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|Masters 25 (A25)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
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Rugged Prairie Discussion
1 week ago
Have you ever tested withEldrazi Displacer + Sun Titan + a few more colorless-producing lands like Battlefield Forge, Sulfurous Springs, Fetid Heath, Rugged Prairie, and a few Wastes? That might be fun.
Or you could evoke Reveillark and blink it with its LTB trigger on the stack to keep it and blink it again and again with Displacer.
Have fun brewing!
1 month ago
Hold up...did Wizards really just put Strionic Resonator in a set with Reef Worm, Protean Hulk, Sundering Titan, Ruric Thar, the Unbowed, etc.? I mean most of the abusable payoffs are at high rarities, but even at common and uncommon we have Fierce Empath and Man-o'-War. This set has the potential for a bunch of degenerate combos and I love it!
Totally wrong on the filter lands, but I am happy I can at least maybe get Rugged Prairie for EDH.
1 month ago
Not sure of your budget, but here are some suggestion.
Alternative to Combo Win-Cons
The standard win-con in a Kaalia of the Vast which is not a combo is... Land Destruction! The idea being to use card's like Boros Charm, Avacyn, Angel of Hope, Teferi's Protection to protect yourself; OR have an A/D/D in hand that you can free cast that demands a response, but is hard to deal with no lands, like Hellkite Tyrant or Iona, Shield of Emeria. The key cards to this strategy are: Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Waste land, Command Beacon. This is a HIGHLY viable strategy, people may not like facing your Kaalia of the Vast deck, but it definitely isn't a combo strategy.
Master of Cruelties has to be in there, attack with Kaalia of the Vast, drop in Master of Cruelties, during the declare blockers step their life becomes 1 (assuming he is unblocked), and Kaalia of the Vast hits for 2 finishing the player. Not a combo, a necessary Demon.
Another common strategy is multiple attack phases, non-combo, but with big A/D/D beaters, having multiple swings (especially with Vigilance is amazing way to deal damage). The key cards are: Hellkite Charger, Aggravated Assault, Sword of Feast and Famine, Aurelia, the Warleader, Seize the Day. There is a combo with Adarkar Valkyrie + Aurelia, the Warleader + sac outlet out of interest. Adarkar Valkyrie although not working properly with the Kaalia of the Vast mechanics, is still a great recursion angel. Reconnaissance is nice for this strategy too, as you can pull back your Kaalia of the Vast against block heavy decks, as well POST-damage, you can pull back EVERYONE, basically it gives all your creatures Vigilance.
Free A/D/D strategy, you have it with Sneak Attack, Quicksilver Amulet, Mimic Vat so your already there, try a Whip of Erebos gives all your creatures Lifelink, which increases your sustainability in drawn out games (non-combo strategy the only way to win is in a drawn-out game), plus give you another recursion engine. Could use a Sundial of the Infinite to keep them on the board permanently!!
Stranglehold is another good control mechanism, you have a few, can look at pairing it with Maralen of the Mornsong to lock down opponents draw. She has synergy with some other guys like Aven Mindcensor/Ob Nixilis, Unshackled. Eidolon of Rhetoric might stop a Sunforger cast depending on what you did earlier that turn, like a Haste Kaalia of the Vast for example, to consider, or in an Armageddon build will be very bad.
Out of the 99 Considerations
I'm not a huge fan of Reverberate/Shunt, you have Sunforger so I get it, but it will often just sit in your hand. And Kaalia of the Vast is usually splash , so not that valuable. Would rather have a Steel Hellkite or a Gisela, the Broken Blade, or heck, even a Wild Ricochet
Solemn Simulacrum really unnecessary land searching. Use mana-enablers instead.
Boros Garrison/Orzhov Basilica I find it too slow without infinite combo, although it ramps, but you have lots of mana enablers. Field of Ruin colorless mana isn't great, don't need the search. Flamekin Village cost is too high, tapped+, try a Hall of the Bandit Lord. Shadowblood Ridge is also not great (I know it seems like it should be, but it's not!), Slayers' Stronghold is too expensive , use Hanweir Battlements instead, but even then it's borderline (but better), Smoldering Marsh isn't going to come in untapped when you need it, Temple of Malice/Temple of Silence I also don't like, but borderline for me would be my last cuts, Vivid Meadow is no.
Earnest Fellowship I wouldn't do this, might make it hard for you to block (which you have the big creatures that are hard to block already). A little too dangerous for my liking, let opponents pump their creatures, no need to do it for them, and block with your big guys.
