Greed

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Legends (LEG) Rare

Combos Browse all

Greed

Enchantment

{B}, Pay 2 life: Draw a card.

Greed Discussion

Last_Laugh on Edgar Aggro

2 hours ago

I have several suggestions for you. I'll try to keep things mostly budget friendly and break it down by category.

Card Draw: You're really lacking here. Consider Dark Prophecy , Greed , Necropotence , Herald's Horn , and Twilight Prophet .

Finishers: Drop Vanquisher's Banner (overcosted for aggro) and Door of Destinies (does nothing when it comes down and essentially requires gas to get it to do anything). Add Reconnaissance (Extra post dedicated to this card incomming), Shared Animosity , and Mirror Entity .

Ramp: Drop Commander's Sphere (not very good in aggro). Consider Boros Signet , Fellwar Stone , and/or Talisman of Indulgence .

Removal: Targeted, consider Swords to Plowshares and Path to Exile . Mass, consider Austere Command and Merciless Eviction .

bushido_man96 on Ghave, Guru of Spores Because F' em

1 week ago

I like your build here so far; Saprolings are a favorite of mine.

I think you should go with the new Smothering Tithe instead of Awakening Zone . I think it will trigger more reliably and consistently, and therefore be better ramp for you. I'm also a fan of Slimefoot, the Stowaway . I like Vampiric Rites in here, as it fits for when you want to sac creatures for effects. Consider adding Thallid Soothsayer as well. It works a bit smoother, as its effect costs as opposed to a color, which is nice in a three-color deck. I'm also a fan of putting in Greed for card draw, as sometimes you just want to fill your hand.

Looking pretty good so far!

alechodgin23 on This Game Takes For Evra!

2 weeks ago

Hey brother cool deck! Definitely a +1 from me!

The only recommendation that I'd have for this deck is card draw. You have 1 way to draw cards and that's Greed

I'm afraid this deck will be extremely inconsistent and you'll be top decking every game HOPING to draw into a tutor or Evra herself.

There's a TON of awesome cards in here and you're running one of the best commanders available in the game of Magic. That's an incredible start. I'd recommend AT LEAST 10 forms of card draw.

If you can remove 10-15 of the awesome cards and replace them with card draw, this deck would be top tier. The great thing is if you Google "tappedout card draw" you'll find a page that has every form of card draw relevant to commander AND it's coordinated by color!

You can also check out my Yidris deck or my Ghoulcaller Gisa deck for some cool card draw ideas!

bushido_man96 on I wonder if Arcane-Related cards ...

3 weeks ago

Cryptolith Rite is a good mana fixer/ramp card, but you might need more ramp to go to. I'd also recommend running Zendikar Resurgent along with Mirrari's Wake. Aura Shards is a good card, too.

I'd cut Abrade and Vampiric Tutor . Abrade isn't that great, and there are better options you are already running. I think you could cut Vampiric Tutor as well. Yeah, its nice to tutor, but is there one thing you absolutely have to go get to make the deck work? I like tutors, but I don't know if its what you are looking to do here. You can cut both Arcane Adaptation and Conspiracy . You've only got a few creatures that aren't spirits already, and using two slots to make them not spirits isn't really worth it, and you've got Karmic Guide which could get them back into play if they die because they aren't buffed by your lords. You've got a decent amount of beef in your deck, so you might look at Door of Destinies and Coat of Arms . Are they just win-more cards? If you find you don't have trouble dealing damage and knocking out opponents, then you could probably scrap them, too, to make space. But play it out, and see for yourself. I know those are fun cards to cram into tribal decks, but they don't really need to go into every tribal deck. Sensei's Divining Top could probably go, too? I get that its a great EDH card, but you could probably live without it if you're needing to make room.

What I do see is a lack of card draw. You've got Rhystic Study and Beast Whisperer , which is good, but not much else. Cards like Shamanic Revelation and Rishkar's Expertise are good draw spells, and Rishkar's Expertise will let you likely drop a fatty you've just drawn. Black has great card draw options, like Greed and Phyrexian Arena to name a few. Kami of the Crescent Moon is good card draw and a spirit, which fits your theme nicely. There's also the aforementioned Zendikar Resurgent , which provides both card draw and mana ramp.

