Boomerang

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Common
Masters Edition III (ME3) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Chronicles (CHR) Common
Legends (LEG) Common
Promo Set (000) Rare

Combos Browse all

Boomerang

Instant

Return target permanent to its owner's hand.

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Boomerang Discussion

shaftdiggity on Wizards Azorius Tribal

1 hour ago

What are you trying to accomplish with this deck? Is this for a casual fun group of friends? Are you trying to be more competitive? How married are you to the wizard concept? Azami and Archon need to go, Docent and voidmage as well. Bar the Door, decommission, reprisal all should be cut, with other options for sideboard in their stead . Mono blue with either merfolk or faeries could work better with faeries, focus on flash and Spellstutter Sprite as you could either hold up mana for a flash creature to play on their turn, or a counterspell. Vapor Snag is a must. Boomerang and Unsummon are options. You can boomerang their land to put them behind. With merfolk, Harbinger of the Tides, all the lords, and Cursecatcher Lullmage Mentor and Talrand, Sky Summoner would be great. With either option, adding more counterspells are a must.

chadsansing on Sense and Sensibility and Sea Monsters

3 days ago

Cool theme!

I wonder if you might drop a few artifacts to add some wipes that bounce creatures. Those would also help you stay alive in the early game as you try to deal with threats in multiplayer. Engulf the Shore, Evacuation, and Crush of Tentacles might be helpful. Maybe an AEtherize and a Cyclonic Rift, as well, or a River's Rebuke?

Boomerang seems like a useful targeted alternative, as well.

Happy playing!

xyr0s on Blue madness agressive

6 days ago

Agree with rothgar13, but also: You have cards that simply aren't very good. Disperse... 2 mana to bounce one permanent. In a monoblue deck, you could take Boomerang to also target lands. Or you could take Echoing Truth as a countermeasure against tokens and stuff like it, apart from bouncing a non-land permanent for 2 mana. Essence Flux is really not for your own creatures - none of them ar helped in anyway by blinking, and if it's mainly for your opponents creatures, Unsummon is better (then they have to pay to get their creature back, right?). Twisted Image is great card... in some games. In others, it's pretty much worthless. Drawing your way through a full playset of "pretty much worthless" is not a good thing to do. See Beyond is expensive at 2 mana - dig 2 cards deep, return a card to library. Serum Visions is better for your deck, since you don't have anything you need to return to library for a combo. It also digs 3 cards deep.

15 lands might be enough, but I really doubt it. Even with all the cantrips, I think you need about 18 lands, otherwise you'll spend your cantrips on searching for land, rather than solutions. And mana spent on cantripping for land, is not spent playing cards that interact with your opponent.

Here's a deck that tries to do much the same as yours, but still is different: Mono Blue Control - Annihilation -.

xyr0s on Blue madness agressive

6 days ago

Agree with rothgar13, but also: You have cards that simply aren't very good. Disperse... 2 mana to bounce one permanent. In a monoblue deck, you could take Boomerang to also target lands. Or you could take Echoing Truth as a countermeasure against tokens and stuff like it, apart from bouncing a non-land permanent for 2 mana. Essence Flux is really not for your own creatures - none of them ar helped in anyway by blinking, and if it's mainly for your opponents creatures, Unsummon is better (then they have to pay to get their creature back, right?). Twisted Image is great card... in some games. In others, it's pretty much worthless. Drawing your way through a full playset of "pretty much worthless" is not a good thing to do. See Beyond is expensive at 2 mana - dig 2 cards deep, return a card to library. Serum Visions is better for your deck, since you don't have anything you need to return to library for a combo. It also digs 3 cards deep.

15 lands might be enough, but I really doubt it. Even with all the cantrips, I think you need about 18 lands, otherwise you'll spend your cantrips on searching for land, rather than solutions. And mana spent on cantripping for land, is not spent playing cards that interact with your opponent.

Here's a deck that tries to do much the same as yours, but still is different: Mono Blue Control - Annihilation -.

dthoreson813 on Reality Acid Trip

2 weeks ago

I dig this. Just keep moving that reality acid around.

Have you thought of trying Boomerang for the reality acid or Unsummon for your flicker creatures?

I'm going to build this in the near future. Good stuff for sure.

HelixSnapHelix on Suicide Tempo

2 weeks ago

I'd run Countersquall over Undermine. Spell Pierce and Flusterstorm are definitely cards worth testing if you haven't yet. Is Hoodwink and Boomerang's versatility worth it over Snap? I feel like bouncing a creature and untapping to play your own creature EoT is a large swing. I've also found Runechanter's Pike to be amazing when I played it in my Wydwen, the Biting Gale duel commander deck.

scipio_publius on Stasis

4 weeks ago

Cool deck, looks fun to play. Looks like you want to Boomerang Stasis to have an untapped phase? Maybe consider a Time Elemental or two? You could likely displace any of your sorcery or artifacts.

Erich_Zann on Honey, why is there a pot roast inside the candle?

1 month ago

How I see it is this; I've see a fair share of creature have flying and 3/2 for 3cmc. You add 1 more cmc to the creature and Mirri the Cursed gains "first strike" and "haste", then has a +1/+1 ability when it gets block by a creature. First Strike isn't as good as double strike, but it's still great.

Something I've always hated is the mentality on running certain cards which is that your spell will become a target. Why do creature spells becoming a target by your opponent(s)? It's because they're threats which means it's a good card. So am I not supposed to run good cards? Sure, Falkenrath Aristocrat and Yahenni, Undying Partisan can sac a token to get indestructible, but Swords to Plowshares and Path to Exile still remove them and they can be bounced by Capsize, Boomerang, Vapor Snag, Cyclonic Rift, Evacuation, et cetera. Indestructible has it's holes. The first picks you make for some 4cmc vampires are Falkenrath Aristocrat, Sanctum Seeker and Bloodline Keeper  Flip. These 1v1 decks run Vampire Nocturnus, but I don't know why people run him. The card is overrated; however, it does its job in mono decks and is solid in dual colored deck. It under-performs in multicolored decks imho, so I would substitute him with Mirri the Cursed. Nocturnus' effect is temporary as it depends on the top card of the deck. There will be plenty of times where his effect does not go off and you're left a vanilla 3/3 until the top card is black. I'm not one to leave a card I play to chance and luck. I need to draw a card and tell myself I can use this and it will perform everytime/most times I play it. I don't get that with Nocturnus.

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