Rugged Prairie

Rugged Prairie

Land

: Gain .

, : Gain , , or .

Browse Alters

Trade

Have (2) Azdranax , gildan_bladeborn
Want (4) watchy0ubac , Derzi , Mr.Bubbles11 , metalmagic

Printings View all

Set Rarity
Double Masters (2XM) Rare
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
Noble Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Block Constructed Legal
Magic Duels Legal
Penny Dreadful Legal
Modern Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Pioneer Legal

Rugged Prairie occurrence in decks from the last year

Latest Decks as Commander

Rugged Prairie Discussion

DemMeowsephs on Kaalia, of the Fast

1 week ago

Aha I see the pain lands, shock lands, and the temples! But why not cut a heck lot of those basics and add some better lands? Maybe consider some of the following.

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

DemonDragonJ on Should I Add the Filter …

2 weeks ago

In each of my two-colored "normal" (i.e., non-EDH) decks, I have two cycles of dual lands, the appropriately-colored "shocklands" (i.e., Hallowed Fountain, Godless Shrine, and so forth) and "check lands" (i.e., Hinterland Harbor, Glacial Fortress, and so forth), and those usually are sufficient for providing whatever mana that I shall require for casting the spells in those decks.

However, the enemy-colored "filter lands" (i.e., Rugged Prairie, Flooded Grove, and so forth) were reprinted in Masters 25, which greatly decreased their prices, and the allied-colored cards of that same cycle (i.e., Mystic Gate, Wooded Bastion, and so forth) are soon to be reprinted in Double Masters, which shall almost certainly decrease their prices, as well.

Therefore, I am wondering: should I add the appropriately-colored filter lands to each of my two-colored decks? The increased versatility of the mana bases of those decks would be excellent, but one or two specific players in my normal group have a habit of using cards that punish players for using non-basic lands (most notably Blood Moon), and eight dual lands per deck is already very impressive, so what does everyone else say about this? Should I add the filter lands to my normal decks?

Destroyerbirb on Sram's Breakfast

1 month ago

hman4398 Thank you for the suggestion. I have swapped out a Flooded Strand for a Rugged Prairie.

Mass Hysteria is there so I can equip Paradise Mantle to a creature and tap it immediately. This is best with a Puresteel Paladin in play, and when I am storming off.

hman4398 on Sram's Breakfast

1 month ago

Also have you considered Rugged Prairie for that easier t1 or t2 win?

multimedia on I'm Mr. Marisi, Look at me!

1 month ago

Hey, you don't have 100 cards, don't need to make cuts just yet ;)

Your deck is missing Marisi as Commander. In the deck editor add the CMDR tag after Marisi text.

Marisi, Breaker of the Coil *CMDR*

Doing this will make Marisi the official Commander and show the card image.


Sol Ring, Arcane Signet, Eladamri's Call are some staple cards within the budget here.

Goblin Spymaster is another repeatable way to give your opponents creatures. Bedlam makes it so your opponents kill each other with unblockable creatures since they're not going to be attacking you. Mass Hysteria gives all creatures haste. Grenzo, Havoc Raiser and Agitator Ant can be repeatable goad.

The shadow ability is good with Marisi since opponents are not going to have creatures with shadow thus shadow creatures will consistently do combat damage to a player and trigger Marisi.

More flying creatures will also consistently do combat damage to a player to trigger Marisi.


Land upgrades to consider:

Good luck with your deck.

multimedia on Zacama, Primal Calamity Ramp

1 month ago

Hey, you're welcome.

When looking at the color requirements of the cards in your deck green is overall most important therefore Forests should be the most basic lands in the manabase. A basic Forest will do a lot more for you than a basic Mountain or Plains. Can cast land ramp spells with green and they get you the other colors especially Farseek, Lore and Skyshroud if you add some dual lands that are two different land types.

My advice is rely more on dual lands for white and red than basic lands. Lantern and Dryad help a lot for color fixing, but don't want to count on having one of them every game therefore make the manabase function without them and have them as a bonus. Grand Abolisher sticks out in white. Other than him white is the least important color here and green has many sources that can help to get you white mana.

The ratio of basic lands to use really depends on what kind of manabase you want to make. You want most lands in the manabase to be able to make green mana and on a budget this means lots of Forests. A budget manabase of Check lands, Battle lands, Pain lands, Bounce lands will have more basic lands. Compare this to a more expensive manabase of more Rainbow lands, Fetch lands, Shock lands, Battlebond lands, Pain lands, Bounce lands will have less basic lands. The expensive manabase would replace some basic lands with more lands that can make more than one color.


Budget 36 land manabase example (27 green sources, 17 red, 17 white):

More expensive 36 land manabase example with less basic lands:

multimedia on Zacama, Primal Calamity Ramp

1 month ago

Hey, nice combos, everything looks good, except the manabase.

The manabase looks like an afterthought and the biggest problem with it is you need green much more than the other colors. Green in this case gives you the best access to the other colors therefore 11x Mountain is not helping the consistency of having a green source. My advice is cut many basic lands especially Mountains for dual lands especially ones that can ETB untapped turn one to make green mana for a mana dork.

Lands to consider adding:

I see Farseek, Nature's Lore and Skyshroud Claim all good land ramp spells, but not taking advantage of them. These spells can search for a dual land that's two or more different land types, but there's not a dual land like that in the manabase. Temple Garden/Stomping Ground/Sacred Foundry/Canopy Vista/Cinder Glade/Scattered Groves/Sheltered Thicket these are dual lands that the land ramp spells can search for. If budget is a concern then Vista/Glade/Groves/Thicket give you this effect and I would include all these lands especially Glade/Vista to improve the land ramp.

Load more