|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Price & Acquistion Set Price Alerts
|Have (16)||Roadhog , TheDuggernaught , zn.tportlock , Faceless_Being , Mousemke , CAPTAINxCOOKIES , jtfran02 , brokendwarf , Sparky41 , gosora , gildan_bladeborn , bakeraj4 , rockleemyhero , MoJoMiXuP , meowCat1234 , Justinaut|
Muddle the Mixture Discussion
2 days ago
Overall, your deck seems like it's got a bit of an identity crisis. On one hand, it wants to play loads of big, splashy angels, but on the other, it wants to be a classic UW draw-go control sort of build. If you want to go the angel tribal route, I would switch the commander to something that gets you access to green, like Jenara, Asura of War or Sigarda, Host of Herons in order to get some much needed ramp (more on that later). If you want a more controlling build, I would stick with GAAIV but cut most of the angels. Control builds in EDH tend to win via infinite combo (in the case of "traditional" control, like your deck) or via locking everyone else out of the game with cards like Smokestack and Winter Orb.
Also, you're in sore need of some card draw. Without it, you're going to be stuck in the late-game waiting to topdeck something useful while your opponents are winning the game. Rhystic Study and it's cousin, Mystic Remora are staple cards for blue decks. Adding some extra cantrips, like Brainstorm, Anticipate, and Preordain will help you stack your draws and get the best of your cards. Some other good card draw options are Recurring Insight, Jace, the Mind Sculptor, Fact or Fiction, Foresee, Blue Sun's Zenith, and Consecrated Sphinx.
I mentioned ramp earlier, which your deck DEFINITELY needs more of. Angels are expensive, and they won't do you much good when you don't have the mana to cast them. First of all, I recommend running at least 36 lands, and maybe picking up a few more dual lands, like Azorius Chancery and Glacial Fortress. Another important thing to consider is mana rocks. Azorius Signet is an autoinclude, Hedron Archive is great in slower decks, and Fellwar Stone, while more effective in 3 to 5 colors, is still a great rock, especially when you're playing against two or three other people who'll probably have the colors of mana you'll need. White also has some non-artifact ramp options, like Weathered Wayfarer and Land Tax, which often put in serious work. If you splash some green, you also get stuff like Cultivate/Kodama's Reach, Sakura-Tribe Elder, Burgeoning, and Exploration to help get your angels out as quick as possible.
You're also running low on tutor effects, which are essential in a format where you can only run 1 copy of a given card. Unfortunately, the best tutor effects (for your deck) are green and black, so you'll have to make do with cards like Enlightened Tutor, Muddle the Mixture, and Fabricate, although adding green (hint hint) gets you great cards like Eladamri's Call, Wargate, and Green Sun's Zenith.
Finally, I would cut out some of your worse counterspells (Absorb, Dispel, etc.) for some removal, hate cards, and better counterspells. Board wipes like Austere Command, Wrath of God, Supreme Verdict, and overloaded Cyclonic Rift are all extremely useful, hate cards like Rest in Peace, Dawn to Dusk, and Grafdigger's Cage hose powerful decks, and white, being the king of removal, has some awesome spells like Path to Exile, Condemn, and Oblivion Ring. For counterspells, I would consider Cryptic Command, Summary Dismissal, Overwhelming Intellect, and of course, Counterspell.
3 days ago
What about Muddle the Mixture to find both the Guildmage and Mindcrank?
1 week ago
Muddle can tutor for Scepter as a bonus.
1 week ago
@VesuvanDoppelbanger I am aware of Muddle the Mixture but i feel as though it slows down my clock with little compensation. This deck certainly can win via a Zur's Weirding lock but it primarily wins via burn and Myr token spam. So proving space and spending mana on a card that does not protect or ensure my core strategy would be baseless. As for Ajani Goldmane I will think about it. I feel that should i require pumping I would be better served using Gideon, Ally of Zendikar as he better synergies with my core plan. Life gain is merely a means to survive against long term strategies in which my Zur combo must be utilized (that and it completely shuts down most burn and aggro decks).
1 week ago
Zur's Weirding is such an underrated card, glad to see it used here.
Muddle the Mixture might work for grabbing 2CMC pieces, if countering sorc/inst isn't needed.
Tremors, Charm, Chamber, Champion, and Return are all targetable w/ that.
1 week ago
I dropped Muddle the Mixture as we where not having a problem reaching combo pieces, as this deck as a fair bit of draw power, and redundancy. Ultimately Muddle was replaced for Countersquall which lets us better protect our pieces and deal with enemy threats.
1 week ago
Twincast is a great option you can pair with any instant or sorcery card and then double the effect. You also might find cards like Mind Funeral, Startled Awake Flip, Mirko Vosk, Mind Drinker, Mortivore, and Muddle the Mixture of good value as well, just to name a few.
2 weeks ago
If you are talking about Vanquisher's Banner it doesn't work that way because you have to cast the creature from your hand, not just whenever one enters the battlefield. However, if you ran Arcane Adaptation it would count every creature you did play to buff everything and draw you more cards.
After a little digging I think you are referring to Kindred Discovery which does work that way and that's pretty bonkers... You would have to have an Impact Tremors, Purphoros, God of the Forge, Niv-Mizzet, the Firemind, Psychosis Crawler, Warstorm Surge, or Laboratory Maniac on the field first to kill everyone else before your library runs out otherwise you would just kill yourself because the draw from Discovery and the token created from the draw on Locust God are both mandatory.
If everyone else dies before the stack finishes resolving do you just win, or does the stack have to finish resolving before they are declared dead at which point you would lose first from running out of cards and then everyone else dies?
In that case, I'd recommend some tutoring. Transmute is a great way to do this and there are on color cards that have the right CMC to get to these.
Drift of Phantasms is CMC 3 which can go get the Lab Maniac. This seems like the absolute best way to just safely win. Omniscience probably wouldn't hurt so that you have access to all of your library for free in case anyone does anything in response. Expensive, but it's Commander.
Muddle the Mixture is CMC 2 which can go get Impact Tremors.
Ethereal Usher is CMC 6 which can go get Niv-Mizzet or Warstorm Surge.
Grozoth is CMC 9 which can only get Blasphemous Act if you Transmute, but if you actually just cast him you get to go get any cards that add up to CMC 9 which can be Niv-Mizzet and Lab Maniac, or Kindred Discovery and Lab Maniac and another one cost like Swan Song to protect yourself from a counterspell or enchantment removal.
Another nice way to protect your creatures is Kira, Great Glass-Spinner and Guile. Baral, Chief of Compliance would also draw you a card every time this happens, and Guile will let you cast whatever they used for free.
Anyway, just some suggestions. Saw the comment about Coat of Arms on the homepage recent comments and looking for a card that did something so I thought I'd drop in. Neat deck, all hail The Locust God :)