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, : Add to your mana pool for each Swamp you control.
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Cabal Coffers Discussion
21 hours ago
You have Breeding Pool listed 2 separate times [with different art for each]
Expedition Map will let you color correct, ramp, or get your Cradle from your deck, turn after turn. Cabal Coffers / Urborg, Tomb of Yawgmoth and Dark Depths / Thespian's Stage are land combos that will come together pretty well with Map/Mul. Wayfarer's Bauble and Burnished Hart are repeatable land fetches though only for basics. You may want to run one but with minimal basics, probably not both.
Being able to play fetches repeatedly out of your graveyard makes Titania, Protector of Argoth an army maker. Since you have both Strip Mine and Wasteland why not make a ton of 5/5's while you play LD?
Mostly a Pauper all-star, Crypt Rats might work pretty well here if you add the Coffers/Tomb land combo.
Fauna Shaman can load your graveyard with creatures to recur.
You'll probably want some sac outlets to help recur your stuff: Viscera Seer , Ashnod's Altar , Phyrexian Altar are great free activations for creatures, Zuran Orb for lands [you may want to load up on more lands that have ETB's like Halimar Depths or Mosswort Bridge to be able to get more value from them]
Snapcaster Mage 's value will probably go down once you embrace how many permanents you really want in this deck and remove instants and sorceries to make space.
1 day ago
Yo DavePeachtree there are plenty of ways to go infinite mana in dimir colors, i'll list a couple for ya.
- Isochron Scepter / Dramatic Reversal - Essentially when you have enough mana rocks producing mana you will be able to make infinite copies of Dramatic Reversal which leads into infinite mana. If you have color mana within those rocks, you can go infinite colored mana.
- Rings of Brighthearth / Basalt Monolith - Infinite colorless mana, requires mana before you can start to copy the untap effect of Basalt Monolith.
- Rings of Brighthearth + Cabal Coffers + Deserted Temple - Requires 6 Swamps to start netting mana, copy the untap effect of Deserted Temple to go infinite black mana.
- Grim Monolith / Basalt Monolith + Power Artifact - Infinite Colorless Mana.
- Grand Architect / Pili-Pala - Infinite Blue Mana.
- Dark Ritual / Cabal Ritual + Isochron Scepter + Paradox Engine - Infinite Black Mana.
- Cloudstone Curio + Cloud of Faeries / Peregrine Drake / Palinchron / Great Whale + Land that taps for ~2 mana - Infinite Mana.
That's just a small list from the top of my head but there are plenty of infinite mana combos that synergizes with each other. Hope that helps!
3 days ago
I could be wrong, but Cabal Coffers /Urborg seems out of place here with only 2 ways to search for the combo pieces. Also, perhaps Skyshroud Claim and Nature's Lore should be replaced with spells that search for any colour?
3 days ago
Cabal Stronghold it does seem it should be taken out. I don't think i have actually used it. By time i get Urborg, Tomb of Yawgmoth out i have already won. Mainly because my combo of Urborg, Tomb of Yawgmoth + Filth . Probably should spend some change and get Cabal Coffers .
I do like the idea of the Vivid Marsh type cards. Also i will check out the link you posted on 3 color decks.
5 days ago
For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.
Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.
Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.
Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.
If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).
If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.
6 days ago
While on paper Deserted Temple seemed like a good addition for mana fixing, the only real synergy it has in the deck is untapping a Cabal Coffers with Urborg, Tomb of Yawgmoth . Deserted Temple generally works a lot better when paired alongside lands like City of Traitors or Scorched Ruins but since this deck doesn't play either of those options it is a prime candidate for cutting. The most likely replacement is another basic Forest . Vesuva covers the same angle, but with far more flexibility.
Worm Harvest is another candidate for replacement. In a grand total of one game I have cast this spell, and the advantage is that it can be reused from the graveyard but unfortunately it is slow strategy (even for this deck) and is an inefficient way of getting land into the graveyard even if that becomes the main reason for using it in the first place.
More and more I find myself falling out of love with Wayward Swordtooth . Early game it provides some slight ramp, but ultimately a 5/5 that doesn't block effectively for Lord Windgrace until we get city's blessing is underwhelming. Especially in that critical 3-drop where we would otherwise want to cast an Azusa, Lost but Seeking for even more land drop potential (especially with Crucible of Worlds ) or Harrow for mana fixing.
I've also had a change of heart of Journey to Eternity Flip. This has mainly become tech against sacrifice-based strategies such as Sheoldred, the Whispering One or any deck playing Grave Pact / Dictate of Erebos .
Another few additions to the maybe-board that I've seen played across a few other Lord Windgrace decks are:
The primary issue with Chandra, Torch of Defiance is that her uptick for quasi-card advantage can exile an essential land with no chance to bring it back, but she does represent another win condition with her ultimate (even if it is slow). If you are only using Chandra for her mana uptick, I think that it's a waste as a 4-mana ramp spell. Whereas Nissa, Vastwood Seer Flip provices something the deck really likes doing: ramping or drawing cards. The downside of this Nissa is that her downtick is not fantastic, but I guess it provides a blocker to help protect her or Lord Windgrace . Further her ultimate (turning 6 lands into 6/6s) leaves lands vulnerable, but also represents a potential game-winning swing *(note that this does not give the lands haste so this has absolutely no synergy with anything that brings land back from the graveyard to the battlefield or making extra land drops as they would be subject to summoning sickness and would not even be able to tap for mana if you were planning of using it for Exsanguinate or Torment of Hailfire ).
1 week ago
MESS1802, and you wouldn't be better off fetching the other half of Urborg, Tomb of Yawgmoth + Cabal Coffers / Cabal Stronghold , Nykthos, Shrine to Nyx , Crypt of Agadeem , Gaea's Cradle , Serra's Sanctum , Urza's Tower and friends, Lake of the Dead , or any number of utility lands?
1 week ago
What are your thoughts on Cabal Coffers ?
Cabal Coffers occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%