Muddle the Mixture

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Ravnica: City of Guilds Common

Combos Browse all

Muddle the Mixture

Instant

Counter target instant or sorcery spell.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Muddle the Mixture Discussion

terrye6454 on Talrand, Salty Squidward Deck

17 hours ago

Muddle the Mixture also allows me to find answers to situations during the game and I could find any card to allow me to shuffle If I need to. There's a lot of ways that this deck shines, but shuffle is something I can see needing some improvements.

VesuvanDoppelbanger on Edric EDH

1 day ago

Bounty of the Luxa, Muddle the Mixture, and Sakura-Tribe Scout seem to fit in pretty well. Fun deck, +1.

Briandhoffmann on Mein Unblockable

2 days ago

If you want to play infect, you need to go all in with +4 Glistener Elf, +3 Ichorclaw Myr, and Distortion Strike and no other creatures at all for infect

else,

Replace blighted agent with Slither Blade

12-13 creatures is about right

get rid of Inquisitor's Flail, Phytoburst, Latch Seeker, and Muddle the Mixture, use only 2 drops or less for ultra fast unblocking action.

Get 1 more Blossoming Defense and 1 or 2 of Become Immense, and 4 of Might of Old Krosa and 4 of Vines of Vastwood for more protection and pump, maybe Rancor for more damage over time

Yavimaya Coast is a very good land for aggro and is cheap to get.

sideboard

Dispel, Negate, Vapor Snag, Apostle's Blessing (For more protection if needed), and Wild Defiance (Helps your pump spells go the distance in the long game playing against a controlling and slow deck)

If you really want to go all out: Misty Rainforest with Breeding Pool and Botanical Sanctum for perfect lands, Noble Hierarch for auto pump and ramp for more pump. Use Inkmoth Nexus for maxed out infect

Icbrgr on Oloro, the Barrier King

3 days ago

This looks pretty cool! the only thing that i see that would be the bane of thise deck would be Supreme Verdict...i might suggest cutting out some walls to make room for more counterspells for save you against Mutilate/Damnation or Cyclonic Rift effects....Muddle the Mixture is a good counter or tutor ..... perhaps some draw engines could be helpful too like Monastery Siege/Rhystic Study/Staff of Nin could help speed things up/find needed peieces? +1 from me

deltonesan on

5 days ago

Thanks VesuvanDoppelbanger! I particularly liked Muddle the Mixture and Shred Memory, and I'm adding them to the maybeBoard for further consideration as I play this deck. (They allow me to fetch Invisible Stalker, something I very much enjoy!!)

Winterblast on X Marks the PAIN

6 days ago

I would use a lot more counterspells for the early game because you lack the speed (I don't see any mana artifacts here except one random sol ring). You have to prevent the other players from going faster than you, which means countering and destroying the shit out of their acceleration so you can even get as far as profiting off your cost reduction stuff. I would strongly recommend for example Spell Pierce, Daze, Mental Misstep, Stifle (for fetchlands and important combo pieces), Muddle the Mixture, Isochron Scepter (for all these spells), Thwart and with a higher budget Mana Drain, Force of Will and Pact of Negation, maybe Flusterstorm.

By Force is a great new card to wrack the mana base of at least one player. I'd consider it along with Vandalblast

Lilbrudder on All Nightmare Long (SBT Primer)

6 days ago

Pheardemons: Carpet of flowers is one of the most broken cards in cEDH. It is an auto-include if you play green in cEDH pods due to the high concentration of blue decks. With that being said, it is a situational card at most commander nights given that people are more focused on fun decks and there are far fewer decks that consistently follow up a turn 1 Tropical Island with a turn 2 Underground Sea.

costrander3689: Thanks Brother!

Grantley91: No Original duals (can get by with other dual lands); No grim tutor (Its the worst tutor in the deck); imperial seal would hurt ALOT more to lose but not many people can afford it. You could replace these with a high number of iffy tutors that would imbalance the deck some and make one of the combos a focal point. Eldritch Evolution, Summoner's Pact, Merchant Scroll, Shred Memory; Muddle the Mixture Drift of Phantasms, Fauna Shaman could all be justified but aren't ideal. You could also just add more interaction. Beyond that cutting Force of Will or a Mox Diamond could make sense.

enpc: Extract is a solid tutor. If I was making food chain the primary combo I would definitely include it, but it is my backup atm. If I focus more on it its definitely a solid include and a great focused hate piece to decks with a single point of failure.

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