Flagstones of Trokair
: Gain .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped, then shuffle your library.
|Have (2)||Bluboltar ,|
|Want (2)||Mr.Bubbles11 , zwalls|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Flagstones of Trokair occurrence in decks from the last year
Latest Decks as Commander
Flagstones of Trokair Discussion
14 hours ago
may main red flag with the deck is, you have a lot of creature removal, but little hand disruption. in modern turn 1 inquisition/thoughtseize is about as strong as it gets. id stick to 4 path, 2 push, (0 dissmember, unmaking and alliance) 4 inquisitions, 1-2 Collective Brutality, 3 tidehollow i would also strongly consider 2 Kaya's Guile mb, there modular nature makes them relevant in most matchups and the can be used as a strait up, make a token, opponent sacs a creature.
other potential options, Start / Finish tokens and removal on a single card is always great
lastly mono w tokens has been making a good showing recently, and a big part is down to Force of Virtue which may be a solid option for the deck as a 2 of.
hope some of these help
dingusdingo on Abzan
2 weeks ago
Cards to look at
Trinisphere - 3x of this will do everything you wanted Thalia to do, and more. This is the daddy of stax pieces, and it will frustrate tons of decks.
Collector Ouphe - Turn off equipment and tons of artifacts, 2/2 for , 2-3x and can easily go into your SB if you don't want to MB. Plays well alongside artifact based lock pieces like Static Orb or Trinisphere, look for triggered abilities or static abilities to build around the Ouphe
Gaddock Teeg - Shut off plenty of wincons and huge value cards, a nice 1-2x in this style of deck, and its a 2/2 for . This will usually turn off something in an opponent's deck, requires a bit of build around on your end.
Maralen of the Mornsong - Neat combo with Mindcensor/Arbiter and a great way to find your silver bullet hate cards you need, especially if you run them at 1x slots. You pretty much never want to play this without either Mindcensor or the Arbiter, so I'd look at 1-2x inclusion
Elesh Norn, Grand Cenobite - Dunks on tons of utility dorks and creatures, and if you have a couple hatebears on the field you can punish their life total. Expensive to cast, solid choice at 1, maybe 2 for a deck.
Root Maze - This card pulls double duty against fetch lands, and will generally slow the game against any style of deck. A real nice card to look at for turn 1 plays, but multiples don't do anything for you. Good 3x include, but you will occasionally mulligan another hand when you see 2x of this.
Plow Under - Nasty card that can stall out your opponents for two turns. 2-3x if you want to grab this card, absolutely brutal alongside Trinisphere, best used alongside mana acceleration to hit this on turn 3 or 4.
Weathered Wayfarer - Can be a useful card in these types of builds if you want to investigate further into land based tech. Useful alongside the Ravnica bouncelands like Golgari Rot Farm to guarantee further usage. Useful with Manlands to guarantee beaters. Works well with Inventors' Fair if you have a decent amount of artifacts.
Torpor Orb - Everything has some flashy ETB stapled onto it for value these days. Backfires against Uro and the other titans (no sacrifice trigger), but great sideboard material. Peek Hushwing Gryff for a creature alternate.
Leyline of the Void - Nasty card that breaks tons of combos and tons of value
Hokori, Dust Drinker - Another alternate to Thalia that similarly attacks their mana base, tons of lands to get around it like Ravnica bouncelands or Lotus Field. Best at 1-2x, don't wish to see multiples in your hand ever.
Kataki, War's Wage - I don't recommend this guy as Collector Ouphe fills this niche wonderfully, but this is always an option if you have 2-3 equipments you want to run that the ouphe would shut off and don't mind paying the tax for them.
Authority of the Consuls - Works extremely well against aggro, slowing them and giving you small life gain to survive further. Multiples give multiple life triggers, so not totally wasted, good at 3x if you're interested.
Blind Obedience - Enters tapped is nice, the extort helps stabilize you to late game while getting in valuable life loss against your opponent. Multiples give multiple extort triggers, so you can go up to 4x rather easily if you'd like to.
Time of Need - Nice toolbox card if you want to run 1-2x of a handful of legendary creatures for this style of build. Look at Elesh Norn, Grand Cenobite, Hokori, Dust Drinker, Kataki, War's Wage, and Gaddock Teeg. Gives consistency if you're trying to go for a silver bullet kind of build.
Chord of Calling - Lets you pull Aven Mindcensor from your library at instant speed, also gives Mindcensor something to do on the battlefield if you can't swing with it. Once again, powerful in silver bullet style builds.
Grave Pact - Big board control, heavy color weight cost. Targets neither the player nor the creature, so useful against hexproof/shroud and other hyper evasive creatures. Multiples work fully, but you aren't keeping hands with multiples of this in it probably.
Luminarch Ascension - Control or prison style wincon. Lots of these cards slow the game or shut off an opponents plan to win. This card can use the extra turns to come online, and becomes a hyper mana efficient threat when it does. Works very well when playing under adverse mana conditions, like Hokori, Dust Drinker or Smallpox. Your Aven Mindcensor can gain extra usage on turn 4-7 by chump blocking to power this bad boy on. Best in decks that want to slow the game heavily.
