True Conviction

True Conviction


Creatures you control have double strike and lifelink.

Browse Alters View at Gatherer


Have (3) jpv , Mortiferus_Rosa , metalmagic
Want (2) Suicune , Axiomatix

Printings View all

Set Rarity
Signature Spellbook: Gideon (SS2) Rare
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

True Conviction occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.59%

True Conviction Discussion

Cyb3rguerrill0 on In the blink of an eye

1 week ago

Thank you Joe_Ken_ for your suggestions. I had Oketra's Monument in the deck recently. But I switched it out for some protection spell ... I like the idea of the small blockers though. Duelist's Heritage is a great suggestion and by far much more cheaper than True Conviction as I have enough life gaining potential in this deck even without it. So it will be switched. In the case of Urza's Incubator I'm not sure what to take out. But it is an absolute legit suggestion I might consider

Smorgaz on Mono White Angel EDH

1 week ago

Joe_Ken_ True Conviction was already in there. The other two are good options, but Urza's Incubator has quite the prize tag. If I decide this deck is worth a lot of money, I'd rather buy the Avacyn, Angel of Hope. I believe the Semblance Anvil sets me two far back. The additional card it costs me to play is rather bad in a mono-white deck, where card draw is hard to come by. Thank you for your suggestions never the less.

lil_cheez on Isperia WIP

1 week ago

Hey pal, I've been working in an Isperia deck too. It's also a WIP but here it is what I got.

Choose somewhat like 15-20 flying creatures to be your "toolbox". See what commanders your playgroup is playing and adjust to that.
For exemple:
Aven Mindcensor is nice if someone ramps or tutors a lot
Angel of Finality is a monster against grave decks
Guardian of the Gateless against tokens

Some anthem cards like
Thunderclap Wyvern
Empyrean Eagle
Will quicken your clock

To ensure Isperia will trigger we have three approaches:
Mind reading: Telepathy
Bouncing: Boomerang
Double Strike: Battle Mastery
choose what suits better your taste. Double strike also may help the clock. True Conviction is amazing.

cPute on Catmander

3 weeks ago

Hi NiftyCheshireCat. I wanted to play Arahbo as duel commander general, but was banned a week after I built the deck ..

Another unfortunate thing is that every time I play this general in multiplayer, I am able to kill one player at the very best. I wish Arahbo would have red color as well, so I could use another combat rounds.

True Conviction is a nice card, but the CMC is too high for me. By the way what about Berserk? I love this card. It may help you to kill somebody, or to help some player to kill another player (surprise motherf***ers :-) ). And it may get rid of a creature you want somebody to sacrifice. A this all for just .

NiftyCheshireCat on Catmander

3 weeks ago

Hey cPute, thanks! I'm glad you like the deck! It was one of the earlier decks I built after getting back into magic after some time away (and obviously I took a number of ques from the precon). I put it together to introduce my wife to EDH for the first time and then just sort of kept upgrading it on and off over time.

I did run both Duelist's Heritage and Lost Leonin in the deck at one point. Ended up feeling like they (among many other cards) weren't preforming as well as I wanted them too so I swapped them out for True Conviction and Grafted Exoskeleton (though I ended up cutting the exoskeleton for one of the swords, infect just didn't fit the feel/theme I am going for when building this deck and my wife wasn't enjoying playing with those effects. It does work well with Sword of Truth and Justice though...).

As for Duelist's Heritage I've gone back and forth a bit. On the one hand it comes down faster than True Conviction, you often only have one creature you care about targeting, and it can be a political tool. On the other hand True Conviction can end games in it's own with little set up other than a few random creatures, doesn't run into issues with me giving my creatures pro white or shroud and not working, it works a bit better with some of the token/tribal sub themes, and life-gain is an okay side benefit in a deck like this that can struggle in a multiplayer setting. Honestly I'm still a bit torn between the two but I'm not sure what I would cut to make room for both.

Anyway, thanks for the tips and the feedback! I appreciate it :)

TypicalTimmy on Card creation challenge

3 weeks ago

Great flavor-win, Kiran_M.

sykosis, I actually really like this design. I was not sure what to expect, but I love how you pieced it together. Does this mean though that Nissa is now Sultai? Lol, nice. Always imagined Kiora would be our first Sultai lady, but I like how this worked out.

So, mono-white ramp? Well I've usually said in the past that I think if anything, white would ramp somehow based on artifacts. After all, white does love it's equipment. White voltron is a proven tactic. But let's go for something different this time, shall we?

Danara, Angel of Creation

Legendary Creature - Angel

Flying, Vigilance

At the beginning of your untap step, if Danara is already untapped you gain 3 life.

: Add equal to the amount of life you gained this turn from non-lifelink sources.

The vitality of the world is just as important as that of the smallest insect.


Plenty of ways to break her ramping ability, so I added in the non-lifelink clause because honestly, True Conviction is just ignorant with this card. Definitely a mono-white game changer. Probably broken.

My cat just tried to walk across my keyboard. She typed out "pggggg"

Make a Legendary Homunculus named Pggggg. That's 5 Gs, if you're wondering ;)

triproberts12 on (Insert Monty Python Joke Here)

1 month ago

This deck seems awfully fair. Beating down is fun and all, but you typically still want a plan to end the game, whether that's a handful of haymakers like True Conviction and Coat of Arms , or an "oops, I win" combo to end an hour-and-a-half game board stall.

I'm also seeing some general tribal power cards missing like Kindred Dominance , so I'd check out the Aryel page at EDHREC for a list of staples for Orzhov knights.

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