Devoted Caretaker I wish she provided protection period so could go unblockable. I think Mother of Runes is enough, but maybe theres someone that gives just protection and doesn't cost a and ? But it does permanents, so I get it.
Kothophed, Soul Hoarder will not be your friend some days during board wipe, but with so little drawing in Mardu, he's a fun one! I would run him in this type of build!
Sun Titan is questionable, what are you bringing back? Lightning Greaves, Sunforger, Animate Dead, Necromancy only stuff. He's discretionary. High Mana cost but utility, he can combo with Fiend Hunter but again combos a different strategy (so can Karmic Guide btw).
Right now, your 46%, 33%, 21% but your mana is 28%, 37%, 35%. In addition, Turn 1: 80%, 10%, 10%! / lands will be your best friends, but balancing / and / lands too. Avoid / that don't provide value, like Mountain, Shadowblood Ridge (awful), Smoldering Marsh, Temple of Malice.
Demonic Tutor doesn't get much better than that! Mortify can be a good utility removal the CMC3 makes it less attractive, Vampiric Tutor although inefficient to pull a Lightning Greaves or Gisela, Blade of Goldnight is still good enough. It's instant so at EOT pull what you need. Rakdos the Defiler can be fun in a Armageddon model. Fetid Heath/Rugged Prairie are not too shabby. Sensei's Divining Top can help look and top-deck the A/D/D you need, IF you have none in hand it can swap places so you don't miss Kaalia of the Vast drops. Cavern of Souls against Grixis/Izzet, Phyrexian Reclamation can keep you rolling once you run out of cards-in-hand, an alternate quasi-draw.
Very good Kaalia of the Vast non-combo deck, looks like a blast to play. Hopefully you found some of these ramblings useful.
2 months ago
2 months ago
And this doesn't change how often I see it slotted into mono-red.
2 months ago
Today I took another look at my land base.Currently I run 13 basic lands (4W, 5B, 4R). This is a lot in any non-green deck.Also there are 3 lands that can be upgraded. Nomad Outpost,Windbrisk Heights and Opal Palace. I have found a few upgrades. I will be adding both filterlands that contain Red, I don't see much value in filtering between white and black, which I often want both. But changing red into these will be a good change. These will both replace one basic land ( Rugged Prairie replaces a Plains and Graven Cairns replaces the fourth mountain)
Path of Ancestry works as a strictly better Nomad Outpost so it will replace the outpost (which will be the last land that enters tapped).
The fifth Swamp will be replaced by Foreboding Ruins
Which leaves the basic count instead at 10 (3W,4B,3R)There is one last upgrade to the mana base I would want to make, which is add the third and final OG Dual Land, Badlands replacing the fourth swamp. Bringing all basic lands to a neat 3/3/3 split.
2 months ago
Yesterday I have made the following change:
The angel's anthem effect is negligible in my build, and the token producing does not do enough. Aven is anti-tutor, but more importantly it's effect is assymetrical.
I have also ordered the following cards:
The Confidant's card draw is extremely good. And the only reason the Eidolon hadn't already been added, is because of the crazy expensive foil price.
I will have to test where to make the cuts. My first thoughts would be Pia and Kiran Nalaar and Mentor of the Meek. Pia and Kiran are sort of a pet card, but looking back, I have been phasing out all token producers and I feel that has made the deck better. Pia and Kiran helped me win a game just last saturday though, combined with [Marionette Master]... Hmm difficult. Maybe cut Pia and Kiran and Marionette Master, add in a Sun Titan?
Mentor of the Meek is another pet card, but Confidant's draw effect is a clear upgrade.
I have also tested out Dire Fleet Daredevil and it's every bit as busted as I expected it to be. If you are in a meta that has Snapcaster Mages (or would run them if it were not for the price), get them while their price is low! Even just taking a Blue's player's Ponder felt amazing.
I am also adding Cataclysm to the maybe board. It is a strong Mass Land Destruction/Boardwipe spell. But if we keep a Land, a signet, Alesha (and maybe any enchantment as bonus) we are set up for the win.
I am also considering both filter lands that contain red (Graven Cairns & Rugged Prairie) Because this will allow us to filter red mana into Alesha's ability. But I am quite happy with this mana base, so I am reluctant to mess with it. Not to mention that they are quite expensive and I think they might be reprinted soon.
3 months ago
Sword of Feast and Famine undeniably powerful
Sword of Light and Shadow creature recur
Rugged Prairie good doubleing land.