Mystic Gate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Mystic Gate

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

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Mystic Gate Discussion

Qolorful on Bant Blink

2 weeks ago

Well for any blink deck you want to abuse Eldrazi Displacer and Flickerwisp if you can. The most effective way to make blink really strong is those guys with a playset of AetherVial, but without it Eldrazi Displacer can still go ham. The easiest way to produce the you need is with painlands like Yavimaya Coast or Filter lands like Mystic Gate.

You have a lot of fantastic ETB and LTB triggers in there, the only things I'd recommend for Triggers otherwise are Reflector Mage and if you can fit it Panharmonicon has insane potential.

There are likely some solid cards I'm missing but I'm not sure

btreuther on TrUWe Control

3 weeks ago

Fellow UW player here.

1). Lands: Up the land count with another 2 Tectonic Edge for a total of 25 lands. You are two colors, so you can support the extra colorless. Also, I would not play more than 2 Hallowed Fountain. I see that you play 1 Logic Knot, which is why you have more fetches, but honestly you can get away with 4-6 fetches. One of the perks of UW is how painless the lands are, and it seems like you are taking unnecessary damage. Consider Glacial Fortress and Mystic Gate.

2). Swap 2 Reflector Mages with 2 Gideon of the Trials. Gideon of the Trials locks down a creature for multiple turns, and is a decent beater once we've stabilized. The emblem is relevant too. He's staple in UW nowadays.

3). Consider going down 1 Elspeth, Sun's Champion. 2 can get clunky.

4). I add a Sphinx's Revelation or two. Nothing feels better than revving for a bunch, and it can be a win-con of its own. It is one reason to play this color combination.

Overall nice build!

gonki on Brynhildr's Noble Einherjar

4 weeks ago

Nimbus Maze and Mystic Gate are super worth consideration.

iAzire on Zur the Immortal

1 month ago

Printings have been changed as there have been some upgrades.

New Expeditions:

New Masterpieces:

Also picked up a NM Scrubland , but as it does not tap for , it has not been included.

srolo on Oloro

1 month ago

Take these over the guildgates

Drowned Catacomb
Glacial Fortress
Isolated Chapel

And you need these

Watery Grave

Hallowed Fountain

These are good too. You want as few come into play tapped lands as possible, but the scry lands are always good.

Sunken Ruins

Fetid Heath

Mystic Gate

Temple of Deceit

Temple of Enlightenment

Spell Pierce is weak in this format with things like Sol Ring

Dissipate is a direct improvement over Cancel
Absorb is a card and so is Countersquall

Sensei's Divining Top to go with your Counterbalance though I don't know how well counterbalance will work in EDH

Solemn Simulacrum

Serra Ascendant

Azorius Signet and Dimir Signet

Venser's Journal is a tossup if you want it or not

Supreme Verdict

Terminus

Damnation

Cyclonic Rift

Merciless Eviction

Wrath of God is a straight improvement over Day of Judgment

Vindicate

Hero's Downfall is a straight upgrade over Murder

Path to Exile

Swords to Plowshares

Sorin, Grim Nemesis

Wasteland

Strip Mine

ThisIsBullshit on H: Horizon Canopy LF: Filters

2 months ago

Hey y'all, have a Horizon Canopy I want to get rid of in exchange for filter lands. Specifically looking for Twilight Mire, Mystic Gate , Graven Cairns , and Wooded Bastion .

Might be willing to take cash too, not sure though.

Slowgod on The Stock Exchange: An ongoing ...

2 months ago

W: Mystic Gate Regular or Expedition, Crucible of Worlds any version, Disallow 2-3Negate 4x Path to Exile

H: 4x Ancestral Vision Japanese, 4x Flooded Strand, 3xRuned Halo various other things, $

PookandPie on derevi empyrial tactician

3 months ago

Hinder and Spell Crumple honestly aren't that great any longer since the tuck rule is gone (if a Commander would be tucked away into a library, they can choose to put it into the Command Zone now). Counterspell is a straight upgrade to one of those slots (tutor heavy decks would prefer the card being in the library versus the graveyard, plus 1 mana less), and Swan Song might be a good idea for the other as no one cares about 2/2 birds in a 40 life format.

Cyclonic Rift should be in. Overloading that gives you a late game option to swing in and claim a victory when you otherwise would have been behind. As for what to remove, Dovin Baan is cute but not really very good (his ultimate is Static Orb, but you could just run Static Orb if you want to be Stax Derevi as his other abilities aren't that great at once per turn for 4 mana).

Small creatures that grow or have evasion are great with Derevi. Pride of the Clouds is likely better than some of your other creatures.

Coastal Piracy is cute, but Rhystic Study would either draw you more cards or slow your opponents down: Both aspects are better for you.

It seems odd to run Perilous Forays in a list that doesn't make tokens over, say, Dawn's Reflection, which would net you 3 extra mana every time a creature of yours hits an opponent. Forays costs mana to use, as well, so you can't even properly loop Reveillark/Karmic Guide + a 2 power creature like you could, say, Martyr's Cause.

Vedalken Aethermage could just be Worldly Tutor, Chord of Calling,

Also, you have Eldrazi Displacer as your blink enabler, but you don't have enough colorless sources or tutors to find those aforementioned sources. The only land you have that produces colorless mana is Reliquary Tower, and you have no way to tutor that card. The only other things in the whole deck that make colorless mana are Ashnod's Altar and Sol Ring, at least that I am seeing at a cursory glance. So, my suggestion is to add Adarkar Wastes, Brushland, and Yavimaya Coast to the mana base. Wooded Bastion, Mystic Gate, and Flooded Grove are easier to use, but also more expensive. In any place, 3-5 of these lands should replace things like Meandering Coast, Guildgates, etc., so that you increase the likelihood of being able to use Eldrazi Displacer if you draw it (because that diamond symbol means that you need colorless mana plus two of any other type). otherwise, switch Displacer to Deadeye Navigator as he's easier to use without changing your mana base right now.

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