Erebos, God of the Dead

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Erebos, God of the Dead

Legendary Enchantment Creature — God

As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

, Pay 2 life: Draw a card.

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Erebos, God of the Dead Discussion

Craven183 on Muldrotha's Madhouse

3 days ago

Hey there!

Came to make some suggestions for cuts from your list. Here are some cards and the subsequent reasons for my recommendation of removal:

  1. Aura Thief : Enchantments are far from the most common permanent played in most decks. As fun as this ability could be with repeated recursion, you might just end up getting enchantments that are "world effects" anyway, such as Possibility Storm. Maybe you might be able to take someone's Impact Tremors this way, but you're better of just using Seal of Primordium on it.

  2. Erebos, God of the Dead : He's indestructible so you won't be bringing him back with Muldrotha very often, even if his abilities are pretty nifty. Milling yourself might serve better than Erebos' pay life and mana for card draw, here.

  3. Ramunap Excavator : I see a lot of people putting this in their Muldrotha lists at first, but Muldrotha herself already does the same exact ability as this creature. It'll just end up being a dead draw for you since you can play lands from your graveyard already with your commander out.

  4. Song of the Dryads : Not exactly sure what this is doing for you here. If you've got a plan for it then keep it in but I wasn't sure of the purpose.

  5. Skullclamp : You're not generating a lot of 1/1 tokens, so you can't quite abuse as much as you could in say a Locust God deck. Could be taken out to cut down on your card amount.

Anywho, those are just some recommendations from me for now. Really like the look of your list so far, and keep me updated with what you cut it down to! Really appreciate the recommendations for my Muldrotha list, they've definitely helped!

Good luck!

Last_Laugh on Edgar Markov's Vampires

6 days ago

Not bad but I have a few suggestions.

First, aggro folds to boardwipes and has a hard time recovering. You need to run Boros Charm and Teferi's Protection. Rootborn Defenses is another option but it only protects your creatures.

Second, this deck can end up in topdeck more fast and needs lots of draw power. Consider Necropotence, Dark Prophecy, Greed, Erebos, God of the Dead, and/or Herald's Horn. I recommend running at least 3 of these.

Third is my favorite card for this deck, it's so busted it feels like cheating. I recommend running Reconnaissance.

Untaps to avoid bad blockers, check.

Untaps after first strike damage but before normal combat damage is dealt, check.

Untaps after normal combat damage is dealt due to the creature still being considered an attacking creature until the end of combat step ends (you untap in the middle of this step).

It allows you to attack with everyone, untap everyone at the most opportune time while still dealing combat damage in most situations, and have everyone available to block with, aka busted. Anyways, feel free to check out my list for inspiration, there's also over 100 comments to look through for ideas and links to other lists. Edgar's Dega Vampires

Hi_diddly_ho_neighbor on Tymna + Kraum (Thopter Sword)

2 weeks ago

Rhystic Study may not be strong enough for you play group, but Mystic Remora will always draw you cards unless you are facing down a bunch of Ruric Thar or Mayael style decks. I am also a big fan of Greed or Erebos, God of the Dead as card draw options when running black.

Chasm Skulker and Goblin Dark-Dwellers might be good additions to the deck. You could probably replace Serra Ascendant with one of those. The Ascendant is one of those cards that sounds great on paper, but rarely works out in EDH unless you are playing a dedicated life gain deck.

Fellwar Stone might be a better option than Darksteel Ingot. Yeah the Ingot is indestructable but the difference between 2 and 3 cmc for a mana rock is huge. I only run mana rocks with 3cmc or greater if they help cover an area of weakness in my deck (i.e. Commander's Sphere-card draw or Unstable Obelisk-non-creature removal).

Last_Laugh on Game of Dethrones

2 weeks ago

Also more draw power and ways to lose life. Look into Grim Haruspex (This card draws gross amounts of cards in this deck), Phyrexian Arena, Greed, Erebos, God of the Dead, and if you feel your manabase can handle it, Necropotence.

Toxic Deluge, Fire Covenant (poor man's toxic deluge here), Lim-Dul's Vault (good card filtering with bonus lost life), City of Brass, Mana Confluence (and rest of painlands), Goblin Bombardment (you can hit yourself, which is sometimes the right answer), Flayer of the Hatebound (again, can be used to hit yourself), and Spellskite (redirect the same spell on the stack as many times as needed to drop off the throne) are all good ways to manipulate your life total as well.

lilgiantrobot on Fangtasia

3 weeks ago

Obviously you have the experience, but I cannot see how you're getting land-flooded with this deck on a consistent bases. With 11 6-7 drops, and other cards like Imposter and Big Drana being so mana hungry, I'd think you'd want to run closer to 36-37 lands. Having more reliable draw (Greed, Erebos, God of the Dead, Arguel's Blood Fast  Flip) or just more draw in general (Night's Whisper, Sign in Blood) would help smooth out the games you were drawing lands and help you cast your bigger spells.

Drimilyon on Toshiro UmezawAH MY GOD I'M DEAD

3 weeks ago

The main thing I see here is not having big finishers. Sure, kill your opponent's creatures but then what? You need something to end the game. You have some good creatures there. I think you should take out Nightveil Specter (if you play against a different color you can't cast anything) and Rakdos Cackler for Vampire Nighthawk and Skinrender (he can also act as a removal).

Having 2-4 bombs that actually win the match is the important part. I'd take out Toshiro Umezawa. He needs to have a creature die, which means you probably used a removal, and if you want to cast another one you can just cast it from your hand instead of playing with your graveyard, that's not what the decks does... Good bombs like Grave Titan, Overseer of the Damned, Massacre Wurm (Works well with your removals) and Kalitas, Traitor of Ghet can REALLY change the game.

Also, get yourself some ways to draw cards. You get more removals, and you cycle through the deck to reach the cards you need. A bomb, a special removal, idk, something. Erebos, God of the Dead can cycle nicely and she's a big creature. Mikaeus, the Unhallowed is also great. Never mind the thing about humans, he buffs your creatures and gives them Undying which is really good. Bonus - creatures with ETB (enter the battlefield) effects can work well with it because they do their effect twice. Skinrender which I mentioned earlier can be used as a removal twice in a match, or just used to weaken enemy bombs.

You could swap Hero's Downfall for Vraska's Contempt. 1 more mana but takes care of indestructible and gains you some life.I don't think Bojuka Bog fits this deck, I'd take it out for Cabal Coffers but if you're on budget, just another Swamp.

Now when I think of it... Having so many removals in one deck can be cool, so nvm my earlier comment hahaGood luck with this deck man, it looks REALLY cool and has great ponential!

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