Phantasmal Image

Phantasmal Image

Creature — Illusion

You may have Pantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."

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Trade

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Want (1) Birdman1

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
2012 Core Set (M12) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Phantasmal Image occurrence in decks from the last year

Modern:

All decks: 0.17%

Commander / EDH:

All decks: 0.02%

Blue: 0.15%

Phantasmal Image Discussion

greyninja on Lab Oracle, Hermit of Mysteries! (Muldrotha EDH)

2 weeks ago

SUPER AWESOME +1 from me!

I have Muldrotha built as well and I love it

What is the combo with Muldrotha, the Gravetide, Lion's Eye Diamond, and Phantasmal Image? I'm not seeing it

greyninja on I’m new to cEDH and ...

4 weeks ago

Assuming Animar, Soul of Elements has four +1/+1 counters on him; Ancestral Statue is your first pick to make animar infinitely big

What to do with the other 2cmc? Could always go with Essence Warden for infinite life.

Cloud of Faeries or Dockside Extortionist for access to a little more mana

Phantasmal Image or Fblthp, the Lost for the lolz


If you have something like Earthcraft already on the field; instead go get Purphoros, God of the Forge and Shrieking Drake for infinite damage


Lastly Ezuri, Claw of Progress + Sage of Hours + (any four 0 cmc creatures): Memnite, Phyrexian Walker, Ornithopter, Kobolds of Kher Keep, Walking Ballista, etc for infinite turns


Good luck! Animar is my favorite!

TheMaelstrom on Tasigur Seasons Past / Season Pastigur

1 month ago

Great deck! Has long been my favorite of the lab maniacs decks and I have been developing my own version parallel to yours for a long time except I still run Freed from the Real combos and it is more budget friendly. My question is why I haven't seen you test Reap before which I have found to be very impactful at any point in the game. Also, what kind of combo density is appropriate for the goals of this deck? I also run Phantasmal Image and Palinchron as the tutors such as Neoform run parallel between that combo and freed lines, but I wonder if I have lost focus from the control elements to create more winning conditions. Lastly, Any news on more from you guys? Busy lives I know, but are you going to be playing Tasigur, the Golden Fang more this season?

_BaaL_ on Edric the Spymaster

1 month ago

HezTheGod I ran verycard you mentioned: Exploration felt rly odd on a deck with 29 lands. Most of the time I wouldn't do much with it, and mid/late game if you're drawing a lot of cards, drawing into that does allow you to drop some extra lands, but then again, it's not what you want to do, you just want to keep chaining turns, and if you fizzle you want to be able to last a turn cycle, so I cut it long ago.

Wingcrafter I ran it, then I cut it out, then I ran it again xD with the new cards recently being printed, a couple of new faeries, and as you can see, my list tends to have other hate cards like Slime and Scooze, I rather take out a creature that's only good when you have another on the board, and that it doesn't have the good creature types.

Green's Sun Zenith I ran it all the way up to Finale of Devastation's release. My playgroup tends to have quite some MLD and pyro effects, and while T1 GSZ into dryad is good, getting Pyroclasmed turn 2 and losing that land was painfull. And when the Finale was released I swapped it, for the ability to be able to grab stuff like Tetsuo, and also being able to grab stuff from GY

Phantasmal Image I ran it as well all the way until this last update, with more Fish/hulk hate. Basically was good vs some good creatures and the way to "interact" with Elesh Norn, but then the meta is more Fish/hulk and I rather have extra GY hate with Slime, and ways to stifle Fish with Obstructionist

Druids' Repository Is actually the card I tested the least, as the first times I played it, a couple of years ago, I guess there was more disenchant effects in my meta, and it wouldn't last much. So I took it out. But I looked back at it again, since my meta changed. It's indeed a good card, but then again, I'm on a slower list trying to rely on mid/late game ways to win, and early game I rly want some mana up (from lands) xD

HezTheGod on Edric the Spymaster

1 month ago

some notable cards i run i see you do not:

Druids' Repository - a very powerful mana engine Exploration Green Sun's Zenith Wingcrafter Phantasmal Image

overall i like your deck list a lot. It has given me things to consider.

tappedout.net/mtg-decks/edrics-communist-spies-competitive-edh/ is my list if you'd like to compare.

Aphoticate on Chaotic Echo

1 month ago

This is FearDReaper from MTG Salvation. You asked me for my thoughts:

Dack's Duplicate never really preformed all that well for me. Imo clone effects are overrated. Phantasmal Image and Phyrexian Metamorph are also kinda meh in my experience. These guys were so much better before they changed the legend rule.

I haven't played my list in a while but if I reforged it I would definitely be trying Greven, Predator Captain. He seems to fit the deck like a glove and brings some phenominal card draw to the table.

Are you comboing with Murderous Redcap? If not I don't think he's a great include. In its place I would run Ravenous Chupacabra. If you are comboing with redcap, id still try to find a place for Chuppy. He's just sooo good

A few more cards I would add are: Herald of Secret Streams, Captivating Crew, Syr Konrad, the Grim, and Olivia, Mobilized for War (I see you have her in your maybe board but in my experience she is really good)

Lastly, idk how casual/competitive your playgroup is but if you wanna be really mean you can play Jokulhaups. I wouldn't recommend it if your group is more casual though as they will absolutely hate you lol.

Feel free to pick my brain more. Preferably on this site

ShreddedByCrows on Surrakar tribal challenge

1 month ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

Caerwyn on Yarok and making Copies

2 months ago

Phantasmal Image does not have a triggered ability - it has a replacement effect modifying how it enters the battlefield (see rule 614.1c Effects that read “[This permanent] enters the battlefield with . . . ,” “As [this permanent] enters the battlefield . . . ,” or “[This permanent] enters the battlefield as . . . “ are replacement effects.). As such, its enter the battlefield effect is not doubled by Yarok.

Visionary will only trigger when the item entered the battlefield, a trigger which will be doubled.

Even if the card worked as you thought it did, you'd only get the Visionary triggers when the card initially entered the battlefield--becoming a copy of something does not count as a new instance of that object entering the battlefield.

Edit: Double Ninja'd!

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