Phantasmal Image

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Modern Masters 2017 Edition Rare
2012 Core Set Rare

Combos Browse all

Phantasmal Image

Creature — Illusion

You may have Pantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."

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Phantasmal Image Discussion

Oloro_Magic on My creatures are your creatures

1 day ago

First off, cut down to 60 cards, a lot of the shapeshifter's aren't really needed as you know. You really only need Phantasmal Image, Evil Twin, Metallic Mimic (all creature types means a massive buff), a couple Amoeboid Changeling and then Chameleon Colossus which you have forgotten. You could also consider Scavenging Ooze. After that you have to update the mana base (again as you know).

Finally, changelings are not really strong enough to win by themselves (especially without Mirror Entity) and as such I would include a good amount of control: Fatal Push, Spell Snare, Countersquall, Mana Leak, and (non-budget) Snapcaster Mage and Cryptic Command.

Sgtpopnfreash on Tasigur's Cruel Schemes (EDH Combos)

1 week ago

The fun part is subjective i guess, however I would strongly disagree with it haveing more hate pieces that people kill. The deck's I've seen run Palinchron/Deadeye Navigator and Phantasmal Image with Cabal Coffers/Urborg, Tomb of Yawgmoth. Sure people will try to stop Palinchron with everything they have, but nobody lets Mindcrank or Bloodchief Ascension happen either.

The2odiak on The Locusts are Coming... (cEDH)

1 week ago

I don't think Palinchron combo is fast enough in this deck. The fact that you need 7 lands in a deck that doesn't have green is really bad. I think you should completely focus your deck around your Isochron Scepter combos like some Breya decks are doing. You can at least tutor for those combos versus the Palinchron combo and at least the Isochron combos are good by themselves versus most of the Palinchron combos (outside of High Tide and Phantasmal Image in niche cases)

dArthPollo on Grand Illusions

1 week ago

Let me Reanimate this deck.

Mizzium Skin can also protect your illusions from spells and counter one that's on the pile. It could also provide a mini combat trick to save a creature, but +0/+1 is still lame.

Veiling Oddity can setup a kill.

Illusory Angel works well with low cost stuff like suspensions or Phantasmal Bear.

AEtherplasm can bring stuff to your board and/or keep you safe while attacking with all your flying board.

Sneaky Homunculus and AEther Figment work very well too, especially AEther Figment.

Maybe : Riftwing Cloudskate for some little but sometimes needed control.

And if you want to play it casually there are cards like Somnophore and Veiled Sentry that put some pseudo-control pressure easily while keeping an aggro spirit.

Also with my bad pun, I just realized some could do great things with some reanimation on Lord of the Unreal or Phantasmal Image

jozef on W/U Zombie Midrange

2 weeks ago

Skaab Ruinator, Metallic Mimic, andPhantasmal Image come to mind. I second Mutavault, and would consider 1x Cavern of Souls, or more.

Mxer703 on Damia, Bringer of Hate

2 weeks ago

decrepitflunky Thank you! As for it's strengths, this deck is extremely fast at executing hard ramp, as well as protecting it's key pieces through counters. The main combos of the deck are Palinchron alongside either Deadeye Navigator or Phantasmal Image to create infinite mana of any color, and killing the table with Blue Sun's Zenith. Usually this is accomplished by casting an entwined Tooth and Nail into Teferi, mage of zhalfir and either palinchron or Rune-Scarred Demon while holding one of the other pieces in your hand already.

ScionLocke on Eternal Wandering

3 weeks ago

Hey there! Fellow Wanderer player here, hoping i can give some helpful recommendations! Temur Sabertooth is my card of choice for returning the wanderer to my hand and cast him again for more cascade and playing every spell in my deck with infinite mana. Very interesting to see Zealous Conscripts without Kiki-Jiki, Mirror Breaker/Splinter Twin in a combo deck. Phantasmal Image is another card that goes infinite with Palinchron. Although I'm not a big fan of mana dorks in a Maelstrom Wanderer deck, i think Selvala, Heart of the Wilds is one that's hard to pass up. Last recomendation is Kessig Wolf Run because it threatens that already-three-swing-commander even harder. Again hope i was helpful!

Lilbrudder on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

Flash+Protean Hulk grabbing Karmic Guide and Viscera Seer which reanimates hulk and kills it again for Academy Rector and Phantasmal Image. Image copies Karmic Guide which reanimates hulk kill it again and grab Phyrexian Metamorph. With this you can copy academy rector sac both copies and assemble a spell lock. It could be sort of viable in a 4 color Thrasios shell but the moving parts make it strictly worse than basically any other hulk piles.

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