|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
Blasphemous Act costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
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Blasphemous Act Discussion
2 days ago
Now this I like. The average CMC is pretty lean, yet you still found room for some fun fatties. Ashes to Ashes & Cannibalize is interesting couple of removal spells that wasn't on my radar. Loving the inclusion of baby Nicy B too.
One card I think you need to at least address is Toxic Deluge, since it's such a staple. I'm guessing you see it being in competition with Blasphemous Act for the slot of a cheap board wipe, which is OK, esp. if your meta doesn't have a whole lot of indestructible/protection from red/damage prevention
4 days ago
It is a really great Enchantress build. Some suggestions: Copy Enchantment gives more utility. Leyline of Anticipation lets you play reactively. Burgeoning should be included, because it lets you put all lands you draw with Mesa Enchantress and friends on the battlefield - and you draw a lot in this deck. Duelist's Heritage is a great political card, since you can give double strike to your opponents' creatures to take someone out. Aura Thief+High Market combo nicely with Enchanted Evening. You may also try Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter all noncreature spells your opponents cast), Glacial Chasm (never be attacked again), Mystic Remora (free draws throughout the game). Collective Restraint is another Propaganda effect that comboes with Shock Lands and Prismatic Omen. // Have you tried Tuvasa the Sunlit as the commander and Mind's Dilation instead of Sunbird's Invocation? Tuvasa is a enchantress and finisher on the command zone that can be recast at least 2 times before being expensive. Also, a 3-color mana base is way smoother than a 4-color one. You can even run less taplands to chain a turn 1 Wild Growth or Utopia Sprawl or Birds of Paradise or Burgeoning into a turn 2 Tuvasa the Sunlit. // If you want to stick to Kynaios and Tiro of Meletis, you can put Tuvasa the Sunlit in the 99. Fertile Ground can help you reach K&T on turn 3 (land enchantments are better than land ramp in this deck, since they can draw you cards with an enchantress even in late game). Nature's Lore also can guarantee K&T on turn 3. You might also consider Selesnya Sanctuary, Azorius Chancery and Simic Growth Chamber - K&T can put them on the battlefield at end of your turn, so you don't lose tempo. Blasphemous Act is a great boardwipe on Red. Assemble the Legion and Sacred Mesa create more tokens. Purphoros, God of the Forge, Kruphix, God of Horizons and Keranos, God of Storms are also solid.
4 days ago
Hey, honestly you should consider simplifying everything. Start by cutting Ishai, Ojutai Dragonspeaker, white and blue and just playing Smasher with red and black? I suggest this because of the budget; it's easier to make a good two color budget deck than a four color one. When playing four colors on a budget you really need to restrict the types of cards you play in some colors. For instance here because of the manabase it's better not have or cards in the deck. Instead mostly red and black cards only splashing the two other colors which makes it easier on the manabase and more consistent that you can cast cards in your hand because you have the right mana. With two colors however you increase deck consistently; you only have to worry about being able to cast black and red cards.
Cards like Rakdos Return, Torrent of Hailfire, Ribbons, expand with more of these types of cards:
- Black Sun's Zenith
- Mind Twist
- By Force
- Decree of Pain
- Blasphemous Act
- Comet Storm
These cards want a lot of ramp:
A problem with just red and black can be draw, but there's a few good budget draw spells to choose from:
- Night's Whisper
- Faithless Looting
- Sign in Blood
- Read the Bones
- Magus of the Wheel
- Reforge the Soul
- Bloodgift Demon
- Winds of Change
4 days ago
I would also recommend Dig Through Time if you have it. It’s another great way to cast a huge spell without tapping out your mana.
Illusionist's Bracers doubles up your Vial-Smasher triggers, making him really dangerous. And Sunbird's Invocation can find you a second spell to cascade into, which will trigger Vial Smasher.. again.
1 week ago
I'm not fully convinced by the Grim Monolith here, it's better in decks that need a huge burst of mana early, then low-cost afterwards. I don't think this deck fits that description, personally.
You're missing Oona's Blackguard here, which is BACKBREAKING for opponents.
Could run Unspeakable Symbol if you really want to protect your stuff.
You need to run WAY more creatures to make full use of Marchesa's ability, IMO. My Marchesa deck (from early in my EDH career, don't judge me: *RETIRED* Roses Aren't Red: Marchesa EDH) had over 30, though it was a bit of a different take on her (much more focused on her ability and much more budget). I'd check out that link, it may give you some other ideas :)
1 week ago
Blasphemous Act because why win the game if you can’t give them false hope. With soulfire you can be light years ahead of them as it’s 13 X number of creatures. Just make sure to watch for the exact moment there soul snaps in half.
1 week ago
Don't forget Blasphemous Act too! And if you use Crucible of Worlds you can make use out of lands like Sandstone Needle and Dwarven Ruins, although if you run those Amulet of Vigor might be a nice slot for taplands. Not sure if that's ideal though since I don't see a consistent way to get all of those on the board in mono-red exactly but who knows. It's something perhaps worth considering.