Blasphemous Act

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Commander 2014 Rare
Innistrad Rare

Combos Browse all

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

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Cardhoarder (MTGO) 17%

0.28 TIX $1.5 Foil

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Blasphemous Act Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

13 hours ago

ticked-off-squirrel: Thanks for commenting!

Caged Sun - The deck is getting to the point where I don't really have a problem with mana, but I have a really bad problem with having enough cards in hand to actually spend mana on. I may end up adding one of these in the future depending on how the deck settles out, but I'm not sure which yet out of Caged Sun/Gauntlet of Power/Gauntlet of Might.

Metallic Mimic - I run this in all my other tribal decks, but I'm not sure it fits as well in here. Raid Bombardment does a lot of work in this deck, to the point that if I have both of my Anthem Goblins out I will sac one so that Raid Bombardment can still proc on the tokens. Since the tokens tend to get sacrificed or blow up, their actual power doesn't become that significant. In much the same tone Shared Animosity is only still in because it has virtually no drawback, and I can just set it down and ignore it.

Quest for the Goblin Lord - Same as above.

Goblin Caves - Now this is a card that I haven't thought about in a long time. This could really help all the Goblins soak up removal. The only drawback I can think of is I can't bounce around a Skullclamp, but if it was really important I could just sac the land the enchantment is on. Going to sideboard this because I really want to test it out.

Squee, Goblin Nabob - I like Squee a lot, but the only thing he really benefits me with in this deck is the discard that is tied to Tormenting Voice and Faithless Looting. I am considering putting Daretti, Scrap Savant back in, in which case it may be starting to be worth the include, but I can't see myself ever actually casting him, as 3 mana for something to sac is just too high. That means I would just hold Squee in my hand until a discard prompt came up.

KamenRiderVys: I actually ran Mana Echoes in the deck for a long time, and on average it would net me 100+ mana in any given phase. The problem was that I never actually had anything to spend it on, and it would just fizzle at the end of the phase. I don't have anything with flash, I have very, very few instants, and even when I was making 250 colorless mana on my own turn during my first main phase, I had like 3 cards in hand that had a total CMC of like 5. I eventually took it out a few iterations ago, and haven't really missed it. I moved it over to my Zada deck, that has a lot more opportunities to actually use it.

I really love Repercussion. I've knocked several people out on a turn where I would cast it and wait to see if it would be countered, and then if it wasn't I would immediately follow it up with a Blasphemous Act (with Boseiju if I need). Sac my own creatures in response and I take no damage but the rest of the table blows up. I used to use it as a finisher, but have started putting it down earlier and earlier because of all the damage sources that will whittle my opponents down, and I can choose whether I care about taking the damage or not. At worst it speeds up a game I would probably lose anyway, at best I win on that turn. People are already afraid to block tokens when Ib is out, now they let through 20 because they don't want to take 80. Works me me, haha.

Teleshar on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

6 days ago

I love the deck and it might encourage me to play some Boros every once in a while. I played a 4-player game vs Freyalise, Breya and Roon. Roon got taken out by Freyalise and Breya, Breya got taken out mostly by Freyalise, I just dealt the finishing blow. Then I wiped the huge Elvish board with Blasphemous Act and protected my Archangel Avacyn  Flip with Boros Charm to end the game two turns later with 21 commander damage thanks to Duelist's Heritage. I never flipped Avacyn that game, I cast Winter Orb early and just kept beating the manascrewed people with Archangel Avacyn  Flip equipped with Champion's Helm and Basilisk Collar. When Orb finally got removed, I wiped the board with the aforementioned combo.

This deck really is sweet, though I do feel kinda guilty for playing it :P I guess it's a guilty pleasure then!

Snacrifice on Tribal Vampires?

1 week ago

Since you have stuff to manipulate counters, you may like Thief of Blood(it'll also sap any counters for any pesky opponent artifacts and such)

Butcher of Malakir should be in there too.

