Mystic Gate

Mystic Gate

Land

: Gain .

, : Gain , , or .

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Printings View all

Set Rarity
Double Masters (2XM) Rare
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Mystic Gate occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Mystic Gate Discussion

DemMeowsephs on Crew is Big

5 days ago

Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.

I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.

So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.

That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following

DemMeowsephs on Not today Satan!

1 week ago

Hey! Maybe consider some land upgrades? Having a budget like that but still having tap lands doesn't really work out XD. Maybe consider some of these:

Good lands can help a deck out a LOT and these are some of the most useful ones that fit in your deck. I would consider each and every one of them, and I promise your deck will perform MUCH better! If this helps be sure to check out and upvote some of my decks, (Double Trouble EDH), and give me suggestions if you have any! Anyways, hope this helps, good luck on your deck, and have a great day!

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

DemonDragonJ on Should I Add the Filter ...

2 weeks ago

In each of my two-colored "normal" (i.e., non-EDH) decks, I have two cycles of dual lands, the appropriately-colored "shocklands" (i.e., Hallowed Fountain, Godless Shrine, and so forth) and "check lands" (i.e., Hinterland Harbor, Glacial Fortress, and so forth), and those usually are sufficient for providing whatever mana that I shall require for casting the spells in those decks.

However, the enemy-colored "filter lands" (i.e., Rugged Prairie, Flooded Grove, and so forth) were reprinted in Masters 25, which greatly decreased their prices, and the allied-colored cards of that same cycle (i.e., Mystic Gate, Wooded Bastion, and so forth) are soon to be reprinted in Double Masters, which shall almost certainly decrease their prices, as well.

Therefore, I am wondering: should I add the appropriately-colored filter lands to each of my two-colored decks? The increased versatility of the mana bases of those decks would be excellent, but one or two specific players in my normal group have a habit of using cards that punish players for using non-basic lands (most notably Blood Moon), and eight dual lands per deck is already very impressive, so what does everyone else say about this? Should I add the filter lands to my normal decks?

DemMeowsephs on Derevi, Holder of Lanterns

1 month ago

The Bant Land Recommendation

DemMeowsephs on Chulane - Bounce/ETB

1 month ago

The Bant Land Recommendation

DemMeowsephs on Chulane merfolk

1 month ago

The Bant Land Recommendation

DemMeowsephs on Tuvasa Voltron

1 month ago

The Bant Land Recommendation

_Note that this is a pre-written message not specifically designed for your deck. Some of the suggestions may already be included in your deck _

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