|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Muddle the Mixture
Counter target instant or sorcery spell.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Muddle the Mixture Discussion
1 day ago
1 day ago
This was my final outcome till we brew more or ideas.
1 day ago
Thanks a bunch for the suggestions, heckproof! Unfortunately, I was already aware of Arbor Elf and that I could create infinite mana with it. I am also aware that Bloom Tender is an even faster infinite mana combo. I'm not really interested in infinite mana, tho. What the deck really needs is another spell like Freed from the Real . I've considered trying to use Crab Umbra and Intruder Alarm , but their abilities are just too slow.
2 days ago
Hello, I saw the message you left on my wall, and I'm pretty sure this is the deck you were asking about, right?
So, when you say competitive, how competitive do you mean? cEDH is somewhat of a different beast from the usual EDH, where decks have average mana costs under 2, and you should be able to goldfish a win early (like turn 3 or earlier) and win through disruption turn 5+ and beyond. Grixis Storm is an established cEDH archetype, and that's most likely what you could slide these Commanders into (Kess and Jeleva are the usual Commanders for such a thing, but there's no reason you couldn't use partners even if they're a little suboptimal; it's the 99 (or 98, in this case) that would be most important to set in stone). Also, cEDH ain't cheap. Your deck will probably have a similar price tag to some of mine if you actually go all out on optimization (for example, check my Breya list here. It can win turn 2 with no acceleration at all, turn 1 with acceleration. The deck has a hard time with disruption, though, which is why it's geared toward winning as fast as possible. If that's what you have interest in, then a complete rework of this deck may be necessary as your mana costs are simply too high to support this at current.
So, that said, if you're just wanting a good Vial Smasher/Kraum deck, I can help with that. Keep an idea of swapping Kraum for Silas Renn in the back pocket, though, because he can be nice recursion at a low-creature table.
Isochron Scepter + Dramatic Reversal + mana rocks is a great way to produce infinite spells cast and mana. It's generally easier to pull off than Rings + Monolith, and while it does require more moving parts, those parts are all cards you should be happy to see anyway (artifact or creature based ramp). As it stands, I only see 9 mana rocks in this deck- that number should be increased. Talisman of Dominance and Indulgence should go in, as should Fellwar Stone . Chrome Mox would be a nice inclusion as well. Charcoal Diamond and Sky Diamond make reasonable budget inclusions until you can get Mox Opal or Mox Diamond . That'll put you up to 15 mana rocks and 37 lands, so you could probably drop a land or two to hover around 50 mana sources. I also see that you have Power Artifact in the deck, and it might be a good idea to add Grim Monolith since those also produce infinite mana together (skip adding a Diamond to add this). I recommend dropping:
Metallurgic Summoning (card seems meh; it can win via Dramatic Scepter but your draw spells and Comet Storm, etc., do this already).
Platinum Angel (it's a nice card, but this doesn't really help you win unless you were absolutely going to lose after you reached 7 mana, and involves nobody having a kill spell. Most of the time, having removal or a counter would be straight up superior to running this card).
Kaervek the Merciless (he's a great effect but 7 mana is quite a lot).
Strionic Resonator (this doesn't do that much here, not that I can tell. I may be glossing over something, but it's not like this is a Brago deck where this goes infinite with a Sol Ring or something).
Invoke the Firemind (this isn't great unless you have infinite mana, and you already have better draw spells once you get infinite mana)
And 1 land. This'll let you fit the above mana rocks in.
Swap Torrential Gearhulk for Mission Briefing .
Swap out Murderous Cut for Toxic Deluge , Voidmage Husher for Stifle (the latter isn't reusable but it's 25% of the mana, which is huge). Fire Covenant is better at a lot of tables than Hero's Downfall, I'd make that swap. Curtain's Call could probably just be cut for something, anything, else.
I recommend putting Notion Thief into the deck, alongside Wheel of Fortune , Windfall , and possibly Winds of Change . Drawing 20+ cards in one turn all the while forcing your opponents down to 0 cards is hilariously useful, and each of the cards mentioned are reasonably good on their own. Cutting Reforge the Soul, and probably 2 of your worst extra turn/X spells might be valuable, here. Stunt Double could also be cut if you need the space but don't want to drop anything else.
Now, the most important thing about these cards is being able to find them! So, I recommend adding:
Lim-Dul's Vault , Fabricate , Merchant Scroll (finds Dramatic Reversal), Reshape (this one is hit or miss sometimes, but it can be very beneficial to find your Scepter or a mana rock capable of supporting Scepter), Tainted Pact (this deck is perfect for Pact; if you have Reversal and an X spell in your hand, it gets you Scepter. This would be a little better if you were using Vial Smasher/Thrasios since you wouldn't need an infinite mana outlet in hand to use it, but still, it's very, very strong). Frantic Search is free card filtering, and Muddle the Mixture can find anything 2 mana or function as a counter spell if you need it. The flexibility is worth the higher cost to tutor. I, at least, recommend Lim-Dul's Vault, Muddle the Mixture, and Frantic Search. Merchant Scroll would also be very nice.
Okay, so that's a bunch of changes, but you should notice a pretty sizable reduction in mana costs across the board, and some pet cards are still left in (copious extra turn spells, Mind's Dilation, etc.) that could probably be up for review at a later date. You should be able to reach 5 mana on turn 3/4, pop an extra turn spell or two, and then assemble an infinite mana combo to win. If you're wanting to go cEDH though, let me know, and I'll show you some things for Grixis Storm.
1 week ago
Should absolutely run a singleton Muddle the Mixture to tutor for counterbalance and clutch 2cmc sideboard cards.
1 week ago
maston07 You're welcomed and thanks for the compliments and upvote too!
Yes, I've always been trying to find a spot for Enlightened Tutor to no avail as the deck is already very tight. I only run 1 enchantment ( Penance which is just an enabler) so the tutor's main targets would be Proteus Staff or Isochron Scepter , both of which are my key wincons. At the moment, I've been relying on the other tutors (e.g. the various transmute spells like Muddle the Mixture , Dimir Machinations or Inventors' Fair or the good old Fabricate ) to fetch them in times of need.
What would you recommend be removed to make room for Enlightened Tutor ?
1 week ago
Maybe get some cards that can tutor for Krak's thumb since it is such a necessary card in the deck. Like Muddle the Mixture or Fabricate and Long-Term Plans can tutor for any card in your deck even though it would be put a few cards down.
2 weeks ago
SevSeventeen, the changes have to do with further refining of the concept. Wheel of Fortune and Timetwister add a lot of value to the deck. Obviously they are hand dependent but, both are an excellent way to refill your hand after playing out all the Artifacts and other relevant spells. They also disrupt other players' hands. In addition, Timetwister offers recursion for everything in your GY which, is important if a large number of Artifacts are destroyed.
I removed Laboratory Maniac because it was a wincon I almost never used and there's no way for the deck to tutor it. I added in Isochron Scepter and Dramatic Reversal because the Dramatic Scepter combo gives the deck another option for an infinite-mana table-kill with Walking Ballista as well as another outlet to draw the deck with Sensei's Divining Top . Both Scepter and Dramatic are tutorable with Muddle the Mixture .
Overall, I believe the changes added more synergy to the deck.
In the words of, crstisalie, "Optimize."
Muddle the Mixture occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.07%
U/R (Izzet): 0.48%