Dimir Signet

Dimir Signet

Artifact

, : Gain .

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Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Common
Modern Masters 2017 Edition (MM3) Uncommon
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Ravnica: City of Guilds (RAV) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Dimir Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

UB (Dimir): 3.46%

WUB (Esper): 1.75%

UBR (Grixis): 1.82%

BUG (Sultai): 1.05%

Dimir Signet Discussion

Joe_Ken_ on A rose by any other name

4 days ago

I’d say that the mana per spell isn’t as important as having some good sources of mana ramp. You could add Dimir Signet , Rakdos Signet , and Izzet Signet as a start and maybe get a few cheap colorless mana rocks like Mind Stone Wayfarer's Bauble , and Everflowing Chalice

Your land count will also probably want to be around 36. That is just a number I always feel more comfortable with for my decks.

I can send suggestions for what to cut later, but I’m a little busy at the moment.

Joe_Ken_ on Fat Stack Faeries

4 days ago

I feel like Fumigate is better than Kaya's Wrath since it dosen’t have as hard of a colored mana cost.

I also think that getting a Dimir Signet and some other low cost mana rocks like Mind Stone and Wayfarer's Bauble are good.

I would also consider adding Etchings of the Chosen and Radiant Destiny to give your creatures a boost as well as a little protection.

Last_Laugh on Misses Steal yo Stuff

4 days ago

Necessities:

Chaos Warp - Grixis' best answer to enchantments by far. Don't let Rest in Peace, Solemnity, etc. wreck your day.

Spark Double - Copies Marchesa for double Dethrone and this copy enters with a counter immediately protecting itself.

Draw/Discard:

Sage of Fables - Card draw, immediately protects Marchesa, and it doubles as a combo piece with Ashnod's Altar and Flayer of the Hatebound.

Midnight Reaper - Grim Haruspex with life loss is a plus in Marchesa.

Oona's Blackguard - Opponent discard is amazing in Marchesa.

Sadistic Hypnotist - See above but on a free sac outlet.

Ramp:- Other than Obelisk (and Lantern if you need it) I'd drop your cost mana rocks. They don't ramp you into a drop commander whereas drop rocks will net you a turn 3 Marchesa.

Dimir Signet, Talisman of Indulgence, Talisman of Creativity, Talisman of Dominance are your best options on a budget.

Boardwipe:

Last One Standing is an excellent budget option for 3 mana.

Sac Outlets: Besides the ones I listed above.

Viscera Seer - Free sac outlet with scry.

Goblin Bombardment - 3/5 colors can't deal with enchantments very well.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

multimedia on Alela Faerie Tribal Budget

1 week ago

Hey, nice start and budget version of Alela.

Bident of Thassa is a very good budget card with lots of flying tokens. Bident with attacking Faeries can get you far ahead in a game with card draw and gives you resiliency to come back from board wipes. Diabolic Tutor is a budget tutor that can tutor for Bident. Oona's Blackguard is a two drop Faerie who has a good combat damage ability since there's many other Rogue Faeries in your deck. Rootborn Defenses protects all your creatures from a board wipe that destroys and you get free Faerie token.

For voltron Cranial Plating is a reason to go more artifacts than enchantments with Alela. Plating can be a busted card for voltron because you can keep equipping it to your Faeries. Seat of the Synod, Vault of Whispers and Darksteel Citadel are budget artifact lands that count for Plating. Two drop mana rocks are good with Alela such as Orzhov Signet, Azorius Signet, Dimir Signet, Mind Stone, Prismatic Lens, etc. Two drop mana rocks help to cast Alela turn three and the faster you can get Alela onto the battlefield the better your Faerie army will be. Paradoxical Outcome and Rebuild are budget mass bounce effects for artifacts and Outcome includes enchantments as well as draws you a card for each permanent you bounce. Bounce artifacts and cast them again to create more tokens.

Exotic Orchard, Arcane Sanctum, Esper Panorama, Ash Barrens, Caves of Koilos, Opal Palace are budget lands to consider adding.

Good luck with your deck.

multimedia on Zombie Deck 1.1

2 weeks ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

usaDiabetic on Dimir Artifacts w/ Rona

2 weeks ago

Emry, Lurker of the Loch seems perfect in here. Same with Ashiok, Dream Render. Both around $2 is on the very edge of budget but I like them both in here. Myr Battlesphere could also be a fun add. Sticking with Myr I really like Myr Retriever. Metalwork Colossus could be a big dummy for you that just keeps coming back. Maybe Dimir Signet instead of locket? Finally Burnished Hart could give you some much needed ramp.

Either way deck looks rad, Cheers friend!

irish_trunks on Scarab God

2 weeks ago

Scarab God is a lot of fun but can be slow as heck too. You've got the right idea with some of the artifacts for mana rocks. I would suggest maybe switching out Coldsteel Heart and Star Compass for Dimir Signet and Talisman of Dominance. Both are also 2cmc and avoid the entering tapped effect. Also highly recommend Dark Ritual, can get those bigger boys or the commander out faster to start generating some zombie havoc. I run Black Market in mine since zombies are dying all the time but since it's 5cmc, it's a personal call there.

Definitely consider Rooftop Storm. I've often used my dark ritual to get it out turn 3-4 and then start dropping those zombies for free!

triproberts12 on Why have one, when you can have 20?

2 weeks ago

Oh, also, I would rework the ramp package to focus on 2-drops, in addition to Urza's Incubator. I'd lose Curse of Opulence (odd fit in the deck), Darksteel Ingot and Commander Sphere for Arcane Signet, Dimir Signet, Talisman of Creativity, and Talisman of Dominance.

Oh, also, Panharmonicon, Thassa's Oracle, Vedalken AEthermage, and Snapcaster Mage are all good here.

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