Rugged Prairie

Rugged Prairie

Land

: Gain .

, : Gain , , or .

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Rugged Prairie Discussion

plakjekaas on

2 weeks ago

Lightning Greaves is a really good card, if your commander only needs to be either hasty or protected to execute your game plan.

In an equipment strategy though, Shroud prevents other equipment being attached to the greaves-equipped creature. It's really awkward to have to shift the greaves away from your one big creature to equip it with other pieces, opening it up to removal while doing so.

I'd cut that.

I'm a fan of Brass Squire in these decks, cheating on equip costs is pretty powerful if a quarter of your deck is equipment.

Relic Seeker is solid.

Buried Ruin can grab an equipment from the graveyard back to hand, great utility on a land.

Inventors' Fair seems like a must-run.

Mistveil Plains is pretty cute to put your Sunforger targets back into your library, but make sure you have enough white permanents to enable it if you're going to use that.

Some untapped boros dual lands seem great: Sacred Foundry, Battlefield Forge, Spectator Seating, Needleverge Pathway  Flip, Rugged Prairie

Is there a reason you took the kobold as second partner other than novelty? Akiri, Line-Slinger is very powerful as a beatstick in the command zone

DemMeowsephs on Licia Blood Bending (Mardu Life control Voltron)

3 weeks ago

Hey there! You mention the mana base needing some help in your description, and if you're still looking to work on that, maybe consider some of the following cards! Many may be out of budget, and you could possibly have been aware of them all already, and if that is the case I hope this can be of use to you as a reference!

Since you have the two temples, you may want to include the last one, Temple of Malice. Even though you don't run too many / cards, you still need that colored mana to cast Licia, and so you want a relatively even mana base. Same goes for the last pain land, I'd recommend including Sulfurous Springs since you have the other two. Since you're also gaining a lot of life, and because they are great in general, you may want to take a look at Blood Crypt, Godless Shrine, and Sacred Foundry, (the shock lands) which function very well, especially with the following cards: the fetch lands. Bloodstained Mire, Arid Mesa, and Marsh Flats are some of the best lands in the game! These can search for the shock lands, not just basic lands, allowing you to get any colors you need from just one of them! While that whole set is pretty expensive, it may be something to think about for the future. Now on the cheaper side, there are the wonderful fast lands, Blackcleave Cliffs, Concealed Courtyard, and Inspiring Vantage, which can help you support your early fundamental turns quite well! If you wish to include a lot of basics/shock lands, you may want to think about having the check lands, Dragonskull Summit, Isolated Chapel, and Clifftop Retreat, which tend to be great and also lay on the cheaper side. Last but not least, there are the filter lands, Graven Cairns, Fetid Heath, and Rugged Prairie! Now that said, here are some non-dual lands that could really help fix the mana base quite a lot that I would recommend: City of Brass, Mana Confluence, Ancient Tomb, Prismatic Vista, Fabled Passage, Reflecting Pool, Exotic Orchard, Strip Mine, Wasteland, etc.

Now enough about lands! Here are some ramp spells you might like. Land Tax, Arcane Signet, Commander's Sphere, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Jet Medallion, Pearl Medallion, Ruby Medallion, Sol Ring, Gift of Estates, Weathered Wayfarer, Chromatic Lantern, etc!

I also have a mardu deck, (A Deal With the Devil EDH ⫸PRIMER⫷), so if you want to check out most of the cards I mentioned on a list, feel free to pop in there! Anyways though, I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

TriusMalarky on Kykar's Tokens & Cantrips

1 month ago

I really like Teferi's Ageless Insight and Whirlwind of Thought here -- they'll draw you an absolute boatload of cards.

It also looks like you're sort of trying to storm off maybe? Or are you aiming for a token horde?

I'd recommend a primary Storm plan with a secondary token flood with cards like Young Pyromancer. Empty the Warrens is great regardless of if you want to take the storm path, but Grapeshot and Brain Freeze, as well as Haze of Rage, are pretty solid win conditions.

