Urabrask the Hidden

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
New Phyrexia Mythic Rare

Combos Browse all

Urabrask the Hidden

Legendary Creature — Praetor

Creatures you control have Haste.

Creatures your opponents control enter the battlefield tapped.

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Urabrask the Hidden Discussion

dlamars on Take me to Church

1 week ago

Daedalus19876

Hey thanks for the constructive criticism, this list is the product of a week of theory crafting. Everything is a bit jumbled and the curve isn't great. I didn't have time to get a description in yet either, sorry about that. What I want for control here is not a hard lock but something more akin to hate bears and winning through attrition. This deck isn't going to win in the first 6 turns, let's just put that out there. I'm looking at turn 7 or 8 probably, which means I need to disrupt turns 1-6 for other players. That said, I think I'll be removing Iroas, God of Victory for Spirit of the Labyrinth and possibly Argentum Armor for Aura of Silence.

You are probably right about Leonin Shikari but it's new to me so I'm not sure how effective it is. I assumed passing around Swiftfoot Boots, Skullclamp and the swords at instant speed would be worth a slot? If it doesn't work out I may go with Ethersworn Canonist.

I think I have to pass on MLD, my LGS is full of competent players but they aren't degenerates heh. Same reason Blood Moon was passed up here, I can win playing mostly fair but I will still try to find a spot for Static Orb since it's just great with War's Toll and Urabrask the Hidden.

You know of any really good hate cards in red similar to Stranglehold but doesn't so much target the mana base?

Pal00ka on Rakdrazi

1 week ago

I'm going to suggest you change this completely, here it goes! :)

Golems. Big golems. Go golem tribal like Altar Golem, Colossus of Sardia, Platinum Emperion, Phyrexian Colossus, Mage-Ring Responder, Colossus of Akros, etc.

But a weakness is many do not untap...but wait! Artifacts like Magewright's Stone, Voltaic Construct, Thousand-Year Elixir, Clock of Omens, Voltaic Key, etc. do just that. More fun though can be had with Threaten effects that you can use either on opponents' stuff or to untap your own. Interactive decks few!

A fun twist would be to have Bosh, Iron Golem out + Hijack, etc + Liquimetal Coating/Silverskin Armor to fling any of their creatures back into their faces.

And there's lots of fun utility golems to abuse. Ancestral Statue can bounce a big guy who attacked and just recast cheaply due to Rakdos' ability. Solemn Simulacrum is a staple. Beast of Burden takes advantage of token decks. Glass Golem's art looks wicked ;). Precursor Golem can add in some 1-shot draw spells like Crimson Wisps to draw a ton if lucky. Sundering Titan for fun control.

Feldon of the Third Path, Daretti, Scrap Servant, Kurkesh, Onakke Ancient, Slobad, Goblin Tinkerer, Tuktuk the Explorer, and Urabrask the Hidden are all legendaries that play nicely with a theme like this I think.

So keep your burn/damage to activate Rakdos' ability, add some haste enabler like Fervor so your golems can attack upon entering, include fun enchantments like Blood Mist, Flameshadow Conjuring, and Mana Echoes.

Logics on Playing spells is for try hards

2 weeks ago

Commander is a format where ramp is very important. Cards like Sol Ring, Gruul Signet, Simic Signet, Izzet Signet, Chromatic Lantern, Sakura-Tribe Elder and Birds of Paradise will make the deck much more explosive. I would also suggest an Urabrask the Hidden for when you Primal Surge so your entire board has haste, otherwise you can kill 1 person then die.

Basically you should add more ramp because your deck is very high curve with no card draw or ramp. I don't really know where to start though. Look at your cards, I feel like a lot of them don't further your plan at all.

I understand it's to counter his deck, but it just seems so slow without ramp. Anyway, good luck.

Wizno on They'll Catch You On the Flip Side

2 weeks ago

I appreciate your continued assistance in refining my deck some more TheACTR. Always nice to have community support. While I am considering removing some creatures, the utility creatures I would replace them with would likely make up for their loss. Adaptive Automaton and Metallic Mimic are likely 2 of my 3 slots since I could use some stronger lord-based support. I took out Vildin-Pack Outcast  Flip as I wanted a stronger big threat card. I'm leaning towards Urabrask the Hidden, Kessig Cagebreakers, or Vorinclex, Voice of Hunger in that role. I've realized that I have great early to mid-game threats but I need a few more things to be my big finish. I may cut a couple of my weaker low drop wolves/werewolves to bolster the late game threat level.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

Changes:

Dropped two basic lands in favor of a few more answers. I am getting close to finding the perfect land count, and since I have a lot of fetch mechanics, it is just as consistent as before.

