Underground River

Underground River

Land

: Gain .

: Gain or . Underground River deals 1 damage to you.

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Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Underground River occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

UB (Dimir): 1.98%

UBR (Grixis): 0.82%

WUB (Esper): 0.67%

BUG (Sultai): 0.68%

Underground River Discussion

ShreddedByCrows on Surrakar tribal challenge

1 week ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

multimedia on Ninja Commander

1 month ago

Hey, no deck is jank when it has Top, Rack, Demonic, Drain and Study :)

Baleful Strix isn't a Ninja without Arcane Adaptation , but it has good synergy with Commander Ninjutsu as low mana cost draw. Strix and Yuriko interact as a drawing engine for since Strix has flying and deathtouch it will more than likely attack unblocked. One drop Wingcrafter is good with Yuriko and Ninjutsu because has flying and gives the Soulbound creature flying. It's Soulbound can keep changing since it triggers when a creature ETB and you choose if you want to pair that creature with Wingcrafter.

With the high budget here there's really no reason to play terrible lands such as Submerged Boneyard , Dismal Backwater and Jwar Isle Refuge . Lands that could replace these are Underground River , Darkslick Shores , City of Brass . Mystic Sanctuary is powerful because the card you recur is put on top of your library.

Consider adding Temporal Trespass , Dig Through Time and Treasure Cruise ? More cards that have high CMC for Yuriko's trigger, but you can cast them with delve for much lower CMC. Vampiric Tutor , Lim-Dul's Vault and Insidious Dreams are other instant tutors that put the cards you get on top of your library. Chain of Vapor is good removal spell with Yuriko.

Cards to consider cutting:

  • Spellbook
  • Folio of Fancies
  • Erratic Portal
  • Venser's Journal
  • Downsize
  • Drowned Secrets
  • Price of Knowledge

Good luck with your deck.

multimedia on Tasigur Control

1 month ago

Hey, saw your forum topic asking for help.

Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.

Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.


Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.

Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.

Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.


The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:

I offer more advice, good luck with your deck.

K1ngMars on "Library.exe has stopped working" | Phenax Primer

3 months ago

Thanks for the comment, GrinningGrebe!

I knew about this interaction, but there's a low chance to actually be forced to bounce Talisman of Dominance and Underground River back to my hand, since I can always circumvent the problem by tapping them for colourless. As a two colours deck, I have a small chance to be actually colour screwed, so I can "afford" losing colour from those two aforementioned cards.

Regarding ETB creatures, it's true, I am kind of helping my opponents. Anyways, in my playgroup, when I have Dissipation Field on the board, I rarely get attacked, unless the attack itself it's lethal. So I guess I'm being lucky?

Propaganda on the other hand, whilst being a stronger card, gave me the opposing result, often getting me killed faster. Anyways, it is a good substitute for the Field, so I'd recommend swapping it around if you can (and your playgroup doesn't kill if you play it).

GrinningGrebe on "Library.exe has stopped working" | Phenax Primer

3 months ago

I don't know if you figured it out yet, but Dissipation Field has a bad interaction with sources you own dealing damage to you, namely Underground River and Talisman of Dominance . Its trigger is symmetrical, bouncing them to your hand.

In addition to this point, in my experience ETB creatures are the core of EDH gameplay and, more often than not, giving another trigger to them is not the optimal play. Is your experience so much different ? I see you swapped out Propaganda too.

xaarvaxus on Yuriko Here We Go-Go

3 months ago

Sunken Hollow and Choked Estuary shouldn't be too expensive and both should have a pretty good chance of coming into play untapped as you have a good number of basics. Underground River also isn't too $$ as long as you can get your hands on a more recent printing of it.

multimedia on Expensive afterlife

4 months ago

Wow, lots of good card here. It's not every day I see a Candelabra of Tawnos :)

I don't think you're taking enough advantage of having a sac outlet in the Command Zone. Grimgrin's no mana cost sac is his strongest ability.

These Zombies give you value when another Zombie dies, when one is saced by Grimgrin.

Some other upgrades to consider:

Black is too important of the color to have in the early game because the majority of Zombies are black not blue. 10x Island is a lot I suggest cutting lots of Islands and replacing them with other playable Dimir dual lands.


Cards to consider cutting:

  • Divination
  • Scour All Possibilities
  • Gruesome Fate
  • Return from Extinction
  • Exclude
  • Defile
  • Walking Corpse
  • Tattered Mummy
  • Graveshifter
  • Gravedigger
  • Ingenious Infiltrator
  • Stronghold Assassin
  • Necromaster Dragon
  • Argentum Armor
  • Door of Destinies
  • Grave Betrayal
  • Finale of Eternity
  • Kindred Dominance
  • Ashnod's Altar

Good luck with your deck.

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