Flagstones of Trokair


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral Rare

Combos Browse all

Flagstones of Trokair

Legendary Land

Tap: Add (White) to your mana pool.

When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

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Flagstones of Trokair Discussion

VraskaTheCursed on $1000 Jund Decks? My Favorite Snack ($75 BUDGET!)

5 days ago

That deck looks pretty sweet, esp for Pauper. About the Flagstones of Trokair - is it basically a ward against land destruction? or is it more useful for Ghost Quartering your own trokairs and ramping/fixing that way?

casmiel on Chalice of Pox

1 week ago

Smallpox + Flagstones of Trokair beg for Urborg, Tomb of Yawgmoth and a full playset of Fetid Heath so you can pox on turn 2.

4x Dismember with 4x Dark Confidant is also pretty dangerous. I'd cut some Dismembers for Never / Return, which has the upside of being a reasonable discard target. I think 4 Confidant is too much here anyways, it is a bit counter-intuitive to run it in a Chalice deck when you want to be hitting 1 and 2 mana spells.

I'm also a bit skeptical on Copter it is definitely Modern playable but I'm not sure this is the right home. Your 2CMC slot is already flooded as it is, I'd rather get some Bloodghast for Pox and Brutality.

Any reason why you decided not to run Liliana of the Veil? I've seen the full playset in pretty much any regular Smallpox list that had success.

Anyways, cool deck idea!

xPOTATOx on Monumental Sisters

2 weeks ago

To budget for a Flagstones of Trokair, but I definety agree with Ghost Quarter, thanks!!

bah-bammmm on Monumental Sisters

2 weeks ago

Flagstones of Trokair and Ghost Quarter are a must have for lands

Jimmy_Chinchila on Path of the Champion

3 weeks ago

A Solemnity may be good in side against Infect. Heroic Intervention another good 1-of for SB against Jund, etc. Some enchantment-hate could be also be good, maybe an Erase. To remove, perhaps go down the Forge-Tenders since you have Auriok Champ already. A single Flagstones of Trokair instead on one Plains main board is another bet-hedger. Gavony Township also nice value.

sylvannos on GW Humans

3 weeks ago

The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.

I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).

You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.

Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.

You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.

That leaves us with the rest of your creatures. Doomed Traveler and Thraben Inspector are kind of "meh" because they don't get damage going fast the way Goblin Guide or Wild Nacatl do.

So what are the replacement options for all of this?

Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.

Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.

Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.

Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.

Kytheon, Hero of Akros  Flip, Boros Elite, and Soldier of the Pantheon can fill out your 1-drop slots to speed up your deck.

For some utility, there's Saffi Eriksdotter, Eiganjo Castle, and Okina, Temple to the Grandfathers. These will help keep various elements of your deck alive.

Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.

All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck  Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).

You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.

I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.

As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.

What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?

None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."

Broliver on Bruna,Voltron Control

3 weeks ago

Hi! Glad to see the deck is still thriving.

I have two suggestions. Since you're now running Armageddon, I would actually consider running Cataclysm as well. I personally prefer Cataclysm over Armageddon because it can also debase artifact and creature ramp from your opponents to ensure your kills. Moreover, it can easily re-weigh the board in your favour since it functionally boardwipes, say, an elfball stax player's permanent package at the time. In other words, Cataclysm has the potential to set your opponents further back than Armageddon. When presented with the choice of one or the other, I prefer Cataclysm from personal experience. A cut for Cataclysm might be a weaker boardwipe like Rout.

Either way, if you can get your hands on a copy of Flagstones of Trokair and Oboro, Palace in the Clouds, they're both quite good in a deck that seeks to actively destroy lands. Flagstones turns itself into any Plains card and Oboro can bounce itself in response to a land-wipe.

Teufell on Boardwipe destruction!!!!

4 weeks ago

Dude, I don't think Armageddon will help your deck. You already have 2 high cost creatures in your deck, If you destroy your lands like that It will make casting them real hard. Unless you plan to cast it as a last resort or after you have all of your heavies in game, including your non-creature spells, it can be a solid, but not reliable game. I have a white deck which uses this card, but the mana curve is really low, the most expensive creature is a 4 and the most expensive non-creature is a 5. I use Armageddon only against ramp decks with creatures such as Kozilek, the Great Distortion or Progenitus, and that only after either I lost all my creatures or most of my army is in play.

Now, if you want to move forward with Armageddon, I have another advice for you Flagstones of Trokair in order to keep at least one plains ready.

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