Blasphemous Act

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blasphemous Act occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

Red: 0.91%

UR (Izzet): 1.5%

Rakdos: 0.83%

RG (Gruul): 1.2%

BRG (Jund): 0.98%

UBR (Grixis): 0.87%

RBW (Mardu): 0.46%

Blasphemous Act Discussion

Yarok on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

4 days ago

Wow, thanks for the amazing feedback. That was very helpful. Any thoughts on Blasphemous Act for Bonfire of the Damned?

Yarok on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

4 days ago

Blasphemous Act seems like a bordwipe that you don’t need that much, there are much better wipes that can work better with Neheb, such as Bonfire of the Damned.

x2sock on Atla Palani

1 week ago

I did build Ghired, Conclave Exile myself using the Precon. I found smth like Hammer of Purphoros, Fires of Yavimaya and Anger to be rather usefull.

For some Creatures i can suggest Aurelia, the Warleader, a little bit more but not that expensive and hits rly hard. And since you what big creatures maybe include a Helm of the Host

Swords to Plowshares works good so do Path to Exile, Generous Gift, Beast Within and Chaos Warp as well as Decimate. If you ever fall behind on board smth like Blasphemous Act helped me a lot.

I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.

Some funny lands to cheat in big stuff aswell are Hideaway Lands. Windbrisk Heights, Mosswort Bridge, Spinerock Knoll.

I guess Shocklands are not the budget you are looking for? Temple Garden,Stomping Ground and Sacred Foundry But maybe the Painlands? Karplusan Forest, Brushland and Battlefield Forge.

dongerlord on Sevinne, the Chronoclasm Acid Flashback

1 week ago

It seems like you're running burn as your wincon.

Here are some cards that might help.

Static burn: Harsh Mentor, Zo-Zu the Punisher, Ankh of Mishra, Manabarbs

Finishers: Acidic Soil, Price of Progress. Molten Disaster is a decent finisher you can consider with split-second and also acts as a board clear (you might try replacing Devil's Play with this)

Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.

For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.

With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.


An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.

I would also just add Underworld Breach because its straight up insane.

You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.

Dack Fayden is both a ramp card and a way to dump cards into your graveyard.

Good old Blasphemous Act and Chain Reaction are 2 of the best board clears you can pair with Sevinne.

Jace, Vryn's Prodigy  Flip Baby Jace is a VERY good card with Sevinne. Helps cycle into lands/ramp early and lets you cast spells from your graveyard once it transforms into Jace, Telepath Unbound.


Some cards I see that you could also try cutting/changing are:

Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.

Mirage Mirror and Scroll Rack - these cards are a bit clunky to use and you can do more with mana rocks instead.

I would consider Ral, Izzet Viceroy a bit too slow.

You should swap Jeskai Ascendancy for the new Whirlwind of Thought

You have a lot of single target protection - Momentary Blink, Lightning Greaves, Diplomatic Immunity. I would suggest cutting one or two because you can still tutor for it.

Narset of the Ancient Way SEEMS a bit slow (but I have't seen this card in action yet), so you could replace it with Narset, Parter of Veils

Ray of Distortion is pretty omega slow. You might want to try Aura of Silence or a simple Disenchant

Personally I'm trying to build a cEDH Sevinne burn deck haha! Thinking of also trying Thought Lash with Thassa's Oracle

Long live our Overlord Sevinne

Funkydiscogod on StuffySkred

1 week ago

What's your opinion on Kindle the Carnage and discarding a bunch of cards to it? The idea is that you won't put any creatures in the graveyard until after it finishes resolving. And until you're done discarding cards, and damage triggers will keep going on the stack because nothing is in the graveyard yet.

I don't know, I saw that card and I think it might have some potential alongside Blasphemous Act, which discards for 9 damage. In my imagination, if it resolves, it's not like you need your hand anyway.

kalfred16 on Queen of Disaster

2 weeks ago

Leonantti - Thanks for the suggestions and detailed explanation of all the board wipes! I think I’ll test our adding in Austere Command and maybe Blasphemous Act too

Leonantti on Queen of Disaster

2 weeks ago

kalfred16 There are so many options for good board wipes, you need to decide which suits your deck and play style the best. Here are some good ones that come to my mind that I often find myself playing:

  • Merciless Eviction = I play this on almost every black and white deck I have, I think offers nice flexibility when paired with other boardwipes.

