True Conviction

Enchantment

Creatures you control have double strike and lifelink.

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True Conviction Discussion

Reverie42 on Daxos - Enchantments

2 days ago

I built a very different Daxos, so it was cool to see this list. I think Celestial Dawn and Archetype of Finality are pretty neat additions.

A few things that might be non-ideal:Starfield of Nyx is really risky in Daxos. If it ever activates, all of your spirit tokens die immediately. This is because they get their normal P/T as a characteristic definition ability in layer 7a, then have it modified to 0/0 as a power/toughness setting ability in layer 7b.

You might consider trimming some number of the buff auras for more utility enchantments. I've found that being a cheap source of experience counters is frequently just not good enough on an aura. I really like Rule of Law and Eidolon of Rhetoric since they give you more room to sink mana in to generating spirits without falling behind. Some combination of Cathars' Crusade, True Conviction and Intangible Virtue can also be pretty good.

I see you have Cage of Hands. In a similar vain, you might consider Flickering Ward. That combined with Doomwake Giant is really strong. Add in Celestial Dawn and it's probably going to be hard for your opponents to play creatures. It's a bit of a nonbo with Rule of Law, but in most cases, if everyone is only casting one spell a turn, you're already pretty happy.

Skybind might also be worth considering. You've got a couple flicker effects and Daxos lets get Skybind triggers at instant speed to blink out scary attackers.

I learned about a few neat cards from this list. Thanks :)

Chompythebeast on Ephara

4 days ago

Thought Vessel is interesting, but if you're worried about that max hand size I might just run Expedition Map with the option of grabbing Reliquary Tower (or Maze of Ith), since of course the land should be more resilient. And speaking of lands, you could stand to add one more to get your mana producers up to that sweet 37.

You mentioned you were worried about a lack of kills... You could try to find room for True Conviction. It'll certainly help you deal a lot more combat damage.

It's tough to find a cut for Ghostly though, I guess see how the deck runs without it for now

PTsmitty on Old soldiers never die.

1 week ago

If you are taking this to a modern tournament/FNM, I would honestly get rid of the True Conviction and Armored Ascension. Both cards are really slow for the format. I would recommend 4x Path to Exile because removal is always a good thing to have.

DemonDragonJ on Ideas for an Atraxa Deck

1 week ago

Winterblast, this deck will have some artifacts, but not a strong artifact theme, so I will not likely be using any version of Tezzeret. Duelist's Heritage is nice, but I would prefer something such as True Conviction, which may be more expensive, but permanently grants double strike and also grants lifelink.

DemonDragonJ on Ideas for an Atraxa Deck

1 week ago

I am planning to build an EDH deck with Atraxa, Praetors' Voice as the general, and I know that she is an immensely popular EDH general, but I still wish to make a deck with her, because angels are one of my favorite creature types in this game and Phyrexia is one of my favorite factions in this game.

The idea that I have for my deck will, naturally, be to use Atraxas ability to place additional counters on my permanents: specifically, +1/+1 counters on my creatures and loyalty counters on my planeswalkers.

First, for other proliferation cards beyond Atraxa, I am planning to use Contagion Clasp, Contagion Engine , Fuel for the Cause , Inexorable Tide, Spread the Sickness , Steady Progress , Thrummingbird , and Viral Drake; I will not use Volt Charge, because my deck will not support the color red, Core Prowler , because it simply is too weak, and neither Plaguemaw Beast nor Throne of Geth , because my deck will not be generating large quantities to tokens to sacrifice to the abilities of those permanents. I am currently uncertain about Grim Affliction and Tezzeret's Gambit, so I shall await feedback from other users here regarding those cards.

Second, I will need a method for placing +1/+1 counters on my creatures initially, before I can multiply them, so I am planning to use the following cards to achieve that goal: Archangel of Thune, Ghave, Guru of Spores , Daghatar the Adamant , Kalonian Hydra, Forgotten Ancient, and Echoes of the Kin Tree . If anyone has any suggestions for further cards, I will greatly appreciate them.

Third, for planeswalkers, I will be seeking to use planesawalkers with powerful ultimate abilities, preferably those that grant emblems, and some of the planeswalkers whom I am considering are Tamiyo, Field Researcher , Ajani Steadfast, Ajani Unyielding, Narset Transcendent , Elspeth, Knight-Errant, Elspeth Tirel, and at least one version of Sorin. It is not a high priority, but I would like to ensure that all colors are represented equally, or nearly equally, among planeswalkers in my deck.

