Flagstones of Trokair
: Gain .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped, then shuffle your library.
|Have (4)||Horizon97 , Bluboltar , , orzhov_is_relatively_okay819|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Flagstones of Trokair occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.02%
Flagstones of Trokair Discussion
1 week ago
Amun: The point of Darksteel Citadel , Flagstones of Trokair , and Cascading Cataracts is because I run Armageddon . Having Crucible of Worlds would be really good for this deck but I don't have anything that can search for it expect Enlightened Tutor . So the odds of getting those cards and then Armageddon is to much chance so I'd rather just chance it with lands, besides card like Land Tax , Luminarch Ascension , and Smothering Tithe can still work really well with no lands.
If this deck gets ahead I can easily go over 7 cards with Well of Lost Dreams , Mind's Eye , The Immortal Sun , and Alhammarret's Archive so Reliquary Tower can help. However, if you have any land suggestions to swap those out please let me know!
Thanks again for checking out my deck!
1 week ago
I appreciate your input; in reviewing your, I am not understanding your land choices. Darksteel Citadel , Flagstones of Trokair and Reliquary Tower . You must play against people that target your lands. There is not enough draw power for the tower to even have a place.
2 weeks ago
In rough order of how much I like them:
I recently saw a deck based around Haunted Dead that played Prized Amalgam + other graveyard shenanigans, Fiery Temper , and Elder Deep-Fiend in Pioneer, so that was pretty cool and synergistic although not a standard two card combo.
1 month ago
If you want to take inspiration from existing decks, the best purely mono w deck in modern is Martyr Proc ( Martyr of Sands + Proclamation of Rebirth + Squad Hawk). Another decent white deck to look at is Death & Taxes, especially since they unbanned Stoneforge Mystic and printed Giver of Runes .
Looking at that list of cards, a Martyr Soul Sisters deck comes to mind. You would use the token makers in conjunction with the soul sisters to gain life, then grind them out with Sky Hussar. This idea does not seem to be very competitive, but it would use a bunch of those cards.
If I had to try and build a decent mono white deck that wasn't just a copy/paste, I'd make one with the Celestial Kirin and Ugin's Conjurant combo and back it up with some D&T cards like Giver of Runes . Incidentally, a deck like that would like Flagstones of Trokair very much.
1 month ago
Obviously, not all of those belong in the same deck.
1 month ago
So white is a pretty under-powered color in both modern and pioneer and I want to build a deck focusing on white cards for either of those formats, likely modern, and would like card and/or strategy suggestions.
Here's a list of cards I'm thinking about to get started, I just really don't know how to fit them together: Porphyry Nodes , Flagstones of Trokair , Recruit the Worthy , Sky Hussar , Squadron Hawk , Battle Screech , Legion's Landing Flip, Gift of Estates , Restore Balance , Generous Gift
Edit: I know the meta decks for white (D&T, Soul Sisters, Martyr Proc) and want to find a new W or Wx deck that uses weird mechanics and synergies specific to white in a semi-competitive way.
1 month ago
enpc Your response makes me believe you didn't actually read the OP through. Further suggested by how you said earlier that I forgot to talk about White's ability to resource denial while I clearly had a shorter paragraph mentioning Armageddon , Ravages of War and Limited Resources and how I didn't believe that archetype was a very progressive way to forward white's multiplayer playability in Commander, even though it is one of white's more powerful archetypes but it has some nasty side effects on the political spectrum.
My main problem with white having to almost exclusively go to artifacts for fixing their problems on ramp and card draw is exactly because artifacts are plentiful in Commander and therefore many run artifact removal. It is quite tough as a white player that spent a lot of mana on dishing out mana ramp and/or card draw artifacts, just to have an opponent cast Bane of Progress or Vandalblast or be the target of an incidental Casualties of War or Aura Shards , and there's limited options for white to counter that, bar the expensive catch-all . Why green has better and more flexible counters that actually fits white more is a bit strange to me and I wish white had at least a comparable answer that didn't cost 40$.
In a way I wouldn't mind if white also got some artifact restoration as they did in the older days . Blue and red has some good artifact pulls but white did have that same affinity back in the day, so it is definitely part of their color pie . White just has a huge problem again with the symmetrical effects being a disadvantage in multiplayer unless they can fuel the graveyard - which they cannot by themselves.
One solution could be a Tempting Offer card that pulls back artifacts.
