Muddle the Mixture

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Ravnica: City of Guilds Common

Combos Browse all

Muddle the Mixture

Instant

Counter target instant or sorcery spell.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Muddle the Mixture Discussion

Tsuru-Hime on Infinitoken

10 hours ago

Perhaps sub out Spell Pierce for Muddle the Mixture? That way you still have a counter spell but you can tutor for Steward of Solidarity using the Transmute ability.

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 day ago

@man1ac Nice observations. I came mostly to same concluisons. I have been tuning my deck yesterday based on some games we had with our playgroup recently.

Totally agree on targeted removal. Myself, I prefer Pongify, Snuff Out (free removal so more mana to use the God) and Curtains' Call (as it takes out two creatures unconditionaly. Some other observations I had:

1) You may end up playing against spell decks, had a hard time playing against Glissa and combo Hanna, Ship's Navigator. both reccuring artifacts and enchantments from the graveyard. So you need a beatdown plan and also gravehate for other than creatures. Therefore I added Withered Wretch

2) Vengeful Pharaoh is better than Propaganda, let people know you have it in your graveyard, they will likely attack elsewhere

3) Muddle the Mixture is just perfect card. And if you transmute, go for Cyclonic Rift

4) Crypt Ghast seems to underperform. you almost never wanna to play him T4 and its instant target once its out. Rather settle for Cabal Coffers, replaced with Notion Thief

5) Dont forget Bloodchief Ascension plus Mindcrank is an infinite combo. Had to take it out due to our playgroups tier rules

6) Memory Plunder continues to impress. Played Toxic Deluge in opponents combat phase or Krosan Grip to take out a combo piece I wouldnt be otherwise able to ged rid of. This card is an all-star in the deck.

casmiel on Merely an Illusion

2 days ago

Gossamer Phantasm seems a bit weak to me. How about adding 4 Serum Visions instead to get to your more powerful cards? Also helps your curve a bit.

You should also have some emergency removal on board, how about taking out 1 Muddle the Mixture and a Vapor Snag for 2 Dismember?

Blo on Oh, you wanted to play too? V2

2 days ago

Deck looks really cool!
Have you considered cards like Muddle the Mixture, Fabricate, Reshape, Tinker or Trinket Mage to tutor your artifacts? The ones that can fetch your Meekstone in particular?

Mannu_1978 on Damn u torpor orb...damn u

3 days ago

Hello

Muddle the Mixture could fetch the orb

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

4 days ago

Hi, I happened to build a similar Scarab deck and I can offer few tips from my experience with my playgroup.

First of all, as you mentioned, mana acceleration is very important as dimir doesnt have many natural ways to ramp. Aside from mana rocks, I found Solemn Simulacrum and Burnished Hart surprisingly effective. They are great targets for eternelizing later. I prefer them to some lesser mana rocks as those can be destroyed.

I also agree that counterspells can be the key, you are missing two very important ones: Stubborn Denial is basically one-mana Negate in the deck. Muddle the Mixture can be 2-mana Swan Song but it can find your Rings, Mindcrank or Cyclonic Rift. You really want cheap counterspells as you want to spell most of your mana eternelizing. Psychic Strike might seem sweet (ran it initially) but it can be very underwhelming.

Shriekmaw and Mulldrifter the effect is too strong to ignore, they generate great value early and can be used in the lategame with our general.

Fleshbag Marauder should be autoinclude. It's a zombie and it puts creatures in opponents' graveyards which is what we really want here. Same goes for Sheoldred, Whispering One. I also like Stronghold Assassin especially when paired with Relentless Dead. Siren of the Silent Song is also surprisingly fun. Vengeful Pharaoh is worth considering too. Its pseudo prison card and you can kill their best attacker and convert it to your side. Lastly, Evil Twin is also nice value, kills the cloned creature, you reanimate it, then reanimate Twin, kill another creature next turn, reanimate. Pure value.

As for other spells, I kinda like Memory Plunder since you mill your opponents quite a lot. Imagine resolving say Cruel Ultimatum or In Garruk's Wake at instant speed for 4 mana. I also value Pull from Tomorrow highly.

So those are my two cents, hope it helps with the deck.

010101nature on Oona, Queen of Vehicles

4 days ago

Since you got 2 places open (At the moment of making this comment) you could consider Aphetto Alchemist and Illusionist's Bracers, togetter they can push infinite artifacts untap, but alone they can still do pretty good, Illusionist's Bracers can do wonders with Oona, Queen of the Fae.

I see you are making this on a budget, and so you don't have any tutors, you could considerate Transmute mechanic in cards like Dimir Infiltrator, Dimir Machinations, Dizzy Spell, Drift of Phantasms and Muddle the Mixture could be really decent in here.

Good luck :)

Tsuru-Hime on Mono Blue - Sphinx on Ice

1 week ago

Some modifications to accommodate Fraying Sanity:

Removed See Beyond and Muddle the Mixture

Added Peek and Fraying Sanity

Also changed some sideboard cards

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