Phantasmal Image

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
2012 Core Set (M12) Rare

Combos Browse all

Phantasmal Image

Creature — Illusion

You may have Pantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."

Price & Acquistion Set Price Alerts

MM3

M12

Ebay

Phantasmal Image Discussion

gekkoe on Riku of Two Reflections Updated

3 days ago

Perhaps exchange Phantasmal Image for one of the higher mana cost clones?

osumatthew on Esper Spirits

3 days ago

11/16/17 Update

This is a little awkward, since I had updated this just a few days ago based on Monday's performance, but I had another tournament on Thursday, as well as a few changes to the deck.

Mainboard -1 Fatal Push, -1 Concealed Courtyard, -1 Path to Exile, +1 Cavern of Souls, +2 Zealous Persecution

This deck needed at least one copy of Cavern of Souls, and buying one copy wouldn't break my budget, so I picked it up from my LGS for their modern tournament tonight. I also felt like the single target removal was too heavy, so cut one of each of those spells for 2 Zealous Persecution, which acts as both a pseudo board clear and/or a damage boost for me. With these changes made, I sat down for my first match:

Match 1

G1: My opponent was actually the same guy I played on Monday who was running the B/W control list. My opponent was on the play, which was a little worrying, especially because he was running aggressive hand disruption. We both built up solid board states with our respective copies of Lingering Souls, but this was exactly the match that I had brought in tech for. Zealous Persecution wiped his board and allowed me to swing a ton of damage through, which snowballed into a win.

G2: My opponent had a solid game, preventing me from really sticking anything substantive on the board, then resolved Baneslayer Angel. I misplayed by not copying it with Phantasmal Image, but wasn't punished too much, as a Liliana, the Last Hope would have killed it anyways. I couldn't find an answer, and scooped.

G3: This was another grindy game, but I finally managed to stick a pair of Drogskol Captains that quickly won the game for me. WIN

Match 2

G1: I started on the play, and discovered that my opponent was on U/W control, not a particularly good matchup for me. I tried to race him, but a pair of Supreme Verdict shut that plan down and I scooped.

G2: I started on the play again, and resolved a Geist of Saint Traft that my opponent couldn't easily handle, followed by multiple copies of Lingering Souls, leading to a fairly easy win.

G3: My opponent was on the play, but an early Duress from me knocked out Path to Exile, and Lingering Souls was able to steadily eat away his life total. WIN

Match 3

G1: My opponent was playing Jund and Thoughtseized me three times in a row. I was able to stick a few minions, and he thought he could stabilize with a Scavenging Ooze, but ended up being 1 mana off from healing out of lethal range. I swung with my spirit tokens for the win.

G2: This time my opponent was more careful with his life total. I was able to keep the game competitive, but some bad draws combined with a resolved Liliana, the Last Hope was enough to clinch the game for him.

G3: I was back on the play, and opened to a blistering start. I immediately began pushing damage through, forcing my opponent to try and protect his life total with Scavenging Ooze, even forcing him to use his Raging Ravine for mana. However, it wasn't enough for him, and pumped up Mausoleum Wanderer and some Lingering Souls tokens were enough to push lethal damage through, with Zealous Persecution to prevent any attempt to survive with the Ooze. WIN

Match 4

As I was now the only undefeated player, I was paired down with a 2-1 player who had had a bye the previous round. He was Jeskai Control, which created a problem, as he had access to additional spot removal and sweepers.

G1: I started off well enough, but he was eventually able to clear my board and resolve a Chandra, Torch of Defiance that I was unable to deal with, forcing me to scoop.

G2: Having boarded in Disdainful Stroke and Duress, I was better equipped to handle my opponent's creature light deck. I built up a large board state and Selfless Spirit dodged Anger of the Gods. My opponent tried to sweep my board again with Supreme Verdict, but Spell Queller flashed out to stop that, and a Disdainful Stroke kept his Logic Knot from countering my play. At that point, I was able to push damage through for the win.

