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Rugged Prairie Discussion
6 hours ago
Hey Emensmansera - thanks for the suggestions! I think that Tainted Remedy, while certainly an interesting card, isn't necessarily what this iteration of Licia is trying to do. Temporal Extortion I do find interesting, but it is somewhat difficult to cast and oftentimes just domes someone for a bunch of damage which feels just OK. Kambal, Consul of Allocation would be totally sweet if it was a spells matters effect that let us trigger it, but I think as is it is a little more incremental than this particular list wants to be. Sorin Markov is super sweet, and definitely makes killing our foes trivial, but the deck has limited room for high drops. Thanks for the suggestions!
Hey SurpriZe! That's an excellent question, and a well put question that really got me thinking. I think the mana base is probably the furthest off from the ideal case - I would of course include ABRU Duals if I owned them, for one thing, and likewise would include probably 5 total fetches if I had access to Marsh Flats and Arid Mesa. Most importantly, I would include Fetid Heath and Rugged Prairie filter lands that can filter black or red into white, because they would significantly improve our combo turns with that capability. I would also consider adding a Maze of Ith, as I've always felt that defensive "spells" in land slots is a powerful way to hold down the fort.
I think that most would make the argument that this deck needs more tutors. Diabolic Intent might fit, although the creature count is low which can be challenging. The one tutor I would strongly consider is Imperial Seal, otherwise I personally like playing somewhat tutor light.
Ultimately, this deck is evolving pretty much every week. I've never had a more challenging deck building experience than trying to tune this storm list. I'm sure that in a month there will be another 10 cards coming in and out of the deck.
1 week ago
So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.
For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.
Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.
Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.
Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.
Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.
Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.
Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.
Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.
I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.
True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.
Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.
And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.
3 weeks ago
naynay666 can chime in here as well, but this is my analysis. You have many different things going on here, you need to pick one (Burn, Devotion, or Counters, and maybe Nathan sees more)
Anafenza, Kin-Tree Spirit -- Not really doing too much for you here, she is helping towards your devotion to make your God a creature, but a 2/2 for 2 isn't something to be super stoked on. Plus she's legendary so you can only have one copy out at a time. If you're swinging with her you're risking losing her other ability. If you're not swinging it's not as aggro as you could be and you are stalling out the game for your opponent in hopes that your God creature will help out.
Honored Crop-Captain -- Seems to give you fairly good value, makes other attacking creatures stronger, but it a bit difficult to cast with your given manabase.
Iroas, God of Victory -- He's too slow to actually be able to reliably swing with, your only non-land permanent is an colorless artifact that does not count towards your devoition. Turn 1 Swiftspear (if you played a Mountain), Turn 2 hopefully your mana is set that you can play one of your RW 2 drop creatures. Turn 3 play another 2 drop (because you have zero 3 drops in your whole deck). Turn 4 you can play your God, but he can't swing that turn. Your devotion is now 7, you can swing next turn if your devotion stays at 7. But you're only giving your dudes menace otherwise.
Mikaeus, the Lunarch -- He's too slow, the value is not there, he doesnt do anything the turn he comes out cause he does not have haste.
Monastery Swiftspear -- Awesome creature.
Raptor Hatchling -- Could be fun, most effective an efficient? Probably not.
Sky Terror -- Flies and menace, but harder to cast due to the colors.
Land: A tip would be to look at my deck called 'Eli Modern', Eli's modern deck focuses on simply, high value creatures that are harder to cast due to their cost. The deck is white and green. There are a lot of 3/3 for 2 (WG) so on and so forth. Look at the manabase to be able to see why those lands are beneficial. You also do not have enough lands. At this rate your deck is less than 30% lands. Consider in commander this percentage is closer to 40%, as well as within standard. There are less lands required for modern and your deck has to be more fine tuned, but you also need to make sure you have the correct mana. Let's take a look at your lands:
2x Boros Garrison --Too slow, also, if somebody destroys one of your lands, it will likely be this one as for what it taps for. In order for your deck to 'get off' you need to have the least amount of tapped lands as possible.
3x Inspiring Vantage This is a good one, but I would probably only have 2 if you do stick with them.
5x Mountain -- Yep
4x Plains -- Yep
3x Rugged Prairie -- I thought this card is good also for Eli's deck, it makes it so you can tap it and a land for whatever color combination you need of 2 colors. Right? The things is, if your opening hand only has one land in it, and it's this one...you can't play Monastery Swiftspear. It can potentially benefit you, but at the cost of messing up your turn 1 play.
I would recommend highly getting some other lands that include: Clifftop Retreat, Sacred Foundry and most importantly Arid Mesa to get exactly what you want. If you are serious about a manabase for this deck and are open to suggestions it may eventually be:
Since my R/W deck is 'Allies' I run 4 Cavern of Souls. There is no reason in the current state of this deck to get Cavern's for this. We discussed the benefit of Cavern's in your tribal commander decks.
Sorcery/Instant: Those are all efficient cards for these colors, you may have to cut some back as 16 is a high number for all of that.
Artifact: This card makes sense if you are playing Burn specifically, outside of that I don't think it helps you too much....rather....there are better things to put in that 3 open spots that are not this card.
Sideboard: We'll update that as we figure out more closely what you want to do. Those are all totally sideboard cards though.
1 month ago
I was thinking that is where I would start too.
I don't know any others... Any of these I should leave out? I'm not convinced the Graven Cairns, Fetid Heath, Rugged Prairie are all that good but I guess it is a lot similar to the signets I run now. I don't even know why I don't have the pain lands right now they are not prohibitively costed...
1 month ago
Sun Titan--?? Maybe
Vivid Meadow (maybe)
Vivid Crag (maybe)
Here is my list, I am about to make some edits to mirror yours a bit, but you will be able to see it soon: I wouldn't Piss Her Off
1 month ago
I would fix up your manabase a lot. In a deck like angels with a really high CMC, you don't want very land lands that enter tapped. Sacred Foundry, Clifftop Retreat, Rugged Prairie, maybe even a few fetches like Arid Mesa, Windswept Heath and Wooded Foothills. Authority of the Consuls will help you gain life early games and slow your opponents down. Mainboarding Anger of the Gods and Wrath of God can both help keep your opponents board clear so you can drop your own threats. Cavern of Souls is pricy but will let you drop angels unhindered vs control decks. Baneslayer Angel would be a great fit, as would Linvala, Keeper of Silence. At the very top end of your curve, consider a one off Akroma, Angel of Fury as an uncounterable threat that dodges Path to Exile. Rest in Peace and Boros Charm are options for the sideboard that can fit in vs a lot of decks. Hope this helps
1 month ago
I think you are ok on mana rocks, with the exception of Sol Ring. That is an EDH staple and just needs to be in the deck. But if you want some more ramp/mana stabilization then I suggest adding Fetid Heath, Rugged Prairie and Graven Cairns. Those are good land ramp cards that can help when you starve yourself of a certain color, which doesn't seem to be an issue in your deck but it never hurts to add more.
2 months ago
I feel like 1 Plains should come out and a Rugged Prairie Should be in here. As many double WW and a Couple RR and 1 RRR that could help on a few instances of keeping your mana open