If you have the money, for 2-5$ you could pick up Lightning Bolt over Bolt of Keranos, but for what it's worth you're better off with things like Blasphemous Act for board clear.

I'd drop Bloodcrazed Neonate myself. Everlasting Torment turns Olivia into 'give creatures -1/-1 counters and buff herself', as does Fists of the Demigod

Deck looks fun!:D

Daedalus19876 on Orcpocalypse

1 week ago

cracks knuckles

Needs a Natural Order, Worldly Tutor, Blasphemous Act, Sol Ring, Mana Vault, and possibly Lurking Predators. These should probably go in over other non-creatures (to keep the creature count as high as possible, and avoid Ruric's punishment). Also, Lightning Greaves over Swiftfoot Boots.

Another neat combo to fetch with Defense of the Heart and friends is Xenagos, God of Revels and Blightsteel Colossus (both of which could merit slots here on their own). Vorinclex, Voice of Hunger is the best thing to Natural Order for, as well.

If you're strictly using Wheels for hand disruption, I'd use Winds of Change instead. Giving people cards with Wheel of Fortune and friends is always REALLY risky.

Why all of the MLD? I'd cut Wildfire, Destructive Force, and Jokulhaups. While I'm not one of those people who always abhor MLD, it just doesn't seem to fit here, and you could use the slots better? The only one I'd probably keep is Decree of Annihilation, because you can cycle it will a strong board state to secure your victory.

I'm going to punctuate this for emphasis: You. Need. More. Card. Draw. Harmonize, Rishkar's Expertise, et cetera. Wheels don't count, because they are usually massive card disadvantage if you can't out-tempo your opponents with the new cards.

Overall, though, seems like a good deck! Hope this was helpful! :)

zoodiackiller on Hekkin Bull Beatdown

1 week ago

SaltySpecula: and MoGoose831: Thanks for both of your inputs! I don't really purchase cards so budget is definitely not an issue. I mostly play it through Xmage.As for the fetch lands, I mostly play it for the speed and ability to fetch the duals. However, I am considering changing some of them to different non-basics. One I need to add is Gaea's Cradle, and potentially one or both Strip Mine and Wasteland because Pendrell gets on my nerves. I also never really like playing basics unless I need to when I'm playing on Xmage or proxy decks with my group of friends.

As for my choice in commander, I like using Marath for his utility in this deck, rather than playing combo like he usually is. I like the unpredictability of the deck, as I rarely play the same game with it (no creature tutors!).

SaltySpecula: I love your suggestions! I think Strionic Resonator and Panharmonicon are really good! Especially the latter. As for Amonkhet, I am very excited to add a couple of those cards to this deck, especially today's Samut, Voice of Dissent. Others I'm excited about is the one you mentioned, Champion of Rhonas and Combat Celebrant.

As for the Blasphemous Act, I think something to the effect of Anger of the Gods or Slagstorm would be a better fit so that my creatures can survive.

I think Warstorm Surge is way overpriced, and would be lower in the priority to cast list versus something like Gisela, Blade of Goldnight.

Regarding lifegain stuff, I like the flavor of it, but I don't have enough cards for Patron and Archangel's Light to be relevant. Though I am looking for some good graveard recursion, I think Sword of Light and Shadow would do the trick. Especially for Gyre Sage or Mikaeus, the Lunarch. Those get targeted so fast.

SaltySpecula on Hekkin Bull Beatdown

1 week ago

As best I can gather, you seem to be heavily focusing on the +1/+1 counters part of your commander, which is interesting.

Considering you want to beef up your creatures, it may be an idea to sideboard or mainboard a boardwipe or two, and since you're going to have huge creatures, I think Blasphemous Act would be a good one for you. Especially useful for dealing with your opponents casting annoying little deathtouch 1/1's.

Warstorm Surge also combos very well with token generation, especially if said tokens ETB with +1/+1 counters already on them.