Use to look for 1-mana red spells that draw a card. With those and Kykar, you can chain together a crapton of spells in a single turn.

Also, Battlefield Forge, Shivan Reef, Cascade Bluffs, Mystic Gate, Rugged Prairie, Skycloud Expanse, Sulfur Falls, Glacial Fortress, Clifftop Retreat should fix those 9 taplands you've got. They are all about $3 or less on TCGPlayer last I checked, so they shouldn't be too expensive.

multimedia on Bleed It Out

2 months ago

Hey, nice first brew of Edgar.

Consider adding a few more black one drop Vamps? Knight of the Ebon Legion and Indulgent Aristocrat are one drops who can be good with aggro or midrange Vamp strategies. Cards you could cut for these are Mortify and Tithe Drinker.

Diabolic Intent is another tutor to consider adding replacing New Blood. Ruinous Ultimatum wrecks your opponents in multiplayer Commander, it could replace Fumigate. Champion of Dusk's ETB effect is excellent draw with eminence, it could replace Falkenrath Noble. Sorin, Imperious Bloodlord is good with aggro and midrange Vamp strategies especially with Edgar, it could replace Dark Impostor.


Consider adding some more dual lands that can ETB untapped turn one to make black and some dual lands that can make white to replace some Plains?

Lands to consider cutting for these are 3x Plains, 1x Mountain and Reliquary Tower.

Good luck with your deck.

multimedia on Kaalia of the Vast

2 months ago

Hey, well done for your first deck from scratch.

Some cards within the current budget to consider adding:

Could add all these cards for about $26.

Cards to consider cutting:


Worldgorger Dragon is a tricky combo to assemble because Worldgorger needs to be in your graveyard to reanimate it with Animate Dead. You don't want to ever cast it from hand or cheat it onto the battlefield with Kaalia. Sneak Attack cheating it on the battlefield is fine because then it will end up in your graveyard and you get your permanents back. You want to get Worldgorger into your graveyard and the best budget card that can do that is Buried Alive.

Currently here Angel of Despair is the easy win condition with the Worldgorger combo by destroying all your opponents permanents. But what happens if Despair is disrupted or exiled? Kaalia, Zenith Seeker can be a more complex enabler with the combo needing haste for all the creatures you put into your hand and get onto the battlefield. Bogardan Hellkite can be another easy, even truer, win condition with the combo because it does damage to each player each time it ETB which will be infinite damage with the combo.

Good luck with your deck.

multimedia on Kinder Surprise

2 months ago

Hey, interesting version of Atla, that's a lot of creatures.

Consider cutting a few of the least good creatures for more early game ramp?

Could also replace a few other big creatures for some enablers.

Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.


I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:

Good luck with your deck.

Peoni on Aurelia's Budget Battalion

2 months ago

Helm of the Host goes infinite with your commander and Godo, Bandit Warlord. I know your goal is a budget deck but $10 isn't too bad for a centerpiece win condition in the grand scheme of things. I'll try to keep further recommendations budgeted though. :^)

I'd also recommend replacing a lot of your lands that come in tapped. Lands like Command Tower, Temple of the False God, Slayers' Stronghold, Rugged Prairie, and Clifftop Retreat can all come in untapped and are pretty budget options (some more than others). If those are still outside of what you're willing to spend I'd recommend just using basics instead. Generally speaking you just really don't want your lands coming in tapped.

I'd also advise you to add in more mana rocks like Sol Ring, Talisman of Conviction, Everflowing Chalice, Prismatic Lens, and Mind Stone. You also don't want your rocks to be coming in untapped, so I'd suggest you replace Guardian Idol and Star Compass with some of the rocks listed, and you could probably do the same with Traveler's Amulet and Wanderer's Twig.

Your deck is fun and fair as it is. I like it. :^) I just thought I'd try and help fix up your mana base all nice. Hope this helps!

DemMeowsephs on Akiri, Fearless Voyager

2 months ago

I feel like Sunbaked Canyon, Arid Mesa, and Rugged Prairie all deserve a home here. Ancient Tomb too for all the equipment.

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