Dimir Signet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology Vol. II (CM2) Common
Modern Masters 2017 Edition (MM3) Uncommon
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Dimir Signet

Artifact

, : Gain .

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Dimir Signet Discussion

ShikiTen on Draw-MATIC Effects

2 days ago

I love this deck. It reminds me of the early days of my Nekusar deck (which initially was going to have Lord of Tresserhorn as the commander before Nekusar, the Mindrazer showed up later that year). I am assuming you're on a more budgeted approach as some of the key Nekusar wheels that are more expensive are missing.

As for recommendations, I'll start by saying it might be easier to avoid cards like Psychic Spiral. While overall not a terrible effect, it's only useful if you play 1v1 or just need to finish someone off (which can be done with a massive similar effect). Here are some cuts I would make as well as what might be good replacements at similar or better mana costs:

  1. Psychic Spiral out for Time Reversal. - Effects everybody and still causes major pain from Nekusar.
  2. Laquatus's Creativity out for Wheel and Deal. - Slightly cheaper, hits all opponents, and replaces itself.
  3. Intellectual Offering out for Khorvath's Fury. - Choose everyone to be friend, & Nekusar causes pain. Also replaces itself with the added +1 draw.
  4. Day's Undoing out for Whirlpool Warrior. - Day's Undoing doesn't actually work with Nekusar because it ends the turn (removing all Nekusar's triggers on the stack). As an avid Nekusar player, this saddens me. If you don't like Whirlpool Warrior's enter the battlefield effect, Teferi's Puzzle Box is another great option. {Personally I would try to get both).
  5. Prophetic Prism out for Dimir Signet. - You have the other 2 signets for color fixing, why not get the third?

As for some other good-stuff cards you might want to look at: Magus of the Jar, Magus of the Wheel, Helm of Awakening, & Fellwar Stone are all possibile additions if you don't like some of the other suggestions.

Honestly, I am glad I found this deck because of a card YOU have in here that I need in mine. Kiora's Dismissal is great enchantment hate my deck needs as I regularly face against a G/W token deck with an enchantment sub-theme. Anyway, +1 from me on the deck!

illagong on Ninja

1 week ago

Fill out the lands with a few more duals ( https://scryfall.com/search?as=grid&order=name&q=%28o%3A%7BB%7D+o%3A%7BU%7D%29+t%3Aland ), depending on price, and fetches to act as both fixing and give you the ability to reset the top of your deck. I always play a lot of ramp, which would be artifact based in this case, starting with Dimir Signet.

Tutors will bring a lot of consistency. Trinket Mage and Trophy Mage are good to bounce with ninjutsu. Whir of Invention, Mystical Tutor, and a host of black ones ( https://scryfall.com/search?as=grid&order=name&q=%28o%3Asearch+o%3Alibrary+o%3Acard%29+%28t%3Ainstant+OR+t%3Asorcery%29+c%3AB ). Same for cheap cantrips such as Ponder, Preordain, and Telling Time.

Anything with a high CMC, so that it flips for a lot of life loss, but you can cast for less. Evoke (Mulldrifter, Shriekmaw) and Delve (Dig Through Time, Treasure Cruise) come to mind. Split cards, morph, and suspend are also examples.

leviathan_cross on RONA PRIMER-- Semi-budget Competitive Rona EDH

1 week ago

This deck could really use more rocks if you're trying to get your infinite mana combo off earlier. Definitely pick up Mana Crypt, a Mana Vault, Dimir Signet, Talisman of Dominance and Fellwar Stone

enpc on Balancing card types

2 weeks ago

As you mentioned, it depends on a lot of factors. for the difference card types, I try to operate under the philosophy of:

