Return target permanent to its owner's hand.
Printings View all
|Duels of the Planeswalkers (DPA)||Common|
|Masters Edition III (ME3)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 month ago
Hi there! Having played variations of this deck in playtesting a TON, I highly recommend the following. Lava Dart is a must. While 1 damage is seemingly minimal, the fact that you can do it at instant speed AND then play it back from the graveyard by sacrificing a tapped mountain allows double triggers and the combined 2 damage is often enough to remove blockers or clinch the win. Sprite Dragon is a MUST. The fact that the counters are permanent vs prowess triggers which fall off at EOT is out of control! I noticed you like your Boomerang effects. May I suggest Brazen Borrower. He does it all. Petty theft their blockers or attackers for only one more than say a Vapor Snag, trigger prowess, but then have access to flashing him in late game as a 3/1 flyer is extremely useful. Just some thoughts. Cheers!
1 month ago
1) Its a dead card outside of the combo. So when you draw it while searching for combo pieces or a counterspell, its a big feelsbad moment as it doesnt do anything.
2) It requires you to have a creature on the battlefield already able to attack, so you had to play a creature last turn and it had to survive all the opponents turns. But the deck doesnt really have creatures, just a few, and on top of that the deck usually just wins on the spot. It makes like one big set up turn to find stuff, then untaps at like turn6 with absolutely nothing on the board (except for lands ofc^^) and just goes High Tide, Tatyova, Sanctuary, counterspell, counterspell, Flicker, win all in one turn.
So the Gear was definitely a very bad wincon, so I switched to Compulsive Research. Its not a dead card outside of the combo because it draws me cards, it lets me win on the turn that I comboed off, I dont have to set it up a turn. Its just better.
But I still had to run Displace, because the entire deck had no way to combo if Ghostly Flicker gets somehow removed. And people are definitely ready for that. They activate Faerie Macabre or cast Cremate while the Ghostly Flicker is in my graveyard with a Mystic Sanctuary trigger targetting it. And if they manage to remove the Flicker, my entire deck has no way to make infinite mana/draws anymore. So I had to run Displace as a worse alternative.
But then I found out about Tidal Bore which brought another combo line to the table, took a lot of pressure away from Ghostly Flicker and made my landdroppers like Sakura-Tribe Scout combo pieces. That basically allowed me to get rid of Displace. I added Whispers of the Muse in that iteration as the Tidal Bore combo only makes infinite mana (and infinite life) but doesnt draw infinite cards. The Ghostly Flicker combo never had that problem because after generating infinite mana you could always Flicker Sanctuary+Island to draw an extra card. But the Tidal Bore combo doesnt have that implemented. So Whispers of the Muse became really handy. As a side note: I onced Tidal Bore comboed and had infinite mana but no card to draw my library. But I had a Scrivener in play and a Blink of an Eye in hand. So I kicker-blinked my Scrivener, drew a card, recast Scrivener to get back Blink and repeated that to draw my library.
Thats basically the main engines and the correct way of actually winning is to draw your library until you find everything you need (and not more^^ People might make you draw a card on instant speed), bounce all their permanents (inlcuding lands) with either Capsize or Boomerang loop (Ghostly Flicker on Archaeomancer + Sanctuary gives you back Boomerang) and then make them draw their whole libraries with the Compulsive Research loop and enough of counterspells in hand because they might float all their mana and fight together over your Compulsive Research while you made them draw so many cards.
And if they managed to exile the Compulsive Research beforehand, you can still just Capsize their entire boards, and hit them a few rounds with Tatyova and a few creatures for lethal (commander) damage. Thanks to commander damage that even works in the case where someone has managed to get infinite life at some point before. But thats just niche cases Im thinking about, that nobody should really think about.
5 months ago
If you're playing kitchen table magic, an old Modernn Owling Mine deck will work great. I would splash red for Runeflare Trap and Fevered Visions and play 4 Howling Mine, 2-4 Temple Bell, 2 Dictate of Kruphix alongside the 4 Fevered Visions for your draw engine. Then play the usual bounce spells (Boomerang/Eye of Nowhere/maybe Wipe Away), Unsubstantiate in place of Remand, Exhaustion, and Gigadrowse. Vision Skeins is a useful card as well.
5 months ago
6 months ago
7 months ago
This has got to be the most unconventional voltron deck we have ever laid our eyes on. And it's budget too! Kudos for building this, we applaud you! Some recommendations we would have:
- Sigil of Sleep: attaches an Unsummon/Boomerang to Lu that's triggered whenever he damages someone. We thought this would be a good replacement for Clockspinning.
- Void Shatter: does almost the same as No Escape but works against any spell.
- Vanishing: this is extremely useful when someone casts untargeted removal like a wipe. Lu will just phase out until just before your next untap phase and thus remain unaffected. Only drawback is that he cannot be used as a blocker until then. Still awesome though, right?
Keep up the nice brews and let us know how this deck plays.
All the best and regards,
Mrs. and Mr. NV_1980
8 months ago
Bribery = OMG