|Commander / EDH||Legal|
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|Deckmasters: Garfield vs. Finkel||Rare|
|Classic Sixth Edition||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Underground River deals 1 damage to you.
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|Have (9)||tragic_slip , pskinn01 , Kvothe1115 , Va1mar , orzhov_is_relatively_okay819 , brokendwarf , GoldGhost012 , Big-Foot , HydraOoze|
|Want (3)||, moonmonster , TheRealPeaches|
Underground River Discussion
1 week ago
looks like fun. i would run some more field wipes like Mutilate or Crux of Fate. Vapor Snag is great for dealing with attacking threats. Take Inventory might work as well for card draw. i would also recommend running a few Endless Ranks of the Dead and Underground River as well for mana fixing.
1 week ago
Needed for legacy.
2 weeks ago
Instead of the Wilds, maybe look at the Pain Lands. The life loss should be negated by the servant. Underground River, Arcane Sanctum, Dromar's Cavern, and Crypt of Agadeem are also options. But, this deck looks pretty solid! I would still skip the Executioners in favor of a better zombie lord. A zombie army with menace is almost always a game win. Another card I forgot to mention is Behind the Scenes. Skulk + Menace = unhappy enemies. Finally, Carrion Feeder and Nantuko Husk are excellent sac outlets. A must for zombie tribal.
3 weeks ago
I have been checking your list and I believe that these cards might prove to be good assests:
Like the user above said, cut back on the amount of tapped lands. But this might also be a choice of budget. Decent budget options could include:
- Glacial Fortress
- Drowned Catacomb
- Isolated Chapel
- Spire of Industry
- Caves of Koilos
- Sunken Hollow
- Underground River
- Adarkar Wastes
Personally I never played with or against this deck. So tell me how it went in your local meta so far :)
1 month ago
At their worst, Fastlands operate like Shard/Wedge lands, and don't slow you down a turn with bounce lands. At their best you've a dual land early on. The Pain Lands are usually just great for any multi-coloured Deck.
Tarnished Citadel bolts you, but it's worth it if you're really in need of the colour.
1 month ago
Just to offer counterpoints:
a) Allied colour lands are ahead anyway, so enemy colours have to complete cycles.
i. That said, I'd honestly like them to REPRINT more allied colour lands so that enemy lands can ACTUALLY catch up
b) SOI didn't have duals. The Choked Estuary cycle didn't have basic land types.
c) As of Amonkhet, there will be 4 fetchable duals in allied colours for EDH (eg, Dimir will have: Underground River; Watery Grave; Sunken Hollow; Fetid Pools). Three, if you assume that most people won't buy ABUR duals
1 month ago
I think the part of the deck that's struggling the most is the land base. Sets of basics in all 3 colors is definitely not going to cut it. Cheap duals like Llanowar Wastes, Yavimaya Coast, Underground River is a good place to start. Simic Growth Chamber, Dimir Aqueduct, and Golgari Rot Farm (the Ravnica bounce lands) are also a good option.
If you dont want to spend a ton on lands, (and believe me, I get it), and you want to go a cheaper route, then I would highly recommend Boundless Realms. It lets you search for all your basics and play them, which should pretty much help you win the game.
Hope this helps!
1 month ago
This looks like a pretty good start, but there's quite a few issues here. Your combo is cool, but if you want to use a combo like that, you need to have a lot more ways to fetch combo-pieces. Otherwise, the mill-side of the deck ends up really hurting, as Duskmantle Guildmage and Mindcrank are both very bad on their own. Also you are running many cards that are simply way too slow or expensive for modern. You are also running tons of 2-ofs, not really sure what the reasoning is there. From my understanding, and by looking at your mana-base, you are on a budget, so I'll try to give you mostly cheaper suggestions.
This leaves you 16 slots total to work with. I'd definitely suggest a few things:
Add 2x Visions of Beyond. This card is basically ancestral recall as long as you're milling. Should be a 4-of in any competitive modern mill deck.
Add 2x Archive Trap. Instant speed, and zero-cost potential. The only times you'll want to side this out is the rare Merfolk or Soul Sisters matchup where they don't have any fetches, but almost all modern decks run a minimum of 7-8 fetches, sometimes in addition to various other library searching effects.
Mesmeric Orb and Glimpse the Unthinkable are both expensive, and may be out of your budget range, but they are also some of the best milling spells available. I would highly suggest picking up 4-ofs of each, provided you can afford it.
I'd also suggest running some Darknesss, Damnations, or any other effects that can help you stall out the game to finish milling your opponents. Also consider creatures like Jace's Phantasm or Manic Scribe
Finally, I'd encourage some edits to your manabase. I assume this deck is budget, but some shocks and fetches would go a long way and make hedron crab way better. If that's too expensive, at least try and pick up a couple Underground Rivers which I believe are about $3 a piece.
Anyways, good luck building and milling. :)