Ravages of War

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Portal Three Kingdoms (PTK) Rare
Promo Set (000) Rare

Combos Browse all

Ravages of War

Sorcery

Destroy all lands.

Ravages of War Discussion

hkhssweiss on Kaalia's Dab

1 week ago

So a lil update, I was able to test out Smothering Tithe from the new set and also some Devoted Caretaker shenanigans. Having Caretaker protect your permanents is extremely amazing. Smothering Tithe with Armageddon / Ravages of War is an absolute beast as well!

If you wanna try it out, maybe consider playtesting with Tithe, it's been a real house in certain decks.

Kiyomei on CEDH Lavinia

2 weeks ago

Why even call it Cedh when it's just an edh deck with sub-optimal card choices.

What is the reason for running Forbidden Orchard in a two-color deck (you're not going to tell me it's necessary for color fixing when you're on two colors...)

Daze -> Dispel is way better in this case as you're looking for the best slot card to use in CEDH and not sub-optimal cards...

Gush -> Delve draw cards or the pull from something is way better than this... even though it's funny you can and others can't it is not a card to run outside of doomsday piles... or monoblue 1v1 decks...

Illumination ? why hamstring yourself with super specific counters?

Pact of Negation Not a fan of the card outside of fast combo decks...

Rushing River what in the?

AEther Barrier Doesn't really do anything.

Blind Obedience What are those! doesn't do anything for you!

Frozen AEther What are those! doesn't do anything for you!

Kismet What are those! doesn't do anything for you!

Mana Maze so you also block yourself?

Orb of Dreams cool! and?

Static Orb no benefit, no way to make it asymmetrical, no reason to run it!

Ward of Bones jank stuff!

Winter Orb no benefit, no way to make it asymmetrical, no reason to run it!

Thalia, Heretic Cathar Again the absolute mad lad with the anti-aggro cards for CEDH deck...

There must be far better options that all of these cards like Ravages of War , Delay ETC ETC ETC...

hkhssweiss on Nahiri, The Lithomancer

1 month ago

Zej

You can try using more spot removal or disruption if your having a hard time in your meta. Maybe cards like Hour of Revelation or Tragic Arrogance would be able to help you out. If worse comes to worse if your meta is not adverse to MLD, you can use the Armageddon + Faith's Reward combo. As what xaarvaxus says, Teferi's Protection is a great card which you can use with Armageddon / Ravages of War as well.

Silence and Orim's Chant are also some great tech cards for stalling and protecting your turns as well. Targeted spot removal might also be a thing you can try check out as well with cards like Fragmentize , Disenchant , Forsake the Worldly , or Return to Dust .

Hope that helps!

Terriberg on Kaalia of the fast

1 month ago

Thank you both for your criticism. Those are obvious cards I am missing.

I actually intentionally left out both Armageddon and Master of Cruelties because I felt it would push the deck above my 7/10 goal.

Would my deck be better with Ravages of War, Armageddon, etc? Yes. Yes it would, but I feel like that would push it into 8/9 territory.

I'm not sure Ob Nixilis, the Fallen does enough. I would prefer my creatures to be immediately impactful and doing a bit more damage doesn't feel good enough. Almost every creature does something immediately or is good enough/has a low enough opportunity cost to wait a turn.

Winterblast on Augustin's $t4ks (cEDH Primer)

1 month ago

Maybe you are interested in my latest overservations in a game or two. I have made some changes before going to our edh night yesterday and wanted to test some cards on my maybe list, some of which I already had in the deck earlier. I went about exchanges rigorously, even trying to replace cards that I hadn't touched in a while just to see how important they really are if they are missing:

IN: Narset Transcendent, Karn, Scion of Urza, Preordain, Impulse, Disenchant, Muddle the Mixture, Serra Ascendant
OUT: Metalworker, Staff of Domination, Cataclysm, Chalice of the Void, Land Tax, Scroll Rack, Steel Sabotage

This was quite a lot but it's easier to see how the deck performs when several flex slots are tuned in a different direction.