Tempting Offer Show
White's tempting artifact recovery
Tempting Offer - Return an artifact card from your graveyard to the battlefield. Each opponent may an artifact card from their graveyard to the battlefield. For each opponent who does, you may return an artifact card from your graveyard to the battlefield.
Most opponents would likely take the offer to return their strongest artifact to their board, and in exchange white gets to mass-return their wrecked artifacts at a discount. Unlike say Tempt with Discovery which in general should never be accepted.
One of the mana ramp suggestions (in the OP) was indeed to return low CMC permanents, which could hit ramp artifacts as well - so pulling double duty and well within white's color pie. Getting extra lands this way is more resilient versus playing mana artifacts but requires extra steps compared to mana artifacts and will never be a true replacement but merely a supplement. And it's not the first time white restores lands .
I think it would be better if white players could included these types of permanent restoration cards into their decks and it was viable, rather than having to put Manalith into their deck.
Again these suggestions are unlikely to replace mana artifacts or become auto-includes, but they could provide good supplementary support. I advocate choice, but if improvements could be made to a color specific solution to a color that falls behind in the format, then I see no issue.
And none of the suggested cards are something I would imagine would swim rather than sink in eternal formats, but it's possible there's something I overlook.
It's also meant as a general take on a possible solution, and not necessarily the only thing needed to improve white's ability to compete in casual EDH. For instance if the land restoration cards I suggested was a way to go, then more cards that facilitate that line of play could be made. More functional reprints of Evolving Wilds , a variant on Flagstones of Trokair or basically anything that helps that line of play and doesn't need to be *the* fetchlands . Prismatic Vista was a very good alternative to the fetchlands, that sadly has taken a very similar price trend. Although I think that may have more to do with the price of the Modern Horizons set compared to what value was in there, than the actual card - a cash-back so to speak. Now I just hope for future functional reprints - even while owning 2 Prismatic Vista s.
White lands that end up in the graveyard Show
Variant on Flagstones of Trokair
~ enters the battlefield tapped.
, Sacrifice ~: Search your library for a basic Plains card and put it onto the battlefield, you gain 2 life.
Something with a line of play that lets you put lands into the graveyard but not fall behind on lands in play.
, : Look at the top 6 cards of your library, you may put any number of land cards from among them into your graveyard, then put the rest of the cards on the bottom of your library in a random order. You may shuffle your library.
Outside the colors of Jund's lands matters deck. Outside of most landfall decks. Will likely cause Crucible of Worlds to increase in price, but is an example of something white could do that isn't specifically self-mill, isn't draw discard and isn't land- Buried Alive .
White have previously had a somewhat similar effect in Endless Horizons , one that is somewhat similar to Land Tax . Where Endless Horizons essentially provides deck thinning and pseudo card-advantage, it also presents a rather significant risk if blown up, especially if you play greedy - don't do it. This suggested land or whatever it will end up being, it doesn't need to be a land... it can thin your deck and throw lands in the graveyard, and provide a library shuffle if needed.
What I mean to say with the above, is that the suggestions in the OP and here is more about a direction of solutions to this perceived issue with white in casual Commander, more than it is "this card will single-handedly turn white into just as great a color as green for Commander". Therefore reflecting on these cards' viability in context to only existing cards would be against the point I try to make.
Think of red for a moment. For almost two decades, red didn't have actual card advantage. They had Browbeat as a punisher mechanic, they had Wheel of Fortune in the very early days but those are more exceptions than the rule. Then red got their temporary draw or draws with downside with an underlying theme "it's here in the now, use it or waste it". Card draw is so basic and essential to the game, that each color has come up with ways to achieve it. I think white needs to find a similar solution for multiplayer formats.
And finally, to quote you; "But if your argument is that they're not as good (the manarocks) and so you don't want to play them, then tough, welcome to how balancing works. And if that's not fair in your mind then you have some really bad double standards."
Does balancing need to include price tags? Joke aside.
But how come a large portion of the Commander community has expressed that white and to a lesser extend red are the least powerful colors in Commander, especially white when considering mono color? Red is getting support lately and is improving, but white falls behind.
Do you claim you know balance better than all those people?
1 month ago
IMO, Weathered Wayfarer is extremely solid vs Tron (fetching Ghost Quarter and Field of Ruin for days) and Control (fetching my singleton Cavern of Souls ). I find it kinda meh against other decks though ... I mean, fetching Mistveil Plains is fine, but any White fetchland works too, and filtering Flagstones of Trokair out of the deck is fine, but that's not really worth a card slot alone.