|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Rare|
|Time Spiral (TSP)||Rare|
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Flagstones of Trokair
: Gain .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped, then shuffle your library.
|Have (8)||anonymausguy , mlouden03 , awalloftext , mymanpotsandpans , Kvothe1115 , mentor6 , MrCrazzyc , ironax|
|Want (44)||joshw335 , athix , coadster , Liquicitizen , Flame213 , snoopywashere , Tomasaa , CryAll , mgoodwi5 , Fullmetalmage , Commonomicon , MasterRoach117 , mtgtim , Chabert , itskevinmiller , bryanmochi , SupremeRNB , eleventhend , Korevana , zephyrmoth , dontjudgemyusername , XVicarious , colorfulsnailboy , Xz0mb13x91 , Vukodlak , obitus , kovellen , jkdhfgui , MstrbtnManatee , guimuave , chucklebot , Skydra2 , Schwiggity , Cunningcrow , Animale , jbriedis , Elphane , zomburs , tristanishappy , Dragonsound , THP88 , klokwurk , dtfer , kungfurabbi|
Flagstones of Trokair Discussion
1 day ago
Your deck wins by having bigger and better creatures than your opponent, so you really shouldn't be in a situation where Wrath of God helps you. You might, however, be in one where Urza's Ruinous Blast does. Legendary creatures aren't too popular, and you have a good few. I would probably just cut it, though.
If it works for you, keep Luminarch Ascension , but I don't expect it to be relevant very often. Maybe against mill or control decks, in principle, but I'd cut it.
Frontier Siege seems like a fun piece of jank, but not a solid part of your deck. I'd cut it.
You really want to be able to put an untapped green mana in play on turn 1, so I'd cut Blossoming Sands and Canopy Vista for something faster. Horizon Canopy is probably the best, followed by Windswept Heath , Temple Garden , and Razorverge Thicket . Unsurprisingly, that's also how they're priced.
If you go all in on dual lands (which I recommend), I would cut Flagstones of Trokair . They don't do that much if there's no straight-up land destruction in the local meta, and they can't be fetched if someone uses Ghost Quarter , Field of Ruin , Settle the Wreckage or Assassin's Trophy against you.
Deadly Recluse is a fine blocker, but all it does for you is postpone things, and what you really want to do is put your big dudes into play. I'd replace it with more ramp, or possibly card draw. Take a look at Thraben Inspector or Wall of Omens .
1 week ago
Nice brew, neat idea to counter those clunky and annoying Vannifars!
As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.
(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)
Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.
Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.
Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.
You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .
At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .
Now let's jump straight into your gameplan!
So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.
That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.
One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).
Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.
There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.
Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.
Notable stax exclusions :
Static Orb > staple
Storage Matrix > staple
Arena of the Ancients > staple
Thalia, Heretic Cathar > staple
Lodestone Golem > Considering all the artifacts you're playing, ~ seems like a consistent pick for your draft.
Ethersworn Canonist > personal preference there. I always loved ~ in my stax deck. Synergizes well with Teshar.
Phyrexian Revoker > another personal preference. Always found ~ useful.
Pithing Needle > destroys Vannifar for 1 mana.
Orb of Dreams > more of an Hokori all stars card, but could also be good here.
Sphere of Resistance > staple, should be played carefully to slow down your opponents combos and not threw away as soon as possible like I see many people casting it
Mana Tithe > unexpected white counterspell - another Hokori all stars... I don't know if it would be any good there
Other cards to consider :
Platinum Angel > slow down combos, create a premium target for every combo player removals.
Greater Auramancy > protection for your enchantments
Sensei's Divining Top > not the best card draw you could find, but provides something White struggles to accomplish
Barl's Cage > strong mana sink against Vannifar and creature-heavy decks
Condemn > more removals
Abolish > more removals
Dispatch > more removals
Catastrophe > clears everything except enchantments/artifacts
Approach of the Second Sun > win con
Idyllic Tutor > searching for Humility
A bunch of meta depending stax tools :
Cards I'd cut from your list :
Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.
Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.
Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.
Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).
Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.
Emeria Shepherd > too slow for my liking.
Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.
Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.
I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!
1 month ago
I also forgot to mention Lands. They are a bit on the expensive side of things but, lands such as: Gaea's Cradle , Serra's Sanctum (only if you add a few more enchantments), Nykthos, Shrine to Nyx , Savannah , Ancient Tomb , Gemstone Caverns and the 7 color-suited fetch lands you can run will really speed things up for this deck.
You should probably remove some of the "enter tapped lands" for lands such as City of Brass , Mana Confluence , Brushland , Flagstones of Trokair (bar-none the best Crop Rotation target), Inventors' Fair (another artifact tutor) and Dryad Arbor (cast Green Sun's Zenith x=0 and get an extra land drop on one of your turns).
1 month ago
try this: Exil-Flicker (Legacy). many hidden combos in there.. most versatile sideboard options and therefore a very powerful but underestimated legacy-deck in existence as far as I can tell. cards are scarce, combos not.
Tribute to Admonition Angel youtube.com/watch?v=XNM_v-mP-54
1 month ago
2 months ago
Honestly you're playing a two-colour deck so I don't think you need that much colour-fixing with nonbasics that come into play tapped. I would cut Azorius Guildgate, Flagstones of Trokair, Irrigated Farmland, Prairie Stream, Sejiri Refuge, Temple of the False God and Tranquil Cove. That's seven cards. I'd probably put 4 basic lands and 3 additional artifact ramp.
2 months ago
The deck looks sweet. May i make a few suggestion? First off looking at the list you are playing a good amount of enchantments. I do not however see a Sigil of the Empty Throne. Also I think that Dovin is fine as well as Tezz. I also like Jace, the Mind Sculptor as a win con as well as a sudo protection. Also unless I missed it but Celestial Colonnade is great. Runed Halo can get needs to be answered if you name a commander. (Alot of these suggestions are going to be based on how competitive your play group is.) Also if you need to wrath the board Starfield of Nyx is a great win con. Again this is all based on if you wanna go full enchantment. There is also a sweet little combo with Aura Thief and Enchanted Evening also Cleansing Meditation can be awesome. If you are running Flagstones of Trokair. May i suggest Crucible of Worlds and Field of Ruin. Also Vesuva is great here. Grasp of Fate is also great. If you wanna be mean. Granted that this is a stax deck I think you wanna be mean. Again these are all just suggestions. The deck can be played to your liking. Good luck brewing. Also If you would not mind looking at my deck list here. http://tappedout.net/mtg-decks/zurs-altar-of-dementia/
2 months ago
That's a cool interaction, hadn't thought of that. I tend to stay away from lands like Vesuva that ETB tapped (unless their stand-alone ability is amazing), this one enters tapped, and requires an "enabler" land. In the scenario I have a Flagstones of Trokair it works great (but remember too that Flagstones of Trokair also puts the plains in tapped.). It's much less utility (especially T1-T4 when trying to win) than a Fetch land. Plus no tutors for land to pull the combo (like Expedition Map) even if I draw into 1 or 2 pieces of it. Crucible of Worlds + Vesuva + Flagstones of Trokair too much random drawing needed, and Vesuva isn't strong enough to stand on it's own.
Thespian's Stage enters untapped for colorless, so it's a bit better. Still has the same 3-card combo requirements, and it's CMC to pull the plains. Warped Landscape can do it for same price (but only 2 targets in my build), Terminal Moraine, Myriad Landscape, Esper Panorama, Etc. Only pull basic, which i don't have many because of Tainted Pact.
Too much uncertainty for me to test. if i had lots of basics could run the Panoramas that pull , , or .
Flagstones of Trokair occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%
GW (Selesnya): 0.1%