Tainted Field

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Torment (TOR) Uncommon

Combos Browse all

Tainted Field

Land

: Add to your mana pool.

: Add or to your mana pool. Activate this ability only if you control a Swamp.

Browse Alters

Price & Acquistion Set Price Alerts

C15

DDK

TOR

Ebay

Recent Decks

Tainted Field Discussion

KingRamz on Edgar Markov

1 week ago

Good old Edgar! Sure, I'll give you some suggestions. For reference, here is my Edgar Markov deck. If you take a look at that to compare card choices, one thing to note is I'm running Vampire Nocturnus so I intentionally avoided nonblack cards, so you'll want to keep that in mind.

Manabase

Akoum Refuge is another lifegain dual land if you want a fourth. It was only an ally-colored cycle so that's the only one of those you can run. Myriad Landscape is great and goes in almost any deck. Since this deck is so heavy in black, you might want to look at Tainted Peak and Tainted Field.

Card suggestions

If you want to be aggressive, how about some one-drops? Viscera Seer is perfect for this deck. Easy include. I was also excited to discover Shadow Alley Denizen, though I haven't gotten to cast her myself in the deck yet. Getting intimidate off your Vampire tokens seems like it should be good for chipping in some extra damage.

Extort seems like it plays perfectly with your theme. Tithe Drinker would fit nicely. Blind Obedience is absolutely amazing.

Other cards, let's see... Sangromancer is very efficient and should play well here. Vampiric Rites lets you turn extra dorks into life and cards. It's not as efficient as Skullclamp, but you only get to run one of those. How about Mathas, Fiend Seeker? An evasive low-drop that draws cards and gains life sounds perfect!

Cut suggestions

Chalice of Life  Flip - Doesn't gain life very fast and even a Lava Axe every round gives your opponents plenty of time to respond. If you want a way to win outside the combat phase, kill the table with Exsanguinate or Debt to the Deathless.

Licia, sanguine Tribune - I think Licia is cool, but she really needs a deck built around her. You aren't going to want to spend 7-8 mana to cast her and your deck isn't set up to gain huge chunks of life without investing mana that turn. You've got a few ways to do it, but without those she's kind of a brick.

Damnable Pact - this card feels like a bad Braingeyser and a bad Blaze. Flexibility is nice, but I don't think the efficiency tradeoff is worth it in this case. If you want an X-spell finisher, see above. If you want to draw cards, there are plenty of efficient spells like Night's Whisper, Sign in Blood, Painful Truths, and Read the Bones. Or you could check out Vampiric Rites.

Diabolic Tutor - Four mana for a tutor is just so expensive. I'd rather just cast a card draw spell.

Defiant Bloodlord - Ok, so hear me out. I have had this guy in my hand in lifegain decks and man, I never want to spend seven mana on him. He's so much easier to kill than Sanguine Bond and, unlike Butcher of Malakir, you are unlikely to be able to make good use of his static ability the turn you cast him.

MooseTrainPie on I vant to suck your blaad

2 weeks ago

Hey Darmanimon -

Thanks for the comment! Let me address some of your points that you made.

I totally agree with the lands. I just picked up some of the better ones like Tainted Field and Unclaimed Territory last week. I am not into dumping just tons of money at one time into the deck so it may just take me a while to get those.

As for the ramp, I have gone back and forth on this point a few times. I used to run 3ish mana rocks but over time I have really drastically reduced the mana curve on the deck to become a really fast aggro deck. I get that some decks try to get out their general as fast as possible, but Edgar for me is more of a secondary win condition, maybe dropping later to pump an already flooded field. The playgroup I play with has a good amount of field wipes so rushing Edgar into a large field is risky of an early field wipe so I tend to wait and use him when I can really get good effect out of him. Depending on how this new version, ~1 week old, runs in the coming weeks I may swap out to more ramp/mana rocks.

Thirdly, Vish Kal, Blood Arbiter is definitely a great card and I had him in my last version. I took him out just for a little experiment to reduce the mana curve even further but hes quite possibly coming back. Necropolis Regent is great too. I just need to pick one up as I don't have one right now and will try to fit her in there at some point. You might have missed it but I do already have Olivia Voldaren in there, shes great! Anointed Procession is such a broken card I love it, Just haven't bit the bullet yet and bought one.

Thanks again for the suggestions and I have for sure thought about some of these over time. I am just going to have to play this deck a few times to figure out if it needs some changes. I reduced most of the tribal passive lifegain life loss, such as Blood Artist but that sounds fun to play in something like Licia, Sanguine Tribune!

cdkime on Amonkhet Approach of the Zombies

3 weeks ago

First off, welcome to Magic!

First improvement I would recommend making: improve your mana base. Cascading Cataracts does nothing for your deck, and should be cut. For a budget option, I would recommend adding four copies of Caves of Koilos and four copies of Tainted Field. Neither is particularly expensive, and will drastically improve your colour fixing.

