|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|2012 Core Set (M12)||Rare|
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Creature — Illusion
You may have Pantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
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Phantasmal Image Discussion
1 day ago
Jhoira's Familiar seems fitting as another version of Foundry Inspector. Also, how about Words of War? You could also try Myr Galvanizer and some clone spells like Phyrexian Metamorph or Phantasmal Image to go infinite with Palladium Myr.
3 days ago
Also consider some of the better clones like Phantasmal Image, Phyrexian Metamorph, Clever Impersonator, Stunt Double, and Dack's Duplicate. The clones will be good now but great once you also get Great Whale/Palinchron in the deck.
I'd drop some of your less impactful/used morph creatures and colorless Eldrazi like endless one and conduit of ruin to make room and consider replacing Prime Speaker Zegana with Tishana.
6 days ago
@Zendius Love them spirts. Always glad to see enthusiasm for them.
I have now removed the update. I gave it a whirl but found my own issues. The update found too many clunky issues. I messed with different numbers too. I tried 2-3 Curious Obsession. It actually showed potential. But a decent chunk of our creatures sacrifice themselves. We also don’t have the biggest creatures and I’ve found myself in plenty of instances where I have to go through the grind. It’s actually a pretty red card.
Phantasmal Image just gets blown through out a bit too often for my liking. It can also suffer from having creatures that will sacrifice themselves. Doesn’t copy a Spell Queller very effectively. That leaves lords. Obviously that’s ideal but here it almost feels like we’re squeezed into playing it almost exclusively on lords. Not being able to flash it in with Rattlechains is almost half the issue by itself, removing a lot of the utility of copying other creatures. Again, we just get boxed into lords.
Other cards like Kami of False Hope and Geist of Saint Traft are situational excellent. I may go back to putting a few Kami in my sideboard. But having these cards in the build exacerbated the above issues. We got a creature that doesn’t fly and sacrifices itself and a legend. More bad targets for Image.
Condemn was simply a way to extend our removal after dropping Snappies and Cryptics.
1 week ago
The main reason that Think Twice goes in over Opt is because the latter doesn't actually give you any card advantage, it's just a cantrip. I did end up taking Think Twice out of my list in favor of Curious Obsession and I've been happy with the change.
If you aren't playing some counterspells I wouldn't really call this deck "tempo". You only have a handful of cards that reliably slow down your opponent's game plan (Path to Exile and Spell Queller, situationally a Mausoleum Wanderer) so you're fitting more into the aggro category by slamming in as many spirits as you can. But either way you can't go wrong with lots of spirits but I personally prefer the reactive tempo approach.
Here is my updated list with M19 if you want to take a look. Hands down my favorite modern deck. I don't run Phantasmal Image but it does seem really good, I may have to consider that in place of Nebelgast Herald.
1 week ago
RedUndead40 I’m pretty new to this with a very small sample of matches and I greatly appreciate the advice of someone more experienced with the deck, but here is some of my reasoning for my current choices:
I have considered Curious Obsession before but my main problem seems to be a lack of things to do on turn one. It still might be worth the slot though. I have also had Remand in the main in the past but I cut them because when I don’t have a Rattlechains I can never seem to afford to keep mana up for them. Even when I do counter something important it is rarely enough of a Tempo swing to kill them except against big mana decks (which seem to be one of my worst matchups anyway). And it just seems to be a liability in so many matchups (affinity, burn, etc). I feel that with the two Phantasmal Images I probably have enough lord effects and so Favorable Winds isn’t necessary. And Think Twice Seems similar to Opt but slower, and I think I’d just rather run Opt since it gives me another turn 1 play. I totally agree that I would rather have Remorseful Cleric in the sideboard, but I think I need a critical mass of spirits to maximize the value of my lords, and an on tribe Stormfront Pegasus isn’t really that bad. And then sometimes it randomly hates on your opponent’s graveyard effects. I would love to hear a suggestion for a better 1 or 2-drop spirit to take its place in the main though, as I think it is my weakest link. I’ve even considered running Topplegeist to fix my turn 1 problem and my critical mass problem, but it’s just not a good card.
2 weeks ago
2 weeks ago
I've occasionally wondered what it would have been like if Animar was a Bant commander instead and had access to white's various Stax options. Getting counters every time a creature is cast would fit the whole "Champion of the Many" theme that Bant has and would be an easy way to break parity under your own tax effects.
I suppose that even now you could build a tax and land destruction variant of Animar if you want everyone at your casual table to hate you.
But yeah, as it stands right now, there's no real point of running cards like Thorn in Animar. If you want to be cheeky you could try cloning an opponent's Stax cards with Phyrexian Metamorph or Phantasmal Image though.
3 weeks ago
@TheAlexGnan Don’t let Selfless Spirit and Spell Queller allow you think we’re immune to wraths. Both are still susceptible to targeted removal. Similarly look to Kira, Great Glass-Spinner. She doesn’t completely stall targeted removal.
My issue with Vial is that we run out of steam and don’t have the teeth like Merfolk to press the issue.
As for Phantasmal Image, it’s better in a Vial build where you can instant speed it out in a way Rattlechains doesn’t allow. However, I’ve had enough experiencing in testing where it sits in your hand because the ONLY thing to copy is the lords. While it’s nice when that works, it still leaves us with only eight cards we want to copy, four of which don’t give it that crucial ‘double hexproof’ synergy.
The spell base is undesirable but in my experience, necessary as it gives us more ways to deal with things that our spirits simply can’t. It stretches out the controlling elements of the deck. Before I had Snappies, I was finding 4x Path to Exile to be too little. Even aside from removal of our own, the deck definitely proved better at interacting with spell based decks than creature based ones. Cryptic gives us an all-purpose tool against both.