Ravages of War

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Portal Three Kingdoms (PTK) Rare
Promo Set (000) Rare

Combos Browse all

Ravages of War

Sorcery

Destroy all lands.

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Ravages of War Discussion

HobbyGamer007 on Kaalia of the Vast Prototype

1 week ago

I know many people dislike MLD but Ravages of War and Armageddon are just too good to not play them in Kaalia. Since you are the #1 Target as soon as she gets out or worse sometimes even from the start of the game, fighting everybody at once is hard. But if Kaalia is out you don't need your lands anymore, so why don't take your opponents too??

multimedia on xander11

3 weeks ago

Hey, you asked me for advice on your Kaalia deck, "Death Rains from Above", great name by the way I really like it. My suggestions are meant for semi competitive multiplayer since in the deck description you ask, "How can you make the deck better for multiplayer."

Three things help make Kaalia good in multiplayer: haste, land destruction and a powerful back-up plan. Haste is a very important ability to give Kaalia much more so in multiplayer because more opponents means more removal spells. The longer Kaalia has to wait on the battlefield to attack the more likely she'll be killed before she can attack. You can't safely play Kaalia without her having haste therefore playing more cards then you truly want to that can give her haste is important.

Turn three Kaalia, turn four Armageddon, Ravages of War or Cataclysm is most of the time game over, you win. For times you don't get this line, land destruction is just overall very good with Kaalia because the point of playing her is to cheat mana costs thus you don't need as much mana (lands) to play the cards in the deck.

If you're opponents are good and also have competitive decks then they will not let you attack with Kaalia if this becomes the case then you need just as strong as a back-up plan to cheat big creatures into play. Reanimation is the most powerful way to do this and it's essentially the same strategy as Kaalia's ability minus needing Kaalia to attack. Haste that's good with Kaalia is also just as good with creatures who are reanimated.


Show


To summarize my advice your deck is fine the way it is, it looks very good, it's well built and the name is great, but consider upgrading the Angels, Demons and Dragons you want to cheap into play and adding more Fetches to the manabase.

If you want to play multiplayer then I suggest adding more haste enablers for Kaalia, additional land destruction and a more powerful back-up plan, reanimation, that doesn't require Kaalia.

If you're wondering the three most important cards of my suggestions to add they're Sneak Attack, Mass Hysteria and Ravages of War.

Good luck with your deck.


Spirits on Cat tribal, not wide, no equip

3 weeks ago

Hi stephan16,

Thanks for the comments on Arahbo, Xenagos... for Cats.

You've got all the reasonable CMC1 cats, Leonin Elder is a bit borderline for me. I see you have the fetch lands in the Sideboard, I assume the plan is to get those in, Steppe Lynx will thank you. I would get out some of those lands that enter the battlefield tapped. I only play a couple, Dryad Arbor so I can Green Sun's Zenith it, and Hall of the Bandit Lord.

Scavenging Ooze is good, non-cat obviously, but he's independently good anyway. May consider Ground Seal (see it in your maybeboard), it draws a card to replace itself so just costs you mana, and maybe draws an enchantment removal from opponents that might be saved for a Sylvan Library so they can continue with their deck strategy. Watchers of the Dead is also an on-cat-trend graveyard control card. He's 2 power for CMC2 so he doesn't hurt you either with the Eminence.

Fleecemane Lion is a nice tempo guy, hes 3 power for CMC2 and he has built-in Indestructible if you draw him late in the game, not too shabby... tabby

I really dislike Council's Judgment, it rarely removes what I really want, in Selesnya it's limited a bit for removal, I'd almost always rather have an Oblivion Ring so I get to choose, or a Path to Exile if I usually remove a creature / blocker.

Seeds of Innocence seems counter productive for an early turn 1 drop system, but I can see how eliminating all those CMC0/1/2 artifacts would be an advantage longer term. If you're looking to keep the board clear makes sense.

I see you have Hush how about Paraselene, no cycling, but it's CMC1 less and has a secondary trigger.

Triumph of the Hordes gives a secondary possible win-con, it's pretty good. With Ooze Garden or White Sun's Zenith could be a win.

I would recommend Alms Collector, not sure how many Grixis commanders you fought, Kess, Dissident Mage, Jeleva, Nephalia's Scourge with Show and Tell to Enter the Infinite combos, or even Izzet with Blue Sun's Zenith infinite draw, many EDH run mass draw, he shut's that down. Used him successfully many a time, I've even Chord of Calling him in response.

Prowling Serpopard can be nice, he's like another Cavern of Souls and his 4 power for CMC3, isn't prohibitive for an aggro strategy.

Enlightened Tutor is a nice way to pull Sylvan Library to keep tempo, and especially if your ramping into board wipes, help replace some cats into your hand. Maybe a Mirari's Wake instead of one of the more expensive ramp spells, to assist with the tokens and with the ramp?

I originally built the cats (using hypergeometric distribution formula), but I found, in Multi-Player commander, it wasn't enough so I abandoned that srtategy. Lately I've been thinking perhaps land destruction would be better paired with aggor-cats.

