Cabal Coffers

Cabal Coffers


, : Add to your mana pool for each Swamp you control.

Latest Decks as Commander

Cabal Coffers Discussion

Optimator on Blood Diamonds

2 days ago

Thanks for the advice, ThoAlmighty!! This deck is one of my new decks built almost entirely out of cards on-hand. I bought the Venser's Journal, Gilded Lotus, and kind of bought the Torment of Hailfire and Exsanguinate for it and had the rest of the good (and bad) cards already in my collection in need of a home. As such, plenty of the card choices are not ideal or optimized. In a sense, this is a budget deck not looking for big-time upgrades yet. I'm aware that Deathgreeter and Falkenrath Noble don't synergize with my deck at all but they are just incidental lifegain and as early-game blockers. Definitely filler for now. Deathgreeter might have enough utility (in my meta) for his cost to stick around until I get something great for lifegain, such as Twilight Prophet or Exquisite Blood etc. I was thinking about replacing the noble with Ivory Tower since it's old and janky and one of those "works almost nowhere except this commander" cards. I want to play more games and see how important lifegain ends up being to me. Some decks run a shitload and some run almost none.

I've played five games now and in the three games where I played Ambition's Cost and/or Ancient Craving they have worked out. Ideally they smooth out my mid-game and draw me into more lands, ramp, and answers/removal to get up to Vilis. So far they have done so. I also don't have a ton of free-life-payment cards like Doom Whisperer so they serve as passable refueling for Vilis. More games will surely give me insight but for now I like them.

So far the ramp has worked out all right but I had an eye to add more already. I have twelve pieces (13 if you count Nykthos, Shrine to Nyx... oh to have a Cabal Coffers too!! Just gotta wait for Commander Legends). I usually have 7-10 in my decks so this is still feels like a good, high amount. I used to have Bubbling Muck and Dark Ritual in the ~105-card prototype but they were late cuts, reducing my overall ramp-card count without replacement. Five games isn't a huge sample size, to be sure, so I'm gonna feel it out some more before I make swaps. I would definitely add Thought Vessel as an early upgrade. I was also thinking of swapping the Leaden Myr for a mana rock that doesn't die to all my wraths.

Thanks again for your comments!

Epicurus on Always Loot the Bodies

5 days ago

Massacar, I'll keep Cabal Coffers in mind, but I haven't had mana troubles as of yet. I do have a handful of high cost spells and abilities that could use it, but then also it would only ramp hard when Urborg, Tomb of Yawgmoth is on the board, since I only have 11 swamps in the deck.

As for Duskmantle Guildmage, I often forget to specify in my deck descriptions that I intentionally avoid infinite combos. They do rarely show up in my decks, but only if all elements are cards that I would include individually. And while Duskmantle would be beneficial on its own without the combo, ultimately I nixed it because it wasn't a rogue. All of my non-rogue creatures have abilities related to cards in graveyards, most of which steal creatures. So while he's a good include, he didn't make the cut to 99, and only would be there if just for the combo.

Massacar on Always Loot the Bodies

5 days ago

I feel like if you're already running Urborg, Tomb of Yawgmoth you should also run Cabal Coffers.

Also, Duskmantle Guildmage allows for a game winning combo with Mindcrank. I know it's a bit off flavor since it's not a rogue, but it could have a place here.

griffstick on Deadshot

1 week ago

I've decided to add Mirage Mirror because I feel the deck could use more of the similar effects its looking for like another pinger, or another Quietus Spike, or another Inferno Titan, or another Wound Reflection, or another Cabal Coffers, or whatever juicy target you want. Its Just good utility

DemMeowsephs on Redemonater

1 week ago

I'm super happy to see such a good landbase for a mono-deck. Nice! +1 The only lands I can recommend are maybe a Crypt of Agadeem because of the graveyard, and Cabal Coffers if you have the budget. Also, if you want you could always take out your basics for Snow-Covered Swamps because they function and are the same identity wise, but they also can be good against the few people who play snow decks. Its not much of a difference but hey, you never know

cbsmith on Greven, Magic's Cannibal [Primer]

1 week ago

I'm surprised no Cabal Coffers to really burst up the mana.

Always good to add some damage multipliers like Temur Battle Rage, Unleash Fury, Fiery Emancipation (though it's a bit pricey unless you've got Treasonous Ogre there to help you out on the costs).

Also fun to combo it up with things to copy your extra combat cards like Kiki-Jiki, Mirror Breaker, Splinter Twin.

Tentative Connection is a great ol' "one turn steal and sack" trick that synergizes amazingly with Greven, but there's one more that I throw in so I can have more fun: Act of Aggression. I'd give up some of those homespun sacrifice targets and enjoy sacrificing other people's creatures! ;-)

On the life gain side of things, you gotta want Exquisite Blood no? Throw in a Tree of Perdition and you can do horrible, horrible things to people: the Tree swaps their health down to 13, and that counts as life gain for you, and then you sack the Tree, giving up all that life you just gained, but now Greven is this unholy monster that just levels the playing field (and ironically, if that wasn't lethal, you'll get back all the life loss they get again). It also pairs similarly with Heartless Hidetsugu (though the Whip of Erebos you've got already in there makes it work well enough).

Some things are just better in graves, like Filth and Anger... and if you aren't going to have much in the way of reanimators, Necrotic Ooze comes in handy... just in case someone somehow dodged a bullet with the first use of Tree of Perdition's active ability... now you can try taking them down to 3 health! ;-)

I also like having Squee, the Immortal and Gravecrawler around to give me cheap card draw, and Rekindling Phoenix for a bit more juice in "immortal" sacrifice targets.

Pro-tip if you play multi-player games: the myriad mechanic is your friend. Banshee of the Dread Choir and Warchief Giant let you trigger any ETB effects, and then you can play politics with your opponents trading favours for which token you are going to sacrifice to boost Greven.

I love pairing Greven with Flayer of the Hatebound as you do. Even more fun is bringing in K'rrik's old man, Yawgmoth, Thran Physician, because at the cost of 1 life (yeah! Greven and Font of Agonies get even more charged up!, and a minion sacrifice, you can cancel out that +1/+1 counter so that you can keep sacrificing the Flayer each round.

One more fun thing that can add chaos into everything is Brash Taunter. Not only is he a great blocker, but If you've got Fiery Emancipation out, you can use Soul's Fire and then have Brash Taunter be the target, who then redirects to your opponent... with the damage tripling on each hop, for 9x damage from Greven's power after he's done a sacrifice... and that's not counting his actual attack damage.

Massacar on Zaxara, the (Hopefully) Awesome

2 weeks ago

Ok, so to start out. I HIGHLY recommend the inclusion of Pemmin's Aura and Freed from the Real in this deck. Either card goes infinite with your commander, making huge utility for all of those X cost spells.

On a similar note I would consider running Selvala, Heart of the Wilds along with Umbral Mantle. You can easily get some infinite mana going with that, and even Gyre Sage is likely to be able to go infinite with the mantle after a few evolve triggers.

I don't quite see the utility in your Thespian's Stage, so unless you plan on pulling out a Cabal Coffers or a Dark Depths to abuse with it, I would swap it out for a Karn's Bastion.

I can make more suggestions if you like, just let me know.

If you want to you can peruse my own deck around Zaxara, The Hydra X.

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