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Mystic Gate Discussion
1 week ago
Hey, love to see someone getting into UW control. First off, to get a more competitive build will be a little tight on the budget.
First off, your mana base needs to be better. Some great budget options are Prairie Stream, Glacial Fortress, and Port Town. The reason you should consider these is that they have a chance of coming into play untapped, and while control can generally survive a few tapped lands, having as many as you do now would be deadly. Temple of Enlightenment is one of my favorite tapped lands though. I have personally been very impressed with Field of Ruin over Ghost Quarter. Once you're able to put a good amount of money into it, go for Mystic Gate (only one), Flooded Strand, Hallowed Fountain, and Celestial Colonnade.
I'm a big fan of big flying angel win conditions. Torrential Gearhulk is fantastic, but just make sure you're running enough instants to make it worth it. Nyx-Fleece Ram is definitely a sideboard card, don't run it in your main deck. 4 Wall of Omens is a pretty good defensive option.
Dissolve is my favorite counterspell, but you shouldn't be running it in modern. 4 Mana Leak. 4 Remand, and 3-4 Cryptic Command are the usual counters to run. Disallow is pretty interesting though. You should not be running Condemn, it was some pretty early Death's Shadow sideboard tech, but there are better options. You will definitely need to invest in a playset of Path to Exile, luckily they're at a pretty low price right now. Instead of Jace's Ingenuity, cantrips like Serum Visions, Opt, or Think Twice would be better options.
I would not run Divination or Ugin's Insight. Your board wipes are pretty spicy, but a little slow. Supreme Verdict is the most typical UW board wipe. Wrath of God and Terminus are other great options. Terminus is a personal favorite.
Planeswalkers you should consider running over the ones you currently have are Jace, Architect of Thought because his +1 will protect you quite well while the -2 is a fantastic source of card advantage. Elspeth, Sun's Champion will win you the game if she goes unanswered, pumping out little dudes with a board wipe at the ready. Narset Transcendent shines in instant/sorcery heavy decks. Gideon Jura is another great planeswalker. All of his abilities fall into control very well, saving you from attacks, removing opponent's creatures, and beating face.
Other great cards to consider; Geist of Saint Traft, Vendilion Clique, Entreat the Angels, Secure the Wastes, Faerie Conclave, Sphinx's Revelation, Baneslayer Angel, Dispel, Spell Pierce, Spell Snare, and Jace Beleren
2 weeks ago
4 weeks ago
After seeing LeaPlath's comment, I have to agree. You really aren't getting much by playing black, except mana problems.
If you cut the black, you can replace those lands with more lands, which are:
So your final mana base would look something like:
1 month ago
Rian, re-reading my previous comment (now deleted) I think I made a simple explanation way too complicated. Let me re-try.
- Yes. It's because they're all strictly worse than Gemstone Mine and all the other 5 color lands I placed in the deck. This deck is designed to be the most efficient tribal sliver edh deck possible. The previous cards you mentioned ether come into play tapped (Path of Ancestry is too slow) OR are dependent on factors that are outside of my control. Basically, if I needed access to mana but i'm facing a mono red deck, then Exotic Orchard is of no use. If I need to play something that isn't a creature (and not colorless), then Unclaimed Territory, and Ancient Ziggurat are wasted slots.
- Why? Because the lands you mentioned have limitations based on factors entirely outside of your control. The filter lands and Gemstone Mine don't have such limiting factors. You can spend the mana they produce on anything your deck plays. Not just creatures - your mana options are not limited when you absolutely need to play something.
1 month ago
Looking at your landbase, is there a reason you're not playing Unclaimed Territory , Ancient Ziggurat, Exotic Orchard and Path of Ancestry ? They all seem potentially better than Gemstone Mine, Cascade Bluffs, Flooded Grove, Mystic Gate, Sunken Ruins.
1 month ago
Hey cool idea, U/W Taxes seems to be a real deck nowadays with Spell Queller, with that said there are a few suggestions I would make. Firstly I would cut the Grand Arbiter and at least one, if not all, of the Aven Mindcensor and Thalia, Heretic Cathar. They are good cards but in certain matchups can simply be dead.
Aven Mindcensor belongs in the sideboard in my opinion, having a couple copies for Scapeshift is never a bad idea but in the main I have never found it to be especially powerful. Thalia, Heretic Cathar suffers from the modern format, it feels a bit better in legacy but in modern I always feel that there is something better to play (of course if your meta is all go wide decks then it is great).
In their place I would get some Flickerwisp's in there, I know the 2W seems bad but Flickerwisp interacts with Aether Vial so beautifully as you vial in Flickerwisp at their end step and keep them off something until your end step, it is a great piece of disruption and forcing damage through. To this end I would also up the Blade Splicer count as it is a prime blink target that is a likely win con for you. If it is budget feasible I would also up the count of Meddling Mage to at least 3. It is a card that you almost always want so with three your chances of having it in your opening hand jumps from 22% to 32%.
Additionally, because you are playing Eldrazi Displacer You really need some reliable colorless sources as Ghost Quarter should always be utility first and foremost. To this end Mystic Gate is the best choice, however if that isn't an option Adarkar Wastes would be painful but work.
I would also love to help with the sideboard but first I need to know what decks are in your meta so I can give you the best possible advice.
1 month ago
Illuminaty_confirmed I took out the 3 Spell Pierce, put in the 4th Thopter Foundry, added the 21'st land;Mystic Gate, and filled the last open spot with another Thirst for Knowledge. I also removed the Detention Sphere and added in another Negate to put the control strategy at a solid 6 cards instead of 5. I've playtested some games tonight and have been rather effective. Just took storm 2-1, Elv's 2-1, and UW control 2-1. Although this isn't enough testing at the moment for any of that to mean anything; a string of good luck, so we'll see how it turns out. Thanks for the advice. I guess I just needed that extra little push to drop the Spell Pierces.