You already have Wasteland and Strip Mine, you could change one of your creature board removals into Cataclysm. Crucible of Worlds, Armageddon, Ravages of War, and maybe even Command Beacon would be needed however. With ramp, and the low CMC cats + Eminence I feel it's a viable aggro strategy. Maybe give it some thought, it's a shift, depends on how well it's performing for you.

I don't have a Gaea's Cradle so I don't run Crop Rotation, but I run Nature's Lore which I've been able to abuse a bit to ramp faster, and a little more expensive alternative Three Visits. I would also run Eladamri's Call, I know it doesn't go into play like the others, but its CMC2 for a bit more consistency.

Heirloom Blade could give you some survive ability through a board wipe, would also work with the various sac/draw like Greater Good to replace/draw a creature to replace the one lost. Scavenging Ooze would be your best friend.

Spirits on Kaalia, Beyond Heaven and Hell

1 month ago

Fellow Kaalia of the Vast player, Kaalia, Mirror Breaker EDH

I'm not sure you're going to find much more draw, you have it all. Skeletal Scrying maybe a Night's Whisper or a Faithless Looting. Disciple of Bolas or Kothophed, Soul Hoarder also perhaps. I wouldn't recommend any of the actually though.

Razaketh, the Foulblooded needs to be in there, he's a win-con in my build, but a Kaalia of the Vast into Razaketh, the Foulblooded tutoring a Ravages of War is pretty nice.

Crucible of Worlds + Command Beacon is nice, if you're finding your Kaalia of the Vast is controlled a lot. Avoids the escalation of costs.

If it's targeted removal, maybe a Steelshaper's Gift which is basically another CMC3 Lightning Greaves could help Haste + Shroud enable to offer a bit more protection for Equip 0.

Earnest Fellowship might hurt your removal in some cases, and make it so you can't block. Angel of Despair has a nice ETB off Kaalia of the Vast. +1

Spirits on Angels and Demons and Dragons, Oh My!

1 month ago

Fellow Kaalia of the Vast player, Kaalia, Mirror Breaker EDH

Steelshaper's Gift is the same as drawing a CMC3 Lightning Greaves or a CMC4 Sword of Feast and Famine

Not sure I like Skithiryx, the Blight Dragon here, no Grafted Exoskeleton or any other infect to follow-up with. Even if he did 9 infect and then was Swords to Plowshares basically wasted the attacks, everyone else is just doing damage, would stick with that strategy. With the extra attack phase he still needs 3 swings. Him + Equipment + Extra Combat Phases is a lot to pull off for a single targeted removal creature.

Necropotence for the draw, but your colors are quite balanced, not sure if the would be a challenge.

Hellkite Tyrant is a big nasty dragon, and there's always lots of good artifacts to scoop, and there's Breya, Etherium Shaper (If you can get a Kaalia of the Vast swing with this -4/-4 with haste and a Grand Abolisher it ends Breya, Etherium Shaper

For me Razaketh, the Foulblooded is a win-con, but I play combo not attack phases, but pulling a Gisela, Blade of Goldnight or an Armageddon would be handy for you. I would run Crucible of Worlds in a land destruction format, I probably would run Ravages of War, Cataclysm and probably Command Beacon too to stack the strategy.

Mana Crypt > Mana Vault. I get it, I hate the decision has to be made at upkeep before the draw, that's why I can't get around Mana Vault.

If you had a sac outlet you could make infinite attack phases with Aurelia, the Warleader, but probably not worth the investment since you have quite a few infinite attack phase enablers already.

Reanimate? Just some ideas. +1

Condenserhead on RAWRMAGEDDON! feat. Gishath (EDH)

1 month ago

rkjunior I am planning on adding Ravages of War as soon as I buy one, so good call. I really like Samut, Voice of Dissent, but I just don't think she has a place in this deck. I am pretty happy with the way its been playtesting so far, so I would say that I am at a +/- of about two cards that could be exchanged: Ravages of War and Cream of the Crop. Thanks for the input and thank everyone for the votes!

rkjunior on RAWRMAGEDDON! feat. Gishath (EDH)

1 month ago

Would it be worth adding Ravages of War to the deck? What about Samut, Voice of Dissent

mmcgeach on Sisay Stax

2 months ago

p0megranates: Yeah, I heard they could have just not triggered it; but its true it really discourages the go-wide plan. Also probably good against midrange stuff, in general. I'm trying The Tabernacle at Pendrell Vale as my anti go-wide card, since it's tutorable and really good with Living Plane. I guess I still might try Defense of the Heart to see how I like it...

Not sure what to do about Samut, the deck is a super terrible matchup for hatebears. We only have Linvala, Elesh Norn, Thalia Heretic Cathar, and Hushwing Gryf to fight their combos; and Samut herself is pretty big. I don't know if Elspeth works on Samut since Samut doesn't have power > 3, although you would get blockers, if he can't find a way to put trample on Samut.

I think I'm sold on Armageddon, tho. Gonna try that and see if I need to get a Ravages of War also...

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