Dimir Signet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander 2018 (C18) Uncommon
Commander Anthology Vol. II (CM2) Common
Modern Masters 2017 Edition (MM3) Uncommon
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Dimir Signet

Artifact

, : Gain .

Price & Acquistion Set Price Alerts

C18

CM2

MM3

Ebay

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Dimir Signet Discussion

ComboKiller94 on Phenax Mill v1

6 days ago

No problem mate, other from that, the deck looks pretty solid! As for finding a spot for Rhystic Study maybe you could drop a land? I know people say not to drop lands for cards but i ran my Phenax deck with 36 lands, Sol Ring and Dimir Signet. Never had a problem with mana. Just an idea?

babushkasara on COPYPASTA MILLER

1 week ago

Lazav is a super cool commander to build around and I like where you're going with the deck. However, you've got a really high average cmc with VERY little ramp. You've also got very little card draw in the two best colors for it.

Ramp:

Card Draw:

Removal:

Cards I'd take out:

  • Coercion - that's a lot of mana for EDH single target discard
  • Take Possession - 7 mana...

A good counterspell for this type of deck is Perplex.

If you're interested, I've got a Dimir Mill deck Oona, Queen of the Mill and an Esper 'steal your stuff' deck Sphinx-Demon-Wizard Tribal - Yennett that might be able to give you some more ideas. Also I think you have two copies of your commander in there?

babushkasara on COPYPASTA MILLER

1 week ago

Lazav is a super cool commander to build around and I like where you're going with the deck. However, you've got a really high average cmc with VERY little ramp. You've also got very little card draw in the two best colors for it.

Ramp:

Card Draw:

Removal:

Cards I'd take out:

  • Coercion - that's a lot of mana for EDH single target discard
  • Take Possession - 7 mana...

A good counterspell for this type of deck is Perplex.

If you're interested, I've got a Dimir Mill deck Oona, Queen of the Mill and an Esper 'steal your stuff' deck Sphinx-Demon-Wizard Tribal - Yennett that might be able to give you some more ideas. Also I think you have two copies of your commander in there?

hkhssweiss on Muldrotha, The Storm Tide

2 weeks ago

GaymerMaid Interesting concept for Muldrotha, if your looking to refine the competitiveness of the deck I would suggest to run more tutors as well as ways to cheat in Omniscience for free. In Sultai colors you are limited quite a bit as the ways to cheat in Omniscience is essentially Show and Tell for a decent build or Dream Halls. Other than that you will have to ramp to hit at minimum 10 mana.

Here are some cards to help you accelerate into that 10 mana, Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, Dimir Signet, Golgari Signet, Simic Signet, Fellwar Stone, Mind Stone, Commander's Sphere.

There are faster ways but the price goes exponentially higher, the faster rocks are Mana Crypt, Mana Vault, Mox Diamond, Chrome Mox, Grim Monolith. In addition to make your Hunting Pack work for storm, you need to use an enabler as well as the game plan to end it that turn. Some cheap ways to access storm count is Isochron Scepter and Dramatic Reversal or Paradox Engine to go infinite mana with your rocks as well as a card draw engine to keep the gas going.

Hope that gives a little more insight to what you want to do!

hkhssweiss on Muldrotha the gravetide (cant win)

2 weeks ago

malingtite28

No worries, I can definitely help you out here. My main deck is a reanimator based one so I can definitely suggest you some cards to help you out. For Muldrotha since you have access to Sultai colors you have a great amount of synergy to work from your graveyard. Especially for Muldrotha itself, you will be able to play one of each permanent. There is a combo route or value route you can go for, since it is cheaper to go the value way I'll list some cards that can help you that way.

The key aspect for Muldrotha is that it can play permanents from the grave, this gives you advantage over the other players is breaking parity. You don't mind stuff going into the grave as you can play it later on when Muldrotha is online. The cards listed below should be less than $5 and would greatly strengthen your deck.