I hope I was able to help with a few cuts, at least.

SynergyBuild on Phyrexian Arena is BAD.

3 weeks ago

Dmany this is wrong, it takes 4 turn cycles, not 2, you'd get half those cards off of the one per turn either way, a point my whole argument was based on, yet you seemed to miss. It is a falacy that Arena is twice the card draw you'd normally get, it is the exact same, only after it is dropped. This draw 4 cards in 2 turns isn't the same as seeing 4 cards off of one card in one turn with no delay, and then 6 in 2 turns, if you are counting draws.

griffstick I was never solely talking cEDH, where Greed is trash, Arena is trash, and so are most of the cards I mentioned, like Read the Bones , etc. 2 mana card draw like Night's Whisper is weak, and Ad Nauseam rules all. Claiming my argument is on another power level is really weird for an argument against it, when it clearly isn't.

Now onto the notion that 7 mana splashy plays are the casual EDH game. Cool. Someone doesn't burn through their hand fast, like many midrange or control lists, but does it just fast enough to want to run card draw at all. Given these, Phyrexian Arena fails miserably. It isn't a splashy play at all, think about Read the Bones or Ad Nauseam , those DO something, not grind out at a snail's pace, that isn't splashy, and is less than half of a 7 mana play.

Oh, but it helps them hit land drops. Assuming mono-black, Necropotence is better with all of that. It is splashier, it is going to fill the hand perfectly if you need, and hits lands. It is 10x better than Necropotence . Assuming cards over 3 mana are an issue with the land drop thing, yet by the fact you think low mana curves aren't a casual thing despite the Savannah Lions and other aggro deck's cards at casual tables always exist, 3 is the sweet spot. Assuming the deck has a weak landbase, as casual decks often do, so Arena or Necropotence may be hard, Dark Tutelage is better. It is cheaper, more fun with the reveals and sometimes winning the life loss by hitting a land, or making a memorable flip on an Emrakul, the Promised End, etc. it can be much more fun. It also costs less than a 15th of the cost of Arena, better for Casual players. It is easier on the landbase, etc. etc. etc.

I have yet to see a well-made deck (casual, budget, competitive, etc.) that really, honestly wants Arena in any slot other than a secondary, worse copy of another card.

CrimsonKing Really, what is great about it? An overpriced piece of cardboard that isn't all that good in any situation I have seen isn't... great IMO.

Hourof Run Necropotence , wait, you are in blue, use Notion Thief or... any better card draw?

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

3 weeks ago

I_TappedWrong, I chose Greed over Arguel's Blood Fast  Flip specifically because of the higher per-turn cost of the latter. Sure, it may only be one mana, but that one mana might be the difference between me drawing an extra card that turn or not. Greed does have a higher initial cost, but it seems worth it to cut the per-turn cost down to one.

I'm not seeing the advantages of Moonlight Bargain over Phyrexian Arena . I don't really need to wait for the Phyrexian Arena to become profitable, since it starts netting me an extra card the turn after I play it. Moonlight Bargain is a one-time use card, whereas Phyrexian Arena sticks around until someone decides to deal with it, potentially causing someone to waste some removal. If there was an enchantment that had wording along the lines of Moonlight Bargain I would consider including it in the deck, but I don't think that particular instant is going to find a slot.

As for the talismans, they don't seem as versatile as the signets. I'd be hard-pressed at times to choose between the two options a talisman provides, versus just filtering another color through a signet and getting two colors back. I like the fact that the talismans cost life to activate though, so I may run a few games with the signets swapped for the talismans to see how they perform.

Thanks for the suggestions! I look forward to testing out any edits I make to my deck.

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Greed occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.18%

W/B (Orzhov): 0.24%

Rakdos: 0.05%

Golgari: 0.03%

W/U/B (Esper): 0.07%