Underground River


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Related Questions

Underground River


: Gain .

: Gain or . Underground River deals 1 damage to you.

Underground River Discussion

PuddinWing on Modern Dimir Shadow

2 days ago

Good call, my dude. I was originally trying to fit Underground River in here but Creeping Tar Pit definitely feels correct.

Cloudius on Dual Land Advice

5 days ago

I agree with cdkime above. Trilands while useful, enters the battlefield tapped and that cause you to lose quite a bit of tempo.

You may wish to also consider playing some of the Filter Lands (e.g. Cascade Bluffs ) as recent reprints make them pretty affordable.

If you can't play the full set of fetches, a more budget alternative is the Panorama Lands (e.g. Jund Panorama ). While they only fetch basic lands which enters tapped, they can be tapped for generic mana at the onset and you can always crack them at end of turn to fetch the much needed basic for color fixing.

I'd also consider playing the Pain lands (e.g. Underground River ) over the trilands.

Hope this helps.

RGleason on Artificial Plague

1 week ago

I would drop the Vivid Lands for a playtest of Underground River , or Watery Grave . You'll spend a little bit more but the ability to have lands enter untapped will help with tempo.

cdkime on Competitive pauper deck in t1 ...

3 weeks ago

There's one big problem you will never be able to fix in Modern--your lands. Lands that enter the battlefield tapped (or effectively tapped, like Evolving Wilds , are death knells in a hyper-fast paced environment. This is particularly true for Modern Delver of Secrets  Flip, as you really want to drop your Delver turn 1 and swing turn 2.

I think you should remove the "commons only" restriction for your lands In the spirit of being budget friendly, Underground River and (the slightly more difficult use) River of Tears are both inexpensive options.

Dete on Transmutiny

4 weeks ago

then you should have a few more creatures on board like adding 1 more Hostage Taker and a full set of Deadeye Tracker maybe 2 of Fathom Fleet Captain and Wanted Scoundrels or a full set of them as well and having more counters rather than trasmute spells. for that i guess droping 2 Clutch of the Undercity and 2 Perplex and some oter spell...

for the mana base having a land that comes in tapped is really bad and you cant look for it, so if it on budget i suggest you change it for Underground River , Sunken Hollow or Drowned Catacomb .

Languish on the side or main will help with more aggro match ups, hopefully when you dont have creatures on the field.

for now i cant think of anything else so good luck.

I_TappedWrong on Blink Once, Shame on You

1 month ago

Triton shit i didnt even notice you didnt have it in your deck... yeah i would say its worth the include lol. i would also update your land package... if you havent done so already. lands like Sunken Hollow Tainted Field and even pain lands like Underground River not only come in untapped, but also help Eldrazi Displacer (my favorite white card) i would also throw one Wastes basic land card just in case you need to tutor for it because not being able to use eldrazi displacer sucks.

crash328 on Muldry

1 month ago

For your mana base suggestions: Llanowar Wastes , Woodland Cemetery , Underground River , Drowned Catacomb , Yavimaya Coast are all affordable dual lands that should help out and are relatively cheap. Also Command Tower isn't expensive either and is the best land in our format. Also, Commander's Sphere and Chromatic Lantern wont set you back much. Also consider Prismatic Omen that card can turn a meh mana base into a efficient one once it hits the table

Lanzo493 on

1 month ago

Well, it's commander, so it's slow and you can use lands that enter tapped and are budget friendly. Dismal Backwater , Dimir Aqueduct , Dimir Guildgate , Submerged Boneyard , Jwar Isle Refuge , Frost Marsh and Salt Marsh are budget. Fetid Pools , Underground River , and Sunken Hollow are also good options. Check out http://managathering.com/duallands/Dimir.html for more options.

As for mana rocks. You'll need them. Commander always needs them. I like Worn Powerstone , Thran Dynamo , Hedron Archive , Everflowing Chalice , and Astral Cornucopia . Dimir Signet is really good.

I gotta say that you need a Rise of the Dark Realms . It's a bomb.

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Underground River occurrence in decks from the last year


All decks: 0,02%

Commander / EDH:

All decks: 0,18%

U/B (Dimir): 1,12%

W/U/B (Esper): 0,72%

U/B/R (Grixis): 0,99%

BUG (Sultai): 0,55%