Blasphemous Act

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology Vol. II (CM2) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Price & Acquistion Set Price Alerts

C18

CM2

C16

Ebay

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Recent Decks

Blasphemous Act Discussion

VesuvanDoppelbanger on Tajic Arrogance

2 days ago

I love Tajic's preventative ability! You could take serious advantage of it with cards like Pyroclasm, Anger of the Gods, Blasphemous Act, Slagstorm.

Oh, and Archangel Avacyn  Flip would be perfect!

+1 from me!

Rogue_Toaster on The Grind Never Stops | Zada Storm Primer

3 days ago

I've been testing a wishboard in my own Zada list with Burning Wish as a way to grab things I wouldn't want in the main deck, a la answer cards such as Blasphemous Act and Vandalblast.

It gives a lot of flexibility to the deck, especially if you run cantrips in the wishboard as well to turn the wish into another enabler if need be.

Josu on Boros of Rath

6 days ago

Hey I just want to be sure that you are aware of: Blasphemous Act Spitemare and Boros Reckoner ;)

NyanNijet on Ashling, Ever wandering Pilgrim

6 days ago

Repercussion would fit nicely in here. Could be game ending with Blasphemous Act.

waaben on Truefire Star Combo

1 week ago

love it. played a lot of Boros Reckoner in std and later i played alot of Blasphemous Act in modern. i must build your deck. well done

theETG on Cosmic Wolves

1 week ago

This looks like a really good first draft! There are a few suggestions I'd like to make.

First, I'm not sure if Riku is the best commander for this deck. He'll make tokens for all of your creatures, but none of those tokens will get to transform. That having been said, you do have a few cards, like Parallel Evolution and Parallel Lives that play well with him. But I think removing the token theme altogether will give you a more streamlined deck. Although you should always run Rite of Replication, imo. In the spirit of keeping with your Blue/Green/Red colors, I'd recommend Surrak Dragonclaw. It's most likely you'll want to win games by getting in with creature damage, and giving everything Trample is a great way to make sure you'll be able to connect your swings. Protecting your creatures from counterspells is a nice little bonus.

I also think you're running too many lands. You should probably only have between 38-42. If you're worried about mana problems, run a few ramp spells, like Cultivate and Explosive Vegetation.

Werewolves are a small tribe, and don't get as much love as other tribes, but there are a few cards that you could add still. Lambholt Elder  Flip, Afflicted Deserter  Flip, Scorned Villager  Flip, Wolfbitten Captive  Flip, and Kessig Forgemaster  Flip would all make welcome (not to mention inexpensive) additions. Since you're running Blue, you could also justify putting in a few more clone creatures like Altered Ego. Check out Phantasmal Image, Quicksilver Gargantuan, and, of course, Clone. There are a number of these kinds of creatures you could include if you're willing to look into them. The best part? If they enter as a copy of a transformed werewolf, if something would cause them to flip back to human, they remain in wolf form instead! Also, consider Alpha Brawl. It's very on theme, and, more importantly, it's really funny.

I'd also recommend adding some answers to your opponent's threats to your deck. You have a couple of ways of dealing with creatures, but against artifacts, token armies, and decks that rely on fliers, you might have a hard time. Check out Ancient Grudge, Vandalblast, Beast Within, Cyclonic Rift, and Blasphemous Act as potential answers, or consider other options you might have.

Also, this is just a footnote, but I'm not quite sure what Bonus Round does for your deck? It only interacts with seven other cards in your current decklist, and of those, only three are really worth spending the extra mana on. I think it's an easy cut.

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