Cabal Coffers

Land

, : Add to your mana pool for each Swamp you control.

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Cabal Coffers Discussion

Rurik on Atraxa, Voice of Death! "Anti-Atraxa" Reanimator

2 days ago

Looks like a great deck! I actually like the name as well. You really have everything you need but if you're looking for some OP combos i would suggest Prismatic Omen + Emeria, The Sky Ruin. Prismatic Omen has the added benefit of fixing your mana and acting as a second Urborg. An Idyllic Tutor would let you fetch Prismatic Omen or something else like your Necromancy. You could throw in Sylvan Scrying to fetch Emeria, Urborg or Cabal Coffers. You might also want to consider having some means to sacrifice your creatures such as Viscera Seer, Altar of Dementia, or especially Vish Kal, Blood Arbiter. Having a sacrifice outlet will allow to save your big threats from possible exile, and you can replay creatures to trigger their effects like Acidic Slime. This will also let you pull off insane infinite combos like Reveillark + Karmic Guide with Altar of Dementia as your sacrifice outlet. Throw in Eternal Witness or Clone Shell for good measure! LOL! Hope you enjoyed some of these ideas. GLHF!

Profet93 on Cancer

2 days ago

Hey Chuck! I love this lists because CHUCK DONT GIVE A F*** about your feelings. +1 from me! Im not sure if you are just keeping this legal for duel commander. Given your tappedout legality, im assuming this is for multiplayer

A few suggestions...

Helm of Obedience to combo with leyline

Sol Ring

You're playing mono black so ramp is key.... Cabal Coffers, Vesuva, and Thespian's Stage. Expedition Map to find utility lands. Mirage Mirror for super utility

Grave Titan + Nim Deathmantle + ashnod's alter = GG

I know you operate off of card draw but sometimes you just need a tutor like Demonic Tutor, Grim Tutor, Mastermind's Acquisition, etc...

How are you dealing with artifacts and enchantments? Oblivion Stone, Nevinyrral's Disk, Ugin, the Spirit Dragon, Karn Liberated etc... are all good choices. There are budget ones as well if you like I can list those too.

If you need help on cards to remove, let me know and I'll provide additional feedback.

If you want you can check out my deck for ideas or to provide criticism too. Best of luck, let me know how it goes!

Deck Link

cdkime on Over Run

4 days ago

I'd recommend listing this deck under the Casual setting, rather than Vintage, just for the sake of accuracy. I have a couple suggestions that I think you should consider:

  • I'd recommend running more copies of Relentless Dead. Not only is it a solid card with recursion abilities, it gets better the more copies you run, as it decreases the chances they'll have sufficient blockers.

  • Gray Merchant of Asphodel is a pretty cool card in a mono-black deck, particularly when you're running cards with .

  • Accursed Centaur isn't that exciting of a card--it's a 1 drop you can't play on turn 1, and puts you down a creature on turn 2.

  • Cabal Coffers is pretty cool in mono-black decks. Cabal Stronghold is a solid budget option.

  • You'l want some card draw. Vanquisher's Banner is a solid option in a tribal deck, though 5 mana is a lot to invest. Street Wraith or Gitaxian Probe (even without Blue) are fine options, as they get you a card for a measly 2 life. Or, since you're not restricted by format rules, you could run Necropotence, a card so powerful it makes Vintage's restricted list.

Nerve_Atk on The Deadly Embrace of Mogis

1 week ago

Profet93

I find that often times, my deck is looking to sculpt its hand very early in the game, and it doesn't necessarily have to be controlled discard, hence the usage of cards such as Gamble and Goblin Lore. I find that the sheer amount of redundancy, tutors and hate pieces within the deck often allows for me to set up a very explosive burst of discard early, then play a game of top-decks against an entire table thanks to the attrition offered from Mogis, God of Slaughter and the large variety of creature hate and oppression present. This can, on occasion lead to very mulligan-heavy games, going down to 4-5 cards in hand is not unreasonable if everything you look at has no form of acceleration, a tutor, and/or a looting effect.

I am currently debating cutting Possibility Storm in favor of Mindslicer to further increase my access to very explosive discard in the early turns of the game, and push for a greater number of the before-mentioned hellbent archenemy scenarios.

