|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|MTG: Commander (CMD)||Rare|
|Urza's Destiny (UDS)||Rare|
Combos Browse all
, Sacrifice a creature: Destroy target nonblack creature.
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|Have (10)||Bad_Dog , GoldGhost012 , gildan_bladeborn , Shiromakuro , dplerner , Fineontheoutside , Replayced , Friedrice24 , joshw335 , jstn.mrrtt|
|Want (7)||Poggy , Zeldark , Talonisnthavingit , Lazysaurus , AntiheroFOREVER , kza , SilvanSage|
5 days ago
Love the concept, this feels so cool!
Some suggestions I think could fit there and make the list even more reliable:
- Phyrexian Reclamation > busted card. In any creature-heavy decklist like yours with some sacrifice strategy, it's a staple.
- Attrition > another busted card. Fine sac outlet.
- Priest of Forgotten Gods > slow card - high rewards. I really like this one alongside both boots and greaves. It's not the best sac outlet ever seen, but it greatly helps with the Aristocrat theme.
- Vindictive Vampire (not updated on Tappedout yet) > another brand new awesome card! It is a better Falkenrath Noble , specially designed for EDH. I expect it to be one of the strongest cards from the new set for EDH, as it doesn't need to set-up your combo in order to become devastating.
- Anger > gives haste to your rats for even more pressure.
- Pack Rat > obviously excellent there.
- Marrow-Gnawer > the classical ''Rat'' Commander. Nice with a haste enabler: it creates Rats token, works like sac outlet... just everything you want.
- Insult / Injury > good to find a lethal, but also acts as a fine removal card. Could be a nice inclusion, according to your preferences though.
- Anvil of Bogardan > an old artifact I like a lot. Not so many plays it, but I feel like it always is a really good card if you want to play with your graveyard a bit. You draw an extra card, discard a Rat, uses some enchantment/ Living Death ability to bring back your bois on the battlefield, etc. Honestly, I see it as a staple.
- The Immortal Sun > Both Liliana and Angrath aren't that good here imo. Liliana works as a pretty 'meh' ramp tool and is barely better than a Thaumatic Compass Flip (which won't fit at all in this decklist). Angrath is more flexible and efficient, but its abilities don't justify its mana-cost. Running Immortal Sun will help you to slow down sometimes your opponents, provides you fine card draw (which is always good), and finally make your rats cheaper as well as stronger.
A bunch of cards that could be destructive powerhouses, but which would demand some interesting take on your deckbuilding:
- Patriarch's Bidding > with (for example) some cards like Secret Salvage + Zombie Infestation , it enables crazy combos. It's better than Living Death for tribal decks, but I would say that you should run both of em.
- Anthem of Rakdos > very slow but oppressive card when you manage to take up board advantage. I would argue that this is better than Havoc Festival in this brew.
- Hazoret's Favor > one of the most shunned cards of Amonketh I think has a lot of potentials to exploit. You could run Combat Celebrant alongside/or Aggravated Assault .
I hope the small list above will give new ideas to explore. Keep on the good work and enjoy brewing!
6 days ago
Basically a little bit of everything. Hangarback Walker , Elenda, the Dusk Rose , etc. for tokens. Night Incarnate , Dictate of Erebos and other things like that for removal. I've got some that can put counters on my tokens, some aristocrat through Blood Artist effects, some literal attrition through Attrition . So, I guess you can say I'm mostly going for value. I guess I should have been more clear in the little description I whipped up.
My decks don't have a budget since I'm a high school student and can't afford it anyway (though I do have 2 or 3 decks on here that are decks that I actually own). Although, if I ever built one of my decks it would probably be this one. Mostly I just build these decks for fun and for other people that are looking for a deck. Also I usually play in Untap when I have time, so collecting the cards there isn't a problem.
I usually go for optimized/tuned since that is the level I like. I don't like cEDH and full casual just never seems to have enough "oomph".
I hope this answers your questions!
1 week ago
Nice deck. Have you considered adding Attrition? This can be painful for your opponents in a token deck like this (depending a bit on the colours they play). Also, if you're running Swords to Plowshares, why not also go for Path to Exile?
With kind regards,
Mrs. and Mr. NV_1980
3 weeks ago
Aristocrat is a lot of fun, I run a sac/graveyard Meren deck. So for draws I recommend Phyrexian Arena and Necropotence. Be warned though, Necropotence is a powerful draw engine but it can be very hard to use in three+ color decks. If you feel confident in your mana base to run BBB then I say go for it.
Some fun sac cards I recommend adding is Innocent Blood. Its a nice way to make everybody lose a creature, you will only lose a token so who cares. Victimize you get to bring back 2 vampires from the dead for the price of one of your tokens. If ya want to spend big money, you can add Phyrexian Altar, its a good sac outlet just like Ashnod's Altar. You can also run Goblin Bombardment as another sac outlet that can help with removal. Attrition is another sac outlet that can help with removal.
Now I run this in my Meren deck because I love how much it does and it fits in a sac theme. Pox, it is super powerful and usually you will be destroying tokens and nothing of too much value. However if you dont want to hurt your self too much, Smallpox is the more efficient way of doing things. very similar to Innocent Blood however for one mana more it does a lot more.
Now this is going to be a bit expensive card however it is very powerful in any tribal deck that runs red, Mana Echoes. You will be racking a lot of colorless mana that can help you cast more spells.
