Mystic Gate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Shadowmoor Rare

Combos Browse all

Mystic Gate

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

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3.78 TIX $5.43 Foil

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Mystic Gate Discussion

ThisIsBullshit on H: Horizon Canopy LF: Filters

6 hours ago

Hey y'all, have a Horizon Canopy I want to get rid of in exchange for filter lands. Specifically looking for Twilight Mire, Mystic Gate , Graven Cairns , and Wooded Bastion .

Might be willing to take cash too, not sure though.

Slowgod on The Stock Exchange: An ongoing ...

3 days ago

W: Mystic Gate Regular or Expedition, Crucible of Worlds any version, Disallow 2-3Negate 4x Path to Exile

H: 4x Ancestral Vision Japanese, 4x Flooded Strand, 3xRuned Halo various other things, $

PookandPie on derevi empyrial tactician

1 month ago

Hinder and Spell Crumple honestly aren't that great any longer since the tuck rule is gone (if a Commander would be tucked away into a library, they can choose to put it into the Command Zone now). Counterspell is a straight upgrade to one of those slots (tutor heavy decks would prefer the card being in the library versus the graveyard, plus 1 mana less), and Swan Song might be a good idea for the other as no one cares about 2/2 birds in a 40 life format.

Cyclonic Rift should be in. Overloading that gives you a late game option to swing in and claim a victory when you otherwise would have been behind. As for what to remove, Dovin Baan is cute but not really very good (his ultimate is Static Orb, but you could just run Static Orb if you want to be Stax Derevi as his other abilities aren't that great at once per turn for 4 mana).

Small creatures that grow or have evasion are great with Derevi. Pride of the Clouds is likely better than some of your other creatures.

Coastal Piracy is cute, but Rhystic Study would either draw you more cards or slow your opponents down: Both aspects are better for you.

It seems odd to run Perilous Forays in a list that doesn't make tokens over, say, Dawn's Reflection, which would net you 3 extra mana every time a creature of yours hits an opponent. Forays costs mana to use, as well, so you can't even properly loop Reveillark/Karmic Guide + a 2 power creature like you could, say, Martyr's Cause.

Vedalken Aethermage could just be Worldly Tutor, Chord of Calling,

Also, you have Eldrazi Displacer as your blink enabler, but you don't have enough colorless sources or tutors to find those aforementioned sources. The only land you have that produces colorless mana is Reliquary Tower, and you have no way to tutor that card. The only other things in the whole deck that make colorless mana are Ashnod's Altar and Sol Ring, at least that I am seeing at a cursory glance. So, my suggestion is to add Adarkar Wastes, Brushland, and Yavimaya Coast to the mana base. Wooded Bastion, Mystic Gate, and Flooded Grove are easier to use, but also more expensive. In any place, 3-5 of these lands should replace things like Meandering Coast, Guildgates, etc., so that you increase the likelihood of being able to use Eldrazi Displacer if you draw it (because that diamond symbol means that you need colorless mana plus two of any other type). otherwise, switch Displacer to Deadeye Navigator as he's easier to use without changing your mana base right now.

tclaw12 on Selling at 80% TCG Mid

1 month ago

Hey guys, I'm selling out of paper because I only play online. I'll provide free shipping in a toploader/PWE or tracked bubble mailer for orders over $40, or add $3.

All cards are from the set listed and are NM unless listed otherwise. These cards can also be found in my binder. Pics available upon request.

I will also be willing to lower the price further for buying whole playsets/multiple cards, so make an offer! Paypal only.

