Mystic Gate

Mystic Gate

Land

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Trade

Have (2) metalmagic , Azdranax
Want (1) vaelroth

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mystic Gate occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Mystic Gate Discussion

Heliogabale on Rafiq and the Exalted Creatures

1 week ago

I first want to say this is a beautiful deck. You have obviously thought out what you want your play style to be like, and I encourage you to stay on that road for your deckbuilding.

The major issue I see is with your mana base. I can tell you are building on a budget, but beyond expensive dual lands, there are other options that won't slow you down like what you are using now. I hope some of my suggestions will work with what you are willing to spend.

I would urge you to cut out all lands that come into play tapped except Seaside Citadel and Cathedral of War. Here is what you can use instead : Every commander deck needs a Command Tower; Bountiful Promenade and Sea of Clouds, provided you are in a multiplayer group, Glacial Fortress, Sunpetal Grove and Hinterland Harbor that work well if you use a lot of basic lands, Mystic Gate, Wooded Bastion and Flooded Grove can provide colorless at first and are also great mana-fixers. Port Town and Fortified Village could be viable options. You should also run Krosan Verge and Myriad Landscape.

Sigil of the Nayan Gods doesn't seem to bring much value; I would replace it with Dueling Grounds that ties in directly with your Exalted strategy.

Shalai, Voice of Plenty would be great in here, maybe instead of Appeal / Authority.

Harmonize is just not a very good card, with a single use effect; I would replace it with Rhystic Study or Smothering Tithe in a heartbeat. Or with anything else for that matter.

I am sure it is again a question of price, but the obvious omission here is Noble Hierarch. So sad to see a nice Exalted deck missing that piece.

Finally I would ask myself how essential is Tamiyo in here, and are there other Planeswalkers taht would add more value?

Hoping some of this is useful,

Cheers!

Silverdrake on Esper Control 2.0

1 month ago

Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.

If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.

And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.

Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!

SideBae on

5 months ago

I'm glad you found my comment helpful. That's a good point about Divine Visitation -- it may be a win-more card anyway, and Kindred Discovery seems like a good reason to keep it out.

I do think that you should at least switch the Dimir Signet and Azorius Signet for their talisman counterparts. I say this because casting a talisman when you only have two mana up means you have one available when it resolves, whereas the signets require a mana to activate. (In general, I think the talismans are better than signets.)

My only other advice right now concerns Tainted Pact . You can turn this into a tutor-proper/ Laboratory Maniac win condition if you make your landbase truly singleton. (Since the only way it gets stopped is if you hit two of the same-name basic in a row.) Since you run 17 basics, this would mean changing 14 of them. A good way to start is by making 3 of the 14 into snow-covered versions of themselves; Tainted Pact only cares about names, so Snow-Covered Island and Island are totally different cards as far as it is concerned. (Note that if you want to keep the basic count high, switching half of each basic type to snow-covered will make the Tainted Pact less likely to fail, even with doubles in the deck.) That'd leave 11 lands to be replaced, though I don't think that'd be too difficult if you're willing to invest in your landbase a little. For instance, putting in the fetches you don't currently have would take care of 6 of those slots; more options include Forbidden Orchard , City of Brass , Mystic Gate , Sunken Ruins , etc. Remember that even if you don't go fully singleton, running fewer basics with the same name will increase Tainted Pact 's power.

If you don't want to do that, I suggest cutting Tainted Pact for Back to Basics .

DemMeowsephs on

7 months ago

Usually, when I help people out, I don't look at their deck, simply their lands, and help them out in that area. I will do the same for you. I recommend you add some of the following lands, or at least consider them: Temple Garden , Breeding Pool , Hallowed Fountain , Glacial Fortress , Sunpetal Grove , Hinterland Harbor , Windswept Heath , Misty Rainforest , Flooded Strand , Razorverge Thicket , Scattered Groves , Fortified Village , Canopy Vista , Brushland , Wooded Bastion , Irrigated Farmland , Seachrome Coast , Port Town , Prairie Stream , Mystic Gate , Waterlogged Grove , Lumbering Falls , Yavimaya Coast , and Flooded Grove . These cards should help your deck out a lot! If you find any of these suggestions useful I would appreciate it if you upvoted my deck: A Deal With the Devil EDH! But nonetheless, hope this helped, good luck on your deck, and have a nice day!

DemMeowsephs on The Ultimate Defence

7 months ago

Ok, Nice Deck, I would think it functions well, the only problem I see regards the lands. You should be consistent with the lands you have, and should thus consider adding the following cards: Seaside Citadel , Temple Garden , Sunpetal Grove , Scattered Groves , Razorverge Thicket , Windswept Heath , Brushland , Wooded Bastion , Hallowed Fountain , Seachrome Coast , Port Town , Adarkar Wastes , Mystic Gate , Flooded Strand , Breeding Pool , Waterlogged Grove , Yavimaya Coast , and Misty Rainforest . Once you add these, I can guarantee your deck will be much better! Nonetheless, I hope you find these helpful! If you do, please upvote my deck: A Deal with the Devil, and keep up the good work! Good luck on your deck, hope this was helpful, and have a nice day.

DemMeowsephs on It was Zur idea

7 months ago

Nice deck name, it's pretty funny. I would suggest some other lands, preferably some of the following: Hallowed Fountain , Irrigated Farmland , Seachrome Coast , Flooded Strand , Mystic Gate , Fetid Pools , Darkslick Shores , Choked Estuary , Sunken Hollow , Polluted Delta , Sunken Ruins , Godless Shrine , Isolated Chapel , Silent Clearing , Fetid Heath , and Marsh Flats . If you find any of these suggestions helpful, I would appreciate it if you upvote my deck: A Deal with the Devil! But nonetheless, nice deck, hope this helps, and have a nice day.

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