Muddle the Mixture
Counter target instant or sorcery spell.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
|Have (2)||metalmagic ,|
|Want (4)||octagone , DerpyFace , eronXIII , lyfeisweird|
Printings View all
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Muddle the Mixture occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.07%
UR (Izzet): 0.48%
Muddle the Mixture Discussion
3 days ago
Lazav machine broke.
I'd recommend cutting Blood Operative, Dimir Spybug, Nightveil Sprite, and Whispering Snitch. Surviel is a fun mechanic, but it doesn't do much in commander. If you do want to keep the Surviel theme, you should put in Disinformation Campaign
I'd recommend cutting Dissolve for Muddle the Mixture. Most of the time the cards you want to really counter in commander are usually instant and sorcieries, and Muddle the Mixture helps you tutor out your Mindcrank
I recommend Taigam, Sidisi's Hand. He helps with the mill theme, is in your colours, and can act as removal if you need it. He's basically like Underrealm Lich
100% try to put Notion Thief, especially with all your windfall effects.
With all your milling Drown in the Loch becomes really good. I'd cut Devious Cover-Up for it.
I'd cut Commander Sphere for Mindstone
2 weeks ago
Because you are only playing 1 artifact, Muddle the Mixture may be better than fabricate. It can act as a tutor for the Isochron Scepter while also doubling as a decent counterspell to protect the plan, meaning it will never be dead.
3 weeks ago
Thanks for the update!
Some questions and comments on card choices below.
- First, you have two Scheming Symmetry in the list (one foil, one non-foil). This is great since it means you have another slot ;)
- Phantasmal Image - is this a general utility slot or am I missing a key combo?
- No Dark Confidant? Bob seems great to play on turn 1.
- Land count and selected lands: is 29 enough considering you have Tabernacle? Maybe 29 mana producing lands would be good? Also a bit hesitant to include Prismatic Vista with only 3 basics, but I suppose you tested this. I would consider including Cavern of Souls for when you have to push through Circu for the win.
- Have you considered Winds of Rebuke? It has synergy with the Lantern effects and is a pretty solid card anyway.
- How has Brain Freeze performed for you? You tend to see this card in grixis storm for the synergy with Underworld Breach, but here it might be a bit win-more since your commander is a storm outlet.
- Not sure if it's needed, but I was considering including Sigil Tracer as a backup for Isochron Scepter. Your commander is a wizard, so it will generate infinite storm with Dramatic Reversal, but might be a bit too niche and expensive.
- I was hoping to find room for Muddle the Mixture (finds both parts of IsoRev) and/or Spellseeker (finds Reversal), but maybe they're too expensive or slow? I like muddle before wishclaw I think, which is really only usable on the combo turn.
I'll do a more extensive review and some goldfishing later!
3 weeks ago
Hey hey StefanKaminski,
I appreciate you being blunt, it helps me refine this list.
I don't want Ojutai to be just a big distraction, but from a purely strategic standpoint I don't mind if he absorbs removal because my opponents are scared of the threat he presents. Ojutai is the centerpiece of this deck and I don't want to drift too far away from that, the idea is to harmonize the commander damage threat with a stax package.
I'm not super familiar with legacy decks but I looked up Caw Blade just to get an idea of it and my god is it spicy! Serra Ascendant is such a gimmicky card and I'm a huge fan of how cheesy it can be. A lot of lists don't run it because it's not the most efficient spell but personally I think the threat of a 6/6 lifelink, flyer is great. It's a huge removal target and can significantly reduce the life total of filthy mages who are trying to spam cards like Ad Nauseam and Necropotence.
I'm going to give Deafening Silence another chance, yes it can be a non-bo, but it can also absolutely hose decks that are looking to spam spells. One of the hardest things about piloting stax decks is timing certain stax pieces, I get a little better every time I pilot this deck but I still have a long way to go.
I'm curious about Storage Matrix, it's a wacky piece but can shut off opposing aggro if my opponents value their mana more than their creatures. If Deafening Silence is too much of a hindrance I'll swap it for Storage Matrix and see how it performs.
3 weeks ago
3 weeks ago
Darty17: The reason is because my manabase is already kinda slow/bad with all of the tapped cycle lands (I might rethink it later) and I need all of the color fixing possible. I can get infinite handsize with Thought Vessel which is easily tutorable with Muddle the Mixture/Long-Term Plans.
1 month ago
StefanKaminski: Please excuse the essay XD
My main gripe with equipment is that they tend to be a lot more mana intensive than auras and you have to run extra pieces, like Sigarda's Aid or Stoneforge Mystic, to cheat those high costs, which takes away valuable spots that could be dedicated to better cards. I chose auras over equipment after extensive play-testing and although auras are more brittle than equipment, being able to attach them early and generate huge advantage is very powerful.
