Erebos, God of the Dead


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Erebos, God of the Dead

Legendary Enchantment Creature — God

As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

, Pay 2 life: Draw a card.

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Erebos, God of the Dead Discussion

CyborgAeon on RazaBridge Reanimator

4 days ago

Your design with bridge is great - I love the combo but you say it yourself - the clunkiness makes your deluge & fleshbag both nombos. While nobody reanimates through leyline, have you considered racing cephalid breakfast with this cool card: Leyline of the Void

I know - pretty ballsy to play such niche tech vs those hyper competitive decks like tazri, breakfast hulk, hulkweaver, doompile, doomtide and Gitrog. But in all seriousness, I love your list.

I don't know how much you like bob - great clamp fodder, even better card draw engine but with your list running so many fatties? You already abstain from Ad Nauseam because you need a health pool to raza-win. If I do testing this will be a tough choice for me (maybe to cut for Erebos, God of the Dead as 1: flavour, 2: hatebear vs aetherflux, 3: hurts some niche lines and 4: stymies recovery from a failed naus). Further cool stax packages: Gate to Phyrexia. I play in a heavy isochron reversal meta and rocks matter environment. For your sac theme this is potentially better than null rod.

Lastly, have you thought about Beacon of Unrest? It's a very tough thing to squeeze in - but instead of having to assemble an entirely new combo after a table wises up to removing the altar.

SynergyBuild on Commanders by Power Level [EDH Tier List]

4 days ago

Stax commanders aren't just anything, they have to help break parity under stax. Think Teferi, Temporal Archmage untapping lands when you have a Stasis, Krenko, Mob Boss pumping out tokens to kill under enough Sphere of Safety effects while not casting anything else for victory.

Liliana, Heretical Healer  Flip is a great example of how to build stax in the opposite way of these previous examples. Stax in cEDH is commonly based around making casting spells impossible, because of them costing too much, or their lands being tapped, they are mana-based hate stax lists.

Nath of the Gilt-Leaf is a good example of the other side to that idea, in which you make their hands to shredded that they can't cast anything, whether or not they have mana. These have the downside of their opponents having the ability to top-deck out of a normal creature lock, but Liliana's +2 is on a walker, so not nearly as much removal hits it, and while Chain of Vapor or other bounce effects still hurt it, that is normally about it, with some minor exceptions.

These types of commanders are greatly important to supporting your gameplan of staxing out your opponents, but, like Krenko, Mob Boss, sometimes a way to win when you get a bunch of effects that stop everyone from winning normally, such as a grindy engine are required. Erebos, God of the Dead is a good example of that type of stax commander. Building a deck that can rely on an indestructible enchantment in the Command Zone is very freeing, and allows the deck to do things that are card inefficient, such as Dark Ritualling out a Trinisphere turn one, which the lost card advantage can be bought back later on in the game.

Both commanders have some level of stax synergy to them, whether or not that makes them high powered is up to interpretation and what list you are using. Black isn't the best mono-colored stax color (White or Blue are! Probably blue.) yet still give a lot of interesting synergy, such as Dark Confidant, Mindblade Render, Phyrexian Arena and other grind engines, as well as good stax cards, from the overbearing Nether Void to the classic Chains of Mephistopheles

Aphoticate on Commanders by Power Level [EDH Tier List]

4 days ago

So I read that Liliana, Heretical Healer  Flip deck and I'm not understanding how it can possibly be considered High Power. It's fun and neat but you really gotta jump through a bunch of hoops to flip her and the payoff just isn't worth it imo. And I'm not just saying that with no experience. I made a Liliana Dual Commander deck years ago, which granted is a totally different format but I understand the hoops that need to be jumped through. I would love to be shown why I'm wrong. I'm always on the hunt for a better mono black deck.

And while I'm on the topic how is Erebos, God of the Dead consided high power. Hes just a glorified Greed, and greed isn't exactly killing it in CEDH.

