|Commander / EDH||Legal|
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|Duel Decks: Sorin vs. Tibalt||Uncommon|
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control a Swamp.
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Tainted Field Discussion
5 days ago
Good start Mulle. You need to switch it's tag from standard to anything else, if not all of the comments you get will be about that insignificant detail. As for your deck, it looks really fun and I really like the Warrior tribal theme.
Now for some suggestions: Oketra's Monument Cost reduction for white creatures and more warriors.----Brutal Hordechief You're playing aggro and his ability bypasses a board stall.----Devoted Crop-Mate Your opponent will need to stop this guy, reviving fallen warriors is always good.----Glory-Bound Initiate This guy hits hard when exerted, if he is unblocked it equates to an 8 point life swing. If he's blocked, you still gain 4 life on top of his combat damage.----Mardu Strike Leader He is a warrior who creates warriors, need I say more?----Obsidian Battle-Axe Every warrior that you get after this is on the battlefield can have +2/+1 and haste... yeah.----Metallic Mimic This wonder of Kaladeshi ingenuity is great in every tribal deck ever, literally!----Anguished Unmaking Exile anything you can target is worth 3 life more often than not.----Cremate If you are using Mardu Woe-Reaper because someone in your playgroup is playing a graveyard build, this card can replace that mechanic with a better upside. Draw a card > gain 1 life & any card > creature only.----Declaration in Stone Against builds running 4x copies or tokens this card does work. Trust me, it's worth considering.----Long Road Home A great way to protect one of your creatures, cast in respone to your opponent's spell and it comes back stronger.--Path to Exile This is a great way to exile for one mana. Though against certain decks letting your opponent fetch a land is bad. Worth consideration but requires evaluation utilizing information that I don't have.----Suffer the Past Another graveyard-hate card, but the upside to this one is that it can also finish off an opponent.----Swords to Plowshares One mana to exile, one mana. Even if they gain a few life this card is a staple in most white decks.----Utter End Another way to exile anything you can target. It costs one more mana than Anguished Unmaking but does not burn 3 life.----Adaptive Automaton Has been a staple of tribal decks for a long while, but is now competing with Metallic Mimic. The argument about which is the right choice is quite divisive. Mimic comes in earlier and permanently buffs each creature (of the chosen type) after it, whereas Automaton buffs everything (of the chosen type) as soon as it hits the battlefield. Your choice I guess.----Cover of Darkness In the right matchup this card reads "at the next damage step, you win the game", In other matchups it's terrible. I had to mention it since you're running a Black aggro deck.----Stoneforge Masterwork Deserves an honorable mention due to you running a tribal deck.----Mirage Mirror A recent card that I think could start to see play in decks looking for ways to use mana in the late game.
The cards that I would put on the chopping block first: Archfiend of Depravity It's a great card but does not contribute to the tribal theme.----Liliana, Heretical Healer Flip Sweet after flipped but difficult to flip without a sacrifice option.----Mardu Woe-Reaper Has some utility but there are much better options for those slots.----Scoured Barrens Enters tapped and gains one life could be upgraded with a number of other lands. (Isolated Chapel, Mana Confluence, Marsh Flats, Orzhov Basilica, Scrubland, and Tainted Field (If you decide to lean toward Black more) for instance)
That's all I've got for now, if you would like me to take another look later let me know. Good luck and happy hunting!
1 month ago
It's not badly formatted at all.
For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.
For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.
For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.
This deck looks pretty good and I hope you found my review helpful.
1 month ago
If you switch out Tainted Field for another land, this deck could be modern legal.
3 months ago
I actually just realized Tainted Field is not legal in modern. Therefore, it isn't nearly as necessary to be swamp-centric, and its more important to just have a solid mana-base with plenty of good duals that come in untapped as much as possible.
3 months ago
Alright sounds good. I'll keep my advice to that then.
First things first, let's deal with the basics. The land count of this deck is a couple short of where it should be at given your curve. As you may already know, most decks sit comfortably at around 24 lands, and I think the curve on this deck is going to end up in a spot where 24 is the correct number. The lands, themselves, also could use some retuning, as you seem to be using some very suboptimal choices when there are better ones out there. For example, you are running arcane sanctum, which is effectively a "bad" Orzhov Guildgate in this deck. You could instead be running 4 copies of Concealed Courtyard, which would be a great alternative. If that is not in your budget, then even Scoured Barrens or Temple of Silence are marginally better alternatives.
