Inferno Titan

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Mythic Rare
Commander 2015 (C15) Mythic Rare
Commander 2013 (C13) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures, players and/or planeswalkers.

Price & Acquistion Set Price Alerts

CM2

C15

C13

Ebay

Inferno Titan Discussion

StoryArcher on Mwonvuli Takeover

4 days ago

clayperce, Never apologize for offering helpful insight.

I've been playing around with a version of that deck myself (located here - Mono-Green Control) and I'd appreciate any insights you might have to share. I'm still leaning pretty hard towards Gruul, but you can't argue with results and I tend to much prefer both mono-green and fringe deck types.

As I look at cards like Inferno Titan and Walking Ballista, I'm considering replacing Serow/Wildebeests with Roaring Primadox so that I'm not limited to bouncing green creatures, should that come up.

Boza on Card creation challenge

4 days ago

Stormborn Giant 4UR
Creature - Giant (mythic)

When ~ enters the battlefield or attacks, look at the top 4 cards of your library, put one in your hand and the rest on the bottom. Then, deal 4 damage to any target.

6/6

Create a 2-color titan (Primeval Titan, Inferno Titan, etc.)

Driemer84 on Brudiclad's Repurposing Plant

5 days ago

I picked up some cards I needed to make some changes I had been considering.

Krenko's Command comes in for Hanweir Garrison. I don't really care for Garrison for the same reasons I didn't like Goblin Assault and Goblin Rabblemaster. They don't do anything the turn they come into play and they force your goblin tokens to attack. If there are no profitable attacks then they are actively bad. Krenko's Command gives me what I want for one less mana. The point of all these cards is to put some tokens on the ground and Command does it more efficiently and reliably.

Inferno Titan comes in over The Locust God. The Locust God has just been an expensive token producer in this deck. You can't even copy it since it's legendary. Titan comes in as another win condition.

Hangarback Walker comes in over Sai, Master Thopterist. Sai has really been hit or miss on the amount of tokens he produces. I also am not actively looking to sacrifice artifacts so his second ability only gives me value if someone wipes the field. This isn't necessarily bad, but a lot of conditions need to be met. Hangarback Walker gives me wrath protection similar to Sai, but leaves relevant permanents behind. He also comes down a turn earlier, and its activated ability is very inexpensive.

I've also considered cutting Thopter Engineer over Sai, but Engineer always provides an extra body, and granting my artifact creatures haste is relevant with cards like Thopter Spy Network and Shadring Sphinx.

TheMadRocketeer on RG Dragon Beatdown

1 week ago

I like this deck a lot. I found a Lathliss, Dragon Queen in the most recent pack I opened, and it made me want to make a Commander deck out of it. I mostly play 60 card Casual, though, and this looks a lot like the deck I had in mind, translated to Casual. You seem to have covered the bases well.

As to suggestions, check out my Ruric Thar, May I? deck. It operates on a nearly all creature basis, but it's Green-Red like this one and runs Forgestoker Dragon, which would fit well here. Inferno Titan is a major player too. They combo soooo well with Nightshade Peddler to clear a path to victory or just remove the creatures that are hurting you. Ogre Battledriver can help with Haste. Orcish Lumberjack is awesome ramp, though you'd want to shift to a few more Forests if you run that.

Driemer84 on Brudiclad's Repurposing Plant

2 weeks ago

After some testing I've got some ideas for changes.

Control Cuts: Release the Gremlins and Descent of the Dragons. Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act. I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps. This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better at two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. Wurmcoil is a durable threat with value leftover if it dies. Timestream Navigator can provide us with infinite turns if we get a token copy onboard. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond. Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering. Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts, but really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

Driemer84 on Anything You Can Do... : Brudiclad EDH

2 weeks ago

Daedalus19876: No problem in the delay! So I've gotten a few more games in and I have some major changes to talk about. I'd love to hear some feed back and correction on my thought process. Incoming wall of text.

Control Cuts: Release the Gremlins and Descent of the Dragons.
Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act.
I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps.
This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better and two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. The first two are obvious. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering.
Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search.
It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts. But really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander and I notice you are already running it. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

Thanks for reading if you made it this far!

Regoober on Brew Dick Lad, Tell Core "Engine Ear"

1 month ago

Here's how I think about this commander: You want two types of creature token. A) ones that are cheap/free to flood the board and B) ones that are copies of cool creatures with abilities you can exploit.

Your A Column is pretty solid. The only one I'd add is Genesis Chamber and/or The Locust God... Things that make Treasure or Clue tokens are pretty good because they'll add value OR attack. Additionally, Since lots of your small creatures are on ETB trigers Panharmonicon could be good.

Your Column B is so-so. You've got Feldon of the Third Path and Helm of the Host, but those are pretty slow and obvious. Mimic Vat, Heat Shimmer, Kiki-Jiki, Mirror Breaker, Rite of Replication, Supplant Form, Cackling Counterpart, Zndrsplt's Judgment and Fated Infatuation all could get you the token you need to make a deadly strike out of nowhere. An interesting combo here could be Precursor Golem so targeted instants make TONS of copies if you turn your army into golems. Creatures with Embalm and Eternalize Mechanics could fall into this category, too.

There's a Column C, too, I guess, which is creatures that get Attack triggers. Inferno Titan and Frost Titan come to mind, but just things to go ham when all your weenies turn into that thing.

Great Brew, man! I wish you luck and I look forward to how this evolves!

Nathanaiel on Temur Ponza

1 month ago

I like the idea of Goblin Dark-Dwellers, but I also like the idea of running a more low to the ground version of ponza that doesn't durdle around for Inferno Titans and the like. Cutting the Snapcaster Mages makes this deck almost be blue-splash, so you might be able to afford to run cards like Courser of Kruphix, which is somewhat of a pet card of mine. The three-drop slot is already rather crowded though, so maybe something in the two-slot (which regular RG Ponza doesn't usually fill at all since they rely so much on T1 acceleration). Maybe a threat (think Tarmogoyf) would be good as an additional hit for Bloodbraid Elf. Thinking about it, BBE hitting a Snappy is probably rather awkward aswell, since I doubt you usually end up getting more than an Ambush Viper for your troubles..

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