Inferno Titan


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Mythic Rare
Commander 2013 (C13) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

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Recent Decks

Inferno Titan Discussion

DespairFaction on Yo War get over here

5 hours ago

Hey its PJ from Commander Replay. You're deck looks to be in great shape, so I have a few suggestions that I think it will help trim some fat and add more punch.

First up the cards to cut. Id get rid of Mind's Eye The way this deck plays you're going to want to tap out your mana every turn and you don't really have time to leave mana open to try and draw, plus its clunky at 5cc. Also cut Reforge the Soul I find it to be too slow. You usually need to take an entire turn off to play it, so its just too slow and clunky. Wheel of fortune is great, but if you can't afford it just stick with magus of the wheel. The cost of 3 then 2 is much better than 5 all at once. Your card draw will come primary from Mask of Memory, Sword of Fire and Ice with Sunforger and Sword of the Animist also generating card advantage. Next I personally would cut the Ancient Den, Great Furnace and Mox Opal package since you don't want your lands getting taken down by vandalblast. I would use Thought Vessel in place of mox opal. Next up cut Divine Reckoning its just never going to do what you want it to. Use a full board wipe instead. I would cut Gratuitous Violence its always been a bit too slow for me and the RRR is hard to get on turn 5. Next were going to cut Relic Seeker for open the armory, its a great card early but gets less good the longer the game goes, its usually one of the last cards i cut trying to get down to 99. Ive always found Savage Beating to be too slow.

Next up, the maybe cuts. Sword of Light and Shadow I have tried to live the light and shadow dream for a long time and it just usually doesn't come through. I have found that you really want higher creature counts to get good benefit out of it. Great card, but not the right home. Ive never had great experience with Assemble the Legion if you're having more success than me, keep it, if not cut it. Pay attention to The Immortal Sun and Alms Collector I haven't tested either of these, but if they are playing well keep them, if they aren't cut them.

Once you know what to cut, it frees up a lot of room. So you can use my suggestions for additions if you want to, or you can try out some other things that you want to. But here are the cards that I would add:

Duelist's HeritageIt will replace gratuitous violence nicely.Open the Armory will replace relic seeker. find your equipment immediately. Glorybringer is just insane with Aurelia. On turn 5 it kills most things. Balan, Wandering Knight, Kazuul's Toll Collector, Armory Automaton all 3 are great in equipment decks. Next up your sunforger package, Comeuppance and Sulfurous Blast are all stars for me. If sun forger with mistveil plains, comeuppance says you can't kill me in combat. Sulfurous is often one of the first things I go for after resolving sun forger, beyond obviously leaving up boros charm and teferis. Neheb, the Eternal gives you a second way to hit the aggravated assault combo, is a good beater, and even just some incidental extra mana is nice. And finally I would add in the full board wipe of you choice Blasphemous Act, Wrath of God All Is Dust and Ugin, the Spirit Dragon are all great choices. Pick the one best fits.

The mana base. Emeria, The Sky Ruin is a must. If they are in the budget khans fetches like Windswept Heath are really nice. If not, I would get the mirage fetches like Flood Plain. Focus on the white fetchlands since they get mistveil plains. Because you have 1 hit potential, Cathedral of War is a solid choice but it does have cost sometimes of being colorless. New Benalia is also solid.

Other things that I like a lot but aren't must includes. Bruse Tarl, Boorish Herder, Inferno Titan, Etali, Primal Storm. Treasonous Ogre is a card not many people know about, I've used it successfully, but I would make sure you have some life gain to balance it out.

Heres some personal preference things:I run Tithe and Gift of Estates in place of Weathered Wayfarer each have pros and cons. I like running Wear / Tear even though you can only cast half of it off sun forger. I prefer Swiftfoot Boots over Lightning Greavesbecause of the awkwardness of shroud.

I need to update it, theres a few cards I no longer use. but I have a very similar Aurelia list you can check it out here. Aurelia Weapons of War

For me with a deck like this, early game I focus on mask of memory and/or sword of the animist to generate some early advantage. These also don't draw as much artifact hate as the big hitters. Then ill bring down sun forger, feast and famine and fire and ice or argentum armor later to close things out.

Anyway hope these help!


sylvannos on Budget Tron Help Me Please

1 day ago

My go-to budget Tron list I recommend to help grind FNMs is:

2x Forest
3+ Fungal Reaches OR Pinecrest Ridge
1x Ghost Quarter1x Inventors' Fair
1x Urza's Factory OR Sanctum of Ugin
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower

This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.

Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.

4x Sylvan Scrying
4x Ancient Stirrings
4x Expedition Map
2x Talisman of Impulse
4x Chromatic Sphere
4x Chromatic Star

This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.

4x Ratchet Bomb / Oblivion Stone
4x Pyroclasm
1x All Is Dust

You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.

You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.

The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.

