Muddle the Mixture
Counter target instant or sorcery spell.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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Muddle the Mixture Discussion
17 hours ago
Muddle the Mixture also allows me to find answers to situations during the game and I could find any card to allow me to shuffle If I need to. There's a lot of ways that this deck shines, but shuffle is something I can see needing some improvements.
1 day ago
2 days ago
Replace blighted agent with Slither Blade
12-13 creatures is about right
Yavimaya Coast is a very good land for aggro and is cheap to get.
If you really want to go all out: Misty Rainforest with Breeding Pool and Botanical Sanctum for perfect lands, Noble Hierarch for auto pump and ramp for more pump. Use Inkmoth Nexus for maxed out infect
3 days ago
This looks pretty cool! the only thing that i see that would be the bane of thise deck would be Supreme Verdict...i might suggest cutting out some walls to make room for more counterspells for save you against Mutilate/Damnation or Cyclonic Rift effects....Muddle the Mixture is a good counter or tutor ..... perhaps some draw engines could be helpful too like Monastery Siege/Rhystic Study/Staff of Nin could help speed things up/find needed peieces? +1 from me
5 days ago
Thanks VesuvanDoppelbanger! I particularly liked Muddle the Mixture and Shred Memory, and I'm adding them to the maybeBoard for further consideration as I play this deck. (They allow me to fetch Invisible Stalker, something I very much enjoy!!)
5 days ago
Some of the transmute tutors might be nice.
6 days ago
I would use a lot more counterspells for the early game because you lack the speed (I don't see any mana artifacts here except one random sol ring). You have to prevent the other players from going faster than you, which means countering and destroying the shit out of their acceleration so you can even get as far as profiting off your cost reduction stuff. I would strongly recommend for example Spell Pierce, Daze, Mental Misstep, Stifle (for fetchlands and important combo pieces), Muddle the Mixture, Isochron Scepter (for all these spells), Thwart and with a higher budget Mana Drain, Force of Will and Pact of Negation, maybe Flusterstorm.
6 days ago
: Carpet of flowers is one of the most broken cards in cEDH. It is an auto-include if you play green in cEDH pods due to the high concentration of blue decks. With that being said, it is a situational card at most commander nights given that people are more focused on fun decks and there are far fewer decks that consistently follow up a turn 1 Tropical Island with a turn 2 Underground Sea.
costrander3689: Thanks Brother!
Grantley91: No Original duals (can get by with other dual lands); No grim tutor (Its the worst tutor in the deck); imperial seal would hurt ALOT more to lose but not many people can afford it. You could replace these with a high number of iffy tutors that would imbalance the deck some and make one of the combos a focal point. Eldritch Evolution, Summoner's Pact, Merchant Scroll, Shred Memory; Muddle the Mixture Drift of Phantasms, Fauna Shaman could all be justified but aren't ideal. You could also just add more interaction. Beyond that cutting Force of Will or a Mox Diamond could make sense.
enpc: Extract is a solid tutor. If I was making food chain the primary combo I would definitely include it, but it is my backup atm. If I focus more on it its definitely a solid include and a great focused hate piece to decks with a single point of failure.