Inferno Titan

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Commander 2015 (C15) Mythic Rare
Commander 2013 (C13) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures, players and/or planeswalkers.

Inferno Titan Discussion

Entity97 on A Cuberino

1 day ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Xica on Brand new player deck check

2 days ago

It will.

Magic Duels games are much closer to draft gameplay than to most constructed formats.
Constructed formats have access to ways to deploy threats early - for example Awoken Horror and/or multiple Arclight Phoenix by turn 3/4/5.
These formats also have answers to deal with such threats, like Path to Exile .

Playing large creatures like Aggressive Mammoth that do very little, is a bad choice if you can play cards like Inferno Titan . Such decks also play cheap distruption and a miriad of cards that allow them to reach high mana productions early on.

BlackDeegs on Unfriendly Meteor Shower

4 days ago

My preferred targets for the Boom are to hit my own Darksteel Citadel which turns Boom into a two mana kill a land or Gods' Eye, Gate to the Reikai for the 1/1 spirit.

I actually really like having the Ghost Quarter you suggested in here thought as I can target Darksteel Citadel to create mountains as a second use for it and recycle it with Crucible of Worlds . I have gotten a little use out of it primarily to destroy lands during my opponents turns as well.

I took the Inferno Titan back out as I felt every time I drew them I was feeling disappointed and I did some test plays just by myself with them in and they were an okay win-con but didn't quite have synergy with the deck.

Thanks for commenting and helping improve the deck!

Oloro_Magic on The Mistake WotC Made By Unbanning Protean Hulk

4 days ago

I'm not actually super confident that this deck needs blue at all, it seems to me that it plays out relatively similar to Grishoalbrand type decks, and to this end I think the shell could pretty solidly be B/R. The problem with cards like Contingency Plan is that if it wiffs what exactly did you get from it? The answer is nothing. Taking a lesson then from Grishoalbrand's playbook the package of Discovery / Dispersal , Cathartic Reunion , and the immensely powerful Faithless Looting are the best options to ensure Protean Hulk finds it way into the graveyard, whilst also providing at least some value for you. The way I see it is that the only blue card that is necessary to win is Body Double and you aren't actually casting it. That kind of covers it for the combo/dig part of the deck, so what about the rest of the deck. Well considering the combo happens all on one turn I would strongly recommend the playset of Simian Spirit Guide which enables a very improbable, but possible turn one win which looks something like this:

Opening Hand on the Play: Protean Hulk , x3 Simian Spirit Guide , Faithless Looting , Swamp (or any untapped black source), and Footsteps of the Goryo

Turn One: Exile Simian Spirit Guide , cast Faithless Looting , discard Protean Hulk and any card not in the list above (note one or two of those cards can be found off Faithless Looting meaning you essentially have 9 looks), play the swamp, exile the two other Guides and cast Footsteps of the Goryo , win at end step.

That is very improbable, but it could happen, and the addition of Guide really would speed up your cloak, regardless if you take it to B/R or not. I also wouldn't play the full playset of Fatal Push , instead I would diversify, likely with 1-2 Fatal Push in the sideboard and only 1-2 copies of Collective Brutality in the main simply because it can discard Protean Hulk (I realize this card is expensive though so it is only a suggestion for if you decide to invest in this deck; the same can be said for some of the other cards I will suggest; if you want budget alternatives I'm more than happy to start digging around to see what I can come up with). Filling out the deck, I think I want doubles of most of the combo creatures as I would hate to draw them, though that doesn't feel optimal and I would have to test to see, and maybe some form of protection. As you are winning the turn you play Protean Hulk perhaps Pact of Negation , its fast, free, and versatile.

The land also needs a good amount of work. No matter what you do I firmly believe you want at least 3 scry lands, whether that be Temple of Deceit or Temple of Malice depending on the direction you go, ideally a playset of fetches as well for the marginal advantage of deck thinning. I would also encourage playing both Gemstone Caverns here, as the math with that luck counter could be interesting, and Gemstone Mine as if your opponent plays a Leyline of the Void you are functionally dead, to get around this, in addition to hate in the sideboard, it would be advantageous to actually be able to cast your cards, I mean, a 6/6 is a 6/6, it can win games in desperation.

As for your sideboard, I think you want a healthy mix of hate and protection; on the side of protection I would consider Pact of Negation , Silence , Chalice of the Void (turns off opposing hate and with a diverse cantrip base built around two-cost spells, is amazing against Phoenix). The other half of the sideboard I would devote to staying alive and more general hate: cards like Lightning Axe , Kozilek's Return , Bontu's Last Reckoning , Engineered Explosives , Blood Moon , and Shatterstorm .

