Cabal Coffers


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
Torment (TOR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Cabal Coffers


, : Add to your mana pool for each Swamp you control.

Price & Acquistion Set Price Alerts




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Cabal Coffers Discussion

championeggo on Edgar's Vampires

45 minutes ago

dlj529 As a fellow Edgar player I love the foundation you have. Obvious stand out is Cabal Coffers would be huge for you since you have Urborg. Also you have some expensive vamps that are very late game, but would pay off if you can get them down early. Also as much as I LOVE Phyrexian Reclamation, and I tried it in my Edgar Deck before I just never really needed to dig in my graveyard and it was a dead card most of the time, and there are better ways to draw cards than sign in blood and syphon mind, but if you dont have anything else they are find. Phyrexian Arena and Mentor of the Meek are great for this deck. Nonetheless good start and I gave an Upvote. Cheers! My list is below if you wanted to bounce some ideas. Happy Brewing!

Furbag on Rats

1 day ago

You might consider some kind of removal aside from crypt rats. Also, I can see card draw being a real issue here, so maybe Sign in Blood, Read the Bones, or some other method of refilling your hand would be good to prevent yourself from gassing out too early, especially if the opponents is able to put up a fair bit of resistance or has a board sweeper.

Lastly, this deck is just begging for one or two Cabal Coffers if you can afford them.

You are doing good avoiding shutdown cards like Surgical Extraction/Extirpate and Meddling Mage by having a lot of redundancy and not going all-in on Relentless Rats.

Nice deck :) +1

[email protected]_only on Pattern Recognition #94 - Custom ...

3 days ago

hmm, had a thought about the mindlock orb comparison, and I think I might have an alternitive compromise:

Probibility Skewer


Whenever a player would search their library for a card other than a basic land, they instead search only the top X cards, where X is three times the number of opponents that player has.

1) doesn't have hexproof.

2) allows search with a limited effect, but rewards larger game size (something that is often overlooked, but realisiticlly should be part of the commander format).

3) doesn't disallow land-fetch effects, like Sword of the Animist or Myriad Landscape, but limits land tutoring effects for specific lands, like Cabal Coffers or Creeping Tar Pit.

Spirits on Glissa, Scrap Trawler $50 EDH

6 days ago

Hi bushido_man96,

Blanket of Night will only make the lands into "Swamp", it won't make the land "Basic", so Cabal Stronghold will only count "Basic Swamp" Swamp anyway. Doesn't work. It would help something like Lashwrithe that just looks for "Swamp".

I do have quite a few Swamp in the deck, what I've found is the (CMC4) is a high price to pay. Early on it doesn't help, and then your committed to spending 4 mana to get , which means you have to have at least 4 other "Basic Swamp". Plus it eats $1.00 / $50.00 = 2% of the budget, not worth the benefit. PS: Cabal Coffers only looks for "Swamp" as well.

Lokotor on Marchesa, The Black Rose - Primer

1 week ago


Desecrated Tomb is good so far. Not bad on offense either.

I'm not a fan of Death Cloud. it is too much mana. the deck is aiming to be fast and light so chances of having enough mana on the field to cast it for a meaningful number are pretty low. i'd estimate you'd need somewhere around x=8 to have any big impact and that's just not feasible most of the time. maybe in a big mana deck with Cabal Coffers and Crypt Ghast and etc...

Jokulhaups might be ok, but i feel like it's pretty unnecessary. MLD is frowned on in most groups and i'm running a good amount of artifacts that i'd want to keep around to help close out a game after blowing the board out. (Altars and such)

also most of the creatures in the deck are rather small and having a board of 4 2/2 creatures after a blow out is not going to be a quick end to the game.

Cyclonic Rift is basically doing the same job but I think it causes a bit less feel bads / grudges from the other players.

it could be fine, but i think it's more of a meta call than it is a mechanical one.

Gadianten on The Lord of Wei

1 week ago

Your discard suite seems pretty well set up but you might consider Cabal Conditioning as its pretty flexible and will probably make sure EVERY hand is empty after its cast. With the amount of discard you have going on it seems like you may as well invest in some reanimation to take advantage of the resources placed there with cards like Rise of the Dark Realms.

Consider Leyline of the Void for some extra salt to go with the discard. You are running Cabal Coffers so why not run Urborg, Tomb of Yawgmoth as it helps with lands like Maze of Ith and others to add to the swamp count. Also, try Expedition Map since you have good land targets like Cabal Coffers and Cabal Stronghold to aim for.

TheErebos on Christmas 2018 Deck

1 week ago

Hello there!

Consuming Aberration in 7-pod is MONSTROUS :D Rhystic Study and As Foretold is great idea too since You will be playing with 6 opponents. Remember about some "No maximum hand size" effects tho!

Maybe throw in Cabal Coffers and Urborg, Tomb of Yawgmoth too.

LordBlackblade on March of the Dusk Legion

2 weeks ago

Vlasiax: THanks for having a look! I appreciate your input! As an avid Black player I love Cabal Coffers; however, there are two issues with running it in this deck. First, I haven't included any way to reliably get both Cabal Coffers and Urborg, Tomb of Yawgmoth at the same time. This ties in with my second issue, which is that there are only ten lands in the deck with the swamp subtype. For Cabal Coffers to be efficient, you need a minimum of four swamps in play. Those two factors are the primary reasons why I haven't included Cabal Coffers in the deck.

As for land count, its mostly out of my own frustration more than anything else. For a long time I ran 37 lands (I think), but nearly every game I would get mana screwed. I'm talking like four out of five games I'd miss the majority of land drops. I have no real explanation other than a run of REALLY bad luck, but I was fed up with it so I upped my land count. With Mardu having so little access to ramp, making every land drop is crucial. The increased count has helped, and I feel more comfortable that when I do miss a land drop, it's just bad luck and not a flaw in deck design.

Finally, let's talk about the search lands. I already run all of my on-color fetches. I have had lots of discussions with my friends about the merits of running off-color fetches. In the first three or so turns of a game they provide superior mana fixing compared to a basic land; however, I personally don't feel that the minor increase in mana fixing warrants the increase in monetary cost (particularly when I'm trying to foil out the entire deck). As for Evolving Wilds and Terramorphic Expanse, they play like slow lands, and I've done my best to remove any lands that enter tapped without any way to work around it.

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