|Commander / EDH||Legal|
Printings View all
|Signature Spellbook: Gideon (SS2)||Rare|
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Creatures you control have double strike and lifelink.
|Have (7)||orzhov_is_relatively_okay819 , sonnet666 , metalmagic , shinbatsu , Mortiferus_Rosa , mazrimtaim , SketchyScribbler|
|Want (5)||bfrie , NiceKrispyTreat , zeebobble. , Falkenstein , IggyTheFool|
True Conviction Discussion
4 days ago
Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .
4 weeks ago
- Swords to Plowshares > Wanderer's Strike
- Counterspell > Fuel for the Cause
- Dismember > Grim Affliction
- Brainstorm > Steady Progress
There's mana efficient budget staple Commander cards that can replace many of the very cards you think you should keep. Start with staples that are within your budget, include them first, then add "two for ones". Your right two for ones are good, but the card must be worth the mana cost for the two for one to matter. None of the cards you're explaining to me about are worth the mana cost. Over mana costed cards that have proliferate slapped on them as a one time effect are not worth it when you can play many repeatable sources of proliferate and can also get the very same one time effect from much lower cost mana efficient cards.
Dovin has a good ultimate, but that's it. Best not to play Planeswalkers just for their ultimate because it's too likely that you will not get it. Dovin's other abilities are lackluster, not worth playing. In any game you would much rather play four drop Atraxa, Tamiyo, Field Researcher or Ajani Steadfast than Dovin. Dovin is just getting in the way of other much more powerful four drops. Can't count on having Doubling Season every game to ultimate your Planeswalkers especially since you're not playing any mana efficient tutors that can get Season.
Mer-Ek Nightblade and Abzan Battle Priest are more four drops and there's too many four drops here especially since Atraxa is the four drop you want to consistently cast or a Planeswalker. Nightblade and Priest are lackluster four drops compared to the rest of the four drops; they require other cards (creatures to have a counter on them) to be decent and that's not good compared to the other four drops.
True Conviction and Plasm Capture are fine cards, but the manabase here can't support them. Their difficult mana costs are not costs you want to have to worry about in a four color deck. They aren't powerful enough as singletons to want to change your manabase or mana sources to play them.
4 weeks ago
multimedia, I shall address each card that you have mentioned.
Wanderer's Strike is a removal spell as well as a source of proliferation; it unconditionally exiles any creature and provides additional counters on permanents. I do feel that five mana is a high cost, and it really should have been an instant, but the fact that it provides two effects in one card makes it too useful to remove.
Fuel for the Cause is the same; it is a two-for-one card, so I prefer to keep it.
Grim Affliction can work as a removal spell, which any deck should have.
I will admit that I am having difficulty in deciding which card between Steady Progress and Tezzeret's Gambit to remove, but the fact that the former is an instant means that I shall likely keep it. Drawing two cards is obviously very nice, but the difference between an instant and sorcery can often mean the difference between victory and defeat (which is why I did not replace Grim Affliction with Courage in Crisis ).
I feel that Plasm Capture is too good to not have in any deck that contains blue and green, since it provides essentially free mana.
Privileged Position is too good to not include in any deck that supports its colors, for reasons that should be entirely self-explanatory.
I have True Conviction in every EDH deck of mine that contains white, and, in the case of this deck, it is an excellent combination with Archangel of Thune , since every additional creature shall provide an additional trigger for the angel's ability, and the same is true with Abzan Battle Priest , which is in this deck specifically to combo with the archangel.
Mer-Ek Nightblade should be entirely self-explanatory.
I have Dovin Baan in this deck specifically for his emblem; in fact, six out of the eight planeswalkers in this deck produce emblems, which was a choice that I made very deliberately, and the other two both have abilities that grant +1/+1 counters to all creatures, which was another very deliberate choice.
Out of all the cards that you mentioned, I actually had Thrummingbird in this deck, before I replaced it with Grateful Apparition , but, after considering your words, the redundancy would be nice, so I shall put that card in this deck, again, and I shall likely replace Tezzeret's gambit with it, which shall also allow me to replace Mortify with Utter End .
1 month ago
Maybe Defy Death , Norn's Annex are 2 that I can think of. You could replace Boon Reflection with True Conviction , as pretty much all of your life gain comes from lifelink, you will get the "double life gain" from double strike and it will give you another life link source. You will also get more damage and it can also add more devotion for Nykthos, Shrine to Nyx .
1 month ago
1 month ago
I cannot believe that there has not yet been a thread for this, so, I shall make one.
The next installment of the Signature Spellbook series has been revealed, and it is Signature Spellbook: Gideon.
I admit that I was certain that the next installment would be for Chandra, but it is more dramatically appropriate to have it feature Gideon, since it seems likely that he shall die in War of the Spark, and this also make it very likely that there shall be a spellbook for each of the original five members of the Gatewatch (Jace, Gideon, Chandra, Nissa, and Liliana).
The cards in this set are as follows:
The cards are very visually-impressive, but I am slightly disappointed, because all of them have already been printed in the modern frame style, and this series of products is a great way to reprint older cards in the new frames. However, I am glad that none of the cards are filler, as occasionally happened with the From the Vault series, although I do feel that eight cards is simply too few; ten cards would have been much better.
Also, it is so wonderful to see new artwork from Richard Kane Ferguson, since he has not illustrated a card for this game since Eventide in 2008; as usual, his artwork is amazing! I do hope that this means that artists such as Rebecca Guay, Ron Spencer, or Thomas M. Baxa may eventually illustrate for WotC, again.
What does everyone else say about this? What are your thoughts about the second installment of the Signature Spellbook series?
2 months ago
### Out Ancient Ziggurat , Bojuka Bog , Boseiju, Who Shelters All , Strip Mine , Temple of the False God , Concealed Courtyard , Overwhelming Denial , Memnite , Merieke Ri Berit , Crucible of Worlds , Silverskin Armor , True Conviction , Spear of Heliod & Paradise Mantle
### In Polluted Delta , Swamp , Spire of Industry , Mana Confluence , Academy Ruins , Mana Drain , Arcane Denial , Cryptic Command , Kami of the Crescent Moon , Master of the Feast , Dictate of Kruphix , Gitaxian Probe , Preordain , Cyclonic Rift & Brainstorm
2 months ago
Not gonna lie man I can't think of much that hasn't already been mentioned for this deck.
True Conviction might be good because you've got some powerful bodies so double strike can be devastating. Oh and lifelink so there's that. In the spirit of control/politics you could also try Duelist's Heritage because you don't necessarily have to target your own creature on your turn with it. If a friend is swinging at someone and they block with a creature you don't like. Give the other one double strike so it can kill it.
That's all I can think of for now. Hope that helps!
True Conviction occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%