|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Muddle the Mixture
Counter target instant or sorcery spell.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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Muddle the Mixture Discussion
6 days ago
NoOneOfConsequence with a haste enabler, it wins easily for 3 mana with minimal cards, Thousand-Year Elixir, Concordant Crossroads, and Lightning Greaves all work well. Sadly Thousand-Year Elixir is the only one I can fetch mid-line, before Kaho, Minamo Historian by using Trophy Mage on 3, then casting and tapping the elixir, to get to 4. This is annoying on many levels, turning what could be a 3 mana win into a 7 mana win. The best way to mid-line find the others would be to Spellseeker for a Dizzy Spell/Muddle the Mixture, transmute, then cast, then somehow untap Vannifar again. That takes more mana, and colored mana at that.
As is, Kahocombo is the best one-creature line with no outside cards, but just isn't viable with a normal amount of mana, so to remedy that you need a silly amount of ramp, and that makes the deck a bit bad at protecting itself, even when it gets consistent turn 3s.
1 week ago
Finally! A deck that uses Precognition Field. Have you considered Ophidian Eye, Tandem Lookout, or Curiosity? Also you have Dizzy Spell, Muddle the Mixture, and Drift of Phantasms to find them. They go infinite with your commander.
1 week ago
You should look into artifact tutors, like Fabricate, Tezzeret the Seeker (he's very good since he can tutor both Ashnod's Altar and Skullclamp by himself, which is a rarity in UR), Reshape, and others (though these are among the cheapest. If you're willing to spend the cash, Transmute Artifact, Personal Tutor, etc., can be super handy to find your combo pieces). Oh, and Mystical Tutor as well.
To fit these in, I'd remove:
By Force (narrow, Vandalblast if you really need additional artifact destruction)
Rites of Initiation (seems like it's either overkill, or too all-in to be beneficial. Throne of the God Pharaoh and Shared Animosity basically do this same thing but better)
Coveted Jewel - I just really don't like this card. It's 1 mana more than Gilded Lotus but your opponents can gain control of it by attacking with a creature you didn't know you couldn't block. The 3 cards is a nice benefit, but you have 12 other rocks that are more efficient, plus 2 ways to cheapen isntants/sorceries, plus Simian Spirit Guide. I think you can do without this card since it has a possibility to backfire.
Arcane Denial - It's easy to cast, but giving an opponent two cards is rough. The better your opponent's decks are, the worse this card gets. This is my personal preference, though, if the card does work for you, keep it. I'm just not a fan.
Also, take a look into Breath of Fury. You run Bident of Thassa already, and Breath + Bident make a hilarious combo of their own with The Locust God. So long as you have at least a few insect tokens to swing with to start, you'll deal absurd damage across combat steps back-to-back. For example, starting with just 5 tokens, you put Breath on one of them and you swing 5, then 9, then 17, then 33, which is enough to deal 561 damage. Not sure if that'll tickle your fancy, just something I remembered because you have Bident in the deck.
1 week ago
1 week ago
fyi Trophy Mage can't tutor for Strionic Resonator or anything else in your deck for that matter. Turn Aside doesn't seem great as a lot of modern decks don't interact with artifacts or enchantments that way and you'd be better off running something like Spell Pierce, Dispel or Swan Song if you really want protective spells at that mana cost especially as they can also mess with the opponents game plan. If you want ways to tutor up strionic Muddle the Mixture does that, also tutors for The Flame of Keld and is even a counterspell in a pinch. I'd also try and make room for more Lava Spikes or Rift Bolt seeing as this is primarily a burn deck and it could be tricky drawing enough burn to add up to 20.
1 week ago
Muddle the Mixture is a great thumb tutor with huge upside. I use it frequently as a counter spell when things go downhill
1 week ago
+1 from me!
Wow this is storm to the max, have you considered Muddle the Mixture, it hits the Isochron Scepter and Dramatic Reversal combo, as well as a lot of other efficient cards. Also, Transmute Artifact is what I often fetch, but you don't run it. I'd recommend both tutors, but Muddle is also a great counterspell against a lot of decks packing Ad Nauseams, Flashes, and Buried Alives.
2 weeks ago
This deck would be much cooler if you played some color hate cards like Celestial Purge, Kor Firewalker, Burrenton Forge-Tender, Story Circle, Flashfreeze, etc in the sideboard; that way, if you have a Painter's Servant but don't yet have an Iona out you can name red and gain life or kill any permanent with Celestial Purge.
Perplex seems unnecessary. It doesn't look for any combo pieces, and it's more cost-efficient to play cantrips and other normal card draw spells. Alternatively you could play Muddle the Mixture, which serves as combo protection and a way to get a combo piece. I also don't think the 3 mana counterspells are good enough. Mana Leak and more Remand are better there.