Tainted Field

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Commander 2015 (C15) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Torment (TOR) Uncommon

Combos Browse all

Tainted Field

Land

: Add to your mana pool.

: Add or to your mana pool. Activate this ability only if you control a Swamp.

Browse Alters

Price & Acquistion Set Price Alerts

C15

DDK

TOR

Ebay

Recent Decks

Tainted Field Discussion

ecmmyers on Krav and Regna:Together Forever

1 week ago

City of Brass is good mana fixing and has decent synergy with Sun Droplet, much like the other pain lands you have here.

Thanks to all the life gain, Necropotence might be good to add, if not a big challenging to cast on this mana base. As for Draw, I also like Erebos, God of the Dead as a pseudo-hatebear, a way to spend the life you gain, and additional draw.

Circle of Despair is useful against Voltron, Burn, and some go-tall style aggro.

Serra Ascendant is a broken turn 1 play off of a white source.

Tainted Field is decent mana fixing in BW

Gidgetimer on Kambal's Orzhov Party EDH

3 weeks ago

I'm not trying to be curt, but how do you plan on winning most of the time. I see a lot of disparate wincons without a solid focus. Having one to focus on would enable better choices in some other areas. If you don't plan on winning via combat damage Wrath of God is just plain better than In Garruk's Wake for example.

In general you could also use some tutors like Diabolic Tutor, Mastermind's Acquisition, and Increasing Ambition at the very least.

Your mana base could use some love too. In a 2 color deck before you even consider Vivids or Promenade/Spire I would exhaust all of the on color duals since they have no additional downside besides coming in tapped and some have an upside or a chance to not enter tapped. In this case you would be looking at Concealed Courtyard, Forsaken Sanctuary, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Tainted Field, and Temple of Silence all for under $5 and most for under $1.

SpaghettiToastBook on Official missing/incorrect card/token thread

1 month ago

High Market has a nonexistent Commander 2017 printing, which should be a Commander Anthology printing.

Tainted Field's Explorers of Ixalan printing is missing.

Swan Song has the correct token (a 2/2 blue Bird with flying) on its page, but in decklists the token given is a 1/1 white Bird with flying. Example decklist: Descent of Bruna

Fireswept on

2 months ago

First edit:

Out:

Zoetic Cavern - replaced with better land option

Trepanation Blade - doesn't really belong b/c it's not a mil deck

Syphon Flesh - replaced with better wipe option/ not a token deck

Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands

Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia

Scale Blessing - moving away from counters

Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck

Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others

Master Warcraft - fun card, can't seem to use it efficiently, might add it back in

Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in

Gleam of Authority - Moving away from counters

Contagion Clasp - moving away from counters

Cathars' Crusade - moving away from counters

Bomb Squad - moving away from counters/swap for fatty

In:

Reya Dawnbringer - recursion

Hall of the Bandit Lord - Haste option

Karmic Guide - recursion

Swiftfoot Boots - haste option/protect Kaalia

Gisela, Blade of Goldnight - more effective aggro

Tainted Field - land upgrade

Merciless Eviction - wipe upgrade

Steel Hellkite - fatty/wipe

Harvester of Souls - card draw

Hallowed Burial - wipe upgrade

Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)

Kokusho, the Evening Star - aggro upgrade

Austere Command - wipe upgrade

Rune-Scarred Demon - tutor option

Suns_Champion on Yin and Yang

3 months ago

Nice! I like lifegain Karlov a lot, been considering building him.

Glad you already have Well of lost dreams and Sunbond because those were my first suggestions.

Cradle of Vitality is very good with Karl, and you'll want the commander staples Swiftfoot Boots and Lightning Greaves to protect him.

Blind Obedience is good control and more lifegain triggers.

Vona, Butcher of Magan is a great compliment to the commander and a good lifegain payoff. This is important because why gain life if you can't use it to your advantage? Along that line of thinking, Phyrexian Arena and Necropotence are great card draw engines, and Phyrexian Reclamation is great recursion.

Since you have no mana base yet, I'll finish up with that. Pristine Talisman, Crypt Ghast, Scoured Barrens, Bontu's Monument, and Radiant Fountain will all get you some life triggers. Orzhov Signet, Command Tower, Orzhov Basilica, Tainted Field, Caves of Koilos, Isolated Chapel, Temple of Silence, Opal Palace, Terramorphic Expanse, Shambling Vent, and a bunch of plains and swaps to equal about 36 lands.

Hope some of this helps!

KingRamz on Edgar Markov

5 months ago

Good old Edgar! Sure, I'll give you some suggestions. For reference, here is my Edgar Markov deck. If you take a look at that to compare card choices, one thing to note is I'm running Vampire Nocturnus so I intentionally avoided nonblack cards, so you'll want to keep that in mind.

Manabase

Akoum Refuge is another lifegain dual land if you want a fourth. It was only an ally-colored cycle so that's the only one of those you can run. Myriad Landscape is great and goes in almost any deck. Since this deck is so heavy in black, you might want to look at Tainted Peak and Tainted Field.

Card suggestions

If you want to be aggressive, how about some one-drops? Viscera Seer is perfect for this deck. Easy include. I was also excited to discover Shadow Alley Denizen, though I haven't gotten to cast her myself in the deck yet. Getting intimidate off your Vampire tokens seems like it should be good for chipping in some extra damage.

Extort seems like it plays perfectly with your theme. Tithe Drinker would fit nicely. Blind Obedience is absolutely amazing.

