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|Duel Decks: Sorin vs. Tibalt||Uncommon|
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Tainted Field Discussion
2 weeks ago
My apologies. I forgot to card-link that land-base list. Here:
1x Ancient Den
1x Fetid Heath
1x Mystic Gate
1x Port Town
1x Sunken Ruins
1x Tainted Isle
1x Watery Grave
3 weeks ago
You're very welcome, give my deck an upvote! ;) Also, I've been playtesting this for a few and I've noticed you seem to have an incredibly low count of black mana... SO, I suggest adding Urborg, Tomb of Yawgmoth and possibly Tainted Field for more budgety mana fixing. Honestly mana fixing makes or breaks a deck. Your land count seems to be fine as whole and I wasn't ever starved, until after I Worldslayered. >:-)... Nonetheless I think you'll be just fine.
If you just so happen to have the trade fodder, pick up the four Khans of tarkir fetches as they are super-duper cheap. (compared to what they used to be.) Also, be prepared for Modern Masters 2017 and watch their prices and buy some good stuff.
1 month ago
Nice deck. Thanks for checking out mine. If you're going for a flicker approach, I suggest adding Cauldron of Souls. You will get those sweet ETB effects again when you sac creatures.
For your mana base, I highly suggest more lands and ramp cards. Your average CMC is quite high. I would up the lands to 37-38 and add a few ramp cards Solemn Simulacrum, Knight of the White Orchid, Myriad Landscape, Temple of the False God, Orzhov Signet, and Wayfarer's Bauble are all great options.
For lands I would cut out Transguild Promenade and Rupture Spire. They really slow down tempo. I'd only play them in 4-5 colour decks where colour fixing is harder. Temple of Mystery, Caves of Koilos, and Tainted Field are great options and relatively cheap.
Hope this helps
1 month ago
Tainted Field is not Modern legal and you need to lower your average CMC it is WAY to high; (or just add mana dorks)
1 month ago
As per your mentioning on a fellow post, you were having mana issues? To address this first problem, the quality of land you are looking at is minimal. That might sound rude when I say that, but by it, I mean you are running cards like Tainted Field and Tainted Peak. If it is a budget issue, I'd get the pain lands. Sulfurous Springs, Caves of Koilos and Battlefield Forge should be top includes. Other lands I'd consider changing out are:
Slayers' Stronghold - Decent, but vigilance isn't a big thing. And spending two mana to give haste? Why not run Swiftfoot Boots or Lightning Greaves (Greaves clearly being the better option, but of course, budget may be a thing for you)
Mistveil Plains - With a deck like this, Alesha shouldn't really care what is going to the grave if she can bring it back. If you are worried about a card like an artifact or enchantment dying, why not look at Restoration Specialist? Otherwise, Alesha can pretty much recur most creatures.
Blighted Fen - You aren't really abusing the ability to make people sac a creature, so this should also be swapped out.
Oh course, 'optimal' builds would have fetches and shocks, but even running Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate will give you more mana fixing. You could also run the less expensive fast lands from Kaladesh for mana fixing. Consider cards like Mana Confluence and City of Brass for mana fixing too. Anything that gives you the three colors you need. The fact that Chromatic Lantern isn't in the deck is a heart breaker as well. Chromatic lantern not only RAMPS you, but your lands are now Birds of Paradise.
Besides that, only thing I'd say are stuff like Rakdos Signet, Boros Signet and Orzhov Signet. Fellwar Stone is also decent mana fixing, as well as Wayfarer's Bauble and Expedition Map to go and get lands you need. If you want to be cute, you can play Herald of Leshrac to start stealing peoples lands
Cards I'd consider cutting to make room or consider upgrading later:
Angel of Invention - Personally havent played with it, but seems like its sort of meh. Other than making smaller creatures or a bigger flyer, there's not alot going on here. If she is in there for the anthem, look at Ravos, Soultender
Feldon of the Third Path - Unless you can't reanimate with Alesha, this is a pretty dead card. I mean sure, you make a copy, go to combat, reanimate and get another 1-2 triggers, but there not a hell of a lot you really want, and you are paying 5 mana and tapping down two creatures for two more effects
Grenzo, Havoc Raiser - Unless you are SURE to deal damage or have a mass of tokens for example, I feel mana is better spent on other effects
Dictate of Erebos - Again, you aren't really abusing the sac outlets, so this doesn't seem like it warrants an area.