I do really like Umezawa's Jitte seeing as it pumps up Ojutai and can effectively eliminate opposing mana dorks and hate-bears, I'll test it out and see how it plays. This deck is shooting for optimization, while equipment like Sword of Feast and Famine are very solid pieces in high or mid-powered metas, in competitive games they take too long to set up or are disrupted before you can generate any value from them. Voltron is just one way to win with this deck, mostly Ojutai serves as a massive distraction piece who also generates card advantage.
Muddle the Mixture is very spicy, thanks for the suggestion! As far as specific stax pieces go, I really like Deafening Silence style effects their only downside is that they are a non-bo with combos I play like Dramatic Reversal + Isochron Scepter + Blind Obedience. I can run Disenchant effects to break parity with my own stax pieces, I just worry that I'll lock myself out of potential wins. You are right though, one spell per turn effects really hose quick combo decks and I should include one, it's just tough to identify exactly what I could swap for it.
Winter Orb and Back to Basics have been great "no untapping allowed" pieces so I haven't felt the need to have another. I'd like to play-test Static Orb and see if I prefer it over any of my other pieces.
I have play-tested both Sphere of Resistance and Thalia, Guardian of Thraben and didn't like how either performed. Usually they slowed me down as much as my opponents and didn't cause enough disruption to warrant including in the main board.
In this particular list, Cursed Totem functions as a better version of Linvala, Keeper of Silence and is easier to tutor up in Azorius colors. The Tabernacle at Pendrell Vale is similar to Timetwister, great cards and I'd run them if I had several thousand dollars to spend on them, unfortunately I don't have that kind of cash lying around.
I love Approach of the Second Sun and if I was ever powering down this list it would go right back in right alongside a ton of crazy equipment. Trying to optimize things though makes keeping a seven mana spell that doesn't win the game on the spot tough.
I imagine you already know but just in case, Helm of Obedience is meant to pair with Rest in Peace to kill off one person at a time, it isn't the most streamlined combo but Azorius in general suffers from a lack of ultra-efficient game winning combos. The best way to navigate it is to play Rest in Peace early on, then use something like Whir of Invention to put Helm of Obedience into play on the end-step before my turn begins, kill a player, start my next turn, untap and kill another player. I go back and forth a lot on whether or not to remove Helm and add effects like Luminarch Ascension (which can also win with Dramatic Scepter combo), extra mana rocks or hate pieces. It's a never ending tinkering process.
Scroll Rack pairs incredibly well with Land Tax and is a solid way to get out of dead hands. I can also use it to put two or three dead cards on top of my library, deal damage with Ojutai, filter the top three and set myself up for fresh draws. It might not be an optimal card choice but it always performs well when I need it too and is a versatile tool to have at my disposal.
And yes Blind Obedience does need a white or black producing mana rock in order to stack infinite extort triggers. Six out of my ten mana rocks can produce white mana, seven if you count Copy Artifact. It's not perfect but sometimes when you're trying to make a fringe strategy work you've got to bank on a bit of luck.
Thank you for all your feedback, I appreciate it!
1 month ago
Auras vs. Equipment I see how you’ve chosen your auras to grant Ojutai especially doublestrike for more anticipate triggers or vigilance to give him protection. The downside of course is that if Ojutai is somehow removed the auras will be gone as well. So I was wondering if a Stoneforge Mystic, Umezawa's Jitte, Batterskull and Sword of Feast and Famine package would be better?Batterskull is good on its own and can give Ojutai the needed vigilance, Jitte is an incredible control piece handling e.g. mana dorks and the sword gives not only protection to Ojutai but also helps keeping mana open. What are your thoughts on this topic?
Stax vs. Interaction I see that you’ve updated your control package and I like it very much :) One card to also consider is Muddle the Mixture as it can also function as an universal tutor for all of your wincon pieces. You could swap out Delay for it as it seems to be the weakest of your counterspells. But my main question is about your choice of stax pieces especially the exclusion of some. Is there a reason you’re not running Arcane Laboratory, Rule of Law or Deafening Silence effects? I find them very useful against most combo strategies without them hurting our plans too much. While you are running Winter Orb why not also Static Orb at least for redundancy. I’m Very unsure about Sphere of Resistance: While it can mean a near perfect lockout for our opponents when our mana denial plan is working it is a dead piece if not. The last stax pieces I thought of are Linvala, Keeper of Silence and The Tabernacle at Pendrell Vale to shut down opposing mana dorks. I know the last one is very pricey but also very efficient :D
Wincons I see that you took out Approach of the Second Sun which makes me a little bit sad as it is such a unique way of winning and totally synergistic with Ojutai but you will have your reasons ;) What you kept in on the other side is Helm of Obedience which seems weird to me as it doesn’t win you the game on the spot. Why did you do so and what is or was your experience with both cards? And while we’re on it, with Approach gone is it still necessary Or worth it to keep the Scroll Rack? One more question: you mentioned Blind Obedience as a wincon in combination with dramatic scepter but you would also need white mana producing rock to produce to pull this off, aren’t you?
Thanks in advance :)