Overall, I think you have too many cards that cost you 6+ mana--perhaps cut a few of your higher end cards, and add more easy-to-cast zombies. Zombies are a fairly aggressive tribe, so tend to work best when you flood the board with a massive horde in the early game.

I would also recommend running 4 copies of your most powerful/important low-mana-cost cards. Then run 3 copies of a bit higher costed cards. Your finishers--high costed cards that seal your victory--should generally be the only cards where you only run 1 or 2 copies.

Here are some suggestions of cards you might want to consider adding:

  • Tidehollow Sculler is a pretty decent card as you can disrupt your opponents' plans by exiling the next card they are likely to cast.

  • Endless Ranks of the Dead is a very fun win condition in a zombie deck.

  • Death Baron and Cemetery Reaper are both pretty strong cards.

  • Diregraf Colossus is quite a good card in zombies. In the early game, it comes in as a low power creature that will provide you numerous tokens as the game progresses. In the late game, it enters as a powerful creature and strong finisher.

Here are some cards I recommend cutting:

  • Ondu War Cleric is a bad card, as you have to tap two creatures for a paltry two life. Further, you cannot actually use the card, as you are not running any other Allies.

  • Never / Return is not that great. Sorcery speed removal is less than ideal, and spenind 4 mana for a 2/2 is pretty insignificant. Exiling a card from a graveyard is powerful against certain decks, but there are generally better ways to do this, if that is of concern to you.

  • Stir the Sands is pretty mediocre. You are spending either 6 mana for 3 vanilla (lacking an ability) 2/2s, or 4 mana for one vanilla 2/2, and replacing the card in your hand. Neither are particularly good deals.

  • Cruel Reality is not that great of a card. 7 mana is an extremely high amount of mana to play for something that does not outright win you the game. By the time you have 7 mana, they probably (a) have some extra creature to spare, and (b) the game is already close to the end of the game, and will not last long enough for Cruel Reality to make much of a difference.

Hope some of this helps!

entheogeneral on Witch-Maw land ideas?

1 month ago

I have this Atraxa, Praetors' Voice superfriends deck and it's fun and all, but the mana-base isn't perfect. I like how many basic lands are in my deck, but I'm willing to limit each to 3. I have a Tainted Field in there that tests well, but I'm not sure if I should use the other Tainteds. Also, any lands like Botanical Sanctum would be nice. So any suggestions for lands (preferably ones that could enter untapped) would be welcome. Playing my commander of turn 4 is devastating.I'd like to keep the price under $5 per land, but any ideas are welcome.

http://tappedout.net/mtg-decks/superfriends-with-benefits-3/

TheFateless on Cleanse the Bloodlines

3 months ago

Josh_Estrella Thanks for the response! :D Also thank you, this is my first EDH deck I've ever made, and everyone here is being incredibly helpful :) I actually just got some of my cards in the mail today. I added in my Viscera Seer, Tainted Field, Tainted Peak, Gifted Aetherborn, Vault of the Archangel, Isolated Chapel, Bishop of Rebirth, Stromkirk Noble, and my Yahenni, Undying Partisan. I still need all 4 tutors (which is going to murder my wallet) Necropotence, Shared Animosity, and a couple of others. I'll update my list tomorrow morning, it's pretty late right now. Anyway, I'll look into Toxic Deluge since I haven't gotten a Damnation yet. I was looking into Bloodghast, but I wasn't quite sure on it since I hadn't seen anyone mention it until now. Also, I already have a Necropolis Regent in there :) I had a Mephidross Vampire, but I opted for the Necropolis Regent instead. I do see what you are saying about the Butcher of Malakir though, 7 cmc for a 5/4 even though he does fly... I think something better can go there. Some stuff I have on hand right now is Vampire Cutthroat, Pulse Tracker, Tithe Drinker (not really a fan), Voldaren Pariah  Flip, and Olivia Voldaren just to name a few off the top of my head. I was thinking maybe one of the 1 drops? (kinda leaning towards Vampire Cutthroat maybe) I'm all ears for suggestions though. Anyway, I'm kinda worried that my list a little bit light on the vampires compared to what I hear you guys say you have. I think Frank_Glascock said he has 33 creatures 30 being vampires if I remember right... Oh, lastly have you guys considered a Vanquisher's Banner? I thought that might be an ok card draw tool... You guys are the experts though

APPLE01DOJ on Death by Confidant Obliterator

3 months ago
Code goes here

Tainted Field isn't modern legal.

A white splash is totally viable.

White has arguably the best sideboard cards in the format. Stony Silence is great in the early game vs Tron too.

Rest in Peace, Leyline of Sanctity, Ghostly Prison, Soul Tithe, Hushwing Gryff, Suppression Field, Nevermore, Timely Reinforcements, etc

RobotCowhand on My Edgar Markov

4 months ago

As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.

  1. Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
  2. Shock Lands : Blood Crypt. Godless Shrine
  3. Shadow Land : Foreboding Ruins
  4. Battle Land : Smoldering Marsh
  5. Unconventional Duals : Tainted Field, Tainted Peak
  6. Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
  7. Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage

I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.

Load more