Inferno Titan

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Mythic Rare
Commander 2013 (C13) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Price & Acquistion Set Price Alerts

C15

C13

M12

Ebay

Recent Decks

Inferno Titan Discussion

DarkStarStorm on Hunt the Throne

3 weeks ago

Ashling the Pilgrim: Doesn't really do anything here. Sure, you can boardwipe, but there are better things for this.

Bogardan Hellkite: Eight mana for the effect? This is overcosted. Consider Inferno Titan or Ryusei, the Falling Star.

Dack's Duplicate is in a lot of Marchesa lists, and it shouldn't be. It's better in almost every way to run things like Captivating Crew or Sower of Temptation.

Drana, Kalastria Bloodchief Kinda just a goodstuff card, with a commander that doesn't want to be running goodstuff.

Duplicant: Allow me to introduce you to Patron of the Vein.

Niv-Mizzet, Dracogenius: Again, why is this here? This ain't a goodstuff deck.

River Kelpie is a trap. I have played this card EXTENSIVELY and I find it to be a "win more" card. It ONLY works when you have your board state set up, whereas Harvester of Souls or Dark Prophecy gives you cards regardless of whether or not the things that died slipped through the cracks.

Shadowborn Demon: It's a goodstuff card that isn't even good. Run Vindictive Lich or something else that actually has synergy with Marchesa.

Finally, why don't you have any sac outlets? Ashnod's Altar, Attrition, ect. I feel like you're not entirely grasping what makes Marchesa powerful. You need to find a way to build around her and abuse all of her abilities. I'm not even recommending my list, just that you look at what stands out about the general and go from there.

GeminiSpartanX on Budget Ponza

1 month ago

Looking at your list, I'd rather not try to make the Valakut plan work, since you always need green mana on turn 1 for an elf/sprawl. The order of good dual lands to have in Ponza normally goes as such: fetchlands, shocklands (Stomping Ground), fastlands (Copperline Gorge), Cinder Glade (this moves up a spot if you have fetchlands), then Karplusan Forest or Rootbound Crag. Utopia Sprawl needs to enchant a land with the 'forest' subtype, so having dual lands without that subtype don't help when you draw hands with sprawl as your acceleration in certain cases. Copperline Gorge gets the nod over Rootbound Crag simply because you need untapped lands in the beginning of the game and seeing an opening hand with a Cinder Glade and Rootbound Crag as your only lands means you're going to be behind. For right now, I'd drop the valakut in favor of a Kessig Wolf Run, and swap some rootbound crags for more forests and work towards getting the lands over time. The Ponza facebook page often has people looking to sell their ponza decks or pieces of their decks, so you could try there to find a deal. Otherwise just work on getting the lands as you can, starting with Wooded Foothills and Stomping Ground

As far as threats go, Inferno Titan shouldn't be out of the budget for most players since I think it still costs around $2, and you only need 2-3 copies. The threats you have now are fine, but once someone plays a 4/5 goyf against you you'll find that you'll wish you had something that goes over top of it. Titan also sweeps away tokens and small creatures which can otherwise be a problem for our non-trampling beaters, so I'd look to pick up at least 2 copies in place of your 2nd courser and a huntmaster. (courser is really good when you have Tireless Tracker and Chandra, Torch of Defiance synergies to go with it. Otherwise it's just ok.)

Other than that, I agree with everything clayperce has suggested. Blood Moon has had some recent reprints which means it's likely as cheap as its going to get for a while right now. Ponza needs a lot of things to go right in order to win its games, so you want to fight against your deck as little as possible for it to do what you want it to do, which makes building a budget version hard since it really needs the best lands and Blood Moons. Good luck though!

SynergyBuild on White Knights Unite

1 month ago

I don't think you understand modern as a format, unless you can overwhelm Kiki-Jiki, Mirror Breaker and his infinite swarm, Path to Exile is useful, same goes for a Wurmcoil Engine and it's babies, or if you ever want to cast a spell chosen by a Meddling Mage.

Sure, this deck may be able to beat a 2/1, but if you want to stop Dark Confidant from overwhelming you with card advantage, pack yourself a couple Path to Exiles before you get beat.

