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|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
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Creatures you control have double strike and lifelink.
Price & Acquistion Set Price Alerts
True Conviction Discussion
1 week ago
True Conviction actually plays very well with Sidar. It allows me to deal quite a bit more damage without playing creatures with higher power. It's a finisher, which this deck doesn't have many of.
Brainstorm and Ponder are probably fine cuts. They're decent early when I need to find the right colors of mana, but I think you're right that I can cut them.
There's no great synergy with the topdeck manipulation, aside from that this deck plays a lot of mana dorks, which become a lot less powerful in later turns, so I'd prefer to not draw them. Manipulating the top card is just another form of card advantage. Although there is a lot of top manipulation in here - possibly more than is necessary.
That leaves just 1 more cut. Probably a creature for balancing reasons, and preferably a 3-drop for curve reasons, although Baleful Strix is also an option. Acidic Slime is expensive, but people tell me I should play it. Still seems expensive for that effect.
1 week ago
In regards to your call for suggestions of what to cut I wanted to ask - what is the game plan with the few top deck manipulation cards you have in there? Is there a particular synergy with something you are going for - I notice the WUG Tutors of course.
I only mention because my first thoughts on cuts were Brainstorm/Ponder (typically a bit underwhelming), Future Sight (lots of Blue!). Sensei's Divining Top I can see as good with the relevant tutors and is repeatable so could be a keeper... In the same vein (no pun intended!) would you include Vampiric Tutor?
True Conviction is another bother to cast, and kind of ruins Sidar's ability, though I guess it's finisher material?
Gleeb on Saprokings
2 weeks ago
Oh I built a somewhat similar deck to this with Bruse Tarl, Boorish Herder instead of Sidar but there’s some cards that can work in both decks. True Conviction is always good and Berserkers' Onslaught can be pretty good. Assemble the Legion is nice if you can keep it around a couple turns. Odric, Master Tactician is really good cause it basically gives all your creatures unblockable (unless you want then to be blocked). Also Eldrazi Monument is reeeaaally good - I played a game where I got true conviction and eldrazi monument out and won in a couple turns with just Tana and the minions she was making
3 weeks ago
Here's my latest thought exercise/forum front page clogger. Based on takes on the weaknesses of mono- from e.g. deck: http://tappedout.net/mtg-decks/iona-shield-of-emeria-1/ , I've tried to come up with cards that would remedy this situation. Here you'll find my attempts to address white's lack of card advantage, tutoring and stack interaction, plus some stuff that just rewards you for playing white.. Some of these are simply a few existing good cards which I've had legs removed from/added to with appropriate flavor, since this would alleviate problems that comes with singleton limitations. I've tried to make most of the cards primarily appealing to mono- by e.g. using lots of the color's symbols in mana costs since White is far from a bad color when combined with others, and I didn't want to make e.g. Karador, Ghost Chieftain much stronger.
This thread ended up being posted in a bit of a rush, since Wizards claim they've listened to EDH-related feedback in Commander 2018 and seems to be on their way of proving it with Endless Atlas, which kinda makes the whole "Advantage" category below redundant. (For those who are curious, it made me downright cut a card and its five variants, all which were permanents that let you discard/sac Plains to draw.)
Blanket Grace Show
All permanents and all players gain shroud until end of turn.
“Don’t worry, you are all under my protection.”
Comment: Okay so historically, temporarily giving things shroud has mostly been a thing ( http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[gain]+[shroud]&format=[%22Commander%22]&sort=color+ ). However, the way I see it, since the mechanic is primarily defensive and has a symmetrical "same for everyone" nature, it feels right for to use it. Blanket Grace is meant as a sort of counterspell vs targeted spells and abilities without explicitly going into Mana Tithe's Planar Chaos shenanigans, and since shroud isn't hexproof it can stop people from targeting their own stuff to combo in addition to just blocking a Go for the Throat or something aimed at your guys.
Desperate Plea Show
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)
Exile all spells from the stack.
Comment: Another attempt at a counterspell that isn't a counterspell, as both exiling and indiscriminate effects are associated with the color. Dunno if Convoke should be removed and/or the mana cost adjusted, I just don't want it to be too cheap compared to regular counterspells (but still usable under the right circumstances!), nor fetchable by Sunforger.
Cloak Caster Show
Creature - Human Wizard
When Cloak Caster enters the battlefield, you may have target artifact, creature or enchantment gains shroud until end of turn.
, : Target artifact, creature or enchantment gains shroud until end of turn.
“What I hide will be found by neither friend nor foe.”
Comment: Same basic idea as Blanket Grace. Dunno if the ETB should have a drawback; I used to attach exert to it. (Also, compare Mother of Runes, dunno how appropriate the additional costs are.)
Pact of Grace Show
You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your next upkeep, pay . If you don’t, you lose the game.
Comment: Obvious merge between Angel's Grace and Intervention Pact, as the latter was something I found underwhelming compared to Pact of Negation. Dunno if the upkeep cost is reasonable, nor if it needs Split Second.
Angelic Intervention Show
Nonland permanents you control gain hexproof and indestructible until end of turn.
Comment: I never got why mono- didn't have a permanent type-agnostic source of indestructible when got Boros Charm and even was given Heroic Intervention (what the hell Wizards, it could be White and still be Ajani-flavored!) "Nonland" is specifically there to make it a bit distinct from its obvious green inspiration.
Generous Farmlands Show
(: Add .)
: Add . Each opponent gains 1 life. Activate this ability only if you control three or more Plains.
In prosperous times, charity comes easily.
Comment: White Grove of the Burnwillows, kind of. Just something I thought of to specifically reward going mono color. (Also synergizes with the Charity cards below.)
Meeting of Heroes Show
Cast this spell only if you control a planeswalker.