The lack of enchantment removal is a very meta decision, I won't lie. Often times, if a threat comes down I can find comfort that one of the many green or white decks in my area will remove that from the board for me. Chaos Warp is usually enough. I opted for much heavier creature and artifact interaction in order to more consistently oppress the large amount of mid-range and combo decks in my area, which rely much heavier upon Planeswalkers, Creatures, and Artifacts.

Urborg, Tomb of Yawgmoth and Cabal Coffers are definitly some of the next on the list of acquisitions for the deck, I just plan on foiling this deck as completely as card printings shall allow me to, so I have not yet purchased them. I have several masterpieces in the deck, and have very few changes actually planned for the deck at this time beyond wanting better, more explosive Mana, Liliana of the Veil and Angrath, the Flame-Chained (who is likely too expensive at 5 cmc, but I wanna test him)

Thank you very much for the input, I am glad that you enjoyed the list, and could kinda validate the thoughts I definitely had for the deck already.

GarbeauxDaCat on First EDH Deck

1 week ago

I didn't think about the Zombie Master and Urborg, Tomb of Yawgmoth working together!

I have had my eye on Urborg, Tomb of Yawgmoth, Cabal Coffers and Door of Destinies.

The reason I was playing Konda's Banner over Vanquisher's Banner is because I didn't know about Vanquisher's Banner! That would rally help with draw power.

Soul Manipulation and Disallow are also very attractive to me!

My big problems always seem to be closing. I feel like I am always very close to winning, but just can't pull it off. What cards do you think need to be cut?

wtchandler7 on Infect

1 week ago

Add the following: - list text hereSignets (https://magiccards.info/query?q=signet&v=card&s=cname) - Chromatic Lantern - Cultivate - Evolution Charm - Skyshroud Claim - Kodama's Reach - Oracle of Mul Daya - Seedborn Muse - As Foretold - Mimic Vat

Replace the following: - Magus of the Coffers with Urborg, Tomb of Yawgmoth and Cabal Coffers

Remove the following: - Caged Sun - Thran Dynamo - Black Lotus

cdkime on Mountain + Urborg, Tomb of ...

1 week ago

First, when talking about mana, you should refer to it as "Black Mana" or use the symbol (click the island symbol on the post utility bar for a drop down menu of mana symbols). Swamp refers to the land, not the colour of mana--using Swamp for both can get a bit confusing when we are talking about both the land and the mana it produces.

Part 1:

The Mountain will be a Basic Swamp Mountan, and can tap for either or (but not both at the same time).

Part 2a:

Tomb of Urborg will be a nonbasic Swamp and can tap for .

Part 2b:

Cabal Coffers will now be a nonbasic Swamp. It retains all previous abilities, but gains ": Add ." You will still have the option of activating its normal ability.

Part 3:

This is correct--you have 5 swamps in play, and thus can add 5 mana.

MTG90sKid on Mountain + Urborg, Tomb of ...

1 week ago

Part 1 "For my Understanding"

If I use a Urborg, Tomb of Yawgmoth with a Mountain that means I can also tap for a Swamp on top of being able to tap for a Mountain?

Part 2a "Only If I was Right about Part 1"

Urborg, Tomb of Yawgmoth says, word for word "Each land is a Swamp in addition to its other land types." does this mean I can tap Urborg, Tomb of Yawgmoth for a Swamp?

Part 2b "Urborg, Tomb of Yawgmoth used with Lands that have an activated ability"

If I use Urborg, Tomb of Yawgmoth with Cabal Coffers would it affect the activated ability it has or would it stay the same and just be able to tap for a Swamp?

Part 3 the BIG QUESTION

If I have 2 Mountains, a Swamp and a Urborg, Tomb of Yawgmoth in play, then I play a Cabal Coffers and say I tap a Swamp and a Mountain to use Cabal Coffers ability wouldn't I get 5 additional Swamps added to mana pool because how I have 2 Mountains that are also Swamp, a Swamp and a Urborg, Tomb of Yawgmoth and the Cabal Coffers that is now also a Swamp?

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