Decks in the metagame that Path to Exile is useful against:

5 Color Humans (Meddling Mage, Dark Confidant, Mantis Rider)

R/B Hollowed One (Everything, they want it recurred, now it is in exile)

Jund (Dark Confidant, Tarmogoyf)

Mono-Green Tron (Ulamog, ceaseless hunger, World Breaker, Wurmcoil Engine)

U/R Gift's Storm (Baral, Chief of Compliance, Goblin Electromancer)

Affinity (Whatever creature they alpha strike with)

Burn (Eidolon of the Great Revel, Grim Lavamancer)

Grixis Death's Shadow (Death's Shadow, Gurmag Angler, Tasigur, the Golden Fang)

Eldrazi Tron (Matter Reshaper, Thought-Knot Seer, Reality Smasher, Endbringer, Wurmcoil Engine, Ulamog, the Ceaseless Hunger)

Bogles (Dryad Arbor, Kor Spiritdancer)

U/W Control (Wall of Omens)

Land Destruction G/R (Courser of Kruphix, Tireless Tracker, Pia and Kiran Nalaar, Inferno Titan)

Jeskai Control (Spell Queller, Pia and Kiran Nalaar)

Mardu Pyromancer (Young Pyromancer, Bedlam Reveler)

Scapeshift (Primeval Titan)

Ad Nauseam (Laboratory Maniac, they lose they next turn off of an Angel's Grace)

Counters Company (Devoted Druid, Vizier of Remedies, Kitchen Finks)

Grishoalbrand (Griselbrand, Borborygmos Enraged, Worldspine Wurm)

Amulet Combo (Azusa, Lost but Seeking, Courser of Kruphix, Primeval Titan)

Living End (Archfiend of Ifnir mostly, but any of their creatures should help slow down their explosion of creatures)

Infect (Self Explanatory, any of their creatures and they are doomed)

Ironworks Combo (Kill their Scrap Trawler, and they lose)

Welp, that about wraps up my reasons why path is so dang good, but I guess I'll share some more:

It isn't rare to have Path to Exile be named the best removal in modern, next to Lightning Bolt and Fatal Push as it's contenders, it exiles, unlike either, and is unrestricted removal, some decks splash white just to play it, and you don't play it when it is your only color it looks stupid to say "Oh, I'll trample over all of the creatures it could hit", when your creatures are smaller than many (even after buffs and accounting for double strike) and they wouldn't block the others.

Creatures aren't removal (until they are, like Nekrataal), and Path to Exile is, please don't think removal is only for blockers or attackers.

Duke.Fleed on If You're Not Red, You're Dead

1 month ago

I really like this. If you are playing Utopia Sprawl you definitely should be playing Arbor Elf. This let's you get big mana, very quickly.

Something I would suggest is that you cut down on some of your artifact destruction. You have sooo much of it and once you've locked them out of basic lands, the destruction has diminishing returns. So I recommend including some game enders like Chandra, Torch of Defiance or Inferno Titan so that you can close the game quick once you've done your thing.

landofMordor on Mechanics that never really worked

1 month ago

Argy lol that's exactly how I feel about Flame-Wreathed Phoenix in my Cube -- I kick myself for having including it when I make the wrong tribute choice. Why didn't I just slot in Inferno Titan???

Maybe it's a testament to WotC's design process that we can think of relatively few recent mechanics that haven't worked in either Limited or Constructed. And the ones that have failed (Support, Meld), I've noticed that MaRo and R&D are very cognizant of why they didn't work. RIX, for example, was a great set from a mechanics design standpoint. Ascend (while annoying) wasn't too bad, and there were very few other mechanics introduced (we still had Treasure, Raid, Enrage, etc). All of which address some of the issues we've discussed in terms of strong mechanical designs.

Thanks for the fun conversation, everybody! Cheers!

Spazik008 on Need help structuring a Dragon ...

1 month ago

Also if you're looking to get more serious, 80 cards is definitely too many. Frank Karsten wrote a great article awhile ago using math and computers to show how even 61 cards is a distinct disadvantage in the long run. Perhaps instead of a "dragon" deck you could do some good ol' RG ramp into big monsters. There's a modern deck out there right now that uses Utopia Sprawl and Arbor Elf to make big mana quickly, they often top out at Inferno Titan or Primeval Titan, but I've seen lists that use Stormbreath Dragon instead.

As you skill up you'll come to a point where you need to decide on giving up your pet cards. Silverblade Paladin and Wolfir Silverheart were some of my favorite cards ever in standard, hitting your opponent with an 8/8 double strike felt so awesome. But when Standard rotated I looked at the Modern metagame and saw there was no place for them so I put them in the trade binder. This is Magic. You aren't going to play the same deck for the rest of your life. You can have certain cards you like, but recognize their place. I love Dark Confidant, but he has no place in my Legacy Sultai Delver deck. I use him in my Modern Jund, but not Legacy.

DMFF on Mono Red Midrange

1 month ago

Neat deck for sure. Inferno Titan may be something you could run in this if you can make room. I also prefer Rift Bolt over Lightning Strike, but in the end it's all preference! Great deck +1

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