Search your library for a planeswalker card, put that card onto the battlefield, then shuffle your library.
“Jace Beleren,” he said. “I need your help.”
Comment: White has a decent amount of planeswalker support cards (Ajani Steadfast, Djeru, With Eyes Open etc.), so I thought I'd expand on this theme. As a bonus, this gives Tibalt a purpose in life! (Fetching Ugin in decks.) I've been working on some more white PW-stuff, but it's not quite done yet and I want to see what Commander 2018 will address before posting. (Also, I'd prefer to have a Godsend quote from the part that Solidarity of Heroes references, but I haven't read that novel. Instead we'll have to go with the ever controversial Jace, quoting https://magic.wizards.com/en/articles/archive/magic-story/catching-2015-07-22 )
Road Building Show
Look at the top 5 cards of your library. Put up to two Plains revealed this way onto the battlefield tapped. Put the other cards at the bottom of your library in a random order.
Sunborn Hero Show
Enchantment Creature - Human Soldier
Creatures you control get +X/+X and have double strike, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
In their darkest hour, Heliod sent a single ray of hope to the city’s protectors.
Comment: I've tried to balance the cost a bit compared to True Conviction, dunno if it worked out. While it's pretty much always be at least a 3/3, its 0 toughness means Recruiter of the Guard can tutor for it in addition to various enchantment tutors.
Charity's Reward Show
Whenever a spell or ability you control causes one or more opponents to draw one or more cards, gain life and/or search their library one or more times, you may draw a card or put a land card from your hand onto the battlefield.
Comment: So I always thought Armistice was a neat card that was dragged down by the balance conservatism of the Masques block, so I wanted to see if the basic concept as a way to give white card advantage could be salvaged without just creating a sort of reverse Necropotence. This was one attempt; I dunno if it ended up being too much anyway. Note that it doesn't work with Alms Collector (I think), since replacement effects just modifies existing ones and don't count as their own source (I think). (Also, if you want legs on the card I also made a 0/1 Enchantment Spirit called Eidolon of Charity with the same ability.)
Forceful Peace Seeker Show
Creature - Human Knight Advisor
Whenever Forceful Peace Seeker becomes blocked by a creature, Forceful Peace Seeker gets +3/+0 until end of turn.
Whenever Forceful Peaceseeker attacks and isn’t blocked, it deals no combat damage during this phase. Defending player gains 3 life and you draw a card.
“Harmony, at any cost.”
Comment: Another Armistice derivation. First strike + neo-rampage will hopefully convince your opponent to let it trough.
Ivory Library Show
At the beginning of your upkeep, name a card type. You may look at the top five cards of your library and reveal a card of the named type. If you do, put it in your hand, then put the rest at the bottom of your library in a random order.
Comment: Obvious Sylvan Library + Board the Weatherlight derivation. Five cards might be too much here, but I didn't want the card to create too many "feel bad" moments for when a player doesn't get anything.
Eidolon of Enlightenment Show
Enchantment Creature - Spirit
When Eidolon of Enlightenment enters the battlefield, search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Enchantment Creature - Spirit Spellshaper
, , Discard a card: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Comment: So both are obviously derived from Enlightened Tutor. I dunno if the Spellshaper version would lead to overly linear and boring gameplay; the three existing tutoring Spellshapers just find basic lands.
Guard Recruitment Show
If you control a Plains, you may tap an untapped creature you control rather than pay this spell’s mana cost.
Search your library for a creature card with toughness 2 or less and reveal that card. Shuffle your library, then put the card on top of it.
Comment: Recruiter of the Guard meets Enlightened Tutor, with the alternative cost mostly being me having fun but also kind of taking advantage of white's love of vigilance.
Scroll Assistant Show
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
"I think Hanna would have appreciated having this in the field."
Comment: Scroll Rack. Moving on.
Creature - Human Advisor
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
“A nation’s wealth comes from the land.”
Comment: Obvious Land Tax on legs. Also: https://en.wikipedia.org/wiki/Physiocracy
3 weeks ago
Hey SorasOtherForm! Thank you so much for your suggestions!
I am already running the Bant Tamiyo, Tamiyo, Field Researcher.
I just cut Fog Bank for True Conviction, Fog Bank is an amazing unkillable blocker but since my deck is already so defensive by nature, I am seeking more cards that "win the game" and cutting out the cards that do the least. Not being able to do any dmg with that Wall put it near the bottom of my list when I went to make space.
I considered Dragon Throne of Tarkir but it didn't make the original cut. I really need the trample though, so I think I'll have to make space for it. Do you have any suggestions on cuts? Thanks again.
3 weeks ago
@theemptyquiver Eldrazi Monument seems like an excellent fit since it's a sac outlet albeit a forced one and only once per turn, but flying and indestructible is a brutal combination. Gonna have to pass on Akroma's Memorial just because I can't justify purchasing it despite it being a win condition. I do have True Conviction though, removed it since I dropped a lot of the life gain synergy but I did increase token generation so I could add it back in. I need to get and fit Dictate of Erebos in there somewhere for consistency. Ashnod's Altar is tempting, I just really don't know what else to remove at this point. Any recommendations on what to cut?
3 weeks ago
Just stuff that puts your horde over the top. Especially if you get Anointed Procession out. That becomes a lot of bodies very quick.
Another thought would be to consider Dictate of Erebos with your Grave Pact as those allow you to really utilize your token generation. Especially if you are running a sac outlet like your Viscera Seer or Skullclamp or even adding Ashnod's Altar.
4 weeks ago
As much as i love Mardu, i'd suggest dropping the white as theres very few of them and they dont do much. Except for True Conviction which is a great card! But, while you do have a lot of lands, how often do you actually get to play it? Six mana is a lot!