Muddle the Mixture


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Muddle the Mixture


Counter target instant or sorcery spell.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Price & Acquistion Set Price Alerts



Muddle the Mixture Discussion

SynergyBuild on Oona: Welcome to the swamp!

2 weeks ago

+1! I really like the deck, if you don't mind infinite combos, Isochron Scepter & Dramatic Reversal with 3 mana worth of mana rocks goes infinite mana!

You can fetch them out at a reasonable cost with Muddle the Mixture, Shred Memory, and Dimir Infiltrator.

2austin5 on The final sellout :(

2 weeks ago

Hey everyone,

It is a sad day where I have finally had to accept that I will no longer play magic (outside of casual and pauper once in a while). I no longer keep up with the metas, and just have no desire to invest further in the game. It always sucks selling out, but this one is the hard one where its the last of anything solid I have. As such, I want to offer it to someone in this community as tappedout was a huge part of my trading and gameplay discussions over the years. What I have is as follows:

Opened Invent Superiority commander deck, all cards

Shadows over Innistrad Gameday Champion Playmat

Tezzeret, Agent of Bolas SP

Sol Ring (C13)

4x Dimir Signet (Rav) SP

Gilded Lotus (Dom)

2x Japanese Garruk, Caller of Beasts

2x Grand prix promo Progenitus

Island (Unglued)SP

4x Serum VisionsF FNM promos

1x Utter EndF Gameday promo

Anguished UnmakingF Russian

Thoughtseize (Iconic)

4x Gifts Ungiven Jace

1x Abrupt Decay MM17

2x Thassa, god of the sea LP

1x Monastery SwiftspearF Iconic

2x Dismember (various sets)

4x Muddle the Mixture Rav

3x Anguished Unmaking, 2 russian

Flooded GroveF Masters 25

1 of each Wurm token for Wurmcoil Engine from New Phyrexia

3 sets of dragonshield sleeves, colors Copper (78/100 sleeves), Fusion (need to count), matte Petrol (close to if not all sleeves)

I would be looking to get 250 shipped for everything, but am not opposed to offers as well. I would ask that payment would be through PayPal gift or add 4%, but I feel my various dealings through this site proves my trustworthiness without a doubt. Thank you for your time and years of help!



kamarupa on 'fender-benders

2 weeks ago

Thanks a bunch, Saint1129. Slaughter the Strong is very good, but so is Beast Within (because pretty much all defenders are at least a 0/4 - giving an opponent a 3/3 is basically meaningless to us and Beast hits everything - even land) Given Arcades draw power - it's really best to run as many defenders as possible, which leaves very little room for removal - I think running some Muddle the Mixture helps with that as it allows for some counterspell if needed, though I usually just use it for Transmute. For me, the toughest questions are - 1) how important is flying if I am also running Tetsuko Umezawa, Fugitive (which can be tutored with Time of Need), and 2) what is the right number of each dork (Overgrown Battlement, Axebane Guardian, Sylvan Caryatid)

Hi_diddly_ho_neighbor on Yuriko Ninja, Go Ninja, GO!

4 weeks ago

What about Conspiracy, Xenograft, or Unnatural Selection (tutorable with Muddle the Mixture and Dimir Infiltrator) for redundancy?

Haunted Crossroads is probably the best reanimate spell for Yuriko.

Wound Reflection and Archfiend of Despair are good to throw more damage around.

kamarupa on Walls Gone Wild

4 weeks ago

No need for Birds of Paradise - there's more than enough ramp in Overgrown Battlement and manafixing+ramp in Axebane Guardian and Sylvan Caryatid.

Time of Need is probably better than both Genesis Wave and Collected Company because hands down, you want Arcades, the Strategist above all other creatures. Add Tetsuko Umezawa, Fugitive to ensure Time of Need's usefulness. It might be worth considering Shalai, Voice of Plenty in the sideboard as well, which could also enjoy Time of Need's tutoring.

Seems to me Banefire is better than Devil's Play.

Orator of Ojutai is absolutely worth including.

Slaughter the Strong is pretty great with defenders. You could keep Arcades and Tetsuko along with all your defenders, but only so long as you didn't use Gavony Township's +1/+1 tap ability.

I usually don't much like running counterspells, but as Arcades is such a huge target, I've been mainboarding Muddle the Mixture and sideboarding Negates.

ToolmasterOfBrainerd on Combos and Infinite Combos

1 month ago

Grand Architect and Pili-Pala makes infinite mana. It's a fun combo and if you use things like Profane Command then your win condition is also useful to assemble the combo. Use transmute cards like Muddle the Mixture to both assemble the combo or protect it from disruption.

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