Also since you have quite a few cards that focus on ETB triggers I really have to suggest Strionic Resonator and Panharmonicon which will wombo combo insanely well together and with cards like Warstorm Surge and Cathar's Crusade, not to mention Purphoros. Together with those 5 cards, it really would only take you generating 5 1/1 tokens in your upkeep to kill someone from full health. And if you put more focus on token generation, I would suggest the brand new Amonkhet card that was spoiled recently called Anointed Procession and it's older green version Parallel Lives. Assemble the Legion may also be of use to you since you already have proliferate engines in your deck, and along with Doubling Season and the other two token buffers I just mentioned, you will have a great deal of tokens.

For lifegain, you could also consider True Conviction and perhaps some graveyard recycle for late game Archangel's Light. For a creature as well for lifegain, Patron of the Kitsune would work well, and you'll get multiple triggers per attack off your Archangel of Thune

Keep in mind, most of these suggestions will change the nature of the deck and how it plays rather than improve what's there. So take these suggestions with a grain of salt before thinking about buying these cards.

greatdevourer on Maelstrom Petdeck - Ramp, Ramp, Goodstuff

1 week ago

Ah, I forgot about the Kiki-Jiki, Mirror Breaker interactions with Sakura-Tribe Elder. I agree that Rampant Growth may be the better card to cut with Kiki-Jiki in mind.

Yes, Ulamog, the Infinite Gyre will shuffle the entire library back into the deck. And I use him for that same purpose too.
But the Loaming Shaman is a 3/2 that sticks on the battlefield after shuffling the graveyard back in. It also interacts well with Kiki-Jiki since it isn't legendary. But I do see why it may not fit into your playstyle or deck concepts.


Oh Deadeye Navigator.....
Ok, this is more of a metagame choice than a card choice. Since there are great articles on the issue, please look over:
http://www.starcitygames.com/article/31541_The-Most-Overused-Commander-Cards.html
http://www.mtgsalvation.com/forums/the-game/commander-edh/204075-scd-deadeye-navigator
and
http://magicgatheringstrat.com/2015/03/the-five-cards-that-should-be-banned-in-commander/
(Sorry, still have not gotten links to work for me in comments.)
So, short version. A lot of people are looking to get Deadeye Navigator on the banned list because he is TOO combo enabling and kinda broken in all of the wrong ways.
Once he hits the table, most groups are going to immediately assign you as the biggest threat at the table. It stops being fun when you keep getting knocked out of games because everyone works against you.So, if your play group is ok with using/abusing the Navigator, then feel free. He does combo well with a lot of the cards you have. Just keep in mind that the Navigator also ends up warping decks to maximize/abuse the ETB triggers he can spawn.
If you look at my Brago flicker deck Did you see that? you'll see that the Navigator is absent. That card would be great in that deck. But it would paint a bigger target on me than I want. So, as a metagame choice, I didn't use it.
I recommended Temur Sabertooth based on these ideas. Yes, you have to recast the bounced creature. But the Sabertooth doesn't paint a giant "kick me" sign on your back.
You still have the option of blocking then bouncing. The smaller creatures like Eternal Witness, Mystic Snake, and Wood Elves aren't that bad to recast. Also, the indestructible aspect lets you look at Blasphemous Act as a board wipe to replace the All Is Dust.

Glad that you like the Kumano, Master Yamabushi. I've had a few games where people have locked down the table with either Ensnaring Bridge or a Isochron Scepter with Fog. I've won games just on dumping as much mana as possible into his ability to ping players directly. And it is nice exiling pesky creatures.

So, I started looking back over your list. Here are some simple but effective ideas:
Elvish Visionary for the card draw. Also works with nicely with Kiki-Jiki.
Conquering Manticore as an additional flying 5/5 version of Zealous Conscripts. Having another flyer doesn't hurt.
Acidic Slime could give you an option to deal with things like an opposing Maze of Ith. I think this may be the better option.
Mulldrifter nets you two cards for 3 mana.

If you feel like it, take a look over some of my decks and let me know what you think.

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