Ramp

You want at least 10 pieces of ramp. And that's actual ramp - Sylvan Scrying, Yavimaya Elder, Prismatic Omen, these are examples of not ramp. This also applies to cards like Mirari's Wake which is ramp, but is really expensive. Your ramp suite should be anywhere from 0 to 3 CMC, but aim for 2 CMC is a good rule of thumb (unless you're playing competively, then either aim for 1 or 0 CMC). Stuff like the signets (e.g. Dimir Signet), the talismans (e.g. Talisman of Dominance), catchall rocks like Fellwar Stone, staples like Sol Ring, dorks like Birds of Paradise, Elves of Deep Shadow, Sylvan Caryatid, fetch spells like Farseek, Rampant Growth, Nature's Lore, Sakura-Tribe Elder, etc. as wel las extra land plays (e.g. Exploration) are all good. And you want a mix. Try to avoid putting all your eggs in one basket.

Card Advantage

Again, at least 10 (but I prefer more, ~15). You want a mix of tutor and draw. Try to have at least a few spells that give you repeatable draw, like Phyrexian Arena, but dont be afraid to play once of spells like Painful Truths. A good rule ofthumb is to either go super efficient on CMC (Ponder, Preordain, etc.) or to go bang for buck (Mystic Confluence, Harmonize, etc.). Tutors are super important, but you want to avoid too many top of deck tutors as they are technically negative card advantage.

Removal

This one varies from strategy to strategy and from playgroup to playgroup. Minimum of at least 6 removal spells. And you want options for every permanent type. Swords to Plowshares, Path to Exile, Nature's Claim, Beast Within, Chaos Warp, Anguished Unmaking, Vindicate, Cyclonic Rift, these are all examples of what you're looking for. Efficient removal is generally better than splashy removal as well. Don't be afraid to play spells that make you lose life (e.g. Anguished Unmaking) or spells that give your opponent life (e.g. Nature's Claim) if the spell is super efficient. ETB and LTB creatures can be good too, I would put Reclamation Sage in most green, creature based decks. Again, you generally want a mix.

Counterspells

If you're playing these, the general rule is effieince counterseplls are agian better than splashy ones. As for numbers, 4-6 for a defensive package, 8-10 for a control deck. Aim for 2-3 CMC max.

Hopefully that should give a bit of guidance.

LandG0 on Village of Mist & Sound

2 weeks ago

Might I suggest:

enpc on The wheel of DOOM

2 weeks ago

Needs more Molten Psyche. Would recommend increasing your artifact count (to 10-12) to make it more reliable, but more ramp never hurts. Dimir Signet and Fellwar Stone are good and Scroll Rack is nice if you wnat to keep a particular card from your hand when you wheel.

SynergyBuild on Najeela Competitive

3 weeks ago

+1 for Najeela any day!

If you want my opinion on building a competitive varient of najeela combo, tutorsa are the largest thing Lim-Dul's Vault is a personal favorite, yet is very powerful as well, and sees play in nearly every competitive EDH list with both colors.

Vampiric Tutor and Imperial Seal are also useful if you are willing to spend the money for them!

Mana positive rocks like Mana Crypt, Lotus Petal, Chrome Mox, Grim Monolith and Mana Vault are also very useful!

Fellwar Stone, Talisman of Progress/Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse/Talisman of Unity, Azorius Signet/Dimir Signet/Rakdos Signet/Gruul Signet/Selesnya Signet, Orzhov Signet/Golgari Signet/Simic Signet/Izzet Signet/Boros Signet, Mind Stone, Thought Vessel, Fractured Powerstone, Star Compass, Coldsteel Heart, Marble Diamond/Sky Diamond/Charcoal Diamond/Fire Diamond/Moss Diamond, and Guardian Idol are the two mana rocks I can remember, but all of the two mana rocks are great!

Birds of Paradise, Deathrite Shaman, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, and Arbor Elf are great 1 mana dorks used to ramp out your commander and win conditions faster.

Devoted Druid, Priest of Titania, and Bloom Tender are two mana dorks that can tap for multiple mana, and so are very powerful in competitive builds.


A lot of the above is all I can remember from competitive EDH staples, but check out my primer Why Every Commander is Competitive for further information on building a competitive list!

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