Additionally, I think Sunscorched Desert doesn't have a real place in the deck. The colorless mana is going to be a severe hindrance to you and dealing one damage isn't going to matter nearly enough. Cradle of the Accursed is also a little mediocre at the cost of not tapping for any colored mana, so I also think it isn't good enough to make the cut. Budget withstanding, I think this is how I'd run the mana if it were up to me, but with still keeping the general base you had:
The main thing to note about this mana base is that it is Swamp-centric. Many of the dual lands require you to have a swamps on the field before they become real duals. Godless Shrine would be great because of this, but its also a little pricy. Let me know what you think of this before we get to anything else.
3 months ago
Looks like you're trying to heavily leverage Odric, Lunarch Marshal based on your description. If so, you might want to take advantage of tutor (black has some decent options) to find more ways of getting him and then also getting him back should he die.
Graveyard recursion - sure your opponent may not want to take the 3 life hit for letting something go to your graveyard, but my experience is that opponents will if the creatures worth letting die. Inexpensive recursion includes things like Phyrexian Reclamation to get the cards back in hand. Other spells like Unburial Rites can be great (especially since it has flashback and puts it on to the battlefield). Sun Titan is a monster at recurring low CMC permanents and has vigilance to boot!
Then there are some value creatures you might want to consider:
- Vampire Nighthawk has flying, deathtouch, AND lifelink (to meet your deck goals). He's a low CMC drop, and rarely disappoints me in any game I have him show up in.
- Aerial Responder is another 3 ability creature for low CMC.
- Burnished Hart provides a blocker you can use to block then sacrifice to get lands (2 on to the field tapped!) This is great value in a color that doesn't have loads of mana ramp. And, with a little recursion or an opponent not willing to lose the life you can use him many times.
Then there's draw. Every deck that can have reasonable draw ought to. Sweepers, Draw, Control, etc. aren't uncommon in commander. You need to make sure you've got a plan for keeping that hand restocked. Here's some cards I like to use for this when on a budget in black:
- Ancient Craving
- Night's Whisper
- Read the Bones this is GREAT value for budget play.
- Sign in Blood
- Phyrexian Arena
Building on the earlier recommendation of sweepers, one I always like to include is Merciless Eviction. In your deck choosing creatures probably isn't a great idea, but the ability to exile all artifacts, planeswalkers, or enchantments can definitely come in handy
Another great budget value card I'd recommend is Brave the Sands. In an aggressive deck, and especially one with lots of flying, vigilance is a great ability to have. If your opponent can't block your fliers than being able to swing relentlessly without worrying about your blocking situation is a pretty awesome state to be in.
Other fun things you might want to think about:
- Whip of Erebos - gives everything lifelink and its ability can be nice to bring something back for a turn at an opportune moment.
You might be a bit low on your land count without other ramp or mana rocks to account for it. Armillary Sphere and Wayfarer's Bauble are example artifacts that can help prevent this. Sword of the Animist is another personal favorite in decks that don't have better ramp arsenal. It appears you have Unknown Shores maybe for mana fixing, but if that's the case I'd almost recommend Tainted Field as a better example. There's also Rupture Spire and Transguild Promenade if you want mana fixing although they certainly can slow down your rhythm to account for the costs. Otherwise the next tier of lands I'd recommend start to include things like Temple of Silence and Isolated Chapel
Overall for a first build it's definitely a start. If you want to see a very different take on Athreos feel free to check out my build at Grim Reaper Friends . Hope you can find something helpful out of the suggestions. I love commander as a format and hope that you will too
4 months ago
My apologies. I forgot to card-link that land-base list. Here:
1x Ancient Den
1x Fetid Heath
1x Mystic Gate
1x Port Town
1x Sunken Ruins
1x Tainted Isle
1x Watery Grave
4 months ago
You're very welcome, give my deck an upvote! ;) Also, I've been playtesting this for a few and I've noticed you seem to have an incredibly low count of black mana... SO, I suggest adding Urborg, Tomb of Yawgmoth and possibly Tainted Field for more budgety mana fixing. Honestly mana fixing makes or breaks a deck. Your land count seems to be fine as whole and I wasn't ever starved, until after I Worldslayered. >:-)... Nonetheless I think you'll be just fine.
If you just so happen to have the trade fodder, pick up the four Khans of tarkir fetches as they are super-duper cheap. (compared to what they used to be.) Also, be prepared for Modern Masters 2017 and watch their prices and buy some good stuff.