Blasphemous Act

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Commander 2014 Rare
Innistrad Rare

Combos Browse all

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 12%

0.19 TIX $1.5 Foil

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Blasphemous Act Discussion

Triton on Mina and Denn Gruul Agro: First deck, help wanted!

5 hours ago

WrathofCod I switched to Omnath, Locus of Rage because he is a very powerful general. He does have a significantly higher mana cost than Mina and Denn, but what he does is worth the high mana cost. Plus I use a ton of ramp in the deck, allowing me to get him out with ease.

Glacial Chasm is a great card to abuse with M&D because you can play it, then bounce it back with their ability an play it when the board isn't in your favor. If you are worried about the lands being sacc'd, you can play cards like Splendid Reclamation or Groundskeeper; or if you have it, Crucible of Worlds.

I like any card that gives you a body whenever you play a land (for chump blocking and attacking), which is why I suggested Sporemound. It does, however, have amazing synergy with Perilous Forays, as you can sac the tokens produced by Rampaging Baloths, Angry Omnath and the mound for a large number of landfall triggers (it's super awesome when you have another token generator out). If you want to be able to fetch out every basic land in your deck, you can combine Perilous Forays with Amulet of Vigor and Lotus Cobra; and to a lesser extent, Stone-Seeder Hierophant. Fertilid does a similar thing with Retreat to Kazandu as the above combo, but requires more mana.

Descent of the Dragons is a fantastic board wipe imo! I was considering adding into Angry Omnath because you can attack with your elementals and then main phase 2 blowing them up with Descent and bolt people to death. In this deck, I think it'll be pretty good if you have a bunch of 1/1 creatures out since you can attack, and then blow them up for 4/4 fliers. There are some other board wipes that would be good in this deck, such as Blasphemous Act, so depending on how you feel, I think the latter should be considered first but the former is a great option too.

I think the eldrazi do pretty well in here, as you can play land/ramp into tokens and then play those, I think it'd require a bit of testing, so it depends on the outcome of games. Oblivion Sower has synergy, allowing you to play lands that you exiled with him for more landfall triggers.

As for some obscure cards in the deck, I love Signal the Clans as a tutor. The randomness makes it enjoyable too. Oran-Rief Hydra gets ginormous over time, same with Undergrowth Champion.

For cuts, I'd recommend cutting mana dorks since you mainly want to ramp via lands due to the value you get from them. This also allows the deck to be less reliant on your commander too. Burning-Tree Emissary seems rather mediocre for EDH (she's amazing in Modern and Pauper though haha), along with Plummet and Naturalize. Paragon of Eternal Wilds also seems a tad mediocre from its boost and effect (you have Skarrg Guildmage to give all your creatures trample).

This deck is coming together very well, no problem and thanks for the upvote on the primer!

LoneCrusader399 on By Any Means Necessary

3 days ago

Skullclamp, Cathars' Crusade, and Reconnaissance feel like must haves in this deck. They all synergize with your main strategy and/or help to enable it.

Recruiter of the Guard, Karmic Guide, Viashino Heretic, Anarchist, Selfless Spirit and Iroas, God of Victory are creatures that would fit in quite well with your general strategy.

Instead of Mizzium Mortars and Cerebral Eruption as boardwipes; Wrath of God, Terminus, Toxic Deluge or Blasphemous Act would be better.

I would actually play Sorin, Solemn Visitor over Sorin, Lord of Innistrad as Solemn Visitor's + ability is something you want more than either of Lord of Innistrads abilities.

Enablers like Buried Alive, Victimize, Oversold Cemetery and Viscera Seer will help you to ensure you have things in your graveyard to abuse.

Your also lacking good finishers and Alesha tends to lean towards combos. For example, any sac outlet with Murderous Redcap and Anafenza, Kin-Tree Spirit will infinitely ping everyone.

chaosumbreon87 on Mina and Denn Gruul Agro: First deck, help wanted!

3 days ago

aah ok first while MLD is taboo, it is not uncommon to see a strip mine, ghost quarter or wasteland to hit maze of ith or annoying lands. Also (going non budget for a minute) EDH grants access to cards like life from the loam, joukalhaups, decree of annihalation, terrastodon, acidic slime and crucible of worlds so MLD is very real. It also creates a 2 for 1 off of most bouncelands since they took 2 of your land drops in exchange for 1 of theirs. Also, while taboo, counterspells exist so many lands end up being dead draws if you cant keep your commander out. Lastly, your playgroup may not have heavy or any MLD now but for future calls or a surprise edh player could randomly want to join so it is more precautionary.

Secondly, mana rocks provide acceleration in a less vulnerable form than mana dorks. So an opponent killing a sol ring or a mind stone has 1 less piece of removal to use for a threat like skullclamp, Sword of X and Y (again nonbudget until I get to suggestions for the deck). Yes mana dorks are good, but mana rocks cant get killed as easily by a stray supreme verdict, Wrath of cod, rout, damnation, etc.

