|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
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Blasphemous Act costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
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Blasphemous Act Discussion
1 day ago
1 day ago
Blasphemous Act might be good as a board wipe in the sideboard... depends how many creature heavy decks are in your meta.
2 days ago
What do you mean by Blasphemous Act would not trigger multiple times? Since the card has lifelink, it should gain life equal to the amount of damage dealt regardless of how many times "deals" is said. It deals damage to each creature on board so youd gain 13X where X is number of creatures on the board right? Great deck btw!
3 days ago
I haven't played with or against a Gruul deck in EDH before, but this looks like it'd make for a fun game (+1).
I've got 2 suggestions for your removal package (don't know if they're worth it):
Decimate- Might not work well if there's way too much removal in your playgroup since you need targets.
Starstorm/Savage Twister- Not quite as good at destroying everything as Blasphemous Act, but those could give your bigger creatures a one sided advantage.
3 days ago
I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.
The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.
To fix these things you could do as such (if you have the money or desire to):
-Desolation Giant (you're better off with a normal wrath)
-Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)
-Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)
-Ancient Amphitheater (you wont be running enough giants for this to be worth it)
-Comeuppance (4 drop instant is a lot in this deck)
-Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)
-Loxodon Warhammer (Great card, but not really useful in this high cost deck)
-Tamiyo's Journal (Too slow for this deck)
-Whispersilk Cloak (Most of your creatures already have flying)
+Seraph Sanctuary (life gain is nice & angel synergy)
+Defy Death (5 mana for an angel)
+Marshal's Anthem (anthems and brings back a bunch of creatures)
Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.
Path to Exile is great if you have a spare.
Wear is good, but it's a couple bucks.
Chaos Warp would be a must add if it wasn't $3.
Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.
Vandalblast is a good artifact wrath.
Kindred Boon might be a sweet enchantment to check out.
Gratuitous Violence is right up this decks ally.
Berserkers' Onslaught is pretty cool as well.
Hope this helped.
5 days ago
I see you have no problem using Geralf's Messenger so I'd suggest using Necropotence. One thing I saw in matches, is that board wipes are extremelly good in marchesa decks, I highly suggest Blasphemous Act and Damnation. I really liked a few options you decided to include in your deck, maybe you can find some interesting additions in mines too My Marchesa Deck
1 week ago
I run a creatureless cruel control deck with zurgo Zurgo's Cruelty. But it seems are decks have similar functions. I really like Repercussion because it can be a game winner with Blasphemous Act or Star of Extinction. War's Toll helps out against decks that like to sneak things in on other phases. Since mine is creatureless run Burning Sands it might be good in your deck, but it's helpful against those who sac things constantly.
2 weeks ago
Looking good so far!
Some things I would potentially take away:
- Ramos, Dragon Engine is a good card, but has more synergy in other decks than here.
- O-Kagachi, Vengeful Kami because it is very conditional to go off.
- Scourge of Valkas has potential but is also pretty situational. My play group is very board wipe heavy so I never seemed to get much use out of this, though your situation may be different.
- Kokusho, the Evening Star can give you some sustain over a long game
- Hellkite Charger if you have the mana can get amazing
- Hellkite Tyrant wrecks anyone with a lot of artifacts
- Blasphemous Act is a super easy board wipe in most scenarios
- Dragonlord Kolaghan for the haste
- Anger can be useful in long games
- Mirari's Wake gives double mana and can allow for The Ur-Dragon to 2 shot with commander damage.