Cabal Coffers


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
Torment (TOR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Cabal Coffers


, : Add to your mana pool for each Swamp you control.

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Cabal Coffers Discussion

Errast on Mikaeus, the Unfriendly

3 days ago

Always happy to see another Mikaeus deck pop up, but I have top warn you that Walking Ballista recieves +1/+1 from Mikaeus, meaning it'll have to use it's counter to kill itself. With a Zulaport Cutthroat, or Blood Artist it should be no problem however.

Otherwise, I'd simply recommend putting in the mono-black staples(as well as Triskelion).

Otherwise, good luck. Wish you all the best with your deck!

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

3 days ago


A faster clock should help solve a lot of your problems! And based on what you said, I think you'll be well on your way to outpacing them per the suggestions above.

Spell-based mill like this usually falls flat without big mana, and big mana is usually very weak to one-off targeted removal (because it leans on mana doublers, big mana rocks, etc). A few well-placed removal spells (Nature's Claim, Abrupt Decay) paired with Null Rod and Phyrexian Revoker (naming a key mana-producing piece so they can't tap for mana) could really put them off their game. These kind of decks usually rely on momentum to win so if you can crush a key piece of the plan, it should put you in good waters. Looking at the example you gave - Crypt Ghast + Cabal Coffers + Urborg, Tomb of Yawgmoth are fantastic if they can all be assembled together, but that usually requires a number of turns and a lot of investment (tutors) on your opponent's part. Then, if you can snipe the Crypt Ghast with a single 1-cmc Dismember, that really shuts down a huge part of their mana production (CC + Urborg alone don't make huge mana until the land counts get higher)

Personally I think that if you can get your speed/tempo up and increase your density of targeted removal, you will solve a lot of problems before they actually become problems. So, you don't have to deal with the Mind Grind directly - you can just gut their ramp strategy to make the Mind Grind a non-viable play in the first place.

Since it's easy to miss, note that Null Rod completely shuts off mana rocks, because they have "Tap" as an activation cost. So landing a fast Null Rod can totally blow out entire mana ramp strategies. I spend my first fast tutor on Null Rod in probably 30-50% of my games just because it's so strong at shutting down artifact-based ramp and combo. Then, if you can land a Winter Orb shortly thereafter (with mana dorks on the board), you're well on your way to locking everything down.

Keep us updated on how things go!

hfvalenz on Teysa, Orzhov Scion Commander BW Sac Token

5 days ago

I feel that Fleshbag Marauder and Merciless Executioner are so much better than Innocent Blood in a deck like this one, since you can bring'em back for more profit.

Also, Bloodghast and Bloodsoaked Champion and Reassembling Skeleton, even Tenacious Dead are great sac fodder.

I'd take out Obzedat, Xathrid Necromancer, Timely Hordemate, for any of the above and also Spawning Pit for Ashnod's Altar or Phyrexian Altar.

Ajani's Pridemate doesn't goes very well with the theme, and you need to include a Crypt Ghast, for mana reasons, and while we're at it, Urborg, Tomb of Yawgmoth and Cabal Coffers.

Pacifism is useful, but does nothing to activated abilities, which most commanders rely on. Better alternatives are Arrest or Darksteel Mutation.

Oketra's Monument is a great card for Teysa, and also Eldrazi Monument, since you should have enough tokens to pay for it.

Lastly, I really like putting white tokens at instant speed with Secure the Wastes.

MindAblaze on Marchesa - What's Dead May Never Die

6 days ago

I like Urborg, but unless youre needing a lot of black mana or benefit from swamps for some reason (swampwalk and Cabal Coffers come to mind) then the budget could be better spent elsewhere. Having your tainted lands function as duals is a nice upside though.

I see what you mean with Oona's Blackguard and your guys not getting through. Its the challenge for any midrange/aggro deck in this format. I like the Nightblade for the same reason, your guys become much more difficult to block, so they get through more. Hmm...

As far as dealing with those artifact and enchantments, the best solution Grixis has for them is bounce. I like stuff like Dinrova Horror. There are lots of red Manic Vandal effects that you could use to Smash artifacts, or you could just Clone their etb effect guys that blow up enchantments, but thats not super reliable, even if thats a common enough strategy lol.

JagDogger2525 on Seizan's Hugs

1 week ago

Urborg, Tomb of Yawgmoth and Cabal Coffers in place of 2 swamps

cklise on Qolorful

1 week ago

For those 4 cards you mentioned wanting before, how does $106 sound, including shipping w/ tracking? So, that would be: Aura Shards from Invasion, Cabal Coffers from Torment, slightly played, Path to Exile, the duel deck version, slightly played, and finally Savannah, Revised edition, slightly played.

Profet93 on Combo vs. Synergy

1 week ago

I've come across different playgroups who all have their own definitions of "combo" and "synergy." Even people within my LGS differ very greatly with regards to their opinion on this matter.

Personally, I consider something a combo if it goes infinite, otherwise it is just a synergy between 2 or more cards. Other people within my LGS state that a combo is an interaction of 2 or more cards that "win you the game." For example, one of my decks can make either infinite mana, or just a lot of mana. Since they said no infinite combos, I took them out and replaced them with what I consider to be good synergy which is as follows...

Cabal Coffers + Vesuva + Thespian's Stage + Mirage Mirror (4th coffer) + Candelabra of Tawnos + Rings of Brighthearth. It goes as follows, use all 4 coffers to make a bunch of mana, use the candelabra to untap all the coffers and repeat. Rings is optional as it allows you to get an additional (not infinite) activation of Candelabra. Even after I told him that you need to tap the Candelabra of Tawnos to activate it (the card itself doesn't show the tap symbol), he said it's still considered a "combo."

What is everyone else's thoughts on this, whether it's regard to the specific example I provided, or just your experiences in general.

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