Fourth, I have a number of wild cards, cards that do not contribute to the overall theme of the deck but are still very nice to use. Thus far, every EDH deck of mine has both a Gilded Lotus and a Thran Dynamo, but, with a deck that uses the proliferate mechanic, perhaps I could use Astral Cornucopia and Everflowing Chalice in their places, since I will be able to increase the number of counters on them. I believe that every green EDH should contain a Seedborn Muse, so mine shall, as well, especially because she will work well with contagion clasp and contagion engine. I have a Mirari's Wake and Privileged Position in each of my green/white EDH decks and a True Conviction in every white deck, so this one shall, as well. Would Lux Cannon work in this deck? I am considering it, but wish for feedback before I actually purchase it. Also, a deck such as this should definitely have Doubling Season, but that card is currently very expensive, so I shall need to wait either for it to be reprinted or for me to have a great amount of surplus money to spend.

What does everyone else say about this? What ideas can you offer me for an EDH deck centered around Atraxa?

VesuvanDoppelbanger on Jazal Goldmane EDH: Tokens and Swing!

1 week ago

How about a True Conviction to double up?

I find Inheritance to be a decent card draw engine in white - creatures are gonna be dying anyway.

A nice build.

ThisIsBullshit on Angels, demons and dragons, oh my! (Kaalia EDH)

1 week ago

I think Oros and Reiver Demon are bad in this deck, they don't really do enough and when are you ever casting Reiver from your hand? I would suggest Lord of the Void and Rune-Scarred Demon instead. They're much more powerful and not that expensive.

Depending on how you want your deck to play, Linvala, Keeper of Silence, Grand Abolisher and Mother of Runes are good for defense and slowing down opponents.

Dragon Tempest is really good too, I'd run that instead of True Conviction. Karmic Guide is also a good card to have, I tend to hardcast it but you can always drop her with Kaalia if you need to.

For utility, I would recommend Sword of Fire and Ice and Sneak Attack. These have both singlehandedly won me games so I wouldn't underestimate them. Necropotence can do some work too. Instead of Hellkite Charger, I like Aggravated Assault because it's cheaper and harder to remove. Enlightened Tutor to get your enchantments or Lightning Greaves is awesome too. If you need more ramp, stuff like Mana Vault is good.

I would personally add more removal, either wraths or spot pieces. If you agree/are interested, I can give you a whole list of cards.

Deck looks good though! I like the number of lands and amount of creatures for Kaalia to hit. Hope this helps. I have a duel EDH Kaalia deck you can check out if you'd like.

NWHOMeta on Gisela EDH (R/W)

1 week ago

Hi B,

I think you need to work on your mana base, ensure you have sufficient color generation, as you have a lot of lands that produce colorless (albeit have secondary effects), and you have a lot of lands that come into play tapped. This can cause you to be delayed in turns when you NEED to cast a creature or two for a winning swing.

As it stands, I would recommend removing Evolving Wilds, Myriad Landscape, and Terramorphic Expanse and replacing them for basic lands as you don't have sufficient basics to even be able to fully utilize them (I believe you needed more mountains when I thumbed through your deck, no? 20 White Mana Generation in Lands and 14 Red Mana Generation was what I counted, I believe). That being said, I'll recount it once you have your changes made, to ensure you have a stable mana base. You could remove Darksteel Citadel as well. I'm not sure about Haunted Fengraf nor Sunhome, Fortress of the Legion, as you already have multiple ways to provide double strike. There was a Red/White land from Aether Revolt, I believe, you can add it in.

Your deck seems to want to deal more damage via tokens and creatures with multiple combat steps than in other ways, so I would consider removing the direct damage spells for more utility. Shattering Spree will take care of a LOT of things that could hinder your deck, Pillage gives you a choice of busting a land as well as an artifact (and also stops them from regenerating). You could also run Incendiary Command for utility and draw.

I'm not sure Ajani Vengeant nor Nahiri, the Lithomancer are good in this deck, it can open up slots for other effects, like Wake of Destruction or Ruination. The former will single-handedly wreck decks in a muliplayer environment that run lands that are not of your colors, whereas the latter will wreck EVERY deck that is in play (including yours), unless you run more basics. You could also benefit from running Secure the Wastes or Martial Coup for token generation for both, plus creature removal on the latter.

In regards to creatures, you could also check about adding a Weathered Wayfarer, Knight of the White Orchid, and Serra Ascendant. The first two are good to net you lands while the other is an undisputed beater as a turn one drop in commander.

In your enchantments, you're already running a True Conviction, which is one more white mana intensive than Rage Reflection, but it provides you with an additional effect, which I consider is better than the Rage Reflection itself. You can open up a space for something else. Anointed Procession benefits greatly when you run Secure the Wastes and Martial Coup as well. I'm not sure that a single effect like Sphere of Safety will be necessary, and the Murder Investigation is cute, but not optimal.

For your Artifacts, I'd replace the Hammer of Purphoros. The haste effect is nice, but the secondary ability isn't worth it in my opinion. Try and get a Darksteel Ingot, Mana Vault, Seal of the Guildpact, and possibly a Gilded Lotus. A Boros Signet and a Boros Keyrune aren't a bad idea either.

Regards,

Q

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