Underground River

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Related Questions

Underground River

Land

: Gain .

: Gain or . Underground River deals 1 damage to you.

Underground River Discussion

multimedia on Muldrotha the Gravetide

21 hours ago

Hey, looks good, nice start, but consider expanding on the main strategy?

Cards within the deck's budget to consider adding:

Overall excellent cards with Muldrotha:

Remora is one of the best sources of no mana cost repeatable draw in multiplayer Commander and it's great with Muldrotha's ability to play an enchantment from your graveyard. Don't pay Remora's upkeep cost, it's destroyed and can then be played from the graveyard to give you potential draw during your opponents turns. Risen and Coiling are excellent value especially Risen since Muldrotha, Yarok, Mulldrifter and Shriekmaw are Elementals. Stormtamer and Archmage can protect Muldrotha from removal by sacing them; then able play one of them from your graveyard.

Sakura can sac itself to ramp; it's a staple green creature in Commander especially with Meren. Wonder can give Muldrotha flying making her an attacking threat to do Commander damage. Buried Alive , Fauna Shaman , etc. are good here to tutor for and get Wonder into your graveyard. Reborn has lots of utility especially when you can repeatedly play it because after the third chapter it's destroyed. The third chapter can reanimate a creature or Planeswalker from any graveyard.

Sac outlets/payoffs:

Land upgrades:


Cards to consider cutting:

  • Woodland Stream
  • Foul Orchard
  • Submerged Boneyard
  • Field of Ruin
  • Grave Betrayal
  • Font of Fertility
  • Pattern of Rebirth
  • Sylvan Caryatid
  • Manalith
  • Havengul Lich
  • Karametra's Acolyte
  • Kira, Great Glass-Spinner
  • Platinum Emperion
  • Savra, Queen of the Golgari
  • Torment of Hailfire
  • Overwhelming Forces
  • Dreamscape Artist

multimedia on Competitive Golgari Commander help

2 days ago

For a casual/competitive Golgari upgrade go with Meren of Clan Nel Toth or less expensive price The Gitrog Monster or Sultai with budget Muldrotha, the Gravetide .

With Muldrotha it's primarily a Golgari deck with a few blue cards. Can go Golgari colors with Muldrotha and only splash blue which is not difficult when playing green. You don't need blue for very many cards, only for Muldrotha if you wanted to.

Some good blue options that can give you repeatable value are: Mystic Remora , Mulldrifter , Coiling Oracle , Risen Reef . Brainstorm and Windfall are some staple blue cards. Blue adds to Golgari great low mana cost draw options that can be played from your graveyard. Wonder is powerful with self-mill.

A nice thing about splashing blue in Golgari is there's quite a few budget playable lands to choose from: Command Tower , Exotic Orchard , Opulent Palace , Evolving Wilds , Yavimaya Coast , Underground River , Ash Barrens , Sunken Hollow , Botanical Sanctum , Fetid Pools , Choked Estuary , etc. Of course there's lots of other more expensive lands, but it's nice to have the option to not break the bank to make a three color manabase.

DoWell on Thraximundar's Decree

2 days ago

I would take out 3 lands and add the talismans. Talisman of Creativity , Talisman of Indulgence , and Talisman of Dominance

Sidisi, Undead Vizier is an excellent card for Thrax. Deathtouch blocker, sacrifice engine for a counter, and a tutor all in one!

Beseech the Queen is too slow. Why not add Demonic Tutor and Vampiric Tutor

You have too many lands that etb tapped. You don't want any lands that etb tapped, it's just too slow.

Ditch them for pain lands, filters, fetches, and shocks. Fiery Islet , Underground River , Cascade Bluffs , Sunken Ruins , etc.

Solid deck! Making it faster will make it more consistent. And hateful. ;)

TCG-Player on Kess Budget (please help)

2 days ago

You asked for help, so here I am:


Paradox Engine is banned.

