True Conviction

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

Price & Acquistion Set Price Alerts

C14

SOM

Ebay

Recent Decks

True Conviction Discussion

Hexbringer0 on Be My Angel And Set Me Free!!!

15 hours ago

You'll want protection for Lyra Dawnbringer as well. Swiftfoot Boots and Lightning Greaves are commander staples. Some people like Whispersilk Cloak. For sheer closeouts....how about True Conviction?

kamelyan on Dino Rampage

3 days ago

A good mana base for commander requires 36-40 lands. I know it will be hard to cut some of those cards out, especially since I recommend True Conviction. You're trying to deal plenty of damage; might as well gain a little while you're at it. Besides, having your creatures swing with lifelink or gain you life while Warstorm Surge is out might just keep you alive when Form of the Dinosaur resets your life to 15.

TheAceOfSpades on You're In the Army Now

4 days ago

It appears the point of this deck is lots of creatures, with lots of creature synergy. I would cut Kalemne, Disciple of Iroas, Children of Korlis, Intrepid Hero, and Mentor of the Meek, as they may be good, but they do nothing to serve the goal of the deck. In their place add stuff like True Conviction, and some more mana rocks, as you have a pretty demanding mana base, but not enough ramp. Add stuff like Pearl Medallion, Ruby Medallion, Boros Signet, and even Mana Crypt if you can afford it. Another must have is Ashnod's Altar. This deck will make a ton of creatures, so why not sac some to make even bigger creatures! PUT THIS CARD IN! I would consider, if you can, keeping Crusader of Odric as well as Hanweir Militia Captain  Flip, as thye work so well together, however, cut the crusader over the captain. Another thing to consider cutting is Ballyrush Banneret, as it takes up a whole card slot for an ability that is only mediocre if you are not playing kithkin, plus, most of your big stuff are angels.

TheAceOfSpades on You're In the Army Now

4 days ago

The way you described this deck is amazing. It looks pretty good, but consider adding Avacyn, Angel of Hope for obvious reasons, True Conviction for also obvious reasons, and consider both Gideon, Ally of Zendikar and Gideon, Martial Paragon. Ally is good for creatures, and martial will just end games with his ult. +1 upvote.

Wintermoon on Gisela's angels

2 weeks ago

I think Iona, Shield of Emeria you should consider to put at least in the sideboard. She completely shuts down mono-color decks. I don't know how your playgroup is, but if there are several mono-color players in it, you should definitly put her. Even against decks with 2 or 3 colors she is already a pain. Also speaking about mana, Serra Angel is not much worth the slot imo, for her mana cost she is just an angel with vigilance and flying, I'd rather put in her place another creature with something more impactful, like the suggestions I gave previously that do something as soon as they enter, and can affect the board in a big way, while she simply doesn't untap to attack. It was a great card once, now compared with what we have it's not a big deal.

Hammerfist Giant is also a bit expensive in mana but he fits well in the deck, he is also basicly a boardwipe, when Gisela is in play of course, that you can do once per turn. Plus even if Gisela isn't in play most of your creatures can survive it.

I think Berserkers' Onslaught is also worth considering, double strike plus double damage from Gisela, you can almost one-shot someone. True Conviction aswell, it's basicly the same thing but for 1 more mana it also gives lifelink.

I don't know where I put the other cards tho. When I was building my Gisela deck (ended up not finishing it), I had all the cards together but then I put them somewhere else and I can't find them. But I guess the suggestions I gave you for now might help. Good luck. :)

Scaradrah on Invincible Knights

3 weeks ago

Angelic Overseer isn't useful at all. Yes with humans it becomes an untouchable flyer, but otherwise it has no synergy with the other cards. Also, Privileged Position and Knight Exemplar together accomplish the same thing for ALL your creatures, while Angelic Overseer plus whichever human accomplish only one untouchable creature. Angelic Overseer is also a larger mana cost than almost all of your other cards, so replacing a lower mana cost card with a higher one will only slow you down.

And on that note, a good way to speed up this deck would be to add 4 Path to Exile or Unmake in any combination. I'd cut both True Convictions, one Shielded by Faith and one Privileged Position to make room for them. They will give you control over your opponent's field plus give you more short game playable cards.

Bad_Wolf on Tana and Ravos: the Tokening

3 weeks ago

Hey Masterfrog! Thanks for the suggestions! I definitely agree with a lot of your suggestions. Some I'm skeptical about, and the ones I disagree with are mostly a style thing.

I love the Brutal Hordechief idea! Gotta get my hands on one of those. Harvest Season is probably better here than Traverse the Outlands and I can dig how Druids' Repository is more aggressive than Cryptolith Rite. Isn't Cryptolith Rite a bit better with Throne of the God-Pharaoh? Maybe if I had a card like Iroas, God of Victory to swing in without worry?

I'm skeptical about True Conviction and Marshal's Anthem. I know they're good, but I have found that getting to WWW is pretty difficult in this deck, despite its ramp. Maybe, as my manabase improves I'll add them in, probably over Intangible Virtue as you suggested. The same is true for Burgeoning, it doesn't fix Mana, and I've found that getting an explosive start is a good way to die first, so I find a slower start that fixes my Mana is better politically in my group.

Ashnod's Altar and Hatred are not really my style. They're combo-tastic, and I ain't about that life. That and playing an Ashnod's Altar in my group makes you public enemy #1.

I like Rootborn Defenses over Boros Charm because of the populate, especially with larger tokens. That, and I don't need to hold up red, again, maybe with a better manabase. I would be more likely to run the charm over Fanatical Devotion, it doesn't protect from most board-wipes in my group; things like Wrath of God, Damnation, Toxic Deluge, or Cyclonic Rift.

I don't think I'd take out Omnath, Locus of Rage or Rampaging Baloths because of their synergy with Perilous Forays. Nor would I take out Giant Adephage or Spawnwrithe because of how they synergize with the other stuff I use for Tana like Ankle Shanker, Prowler's Helm, or Trailblazer's Boots. Also, they're just so much fun.

I'm not really trying to build around my commanders too hard. My group tends to kill them on sight, so I'm going with more cross-deck synergy than Tana-synergy.

Thanks for all the suggestions! They've given me a lot to think about, so I think you can expect some changes in the near future.

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