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Flagstones of Trokair
Tap: Add (White) to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.
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Flagstones of Trokair Discussion
19 hours ago
Soul Sisters isn't quite Rush and it can act like swarm if it has to. Usually it hits with 6/6 Flying Lifelink Turn 2 or swings with a 5/5 Ajani's Pridemate Turn 3 depending on the initial draw. Whitemane Lion shouldn't really be considered as a creature. Its more like a White Swan Song except I get the 2/2. It and Brave the Elements are there to dodge removal and the lion also has good interactions with Oketra's Monument and Soul Warden during the opponent's end step. Archangel of Thune is outside of my curve but if I add in another couple of lands it might be a good finisher.
I've tried using a fourth copy of Martyr of Sands. Its good as 4-of in Martyr Proc, but Soul Sisters style decks have less gas so its a dead draw after turn two.
The Arid mesas are strictly there for thinning the deck. Originally it would have been 4 x Flagstones of Trokair, but the current Legend Rule only destroys 1 not both so its the same net. They can probably afford to go.
Good Catch on the Lone Rider Flips I don't remember why they were there originally. They're a nonbo with Honor of the Pure and I've never actually sided them in since I built this deck. Rest in Peace is sounds like a pretty good call too depending on the meta. Guessing its to hose Grim Lavamancer, Snapcaster, Tarmagoyf, and Delve?
2 weeks ago
Mono-W D&T I'm much more familiar with. You play 23 lands, 4 path, 8 or 9 1-drops, 8-10 2-drops, and everything else is a 3-drop or 4-drop.
For the 2-drops, 4 Thalia, Guardian of Thraben and 4 Leonin Arbiter, no exceptions. You can play optional copies of Smuggler's Copter, Selfless Spirit, and Phyrexian Revoker, but no more than 2 in combination.
For the 3-drops and 4-drops, there are more options. Generally, 4 Blade Splicer, 4 Flickerwisp, 4 Restoration Angel. And some combination of Thalia, Heretic Cathar, Mirran Crusader, Aven Mindcensor, Eldrazi Displacer.
3 weeks ago
Hello, I think your deck is really cool. I also am a mono-white enthusiast, on a mission to make the strongest possible white deck. I have a few comments on your card choices.
Inventors' Fair: This feels too slow to be playable. You are effectively paying five mana and sacking a land to get Skullclamp into your hand. In addition to skullclamp, I personally run alternative draw engines such as Memory Jar, Mind's Eye, The Immortal Sun (which doubles as ramp) and Karn, Scion of Urza. These all serve as additional draw, albeit mediocre. You probably have considered these, but just in case you haven't.
Chrome Mox: I would imagine that, although the zero-drop mana ramp is powerful, the 2-for-1 you are inflicting upon yourself by playing this, would be too much card disadvantage for mono-white to handle. If you play chrome mox turn 1, it's as if you mulligan-ed. Mox Diamond has the same issues, although it works better if you have already played a Land Tax. However, maybe you have concluded that the upside of playing a chrome mox outweighs the card disadvantage.
Fetchlands: I would heavily recommend that you replace four Plains with Flooded Strand, Windswept Heath, Arid Mesa and Marsh Flats. Not only do the synergize with Crucible of Worlds, but they also make Scroll Rack and Sensei's Divining Top better. In my deck I Include as many shuffle effects as possible. With out them, Scroll Rack feels like a dead card after one activation if you don't have Land Tax or Weathered Wayfarer. I personally also run Oreskos Explorer, because it shuffles my library no matter what, chump-blocks and holds skullclamp. It might be a little weak though.
Flagstones of Trokair: I honestly don't get the hype behind this card. It cost a lot of $$$ and it is a nonbo with Emeria, The Sky Ruin and Extraplanar Lens (if you had one). Nobody will ever target-destroy it. It is only relevant when someone does an Armageddon type effect, though you do have Cataclysm. The plains then comes into play tapped -_-. At that point, does it really matter having one more basic land than everyone else? I dunno, you probably know better than me of this.
My mono-white deck is below. I don't get to play a lot. I mostly just goldfish. My deck is obviously much less competitive than yours. However, maybe it can provide some benefit for you, as your deck has done for me. Thanks :)
1 month ago
1 month ago
Solid deck, there arent any glaring mistakes that I can see besides maybe the low land count. Have you ever played around with Mana Tithe? It sometimes works pretty well as a "gotcha" spell and it's always really satisfying when you counter something with it. I always try to stick it in any non-blue white decks that I play, it's super underwhelming a lot of the time but it's fun.
1 month ago
Sorry it took so long but here are some cards I'd highly suggest to add to the deck:
- Thran Temporal Gateway
- Sensei's Divining Top
- Mirari's Wake
- Oath of Ajani
- Atraxa, Praetors' Voice
- Urza's Ruinous Blast
- Primevals' Glorious Rebirth
- Heroic Intervention
- Angrath, the Flame-Chained
- Garruk, Apex Predator
- Freyalise, Llanowar's Fury
- Liliana Vess
- Nissa, Vital Force
- Flagstones of Trokair
- Collective Restraint
If you want to take a look at another deck to get some inspiration;
Commander / EDH*
SCORE: 4 | 6 COMMENTS | 268 VIEWS | IN 1 FOLDER
1 month ago
I would say none of these are good. 1 is barely restricted, think Flagstones of Trokair; 2 is super punishing and is never worth playing, 3 is in the same vein, but the downside is really small in most cases - early game it is negligable and late game you can have ETB tapped; 4 is too powerful, remember the Temple of Malady cycle.
1 month ago
You can run the sun, You only run one PW. It should be fine. In case things get a little rough though, always have a good bounce instant such as: Blink of an Eye Into the Roil Venser, Shaper Savant (My favorite)
I like running these cards in my deck in conjunction with the orbs. I run 3 PWs, that's the only reason I don't play the sun.
As for mana rocks, I see now some good one's in your deck. If, and only "if", you want to go big test out Mana Vault, Mana Crypt. Mox Amber Should work just fine as well. I am concerned for need to rebuild after a Armageddon, you could consider running Flagstones of Trokair, Oboro, Palace in the Clouds for recursion, and Land Taxis a must. Voltaic Key to untap the rocks. Commander's Sphere and Darksteel Ingot, Mind Stone. If you're feeling low on colored mana, Coalition Relic and Chromatic Lantern can help.
Select your rocks carefully to match your playstyle. Just, don't overdue. You need to stax the hell out of them, mercy is not an option here.
If you need some more staxing effects, might I suggest: Energy Flux to break artifact themed-decks. Pendrell Mists and Magus of the Tabernacle to break creature heavy decks. Cards that steal control of permanents can also be good. By the way,Phyrexian Metamorph is a great card for a sneaky play (either coping something good or something like a Ulamog).
Dismiss into Dream can be situational, but can also be a great weapon against pump, equipment or aura decks.