Boomerang

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Common
Masters Edition III (ME3) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Chronicles (CHR) Common
Legends (LEG) Common
Promo Set (000) Rare

Combos Browse all

Boomerang

Instant

Return target permanent to its owner's hand.

Browse Alters

Set Price Alerts

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Boomerang Discussion

CappnPiggy on I T S A L L I N Y O U R H E A D

4 days ago

Thanks for the feedback, honestly Tome Scour was just filler cause I didn't know what else to put in the deck. I've replaced them with 2x Boomerang for more mainboard removal and 2x Hieroglyphic Illumination for some easy card draw.

hungry000 on Mono-U Faeries

2 weeks ago

I suggest playing more 1 mana faeries ( Zephyr Sprite ) instead of Opt/Anticipate/Telltime to make sure you have a turn 1 play to set up for a t2 Spellstutter or Quickling. Eight 1-drop faeries is the minimum imo since if you're playing the tempo plan you want Spellstutter to be ready to counter something on turn 2 every time. It's also important to have little dudes to start chipping in early on, a couple points of dmg in the first turns can often mean the difference between winning and losing later.

The main looks good other than that. Have you thought of trying out Boomerang or Familiar's Ruse ? They're both pretty neat.

In regards to the sideboard, you need Negate . Neither J's Defeat nor Flashfreeze can counter black spells, and black has some of the best removal in the format (which are played enough for you to worry about). They also can't counter Liliana. If you don't like Negate, Spell Pierce is also a good option since it's cheap.

wonderboyrox on You just got Noped!

3 weeks ago

Darth_Savage First of all, thanks for such an in-depth reply. I can really appreciate feedback that involved more than 5 seconds of thought. Let me try to address some of the feedback you gave me, and give you some insight into some of my choices. Let me preface this by saying that I haven't really done much with this deck in at least a year. As the sideboard meta in modern shifted more heavily towards artifact hate (due to Tron, KCI, Lantern, and others), any/all variations of lantern control went right down the toilet. So with that said, I became okay with the fact that this deck was going to be more of a casual fnm homebrew than a competitive netdeck variant.

1.) " Ghostly Prison or Norn's Annex aren't Ensnaring Bridge, but they would offer some protection." -True. However, simply put.. they are just less effective Ensnaring Bridges, attempting to do the same thing, but not as well. The whole point was to move this deck away from relying so heavily on a stall tactic like Ensnaring Bridge .

2.) "Your other options are fogs Holy Day / Ethereal Haze , these only stall a turn, or you could try bounce Boomerang / Vapor Snag , lastly there is Silence ." -Again, you're not wrong when you think along the lines of "stalling", but when you try to think about how to manage a lantern deck without a heavy stall mechanic, then you start to realize that none of these are good options. Not only do they just fall far short of what Ensnaring Bridge would effectively do for me, but they essentially try to offer me the same win con. Think outside the box. Not.. what else could I do instead of Ensnaring Bridge?, but rather.. what else could I do instead of stalling the game?

3.) " Glint-Nest Crane , this is 2 mana, compared to Ancient Stirrings , Faithless Looting or Serum Visions , the fact it has a body is less relevant than the extra cost." -100%. However, one of the biggest challenges with Modern Lantern is that their mana base is far too greedy. After 15+ years of playing this game, I have found dual color decks to be the sweet spot for most mana bases, and prefer to keep my decks there. Now, while Serum Visions is a nice 1 mana cantrip that fits my colors, I believe that the Crane offers me more versatility. A body to block, a creature with a form of evasion, and helps me to dig deeper for my win con. Keep in mind that my 1 mana slots are plentiful in this deck, it is not as if I am missing out on many turn 1 drop opportunities.

4.) "You could run a finisher Indomitable Archangel / Bastion Inventor / Myth Realized or go wide Monastery Mentor " - Bastion Inventor is the only suggestion here that stands out to me as something I hadn't thought of. It doesn't really fit the theme of 5/5's bashing you in the face, but it would certainly make for a nice sideboard threat for when my opponents think they have me on lock. The rest of your suggestions again don't fit my manabase, which I already addressed earlier.

5.) " Whir of Invention would also help you find your Darksteel Citadel or lock." -This is a suggestion I have struggled with a lot. The lantern community as a whole swears by this card, and albeit.. with good reason. And perhaps that is why I have my reservations when it comes to this card. I strive to make a deck my own. Not to copy pasta what others have done. My biggest concern with this card is how it negatively effects the manabase. UUU is just not a good mana cost for a deck running 6 colorless lands. It's why most Whir Lantern decks have cut Ghost Quarter or Inventors' Fair .

And finally.. 6.) "your deck is suffering from a clash between the control nature of Lantern and the aggro nature of Ensoul Artifact" -I don't entirely disagree with you, however, this was the purpose of the deck from the get go. The big question for me has always been.. how do I turn slow lantern into aggro lantern? I concede that the very nature of lantern IS slow and controlly, but.. I am the type of player to think outside of the box. If there is a way to make it happen, I will find it. And even though this deck has been put on my back-burner for a while, I am sure I will revisit that very question again ...eventually.

Darth_Savage on You just got Noped!

