Blasphemous Act

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Blasphemous Act Discussion

Joe_Ken_ on 10 Cards TOO Many

4 days ago

Leave Skullclamp in if you think you can get a good amount of value off it to draw cards. I would still take Tajic out since he doesn’t really stop any board wipes not including Blasphemous Act and Starstorm You don’t have too many enter the battlefield effects for Restoration Angel to do all too much work. Valorous Stance can probably be removed since you already have instants that kill stuff better and protect your creatures better. Gamble while being one of the only tutors Boros has I don’t think it is all to necessary in this deck because it can be devestating for the tutored card to be removed.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Jaya, Venerated Firemage

This is frankly fantastic. Another damage increaser that effects almost all of our spells, is not symmetrical, and has a baby bolt attached to it.

"Doubles" Raid Bombardment damage output on top of making each Goblin hit for more. Adds to Repercussion and Blasphemous Act . Ibsplosions hit for 5 instead, which is a very relevant milestone for X/5 creatures that we used to not be able to do anything about except with Soul-Scar Mage .

Really just a solid card, and will be going right in alongside new Krenko when they come out.

DrkNinja on Multani, Yavimay's Avatar - The Land is Angry

2 weeks ago

Also FUCK Liege of the Tangle... I have PTSD with that card... Played it turned all my lands into dudes and then was immediately met with a Blasphemous Act ugh...

Liquidbeaver on Ib Halfheart and The Expendables

2 weeks ago

Great looking deck you have here!

I really like the idea of Goblin Wizard because he helps to dodge counterspells for clutch creatures like the lords or Krenko, but he can also save a lot of mana on things like Goblin Goliath since rather than cast him you can put him into play and have mana left over for using his damage doubler. I think to really make the Wizard work best is to get Goblin Lackey and/or Warren Instigator for some redundancy of the freecast effect, but you can also chain T1 Lackey into a T2 Wizard into a T3 Goblins (x2) just for the original cost of the Lackey. I think I'm going to add the Wizard now...

Speaking of Goblin Goliath as you probably already know he has bugged Legality which is why your deck is showing as not legal for the format. What I discovered is that decks that are flagged like that also don't show up in deck searches for that format. To get your deck more visibility I would suggest moving it to the Maybeboard and using an equally costed placeholder for him so your deck shows up again. I had Goliath in for months before I realized my deck wasn't showing up anymore :/

I think the only vital Ib-related card you are missing is Soul-Scar Mage . Its only non-bo is Repercussion (creatures wouldn't be dealt damage anymore, so nothing to carry over to the player), but otherwise it makes every exploded Goblin much better. It also improves the potential of Blasphemous Act so it can permanently maim say an Emrakul, but it can also kill Indestructible creatures. The number of counters can also be doubled with the damage doublers in the deck, as you can choose to have the doubling resolve before the replacement effect does.

Your landbase looks good, and I like the inclusion of Path of Ancestry . I miss having fetches and have started to add them back in, because they also help a lot with Scroll Rack / Sensei's Divining Top , Experimental Frenzy , and the Surveyor's Scope .

I've been considering adding Goblin War Drums for a while now, and after reading your list last night and walking through a bunch of combat ideas, I am definitely going to make some space for it. Not so much for the free shots at players where the Goblin doesn't die (why Blood Moon + Goblin King is so good), but also the idea of having a very tiny Nemesis Mask effect spreading blocked damage (and Repercussion damage) to at least 2 creatures. I think it even makes Goblin Sledder better by proxy just because you get more Goblins through unblocked sometimes.

I really like the effect of Vicious Shadows but the CMC always turned me off. I've never actually ran it though, so it may be better than I think just because I see how leery people would be of boardwiping, and that's half the struggling in my meta anyway, rebuilding after wipes. Boggart Shenanigans would be the budget CMC version, but it also has the more budget effect.

You'll have to let me know how you like Ashnod's Altar in place of Phyrexian Altar . I don't think either one is the only choice, I just think it depends on your high end spells. Now that I am thinking about it, I don't need the red mana out of Phyrexian all that often (it does allow me to sac all my lands with relative comfort), but Ashnod's would make it easier to get out the larger creatures, the Vicious Shadows, get a Chancellor of the Forge or a Kindred Charge back in, etc...

So I'm not kidding when I say I didn't even realize Massive Raid was an Instant until I read this, haha. I just knew I wanted another Goblin War Strike and Massive Raid is the next best one. Looks like it is even better than I thought! Saccing mountains and killing, blocking attacks, and then killing someone with Raid all on their turn just sounds awesome.

That's all I can think of right now. I still am really happy that you've built out the deck! 2 years ago when I started working on it and no one thought Ib could command anything but a chaos deck I never thought it would get to this point.

If you have any other questions or ideas, let me know!

abenz419 on I need help cutting cards, ...

3 weeks ago

@Madcookie I realize Edgar Markov is banned in 1v1. He bought the precon and then like 2 days later it got banned, so instead of it being a waste for him we've always just allowed it because we're just playing for fun, even if we are being competitive and trying to win. To be fair, I do play Prossh food chain against him and it's not fun getting comboed out on turn 6 or earlier either. Sol Ring is also banned in 1v1 but we build our decks for multiplayer for those rare times we actually play in a pod. We also follow multiplayer rules when we play 1v1 just because.