G3: I actually had a fantastic start this game, with Mausoleum Wanderer into Selfless Spirit, backed by a pair of Spell Quellers. A Keranos, God of Storms tried to turn the tide for my opponent, but Rattlechains and Drogskol Captain kept my creatures alive and enable me to swing through for the victory. WIN

Final Record: 4-0-0

I think that the changes to my list worked rather well, though I'm still not convinced that the deck is at its most optimal. I'd like to pick up more copies of Cavern of Souls, though not at the moment due to the card's price tag. I'm also wondering if Collective Brutality is worth putting in the sideboard over Duress, but given the relatively large number of planes walkers being run currently, I feel that Duress is better. Anyways, feel free to let me know what you think, and I'll likely update again soon!

JackBattle on Demon Make Hulk Go Boom!

5 days ago

There is a combo line that involves Phantasmal Image?

darasama on Scary Ghost Booooo

1 week ago

Nebelgast Herald is great for instant speed tapping, Phantasmal Image for more Drogskol Captain action, possibly Spirit of the Labyrinth for anti-draw (unless you add card draw), and Eidolon of Rhetoric as sideboard hate against Storm.

Shadowwarrior346 on The Water Gods

1 week ago

How is your current list performing? I'd only run 2x Harbinger of the Tides, because I hesitate on cutting the rest of the Phantasmal Images

enpc on Kambal STAX - A Competitive Torture

2 weeks ago

Five seems like an arbitrary number. You run enough removal to deal with either Gilded Drake or Phantasmal Image which should really be the only copy/steal effects you would come across. And as for mirror matches, that's just the nature of the beast. But a full suite of fetches will serve you better most of the time compared to five (you're only adding two more) and definitely better than Temple of Silence.

I hear what you're saying about Paradox Engine.

Cafelattis on Draconic Expropriation (Budget Competitive)

2 weeks ago

Super cool deck, i love that other people are making budget decks for modern that are fun to play and competitive, also it is very unusual to see Dimir dragons in modern, so not many people are expecting that for sure. There is the non budget cards that you said. But you definitely should add some cheap dual lands like Underground River, maybe even something like Phantasmal Image for some aggro or copying Keiga, the Tide Star for some extra mind control, im not sure if that would work thou lol. Maybe adding some more removal, Fatal Push is not really budget but Go for the Throat and Doom Blade, maybe even Dismember. Other than that maybe going down a few Think Twice and Telling Time, seems a bit excessive to me. Other than that great deck and i hope this help in some way.

TheDuggernaught on Solar Flare

3 weeks ago
  1. Solar Flare is already the name of deck archetype That focuses on getting Sun Titan, and some Phantasmal Images into the graveyard, playing Unburial Rites to bring back Sun Titan, using his trigger to bring back a Phantasmal Image as a copy of Sun Titan, which then allows you continue to chain into bringing all your Phantasmal Images back as Sun Titans and just generate a massive board of 6/6's.

  2. There are a couple different routes that I can see you taking this deck. As the above user stated, making an enchantments matter styled deck would be great. There are lots of fun prison strategies to you run. You could even try you hand at a sort of "boggles" deck. Bogles is a deck that runs hexproof creatures that you then just stack auras onto and swing. Given the creatures are hexproof, it really limits the ways your opponent can interact with the creature, and it can lead to some pretty fast wins as your creature can get super big very fast. Kor Spiritdancer is often also used in these lists as another beater that benefits from enchantments. Mesa Enchantress is another card that can help fuel your draws and keep your hand full. The second theme you seem to be working with is life gain. Soul sisters and martyr proc lists would be great starting points. Soul sisters is a deck that gain incremental life though things like Soul's Attendant and then wins off the back of Serra Ascendant, and Ajani's Pridemate. Martyr proc is similar, but aims to be much more explosive in its life gain through the interactions between Martyr of Sands, and Squadron Hawk.

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