That's 50 cards total. Your last 10 cards should be:

  • Huge
  • OR win conditions
  • OR removal

Basically, choose a combination of the following that fits into your budget (I put them in order of importance):

Based on what you've posted, I'd recommend something like:

2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
1x Worldbreaker
4x Relic of Progenitus
1x Spatial Contortion

All that's left is your sideboard. Based on the above, I'd go with:

2x Ancient Grudge
1x Defense Grid
1x Ghost Quarter
1x Grafdigger's Cage
3x Nature's Claim
1x Orbs of Warding
1x Spatial Contortion
3x Thragtusk
1x Torpor Orb
1x Warping Wail

clayperce on How can I enjoy modern ...

6 days ago

First, it's super-hard to say what anyone's local meta is going to be like with the introduction of Bloodbraid Elf and Jace, the Mind Sculptor ... your local meta may shift significantly in the next couple weeks, which could eliminate much of your concerns.

That said, what I REALLY like about Modern is the diversity of deck styles ... there's something out there for everyone, and anyone can beat anyone else. I'm very hopeful that will stay the same, and that there will still be places for ALL the different decks.

I personally run UG Infect and RG Ponza and they both have their strengths and weaknesses. I know you don't like Infect, and many people don't like Ponza but I wanted to share some thoughts anyways:

Sure, Infect can have nut draws and get Turn 2 kills (I've had exactly two in my entire life), but there's actually a ton of interaction available to anyone going up against the deck ... there's Push/Path/Bolt of course, but also hand disruption, flooding the board (which make it really tough to get through with most of our creatures), Artifact hate (Inkmoth Nexus is our only flyer), etc. Game 1 is going to play out however the match-up is going to, but Games 2 and 3 can be REALLY interesting on both sides. Do they sideboard to stop my maindeck, or to stop my sideboard cards? How much can they sideboard in and not weaken the core of their deck too much? How aggressively do they have to mulligan for sideboard pieces? And there's a strategic piece too ... they only have 75 cards, and how many of them do they want to dedicate to a making a tough match-up easy vs. turning their other (relatively) easy match-ups into byes? Please note I'm not trying to turn you into a fan of Infect here ... just trying to explain that there may be more opportunities for interaction with the deck than you think.

I'm not sure if you're familiar with Ponza, but the nut draws there usually involve a Turn 2 Blood Moon or a Turn 3 Inferno Titan, both of which are seriously busted plays. But it's a really inconsistent deck, so getting even a single copy into the top 64 of any big tournament is a cause for celebration (in the Ponza community, anyways). Anyways, I bring it up because the deck has a TERRIBLE match-up against UR Storm. They could care less about Blood Moon, and they can almost always combo off before we get them anywhere close to lethal. But I studied the heck out of the deck, reached out to some experts on the deck for sideboard advice, and did a bunch of playtesting against it. The result? Before I started getting serious about beating the deck, I was no-kidding 17% against them. Now, I'm 51%. Your mileage, of course, may vary ... but my point here is that even the worst match-ups can become ... well, maybe not "fun" exactly, but certainly "challenging" or "interesting". Or maybe "bearable" :-)

Sorry for the wall of text; I hope something in there was helpful. And I apologize for the spam if it wasn't!

TheDuggernaught on RG Ponza

1 week ago

You use it on turn 2 for the turn 2 Blood Moon. I have also used Primal Command to fetch it when I have stalled at 5 mana to ensure my Inferno Titan next turn. You can not use it multiple times like you can birds, but birds also have a propensity to get bolted before you can use them. Cannot bolt a Simian Spirit Guide that you are exiling to use his ability. Much harder to interact with than birds.

Bovine073 on Gruul Midrange

3 weeks ago

Your sideboard seems to be a lot like a somewhat popular modern deck, RG Ponza. Any reason you've chosen to forego that plan in the main deck for a more RG monsters build?

Ponza has a lot to offer with maindeck disruption of lands and a very strong mid-late game plan of dropping large beatsticks such as Inferno Titan.

xyr0s on gruul beatdown

3 weeks ago

you could always go for Utopia Sprawl, Arbor Elf and Garruk Wildspeaker. That's a bunch of mana, right there. Garruk can even moonlight as a wincondition.

Other than that: Exchange Banefire for Bonfire of the Damned. Actually, get some more bonfires.

Oh, and the Blood Moons you had in there earlier weren't bad. They could steal games for you every now and then.

And your purpose for Primal Command and Eternal Witness is to bury your opponent in their own land, turn after turn, right?

You need some more hitters. Inferno Titan, Thrun, the Last Troll, Ruric Thar, the Unbowed...

austinbromine97 on Naya LD

4 weeks ago

Path to Exile is jank when used in an LD deck, same as Ghost Quarter. I'm only running 2 in the side for really big things like opposing Inferno Titans or Primeval Titans Wurmcoil Engine etc... and what are you talking about lukas96? helix is an amazing card! Magma Jet's purpose is utility. Why waste a bolt on a dork if I can shock it and scry? It's just a cheap way to help filter your card draw without really dedicating anything to it.

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