Tainted Field

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tainted Field

Land

: Add .

: Add or . Activate this ability only if you control a Swamp.

DemonDragonJ on 100 Shades of Gray

7 months ago

I have replaced a Plains and a Swamp with Sunlit Marsh and Tainted Field, for greater flexibility in this deck's manabase.

multimedia on Scoured Barrens or Tainted Field?

1 year ago

Tainted Field enters the battlefield untapped for that reason it's a better land than Scoured Barrens. Caves of Koilos is better than both of them and Liesa gains life.

DemonDragonJ on Scoured Barrens or Tainted Field?

1 year ago

I have a copy of Scoured Barrens in my Liesa, Shroud of Dusk EDH deck, but I am contemplating replacing it with Tainted Field, because gaining even 1 life works very well with this deck's strategy, but, in the vast majority of situations, having a dual land enter the battlefield untapped is preferable to any triggered ability that that land may have.

What does everyone else say about this subject? Should I replace Scoured Barrens with Tainted Field?

AstroAA on How Many Dual Lands Should …

1 year ago

In regard to your question of Silent Clearing and War Room - card draw wins games, and you can never have too much of it unless you kill yourself with it. I would definitely run Silent Clearing, and possibly War Room.

If I were to build a Black/White deck, my base for lands that tap for either color would look something like this:

Then, depending on if you feel like you need more, you could run the following:

I tend to stay away from lands that have a condition where they either entered tapped or untapped, and I straight up avoid lands that enter tapped. The Battlebond cycle, (Vault of Champions), is an exception because if you are playing commander, then they will enter untapped as you probably are playing multiplayer. Lands like Isolated Chapel more than likely will enter untapped, but there is a nonzero possibility of a situation like them being in your opening hand and you only have lands like Reliquary Tower or Command Tower in it as well, causing it to more than likely enter tapped.

DemonDragonJ on How Many Dual Lands Should …

1 year ago

I am planning to soon build my first two-colored EDH deck, so I would like some advice for it. More specifically, it shall be a two-colored deck with Liesa, Shroud of Dusk as the general, and I am wondering how many dual lands I should put into such a deck.

Obviously, lands such as Godless Shrine, Isolated Chapel, and Fetid Heath are a given, but, after that, I am less certain. In any other deck, I would never include a lifegain tapland, but a deck such as this could take advantage of the life gained from Scoured Barrens. Vault of Champions and Concealed Courtyard are too situational, but I would have no problem with Shattered Sanctum; Tainted Field and Temple of Silence are nice, but nothing spectacular, and what about Silent Clearing? Is it good, or does War Room render it obsolete?

What does everyone else say about this? How many dual lands should a two-colored EDH deck contain?

multimedia on Zombie

2 years ago

Hey, well done for first deck on a budget, nice Demonic Tutor. You've definitely done research into the better budget cards for Varina and adding win condition combos. Liquimetal Torque + Binding Mummy is interesting tech.

I see Wonder which is great with Varina, but it's going to be difficult to consistently activate Wonder needing an Island land with only 4 Islands + Wilds/Expanse for a total of only 6 Island sources. There's several dual lands here that could be replaced by budget Island dual lands to help Wonder and make Marsh Flats better.

Some budget land upgrades to consider:

Command Tower and Exotic Orchard are two staple rainbow lands. By adding Sunken Hollow and Prairie Stream then Marsh Flats has an Island dual land to search for that can potentially ETB untapped.


Graveborn Muse is amazing repeatable draw with Zombies and the life lose doesn't matter much because of Varina. Muse can repeatedly refill your hand at the beginning of your turn giving you lots of choices for looting with Varina. Vile Entomber can tutor for Wonder or Gravecrawler and put it right into your graveyard. Patriarch's Bidding is another spell for mass reanimation of your Zombies.

Shepherd of Rot can wreck opponents life totals, who don't have life gain and it doesn't hurt you as much because you have a lot of life gain with Varina. If you're trying to win with Rooftop Storm then Lazotep Plating is excellent instant protection. Hordewing Skaab is a Zombie upgrade for Eternal Skylord to give all Zombies you control flying not just tokens.

Good luck with your deck.

Chasmolinker on PreModern Suicide Black

2 years ago

@wideline1414 Unfortunately the format doesn't have Godless Shrine or Scrubland Might use Tainted Field though.

PreModern cards only. Fourth Edition through Scourge are the only legal sets.

multimedia on Alesha Khan of the Graveyard

2 years ago

Hey, Karmic Guide is a helpful budget creature with Alesha. Alesha reanimates Karmic and then Karmic lets you reanimate any creature and that creature doesn't enter the battlefield attacking. Karmic also gets back into your graveyard to reanimate again when you don't pay the echo cost at your next upkeep.

Sac outlets let you reuse creatures by getting them back into your graveyard to reanimate again with Alesha. This is important with Master of Cruelties to be able to cheat him onto the battlefield with Alesha again attacking. A couple of the better budget sac outlets are Goblin Bombardment and Viscera Seer.

If you add Murderous Redcap then you have a combo with Anafenza, Kin-Tree Spirit and Alesha can reanimate this combo. Add Viscera Seer as the sac outlet who Alesha can reanimate for an infinite damage to opponents combo by repeatedly sacing Redcap and persist does the rest. Karmic Guide is helpful with combo like this because you don't want Anafenza or Seer to enter the battlefield attacking instead you just want to reanimate them.

You have a good package cards for looting as well as tutoring for creature putting it into your graveyard. Anger is a nice card with these effects to give Alesha haste.

Battlefield Forge, Caves of Koilos, Exotic Orchard, Furycalm Snarl, Shineshadow Snarl, Smoldering Marsh, Tainted Field, Tainted Peak are some budget land upgrades to consider.

Good luck with your deck.

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