I agree with you about Spine of Ish Sah . The deck may not be focused on sacrificing artifacts, but I do have several ways to sac it and get repeated use out of it, and it's not hard to cast it for free. I'm also a fan of Hour of Devastation . Like you said, Edgar requires board wipes or you get over run, so I can't just rely on Blasphemous Act and it's costed well compared to other board wipes in these colors. I will be adding Cyclonic Rift when I can get another copy of it. Right now my 2 copies are in other decks.

I realize Tamiyo's Journal may be a little slow, but I want to give it a try. I know I'll probably replace it eventually, but like I said before, an artifact that creates more artifacts in an artifacts matters deck is good. Not to mention it's also card draw or a tutor. So it has versatility. Plus it basically requires my opponent have artifact removal in hand that they haven't used already on a board full of artifacts. If not, then it never just does nothing. Originally when pulling cards out for this deck, I had other cards that created clues in mind. But as cards were cut so were the other clue producers.

I know there are other combos with Mycosynth Lattice so I'll have to look into that. I'm not familiar with all the combos it has so it wasn't at the top of my mind when I was thinking of cards. Some other cards I think I need to add as I'm able to acquire them are Blightsteel Colossus , Ugin, the Spirit Dragon , Reshape , and Fabricate ... probably Darksteel Colossus and Emrakul, the Promised End too.

PhotogenicParasympathetic on General problems with Deckbuilding

3 weeks ago

The answers to your questions vary more based on your deck than they do based on your meta.

If you are playing a control deck, 8ish counterspells is usually sufficient (providing you've got plenty of card draw to make sure they show it). I usually go for some selection of Disdainful Stroke , Arcane Denial , Counterspell , Negate , Essence Scatter , Dissolve , Sinister Sabotage , Swan Song , Commit / Memory and if you can afford them Pact of Negation , Mystic Confluence , Cryptic Command and Mana Drain . Important to remember that Cryptic is not as good in commander as it is in 60-card formats, and Force of Will is mediocre at best. If you are NOT playing control, don't play counters.

Board wipes, if you are playing a heavy creature based aggressive deck, should be zero. If you are playing control, three-four. If you're playing superfriends, 8-9. At least two of Wrath of God , Day of Judgment , Supreme Verdict and Damnation should always be the first ones you put in, followed by Merciless Eviction , Blasphemous Act , and Austere Command then some selection of Cyclonic Rift , Evacuation , AEtherize , Settle the Wreckage , Fumigate , Kaya's Wrath , Chain Reaction , Akroma's Vengeance , Terminus , In Garruk's Wake , Necromantic Selection , All Is Dust and Kindred Dominance . Prioritize your picks to 1) be cheap so you aren't restricted from casting them and 2) be flexible - Merciless Eviction and Austere Command should be high pirority picks, and things that bounce/tuck/sacrifice are good for indestructibility.

As for spot removal... play little to none. Unless your deck focuses on it, it's fairly weak. I'd run things like Hero's Downfall / Vraska's Contempt / Beast Within / Swords to Plowshares / Path to Exile because they are cheap, flexible, and can deal with hard-to-answer permanents, but I wouldn't typically run more than two-three in a deck. The exception, of course, is right here: Shameless self promotion.

Remember that you're playing in multiplayer pods. If you spend one card to answer an opponent's one card, you're down by the two cards your other two opponents didn't have to spend. That makes both spot removal and counterspells much worse than usual. Board wipes are by far preferable to both options.

AkrosTheClear on General problems with Deckbuilding

3 weeks ago

the best boardwipes are cards that work in the highest number of different situations. what are you going to do when you have In Garruk's Wake in hand on turn 5 when you're facing down a lethal board of vampires. The same goes thing goes for Drown in Sorrow , it's not bad turn 3 to clear the board of dorks, but what if you top deck turn 11 when you're looking for an answer to Ulamog, the Infinite Gyre . The other thing you should focus on in boardwipes is mana cost. The best boardwipes allow you to wipe the board and follow it up with another play.

With all of that being said here are some of my favorites, boardwipes that I never let my decks leave home without: Damnation , Wrath of God , or Day of Judgment Blasphemous Act Austere Command Toxic Deluge Merciless Eviction Hour of Revelation

I rarely ever run single target removal in my commander decks anymore, instead running boardwipes, or multi target removal cards such as Decimate or Crush Contraband . You can never hope to generate card advantage if you always plan on trading 1 for 1 with your opponent.

And for the last question, put in as much card draw effects as you possibly can, not one time uses like Read the Bones , but cards that draw over time like Phyrexian Arena or Grim Haruspex .

abenz419 on I need help cutting cards, ...

3 weeks ago

@hejtmane I'm not using it strictly for the indestructible clause though. It's just a way to wipe the board (most of the time) that's fairly cheap in these colors. Like I pointed out, most red boardwipes have x in their cost and can be exponentially more expensive while also having clauses like hitting non-flying. And anything in blue that is comparable is really only a temporary answer as blue has mass removal that returns it to hand. When I pick up another copy of Cyclonic Rift I will be adding that in here as another option. But for now I have to rely on Blasphemous Act , Hour of Devastation , and an overloaded Mizzium Mortars as my sweepers to go alone with a couple of targeted removal spells in order to keep board states in check.

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Blasphemous Act occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

Red: 0.91%

U/R (Izzet): 1.5%

Rakdos: 0.83%

RG (Gruul): 1.2%

BRG (Jund): 0.98%

U/B/R (Grixis): 0.87%

RBW (Mardu): 0.46%