Sunforger - I feel like this card is a trap. Sure, you just instant speed tutored for removal you might not otherwise have, but you also just spend 4 mana to cast a Swords to Plowshares. That right there screams card disadvantage. Not only that, you have now removed it from a potential blocker and have to spend mana to re-equip.
1 month ago
Changed the manabase some. I found that without blue or green in the deck, Exotic Orchard was effectively colorless or a single applicable color a lot of the time, and needed a change. The Tainted duals (Tainted Field, Tainted Peak) were good, but also ended up being colorless lands a lot. I also had a realization that I don't need a ton of land with this deck, and keeping lands in my hand helps to keep the illusion that I am about to fog or something. I then use the lands for Scroll Rack and draw a bunch, shuffling them away with various effects. I also noted how cool it is to cut my lands in play without cutting my mana options by dropping Lotus Vale. This helps with all my Land Tax effects, and helps with Acidic Soil. When I realized this, I figured that I wanted some good mana fixing with lands that drop my land count on the battlefield. I then decided to add the Ravnica Karoo lands and Gemstone Mine. We will see if this does anything bad for my available mana while at the same time increasing the available lands in hand for Scroll Rack, as well as limits the number of lands to optimize my Land Tax and Acidic Soil effects. Now for playtesting.
2 months ago
Hey MegaMatt13! I'm glad you caught that key phrasing on Ophiomancer because it really does make it a solid card for pillow fort strategies and it performs quite well in my deck. As mentor6 mentioned, it's also good fuel for cards like Contamination or Smokestack. Those cards certainly make your deck cutthroat but also will shift your focus to more of a Pillowfort-Stax hybrid which is how I play my version of the deck. It's a solid strategy but it doesn't make friends. If you went that route (or even if you didn't) another card worth considering (budget pending) is Bitterblossom. Since you're running Bloodchief Ascension, you could toss in Mindcrank to combo off.
Since you're running cards to dissuade your opponents from attacking you, Darien, King of Kjeldor could be quite good in your deck. I would also recommend a Deflecting Palm as a saving grace from one huge source of damage.
Another powerful card to consider (again budget pending) is Toxic Deluge. Great way to get around indestructible things.
Kambal, Consul of Allocation is quite good too since he'll net you a lot of life if left unchecked for too long. Definitely a solid card for the Queen.
To fine tune your mana fixing a bit, I would consider the following:
Caves of Koilos
Urborg, Tomb of Yawgmoth
Darksteel Ingot (I like this mana rock better simply for the indestructible)
3 months ago
Mana hase should be easy enough.
A general rule of thumb is to typically run 37 lands; from there you may subtract what you need if you feel that's too much, or add more if you're running a deck that relies on lands (Like the Gitrog Monster). Arcane Sanctum is one of the more expensive Shard-lands, but as a budget way to start you off, it's great.
Dromar's Cavern is a great bounce land in that it can be used immediately when played. The Lair land's only catch is you return a non-lair land to your hand.
If you are willing I to go outside of a budget, I would highly suggest Fetch lands. All of them if you can. That should be about 10, that let you search for the Shock Lands (or Battle Lands). Things like Hallowed Fountain, Watery Grave, Prairie Stream, Sunken Hollow, Godless Shrine, are sort of pricy, but a cheaper alternative to Scrubland, Tundra and Underground Sea.
Outside of this, I always recommend basics.
As for the deck itself, I'm curious to know how you're planning on utilizing Sen Triplets in this synergy of tribal Monks/Angels/Demons. They are very much a control styled deck; such is the nature of their abilities to play from an opponent's hand. If you just like Esper as a shard, perhaps generals like Oloro, Ageless Ascetic might be your cup of tea, since you don't even have to use Oloro at all and still benefit from his Lifegain.
Ertai, the Corrupted would be another way to utilize your deck as you can at least sacrifice creatures to counter your opponents' spells.
For EDH/Commander, the format revolves around a strategy that encompasses your general's abilities. I think it would be in your best interest to think of a general that may use what you're looking to get out of this deck.