3 weeks ago

I can respect your dislike of Ensnaring Bridge, I primarily play a Hollow One aggro deck (Power 4 is Ferocious) and Bridge is the pits, it's one of the cards that drive the aggressive turn 4 play-style of Modern... That being said, part of the modus operandi of control is controlling the board state, or at least stalling it. Ghostly Prison or Norn's Annex aren't Ensnaring Bridge, but they would offer some protection. Your other options are fogs Holy Day / Ethereal Haze , these only stall a turn, or you could try bounce Boomerang / Vapor Snag , lastly there is Silence . Upping the threat count, especially when that threat is less efficient like Tezzeret's Touch is rarely the correct answer for a control deck.

A secondary issue is your enabler, Glint-Nest Crane, this is 2 mana, compared to Ancient Stirrings , Faithless Looting or Serum Visions , the fact it has a body is less relevant than the extra cost. Again if you were punishing fast plays with something like Rule of Law / Damping Sphere , then this wouldn't be such an issue, but you aren't...

You could run a finisher Indomitable Archangel / Bastion Inventor / Myth Realized or go wide Monastery Mentor , if you want to close out the game quicker Whir of Invention would also help you find your Darksteel Citadel or lock.

I get the feeling that you want to play a control deck, but don't actually like playing control, if that makes sense? Decks tend to perform better if they have a clear concise goal, in effect synergy, your deck is suffering from a clash between the control nature of Lantern and the aggro nature of Ensoul Artifact. I hope this comment is helpful and I wish you luck brewing your deck.

Dete on [WU Flying] Aces High

1 month ago

if the thing you want is to have a deck focused on flying creatures or spells without good or bad additions, why not make a commander deck? if you already got the colors figured out you could use Raff Capashen, Ship's Mage, Azor, the Lawbringer or even Medomai the Ageless. with that combination you got a lot of ways to control the board and protection for your creatures, and add 40 more cards to the deck. Aboshan's Desire, Flood, Tidal Flats, Spirit Bonds, Invocation of Saint Traft, Angelic Favor, Entreat the Angels, Tidal Surge, Decree of Justice, Battle Screech, March of Souls, Descend upon the Sinful, Storm Herd are cards that you could use in commander but not in this deck... if you want to have a reliable way to trigger Sigil of the Empty Throne you can use Flickering Ward, Shimmering Wings, Conviction, Brilliant Halo, Gossamer Chains, Viscerid Armor, Ephara's Enlightenment and others. Aven Mindcensor, Mana Short, Boomerang, Standstill, Magus of the Moat, Bident of Thassa, Sigil of the New Dawn, Hindering Light, Supreme Verdict.

                                                                                                             ooor make a pauper deck edh or a normal one... :P

Darth_Savage on Shuffle Lockdown

1 month ago

It's conditional and would need some setup but Invasive Surgery would make sense in your sideboard, particularly against Faithless Looting decks. Cranial Archive or Quest for Ancient Secrets might also work. Field of Ruin is unconditional, booth players must shuffle, Ghost Quarter lets your opponent decide. Stream of Consciousness does what you want, but if you were willing to splash green Memory's Journey is better and you have access to Riftsweeper and Unravel the Aether, the last is worth considering since you don't have enchantment/artifact removal.

Isochron Scepter, might be useful, also Boomerang and Eye of Nowhere can bounce lands, or anything else which is a good stalling tactic. Last thought Blessed Reincarnation is probably better than Commit / Memory, and hits twice. Hope this helps, have fun brewing your deck.

Darth_Savage on A Bigger Boat

1 month ago

Why not run Boomerang and Eye of Nowhere and bounce your opponents land, giving you more time to build your board state. Add to that Exhaustion and you can stall up the board nicely...

Darth_Savage on Friends? I have no Friends.

1 month ago

Geralf_Cecani, already made the case for adding blue or green, I'm going to make a case for black or staying in mono white.

First off black actually has a straight up fog Darkness, splashing black also lets you use Batwing Brume to its full extent and the obvious Lingering Souls. Plansewalker wise you would have access to Sorin, Lord of Innistrad and Sorin, Grim Nemesis, both are pretty reasonable and more budget friendly than most. Note too that a new BE planeswalker is due for release with the next set.

This idea isn't really mine, I got it from foxinsox's deck Competitive Solemnity in Selesnya. This deck uses Solemnity and Phyrexian Unlife to create a board state where you can't die. This is likely to work simply because enchantments are much harder to remove than other permanents. This is again a great way to stall out the board and frustrate your opponent. In the same vein so might Gideon of the Trials and white is the colour of tax cards like Rule of Law and Ghostly Prison...

Lastly, your card draw choices remind me of Owl-ing Mine, this deck uses Ebony Owl Netsuke to deal it's damage and cards like Boomerang and Remand to stall your opponents board. Again this isn't strictly my idea, as I got it from DaFerra's deck Owl-ing Mine.

Hope this was of help and give you some ideas...

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Boomerang occurrence in decks from the last year

Modern:

All decks: 0.02%

Blue: 0.3%

Izzet: 0.14%

Commander / EDH:

All decks: 0.01%

Blue: 0.08%

Izzet: 0.01%