Erebos, God of the Dead

Legendary Enchantment Creature — God

As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

, Pay 2 life: Draw a card.

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Erebos, God of the Dead Discussion

trixster87 on Maralen challenge

11 hours ago

Erebos, God of the Dead should be in the list. Anytime life loss is a thing you need to stop the life gain decks or they'll have an unfair table advantage.

Abyssal Gatekeeper, Curse of the Cabal, Painful Quandary Psychogenic Probe, Bloodchief Ascension, Mindcrank

PhotogenicParasympathetic on Death comes to all

1 day ago

Thanks for the suggestions!

DasTree: Because Savra herself, and the various Grave Pact effects I have in the deck, plus the sac outlets themselves allow most of my creatures to trade at better than 1-for-1 with my opponent's, I'm actually usually okay letting everyone draw. Obviously I don't activate it if I've got, say, Erebos, God of the Dead out, but Mikokoro works in a pinch.

Archive seems great, I'll see if I can fit that in, but Jarad is... underwhelming. Don't get me wrong, he's a great general in his own right, but I don't have the other big creatures to fling with him, so adding him would require really revamping the entire creature packages I'm running. Gitrog, similarly, is a good general, but forces me to sac lands, which doesn't get me much advantage.

Grind: Skeletal Vampire is a bit overcosted for what he does. The reusable sacrifice is decent, but I'd rather be playing Ghoulcaller Gisa for that kind of effect. Ulamog is in here because there's a pair of mill decks running around in my meta, otherwise I agree, he's not the best for the deck. The reshuffle is nice on occasion, though. Terastodon's another good card, but like you said... it gives people tokens to sac.

Ceondoc on Marchesa's Monarch Mayhem

2 days ago

If you are going for an enchanment-based deck, you might put Necropotence, Dark Prophecy, Epiphany Storm, Erebos, God of the Dead, Gravestorm, Greed, and Infernal Tribute into your deck for card draw when you have Solitary Confinement out. I think that you should definitely put Blood Moon, Skull of Orm, and Nevermore in your deck. Blood Moon shuts down any Multi color decks' dual lands, Skull brings your enchantments back, and Nevermore stops the opposing commander from being played. If you do put Blood Moon in, make sure to include more swamps and plains than dual lands. If you want more ways that bring your enchantments back, you might put Mine Excavation, Silent Sentinel, and Treasury Thrull. You might not want Starfield of Nyx, just in case of boardwipes that kill creatures. Hope I helped!

chapman.luke27 on Your Loss is my Gain

6 days ago

Go for some extort! Pontiff of Blight! Blind Obedience can extort and also slow your enemy down.

Serra Avatar is great, you can sacrifice him to double your life total, or maybe also add a Rogue's Passage to make him unblockable or a Loxodon Warhammer for massive life gain and damage.

Palace Siege is also a great budget card to get back the creatures you've been sacrificing and is, in my opinion, better than Obzedat's Aid. Not only can you get multiple creatures back, but it also helps your devotion-matters cards like Nykthos, Shrine to Nyx, Erebos, God of the Dead, and Gray Merchant of Asphodel.

PhotogenicParasympathetic on Tribal Zombies

1 week ago

Ok! Let's begin with my usual disclaimer: I'm making all suggestions without regard to budget, since I don't know what you're working with. If you've got a particular upper limit (that eliminates most of the cards I suggest) that you want me to consider, let me know and I'll come back.


I'd be really pushing hard in the Zombie theme of this deck, given it's power. A non-zombie creature has to be really amazing to warrant a spot, or at least produce zombies a la Kalitas, and while Crypt Ghast fits the bill, Ascendent Evincar really doesn't. It's a small buff for a big price, and you can't recast him with your commander. Similarly, Paragon of Open Graves should probably go, and Wonder should probably go.

If exchange, here are some quality zombies to consider:

Undead Alchemist - it makes your guys mill rather than deal damage, but for every creature card that hits a graveyard, you get another zombie.
Apprentice Necromancer - not only is he a zombie, he reanimates more zombies for you! Plus, he only makes you sacrifice on end step, so you can keep reanimating as long as you want!
Noxious Ghoul - works as a mini-board wipe for your opponents, particularly if you're able to drop multiple zombies per turn.
Cryptbreaker - another zombie that makes more zombies, it also provides a huge source of card advantage once you've got enough zombies.
Dread Slaver - why only play with your creatures when you can play with everyone else's too?
Graveborn Muse - be careful, because she can easily end up killing you. But still, that's a TON of cards, and who even cares if you have to discard, amirite?
Havengul Runebinder - alright, you caught me, this guy's not a zombie. But he makes zombies! And makes all your zombies permanently bigger! By as much as you want!
Liliana, Heretical Healer  Flip - Another non-zombie. But if you can protect her (spoiler - you can!) and she ults, you'll have zombies for days. FOR DAYS. ZOMBIES. FOR DAYS.
Lim-Dul the Necromancer - What? Still MORE non-zombies? But this guy lets you keep your zombies around, AND lets you steal other people's stuff. Seems good.


So here's the thing. Conspiracy doesn't do much, even if you DON'T drop all the non-zombies I mentioned. It alters a handful of creatures in a not-super meaningful way - I mean, they get the buffs your regular zombies enjoy, but the non-zombies aren't really being run for their combat skills, but that their abilities.

Instead, try Endless Ranks of the Dead. You'll love it.

Also, Grave Pact and Greed (or Erebos, God of the Dead). Quality cards.

outofnothing0 on Budget Zur

1 week ago

Hey I like your set up! Here's my take on the deck and have a +1!

Recommended cuts:

Energy Flux - kind of seems like a wasted slot to me seeing as you run so many artifacts yourself

Remand,Wipe Away - only a temporary fix often resulting in a recasting of the card in either the same turn it's countered/bounced or that players next turn

Dimir Aqueduct/Azorius Chancery/Orzhov Basilica- I noticed a bunch of your lands enter tapped and this slows the deck down considerably... especially with bounce lands which slow you down a turn before actually helping. If you had to return another land that enters tapped to your hand you'd be just slowing yourself down more. I know that it's hard to find decent lands with a budget but these in my opinion only belong in landfall decks.

Arcane Laboratory - I personally don't run this because if I play something and someone counters it, I won't be able to respond even if I could have

Cards to consider: (i'm not saying put all of these in... I just want you to know they're an option)

Command Tower - taps for all three colors, enters untapped and is cheap because it is printed a lot

City of Brass - enters untapped, taps for anything and hurts you a bit (which shouldn't matter with the upcoming lifelink from Zur). Around $4-5 so a little more expensive but totally worth it.

Swamp - i'd recommend putting just one in because Path to Exile, Ghost Quarter, etc happen and not being able to find a color you might need is infuriating. Blood Moon/Magus of the Moon as well.

Condemn - gets rid of a creature for a while as a cheaper alternative than Path to Exile

Swords to Plowshares - This one's a must and it's reprinted often... around $2-3 right now for some editions

Unquestioned Authority - Effectively makes Zur unblockable. Redundancy on this point is pretty important in case Steel of the Godhead gets removed (as is more likely in multiplayer) and there are flyers you can't get through. Also the free card draw is super awesome at times (especially if you ever decide to increase your budget to include the "top of library tutors").

Imprisoned in the Moon/Darksteel Mutation - make annoying creatures (and/or other permanents) not do anything! Super handy against cards like Erebos, God of the Dead, Derevi, Empyrial Tactician, etc...

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