Because most of your deck is black, you can also run Contamination. Its a nice sac outlet and it makes everybody play black. So all your nonblack opponents are out of the game. You will be making a nice amount of tokens so you wont be running out of stuff to sacrifice anytime soon and you can easily win the game when nobody else is playing. If you want to spend a bit you can also put Bitterblossom and guarantee that you will never have Contamination leave the field.
For tutors, I reccomened Diabolic Intent. Its way better than Diabolic Tutor. I say replace your Diabolic Tutor for Diabolic Intent. It is two mana cheaper and you can easily just sac one of your tokens to search for a powerful enchantment or creature.
3 weeks ago
1 month ago
I haven't done a lot of research on zombies, but I learned from my old token deck that it takes a lot of trial and error to get the balance between token producers, pump spells, and abusers.
I think you haven't taken as much advantage of the colors you have. Green has a lot of cards that syngerize with tokens and white has the best removal and board wipes
I haven't looked at prices with these suggestions. Also, you don't have to listen to me at all
Josu Vess, Lich Knight - With green to help you ramp, this deck has a better chance of kicking him than other zombie decks. Open the Graves - More Tokens. Underrealm Lich - Card draw is always good. Varina, Lich Queen - Card draw, more tokens, and some lifegain to help keep you healthy for those life costs. Kodama's Reach, Rampant Growth, etc - I always feel like land ramp is more reliable than artifact ramp, especially in green, but this is just preference. You do seem to be lacking a bunch of ramp to keep those activated abilities from slowing you down. Death Baron - Another lord, but gives deathtouch too Carrion Feeder - Free sac outlet, if you are looking for one.
Pontiff of Blight - If you have solid ramp, giving all your creatures extort can get really dumb. Graveborn Muse - Might kill, but you will draw your entire deck with the right board state. Risen Executioner - Another lord with recursion Corpse Harvester - Tutor a zombie and a land. Noxious Ghoul - Could be spicy 1 sided board wipe Phyrexian Crusader - Possible 1 shot, but only if you have the right amount of pump. Shepherd of Rot - Could kill everyone. Good way to get around pillow fort and fogs. Raving Dead - Fun spice. Balthor the Defiled - Pretty good recursion. Right now Archetype of Imagination is the only non black creature. Dralnu, Lich Lord - You don't have that many instants and sorceries, but what you do have is strong. I think it reduces Army of the Damned's Flashback. Boneknitter - Tribal protection. Anguished Unmaking, Swords to Plowshares, Counterspell etc - some single target removal is always useful, and you are in amazing colors for it. I have this problem with my dragon deck. Second Harvest, Parallel Evolution - One time token doublers Craterhoof Behemoth, Overrun, Triumph of the Hordes - Ends games. Bramble Sovereign - Not a zombie, but this can do WORK. City of Brass, Mana Confluence, Reflecting Pool - 4 colors needs as much color fixing as possible. Esper Panorama - OK fetchland Krosan Verge - Underestimated fetch imo Fecundity - Crazy card draw Austere Command Merciless Eviction Cleansing Nova - A few more wipes. But these let you interact with artifacts and enchantments that this deck does not seem to do well.
Stronghold Assassin - effects like Dictate of Erebos, Grave Pact, and even Attrition are just better. Archetype of Imagination - I appreciate that you are trying to deal with a weakness in the deck while giving your creatures evasion. But, aren't zombie's looking to die for LTB effects? It also costs a lot. Grave Betrayal - Costs a bit too much for me, but a strong effect. I'm up in the air about this. Jarad, Golgari Lich Lord - Might be rough to cast in 4 colors Conspiracy - I might be missing something, but almost all of your creatures are zombies already. Skullbriar, the Walking Grave - Just seems like a beat stick that is hard to pump up. Vulturous Zombie - easier to pump up, but still feels like just another beat stick.
1 month ago
Then at least add a Dictate of Erebos so when you sac your dudes they aren't just destroying an artifact or enchantment and you can get two things for one. I mean you don't even have Attrition in here which sucks against black creatures but at least it brings more versatility to your sac creatures. Even Mazirek, Kraul Death Priest would be a huge benefit he gives every creature a counter for any permanent getting sacrificed... Vampiric Rites could even turn a creature that can't blow up anything at least into card draw every turn. Grim Haruspex turns your creature sac in draw Harvester of Souls same thing Unhallowed Pact enchant yours or you opponents creature.. Grave Pact Butcher of Malakir
1 month ago
So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.
Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.
Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.
Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.
It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.
Lord of Extinction's lack of trample makes him pretty meh.
Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...
Mycoloth is great, but the 5-mana slot is competitive.
Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.
Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.
Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.
Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.
So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.
Now Imma give you some card suggestions.
You forgot Fleshbag Marauder when you got the rest of the edict gang!
Thragtusk is pretty underrated in aristocrats.
As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.
Vindictive Lich gives you options!
Wall of Blossoms is good protection and a draw!
Hell's Caretaker is reanimation and a sac outlet.
Phyrexian Delver is also good reanimation.
Attrition is excellent removal.
Perilous Forays is an awesome card for this deck, I love it.
Quagmire Druid isn't the greatest ever, but it's enchantment removal.
Sadistic Hypnotist can play the long game, run opponents out of resources.
Thoughtpicker Witch can screw combo.
Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.
Entomb is legendary.
Grim Flayer is great card advantage.
Fauna Shaman is like Entomb but better maybe?
Underrealm Lich is good card advantage.
Thank you for coming to my ted talk.