My first observation was that I would not have wanted Lavinia in the command zone instead in the game(s) I've played. I was able to cast GAAIV on t2 and he was countered by a FoW, after that player mulled to 6, so his options were rather exploited afterwards. I had GAAIV out 2 turns later with casting additional ramp and a Disenchant in the turn between, and then it was absolutely clear that the +/- 1 tax was a lot more useful overall than the abilities of Lavinia would have been. I specifically looked at how the game would have been influenced if I had her instead of GAAIV and there would have been a lot more going through unchecked than with GAAIV. The FoW on the commander would have been possible anyway and everything afterwards wasn't that expensive overall. It was pretty clear that GAAIV hindered the setup of whatever everyone wanted to do for quite a while. I had a Back to Basics and Sphere of Resistance later, and the cost increase did a lot to make the game unplayable for at least two players. What I was looking for was Armageddon/Ravages of War then, to shut down the opponent with the most basic lands. In this case Lavinia would have been a nice addition but finding the MLD spells was the issue in the first place.

It felt like the cheaper cantrips and the additional draw engines Narset/Karn would have done a lot if I had drawn them. Karn would even have made a solid win con because his tokens would have gone unblocked and undisrupted for several turns and would have been big enough to do serious damage. Getting Narset to ultimate would also have been possible. I did see a Preordain and used it and it helped me skip 2 turns of bad draws...good job. I am not so sure if removing Scroll Rack was a good idea, because I had a few situations in which looking ahead and exchanging multiple cards might have made a difference, especially with fetchlands inbetween. Not including the Land Tax/Scroll Rack draw engine did feel awkward for me in the past but actually getting them both into play in the way "parfait" used it isn't that realistic here.

Removing the Metalworker/Staff of Domination combo didn't hurt that much yesterday because I didn't see any combo pieces at all but the whole package of engine/top/key/monolith/rings/staff/metalworker makes it rather easy to complete ANY possible combo with single tutors. Not playing Chalice of the Void makes it easier to rely on the combos using Sensei's Divining Top as well, when before I could also go for Staff as an outlet for Metalworker or Monolith/Rings. There's still Helm/RIP anyway because that's so simple to play.

As for Serra Ascendant, I thought it would be interesting to try again how much a blocker/beater/lifegain source would influence how the game goes on staxed out tables (which we often see here) but I was again so quickly below 30 life because of various effects (not combat) that drawing the creature wouldn't have helped. Being able to play it very early in the game with GAAIV or another taxing effect afterwards, maybe then MLD as a follow up might still be a reason to keep it, but overall it feels a bit random.

Eventually I'd say Narset Transcendent, Karn, Scion of Urza, Preordain, Muddle the Mixture are fine to play while Serra Ascendant is not that convincing. Disenchant seems to be fine instead of Steel Sabotage because a straightforward "destroy" on two card types makes up for not being able to counter artifacts. Impulse is ok, could be Scroll Rack as well in several situations...or maybe even another bigger draw spell, such as Time Spiral, Braingeyser, Stroke of Genius, Sphinx's Revelation...Not really a fan of the X spells though in my current build.

Another card I might have a closer look at is Spellseeker. I think it's often a tutor for removal or another tutor that can get a different card type (for example Transmute Artifact). Have to check how often it's really worth to invest mana in that, even when the cost is reduced by GAAIV. I need to find a slot for Lavinia anyway and maybe we will get another card in the new set that has to be included.

It has been long until I actually reconsidered my current card choices, so please excuse the wall of text. I would appreciate input from your side if you have some time to spare!

cdkime on The Knowledge Pool of Salty Tears

1 month ago

I'm curious how well Storm Cauldron would work with Lavinia. On one hand, it makes it easier for your opponents to cast spells, as they'll have more lands fielded. My gut says this card will not be worth a slot, but it still might be worth playtesting.

I would consider adding Teferi, Mage of Zhalfir. Besides being a generally nifty card, he provides a second lock alongside Knowledge Pool and Omen Machine.

Wasteland might be nice, considering how popular nonbasic lands are.

Tezzeret the Seeker for ramp and tutoring your mana rocks.

Ravages of War for another Armageddon.

Paradox Engine is pretty solid alongside mana rocks. With Knowledge Pool, since you're casting two spells, it gives you two different untap triggers, allowing for additional ramp.

DiverDown on The Azoraphobe

1 month ago

Someone had to do it and you beat me to it. Needs more Armageddon though. You might like Ravages of War.

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Ravages of War occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Mardu: 0.06%

Esper: 0.01%