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Flagstones of Trokair
Tap: Add (White) to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.
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Flagstones of Trokair Discussion
2 weeks ago
Also, most 0-1cmc Equipment are pure trash. Bone Saw, Accorder's Shield, and other such Equipment have no place in a tuned Voltron list. They don't do enough in an format where you're fighting against multiple opponents with higher life totals.
There's no need to be fancy. Drawing off of Sram should be seen as a bonus, not an excuse to dilute a deck with crap. Bad Equipment that suddenly cantrip are still bad.
Flagstones of Trokair does absolutely nothing unless someone's using mass land destruction. Even in the event of that, one Plains is meaningless as the player who cast the mass land destruction spell should have sealed their victory with it. Otherwise, they're wasting everyone's time and ruined the game.
Eiganjo Castle's damage prevention is extremely narrow and minuscule. Why bother with a land that prevents 2 damage to a legendary creature when this deck has three of the Mirran Swords, Darksteel Plate, Mother of Runes, and Eight-and-a-Half-Tails?
Fetchlands are pointless in a mono-coloured deck. The main purpose of using Fetchlands is colour-fixing, which Mono-coloured decks do not need.
Deck-thinning through Fetchlands is a completely negligible gain. The lone Sun Titan in the 99 doesn't change that.
My land base is extremely tight. I can't just plug in every single utility land available. Some utility lands are simply not that great in this deck or in Commander in general.
I don't use the other two Mirran Swords because they don't generate the same level of value the others do.
- Outside of its impractical milling, Sword of Body and Mind only creates 2/2 Wolves.
- Sword of War and Peace is completely boring and doesn't generate any tangible value at all. Protection from White also causes issues with Godsend and any Aura additions that make their way into this deck.
Why would I force space in this deck for them when their effects aren't worthwhile?
I plan on adding Flickering Ward. It's a really good utility card.
But I don't have any current plans on adding other Auras. This is still an Equipment Voltron deck. I'm not going to fill the deck up with Auras. No intention of using Angelic Destiny.
Dispatch is conditional. It requires metalcraft to be active for it to kill a creature, whereas Path to Exile and Swords to Plowshares can always kill a creature regardless of my boardstate. Path and Swords are the King and Queen of White's creature removal. Dispatch is the court jester.
Ancient Den and Darksteel Citadel aren't used because they don't do anything. Every utility land in this deck offers some meaningful ability. The artifact lands only produce mana. Ancient Den is also collateral damage from an opponent's artifact sweeper. There's too little gain from the artifact lands.
I'm keeping mana rocks to an absolute minimum. With Equipment being a central focus of this deck, every other artifact can end up as collateral damage against an opponent's increased use of artifact hate directed towards my Equipment. I have a few mana rocks in my Maybeboard, but Mox Diamond's potential for a Turn 1 Sram will win out. No interest in additional mana rocks beyond that.
Mass land destruction has too much stigma attached to it and I personally don't like them for Commander. Never going to use them. If I'm going to win, it's through an Equipment-boosted creature, not because I popped everyone's land and they couldn't play the game.
I've had this deck for over 5 years. I've exhausted pretty much every option available to construct a deck that I'm comfortable with and enjoy playing. Not every card can fit into a single deck and not every person likes the same cards.
2 weeks ago
Sorry but there is no reason not to run the 0 drop equipments. It makes your deck a 93 card deck and in a 99 deck format, that's relevant. Their effects are relevant in combat and certainly not useless at all or you must not have played enough Sram. Extra toughness and vigilance matter the most but drawing cards is good regardless. The deck isn't cheerios just because if you run them, you run them because they are good. They are also are broke with Golem-Skin Gauntlets and Puresteel, like most things are. Same with Flagstones of Trokair, Eiganjo Castle, and of course fetches. You run significantly worse land so there is no reason these shouldn't be in over them and yes fetches do help deck thin and do matter with Sun Titan. You should run them. The other 2 swords are still 100% good enough to run and space should be made for them. Flickering Ward is insane and I'd find room for it and Angelic Destiny as well, probably only other aura worthwhile. Skullclamp is broken and should be ran. Dispatch is arguable better than Path as you will almost always have metalcraft which is helped by the Ancient Den and Darksteel Citadel you "dismissed" and aren't running. With those, Mox Opal should be run as it's essentially Mox Pearl. I'd also suggest Mana Vault and Grim Monolith. And the land destruction like Armageddon and Ravages of War are needed and once again combos with Flagstones and Darksteel Citadel. They allow you to control the table and actually kill 3 other players with the time provided or secure your win in a 1v1. Nearly every card in your notable exclusions are great and 100% usable. They certainly should be run, but you come off arrogant when dismissing them for no good reason other than "I dont wanna play these cards because I can't evaluate cards", not to mention you are handicapping yourself while doing it.
