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Mystic Gate Discussion
6 hours ago
Might be willing to take cash too, not sure though.
3 days ago
1 month ago
Hinder and Spell Crumple honestly aren't that great any longer since the tuck rule is gone (if a Commander would be tucked away into a library, they can choose to put it into the Command Zone now). Counterspell is a straight upgrade to one of those slots (tutor heavy decks would prefer the card being in the library versus the graveyard, plus 1 mana less), and Swan Song might be a good idea for the other as no one cares about 2/2 birds in a 40 life format.
Cyclonic Rift should be in. Overloading that gives you a late game option to swing in and claim a victory when you otherwise would have been behind. As for what to remove, Dovin Baan is cute but not really very good (his ultimate is Static Orb, but you could just run Static Orb if you want to be Stax Derevi as his other abilities aren't that great at once per turn for 4 mana).
Small creatures that grow or have evasion are great with Derevi. Pride of the Clouds is likely better than some of your other creatures.
Coastal Piracy is cute, but Rhystic Study would either draw you more cards or slow your opponents down: Both aspects are better for you.
It seems odd to run Perilous Forays in a list that doesn't make tokens over, say, Dawn's Reflection, which would net you 3 extra mana every time a creature of yours hits an opponent. Forays costs mana to use, as well, so you can't even properly loop Reveillark/Karmic Guide + a 2 power creature like you could, say, Martyr's Cause.
Also, you have Eldrazi Displacer as your blink enabler, but you don't have enough colorless sources or tutors to find those aforementioned sources. The only land you have that produces colorless mana is Reliquary Tower, and you have no way to tutor that card. The only other things in the whole deck that make colorless mana are Ashnod's Altar and Sol Ring, at least that I am seeing at a cursory glance. So, my suggestion is to add Adarkar Wastes, Brushland, and Yavimaya Coast to the mana base. Wooded Bastion, Mystic Gate, and Flooded Grove are easier to use, but also more expensive. In any place, 3-5 of these lands should replace things like Meandering Coast, Guildgates, etc., so that you increase the likelihood of being able to use Eldrazi Displacer if you draw it (because that diamond symbol means that you need colorless mana plus two of any other type). otherwise, switch Displacer to Deadeye Navigator as he's easier to use without changing your mana base right now.
1 month ago
Hey guys, I'm selling out of paper because I only play online. I'll provide free shipping in a toploader/PWE or tracked bubble mailer for orders over $40, or add $3.
All cards are from the set listed and are NM unless listed otherwise. These cards can also be found in my binder. Pics available upon request.
I will also be willing to lower the price further for buying whole playsets/multiple cards, so make an offer! Paypal only.
Anyways, here is what I have -
1x Boseiju, Who Shelters All - $14
4x Flooded Strand - $21.25ea
5x Flooded Strand - $12.25ea
4x Polluted Delta - $27ea
2x Polluted Delta - 15.75ea
5x Wooded Foothills $14.5ea
4x Windswept Heath $10.5ea
2x Marsh Flats $26.25ea
3x Hallowed Fountain $12ea
3x Watery Grave - $12ea
1x Steam Vents - $13
2x Steam Vents LP - 11.5ea
2x Temple Garden - $11ea
2x Sacred Foundry LP - $11.5ea
2x Overgrown Tomb $10.75ea
1x Blood Crypt - $10.75
1x Breeding Pool - $15
1x Godless Shrine $10.75
1x Stomping Ground - $14.25
4x Gemstone Mine - $5.75ea
4x Darkslick Shores $9.25ea
1x Mystic Gate - $16.5
1x Sunken Ruins - $13.75
1x Twilight Mire - $27.5
1x Urborg, Tomb of Yawgmoth - $12
4x Tectonic Edge - $4/playset
8x Serum Visions - $8/playset
4x Ancestral Vision - $46.5ea
4x Path to Exile - $7.5ea
4x Angel's Grace - $5.75ea
4x Preordain - $5/playset
4x Sleight of Hand - $6.5ea
4x Spell Snare - $6ea
4x Inquisition of Kozilek - $5.25ea
4x Fatal Push - $7.25ea
4x Lightning Bolt - $7.75/playset
1x Surgical Extraction - $17.5ea
3x Spoils of the Vault - $10/set
2x Slaughter Pact - $6ea
1x Slaughter Pact LP - $5
4x Stoneforge Mystic $13ea
4x Wall of Omens - $5/playset
4x Snapcaster Mage - $38ea
2x Rest in Peace - $6ea
2x Stony Silence - $5ea
1x Life from the Loam - $16
1x Spellskite - $14.75
4x Phyrexian Unlife 7/playset
4x Simian Spirit Guide - $6.5ea
2x Vendilion Clique - $24.5ea
1x Crucible of Worlds - $52
4x Supreme Verdict 4.75ea
4x Cryptic Command - $26.5ea
2x Jace, Architect of Thought - $4/set
1x Damnation - $30
1x Damnation LP - $28
1x Kalitas, Traitor of Ghet - $12.5
1x Huntmaster of the Fells - $8
2x Baneslayer Angel - $6ea
1x Teferi, Mage of Zhalfir - $10.5
1x Tooth and Nail - $14.75
Iamme10000 on No.
