Flagstones of Trokair

Flagstones of Trokair

Legendary Land

: Gain .

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped, then shuffle your library.

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Have (2) Bluboltar , Azdranax
Want (1) dlom

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Time Spiral (TSP) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Flagstones of Trokair occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.02%

White: 0.3%

Flagstones of Trokair Discussion

Magnanimous on How would you "fix" white

1 day ago

You should play blue for powerful, resilient answers and card advantage.

You should play white (in a control deck) for wacky and synergistic interactions that that achieve the same thing but in a really roundabout way.

I'd also like to cut traditional removal out of white, such as Path to Exile and Wrath of God.

And now, some examples of what I like about white: Flagstones of Trokair, Lapse of Certainty, Land Tax, Balance, Brought Back, Mana Tithe, Grand Abolisher, Mother of Runes.

hecubus333 on Shinra Cats - Feline Fantasy VII

1 month ago

I_Want_To_PlayAllTheDecks King of the Pride is gonna be an instant in! Great suggestion. Thank you. Also, Wily Bandar came out for Kataki, War's Wage. Really made good sense. Also removed Arch of Orazca and dropped a Flagstones of Trokair in it's place.

morgud on Elusive Mono-White

1 month ago

Not sure I understand "doesn't give mana ramp" since Winds of Abandon says "its controller searches their library for a basic land card". Flagstones of Trokair does thin the deck and is a good suggestion but personally I'd rather have an untapped plains because I find I often need 4 mana with a scepter out. Thanks for the suggestions, though!

Andromedus on Elusive Mono-White

1 month ago

Fair enough. I didn't realize you were playing with a sideboard. I personally find "destroy" boardwipes to be too unreliably (indestructibility is so common) and Winds of Abandon is rarely a dead draw if you need to use it early (doesn't give mana ramp so at 2 cmc it's not strictly worse than Path). By the time you sideboard it in you've likely lost game 1. But it does all come down to preference and play-style.

You might also consider subbing 4x Plains with 4x Flagstones of Trokair. 75% of your deck is 2 cmc or less and your highest cmc is 3. Drawing multiple Flagstones allows you to search out plains (due to the legends rule) and deck-thin for free to help avoid dead land draws later (in addition to being land destruction insurance).

epartica on Angels Brought The Apocalypse

2 months ago

Amun: The point of Darksteel Citadel , Flagstones of Trokair , and Cascading Cataracts is because I run Armageddon . Having Crucible of Worlds would be really good for this deck but I don't have anything that can search for it expect Enlightened Tutor . So the odds of getting those cards and then Armageddon is to much chance so I'd rather just chance it with lands, besides card like Land Tax , Luminarch Ascension , and Smothering Tithe can still work really well with no lands.

If this deck gets ahead I can easily go over 7 cards with Well of Lost Dreams , Mind's Eye , The Immortal Sun , and Alhammarret's Archive so Reliquary Tower can help. However, if you have any land suggestions to swap those out please let me know!

Thanks again for checking out my deck!

Amun on Angels Brought The Apocalypse

2 months ago

I appreciate your input; in reviewing your, I am not understanding your land choices. Darksteel Citadel , Flagstones of Trokair and Reliquary Tower . You must play against people that target your lands. There is not enough draw power for the tower to even have a place.

Magnanimous on What Are Some Of Your ...

3 months ago

In rough order of how much I like them:

Urborg, Tomb of Yawgmoth and Spreading Algae

Flagstones of Trokair and any sacrifice effect, like Smallpox , Elvish Reclaimer , and Crop Rotation .

In a similar vein, Brought Back and evoke spells like Shriekmaw and Mulldrifter .

Sundial of the Infinite + Glorious End or Pact of Negation effects. The Sundial can end the turn and counter the ability that would make you lose the game.

I recently saw a deck based around Haunted Dead that played Prized Amalgam + other graveyard shenanigans, Fiery Temper , and Elder Deep-Fiend in Pioneer, so that was pretty cool and synergistic although not a standard two card combo.

Young Pyromancer / Monastery Mentor / Goblinslide + Blood Funnel .

hungry000 on Making White great again

3 months ago

If you want to take inspiration from existing decks, the best purely mono w deck in modern is Martyr Proc ( Martyr of Sands + Proclamation of Rebirth + Squad Hawk). Another decent white deck to look at is Death & Taxes, especially since they unbanned Stoneforge Mystic and printed Giver of Runes .

Looking at that list of cards, a Martyr Soul Sisters deck comes to mind. You would use the token makers in conjunction with the soul sisters to gain life, then grind them out with Sky Hussar. This idea does not seem to be very competitive, but it would use a bunch of those cards.

If I had to try and build a decent mono white deck that wasn't just a copy/paste, I'd make one with the Celestial Kirin and Ugin's Conjurant combo and back it up with some D&T cards like Giver of Runes . Incidentally, a deck like that would like Flagstones of Trokair very much.

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