WhichKing on MBC (Mono Black Control)

1 week ago

If you're going to go mono-black control, why not use Erebos, God of the Dead as your commander? It gives you an indestructible source of card advantage, neuters enemies' attempt to gain life, and also can be a huge beatstick later in the game. As the God of the Dead it's also thematic that the creatures you play return from the grave.

Hissp on Commanders by Power Level [EDH Tier List]

2 weeks ago

I would love to see links for the High Power decks. Very curious to see a list for Erebos, God of the Dead, for example.

SynergyBuild If I understand the definitions correctly, anyone trying to optimize a deck in tier 5 automatically bumps it to tier 4. As for your tier 3 suggestions...just imagine those commanders in a pod any 3 of the decks in maximum power. Most of them wouldn't even crack a 10% win rate.

strangewayshwc on Daxos the Returned

2 weeks ago

epajula, thank you for the suggestions! In my time playing this deck, it's hard to remember a single game where I didn't have Necropotence on the battlefield, but I do agree that less painful card draw would be nice!! I also tend to gain enough life to counteract draws off of Erebos, God of the Dead and Arguel's Blood Fast  Flip. I've usually got a full grip thanks to necro though!

Mannface on Kambal - Life Gain

3 weeks ago

You have lots of ways to gain life, which is essential in this kind of deck, but not a huge way to utilize it. If you grind out the game too long, most play groups will combo you out.

I would main deck Karlov of the Ghost Council, Aetherflux Reservoir and add Vona, Butcher of Magan to help weaponize your life, and main deck Erebos, God of the Dead to get card draw and control. Also Words of Worship goes well with Well of lost dream.

Also, as good as cards like Ajani's Pridemate look, unless they do something else other than get big, they may not have enough utility.

I run a Karlov deck, and this is all stuff Ive discovered. You can put pressure on opponents out side of combat whilst also grinding up your own life total. Maybe swap these for some of your board wipes/spot removal? You do have all the big pieces though, pretty good deck!

kbrauner3005 on Lazav, the Multifarious, Control and Shenanigans

4 weeks ago

Before actually playing the deck I was very focused on setting up a nice graveyard for Lazav using a bunch of wheel effects and looters. I also had a lot of evasive creatures included to ensure that Lazav would connect.

After playing the deck I think it works a lot better to just play the cards out without focusing to much about the setup for Lazav. As a result I cut down to just 2 wheel effects (I think) and no looters unless they are evasive creatures. I only run evasive creatures that I would not mind playing without thinking about Lazav (I still think Invisible Stalker is to good to not be included though).

The creatures that can protect Lazav are so much better then I ever thought they would be. It comes up every single game (multiple times) and it can really be a blow out when you are left with your (sometimes lethal) commander after people put in an effort to remove it, did some collateral damage and payed a price themselves. Cavern Harpy dodges everything (besides Take Possession which I have never seen played) but have the drawback of resulting in Lazav gaining summoning sickness when I replay him. I had a game where I played Lazav, someone tried to remove him (sometimes by killing the board) I would turn Lazav into Cavern Harpy to dodge. Then replay Lazav, new removal, harpy again, repeat for like 4-5 turns. Summoning sickness is a real draw back from Cavern Harpy but is non the less a really strong protection piece. Erebos, God of the Dead (and Thassa, God of the Sea when I manage to get one) can dodge a lot of removal without the issue of summoning sickness.

I've also found that this deck can do some really fast kills fairly easy when a little lucky. Simply playing Lazav on turn 2, Buried Alive on turn 3 to get Vector Asp, Phyrexian Dreadnought (and maybe Dimir Infiltrator) sets up for a kill on turn 4 on players who simply cannot block, and turn 5 with any evasion creature in the mix.

In a very very lucky scenario imagine this. Turn 1: Sol Ring, Dimir Signet Turn 2: Lazav AND Buried Alive Turn 3: Kill with and evasive lazav as a Phyrexian Dreadnought with infect.

But in most games where we simply dont draw Buried Alive, just playing the deck more like a control deck is really fun and work well.

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