Return target permanent to its owner's hand.
Printings View all
|Duels of the Planeswalkers (DPA)||Common|
|Masters Edition III (ME3)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Boomerang occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
3 days ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
6 days ago
Even if Player A were the one to counter the Boomerang, they could then pump all the way to 10. Because there was an interruption of someone adding to the stack, priority has to be passed again in order for further things to resolve. For each item on the stack, each player must pass priority without adding to the stack in order for the topmost item to resolve.
So even in a 2-player game, when Player B added the Boomerang, that reset things, and both players would have to pass priority in order for just that Boomerang to resolve. If Player A instead responded with Counterspell (because we're assuming 2-player for this hypothetical), that again resets things so both players must pass for the Counterspell to resolve. It does, removing the Boomerang, but now both players must again pass in order for the next thing to happen (either moving to Combat Damage, if the +4/+4 instant resolved, or resolving the +4/+4 instant). So Player A could instead opt to pump their creature again, rather than just passing to move on. No involvement from a third player here, but still the same result.
Even without countering, Player A could still respond to the Boomerang by pumping their creature further, if they really wanted to. The Boomerang would still bounce the creature if not countered, but it does open up an opportunity for Player A to add to the stack.
1 week ago
Well there is no "combat damage assignment step". The step is the combat damage step and all damage is assigned and dealt as turn based actions at the beginning of that step before any player receives priority.
The "is that all" and "yes" interaction can be nothing but a priority pass. Player A can not just end the declare blockers step without anyone else getting priority.
If Player B was trying to save themselves from taking 5 infect it was happening in the declare blockers step and Player A can absolutely use another pump before the combat damage step.
If Player B took the 5 infect and then tried to Boomerang the creature (an unlikely enough scenario that it should be clearly stated) then Player A can not use another buff in order to eliminate Player B.
1 week ago
If I were in that game, I would have interpreted the “is that all?” and the “yes” answer as “that’s all I’m casting, I pass priority,” allowing other players to then cast their Boomerang and subsequently Counterspell.
It would be interpreted as this is all happening in the declare blocker step still, so player B would be taking 10 infect.
Note that there is a declare blocker step between the 1/1 attacking and player B saying they take the damage. Can’t skip that step. However, if player A somehow acknowledges the damage being taken, by perhaps saying “ok,” then it would be too late to buff the damage as it will have already been dealt as everyone mutually sped through the declare blocker step.
1 week ago
Hey pal, I've been working in an Isperia deck too. It's also a WIP but here it is what I got.
Choose somewhat like 15-20 flying creatures to be your "toolbox". See what commanders your playgroup is playing and adjust to that.
Aven Mindcensor is nice if someone ramps or tutors a lot
Angel of Finality is a monster against grave decks
Guardian of the Gateless against tokens
To ensure Isperia will trigger we have three approaches:
Mind reading: Telepathy
Double Strike: Battle Mastery
choose what suits better your taste. Double strike also may help the clock. True Conviction is amazing.
2 weeks ago
Or is the best play to win through JtMS ult?
1 month ago
1 month ago
Let me start off by saying I hate being mana screwed, that being said, you should cut 2 islands to go down to 38 lands.
Cut Curious Homunculus, Docent of Perfection, Murmuring Mystic, Sphinx of Uthuun and Stormtide Leviathan. Talrand decks don't need creatures. The few good creatures to add are out of your budget. I know you have the polymorph package but the creatures you are getting arent even that good. If you want to make this optimized (even on a budget), replace them with the 5 following cards....
- Rapid Hybridization - Removal
- Essence Scatter - Counter
- Wizard's Retort - Or another counterspell
- Pongify - Removal
- Deep Analysis - Draw. Bonus points if you yell DEEP ANAL!
REMEMBER, the biggest issue with Talrand is being forced to tap out! Keep this in mind for below...
Cut Gravitational Shift for Misdirection - Shift is winmore. Misdirection allows you to interact while tappedout making opponents think twice before trying to remove your talrand. Note that misdirection can redirect removal, counter counterspells (should you not be the only blue player) and redirect some extra turn spells
For the 2 lands you cut, add Isochron Scepter and Future Sight - Scepter is just pure value (remember to make sure to have mana open to cast the imprinted spell AND another counterspell in hand to ensure they don't bait your counterspell!). Future sight, while redundant to Precognition Field , is very powerful. I understand it costs 1 more and reveals the card, but it allows you to play lands and everyone knows you are counterspell + draw tribal so it really doesn't matter. I would tell you to cut the field for future sight, but I think both might serve your deck well.
Cut Island (3rd island to cut) for Strip Mine / Ghost Quarter / Tectonic Edge , etc.... Cavern of Souls , Boseiju, Who Shelters All , urborg, coffers, field of the dead are all powerful cards that need to be dealt with.
Cut the polymorph package aside from polymorph itself
Cut Mass Polymorph for Narset's Reversal - Oh no, you cast Thought Distortion ? What ever will I do.... get's around can't be countered. What's better than countering their Torment of Hailfire ? Copying it and returning it back!
Be sure to let me know what you think of the sugge