You can ignore nonbudget suggestions if you wish, I was intending to give you suggestions for future cards to save for or look into for the future. (not to mention I see T&N going for 13 on TCGPlayer so you could probably find a decent trade somewhere). By surprise wins, I mean Blasphemous Act and Helix Pinnacle or T&N for Avenger of Zen+craterhoof/avenger+purphoros. If it's not abundantly clear, I mean wins that they cant stop easily or setting up your win just before your untap step. Whether by tutoring, flashing in, as long as it is hard to stop, it is a "surprise" since "surprise, I win". Infinite combos work too but by experience, if people see an unstopable infinite, or see that you have the win and cant stop it, they tend to concede and game 2 gets started a lot quicker.

My suggestions for playing around board wipe generally are playing value creatures and never going all in unless you have lethal on board. Hence why t&n would be strong since its generally too late to stop purphoros and avenger. The second way is much less friendly, stax. Winter orb and static orb make it hard for people to play and is generally even more hated than MLD (or at least IMO). Stax is also how c rift is usually stopped early but c rift is usually used to a) prevent death or b) cause death. The third and final way to one up control is with goodstuff/graveyard recursion. This is hardest to do with graveyard control/removal but you could just grab back your win conditions or set up another win.

How to beat prison decks: 1 have the mana to ignore it, 2 blow it up (naturalize, natural state, unravel the aether, beast within, hull breach, etc) 3 replacing it (song of the dryads, chaos warp) 4 burn right through them (goblin bombardment, purphoros) 5 mill them outleast likely

stuff that rewards you? you mean like The Great Aurora? there are not too many besides overrun effects

Add suggestions: chord of calling, worldly tutor, eternal witness, greenwarden of murasa, harmonize, regal force, craterhoof behemoth(as of MM17 I can see tcgplayer 10$), anger, fervor, mass hysteria, gamble, kessig wolf run, e map, sol ring, cultivators caravan, khalani gem, firewild borderpost, troll-horn cameo, gruul cluestone/keyrune, the diamonds, signet, mind stone, talisman of impulse, thought vessel, reliquary tower, terr expanse(placeholders for the actual fetches), (see above cards if applicable)

Cut suggestions:

coming next message

jandrobard on 2DollarEDH - Zedruu, giver of stuffs

4 days ago

First of all Sphinx's Revelation and Chromatic Lantern are noticeably over 2$. Second, your wincon seems like it's not enough (in multiplayer very much so).

Maybe for an alternate wincon add Chain Reaction to combo (alongside of Blasphemous Act with Stuffy Doll, Arcbond, Coalhauler Swine, Firedrinker Satyr, Shinka Gatekeeper, and/or Boros Reckoner (not all of them are very good, but some may fit your gameplan better than others) along with some ways to gum up the board with weak donate-able tokens to make the damage spell easier to cast/better. Id's not amazing but it's the best I could do in this format without time to think/research.

entheogeneral on Could you please help me ...

6 days ago

You probably know these but my little brother's Nekusar deck runs smoothly Temple Bell Howling Mine Chandra Ablaze (her second ability makes 'em draw lotta cards. Skyscribing Spiteful Visions Fevered Visions Black Vise Otherworld Atlas Dictate of Kruphix Dream Fracture Prosperity are just some of the basic cards. If do properly, they'll often have to discard a lotta cards so cards like AEtherize and Crush of Tentacles work really well. Other cards that just go well with this deck include Nightscape Familiar Chandra, the Firebrand Torchling Prognostic Sphinx Cruel Ultimatum Blasphemous Act Dissipation Field

Daedalus19876 on The Deckwatch [Home Base]

6 days ago

Lilbrudder: I do have a budget, astonishingly: it's why I also don't have a Plateau in the deck. The foiling has occurred very slowly and over time, and some of the most expensive cards have been gifts. In answer, yes, it's a Blasphemous Act to sell my foils XD

I do need to pick up a Plateau and a Mox Diamond for this deck. But given that I don't have them and I DO have a Mox Opal (the masterpiece no less), is it playable with a total of 27 artifacts (my current set, plus 3 artifact lands and the Mox)? Given that most of those artifacts are CMC 2 or less...

TheGeneralAdvisor on Akiri Control

1 week ago

ibstudent2200: Daretti is something I had considered because of the card draw potential. I suppose I could take out Scrap Mastery for it since it's been lackluster lately. Idk why I overlooked it.

Storage Matrix has weird interactions with the orbs and it's not nearly as powerful of a lock.

Metalworker is already out but I'm not 100% sure why that wasn't updated, so staff wouldn't be a good fit here.

With all the lock pieces I haven't needed any more board wipes, and I don't want akiri dying from something like Blasphemous Act.

I had considered decree before but it's hard to find room. And honestly between Defense Grid and Conqueror's Flail and all the lock pieces I haven't worried about trying to fit it in, but I'll keep it in the back of my mind.

Thanks for the suggestions!

chaosumbreon87 on Krenk that 3 times

1 week ago

For final touches on the optimization, I was thinking of adding Reckless Bushwhacker, Skirk Drill Sergeant, Goblin Tinkerer, arguing Blasphemous Act, Outpost Siege and Hanweir Battlements.

Thoughts and what to cut for any of the 7? Thanks for all the help,btw. I'm trying to fill out the t3 list.

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