|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|MTG: Commander (CMD)||Rare|
|Urza's Destiny (UDS)||Rare|
Combos Browse all
, Sacrifice a creature: Destroy target nonblack creature.
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5 days ago
elgosu1337, thanks mate :-)
To answer your well though feedback. Cleansing Meditation is actaully super bad :( ... in a competitive matchup I would always priorities having my hexproof enablers on board before anything else. So threshold is never relevant. I have tested it, an unfortunately it's not worth the spot.
Tbh this deck usually wins through swinging after I've either stolen, wiped or trashed my opponents entire board, so sac enablers isn't really what I'm looking for. The cats and angels are swinging and stalling tools til I start snowballing. I've never tested the sac outlets.
I never really play to use the Enchanted Evening + Mirari's Wake + Opalescence combo, sometimes it happens cause of pure snowballing commitment, but it's never something I would tutor for, because the DoomPlane combo is much better and reliable in most cases :)
In short, I'm trying not to use cards which only works in combo with other cards. So AuraShards, Attrition, Cleansing Meditation is for now a no go. Since they require enablers, which I'm not certain to have without tutoring for it :)
5 days ago
It's a pity you aren't a fan of the Ajani's Chosen + Enchanted Evening combo. (I came across your deck via the combo, which I included in a crazy Zur tribal deck.) Ajani's Chosen doesn't seem that beneficial to your deck otherwise. Perhaps an Attrition to make use of the tokens? That would also help you sacrifice Aura Thief. Aura Shards would also be really powerful with the cats and your other token-generators.
1 week ago
Last_Laugh I feel similar about Armor of Thorns as i do about Elephant Grass, I generally find that if someone is attaching me its with something really nasty, but most of the time if I lose, it will be to some form of combo rather than combat damage and I find Spore Frog covers me very well with combat damage. Something i do feel that this deck is missing however is creature spot removal in the form of a permanent rather than an instant or sorcery, I've got Attrition and have tried Executioner's Capsule but I really want to hit black creatures too. Any suggestions??
3 weeks ago
From my Marchesa deck:
Blood Tyrant is great if it can survive. Dark Impostor is really scary if you can exile a few commanders. Drana, Liberator of Malakir is pretty scary. Hellhole Flailer is decent removal. Malakir Cullblade HOLY SHIT that got big fast. Marchesa's Smuggler can come out of nowhere. Ob Nixilis, the Fallen is really, really big. Fervor doesn't seem that great, but it can destroy removal-centric control decks. Rhystic Study is SO MUCH DRAAAW. Nicol Bolas, Planeswalker is easily the best artifact/enchantment removal in Grixis. Blasphemous Act is awesome when death is impermanent. Killing Wave is in the same boat. Rakdos's Return ANNIHILATES combo players. Use Sudden Demise on the G or W player, or even on your guys. Bident of Thassa is just awesome.
And there's still an entire Meren deck to cover.
Attrition. Champion of Stray Souls is good for those who fall through the cracks or just as a bluff. 'Even if you DO finally kill my guy he'll just come back'. Corpse Traders against combo players. Disciple of Bolas is good draw and it can be a TON. Slum Reaper is good, and wildly asymmetrical. Stronghold Assassin, in your build, is recursive Attrition. Vampiric Rites is really good early game. Westvale Abbey Flip is stupid difficult to remove, starting as a land and then an indestructible creature.
And finally, my favorite one of all: Vindictive Lich. I normally use it as a political piece, letting people pick the fate that seems least bad. Through that, I learn what their unique kryptonite is. I then use that once I am strong enough that I don't need any alliances.
3 weeks ago
Yeah, this looks like a lot of decks I've put together with just cards on hand, could be fun to play but the deck seems to lack a defining purpose.
Jori is hard to focus on because the ability itself is just card advantage. I personally would figure out what I want to do to win, like do I draw my deck and play Laboratory Maniac, and then find ways to make Jori do that for me.
Two strategies I think might work well are Wheel and secret Voltron. With Wheel, you could be drawing your deck and disrupting others waiting to wear them down to nothing. If that strategy puts to big of a target on your head, you could try pumping Jori up to 21 and unblockable all in one turn, but this strategy tends to only work once.
