Flagstones of Trokair

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Flagstones of Trokair

Legendary Land

Tap: Add (White) to your mana pool.

When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

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Flagstones of Trokair Discussion

mznbzt on Estrid Stax cEDH

1 week ago

Do you have a way to play around the stax effects that apply to every player? Also, I noticed you playing Crop Rotation I run it in my version of this deck too but it's coupled with Flagstones of Trokair to keep the land count and often to fetch Maze of Ith

Heliogabale on Sigarda, Legendary Defender

2 weeks ago

Thank you WhichKing!

I like Teferi's Protection. Rogue's Passage is a good idea too, but I may Resort to Crop Rotation instead to fetch it. This would give me a reason to run Riftstone Portal and/or Flagstones of Trokair.

Any suggestions for cuts?

Promotheus on Knights of the Round

2 weeks ago

Hey, here's just a crazy idea, why don't you play Ghost Quarter and target the Flagstones of Trokair

KillTheIslandUser on Emmara, Soul of Sacrifice

3 weeks ago

So here are some things I think will help the deck improve vastly for combo efficiency as well as speed of deck, and consistency.

Faster Mana suggestions:

Mox Diamond, Exploration, Ancient Tomb, Selesnya Signet, Arbor Elf.

Utility Lands Suggestions:

Deserted Temple, Horizon Canopy, Flagstones of Trokair, Wirewood Lodge. Even with these additions, you still have more than basic lands for Earthcraft. Hell I've played earthcraft in a deck with 10 basic lands total and still had no problem hitting it.

Tutors to help consistency of deck:

Sylvan Tutor, Survival of the Fittest, Natural Order (this one might not be as good for you.. but you can always sack your commander if need be depending on your line of play... like the selvala, wormcoil, variation of the combo. So if they already blew up your thornbite staff... you can still mill them out with selvala and dosan/grand abolisher line. While we want to streamline the combo... sometimes plan B and C are necessary... as we can get hated on. The deck should be able to get through hate as well. Heliod's Pilgrim again is not the best atm... but idk what other aura's you are gonna put in... lawl maybe Burden of Guilt jokes! The squirrels nest combo can be easily achieved on this tutor if you already got out earthcraft.

Other Utility/Win conditions that use the cards the you already have in the deck:

Selvala, Explorer Returned, Viridian Joiner. As I stated in the FB post.. you already run one of the cards... so these are just other outs to win if all else fails. Selvala might be harder for you to run, but she is a good utility creature in your deck. Especially when you need to draw in green... and white.... which we both know is hard as shit, and she adds a bit of mana to us. The joiner though is just infinite green mana, so it is a nice edition to the deck period, and can be an another win condition set up.

Also you have 2 open the armory in your list.

Kalle_b on Narset - Dragons

3 weeks ago

Academy Ruins Cascade Bluffs Command Tower Eiganjo Castle Flagstones of Trokair Halimar Depths Hallowed Fountain Island Maze of Ith Minamo, School at Water's Edge Mountain Mystic Gate New Benalia Oboro, Palace in the Clouds Plains Rogue's Passage Rugged Prairie Temple of the False God
paste this:
1x Academy Ruins
1x Cascade Bluffs
1x Command Tower
1x Eiganjo Castle
1x Flagstones of Trokair
1x Halimar Depths
1x Hallowed Fountain
1x Island
1x Maze of Ith
1x Minamo, School at Water's Edge
1x Mountain
1x Mystic Gate
1x New Benalia
1x Oboro, Palace in the Clouds
1x Plains
1x Rogue's Passage
1x Rugged Prairie
1x Temple of the False God

SufferFromEDHD on Existence Is Pain (Darien)

3 weeks ago

Really solid list with a nice land base. 3 suggestions: Ancient Tomb, Dust Bowl and Flagstones of Trokair.

Turtle338872 on Boros Burn

1 month ago

Try Flagstones of Trokair if you like Shard Volley.

ghostfire86 on Kaalia of the Vast - "Competitive Aggro"

1 month ago

Neurocatharsis,

I use to runKothophed, Soul Hoarder and what if found is that he, more often than not, will kill you due to large amounts of removal that can and does take place during games. Oddly he would kill me before Dark Confidant or Dark Tutelage ever do.

AlexRuzhyo,

Shizo, Death's Storehouse is a staple for any Kaalia build and I'd highly suggest running it. I would further suggest that you run Flagstones of Trokair which can help against your own Land Destruction spells to keep you a play ahead.

To every serious Kaalia Player and those considering,

Ive never considered Twilight Prophet before and honestly I've never counted my permanents during any particular game to see consistency of gaining City's Blessing, but this is a card that we need to begin play testing. This goes great with Archfiend of Despair, which has become a staple for many of use as it replaced Wound Reflection. I'm hoping that Ravnica Allegiance, which comes out 25 January 2019, will grant us a new demon for Rakdos Guild that resembles Havoc Festival.

Read the Bones, Promise of Power, and True Conviction I don't justify slots in our decks. We have better draw choices than Bones or Promise can offer, and Conviciton and Promise both are weak mid to late game plays. We must keep in mind that often our life totals take a hit already from our own plays already, and if we are kept from going off then Conviction offers little for mass gain.

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