3 weeks ago
Ballyrush Banneret to reduce the costs of all your creatures.
Extremely good one drop soldiers are Cenn's Tactician, Elite Vanguard, Boros Elite and you already have Champion of the Parish. 18 Lands is kinda iffy, I mean, it works when you get lucky, but it can also heavily screw you over. My advice, add an Emeria, The Sky Ruin, so you can secure lategame dominance should it ever get that far. If Budget isn't an issue, Flagstones of Trokair.
If you are worrying about fliers, I recommend Aerial Responder who just came out with Kaladesh, so you can find them anywhere. A secondary option would be Abzan Falconer if you are planning to spread out a lot counters. In which case, forget Elsepth, and instead get Ajani Goldmane or Ajani Steadfast.
Take a look at my White Soldiers Win for some reference.
3 weeks ago
I didn't even realize Flagstones of Trokair was legendary but ya that makes complete sense. It's a very similar tactic to devotion and Nykthos, Shrine to Nyx where you tap your first one and then drop the new one and tap that for double the mana you would of had.
Oh that's genius with the extra blocking, I didn't even think about the fact that many of my creatures would already have counters on them to utilize Cenn's Tactician passive. I was only thinking about it on the side of having to do the activation.
3 weeks ago
Sorry, but Ballyrush Banneret doesn't work with Hero of Bladehold, she isn't a soldier.And the way Flagstones of Trokair works is like this: Because it's a legendary land you can only have one of them on the field, so if you drop a second Flagstones of Trokair, you need to sacrifice one of them, so it works like this - 1. You tap the first Flagstones Of Trokair as not to lose that one mana, 2. You then drop a 2nd Flagstones of Trokair, 3. You have to sacrifice one of them, sacrifice the tapped one. 4. Get a land out.
Now why is this useful you ask? Because 1. you empty your deck of lands faster and 2. you get to reshuffle if you need to. Emptying your deck of lands is EXTREMELY important in aggro decks because lets face it, you want to pull out more creatures not a land at turn 6 and beyond.
Also, reason why I recommended Cenn's Tactician is precisely because you have Anafenza, all your creatures can double block, that is a tremendous boon.
3 weeks ago
try four copies of Flagstones of Trokair
3 weeks ago
and of course here's my deck list if you're interested You are Over-Encumbered (I throw Sram into the command zone from time to time.) +1 for a fellow mono-white player!
Edit: Sorry for the expensive suggestions I don't know if you're on a budget I just really like mono-white decks.
Edit 2: I'm really interested in how Metalworker is in this deck, I considered running him myself how has he preformed for you?
3 weeks ago
DeepbloodEclipse thanks for the suggestions man!
As far as two drops go, I'm not a fan of Precinct Captain in this deck because in order for him to pull out tokens, he has to first do damage to my opponent and then that token still has to wait a turn to attack. Its not bad for a two drop especially with the first strike but I feel I could utilize other two drops more effectively that wouldn't slow things down. That being said I could definitely see myself making room for Ballyrush Banneret as a great two drop. Being able to play him down turn two and then turn three play say another one and a Hero of Bladehold in the same turn could be devastating.
Cenn's Tactician isn't bad for a one drop but I don't know if I want more one drops and the other suggestion here just aren't strong enough to make an impact.
The protection enchantments could be huge for me and I'll have to test them out once I start having trouble with those color decks.
If I ever ended up going straight white I'll be adding in Emeria, The Sky Ruin for sure but I fail to see the strategy behind Flagstones of Trokair as I don't have any land sacrifice and I don't see why my opponent would get rid of that land over anything else.