Ravages of War


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Portal Three Kingdoms (PTK) Rare
Promo Set (000) Rare

Combos Browse all

Ravages of War


Destroy all lands.

Price & Acquistion Set Price Alerts



Have (3) Metaphisyk , Vasbear1 , Azdranax
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Ravages of War Discussion

mlequesne on Atraxa Stax

1 week ago

Hi man, I've been playing a similar deck but I'm more budget. From my experience Smokestack doesn't work so good, same as Contamination cos you need that precious Bitterblossom in play.

I don't think Cataclysm is a good card for you, it looks like you like to hoard permanents in the field, and Cataclysm is no good for that. Another thing, you have few pieces to combo well with Stasis you do have Root Maze but Kismet (or Frozen AEther) or Orb of Dreams can help you finnish the combo.

Eventhough Mana Vault is a great card I dont feel like is necesary, but it's an artifact based stax so I get it. I wouldnt play Ichor Rats it's way too slow even for a stax deck.If you wanna check my deck here it is: Max Stax Atraxa

Also, I like to play Armageddon and Heroic Intervention, It has won me a lot of games. And since you're running Armageddon and Ravages of War you double the chances to get the combo. Also Heroic Intervention is a great counter for all the boardwipes or targeted disruption in commander.

See ya man! =)

PandAvs on Here Comes the Dinosaur!

1 week ago

thanks pyracanth!

Zendikar Resurgent helps with mana a great deal, you would be surprised how it can help you cast dinos and give you draws.

Etali, Primal Storm is great advantage once you get to swing with it. Being able to trigger it once is enough imo. lol.

Ravages of War is really risky. One of my wincons, it should be cast in the proper timing. I was able to use this once with Gishath, Sun's Avatar on the board, it's easy to snowball from there.

I am also iffy about Needletooth Raptor. Might switch it out for Majestic Heliopterus, a dinosaur I overlooked. What do you think?

I have a really stretched combo here with a single-target dino, I don't rely on this happening everytime, but I almost had all the pieces once. Frilled Deathspitter + Cacophodon + Pyrohemia + Heroic Intervention + any permanent that taps for red mana = spit everyone to death. :D

I was able to win once with unlimited combat phases using Bear Umbra + Aggravated Assault as well.

I hope I was able to give you ideas with this commander. It's one of my favorites. :D

pyracanth on Here Comes the Dinosaur!

1 week ago

I like the inclusion of Pyrohemia, it's a card I've overlooked, but is also has so much value in a Dinosaur deck. Hunting Grounds is ridiculously good too. Other things like Descendants' Path and Zendikar Resurgent are just great inclusions. The latter is a little pricey mana-wise (I'd prefer to spend the mana on Dinosaurs or Gishath), but good. Descendants' Path might even be able to replace Etali, Primal Storm entirely and leave another space for you to think about.

I think my first suggestion would be to remove Ravages of War, because frankly that is too dangerous of a card in this sort of deck that can't work reliably without lands (I know, I've considered Armageddon myself before realizing). Maybe it'd work with a couple of cards that bring lands back to the field afterward?

I think I'd also take a look at replacing some of the single-target effects of the Dinosaurs and of the non-creature spells. They work better in single-player, non-singleton formats, and some of them, like Needletooth Raptor, are to frail to survive multiple rounds of Enrage (without buffs). Of course they might be better in EDH than I give them credit for, but I'd err on the side of caution.

Overall I like the double-combat phases and just plain explosive win conditions of the deck. Looks like a ton of fun!

OP_Sigma on #SorryNotSorry

2 weeks ago

That deck is simply awesome, it can do so much and use my favourite colors. I made my own version of it, I'm highly inspired by yours, but there are some cards that I simply prefer and/or don't fit my budget.

So no Moat, The Tabernacle at Pendrell Vale, Ravages of War Nether Void.

Instead I've added No Mercy, Vile Consumption, Catastrophe.

Could Painful Quandary be a good replacement for Nether Void and Island Sanctuary for Moat?

RazortoothMtg on Does This Have Potential

2 weeks ago

I don't know about that. I think just going Armageddon + Splendid Reclamation is probably better, especially since it gives you redundancy of both combo pieces (Ravages of War, Catastrophe, etc and The Mending of Dominaria, World Shaper, etc). Either way, prepare to be hated.

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

3 weeks ago

Voltron has been a love of mine in commander since I started playing, especially mono-white. Mono-white has commonly had commanders like Kemba, Kha Regent and Balan, Wandering Knight that on a nearly empty field can kill all three opponents quite fast.

To make Voltron competitive, it must not be needless aggro.

What I mean by this, is that is you have sole speed, and nothing else backing you, you will lose competitive edh without a way to kill all three opponents before any of them can combo out. I am speaking in terms of cEDH, or Tier 1 - 1.5 decks. Mono-white can pull this off much better than other mono-colored deck, because of card like Containment Priest, Rest in Peace, Stony Silence (A bad card for equipments, but a mono-white hate piece), Authority of the Consuls and other combo-hate pieces. These cards are incredibly powerful. By utilizing them, along with cards that shut down control using cards like Ravages of War, Armageddon, Winter Orb, Cursed Totem, Null Rod, Damping Matrix, Stony Silence, Trinisphere, Sphere of Resistance, Thalia, Guardian of Thraben, and Thorn of Amethyst can turn off the opponents for good. This is good stax.

When a stax lock is in play, Balan, Wandering Knight and a few equipments, or a lone Stonehewer Giant/Stoneforge Mystic can win the game with little to no resistance. The rest of the resistance can be taken care of by Path to Exile, Swords to Plowshares, Wrath of God, and Teferi's Protection, or other good white responses.

What I don't understand about this deck is why it doesn't run many of these cards. Currently it is the most competitive way to play Balan, and the only one I've seen that can beat Tier 1 decks with a decent win-rate, not as good and Tana and Tymna Blood Pod (The best stax deck), but very close.

Also, why don't you run Grafted Exoskeleton, Infect isn't hated, it isn't even competitive, in fact, I don't think there was a single time in the history of EDH that an infect wincon was considered competitive, nor even played nearly enough to be banned or hated. It also is really sweet on Balan, Wandering Knight, making her swing for a kill with perfect math (Double strike = x2, infect means you need 10, Balan starts with 3, Grafted exoskeleton gives 2, (3+2)2=10, 52=10, 10=10, OHK!).

Anyway, the deck can kill without Grafted Exoskeleton, on an empty field with a good stax lock, your opponents couldn't stop a normally sized (2-3 normal equipments) Balan, Wandering Knight.

Opinions on Scroll Rack and Defense Grid?

Rzepkanut on Land Destruction Commanders

2 months ago

Avacyn, Angel of Hope + any of the mass land destruction cards: Armageddon, Soulscour, Catastrophe, Ravages of War, Worldslayer

...or even nonland killers like Hour of Revelation and Nevinyrral's Disk which there are much more of out there.

I play Numot personally, the deck list on my profile page.

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