Underground River

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Related Questions

Underground River

Land

: Add to your mana pool.

: Add or to your mana pool. Underground River deals 1 damage to you.

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Underground River Discussion

ynot000 on Danny's Oloro

5 days ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

cdkime on Favorite Artwork?

2 weeks ago

I second Rebecca Guay. Dark Banishing, Auramancer, Dark Ritual, and Channel are all well done.

I am a big fan of NN Thomas' post MTG artwork, which includes both prints and resin figures. Interestingly, her style is drastically different for her own pieces than when she was working for Wizards. She still has some notable card art, including Drought, Underground River, and Aysen Crusader.

Anguished Unmaking has always been a favourite of mine. You can really tell how much pain Sorin is in as he destroys his creation.

I could do without the zombies in Endless Ranks of the Dead, but the stained glass window is gorgeous.

sylvannos on Any tips or finishing touches?

3 weeks ago

@Shadowdarkraity: Do you have the deck already here on Tapped Out? If not, I'm pretty familiar with the archetype so no need to take the effort if you don't want to.

The cheapest way to keep a consistent mana base is to drop down to the bare number of fetches and shock lands that you can afford, then use basics and the check lands cycle. If you were to go completely bare without fetches + shocks, it'd look something like:

4x Glacial Fortress
2x Isolated Chapel
2x Drowned Catacomb
7x Plains
5x Island
2x Swamp
1x Vault of the Archangel

Pain lands are also viable on a budget, but (as the name implies) can set you back against aggro decks. Adarkar Wastes, Underground River, and Caves of Koilos replace the above check lands. Shambling Vent isn't a terrible land to have either, but they're stronger in Midrange and Control (whereas Spirits leans more towards tempo).

To go even more budget, Tango lands are reasonable (Prairie Stream, Sunken Hollow), but aren't reliable as plain old fetches + basics. They really aren't that great until you have fetches already. I'd use them as the 24th. and 25th. land in the above example (instead of 23 lands total).

Sargeras on Dimir Zombies

1 month ago

Interesting, since this deck looks like it's budget, I'll make suggestions with that in mind.

  1. Since you are on a low budget, I'd recommend you stick to 2 colors, the best budget duals you can buy are painlands like Llanowar Wastes or Underground River for this deck. Since you are likely going to want to choose green over blue as the second color, I'd recommend you pick up a playset of the wastes. (Although if you want my honest opinion, you should go for mono black, it'd be a lot more consistent and competitive., if you want a primer for getting into black, I'll link one below)


How The Devil Plays MTG: The Mono-Black Primer

Modern Sargeras

SCORE: -6 | 38 COMMENTS | 8825 VIEWS | IN 20 FOLDERS


  1. For a zombie deck, you sure aren't playing what I think you'd want to play, cards like Diregraf Colossus, Plague Belcher, and Gray Merchant of Asphodel seem like a great fit in any zombie deck.

  2. The removal should be cut down to 2cmc or less (downfall is fine as one-of or so) My main suggestions would be Go for the Throat, Victim of Night, and Fatal Push (If you can afford it)

  3. If you want any more suggestions, feel free to look at the primer, and make sure to put double brackets to tag people.

Chiberia on Oloro, Ageless Ascetic (Budget Spirit Tribal)

1 month ago

Your mana base is not consistent enough to make the deck work fast enough (in playtesting I always had problems with the mana).

You need more dual lands, not expensive ones, such as Caves of Koilos super cheap and effective a full list of cards Id recommend going into the land slots being:

Caves of Koilos

Scoured Barrens

Adarkar Wastes

Underground River

Port Town

Irrigated Farmland

Sejiri Refuge

Jwar Isle Refuge

Salt Flats

To speed up the deck as well you could also include one or two more mana rocks, Thran Dynamos Iconic Masters version is currently about $2.5

Also if you wanted too you could base the deck around a recursion combo with Second Sunrise and Devouring Greed, just find a way to recurr the two spells, add some cheap tutor effects (Diabolic Tutor, Increasing Ambitionand boom

Bchong on Breya

1 month ago

I realize that the meta that I play in is probably very different. For one nobody runs creatures except mana dorks or win the game ones.

For me when a scary creatre hits the board it has to die the moment it hits the board. So I find cards like Decree of Pain, yes the cycle gives it a lot of flexibility, to be bad compared to other removal in that it cost so much mana. And those deck are often not a problem, as long as it isn't elves, since I can just out race them. And unless you meta has people attacking you with their creatures constantly cards like Baleful Strix is just a hard to cast card.

I played a very similar deck to what you have. But I switched off because I found that I just mulliganed till I hit a combo piece and a tutor. And then literally waited a couple of turns and I won in a very boring way. I also stopped because this type of deck is very vulnerable to boardwipes or simple instant speed removal. And it is hard to recover without things like Open the Vaults or Scrap Mastery

I did a couple of play tests it seemed like this deck either trouble spending its mana in the early turns or it has trouble casting some of the higher cost cards and other cards on the same turn. It feels like this deck is trying to do too many things and again it doesn't have the cheap and powerful spells like Gitaxian Probe, Sensei's Divining Top or Ponder to push it the extra mile.

I get that a lot of these cards you doubtlessly put in to help you in your meta. The cards I suggested are just good cards in general and will make you combo faster. I also don't see combos with cards like Magistrate's Scepter , Mirrorworks, Thopter Engineer, Trading Post. And I think you deck is often slowed by a turn because of the lands. Bouncelands and the Tap lands really hold you back just putting in regular lands or pain lands like Underground River can often do the trick, if not you are still missing a couple of the essential mana rocks like Fellwar Stone

Cafelattis on Draconic Expropriation (Budget Competitive)

2 months ago

Super cool deck, i love that other people are making budget decks for modern that are fun to play and competitive, also it is very unusual to see Dimir dragons in modern, so not many people are expecting that for sure. There is the non budget cards that you said. But you definitely should add some cheap dual lands like Underground River, maybe even something like Phantasmal Image for some aggro or copying Keiga, the Tide Star for some extra mind control, im not sure if that would work thou lol. Maybe adding some more removal, Fatal Push is not really budget but Go for the Throat and Doom Blade, maybe even Dismember. Other than that maybe going down a few Think Twice and Telling Time, seems a bit excessive to me. Other than that great deck and i hope this help in some way.

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