Attrition

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
MTG: Commander (CMD) Rare
Urza's Destiny (UDS) Rare

Combos Browse all

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

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Attrition Discussion

krestofu on mono black zombies

4 days ago

Hmmm... how about x2 Nykthos, Shrine to Nyx to ramp into an Army of the Damned? Honestly you could drop 2 swamps and 1 other thing. Also from my experience, Curse of Shallow Graves has been amazing. I run 4 in my old zombie deck and it did some serious work with Attrition on the field. I also run Liliana's Reaver and theres good synergy with Attrition there too (Gravecrawler and Attrition is good too).

As for Stromgald Crusader, he could actually be a good finisher for your deck if you run Nykthos, Shrine to Nyx. Give him flying and then just jump over your opponent's stuff and hit for a bunch because you've got all that sweet devotion mana.

Noxious Ghoul is a beast too, if you run Endless Ranks of the Dead, he wrecks the board every turn.

Other fun zombie cards... Zombie Apocalypse, Corpse Harvester, Diregraf Colossus, and Zombie Master.

redknight44 on mono black zombies

4 days ago

Thanks for the suggestions. There is a lot of Lightning Bolt / Shock in my play group, so I tend to avoid the lower toughness creatures. Anything 1/1 is likely to just get zapped instantly.

This being said, I like options such as Death Baron, Lord of the Undead, Undead Warchief, etc. I will probably swap out Abattoir Ghoul for Death Baron, Liliana's Reaver for Undead Warchief, and Ammit Eternal for Lord of the Undead, that way anything I play will boost everything else up.

I'm also considering options like Attrition, Endless Ranks of the Dead, and Call to the Grave, for more board presence and control. Considering that I want all these +1/+1 zombies, maybe it would be good if I had more options to get a lot of 2/2 black zombies onto the battlefield. Shepherd of Rot could also be used late game, because by that time I'll have a few +1/+1 zombies out there so he can't be instantly lightning bolted.

I also don't have much use for Stromgald Crusader, (I don't need flying, my way of getting around enemy creatures is menace / fear) but I approved it because I like the way it looks. I'm simple like that.

krestofu on mono black zombies

5 days ago

Necropotence is amazing. You could replace Read the Bones and add it in. Also maybe throw in a copy or two of Lake of the Dead for some ramp. I'd add in some one drop creatures, maybe cut Harsh Scrutiny and a Profane Command for 3x Cryptbreaker. I'd also add in a total of 6 of the following cutting some of your other creatures and a Sol Ring maybe: Miasmic Mummy, Plaguebearer, Relentless Dead, Shepherd of Rot, or Stromgald Crusader. You could add in some lords... Death Baron, Lord of the Undead, and Undead Warchief are solid. Some other things to consider are Attrition, Curse of Shallow Graves, Endless Ranks of the Dead, and Call to the Grave. Hope this helps out!

ScrOuch on Meren's Grave Shenanigans

1 week ago

Cool Deck, I love graveyard interactions! I own one myself (with a different commander and a different color combination though) and it's always an absolute blast to play with it!

I also took a look over the suggestions the other users gave you which seem to have brought the deck in good shape already! However, there were also some suggestions which didn't make it in your deck 'til now but which I would consider absolutely awesome, so I will mention them again. Just so you know.

Those cards are Blood Artist, Greater Good, Dictate of Erebos and Grave Pact. Each one of them are working absolutely great in here! Dictate and Pact control your opponents board state, Blood artist works perfectly with your commander and Good is an awesome draw AND sac engine. It really is everything you want!

Greater Good is also a good transition to my next point. For combo it's important to get the cards you need and I already see that you play a ton of good tutors which is good but I still miss some draw engines to make your deck even more consistent. Right now your draw engines are Yavimaya Elder, Smothering Abomination, Grim Haruspex, Skullclamp and Solemn Simulacrum which make a total of 5 cards but I would greatly recommend to play at least 8 cards of that category (10 would be even better to achieve your goals). Cards that do exactly that AND fit to your commander are Phyrexian Arena, Harvester of Souls, Necropotence, Bloodgift Demon, Dark Prophecy and Kothophed, Soul Hoarder. Since some of them also cost life I'd recommend Disciple of Griselbrand which grants some lifegain and is also a sac engine. Aand last but not least, Attrition is also a very nice addition to your deck!

Cards you could consider to cut are:

Avenger of Zendikar: It's super powerful but doesn't really synergize with what you wanna do and it has quite high cmc.

Dread Return: I feel you have more than enough recursion, especially since your commander herself does the same. I even think you could cut 2-3 more cards of that category.

Elves of Deep Shadow: Since you only play two colors that mana ability isn't worth the damage. Rather play any other one mana elf dork.

Eliminate the Competition: I'd cut that card for Attrition.

Grisly Salvage: I understand what you wanna do with that card but I'd greatly prefer Greater Good over this one.

Well, I hope I could help you with this! Keep up the good work. Did I mention I love graveyard interactions?

