|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|MTG: Commander (CMD)||Rare|
|Urza's Destiny (UDS)||Rare|
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, Sacrifice a creature: Destroy target nonblack creature.
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1 day ago
Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.
For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.
Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.
Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!
Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.
There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.
Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.
In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.
Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!
Anyways, sorry for the wall of text. Hopefully some of this is helpful!
1 day ago
Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow, Boreal Druid, and the like are all cards I would recommend you run to ramp out your commander faster, even rocks like Golgari Signet or Fellwar Stone are very fast!
Also, Mind Stone seems to fit your theme!
1 week ago
I've been putting together a budget Muldrotha list and my budget constraints have led me to find quite a few amazing cards that pair with Muldrotha.
First off, with all your sacrifice/reanimator affects, using cards that take advantage of those affects will be beneficial. Butcher of Malakir, Dictate of Erebos, and Grave Pact add a lot of control to the deck. Cards like Fleshbag Marauder and Merciless Executioner get extra value, as does every one of your sacrifice engines. Mazirek, Kraul Death Priest makes these affects even more powerful. Pump up your whole army while picking off theirs or gaining value through sacrifice engines.
Nyx Weaver and Splinterfright are excellent ways to fill your graveyard in addition to what you're already running. Sidisi, Brood Tyrant also helps to fill your graveyard while providing extra value for your self milling in the form of a zombie army.
Executioner's Capsule is excellent repeatable removal that takes up an artifact slot. Very valuable. Tormod's Crypt helps shut down opposing graveyard strategies, over and over for free. Wayfarer's Bauble provides ramp in the artifact slot.
Attrition is an excellent sacrifice engine that is also repeatable removal. False Demise serves as a way to keep your commander on the battleground or take an opponents creature/commander. Font of Fertility provides ramp in the enchantment slot. Heightened Awareness is a great way to draw an extra card every turn for practically free. Monastery Siege provides similar value. Seal of Removal gives repeatable bounce in an enchantment slot. Vessel of Nascency gives repeatable draw and fills your yard in an enchantment slot.
Here's some good value cards I've found in my deck building process: Dawnstrider provides repeatable fogs while not really costing you anything once your commander is out. Hermit Druid fills your yard and provides land consistency. Waterfront Bouncer provides repeatable creature bouncing. Silverglade Pathfinder provides repeatable ramp. Hell's Caretaker provides repeatable reanimation. Coiling Oracle is full of value. Siren Stormtamer helps repeatedly keep your creatures safe. Best part about all of these is that they're easy sacrifice fodder once you no longer need the abilities and they work crazy well with Skullclamp, which is easily the best sacrifice engine you can run in this deck.
I love playing Muldrotha because I feel there are so many ways to play her and they're all viable. Hopefully this helps :)
1 week ago
I run a black oath deck as my pet mono-black deck, he's a great commander with a lot of versatility. Here's a couple cards that might be worthwhile. I like Bloodghast but personally I run Endless Cockroaches just because it's way cheaper and kinda funny. Consuming Vapors is a pretty good way to weed out the board and gain life in the process. Behold the Beyond is a pretty good tutor despite it's cost, and Diabolic Revelation can be a win-con depending on how hard you ramp. I would cut Cellar Door because it's too expensive and unreliable. Stronghold Assassin is a cheaper option in comparison to Attrition and Murder might do you a bit better than Premature Burial. Anowan, the Ruin Sage is good for group sac as is Magus of the Abyss. Archfiend of Depravity helps keep your opponent's board state low. I like Corpse Harvester and Corpse Augur as well. Personally, I'd cut Bloodline Keeper Flip because for his price he isn't worth it because this isn't a vampire tribal deck. Hell's Caretaker and Doomed Necromancer are good for recursion. Fleshbag Marauder is worthwhile too I think for group sac. I'm also a big fan of Palace Siege and Oversold Cemetery for passive recursion. Flesh Carver has also won me a lot of games, the intimidate is very powerful. I'd consider running Westvale Abbey Flip as well, potentially a win-con. Shade's Form and Pestilence are also pretty good enchantments. I would substitute Sorin Markov for Torgaar, Famine Incarnate, he's a sac outlet as well as a big body and you can recur his effect and even use it to bring yourself back up to 20 life. Infernal Offering is also a pretty useful card in my experience. Maybe consider Alhammarret's Archive too if you want to make your card draw and life gain more impactful. Those are just a few suggestion, hope it's helpful!! Mono-black is my passion haha
1 month ago
Mentor of the Meek is really good.
Viscera Seer is good for deck cycling.
Elenda, the Dusk Rose MIGHT be a better commander. Whilst she costs more mana, she comes online a bit quicker, potentially.
Karmic Guide, Reveillark and Blasting Station is an instant win. Both creatures are good enough to include on their own because value, but they can also just single-handedly win games. They create sacrifice-recursion loops where you can sacrifice them then one reanimates the other and then you rinse and repeat.
Sun Titan isn't optional. It just wins games.
Buried Alive is a really good tutor-thats-not-a-tutor kind of thing.
Victimize is just value.
Nim Deathmantle protects everything from death.
You can play Smokestack in decks like this if you want to be a dick.
Attrition is just borderline unfair.
That's about all I can think of.
1 month ago
1 month ago
This deck feels like it can get out of hand fast if left unattended, the fact that there is coalescence in the synergy of the deck is more fearsome.
But if you want a more sacrifice theme then I suggest Ashnod's Altar, Black Market, Attrition, Martyr's Bond, Disciple of Griselbrand. Those would be the basics and added effect of sacrificing creatures.
1 month ago
Very nice. I'm missing Attrition though. Also, Visara the Dreadful and Avatar of Woe could be nice. Last but not least, I'd consider some tutors and maybe Thornbite Staff as it works really well with Royal Assassin, Ghoulcaller Gisa, Avatar of Woe and Visara, the Dreadful.
Have fun brewing and playing this.