Dimir Signet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Dimir Signet

Artifact

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Dimir Signet Discussion

enpc on Artifact EDH deck

1 day ago

you need more ramp and more lands. Decks that can get away with 28 lands typically have an average CMC of ~1.8 and even still will be running 10-15 ramp cards on top of that.

At a minimum, I would recommend adding Dimir Signet, Orzhov Signet, Azorius Signet, Talisman of Progress and Talisman of Dominance as well as increasing your land count to at least 35 (assuming you cut some of the heavier CMC cards).

The addition of Aetherflux Reservoir in Sydri decks is an easy choice (if you're ok with running infinite combo, some poeple aren't).

justinspruiell on Sedris, the sacrifice EDH(BUDGET ~50$)

3 days ago

Well at first glance (if this were my deck) I would say lower your creature count by about 10.

Raise your land count by 8 and add mana fixing Command Tower Shimmering Grotto the guildgates like Dimir Guildgate and some fetching like Evolving Wilds and Terramorphic Expanse. I would also add more ramp especially in black to be able to raise the graveyard Black Market is an easy include. Then there is Manalith and the signets like Dimir Signet. You have two pieces of an infinite mana combo already Ashnod's Altar + Nim Deathmantle you could add Cathodion for colorless mana.

You can take advantage of blue card draw with Rhystic Study and black tutors with Diabolic Tutor Corpse Connoisseur and you can exploit Sidisi, Undead Vizier to herself and recast her giving you a recurable tutors.

Finally I would add a few boardwipes Cyclonic Rift Plague Wind Damnation and Toxic Deluge

I hope this helps and keep me updated on your changes and how it runs.

BabyK on I won the spelling bee 777 times !

5 days ago

Add Brainstorm, throw in Rakdos Signet, Dimir Signet, and Izzet Signet. I would try to find room for Delay, Spell Pierce, and Remand. Swap Doom Blade out for Go for the Throat. It hits a wider range of problematic commanders like Yidris, Tasigur, Jeleva, etc.

Curse of chains can't be used in this deck, but Propaganda and Rhystic Study can. I would also take out Riddleform. I can't see it making a huge impact. Kiln Fiend would be better if you wanted an effect like that, but still not good. Enigma Drake gets worse as the game goes on,since Kess exiles spells you cast from your graveyard. So I would consider dropping it.

Let me know what you think of my suggestions and if you would like more.

ynot000 on Danny's Oloro

1 week ago

And here are nonland suggestions, as well as thought process. Pick and choose which ones you like.

1x Alhammarret's Archive - makes Oloro even better at what he does: drawing cards and gaining life

1x Austere Command - a staple board wipe that's very cheap right now and very good against every deck in our meta

1x Azorius Signet - ramp

1x Blind Obedience - lifegain and it's very good against gishath and inalla

1x Boon Reflection - doubles lifegain

1x Chasm Skulker - tokens and combos with all the card draw you have

1x Chromatic Lantern - ramp and fixing, basically a must-have in every 3+ color deck. It is expensive though, so if you skip out on it I can't blame you

1x Crested Sunmare - triggers at the end of every turn, so it won't be long before you have an army of 5/5 indestructible horses

1x Cyclonic Rift - the best blue card in the format

1x Dimir Signet - ramp

1x Drogskol Reaver - it's like an Oloro that doesn't make you pay mana!

1x Enlightened Tutor - tutors up either half of Sanguine Bond/Exquisite Blood, or you can use it to grab Sol Ring or Chromatic Lantern or even Aetherflux Reservoir to get your kills quick

1x Exsanguinate - this can easily gain you 20-25 life, and in that case it's only for 7 mana. Flexible enough to be a small spell to get you a bit of life or a kill spell

1x Fabricate - tutors up ramp or Aetherflux Reservoir

1x Fact or Fiction - More card draw!

1x Fellwar Stone - ramp, can be switched out for Thought Vessel if you find yourself needing that effect

1x Luminarch Ascension - I know how much you love angels, and this is also a very viable win condition. Also good for Zur

1x Merciless Eviction - probably the best board wipe. It's good against K+T, it's good against Inalla, it's good against Meren.

1x Necropotence - this card is gross and at its cheapest ever right now. The "downside" of paying life doesn't even matter in your deck. Just make sure you don't overdraw! Which is why I suggested Thought Vessel as a replacement for some other ramp pieces just in case

1x Orzhov Signet - ramp

1x Rhox Faithmender - doubling effect. Imagine you have this out and 50 life and you cast Beacon of Immortality, you'd go straight to 150. And that's conservative for the amount of life you'll have by the time you can cast Beacon.

1x Solemn Simulacrum - all-around good card, but it can be switched out for Thought Vessel if you find you need the effect and don't want to switch out Fellwar Stone.

1x Sphinx's Revelation - draws cards and gains life

1x Swords to Plowshares - you have a lot of removal, but sometimes you need something for one mana

1x Test of Endurance - another Felidar Sovereign-esque effect

Dwest_4 on Chris

1 week ago

I didnt think you sideboard with Commander, and you might want to add a signet or two so you're not restricted to one extra mana per turn, but I see you have enough to remove three islands and add Dimir Signet, Rakdos Signet and Izzet Signet, and to combo with all the mana you could add draw spells and paradox engine so you can get more done in each turn

cdkime on DO WHAT YOU WANT CAUSE A PIRATE IS FREE

1 week ago

Angrath, Minotaur Pirate, is not a legal commander because it is not a creature. Only Planeswalkers which specifically delineate that they can be used as a commander (example: Teferi, Temporal Archmage), or when they start as a creature (example: Jace, Vryn's Prodigy  Flip).

Another rule of commander is that all cards in the deck must exclusively fall within your commander's colour identity. Colour identity includes both the colorus to cast the spell, and all mana symbols in the text box. Even assuming arguendo your commander is legal (though it is not, as established herein), its colour identity would be Red and Black. Thus, you can only play cards with Red or Black colour identities.

I am well aware Boros Reckoner can either be red or white. Its colour identity is both Red and White--as such, it would be illegal with a Rakdos commander.

The following cards, would also fall outside Rakdos' colours, and thus would not be permissible:

You also cannot use any lands which have non-Red/Black symbols in their rules texts. Vivid Creek, Island, Dimir Aqueduct, Dismal Backwater, Swiftwater Cliffs, and Izzet Boilerworks are all no-goes. The same is true of artifacts, so Dimir Signet, Izzet Signet, and Sky Diamond cannot be used. While Fellwar Stone can produce non-Red/Black mana, because it does not have mana symbols in it, its colour identity is colourless, and can thus be used in any deck.

I think that covers everything. There might be more that I missed. I hope this proves helpful.

RedMulligan on Starting in Commander?

3 weeks ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

TehGrief on mill

3 weeks ago

Great looking deck so far, there is a lot of potential with Mill, it is generally very hard to deal with.

Looks good so far though, try making all of those cards mesh in with your deck.

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