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

spectrevr4

Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:

  1. 1-drop mana dorks. Enough to be consistent with them in the early game. This is the surest way to speed up your clock and put you ahead of the table. Note that cards like Farhaven Elf are repeatable... but how often do you find yourself actually doing so? In my experience the tempo off a T1 Llanowar Elves is so much better than potentially getting a second land off Farhaven Elf. Most of the 1-drop dorks are quite cheap ($$), with Birds of Paradise topping things out at $4-ish. These will not only provide you with acceleration, but also can potentially replace higher-costed slots currently in your decklist (such as Into the Wilds, which has good long-term potential, but often you've already lost by that time). Even better, on later turns, dorks are cheap enough that you can still play them AND do something else useful - whereas if you play a Farhaven Elf, chances are that's all you're doing for the turn.
  2. Carefully evaluate engines that don't give you immediate return on investment. Black Market has big payoff potential but it doesn't do anything the turn it hits... there might be some other ways to build the deck that give you similar ramp but play out much quicker. Be creative, as it doesn't need to be a direct replacement. For example, Earthcraft and Cryptolith Rite are alternatives you might consider. They each cost 3 cmc less (so can be played earlier and don't take up a full mid-game turn) and make all your creatures IMMEDIATELY tap for mana (so no buildup required). With Meren + one non-dork on the board an Earthcraft is effectively free since they can immediately tap to generate two more mana. Again, the payout potential might not be as high as Black Market, but they hit a lot faster and (initially) harder.
  3. Don't rely on creatures for all of your removal. In my experience, Acidic Slime was almost always just a Nature's Claim for 5x the price... and it's a dead card for quite a long time due to its high cost. You should definitely still pack creatures with removal on them, but it's worth considering the best noncreature removal too (Abrupt Decay, etc). This is especially important when you are facing combo decks - often a single well-placed removal spell throws a wrench in all of their plans.
  4. How do the combo decks in your group win? Most of the mill combos I'm aware of rely heavily on artifacts, not only for the combo, but for ramping and card advantage. These types of combo decks are really, really weak to silver bullets like Null Rod, Damping Matrix, Pithing Needle, and Phyrexian Revoker. Paired with a few tutors you can land them reliably and often save the game without even having to think about much else. You already run some of the best tutors too so no real issues there! If decks are consistently winning on T3-4, then in most cases their plan is fragile to targeted removal or silver bullets. If you are running both then you will have a lot more ways to deal with these issues!
  5. Answering tron is tough if you restrict yourself to engine-based creature removal. My list has actually shifted away from most of the popular "kill" engines - note that I don't have The Abyss, Magus of the Abyss, Dictate of Erebos, etc. For the most part I pack a lot of targeted removal and Fleshbag Marauder effects to solve these problems... For example, I find the efficiency of a one-time Dismember is usually far better than hassling around with getting an Attrition engine setup - you might try a similar approach! My best reasoning is the following - you'll already have enough to do with creatures and Meren (it's not like you're lacking targets), so playing spell-based removal means you can do more per turn rather than have to decide on a single choice for your Meren trigger.
  6. Since we're playing stax/control, you have to take a long, hard look at every card that doesn't provide a strong boardstate advantage (card advantage, tempo, resource generation, etc) or hinder our opponents somehow. Verdurous Gearhulk stands out to me as something that doesn't really fit a "niche" - it is "good" but doesn't really play towards any plan of ours. So I question whether it is worth including. Compare him to something like Creakwood Liege, who can offer a similar boost to P/T on the board, but costs less and can generate a strong 3/3 critter each turn (to be used for combat, finisher, or sacrifice fodder).
  7. I'm not a huge fan of Death Cloud personally, it's just so expensive a price to pay for a symmetric effect. Pox and Smallpox are already in your list and very cost-effective - Death Cloud has always seemed to me like it cost just too much for what it offers.
  8. Clearly you are running Bitter Ordeal for a reason, and I would guess it's to answer the combos you've been facing :) I tend to prefer silver bullets like Null Rod (since they are widely useful regardless of opponent)... but if exiling combo pieces is the goal, might I suggest Sadistic Sacrament instead (sorry, card tags aren't working on this one for some reason)? It may not be the most efficient spell... but it is wicked fun to land against a combo player at the right time and a little more consistent than Bitter Ordeal :)

jeannieboef

This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.

spectrevr4 on Plunder the Graves Upgrade 3.0 (Stax)

1 week ago

Removed Phyrexian Devourer and Thief of Blood and put in Attrition and Exsanguinate Having the life gain and Sac outlet add to this deck's stacks implementation by making opponents sac their creatures and give me another life gain resource besides Spike Feeder This change also lowers the CMC even if it is only slightly...although in all honesty the Exsanguinate would only be used with just as high of a CMC if not higher than either one of the pulled cards. Also in actual gameplay I have never used the Necrotic Ooze + Phyrexian Devourer + Triskelion combo.

NiTRoBoX on The Vampire Bloodlines

1 week ago

Attrition is great removal utility we can sac tokens to kill other creatures, and if you happen to have both it's 2 for price of one :) I strongly recommend you to try Attrition.

Mana Echoes is so broken, if you have a creature + token, next time you cast a creature you get 3 mana for it + 4 for the token, it is crazy here.

toastySmorc on The Vampire Bloodlines

1 week ago

Uhhh I still don't get the whole Attrition with Grave Pact thing. Surely you can remove one?

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