1 month ago
This is awful. Why would you do this to anyone. +1 from me.
On a more constructive note, I observe you have an incomplete set of dual lands. I highly recommend finishing out the shockland and fetchland sets (budget permitting, of course). I'd also recommend Mystic Gate, Sunken Ruins, and Fetid Heath for mana fixing. They're all great. Springjack Pasture fixes mana much less, but is a mana sink and can also make instant-speed tokens for sacrificing.
2 months ago
Mystic Gate, Fetid Heath, Sunken Ruins are fantastic for fixing mana in moderation. Three will set you back less than a full set of fetches and fix a lot of problems. If you're not willing to shell out for fetches all at once they can serve a good middle ground while transferring fantastically into top-teir play.
The biggest place the deck will stuble is those first few turns mana concerns. I'd reccomend either foccusing on a single colour for turns 1-3 (path/tithe/silence),(duress variants/push) (Snag/negate/draw) or just worrying about your mana. Playtest and proxy so you get a feel of how things are handling, and don't be scared to only go to two colours with the third as lategame, its better than feilding something unreliable.
2 months ago
Jeffjames, since each one of them can find Hallowed Fountain, Irrigated Farmland, and Prairie Stream, they each work as dual lands. Even after all those are gone, they can still get basics, but you might be wondering why the lifeloss could be worth it. Each of them can be used to have or on turn one (with Hallowed Fountain). Mystic Gate, Skycloud Expanse, and Nimbus Maze, the three lands you suggested as replacements, all lack that important ability. That is the main reason, but there are other reasons, such as being able to shuffle cards that I don't want on top of my library after activating Sensei's Divining Top or making Weathered Wayfarer see one less land.
I hope this clarifies why I wholeheartedly believe that fetchlands are the second best type of colorfixing land, especially in a deck like this one.
3 months ago
Update to the deck:
Upgrades coming slow as I just moved cross country and started a new job.
I have found Tolaria West to be quite slow. It is typically only useful when Necropotence hasn't produced Reliquary Tower or Thought Vessel. Then it only ever tutors for Reliquary Tower. I will probably look to replace it soon. City of Brass is a good contender.
Overall the Lands are working well outside of that. I especially like the Prairie Stream and Sunken Hollow, they are Lands that can be Fetched on an opponent's End Step to come in untapped, or come in untapped all by themselves.
I find Karmic Justice to be quite useful in Multiplayer games. Sometimes it is hard to keep up with everyone and Counter everything. I find that it's unrestricted destruction of any permanent very nice. Playing Voltron in Multiplayer typically has me playing a bit slower than other Zur decks so it proves useful. I typically turtle up first, then combo out to kill people. People are much less likely to target my stuff when they know I can (usually) blow up anything they have on their board.
I also love Mana Short!! It is extremely underrated imo. Sadly it is not a true alter, I just marked it as alter because it is signed by the artist. In most of my decks the alter symbol simply means it is a signed card. I am a big fan of signed cards.
Thanks for your comment, and I am extremely sorry for my late response.