|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Common|
|Masters Edition III (ME3)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Promo Set (000)||Common|
Combos Browse all
Return target permanent to its owner's hand.
1 week ago
I would look at Plow Under and Jace, the Mind Sculptor if you can afford that guy. Plow is just highly underrated, not only does it remove 2 lands from the game but denies them the next 2 draws without manipulation (shuffle, scry, or draw). The issule you'll find with a strat like this is that once you run out of copies of Eye of Nowhere , Boomerang , Plow Under if you don't have something threatening in play you will die. at the local shop back in 8th standard we told each other if you get plow'd twice, you lose but that was a long time ago and in a different format. Remand would be great here with the LD package. Almost like a Time Walk because they would tap out for nothing and you draw a card. Things like this is why I would like to see Jace here. his -1 ability bounces the threats you miss while staying on the field, lets you dig, fate seal away their lands or playable spells. He's just solid. You could also look at Tamiyo, the Moon Sage as a U version of Ajani Vengeant that once you hit ultimate lets you have unlimited counters like we did in standard with any counter that exiles but theres always Crackling Drake .
3 weeks ago
I can appreciate the direction that this deck is going, but I have some reservations about it.
Null Rod not being in here, especially since this is a stax deck first, seems to be an oversight in light of what Urza can do with frozen rocks.
Cursed Totem seems to be problematic for this deck, as Urza can't be used if Totem is on the field. How does the deck win if Urza is offline, outside of the obvious Paradox Engine and Dramatic-Scepter combos? (Or to put it another way, how can you win through Cursed Totem, if you're unable to bounce it)?
Also, Legacy's Allure, while cute for stealing Tymna and other vital creatures, seems out of place as it's a one shot effect and hard to tutor for. I'd go with Boomerang in place of it, or something like it, as it can be of benefit here both inside and outside of the combo turn. Boomerang, during Shredder/Twister loops, can hit all targetable permanents, and outside of the combo turn, can put Tymna decks, and other Scepter/Engine decks, on their back foot at the very least. This proposed inclusion also plays well into your Narset/Wheels plan.
Just a few thoughts.
In any event, I'd be curious to see future iterations of the Para-Stax Scepter Archetype. I'm also curious to see it in action on a future Lab Maniacs video.
1 month ago
iRell865 Delve spells are always solid to increase the interaction of paradigm shift with your graveyard, but keep in mind that instant speed removal for Jace with his ability on the stack can kill us. Treasure cruise is a good card but most games we are trying to oace out faster than the ability to cast the spells will ever reach. I did attempt logic knot but for my playgroup it was impractical as most times I was winning before the delve costs were ever a thing lol.
Bounce spells ( Boomerang , Chain of Vapor , Wipe Away ) are being used at our opponents end step more often than not to eliminate a mana source, or during our turn to eliminate a threat and bait control magic to open the door for winning the game immediately. Whole not my favorite cards, I would prefer control pieces that are just straight removal, the sad reality is we dont have a way to punch through threats if they resolve a gaeas herald or other way to make threats uncounterable. Many of the card choices are very meta dependent though and the deck is easy to adapt for most budgets and play styles ^.^
1 month ago
ok I'm 90% sure this is a commander question, there is sadly no comparison to rift anywhere near it's power level in blue, there are plenty of sweepers though, you could do a combo of Paradox Engine Sol Ring , an Isochron Scepter imprinting a Boomerang . though I guess the price range on that would be a few times more than one rift (though anyone who played actively during rtr probably ended up with 4-15 copies of the card in their junk rare folders).
1 month ago
Thanks a lot for the suggestions, Saljen! I added Ghost Quarter to the deck. At first I didn't want to add it, because the deck really wants to be able to turn 2 Boomerang , but I still have enough Island to do this reliably, though I feel that a playset of Field of Ruin would cramp this. I'm also adding another Spreading Seas and 2 Sea's Claim over Narset. Narset was appealing because it granted card draw, and also sometimes just destroys decks like Phoenix and Storm if they can't deal with it, but now with Tron on the rise, Spreading Seas and Sea's Claim seem strong. All of the other suggestions I like and want to put in the deck, however, I am trying to keep it as budget as possible, and I think that they are more expensive then they are worth. I may make other price tier levels for the deck, though.
1 month ago
Land harassment is your goal, so by using these auras on their lands then only bouncing other lands; it leaves them with some lands on the board that only tap for colorless if they aren't using Blue. These come down early and can really shut down a lot of decks. It's basically Blood Moon in Blue, especially when paired with Boomerang and Eye of Nowhere .
I'd also consider a copy of Cyclonic Rift . You're going to have to deal with creatures that come out early, and you don't want to spend your land bouncers on creatures if you can help it. It's pricey, but even just one can be great. Rift can be cast early to get you out of a bind, or preferably late to clean up the board now that their lands are boned.
I'd also consider some non- Island lands. Since you're mono-blue you can easily run 8x utility lands and always have your colors. 4x Ghost Quarter would be a very solid place to start. More land harassment, great against decks that like to put auras on their lands for mana. This type of land destruction also lets you knock out their non-basics, and most Modern decks don't run a whole lot of basics so eventually they'll turn into just plain ol' land destruction. There's also Field of Ruin that doesn't put you behind a land, but can't kill their basics and costs mana. You could honestly just run 4x of each of these and run a copy of Crucible of Worlds to recycle them and be really oppressive. Another one to heavily consider, though it's going up in price, is Blast Zone . Really give you an answer to any creatures they manage to sneak by your land harassment. 4x Ghost Quarter + 4x Blast Zone + 1-2 Crucible of Worlds would just be insane in this deck. That'd probably be your perfect land setup, with the rest being Island s, but there are a lot of budget alternatives for the land destruction lands. This seems like a budget deck, so these may just be suggestions for upgrading your deck in the future.
As far as cards to cut, I'd say that Narset doesn't really do much for you here. She's great when paired with cards like Howling Mine , or as a sideboard card against decks that rely on a lot of draw like Faithless Looting . Opt is really the only other place to cut that I can see. Everything else looks pretty on point for what you're trying to do.
Really like what you've put together here, it seems like a ton of fun for the pilot and a nightmare for the opponent. Hope this comment helps!
1 month ago
A fun, budget mono U control deck I like to play is Ponza Blue. The core of the deck is Eye of Nowhere and Boomerang , which are both quite cheap. They may have a place in this deck, as early game you can get advantage over them by bouncing their lands, and later game you can bounce their threats.
2 months ago
That's the best kind of brainstorming, for sure!
I'm not sure about Boomerang either ... it's very good with Shocklands, but I'm not sure the tempo hit on a normal land is big enough to justify it. Thanks tons for the other bounce options, but if I find it's too weak, I'll likely move to actual counters (e.g., a 2-2 split of Negate and Mana Leak ).
I'd looked at Cloudthresher , but I don't think the effect is worth the mana cost, especially since I expect to periodically have Nimble Obstructionist and maybe Vendilion Clique (currently in the maybeboard) in the air.
Thanks so much for all the inputs!
I'm not sure about adding Black (not that it's a bad idea, just that I don't currently have any of the manabase to support it, so it'd be a big outlay for essentially just an experiment). But Shadow of Doubt could be great for sure. Dream Eater is extremely interesting ... I'll give it a hard look.
Boomerang occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%