Smallpox - Nasty board control, another way to imitate the hate effect Thalia has on an opposing mana base while also hitting creatures in play and forcing a discard. Works best with cards that allow you to mitigate your own downsides, such as Bloodghast, Gravecrawler, Flagstones of Trokair, Ramunap Excavator. Works well with anything that has madness, works well as fuel for delve too. One of these after playing Luminarch Ascension can give it the perfect amount of space to turn on.
Liliana of the Veil - Whole lot of board control, whole lot of hand hate.
Pithing Needle - CMC answer to any planeswalker and tons of juicy cards that players want to resolve.
Fiend Artisan - Toolbox enabler and nasty wincon packed into one. A good choice for silver bullet style builds. The +1/+1 for creatures in the graveyard shouldn't be underestimated, it keeps the card as a live draw later in the game or with no creatures on the field. The hybrid costs help in 3 color mana base
Beastmaster Ascension - Put those bears to work. Works well on stalled out boards, but your bears have to survive the swings to turn this on. I personally don't like this as much as Luminarch Ascension but it is worth looking at as an option, especially if you have a lot of flyers or evasive creatures. Aven Mindcensor flys :)
Tendershoot Dryad - Expensive to cast, but getting a token each upkeep adds up fast. You will hit the cities blessing rather fast, and then it doesn't take too many 3/3 tokens swinging to end a game.
3 weeks ago
Thanks for the recs Azeworai. I had actually cut Aven Mindcensor in the past but maybe I'll see if it can find a place back in. Flagstones of Trokair will have to make it into the deck at some point, at least that one will be easy to add by just cutting a plains.
3 weeks ago
I've always had a soft-spot for land destruction. Mana Vortex is quite possibly my very favourite.
But, upon the deck! Aven Mindcensor is always a splendid lock-piece. Leonin Arbiter is a nuisance, Sanctum Prelate can be quite fun, Angel of Jubilation makes any Chainer player weep, Rule of Law or Eidolon of Rhetoric are both enticing, Spirit of the Labyrinth maintains equality, and Crackdown is oft one-sided for strategies such as this.
Ravages of War is another one as addition, if it is to be in the budget.
I have my own commander taxes list if you care to peer upon it.
Enjoy the suffrage! And do remember, fun is relative.
1 month ago
nice list man, I would recommend Invoke the Divine rather than Solemn Offering only because divine is an instant. if you dont care about the life gain, you could go the classic Disenchant since its a mana less but without the life gain. I would also recommend Flagstones of Trokair and Field of Ruin for some of the lands because some of our worst matchups (like tron) use lands to their advantage so some land destruction would work, they also give you deck thinning and lets you fetch the mistveil plain, and with the amount of 1 mana creatures, I would run a full set of Ranger-Captain of Eos and cut 2 Kami of False Hope. The Squadron Hawk is really good, if you have stuff to buff them up, you could cut a board wipe or two for something liek Honor of the Pure, so that the hawks start smacking harder
Other than that its a really nice deck. If you dont mind, could you check out my deck please? let me know what you think! Martyr of the StoneBlade
1 month ago
Nice concept, but you will never ever be able to play this slow paced deck in modern. Still, here is my card suggestion : Make use of Niambi's ETB ability, paired with other low cost legendary creatures that could allow for recursive effects... such as Emry, Lurker of the Loch that can do a perfect lockdown paired with Teferi, Time Raveler and Scroll of Griselbrand as well as fueling your graveyard with cards you need to resurect AND low cost artifact that should be in your sideboard. Fblthp, the Lost is a nice draw and add more potential for Niambi's discard ability. Vendilion Clique for obvious reasons. Flagstones of Trokair both for fueling Niambi, and 4 copies of it is very good since any time you play a 2nd copy it becomes a free fetchland without paying life.
1 month ago
Ok, For game one, I added mostly a mana base; 21 Plains Windbrisk Heights, Emeria, The Sky Ruin, New Benalia, Eiganjo Castle, Mistveil Plains, Flagstones of Trokair, Castle Ardenvale, and Idyllic Grange
additionally i made one creature adjustment Master Apothecary was removed for Luminous Broodmoth. There is a mana increase in this swap but now a land does what the Apothecary does easier, and this gives a lot of the creatures some kind of mass removal evasion.
i will play more up to 15 games and make adjustments, let me know what you think.
Also Eye for an Eye is amazing.
1 month ago
My lord, I wish I could upvote this deck multiple times!! Juggernaut? Erhnam Djinn?? SISTERS OF THE FLAME??!!?!
You just made my day.
Also, I don't always Armageddon, but when I do, I always Flagstones of Trokair. It's not as oldschool as what you've got going here, but still pretty old. It's even more helpful if you manage to get your hands on some true duals.
Finally, it wouldn't be incredibly helpful to the deck, but if you added Goblin Balloon Brigade to this deck, my life would be complete.