Explorer's Scope out for Wayfarer's Bauble - This is for consistency's sake, after quite a few playtests where the Scope did nothing but cost me mana. Having to swing didn't help either.

Sensation Gorger out for Wheel of Fortune - With so few castable Goblins, opportunities to use the mini-wheel effect were few and far between.

Gemstone Array out - Got some feedback that brought up a good point. If I am making a ton of mana between turns and I have literally no other places to put it, it is more of an indication of an underlying deck problem than it is a missing mana bank.

Gravity Sphere out - Going to be sideboarded for use with my regular playgroup, which is heavy on flyers with Angels, Dragons, Slivers, etc..

Mana Vault in. Gimme dem rocks! These really help to minimize the impact of saccing Mountains.

Urabrask the Hidden out for Goblin Chieftain - This is the original setup, and I think it's the better one. I prefer the lower CMC, and the change only hurts Moggcatcher and Chancellor of the Forge. I lose a mini-Stax effect, but it would be better to add a more potent one in anyway. In most situations I want to be blocked, the way this deck is built.

Strip Mine in because Strip Mine.

Gamble in so I can tutor for a boardwipe or Crucible of Worlds. I would really like another one or two tutors if possible.

Chaos Warp in mostly for the enchantment removal, and a little for indestructible creature options.

Goblin King in to abuse Blood Moon being out. Mostly likely only used as a finisher, or when Coat of Arms is out and I don't want token damage to be downgraded to 4.

Seismic Assault out - while great when Crucible of Worlds is out, when it isn't it is just a little too risky. It is rare to have more than one basic in hand, because all my extra land mechanics go directly to battlefield.

Vandalblast in - Needed a few more answers to artifacts. Now that I'm not running Mycosynth Lattice and Nevinyrral's Disk, I need more one-sided wipes.

Still slowly adding more mana rocks, board wipes, and Stax effects to clean up the curve and make the deck more consistent. As it stands when the deck lines up it really, really goes off, but when it doesn't I tread water for quite a while.

KoFDemon on DeDe will have his day v1.7

2 weeks ago

Sire Of Insanity Could be really dumb alongside Avaricious Dragon

Rakdos the Defiler could be disgusting

Thundermaw Hellkite for turn 3 beats

Urabrask the Hidden For speedy bros and blocker removal

TheACTR on They'll Catch You On the Flip Side

2 weeks ago

I can understand the desire to run Triumph of the Hordes to end games especially with a deck that starts a little on the lower end of the power scale.

My suggestion for a card you can swap out for Urabrask the Hidden would be Heartwood Storyteller. The punisher effect is nice but feeding resources to other decks is more than likely going to benefit them way more than it does you.

Other than that, a few all stars in my deck have been Kessig Cagebreakers, Feed the Pack, and Greater Good. Aside from the fact that the three play nice together, they all individually help. Cagebreakers makes recovering from board wipes trivial, Greater Good can help with card advantage and protects from exile removal (and if a creature is dying anyways you might as well get something out of it) and lastly Feed the Pack can turn a single buffed creature into a small army that loves Shared Animosity. Aether Vial is also nice as it is a second copy of Yisan that doesn't require mana. But for the life of me I can't think of what else you might could sub out for these possible additions.

Osbert on Saskia, The Unallower (Aggro-Hatebears)

2 weeks ago

If you want it to be faster, I would highly suggest trimming the average CmC closer to 3.0 as you said you have little in the ways of ramp. Are all the Praetors off the table? Because Urabrask the Hidden is looking mighty fine, mass haste for you and tapped blockers for them. Among the praetors, I'd say he's the "nicest" to play against. On that note: Authority of the Consulate and Blind Obedience would work well in here as well, the latter hating on mana rocks and artifact combos. You may want to tech some land hate to avoid being shut down by an annoying Maze of Ith sitting across the table, I suggest running the "deal with all's" In your colours; Chaos Warp and Beast Within. Lastly, I cannot recommend True Conviction more, double strike means Saskia's effect does 4x damage opposed to double, and you gain all the life for all the damage dealt, it is a force to be reckoned with.

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