Keeper of Progenitus

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Keeper of Progenitus

Creature — Elf Druid

Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.

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Recent Decks

Keeper of Progenitus Discussion

JuQ on Trees Hug You Back!!

20 hours ago

I'm glad you liked my suggestions. I have a Omnath deck of my own (haven't uploaded it yet) where I have those cards but I'm reforming it because I can't make it work (that's why I was checking your deck), Omnath is expensive and it takes forever to star rolling even having tons of ramp. For me the problen is the deck being to heavy to move and passing the first turns doing nothing but taking lands out of the library and when I finally get to cast Omnath they kill it and now you have to get to 9 mana. Also I have big problems with flyers, I like your choices of Ulvenwald Hydra, Tornado Elemental and Cloudthresher, I was planning to run them myself.

Keep in mind that every meta is different, what works for me, won't necessarily work in your meta. From your deck I'd cut:

  • Apocalypse Hydra I'd cut it because it only synergize with the Elemental Mastery otherwise is another expensive underperforming fatty, you can put the elemental mastery on any of your power 5 creatures and get a good value out of it.
  • Golden Guardian  Flip from among all the fliplands in IXL and RIX that's probably the one I like the least, you need mana to play and flip it and you also need a big creature of your own to kill it in a fight, when you flip it you create tokens that don't synergize with the deck so I don't really see the point of it in this deck. If you have it because it produces two mana IMO Dowsing Dagger  Flip for a total of mana, you can flip it the same turn you play it and you can give the tokens to a player and attack another, on top of that the land produces 3, it's basically a cheaper situational Gilded Lotus
  • Frontier Guide to ramp a single land feels awfuly slow and inefficient, I'd rather play any of the CMC4 ramp sorceries.
  • Incandescent Soulstoke I don't think you can really win or deal serious damage by cheating a fatty for a turn and then losing it. Best thing you could throw at him is Molimo that depends on your lands, so in early game it's small in late game you can just cast it. The overal number of elementals in the deck is low. maybe something like Elvish Piper, Deathrender, Quicksilver Amulet or Champion of Rhonas instead?
  • Molimo, Maro-Sorcerer It's big and it has trample, but CMC7 is too high but I don't think it earns his slot without cheating it onto the battlefield.
  • Rubblehulk a cheap molimo without trample and Bloodrush which I guess not playing double strike you won't use that often
  • Spawnwrithe if there was a good plan to make this guy and his copies deal combat damage to an opponet I would love it, but he will be lucky if he manages to do it once on his own.
  • Mask of Avacyn unless you are protecting a low toughness guy Swiftfoot Boots or Lightning Greaves are better at protecting your guys. You can also use Steely Resolve to protect them all at the same time, but haste is king.
  • Seer's Lantern This card is terribly weak. You are already ramping like a mad man and if you want artifacts Worn Powerstone, Thran Dynamo and Sol Ring are better mana boost. For utility you can try Conqueror's Galleon  Flip (check if you can have combined power of 4 or greater the turn after consistently before including it).
  • Whispersilk Cloak this card is way too subtle, you want to combo off and crush your opponents with your 5/5 elementals or you are going 4th of July and throw sparks everywhere. If you just want protection the boots or the greaves are better cards.
  • Animist's Awakening you start the game with 40 lands in a 99 card deck which mean that at best you can only expect to find one land for every mana you spend on the . I say at best because you have many ramp spells that take lands from the library lowering your chances with this spell. Try instead Boundless Realms maybe you want to include more basic lands
  • By Force Not a bad card but you may want to swap it for Vandalblast or Into the Core if there are indestructible artifacts in your meta.
  • Clear the Land aren't there any more decent ramp spels with CMC3? find one that at leas don't give lands to your opponents Realms Uncharted don't ramp you but it will put lands in hand and graveyad, and not just basics.
  • Creeping Renaissance I want to like this card, but every time I tryed it, it underperformed. In this deck you have few permanents of a single type except for lands and you don't dredge yourself to put stuff in your graveyard. You do have a lot of lands, but to get those lands better use Splendid Reclamation, World Shaper, Ramunap Excavator or Life from the Loam. For a big, more flexible recursion spell I like Seasons Past
  • Growth Spasm replace for Kodama's Reach, or Cultivate. they are commander staples for a reason.
  • Mizzium Mortars replace for Blasphemous Act kills your creatures but you can be sure that it will kill almost everything and with discount
  • Pirate's Pillage allows you to cast Omnath on your 5th land but still i'd swap it for Harmonize another green EDH staple.
  • Primal Growth good card but you won't have disposable creatures on your early game and as a late game card is weak. As I told you before Kodama's Reach, or Cultivate (whichever you didnt used before).
  • Search for Tomorrow another good card that will perform better in other decks that really need to get to four mana ASAP, IMO some beefy ramp spell would be better for Omnath. Another one I like in this deck is Khalni Heart Expedition
  • Evolutionary Leap swap for Ashnod's Altar, you want your sac outlets to be activated without mana and without tapping. Your opponents will probably start worrying as soon as the see this card as it is often used for infinite combos.
  • Fires of Yavimaya for Anger. Mainly because you can cast it and put it on the battlefield to block in the early game and later you get the haste bonus. other good options for this end in this deck Ogre Battledriver and In the Web of War, same effect different formats.
  • Rite of the Raging Storm I ended up removing this enchantment from the deck because it is slow and don't help me with my defense, it's for more aggressive decks. The elemental that pops and sacrifices is nice when you have the commander, but It doesent justify the 5 manas.

