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Flagstones of Trokair
Tap: Add (White) to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.
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Flagstones of Trokair Discussion
9 hours ago
Here are some cards I recently found for manna ramp:
Basalt MonolithBurnished HartCaged SunCoalition RelicCrucible of WorldsEverflowing ChaliceFlagstones of TrokairGauntlet of PowerGift of EstatesGrim MonolithKor CartographerLand TaxNykthos, Shrine to NyxPearl MedallionQuicksilver AmuletSemblance AnvilSword of Feast and FamineTemple of the False GodTerrain GeneratorThran DynamoVesuvaWalking AtlasWeathered Wayfarer
22 hours ago
Flagstones of Trokair has been added for synergy with Smallpox.
3 days ago
His other utility lands are more useful to be replaced by Flagstones, cEDH decks don't focus on Emeria, and MLD is a rare phenomenon in his meta, so I understand his point. Stop complain about it!
4 days ago
I don't care about how effective a cards is in cEDH or 1v1. This deck is neither of them and discussing cEDH and 1v1 here is irrelevant.
I dismissed Fetchlands because monocoloured decks don't need colour-fixing. Without that need, Fetchlands have minimal use. This is the same reason why I don't want to use Flagstones of Trokair: Minimal use.
4 days ago
Even if I did own Flagstones of Trokair, I still wouldn't use it. I own a lot of cards in my Notable Exclusions list, and they're stored in a binder.
If all Flagstones of Trokair can offer is minuscule advantage, I might as well keep the Plains.
I call Flagstones of Trokair "bad" because, at least in Commander, it is. The task it performs is mediocre and has narrow applications. Not every utility land is going to be some all-star or hidden gem. Sometimes, cards are just bad and there are more worthwhile options to use instead.
4 days ago
This doesn't change the fact that Flagstones of Trokair doesn't add to my deck in any meaningful way. Replacing a Plains with it doesn't significantly enhance the deck's performance, so why should I even bother? I'm not going to burn resources acquiring a card my deck doesn't need. My money is better spent on other things.
Flagstones of Trokair's price tag comes from the fact that it's a decade-old card with a unique effect that was never reprinted. Supply of it is low and it slowly built value over time. It would be much more expensive if it were used in any notable Modern or Legacy decks.
One land after mass land destruction is irrelevant. If the player casting mass land destruction hasn't essentially won on the spot just by having the strongest board, they're wasting everyone's time.
5 days ago
There are utility lands have powerful activated abilities, valuable ETB and upkeep triggers, or game-altering static abilities. Flagstones of Trokair just sits there waiting for something to pop it, and all you get is a Plains for your troubles.
There's is no "incidental" land destruction. If a player blows everyone's lands up, it's because the fully intended to. And the player casting the land destruction spell should be securing their victory with it, making the tapped Plains gained from Flagstones of Trokair completely negligible.
I don't understand is why everyone seems to believe that a land that replaces itself with a tapped Basic is meaningful in a 99-card singeton format.
6 days ago
At 6 mana, Terminus wins out as the expensive, creture-only sweeper due to its miracle ability. This deck doesn't have a consistent way to enable delirium, making Descend upon the Sinful pretty much the same as Final Judgment, which I also opt not to use.
Rest in Peace keeps all graveyards empty and also stops death triggers, bringing any graveyard strategy to a complete halt until it's removed. Popping one grave once isn't enough. Having a rattlesnake makes opponents bait it to have it pop early. Graveyard decks are going to get more mileage out of the 'yard than my creature and artifact recursion. I don't mind botching my own recursion if it means locking all graveyard strategies in a stranglehold.
My meta isn't trigger happy with land removal. Crucible of Worlds wouldn't be very effective. Only using it to retrieve utility lands is too narrow to warrant a spot in the deck.
Interactions don't automatically redeem bad cards. Flagstones of Trokair is still the severely lacking utility land it will always be even with synergy with other cards.