|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Muddle the Mixture
Counter target instant or sorcery spell.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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Muddle the Mixture Discussion
13 hours ago
"Isochron Scepter + Dramatic Reversal + Zhur-Taa Druid = unlimited damage"
It's not infinite unless you have two Zhur-Taa Druids.
"Leyline of Sanctity to be secure against Burn/Counter/mill"
Leyline of Sanctity does not stop counterspells as you said.
Benefaction of Rhonas is fantastic at helping you dig for your combo. It's probably better than Muddle the Mixture. Overall you need more cantrips if you want your combo do go off anything close to consistently. Opt, Serum Visions, or Sleight of Hand are good choices. The deck is also a bit scatterbrained in terms of what win condition it's going for. They're all easily shut down, so maybe you should go all-in on one combo and use the rest of the deck to support that ONE or TWO combos.
1 week ago
I've been thinking about this problem...I think that the issue lies in the fact that there are different types of extra cost abilities...allow me to explain...
The closest I think we can get to the desired effect is by combining effects 1 and 3, and trying to make combos with it unplayable in modern. Mostly, it can't be 2CMC, otherwise we could use Muddle the Mixture to find missing combo pieces and a finisher, and protect the combo. It also can't be colorless, otherwise Tron decks risk having sideboards that are too good.
As far as Legacy, I see no issues with this countering Minds Aglow(and similar cards), since that card would need to be cast by an opponent, unless someone used Hive Mind(or Harmless Offering. In that case, it's a 3-card combo and I don't care.
2 weeks ago
mortilus, no, and heres why;
although ph does synergize with a large majority of the deck, it becomes a dead card very fast and although redundancy is powerful in edh, its almost never necessary in the game plan,its also 4 mana and that is a high cost for a deck with avg cmc 2.5
i have one and it was previously in the list,if you look at the revisions i took it or 2 or so ago,and it is in my sideboard already if you refer there.
the reason its not good, though,is once i have Strionic Resonator in play, all artifact and creature etbs go infinite, and its already stupidly simple to get and protect resonator, for example:
there are a lot of ways to tutor for any of the above 3 tutors, such as Mystical Tutor, Spellseeker, and i can easily recast all of these tutors with Archeomancer, and most of these tutors also fetch Swan Song and Mana Drain to protect the resonator cast. both archeomancer and spellseeker become redundant after only a few triggers since i only run a total of like 12 instants and sorcery and most of them tutor for resonator
with all these crazy tutor loops,the Karmic Guide/Reveillark combo, and the fact i run an absolute fuckload of etb "draw a card" abilities, i can usually draw my whole deck on a surprisingly consistent basis, which again has shown that between the tutors and card draw that Panharmonicon becomes a dead card around the same time i have a spare 4 mana to cast it
also,this is a competitive style of deck, so its as optimized as i can afford it to be (sorry Tundra and Timetwister.. one day.) that being said in a non-infinite or more casual "flicker goodstuff" deck, it would be an acceptable slot choice
2 weeks ago
Dum321, I hadn't even thought of Muddle the Mixture! Thanks for that. As for the others I've already accepted a few suggestions but now I need to find cuts for them. So I'll hold off on the others until I find cuts.
Believe it or not, I cut Mycoloth for a pair of Swiftfoot Boots today. Mycoloth just doesn't get there honestly. In the long game if I don't combo I have other beat sticks that work just fine (see Craterhoof Behemoth) and in the short game it is WAY too slow. In short, it doesn't really work and is almost always a dead draw.
2 weeks ago
Hi Keegomas. For protecting the combo, I recommend Muddle the Mixture. Not only can it counter a pesky spell trying to stop your combo, you can also use it's transmute ability to tutor up Sage of Hours. Swan Song and Negate are also some good mana and budget friendly options. For ramp, there are a bunch of great elves at your disposal like Elvish Mystic, Llanowar Elves and my personal favorite Priest of Titania. Gyre Sage, Viridian Joiner and Marwyn, the Nurturer are a little bit slower, but work great with Ezuri's +1/+1 counters. I run Ezuri myself so feel free to take a peak at my list if you're interested.
2 weeks ago
Here's a list of real cards I suggested:
Green Creature Tutors
Blue Artifact Tutors
Here is a list of cards I also think would do well:
Life from the Loam (Replace Tatyova triggers with this, and you get a very... weird game, I suggest you run Buried Ruin, Haunted Fengraf, etc. for a more desired effect.) I honestly am unsure if this is worth it, but it is an effect I would like you to see if you want or not.