|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Underground River deals 1 damage to you.
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Underground River Discussion
5 days ago
Here are my land suggestions:
1x Fetid Pools
1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card
1x Nimbus Maze
Here are the land cuts:
1x Blighted Fen
Which would leave you with a manabase of:
1x Fetid Pools
1x Maze of Ith
1x Nimbus Maze
1x Opal Palace
This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.
2 weeks ago
I am a big fan of NN Thomas' post MTG artwork, which includes both prints and resin figures. Interestingly, her style is drastically different for her own pieces than when she was working for Wizards. She still has some notable card art, including Drought, Underground River, and Aysen Crusader.
Anguished Unmaking has always been a favourite of mine. You can really tell how much pain Sorin is in as he destroys his creation.
I could do without the zombies in Endless Ranks of the Dead, but the stained glass window is gorgeous.
3 weeks ago
@Shadowdarkraity: Do you have the deck already here on Tapped Out? If not, I'm pretty familiar with the archetype so no need to take the effort if you don't want to.
The cheapest way to keep a consistent mana base is to drop down to the bare number of fetches and shock lands that you can afford, then use basics and the check lands cycle. If you were to go completely bare without fetches + shocks, it'd look something like:
Pain lands are also viable on a budget, but (as the name implies) can set you back against aggro decks. Adarkar Wastes, Underground River, and Caves of Koilos replace the above check lands. Shambling Vent isn't a terrible land to have either, but they're stronger in Midrange and Control (whereas Spirits leans more towards tempo).
To go even more budget, Tango lands are reasonable (Prairie Stream, Sunken Hollow), but aren't reliable as plain old fetches + basics. They really aren't that great until you have fetches already. I'd use them as the 24th. and 25th. land in the above example (instead of 23 lands total).
1 month ago
Interesting, since this deck looks like it's budget, I'll make suggestions with that in mind.
- Since you are on a low budget, I'd recommend you stick to 2 colors, the best budget duals you can buy are painlands like Llanowar Wastes or Underground River for this deck. Since you are likely going to want to choose green over blue as the second color, I'd recommend you pick up a playset of the wastes. (Although if you want my honest opinion, you should go for mono black, it'd be a lot more consistent and competitive., if you want a primer for getting into black, I'll link one below)
SCORE: -6 | 38 COMMENTS | 8825 VIEWS | IN 20 FOLDERS
If you want any more suggestions, feel free to look at the primer, and make sure to put double brackets to tag people.
1 month ago
Your mana base is not consistent enough to make the deck work fast enough (in playtesting I always had problems with the mana).
You need more dual lands, not expensive ones, such as Caves of Koilos super cheap and effective a full list of cards Id recommend going into the land slots being:
To speed up the deck as well you could also include one or two more mana rocks, Thran Dynamos Iconic Masters version is currently about $2.5
Also if you wanted too you could base the deck around a recursion combo with Second Sunrise and Devouring Greed, just find a way to recurr the two spells, add some cheap tutor effects (Diabolic Tutor, Increasing Ambitionand boom
1 month ago
I realize that the meta that I play in is probably very different. For one nobody runs creatures except mana dorks or win the game ones.
For me when a scary creatre hits the board it has to die the moment it hits the board. So I find cards like Decree of Pain, yes the cycle gives it a lot of flexibility, to be bad compared to other removal in that it cost so much mana. And those deck are often not a problem, as long as it isn't elves, since I can just out race them. And unless you meta has people attacking you with their creatures constantly cards like Baleful Strix is just a hard to cast card.
I played a very similar deck to what you have. But I switched off because I found that I just mulliganed till I hit a combo piece and a tutor. And then literally waited a couple of turns and I won in a very boring way. I also stopped because this type of deck is very vulnerable to boardwipes or simple instant speed removal. And it is hard to recover without things like Open the Vaults or Scrap Mastery
I did a couple of play tests it seemed like this deck either trouble spending its mana in the early turns or it has trouble casting some of the higher cost cards and other cards on the same turn. It feels like this deck is trying to do too many things and again it doesn't have the cheap and powerful spells like Gitaxian Probe, Sensei's Divining Top or Ponder to push it the extra mile.
I get that a lot of these cards you doubtlessly put in to help you in your meta. The cards I suggested are just good cards in general and will make you combo faster. I also don't see combos with cards like Magistrate's Scepter , Mirrorworks, Thopter Engineer, Trading Post. And I think you deck is often slowed by a turn because of the lands. Bouncelands and the Tap lands really hold you back just putting in regular lands or pain lands like Underground River can often do the trick, if not you are still missing a couple of the essential mana rocks like Fellwar Stone
2 months ago
Congrats for the deck mate.I just wanna give some tips, like:
LandsBlood CryptCascade BluffsCity of BrassDragonskull SummitDrowned CatacombGraven CairnsMana ConfluenceReflecting PoolSteam VentsSunken RuinsTainted IsleTainted PeakWatery GraveUnderground RiverSulfurous Springs
2 months ago
Super cool deck, i love that other people are making budget decks for modern that are fun to play and competitive, also it is very unusual to see Dimir dragons in modern, so not many people are expecting that for sure. There is the non budget cards that you said. But you definitely should add some cheap dual lands like Underground River, maybe even something like Phantasmal Image for some aggro or copying Keiga, the Tide Star for some extra mind control, im not sure if that would work thou lol. Maybe adding some more removal, Fatal Push is not really budget but Go for the Throat and Doom Blade, maybe even Dismember. Other than that maybe going down a few Think Twice and Telling Time, seems a bit excessive to me. Other than that great deck and i hope this help in some way.