Anyways, here is what I have -

LANDS

1x Boseiju, Who Shelters All - $14

4x Flooded Strand - $21.25ea

5x Flooded Strand - $12.25ea

4x Polluted Delta - $27ea

2x Polluted Delta - 15.75ea

5x Wooded Foothills $14.5ea

4x Windswept Heath $10.5ea

2x Marsh Flats $26.25ea

3x Hallowed Fountain $12ea

3x Watery Grave - $12ea

1x Steam Vents - $13

2x Steam Vents LP - 11.5ea

2x Temple Garden - $11ea

2x Sacred Foundry LP - $11.5ea

2x Overgrown Tomb $10.75ea

1x Blood Crypt - $10.75

1x Breeding Pool - $15

1x Godless Shrine $10.75

1x Stomping Ground - $14.25

4x Gemstone Mine - $5.75ea

4x Darkslick Shores $9.25ea

1x Mystic Gate - $16.5

1x Sunken Ruins - $13.75

1x Twilight Mire - $27.5

1x Urborg, Tomb of Yawgmoth - $12

4x Tectonic Edge - $4/playset

0-1 CMC

8x Serum Visions - $8/playset

4x Ancestral Vision - $46.5ea

4x Path to Exile - $7.5ea

4x Angel's Grace - $5.75ea

4x Preordain - $5/playset

4x Sleight of Hand - $6.5ea

4x Spell Snare - $6ea

4x Inquisition of Kozilek - $5.25ea

4x Fatal Push - $7.25ea

4x Lightning Bolt - $7.75/playset

1x Surgical Extraction - $17.5ea

3x Spoils of the Vault - $10/set

2x Slaughter Pact - $6ea

1x Slaughter Pact LP - $5

2-3 CMC

4x Stoneforge Mystic $13ea

4x Wall of Omens - $5/playset

4x Snapcaster Mage - $38ea

2x Rest in Peace - $6ea

2x Stony Silence - $5ea

1x Life from the Loam - $16

1x Spellskite - $14.75

4x Phyrexian Unlife 7/playset

4x Simian Spirit Guide - $6.5ea

2x Vendilion Clique - $24.5ea

1x Crucible of Worlds - $52

4+ CMC

4x Supreme Verdict 4.75ea

4x Cryptic Command - $26.5ea

2x Jace, Architect of Thought - $4/set

1x Damnation - $30

1x Damnation LP - $28

1x Kalitas, Traitor of Ghet - $12.5

1x Huntmaster of the Fells - $8

2x Baneslayer Angel - $6ea

1x Teferi, Mage of Zhalfir - $10.5

1x Tooth and Nail - $14.75

Iamme10000 on No.

1 month ago

This is awful. Why would you do this to anyone. +1 from me.

On a more constructive note, I observe you have an incomplete set of dual lands. I highly recommend finishing out the shockland and fetchland sets (budget permitting, of course). I'd also recommend Mystic Gate, Sunken Ruins, and Fetid Heath for mana fixing. They're all great. Springjack Pasture fixes mana much less, but is a mana sink and can also make instant-speed tokens for sacrificing.

lagotripha on Esper Spirits (NEED HELP)

2 months ago

Mystic Gate, Fetid Heath, Sunken Ruins are fantastic for fixing mana in moderation. Three will set you back less than a full set of fetches and fix a lot of problems. If you're not willing to shell out for fetches all at once they can serve a good middle ground while transferring fantastically into top-teir play.

The biggest place the deck will stuble is those first few turns mana concerns. I'd reccomend either foccusing on a single colour for turns 1-3 (path/tithe/silence),(duress variants/push) (Snag/negate/draw) or just worrying about your mana. Playtest and proxy so you get a feel of how things are handling, and don't be scared to only go to two colours with the third as lategame, its better than feilding something unreliable.

MagicalHacker on Medomai Should Be Banned (Medomai Primer)

2 months ago

Jeffjames, since each one of them can find Hallowed Fountain, Irrigated Farmland, and Prairie Stream, they each work as dual lands. Even after all those are gone, they can still get basics, but you might be wondering why the lifeloss could be worth it. Each of them can be used to have or on turn one (with Hallowed Fountain). Mystic Gate, Skycloud Expanse, and Nimbus Maze, the three lands you suggested as replacements, all lack that important ability. That is the main reason, but there are other reasons, such as being able to shuffle cards that I don't want on top of my library after activating Sensei's Divining Top or making Weathered Wayfarer see one less land.

I hope this clarifies why I wholeheartedly believe that fetchlands are the second best type of colorfixing land, especially in a deck like this one.

iAzire on Zur the Immortal

3 months ago

Update to the deck:

Found an awesome trade for Mystic Gatefoil icon Expedition and a single Foil Snow-Covered Island. Also opened a Verdant Catacombs so that replaced my beat up one from Zendikar.

Upgrades coming slow as I just moved cross country and started a new job.

outofnothing0

I have found Tolaria West to be quite slow. It is typically only useful when Necropotence hasn't produced Reliquary Tower or Thought Vessel. Then it only ever tutors for Reliquary Tower. I will probably look to replace it soon. City of Brass is a good contender.

Overall the Lands are working well outside of that. I especially like the Prairie Stream and Sunken Hollow, they are Lands that can be Fetched on an opponent's End Step to come in untapped, or come in untapped all by themselves.

Rhystic Study is a great card that works well, I have been thinking of adding Mystic Remora, it will require testing but I think Remora may work better than Phyrexian Arena.

I find Karmic Justice to be quite useful in Multiplayer games. Sometimes it is hard to keep up with everyone and Counter everything. I find that it's unrestricted destruction of any permanent very nice. Playing Voltron in Multiplayer typically has me playing a bit slower than other Zur decks so it proves useful. I typically turtle up first, then combo out to kill people. People are much less likely to target my stuff when they know I can (usually) blow up anything they have on their board.

I also love Mana Short!! It is extremely underrated imo. Sadly it is not a true alter, I just marked it as alter because it is signed by the artist. In most of my decks the alter symbol simply means it is a signed card. I am a big fan of signed cards.

Thanks for your comment, and I am extremely sorry for my late response.

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