  • Blasphemous Act = Really solid creature board wipe that you 9/10 times get to cast with the single red mana.

  • Wrath of God / Damnation = The classic white board wipe and its black counterpart, I used to play Wrath of God a lot before they started making other board wipes with other effects.

  • Fumigate = This card is great and I am sad I am not playing it as much as I should because it's amazing when the battlefield is full of creatures and you get to cast that and gain all the life (it once enable me to get back into the game and win, I was almost out of life and then got to replenish my points with it).

  • Cleansing Nova = Also one that offers nice flexibility.

  • Winds of Abandon = White's own Cyclonic Rift, you need to be careful with this since you could end up giving your opponents huge advantage if you cast it careless.

  • Ruinous Ultimatum = A newcomer from the latest set, I have not been able to play it with yet but I love the aspect of "Kill them all!" in it and I think it fits Marchesa's flavor nicely.

  • Tragic Arrogance / Mythos of Snapdax = Hits all players and leaves a single permanent of each type on the battlefield but you get to choose which ones, sometimes really good if opponents have lots of different stuff on the field.

  • Hallowed Burial / Terminus = Sometimes putting all creatures on the bottom of the library is much better than putting them in the graveyard, especially good if your opponents are running reanimator decks.

  • Austere Command = Probably the best board wipe when it comes to flexibility.

lagotripha on Jeskai monks

2 weeks ago

Budget lists have a tool more optimised lists do not- your opponent will not know your decklist. Lean into this by starting with a sideboard planned, or multiple sideboards planned for different metas.

So lets start with what 'monks' does great at- seeker and SGM give lifelink, Swiftspear is the premier aggro card, and yun shu gives one-shot potential with a big prowessy-double striker when you have the mana. Burn spells and mantis rider are there to help finish the game.

There are a few ways to twist this to surprise your opponents- the 'go off all in one turn' by banking mana with things like Pentad Prism while setting up with cards like opt, before playing like a Kiln Fiend combo deck with a 10/10 double striker (or just a 6/6 with 8 points of burn). In this build protective spells will be essential, while minimising Yun Shu forecast (or playing it as a deadly threat one week, while using him as a removal magnet for a different combo the next)

There is the 'surprise, I'm now value/grind' Soulfire Grand Master/Lightning Helix control list, where you sit with a Negate until the end of their turn then bolt them, while in most configurations you are just trying to hit them with prowess and negate their spells.

There is the 'classic burn' run the damage numbers and just trade your attackers with their blockers before hitting face with bolts.

There is the U/R tempo Remand archetype, where you try to delay your opponent while efficient creatures eat their face. Mission Briefing isn't Snapcaster Mage for this style, but can still work.

There is the 'true' midrange tax list where you play narset & tferi in place of some of the remand elements in the above list. Narset makes a good source of card advantage without breaking the bank.

Finally there is the 'unfair combo' that does things like like cast Reforge the Soul or Knowledge Pool to lock your opponent out of the game in concert with a plainswalker, or jank out a win with Mystic Sanctuary/Time Warp/ soulfire grandmaster.

You probably have space in your seventy-five for three of these, but the less focussed any 60 cards is on one plan, the worse it will perform. Fortunately there is a lot of overlap between lists- any aggressive list will like bolt and swiftspear, any more interactive list opt, etc.

By carefully picking your cards your opponent will have no idea which plan you are on maindeck, and no idea if the sideboard will transform you into another archetype. With a few swapped cards, the next FNM is completely different. This is the advantage of rogue decks- your opponent should not know the correct line of play.

In specifics; Deflecting palm is fantastic, but most of the time I want it in the sideboard to fight other aggressive decks. Pariah while cool rarely performs well outside combo lists, and even there is competing with more powerful options. Pacifism is usually outperformed by true removal- a few of the variants have deck-specific purposes, but unless you desperately want creatures on the field for Stuffy Doll/Blasphemous Act, its worth cutting for Roast/Negate/Mana Leak/Remand/Path to Exile/Condemn etc. Play to your gameplan.

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