Boomerang

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Common
Masters Edition III (ME3) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Chronicles (CHR) Common
Legends (LEG) Common
Promo Set (000) Rare

Combos Browse all

Boomerang

Instant

Return target permanent to its owner's hand.

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DPA

10E

9ED

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Boomerang Discussion

Balinor5 on Azorius Blink Help Me

1 day ago

Thanks for the comment, that's an interesting play with Reality Acid. Unfortunately most of my blink effects are on my creatures, with only Flickerwisp and Venser, the Sojourner being able to blink the Acid. I could replace Unsummon with Boomerang and even add Reality Strobe, but then its taking the deck in a different direction; although a cool one.

NyanNijet on Azorius Blink Help Me

2 days ago

since you are running Venser, the Sojourner try out Reality Acid, you can attach it to any permanent, blink it, then they have to sack it. Works great with a few copies and a Detention Sphere. Can even deny your opponents land.

Also not really a creature effect but fits your theme a bit, Boomerang can flip anything to hand.

IAMtheBW on Modern Dramatic Scepter

1 week ago

you're going in two different directions here, so I'm gonna give you suggestions for both

Creatures: may want to go U/R this route and put in some pingers like Cunning Sparkmage or Cinder Pyromancer, and red gives you looting effects and Manamorphose and rituals. Also Grapeshot eventually

Control: I learned about control from Taking Turns in modern, so Gigadrowse, Exhaustion and the like to keep your opponent from disrupting your combo. definitely go up to 4 Whirs, get some Sleight of Hands and Opts and Serum Visions to sculpt your hand as effectively as possible.

As far as the metagame, humans and Hollow Ones are in charge right now, so put in Dismember, Abrades, Negates. Boomerang is probably the worst card in your sideboard rn, followed by silence.

Hope this helps!

Rigol on Izzmatic

1 month ago

Hi! The deck looks nice.
I'd suggest you Logic Knot as a better Mana Leak. May be swap all them or two (because it may sometimes be awkward that it needs TWO blue rather than ONE as Leak does, but overall it's better than Leak). And may be even one Remand, but it's very good in decks that just want to kill opponent very fast, so it may act like an actual Counterspell with upside(or just a two-mana Cryptic Command "counter, draw"=) ).
One Burst Lightning is fine. I think 3 is too much. May be swap two/one for third Electrolyze and/or Forked Bolts?
Also Boomerang is a consideration because it bounces lands!
If Fetchs+schocks are too costly for you then mana base looks ok. But if you can afford them better swap 4 Shivan Reefs and some of Spirebluff Canal and Wandering Fumaroles for 4 Scalding Tarn 2-4 Steam Vents and possibly some other fetches like Polluted Delta and Flooded Strand (because they are the cheapest blue-ish fetches). And if you'll go for fetch+shock package you possibly even can go to 19 lands with so much cantrips and such low curve!

ellie-is on Approach of the Second Counterspell

1 month ago

Very fun! I played against a similar deck a while back (and it kicked my butt), and one thing it did that helped it a lot besides the control aspects, is that it did a looot of scrying. Maybe look into things like Opt, Perilous Voyage, Select for Inspection, Mystic Speculation, Preordain and Serum Visions. That way you can keep throwing things back to the bottom until you draw your Approach of the Second Sun if you don't have one in hand already.

Also: Echoing Truth > Boomerang. It can clear a board out of tokens, get rid of creatures that your opponent has in multiples, and costs 1U instead of UU, good since you have two colors. Not being able to bounce lands is usually not much of a problem. And a personal favorite of mine for this kind of thing is Vapor Snag, but whether or not that's good for this deck is up to you.

nicochulo on i need a second opinion

2 months ago

There's Boomerang, I guess

C--8CLARK8--D on

2 months ago

alright so here are a few options, i will go through this by card type.

Creatures - so you have two ways to go here. if you want to be aggressive you want 4Snapcaster Mage 4Spell Queller and 3 Geist of Saint Traft. or if you want to go slow and fight mostly with none-creature spells just 4Snapcaster Mage is fine.

artifacts/enchantments - just get rid of all the ones you have there bad. if you want some enchantments for a slower build try 2 Search for Azcanta  Flip this card is amazing in control.

Land- so again this changes with how aggressive you want to be. if you want to be aggressive don't change your lands are fine, if you want to go longer and more controlling up the count to 25 by adding 2 Field of Ruin and switch 1 Hallowed Fountain for another Celestial Colonnade.

instants/Sorcerys- alright you want to get rid of Concentrate Tidings Vapor Snag Raise the Alarm Boros Charm Boomerang Azorius Charm.

what to add? so you always want 4 Path to Exile and 4 Lightning Bolt. next add 4 Cryptic Command this is the best card you can have in control it does everything, if its out of your budget range try Ojutai's Command. you want some board wipes if you going for the more controlling rout 2 Supreme Verdict and a Settle the Wreckage or Wrath of God is good. you also want 2-4 Electrolyze depending on how many small creature decks you play against. if people are playing bigger creatures go with 1-2Condemn. you also want 2-3 Mana Leak and 2-3 Logic Knot along with a Negate. lastly if you want some card draw go with some Think Twice.

planes-walkers - if your going aggressive you don't want any planeswalkers. if your going more controlling 2-3 Jace, the Mind Sculptor or if you budget doesn't have room for this try 1Ajani Vengeant 1Gideon Jura and 1Nahiri, the Harbinger.

I think that about sums it up, if you have more questions please ask!

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