|Commander / EDH||Legal|
Printings View all
|Commander 2015||Mythic Rare|
|Commander 2013||Mythic Rare|
|2012 Core Set||Mythic Rare|
|2011 Core Set||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Creature — Giant
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
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|Want (2)||Bovine073 , acbooster|
Inferno Titan Discussion
1 week ago
By any chance, are you MagnumOpus91 on MTGO? If so, I was the Ponza deck you played yesterday! It definitely wasn't this exact list, but it was VERY similar.
Either way, this a REALLY impressive deck! It's just awesome to see Solemnity + Phyrexian Unlife move from a what-of discussion on a Spoiler site into the real world! If it wasn't you, here are some thoughts from the match that you may find useful:
I ran Serious Ponza against a deck VERY much like this one, and ended up winning 2-1.
- Game 1: Ponza won. We both kept land-light hands, so it took us forever to get going. But I was able to get a Stormbreath Dragon onto the battlefield before my opponent got the lock, and it was gg soon after that.
- Game 2: Enchantments won, in an amazingly close and fun game. I had Chandra, Torch of Defiance and an Inferno Titan on the battlefield, and was feeling great. Even with a bunch of Prison tax, I had Chandra's +1, the Titan's Attack trigger, and the Titan's Power+Firebreathing ... PLENTY of damage for lethal on the next turn. But then my opponent landed a Story Circle. Ugh. and I was TOTALLY shut down. I got Chandra's Emblem (colorless, thankfully), so was merrily on the way to lethal again. Then Phrexian Unlife showed up. Ugh. I drew a Beast Within and killed one of my Lands (at that point, the extra Creature meant I could get SOMETHING past the Story Circle). So my opponent is at -4 Life and headed towards 10 Poison counters ... and then Solemnity showed up. And I've still maybe got a chance, as I have one more Beast Within in the deck that I could use to kill the Solemnity. And then Greater Auramancy appeared. And that's gg, as I am now TOTALLY locked. What a game!
- Game 3: Ponza wins, but just barely. I get Chandra, Torch of Defiance down on T2, and even though my other threats are all neutralized (with Journey to Nowhere and Nevermore), she's ticking up nicely. I get the Emblem and life's looking good. Until my opponent hard-casts Leyline of Sanctity. Ugh. This is absolutely BRUTAL, since Chandra's Emblem is not a 'may' effect. With no Creatures on either side of the battlefield, and a Hexproof opponent, every spell I cast did 5 damage to myself. I'm eventually able to get an Inferno Titan out without killing myself, and swing a few times (targeting himself with the Attack trigger, which was hilarious) for lethal.
2 weeks ago
I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)
How has your deck performed?
Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.
In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.
Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm
Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/
3 weeks ago
if ur playing Arbor Elf, you might want to consider adding Utopia Sprawl to open up the ability to play a Vernal Bloom on turn two, though it's a good bit less budget. Playing Utopia Sprawl also allows you to splash colors (if you would ever want to). Utopia Sprawl could also let you play a one or two-of Inferno Titan, which is a very good finisher that also lets you interact with your opponent's board. Not having any mountains in the manabase probably wouldn't be a problem either, since ur only playing one or two copies of them and most of the time you'd just search them out with a Tooth and Nail (and that's only in situations when you'd need to be able to interact with your opponent).
3 weeks ago
And add things like Inferno Titan, Reclamation Sage, Akroma's Memorial, Fires of Yavimaya, Purphoros, God of the Forge, Nylea, God of the Hunt, Warstorm Surge, Spearbreaker Behemoth, Where Ancients Tread...
Hope that helps.
1 month ago
So here we go. Using tcg market prices!
1x Scalding Tarn ZEN $50.77
1x Birds of Paradise CN2 $5.70
1x Path to Exile FNM $8.22
1x Restoration Angel PROMO $5.64
1x Chord of Calling M15 $10.12
1x Kiki-Jiki, Mirror Breaker MM2 $10.39
1x Eldritch Evolution EMN $1.70
1x Razorverge Thicket SOM MP $7.00
1 month ago
Also Identity Thief is quite interesting because of the way this game treats replacement effects. In case you don't know. If a card tells you to exile it when it would leave play, this replacement effect will only trigger if the card in question is going somewhere other than exile. So if exile an unearthed card with a card effect, your effect will override the unearth effect since the card is already being exiled.
1 month ago
Sweet deck dude! I've got a few suggestions for you if you're interested in racheting the power level up to 11: Inferno Titan, Balefire Dragon, Cathars' Crusade, Command Tower, Swords to Plowshares, Odric, Master Tactician, and Combat Celebrant
1 month ago
So the issue here is your cards have two different game plans. Kird Ape is an aggressive card, designed to take advantage of shock lands, and fetches to early apply pressure. Arlinn Kord Flip is a midrange card, that lets you apply pressure with tokens and removal. Inferno Titan is a game winner you ramp into and keep the board clear with.
This deck looks like it wants to be all three, but that is bad. Aggro decks will run over your lack luster early game. Midrange will land better threats than you and take over the midgame. And ramp decks are casting Ulamog, or Scapeshift to win on the spot.