Cut Manalith and Chromatic Lantern . They are fine cards but there are more efficient ramp options at only 2 mana:
Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Mind Stone , Thought Vessel and Wayfarer's Bauble .

Some of your sorceries seem a bit clunky, like Cruel Ultimatum or Life's Finale .
Evacuation and Devastation Tide are great boardwipes, Crux of Fate is a solid budget option and Toxic Deluge is amazing but a bit pricy.

Wurmcoil Engine , Noxious Gearhulk , Neheb, the Eternal and Massacre Wurm are all quite highly costed and don't synergize well with the rest of the deck.
If you want to be mean, you could replace them with extra turn spells: Time Warp , Part the Waterveil and Karn's Temporal Sundering are reasonably priced, both in money and mana.

I personally would throw out all Guild Gates and raplace them with literally anything that does not enter tapped. A good budget replacement would be the pain lands: Underground River , Shivan Reef , Sulfurous Springs .

Lastly, cheap and efficient removal pieces I would consider are: Doomblade, Go for the Throat , Reality Shift , Rapid Hybridization and Pongify .

SynergyBuild on Tezzeret/Thoughtcast Affinity

1 week ago

Fatal Push, Underground River, and Mental Misstep are under $5 dollars, so I'm not going to give replacements on those, but for Ancient Tomb , City of Traitors , Glimmervoid , Inkmoth Nexus , Mox Opal , and Mox Diamond , I'd replace those with 3 Islands and a Swamp and add a River of Tears and Spire of Industry .

BTW, did you mean Underground Sea when you typed Underground River ? In which case I'd add Underground River over Underground Sea anyway.

For Force of Will , I'd use Steel Sabotage , it acts as an occasional counter and protection for your artifacts if you bounce them in response to removal, or to reuse them in case of Renaming a new card with Revoker or getting another cast trigger on Sai, etc.

Spellskite is harder, for this Lightning Greaves would be my pick, but Swiftfoot Boots additionally works for budgetary reasons.

Arcbound Ravager is the hardest. Any other artifact based finisher you'd like can work, but Mirrodin Besieged is my favorite.

foxboy93 on Tezzeret/Thoughtcast Affinity

1 week ago

SynergyBuild

Sorry, allow me to clarify; I have most of the deck, minus some of the more expensive pieces, specifically:

Ancient Tomb Arcbound Ravager City of Traitors Fatal Push Force of Will Glimmervoid Inkmoth Nexus Lotus Petal Mental Misstep Mox Diamond Mox Opal Spellskite Underground River

Those are the ones I know off of memory that aren't in my collection, or are above 5$ that I don't have. Steel Overseer getting reprinted makes it easier to get a hold of it.

multimedia on Thrasios, Triton Hero // Tymna the Weaver

4 weeks ago

Hey, nice version of Thrasios/Tymna :)

Lots of expensive price cards and interesting interactions here, but the manabase is not good. 17 of the 34 lands ETB (enter the battlefield) tapped which is too many for a $600+ deck. The manabase doesn't match the rest of the deck. The Temples, Vivid lands and ETB tapped Fetch lands are not competitive lands. If you're wanting to improve the casual competitiveness of your deck my advice is upgrade the manabase.

Some lands to consider adding:

These are the least expensive price playable land options in these four colors. In fact many of these land suggestions can be further upgraded with more expensive price lands. Adding a Nature's Lore can also help because it can search for one of Pool, Tomb, Garden or Vista.

Cards to consider cutting:

  • Vivid Creek
  • Vivid Grove
  • Vivid Meadow
  • Bad River
  • Flood Plain
  • Grasslands
  • Gateway Plaza
  • Temple of Deceit
  • Temple of Enlightenment
  • Temple of Malady
  • Temple of Mystery
  • Temple of Plenty
  • Temple of Silence
Load more

Underground River occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

UB (Dimir): 1.98%

UBR (Grixis): 0.82%

WUB (Esper): 0.67%

BUG (Sultai): 0.68%