Underground River

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Related Questions

Underground River

Land

: Add to your mana pool.

: Add or to your mana pool. Underground River deals 1 damage to you.

Price & Acquistion Set Price Alerts

C16

10E

9ED

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Recent Decks

Underground River Discussion

enpc on Vorosh

4 days ago

They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).

As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.

Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.

As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.

Polybius on Mairsill

1 week ago

Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.

Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.

Consider Adding:- Prismatic Lens- Fellwar Stone- Mind Stone- Rakdos Signet- Izzet Signet- Dimir Signet- Coldsteel Heart- Sphere of the Suns

Consider Removing:- Commander's Sphere- Darksteel Ingot- Worn Powerstone

Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.

Consider Adding:- Thirst for Knowledge- Careful Study- Phyrexian Arena- Read the Bones- Night's Whisper- Dig Through Time- Chart a Course - Tormenting Voice- Preordain- Brainstorm- Ponder

Consider Removing:- Winds of Rebuke- Tragic Lesson - Essence Flux- Fervor- Rolling Thunder- Unstable Obelisk- Treasure Cruise- Conjurer's Closet

Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.

The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.

Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.

That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!

Mave on Smooth Criminal

2 weeks ago

That would still have to much Lands. I'd go for 22 or 20 Lands (if you need mana Talisman of Dominance as a Ramp but I'd not suggest that for real)

Marsh Flitter was rather for Mill strategies to get sacrifice Fodder for Undercity Informer if you desire to go Mill.Blighted Agent could do quite a lot with Stinkdrinker Bandit but it's another kind of Damage so you could stuck on 8-9 poison and an opponent on 2 life if everything went wrong because you're not playing Infect and players who do play infect mostly use instants that can add power to their creatures or add cards that grant infect to other creatures.

You should really use counters to protect Tetsuko. Worst case: You swing with everything and think they are unblockable because of Tetsuko and your opponent uses a Terror or Doomblade on Tetsuko for those situations you need to counter what ever removal they play.Budget friendlier Counters:Mana LeakSpell PierceNegateCensor

More expensive stuff:RemandPact of NegationBut not for casual

You could go down the blighted Agents, 2 swamps & Marsh Flitter for 8x counterspells and use some common lands that enter the battlefield tapped and produce either or . There are some good budget options. But for about 2-3$ you could get 2-3 Underground River which certainly helps to get the right mana on time.

Little advice for playing with Pestermites you can use them in your opponents upkeep to tap down one land. That way they can't play their three drops on turn three if you startet the game ;)

Atrabilogie on {U/W} Control

3 weeks ago

Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.

Momentary Blink

It can be used to trigger Torrential Gearhulk and Reflector Mage abilities.

This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.

I'm new here so let me just relink you correctly my decklist :

3 Teferi, Mage of Zhalfir

1 Skeletal Vampire

1 Dralnu, Lich Lord

2 Dreadship Reef

1 Underground River

3 Dimir Aqueduct

9 Island

2 Swamp

3 Desert

3 Drowned Catacomb

4 Rune Snag

3 Spell Snare

4 Rewind

4 Think Twice

4 Mystical Teachings

1 Seize the Soul

3 Mana Leak

1 Cancel

4 Repeal

1 Cremate

1 Last Gasp

1 Sudden Death

SB:

3 Persecute

4 Deathmark

1 Slay

1 Seize the Soul

1 Trickbind

2 Moonlight Bargain

1 Spell Snare

1 Dreadship Reef

1 Darkblast

Things I added :

Damnation

Hero's Downfall

Wrexial, the Risen Deep (not very strong but cool card)

Venser, Shaper Savant

kamelyan on Mishra's Possibilities

1 month ago

+1 for Mishra + Possibility Storm, but you need to fix your land base.

Especially include Command Tower, but maybe look into Academy Ruins, Watery Grave, Temple of Deceit, and Underground River.

Last_Laugh on Marchesa the Relentless

1 month ago

Gots me a few suggestions.

Metallic Mimic, Grim Haruspex, Sneak Attack, Toxic Deluge, Talisman of Indulgence, Talisman of Dominance, and get some painlands in here like City of Brass, Mana Confluence, Underground River, etc. Also, haste is huge here, look into Anger, Ogre Battledriver, and Urabrask the Hidden.

multimedia on TSG Zombie Tribal

1 month ago

Hey, great looking budget Commander deck.

Windfall seem quite good here getting Zombies into the graveyard for Scarab and drawing cards. Consider upgrading Darksteel Ingot with Coalition Relic? It's $5 and still going down; it was just reprinted in Masters 25. Counterspell is going to be hard to cast, any card really. I don't think you need Counterspell because the only thing you really need to counter are exile effects of your creatures or graveyard. Arcane Denial and Negate can do this and only have one blue in their CCs, which is a big difference.

Consider including some more budget Dimir dual lands:

Carrion Feeder is a good one drop Zombie as a no cost sac outlet who can pump itself especially with Gravecrawler. Noxious Ghoul is pretty amazing with Zombie tribal this guy can scare all your opponents and wrecks tokens. Nightscape Familiar can reduce the CMCs of quite a few cards here especially Scarab.

Good luck with your deck.


Freezingfist on Why the What? HELP ME

1 month ago

I think you need more ways of making uncolored mana on the spot. A full playset of Underground River seems like a good start... Corrupted Crossroads is another good option.

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