on Card creation challenge

1 week ago

An pre-con Commander becoming a walker, eh? I can dig it.

Atraxa, Voice of New Phyrexia

Legendary Planeswalker - Atraxa

At the beginning of each end step, choose a permanent of each type you control with counters on it. You may move any number of counters from any number of permanents onto other permanents of the same type.

+1 : Proliferate, then Proliferate again. You may not place counters on ~ this way.

-3 : Each Permanent that enters the battlefield this turn enters with twice the amount of counters on it.

-7 : You get an emblem with; "Whenever a permanent you control would have counters removed from it, at the beginning of the next endstep, put that many counters on that permanent. If the permanent is no longer in play, you may instead put those counters onto another permanent of the same type.

5

"No longer shall this world be subject to the Phyrexians; We are no longer their slaves. We shall fight to preserve this world of ours, even if the Great Yawgmoth himself damns us." - Atraxa, Voice of New Phyrexia

Basically, with the introduction of the elusive red mana from Urabrask the Hidden, Atraxa becomes more than just the protector of New Phyrexia. She is New Phyrexia. A counter machine. Proliferate is her game, and she's here to win. WUBRG walkers, combo, you name it. if it's got counters, she'll love em.


WildCard

DadHumanPraetor on "Menace" to Society

1 week ago

Have you considered Elesh Norn, Grand Cenobite at your top end? Its a pretty brutal card I run in my Iroas deck. I also run things like Cavalier of Flame and Urabrask the Hidden Purphoros, Bronze-Blooded to enable haste. I think the 99 can be built so many different ways its alnost not worth listing cards if its just a combat deck. I have a few combo lines as alt win cons and a light stax/control theme. Lots of wraths. I also run a lot of 2 drop mana rocks so I can put Iroas out on turn 3 most games, then play a Day of Judgment or Shatter the Sky or Wrath of God on T4. Even with a more combat focused build (I have rebuilt Iroas several times trying to make him good) I find it awkward trying to find a time to cast him after T3 because the deck is full of 4 and 5 drops that you want to get on the field.

Last_Laugh on Marchesa, Karate Chop Surprise!

4 weeks ago

You really need to drop some of your 5, 6, 7, and 8 drops. You'll notice a significant uptick in consistency by having more creatures come down before Marchesa. You should be shooting for 3.3 avg. cmc or less (you're realistically at about 3.6 counting Blasphemous Act as a 1 drop instead of the deceptive 9 it's technically counted as).

My suggestions would be more draw, ramp, and ways to immediately protect your creatures.

Draw: Midnight Reaper, Liliana's Standard Bearer, Necropotence, Yawgmoth, Thran Physician, and Consecrated Sphinx are your best options you don't already run. Forcing your opponent's to discard can also serve to equalize hand sizes, consider Vindictive Lich and Sadistic Hypnotist.

Ramp: I'd get all 3 Signets in here for more turn 3 Marchesa chances.

Immediate Counters: Spark Double can copy Marchesa for double dethrone or it can be used to abuse any etb/death trigger on everyone's turn instead of once per round. Haste enablers are great for getting +1+1 counters to immediately protect your creatures, consider Ogre Battledriver and Urabrask the Hidden. Mikaeus, the Unhallowed is like having a 2nd commander if you limit the number of humans you run. Spellskite is excellent for protecting key creatures and it's ability can be used as many times as needed to redirect the same spell/ability on the stack to lower your life where you want it.

Low Cost Sac Outlets: Diabolic Intent is arguably better than demonic tutor here (run both). Goblin Bombardment is an excellent sac outlet that only white/green can deal with consistently. Viscera Seer great sac outlet that sets up your draws.

Feel free to check out my list for more ideas. It's one of the top rated Marchesa lists on this site and has over 80 comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

Eternaldark866 on Mayael’s Overwhelming Stampede

1 month ago

Recommended additions and reasoning:

Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.

Strionic Resonator, Rings of Brighthearth: This lets you copy Mayael's ability. Digging 15 cards for 3 creatures is better than 5 cards for 1...

Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...

Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.

Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.

Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.

Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...

Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.

Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.

Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.

Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.

Gisela, Blade of Goldnight: Amazing for both extra damage and protection.

Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.

Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.

Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.

Recommended cuts and the reasoning:

Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.

Gigantosaurus, Woolly Thoctar: These are just vanilla big creatures, which isn't too bad on it's own, but I like to have creatures that actually DO something more than sit there and look pretty.

Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.

Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.

Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.

Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.

Emerald Medallion, Ruby Medallion: In my opinion, these guys are less useful since you are trying, for the most part, to cheat everything out.

Firemind Vessel, Firewild Borderpost, Wildfield Borderpost: While mana rocks are good, I feel that these guys are far too slow to be running.

Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.

Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.

Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.

Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.

DadHumanPraetor on Boros Stax | Primer

1 month ago

Do you think Urabrask the Hidden Thalia, Heretic Cathar Loxodon Gatekeeper Blind Obedience type of effects would help? Makes it hard for opponents to pick whether to attack or block with the creatures they untap with ...and Windborn Muse Ghostly Prison effects help close the value gap because opponents have to stop progressing board in order to attack in the early game. I play Legion's Initiative Eerie Interlude Gerrard, Weatherlight Hero and Tajic, Legion's Edge and a lot of wipes so I can reset their boards while mine remains in tact.
Its tough getting outvalued. So many awesome cards that have no home in edh because boros gets no card draw or ramp. Heres my experience with aurelia- I finally get land to play my commander! and someone with a counterspell counters it. Cool. Now my turn ends and they begin their's. They draw 3 cards play 2 lands and drop a creature and leave 2 blue mana up and pass it back. Fughhhh

Last_Laugh on Animar the Elemental Beast Bird Octopus Elk Spider

1 month ago

Animar's main thing is if you can get an ability on a creature, run it over the spell version so Animar gets a counter and provides a discount.

Stratus Dancer, Glen Elendra Archmage, Siren Stormtamer, and Draining Whelk over most counterspells (Stubborn Denial is a good spell version here).

Soul of the Harvest and Tishana, Voice of Thunder for card draw.

Sakura-Tribe Elder, Beastcaller Savant (immediately pays for itself due to haste), Wild Cantor (turn 2 Animar), and Cloud of Faeries type cards for ramp.

Red typically adds haste enablers. Ogre Battledriver, Urabrask the Hidden, and Maelstrom Wanderer are your best bets. The rest of what red offers ranges from Imperial Recruiter to Dockside Extortionist to Stalking Vengeance (a hilarious clone target... I've had 4 copies at once before)

Feel free to check out my list for ideas. It's more of a competitive combo list at this point but there's plenty of cards that translate to aggro. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

Stardragon on Card creation challenge

1 month ago

Hydra Hunter X3

Creature- Human Warrior

First Strike, Protection from Hydras

Hydra Hunter's Power is X

When Hydra Hunter kills a hydra put X +1/+1 counters on it where X was the hydra's power

Since it seem we are returning to New Phyrexia in the near future make a new Elesh Norn, Grand Cenobite, Sheoldred, Whispering One, Urabrask the Hidden, Jin-Gitaxias, Core Augur or Vorinclex, Voice of Hunger

Load more