Other cards, let's see... Sangromancer is very efficient and should play well here. Vampiric Rites lets you turn extra dorks into life and cards. It's not as efficient as Skullclamp, but you only get to run one of those. How about Mathas, Fiend Seeker? An evasive low-drop that draws cards and gains life sounds perfect!

Cut suggestions

Chalice of Life  Flip - Doesn't gain life very fast and even a Lava Axe every round gives your opponents plenty of time to respond. If you want a way to win outside the combat phase, kill the table with Exsanguinate or Debt to the Deathless.

Licia, sanguine Tribune - I think Licia is cool, but she really needs a deck built around her. You aren't going to want to spend 7-8 mana to cast her and your deck isn't set up to gain huge chunks of life without investing mana that turn. You've got a few ways to do it, but without those she's kind of a brick.

Damnable Pact - this card feels like a bad Braingeyser and a bad Blaze. Flexibility is nice, but I don't think the efficiency tradeoff is worth it in this case. If you want an X-spell finisher, see above. If you want to draw cards, there are plenty of efficient spells like Night's Whisper, Sign in Blood, Painful Truths, and Read the Bones. Or you could check out Vampiric Rites.

Diabolic Tutor - Four mana for a tutor is just so expensive. I'd rather just cast a card draw spell.

Defiant Bloodlord - Ok, so hear me out. I have had this guy in my hand in lifegain decks and man, I never want to spend seven mana on him. He's so much easier to kill than Sanguine Bond and, unlike Butcher of Malakir, you are unlikely to be able to make good use of his static ability the turn you cast him.

MooseTrainPie on I vant to suck your blaad

5 months ago

Hey Darmanimon -

Thanks for the comment! Let me address some of your points that you made.

I totally agree with the lands. I just picked up some of the better ones like Tainted Field and Unclaimed Territory last week. I am not into dumping just tons of money at one time into the deck so it may just take me a while to get those.

As for the ramp, I have gone back and forth on this point a few times. I used to run 3ish mana rocks but over time I have really drastically reduced the mana curve on the deck to become a really fast aggro deck. I get that some decks try to get out their general as fast as possible, but Edgar for me is more of a secondary win condition, maybe dropping later to pump an already flooded field. The playgroup I play with has a good amount of field wipes so rushing Edgar into a large field is risky of an early field wipe so I tend to wait and use him when I can really get good effect out of him. Depending on how this new version, ~1 week old, runs in the coming weeks I may swap out to more ramp/mana rocks.

Thirdly, Vish Kal, Blood Arbiter is definitely a great card and I had him in my last version. I took him out just for a little experiment to reduce the mana curve even further but hes quite possibly coming back. Necropolis Regent is great too. I just need to pick one up as I don't have one right now and will try to fit her in there at some point. You might have missed it but I do already have Olivia Voldaren in there, shes great! Anointed Procession is such a broken card I love it, Just haven't bit the bullet yet and bought one.

Thanks again for the suggestions and I have for sure thought about some of these over time. I am just going to have to play this deck a few times to figure out if it needs some changes. I reduced most of the tribal passive lifegain life loss, such as Blood Artist but that sounds fun to play in something like Licia, Sanguine Tribune!

cdkime on Amonkhet Approach of the Zombies

5 months ago

First off, welcome to Magic!

First improvement I would recommend making: improve your mana base. Cascading Cataracts does nothing for your deck, and should be cut. For a budget option, I would recommend adding four copies of Caves of Koilos and four copies of Tainted Field. Neither is particularly expensive, and will drastically improve your colour fixing.

Overall, I think you have too many cards that cost you 6+ mana--perhaps cut a few of your higher end cards, and add more easy-to-cast zombies. Zombies are a fairly aggressive tribe, so tend to work best when you flood the board with a massive horde in the early game.

I would also recommend running 4 copies of your most powerful/important low-mana-cost cards. Then run 3 copies of a bit higher costed cards. Your finishers--high costed cards that seal your victory--should generally be the only cards where you only run 1 or 2 copies.

Here are some suggestions of cards you might want to consider adding:

  • Tidehollow Sculler is a pretty decent card as you can disrupt your opponents' plans by exiling the next card they are likely to cast.

  • Endless Ranks of the Dead is a very fun win condition in a zombie deck.

  • Death Baron and Cemetery Reaper are both pretty strong cards.

  • Diregraf Colossus is quite a good card in zombies. In the early game, it comes in as a low power creature that will provide you numerous tokens as the game progresses. In the late game, it enters as a powerful creature and strong finisher.

Here are some cards I recommend cutting:

  • Ondu War Cleric is a bad card, as you have to tap two creatures for a paltry two life. Further, you cannot actually use the card, as you are not running any other Allies.

  • Never / Return is not that great. Sorcery speed removal is less than ideal, and spenind 4 mana for a 2/2 is pretty insignificant. Exiling a card from a graveyard is powerful against certain decks, but there are generally better ways to do this, if that is of concern to you.

  • Stir the Sands is pretty mediocre. You are spending either 6 mana for 3 vanilla (lacking an ability) 2/2s, or 4 mana for one vanilla 2/2, and replacing the card in your hand. Neither are particularly good deals.

  • Cruel Reality is not that great of a card. 7 mana is an extremely high amount of mana to play for something that does not outright win you the game. By the time you have 7 mana, they probably (a) have some extra creature to spare, and (b) the game is already close to the end of the game, and will not last long enough for Cruel Reality to make much of a difference.

Hope some of this helps!

Load more