If I was building a sideboard for a large tournament with the proposed B/R shell it would look something like this (obviously though this needs to be tested and the numbers better figured out):

1x Lightning Axe

3x Chalice of the Void

2x Kozilek's Return

2x Pact of Negation (unless in main)

1x Shatterstorm

2x Blood Moon

2x Wear / Tear

2x Inferno Titan (I think the deck just wants something to grab out of the sideboard to win in another way against decks heavy on Surgical Extraction nowadays)

IF PACT IS IN MAIN

1x Fatal Push

1x Slaughter Pact

I realize what I am proposing here is a totally different shell that just happens to use the same combo, but I strongly believe a B/R shell is the more competitive build of the deck in terms of consistency and speed. Either way good luck and good draws

Flooremoji on Unfriendly Meteor Shower

6 days ago

Maybe addd some Ghost Quarter / Field of Ruin in place of the memorial and/or Valakut because they work better with Crucible of Worlds . Also, I would recomend Inferno Titan over Stufy Doll. I am skeptical of the LoP and extra Zeniths in your sideboard, I would recomend droping them for more interaction. I like the idea behind the deck though.

TypicalTimmy on Card creation challenge

2 weeks ago

ManaChrome, your username gave me an idea.


Chromium, Transmutable Energies

Legendary Creature - Elder Dragon

Flying

Whenever you draw a card, Chromium, The Transmutable gets +1/+0 until end of turn.

Whenever you cast a spell, Chromium, The Transmutable gets +0/+1 until end of turn.

: Exile a card from your hand, then return a card from your graveyard to your hand. Chromium, The Transmutable gains Hexproof until end of turn.

3/5


Esper loves draws and loves to sling spells; Why not make a solid Midrange Commander to benefit from it?

I'd like to see another Titan. You know, like Sun Titan , Frost Titan , Grave Titan , Inferno Titan & Primeval Titan ?

Colorless, Guild, Shard, Wedge, 4C, or 5C. I don't really care :) I just would like to see a cool new Titan :D

clayperce on Gruul Moon

1 month ago

bohemen86,
Ah, that makes sense with Domri . In practice though, it's been pretty rare that I've been able to use that extra mana. That said, every now and then we get to do something like Cast Domri; +1 for a Green mana; Cast Arbor Elf and ETB with Haste. Untap Forest + Utopia Sprawl . Cast Abrade to destroy our opponent's Aether Vial . :-D

Tbh, more often the value from him is a -3 to draw a card or two/filter out some Lands and a late-game Blood Moon , and then "gain" X life (because our opponent swings to kill Domri rather than taking a chance that we use him to ramp into a Stormbreath Dragon or Inferno Titan with Riot on our next turn).

clayperce on Gruul Moon

1 month ago

Vman,
Thanks so much!

Chandra is extremely good in a "normal" Ponza deck because she's soooooo versatile (offering Impulse Draw, Ramp, Removal, and a game-winning Ultimate), so I ported her over without much thought. And FWIW, she usually curves out nicely ... a pretty common play pattern is Turn 2 3-drop, Turn 3 Chandra (then -3 to kill a threat), Turn 4 Inferno Titan (using her +1 for mana). All that said though, I'm not sure she's the best possible use of the slot. E.g., I've been quite surprised at how well Domri, Chaos Bringer is doing in testing.

And yeah, Kessig Wolf Run + Birds of Paradise is a blast :-D

Finally, we unfortunately need a TON of Forests for Arbor Elf and Utopia Sprawl to work (especially under a Blood Moon ), so there's really only room for one "other" land in the deck. since we don't have that many 1/1 Creatures, Kessig Wolf Run probably fulfills that late-game role better.

Thanks again!

//

PhyrexianGameplay,
I totally agree.

//

GollumWasFramed,
Yeah, Tireless Tracker is superb vs. Control, but Courser of Kruphix is really rough vs. them. FWIW, I prefer Choke or Carnage Tyrant if the meta is so Control-heavy that I want a sb card. I'm still getting a feel for this deck's position vs. them ... so far Rhythm of the Wild seems to be more than making up for the the loss of Tracker but I'm not really sure yet ...

I actually happened to face Thopter/Sword the other evening too. It turns out Raking Canopy is hilariously good vs. them :-D

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Inferno Titan occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.03%

Red: 0.23%

Rakdos: 0.16%