Creatures: Plaguecrafter, Satyr Wayfinder, Reclamation Sage, WORLDSHAPER!, Acidic Slime, Mulldrifter, Underrealm Lich, Spore Frog, Viscera Seer, Ramunap Excavator, Deathrite Shaman, Notion Thief, Terastodon, Zulaport Cutthroat, Protean Hulk

This is only a small handful of the many cards that can be run, basically you want to abuse as many ETB effects and use cheap ones that you can reuse every turn.

Another way to abuse your graveyard more is reanimation effects, here is some budget effects that can be added in to bring stuff out of the grave. It also helps that if it's a permanent so even if it's in the grave Muldrotha can still use it.

Recursion: Animate Dead, Dance of the Dead, Victimize, Living Death, Splendid Reclamation, Journey to Eternity  Flip, Deadbridge Chant

Card draw is another aspect that is essential, there are quite a bit of interesting ones that we can use to either fill our hand our fill our graveyard as well.

Card Advantage: Mystic Remora, Windfall, Frantic Search, Careful Study, Thoughtscour, Dark Deal, Syphon Mind, Chart a Course, Skullclamp, Whispering Madness

Lastly is the ramp, we want to lessen the amount of instants/sorceries we play and more permanents so artifact mana seems to be the way to go alongside creature based ETB ramp.

Ramp: Golgari Signet, Dimir Signet, Simic Signet, MindStone, Commander's Sphere, Fellwar Stone, Coldsteel Heart, Chromatic Lantern, Wayfarer's Bauble, Expedition Map, Wood Elves, Farhaven Elf

Hope that gives a little more insight and feel free to ask any questions!

BelugaWhale217 on Oona, Queen of the Fea *HELP*

2 weeks ago

You have too many lands and not enough ramp. 35-38 lands is ideal, considering how fast it wins, so taking out basics for dual lands and mana rocks such as Sky Diamond, Charcoal Diamond, Dimir Signet, Darksteel Ingot, Fellwar Stone, Sol Ring, and Mind Stone are a good start. I would also add more and better counterspells, as well as Coat of Arms for some beefy bois, and maybe more ETB effects for all the tokens you're making.

hkhssweiss on Nicol Bolas the Ravager

2 weeks ago

SyntheticStylo

Hey welcome! Some suggestions when it comes to deck building, if you want to use high cost spells you need to have at least some form of acceleration so you will be able to use them earlier on so you won't have to wait until turn 7 or 8 to play them. Especially in Grixis colors you are going to be relying a fair bit on mana rocks since that is the only reliable way you will be able to accelerate faster.

Another factor after the mana acceleration is card draw, you will eventually play all your cards so you will need a way to refill your hand. In most deckbuilding you should go backwards in terms of what is your goal for your deck? What do you want it to do? After that, think about how to achieve your goal, than select cards that will help you arrive to it. All other cards will support or synergize with your goal selection.

Now with that being said here are some budget cards that might help you!

Ramp:

Fellwar Stone, Talisman of Dominance, Talisman of Indulgence, Dimir Signet, Rakdos Signet, Izzet Signet, Chromatic Lantern, Darksteel Ingot, Commander's Sphere

Card Draw:

Mystic Remora, Pull from Tomorrow, Fact or Fiction, Treasure Cruise, Dig Through Time, Notion Thief, Windfall, Expansion / Explosion

Hope that helps and feel free to ask for any advice!

Winterblast on Commander Mill

3 weeks ago

You might want to have a look at Ghoulcaller's Bell, Codex Shredder, Pyxis of Pandemonium, Lantern of Insight, Isochron Scepter and Dramatic Reversal. Also Mnemonic Betrayal (Yawgmoth's Will for your opponents' cards) is really good when you mill. I would reconsider the mana rocks you have, especially since you are missing the cheap (money-wise) but good ones such as Fellwar Stone, Talisman of Dominance, Dimir Signet. Dark Ritual is a must play.

Notion thief will want Windfall, Timetwister, Whispering Madness, Time Spiral...whatever your budget allows.

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