Inferno Titan


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Mythic Rare
Commander 2013 Mythic Rare
2012 Core Set Mythic Rare
2011 Core Set Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

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Inferno Titan Discussion

philktoken8998 on

2 days ago

Responding to the advertising your modern deck thread.

Very aggressive deck. Have you thought about maybe trying out some Blood Moon in the main or sideboard for this? It could be pretty cool and allow you to continue to be very aggro while they fall behind. Also maybe having a top curve planeswalker could be good like Chandra, Torch of Defiance or Koth of the Hammer for versatility and such whether it be in the main or sideboard. If you do though, having something like Lavaclaw Reaches to pump with the extra mana could be cool or Inferno Titan. Obviously it's up the curve but could be good for more grindy matchups. You might be able to put in a Terminate or two if you do find your meta has creatures that are difficult to deal with for your deck.

Good luck!

gingrbreadman1 on Kiki-Chord Naya

3 weeks ago

Ooh yeah. Definitely a good one to remove. I'm also rearranging some cards to make room for Inferno Titan. Moving the Thragtusk to the sideboard replacing a Choke

vbfabled on Child of alara

3 weeks ago

Alright, let's see here...

You have a lot of good cards in here, but it all seems a little unfocused. You have parts of several strategies in here, but you don't seem to have a full one. A good thing to ask yourself is "How is my deck meant to win?" and build it from there.

See, that's a bit tricky with Child of Alara, because technically almost any strategy is playable with it. A popular strategy for Child of Alara decks is Super Friends, as in a planeswalker-centered strategy, however that strategy does not take long to get expensive.

If you wanted to swap Child of Alara out for Progenitus as your commander you could run a voltron build, as in a strategy of killing off your opponents with commander damage(A player loses when they have taken 21 damage from a commander). For that you's just need to run pump spells, auras, equipments and things that work well with those types of spells.

You could just run a straight up 5-color good-stuff deck. All the best pure value cards in every color, which looks like the strategy you've started going with, so that's what I'll try to give you advice towards.

Now, first things first, you have a few cards that don't offer much synergy with the rest of your deck. I would recommend taking out Seraph of the Masses, Veteran Warleader, and Blighted Steppe, as they are primarily used for creature token-based strategy and you only run 29 creatures. Prism Ring, Fanatic of Mogis, Skyreaping and Gray Merchant of Asphodel are all cards best run in mono-colored decks, so I might take them out, as well. Maze Glider and Maze Abomination have effects that could work really well for you here, but their steep mana costs are not forgivable.

Don't be discouraged, though, you have a lot of good stuff to work with here! Mystical Tutor, for example,is a commander staple with counterparts in green and white that you may want to run all of. The others are Enlightened Tutor and Worldly Tutor.

Combustible Gearhulk is another fine choice, and I'd even recommend running the other 4 gearhulks alongside it. Verdurous Gearhulk is an 8/8 trample for 5, or makes something else bigger, Torrential Gearhulk is a bigger Snapcaster Mage, Noxious Gearhulk is targeted removal for your opponents big threats, and Cataclysmic Gearhulk is a controlled board wipe that lets you keep your most important cards in play. The best part about all of them is that even after their abilities go off, you still have a massive creature with a keyword ability.

A cycle of creatures very similar to the gearhulks that go into a lot of good-stuff decks are the titans, Sun Titan, Grave Titan, Frost Titan, Inferno Titan, and Primeval Titan.

You also have access to all of the god cards from the Theros block. A few of the more powerful ones being Kruphix, God of Horizons, Keranos, God of Storms, and Athreos, God of Passage.

A 5-color good-stuff strategy can get expensive fast, too, so I understand if you decide against it.

Also, if you're new to Commander as a format, you may consider running a commander with fewer colors and a clearer strategy. For example, if you like the idea of a creature token strategy, Rhys the Redeemed, Trostani, Selesnya's Voice and Krenko, Mob Boss are all great for that. If you haven't been, I'd go to as a starting point.

Good luck with your deck building, I hope you stick around!

sylvannos on Land destruction help

1 month ago

Linky to Saffron Olive's Budget R/G Land Destruction.

I highly recommend starting with that shell.

I agree with Will361405 on cutting blue. If you're going to play a third color, it should be black for Rain of Tears, Wrecking Ball and an easier time casting Fulminator Mage.

Four CMC land destruction spells are kind of "meh" in Modern. I think the only ones really worth playing maindeck are Reap and Sow, Avalanche Riders, and Mwonvuli Acid-Moss. All the others are generally sideboard material.

Mwonvuli Acid-Moss is particularly devastating on turn 3 off of Birds of Paradise. It lets you do stupid things like turn 4 Inferno Titan/Goblin Dark-Dwellers while your opponent is stuck on 2 lands.

rockmsockmhobo on Grenzo- Fun for ten bucks

1 month ago

you can get some activations off grenzo with pinging cards like Cunning SparkmageEndbringerFrostwielderInferno Titan and other cards like that. there's a lot of them out there. also add some more flavor to the mages backing your goblin army; give them deathtouch Gorgon's Head or card draw Rogue's Gloves or just shut them up Neko-Te.

Chuff_Bucket on Card creation challenge

1 month ago

I actually just realized that we did a cycle for the Amonkhet gods not too long ago, so here's a new challenge:

Design a 2-color Titan (following the example of the M11/M12 Titans: Primeval Titan, Inferno Titan, Grave Titan, etc.)

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