Blasphemous Act

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Commander 2014 Rare
Innistrad Rare

Combos Browse all

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -14%

0.25 TIX $1.5 Foil

Ebay

Blasphemous Act Discussion

Diakaine on Ides of Marchesa, The Dethroner of Boners

1 day ago

this deck looks good, though i think you can abuse marchesa's ability more. even cards like Mulldrifter and Solemn Simulacrum.and all marchesa decks need Unspeakable Symbol.as well as most of your creatures provide little to no value rather then entering with a +1/+1 counter, which is a good start. Cards with graft also can help with this ( and adding Sidisi, Undead Vizer is tutoring at every end step). as well as cards like Grave Pact, Dictate of Erebos and Ruthless Deathfang and sac outlets. this allows you to deal with hexproof and indestructible creatures ( and lock your opponents out of the game if need be). and board wipes Blasphemous Act and Toxic Deluge( toxic deluge will also help you trigger dethrone). heres my decklist if you want/need help http://tappedout.net/mtg-decks/marchesa-the-black-death-2/. marchesa is my favorite commander and i wish you best of luck with this deck

Diakaine on Marchesa, Waifu of the Black Rose

1 day ago

looks good, though i would add Grave Pact, Dictate of Erebos and Ruthless Deathfang. with Marchesa and a sac outlet and creatures with +1/+1 counters you can lock your opponents out of the game and because they are enchantments(other then deathfang.) they are harder to remove. i would also include more tutors.like Dark Petition, Beseech the Queen and Sidisi, Undead Vizer( with graft or Unspeakable Symbol you can always tutor on your end step w/ sidisi) are some cheaper tutors.A board wipe or two would also be good, Blasphemous Act and Toxic Deluge are great and toxic deluge allows you to be able to trigger dethrone. this deck looks very powerful and best of luck winning!

Addrum on A plate of artifacts with a drizzle of burn

1 day ago

Nevinyrral's Disk + Darksteel Forge is good, but with Mycosynth Lattice things go savage.

Clock of Omens helps on synergies like multiple tutors with a Kuldotha Forgemaster or with Planar Bridge in the same turn.

Staff of Nin helps you with the card draw in a color that doens't have much, and Steel Hellkite could come handy to remove pesky permanents. All Is Dust and Blasphemous Act are really good wraths.

I like to include the Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo in the Mono red decks. Both cards are really good on their own. Kiki-jiki gives you copies of Solemn Simulacum or even Malignus. Zealous Cronscripts once made me win a game by stealing an opponent's Bruna, Light of Alabaster and killing him with his own commander.

Past in Flames and Faithless Looting are good for the spellslinger plan

Addrum on artifact bullshittery (marchesa edition)

2 days ago

Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.

Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.

I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.

As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.

Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.

Palinchron + Deadeye Navigator is a good generic combo for infinite mana. Grand Architect + Pili-Pala is another good option, and the Architect also works as a ramp card.

This style of sacing artifact deck will find Junk Diver very useful. The full package includes also Myr Retriever, Scrap Trawler and Workshop Assistant.

A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.

For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.

Lastly, you can go deeper in the artifact theme including cards like Mycosynth Lattice, Unwinding Clock, Clock of Omens. Thats when things go crazy.

As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.

Man, that was a wall of text xD tell me if you have any questions.

pskinn01 on Venser_the_Sojoner

2 days ago

Here are some more I might trade for:
Order of Succession
Dragonlair Spider
Utter End
Selvala's Stampede
Blasphemous Act
Anguished Unmaking
Mirrorworks
Noxious Gearhulk
Training Grounds
Rune-Scarred Demon
Darksteel Plate
Cyclonic Rift
Sword of War and Peace
Vigor
Sword of Feast and Famine

Not in order of preference..js

There are some other cards I might trade for value, but won't be used in any deck I am either making or predicting I will build.

gabrjaws on Jund Soul Separator of Perdition

5 days ago

Gundams are dope, I've never thought about getting a Gundam tattoo, if I did it'd probably have to be Deathscythe. If Blasphemous Act could target players I'd just run a crap ton of 0 drop creatures, than deal damage and hit with my critters.

hardhitta71194 on Jund Soul Separator of Perdition

5 days ago

Too Blasphemous Act can't target players. That would be awesome with the Tree.

Load more