What I'm still missing in the deck.

For me the problem with this deck is you need to so many card slots and turns ramping that you don't do much more. It is quite spectacular when you manage to combo off, but it feels a bit like a one trick pony. so that is why I'm tinkering with my Omnath deck trying to find balance for my meta.

Good luck with your deck, I hope I have been of some help.

emester on Zacama, Elder DinoSTORM

2 weeks ago

Glad you like it!

The great thing about Zacama is how it you can essentially cast him for free. While it is true that the road to that point is very mana intensive, the existence of various cheap mana doublers (Heartbeat of Spring; Mana Flare; Keeper of Progenitus) and cards enabling extra land drops (Exploration; Mina and Denn, Wildborn) really helps accelerates this process. Hell, the added benefit of the cheap mana doubling permanent being board wide effects could even be leveraged as a political tool. To be fair, turn one plays are a bit of a rarity, but with this being a casual build, that sort of thing is not exactly a necessity.

The main problem with dorks in this build is how they are essentially inferior to lands when considering the basic purpose of a dork. We cant double our mana output and untap our dorks with Zacama. However, lands allow us to accomplish this and therefore abuse Zacama, Primal Calamity cast-dependent ETB trigger. Both Selvala's and Somberwald Sage have such huge benefits that we can outright disregard how they miss the untap.

The Food Chain + Eternal Scourge combo is... well, disgusting. And expensive. It's awesome in a tier 1 deck yeah. This isnt that.

The combat/infect/commander damage win has occurred maybe 1/5 times I've piloted this guy.

Hope this satisfies your questions

MegaMatt13 on Zacama's Big Mana Calamity

2 weeks ago

DrunkManSquakin666, Condemn is a good card, but I prefer Path to Exile as it can target any creature instead of just attacking creatures. There are often times that the scariest creature on the board actually isn't an attacking creature.

lil_cheez, Paradox Engine would be great if I was running mana dorks or mana rocks. I have purposely kept my ramp to land ramp to make use of Zacama's ability when he untaps all my lands. As a result Paradox Engine really wouldn't have anything to untap with its ability.

ATOMIC1258, Mirari's Wake is already in there :) Regal Behemoth is the other mana doubler in the deck. I am thinking about purchasing Mana Reflection as another doubler. I thought about Zendikar Resurgent but the 7 mana is a bit steep for that effect. If I was running a ton of creatures, I would include it because of the card draw. My creature count is fairly low though. Dunno...may still be worth it! I hadn't heard of Keeper of Progenitus. Normally I don't like effects that also ramp opponents, like Mana Flare. However, I see that it would likely benefit me more as it specifically includes my colours. I'll definitely consider that one! Thanks!

Force_of_Willb on Yet another Zacama commander

2 weeks ago

My thoughts are that it is a good card in a vacuum, but my concern is the high CMC with the limited ramp and mana rocks in the deck it may be difficult to cast consistently. Also without blue there are Less ways to abuse Enter the Battlefield triggers repeatably. Though following up the sun's Avatar with Zacama + Ghalta, Primal Hunger on the same turn would be pretty sweet.

For a 3 color deck I typically build with 37 lands (with a high percent of dual lands) and then 10 mana rocks (Commander's Sphere, Darksteel Ingot, Gilded Lotus, Sol Ring, Coalition Relic, Chromatic Lantern are some of the Commander staples. Cheap easily acquired mana rocks include Pillar of Origins, Pyramid of the Pantheon, Star Compass, Treasure Map  Flip, Cultivator's Caravan, Fellwar Stone, or Manalith

Also it seems that you have Traveler's Amulet listed twice

Last thoughts if you used lands or a way to have lands produce 2+ mana (Boros Garrison, Gruul Turf, Selesnya Sanctuary, Fertile Ground, Market Festival, New Horizons, Overgrowth, Trace of Abundance, Mana Flare/Dictate of Karametra/Heartbeat of Spring - these also doubles opponents, Mirari's Wake, Keeper of Progenitus, Regal Behemoth, Vorinclex, Voice of Hunger, Zendikar Resurgent) and Temur Sabertooth you can use your general to go Infinite Mana then with cards like Soul of the Harvest, Elemental Bond, Garruk's Packleader) to draw your Deck play all the creatures and win with somethign that gives all your creatures haste (Anger, Fervor, Urabrask the Hidden Mass Hysteria).

If you have the money for it Mycosynth Lattice is good with your Commanders Green ability. Too bad Enchanted Evening is not legal.

I think you have inspired me to build my own version of Zacama

Scion_of_Darkness on Bearer of the Sunforger

2 weeks ago

Your question doesn't make sense. Had what in hand? Faith's Reward? You cast it in response to a board wipe effect, then the board gets wiped. Wipe resolves, Then Faith's Reward resolves. The mana comes from Keeper of Progenitus and Zhur-Taa Ancient effect ideally. That's why they're in there.

Sunforger? Same thing. You respond to a wipe by fetching Faith's Reward or Boros Charm choosing indestructible then casting it while the wipe is still on the stack. The Sunforger should already be equipped. I thought that much was implied.

Gift of Immortality. Probably doesn't work as well with the Bearer, but no ones told me how it doesn't work. Elaborate.

Crackbubba on MagicalHacker - List of All Ramp Cards

3 months ago

Isn't Keeper of Progenitus against your rules since it ramps opponents?

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