Aside from finding a purpose for the deck, some general suggestions on the build would be to lower the curve so you can more constantly cast two spells each turn. Also repeatable spell casting is a huge plus for you, so I would consider bounce effects for low cost Artifacts and Creatures like Imaginary Pet, Rebound effects like Distortion Strike, and maybe even the recurring suspend cards like Arc Blade and Reality Strobe. Another great way to find repeatable value might be in flicker effects on something like Nucklavee or Izzet Chronarch. You could flicker them with Essence Flux, and then get the Essence Flux back when he enters the battlefield again, and with Nucklavee maybe even get a red sorcery you have in the graveyard. One other great card with this commander might be Voidmage Husher, you can shut down a troublesome abilities, like an Attrition targeting Jori, and get her back later for more value.
Well, I hope some of this was helpful. Good Luck and happy brewing!!
4 weeks ago
This is gonna be a long post, so just bear with me but I can pretty much tell you what this deck needs.
Taking Out for 100
Carrion Crow, Fog Bank, Dread Slayer, Deathbringer Thoctar, Geralf's Masterpiece, Gnawing Zombie, Consuming Abberation, Hunted Phantasm, Invisible Stalker, King macar, The Gold-Cursed, Lich Lord of Unx, Master of the Feast, Mogis, God of Slaughter, Plague Belcher, Rockslide Elemental, Sepulchral Primordial, Siren of the Silent Song, Thassa, God of the Sea, Torrent Elemental (Not Legal for your deck cause of green btw), Murder, Unlicensed Disintegration, Unsytche, Killer of Kings, Bontu's Monument, Waste Not, Quest for the Gravelord, Intruder Alarm, Honden of Night's Reach, Honden of Infinite Rage, Feast on the Fallen, Argivian Restoration, Barter in blood, Banefire
These are not 100% drop all your cards and throw these in here, these are just what I think you could benefit from if you were wanting an improvement or 2. If you don't like them then don't get them.
Attrition - is a good card if you were looking for a sac outlet and removal
Slaughter Pact - I know what I said about spot removal, but a 0 mana kill spell is a great card for stopping things such as combos and instant speed threats
Gray Merchant of Asphodel is a must in a zombie deck. In a 4 player game, this is gonna be a huge problem with opponents.
Victimize, Reanimate, Animate Dead, Necromancy, Living Death, and Dread Return are gonna be your solid Reanimation. Would also try and get hands on The Scarab God but I wouldn't until it rotates out of standard for price reasons
Geth, Lord of the Vault is an absolute beast in reanimator decks and can sometimes win the game alone depending on targets. Also brings back artifacts that get destroyed.
Raving Dead is a bomb for combat.
Urabrask the Hidden is pretty useful espicially against aggro decks so you can slow them down a bit.
Chaos Warp solid removal
I know this was a lot, but I just kinda made a list of cards and I love zombie decks (considering it was my first edh deck.) thanks for viewing it
1 month ago
Muldratha is going to give you massive card advantage only if you have multiple permanent types to play out of your graveyard each turn. Take a look at artifact recursion decks using Glissa, the Traitor, enchantments that sacrifice themselves like Mystic Remora or Seal of Removal, and creatures with built in sacrifice effects. For instance, Caustic Caterpillar and Sakura-Tribe Elder are likely to be better for you than Reclamation Sage and Llanowar Elves. Sacrifice outlets like Evolutionary Leap or Attrition are also gold in a more creature heavy build.
1 month ago
Bloodghast, Braids, Cabal Minion, Hell's Caretaker, Kokusho, the Evening Star, Nether Traitor, Sadistic Hypnotist, Mind Slash, Blasting Station, Corpse Dance, Curse of the Cabal, Smokestack, Mimic Vat, Massacre Wurm, Sepulchral Primordial, Black Sun's Zenith, Insidious Dreams, Necromancy, Dance of the Dead, Attrition, Do or Die, Dread Return, Blood Artist, Words of Waste, Hypnotic Specter, Ill-Gotten Gains, Megrim, Mindslicer, Memory Jar are all options you could consider.
Memory Jar with Waste Not on the field is particularly dirty if you have your many doublers out and can drop your new hand onto the field. Bloodghast gives you a creature you don't even have to pay for to get back. Ill-Gotten Gains lets you run a second Dark Deal essentially. Megrim makes all the discarding you're doing kill them.