|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Muddle the Mixture
Counter target instant or sorcery spell.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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Muddle the Mixture Discussion
1 week ago
Maybe Monastery Siege to help not target your stuff or loot
1 week ago
In doing so thought I'd mention a few things, see if anything is helpful, probably not,
Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.
Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.
You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.
Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.
Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.
I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.
Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.
Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.
PS: some evaluations,
Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.
Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.
Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).
1 week ago
By any means, Wizard's Retort should be strictly better than Disdainful Stroke in your deck. When it comes to your maybeboard Cursecatcher, Spell Pierce and Syncopate don't seem like they deserve inclusion as the "paywall" they give your opponent isn't really relevant in a commander game where everyone has an abundance of mana; the only "paywall" counter that might be worth it could be Censor as it serves the early game utility purpose, but can cycle when it becomes irrelevant in the late. Aside from that Delay seems kinda bad and Muddle the Mixture might not be worth it, unless you're looking for something specific. I would imagine there isn't much of a difference between Unwind and Negate in your deck, so the former might just serve a better purpose. I reckon you can rethink Desertion as it is basically a Mind Control that is devastatingly situational for the same cost; if you already want to get rid of the MC, you might as well give the boot to this thing. That would open some really good space for Force of Will. I also think it's pretty easy to replace Confirm Suspicions with Pact of Negation. If you're looking to play Mana Drain, I also suggest Spell Swindle for the flexibility. I think the weakest remaining link in your counters base should be Dissolve, after that you can side out an exile counter if you're looking for space, starting from Faerie Trickery.
Lemme know if you want more suggestions, cause I've already written a wall of text, and I don't wanna flood your comment section :DD
2 weeks ago
3 weeks ago
Baral, Chief of Compliance looks like a possible include. Ethereal Usher can transmute into Mind's Desire or Muddle the Mixture for Grape Shot. Inspiring Statuary may be useful to cast larger non artifact spells. Isochron Scepter seems like a go to include in a Paradox Engine deck. Words of Wind can potentially net you mana off fast mana or just board wipe every turn. Special mentions to Baral's Expertise Solemn Simulacrum and Thoughts of Ruin
1 month ago
I think I need to update the description to explain why i have so many 1 mana artifacts. It's for Salvaging Station, which has quickly turned into my primary wincon. Pyrite Spellbomb is a lot better when it can handle all the creatures with toughness 2 or less by itself (depending on my amount of mana), it can also take down one creature with toughness 4 or less by sac'ing to do two, salvaging station taps to bring it back, then sac to deal 2 more. Between Pyrite Spellbomb handling the small creatures and Aether Spellbomb handling the big ones i have a lot of control.
Universal Solvent is mostly there as a catch all answer. oh big planeswalker when i have no pressure or crazy enchantment nonsense, or silly artifact it all falls to the often unassuming universal solvent lol. It's also a cheap artifact for Jori En to get value out of it, value going in and out.
I don't think Hypersonic Dragon is necessary, I have 6 sorceries in the deck. It'd be nice obviously to cast them at instant speed but I'm not sure adding an enabler to do so is worth it.
I think that if i ran a combo, and one of the pieces was 2 CMC, I'd run Muddle the Mixture. As a counterspell, i like my counterspells to interact with everything. So no Negates or Remove Souls. The only exception I've made is to Disdainful Stroke because commander is a format where folks play big game winning spells and i want to stop that nonsense :)
I really appreciate you spending some time looking at my list, if you have a deck you'd like me to look at I'm more than happy to derpytrollerZ
1 month ago
Day's Undoing is more for when you just want to clean reset something IMO. If you're aiming to grind down the opponent by making them run out of resources, it might not be the card for this deck. Magus of the Mind requires a bit of work, but if you're playing low cost things over multiple turns, it won't be as effective. Pyrite Spellbomb isn't really that strong imo. 2 mana for either a card draw or 2 damage. If you need damage, just go for something like Abrade. If you need card draw, go for something like Betrayal Sure, you can do both with pyrite, but it just isn't really the most effective at either. Universal Solvent is way too high cost. There are better things out unless you're just using that as a low cost drop to activate abilities. Jaya's Immolating Inferno Could be better than Comet Storm depending on how much you're kicking comet storm. Cyclonic Rift is also a good card for this deck, but i'm pretty sure you've probably considered it and cut it for whatever reason. Hypersonic Dragon can also help if you're needing faster responses with sorceries. Muddle the Mixture can also help as a counter spell and a tutor at the same time. Other than that, i can't really think of anything. I could recommend more if you splash black but i think this deck is fine with 2 colors.
1 month ago
Sure! I dont have a particular decklist in mind, but heres some staples I can think of
Muddle the Mixture tutor
Drift of Phantasms tutor
Fabricate tutor Pili-Pala or one of your finishers