B, Pay 2 life: Draw a card.
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|Have (10)||Nemesis , JamesArget , pskinn01 , Venser_the_Sojoner , moonmonster , golgarigirl , vashaclarens , rakdos24 , GoldGhost012 ,|
1 week ago
Good build! +1.
1 week ago
Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing
Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.
Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp
Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well
Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.
Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.
Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.
Mana base is what it comes to for a budget deck. Can't really comment on it too much
One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.
Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade
Cards I'd consider adding:
Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.
Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.
Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.
As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!
2 weeks ago
I like it, and hope to put together a Sliver EDH deck in the near future. The bulk of your cost here is caught up in your mana base, which you could fudge a little to get the cost down. But hey, its fun to dream (and while we're dreaming, why no Gaea's Cradle?).
I see you have library manipulation cards Sylvan Library, Mirri's Guile, and Sensei's Divining Top (but no Soothsaying...). I like them here, and I think they do ok, but you might want more straight draw as opposed to looking and putting back. I think you want to be a bit more aggressive with slivers. Rhystic Study is great, and other good options would be Dictate of Kruphix, Howling Mine, and Phyrexian Arena, and maybe even Greed.
Along with these, I think more tutoring would help, too. Demonic Tutor, Diabolic Tutor, and Diabolic Intent to go along with Vampiric Tutor. The tutors are nice, too, and plentiful as we discussed in other threads, but Worldly Tutor would be good for getting to Gemhide Sliver and Manaweft Sliver early on. Natural Order as well, but to a lesser extent, as the sacrifice requires a green creature. Survival of the Fittest would be a judgment call, but worth a playtest. Defense of the Heart might be the best one for this deck, as you can then tutor for the Legendary slivers right away.
Anyways, those aren't changes that I think have to be made, just some other options to consider in a different build.
I like what you've got here!
2 weeks ago
I have a few suggestions, so just bare with me.
- Ayli, Eternal Pilgrim - She doesn't do anything to fit Kaalia's theme immediately. She's a great card, but will not be utilized efficiently in this deck.
- Burnished Hart - Keep this if you are passionate about it, but it's slow to utilize without a lot of ramp, and you'll want to spend the mana casting other spells to power your Kaalia engine.
- Mana Flare - I'd never give anyone else a bonus unless you were a group hug deck.
- Obzedat, Ghost Council - Like Ayli, Eternal Pilgrim this card doesn't fit your deck theme. You don't really have a lifelink sub-theme going here, so this should go.
- Sangromancer - If it ain't an Angel, Demon, or Dragon, or if it doesn't immediately have a use, like Grand Abolisher, then it should go.
- Angel of the Dire Hour - This will blow up your creatures if you cheat it in with Kaalia. Just saying.Fork - Keep it if you are passionate, but I personally don't see the use for this card in the deck.
- Wild Ricochet - Same as Fork
- Necropotence - You need the ability to draw, and this is the standard bearer for black card draw.
- Phyrexian Arena - If Necropotence is the champion, then this card is the runner-up.
- Greed - This is the second runner up.
- Ruby Medallion - Jet Medallion is a good idea in this deck. Why have one when you can have two?
- Diabolic Tutor - It's not the fastest tutor, but when you are desparate, you will appreciate it. Plus, it's budget friendly.
- Rune-Scarred Demon - This is Vampiric Tutor on a stick. Run it.
- Lord of the Void - This card is obnoxious in Kaalia. Sure, steal other players' creatures. Watch them sulk about it. Salty like the Dead Sea!
- Vampiric Tutor and Demonic Tutor - If you have the dinero, then these are no question.
- Dragon Mage - I love this guy. Nothing like being able to cycle your hand because you've got nothing but lands that you don't need.
Anyway, dude, I hope this helps. Can't wait for you to kill someone with it. Peace.
2 weeks ago
WargRave, thank you for the thoughtful comment! It's great feedback.
I've actually been tweaking this list significantly, and it's still in intermediate stages. However, your feedback is good to help me find a new direction.
I like the idea of adding Signets, anthems, and the like; however, in playtesting I've realized that draw power is really what's needed. There are a ton of game-ending threats in this deck, from Ravos' anthem to Odric, Lunarch Marshal -- the problem is that I don't have the card advantage to outpace removal. For that reason, I'm trying to find slots to add in Malakir Soothsayer, Underworld Connections, and Greed, and more such if I can find the slots. Hopefully, drawing more threats means that I don't have to squash more anthems and such in the deck. Your advice, though, was on point, and I'll be sure to keep it in mind as I go forward. Cheers!
2 weeks ago
I would run Erebos, God of the Dead over Greed I think you get more value out of the card for the same CMC. Erebos can be a creature for you to swing with or block and it still lets you draw cards and has the added value of stopping your opponents from gaining life.
3 weeks ago
I thought about Havoc Festival for a long time. My problem with it is "players." My deck takes A LOT of life to gain advantage. Necropotence, Phyrexian Purge, Erebos, God of the Dead, Greed, Phyrexian Arena, Ob Nixilis Reignited, and Mana Barbs. I don't mind hurting myself to hate my opponents more, but I believe I need lifegain. I settled for Scytheclaw instead. Also, with Havoc Festival you will become a serious target. You will need to make sure you have protection to stay alive. At least with Scytheclaw I can try politics to stay alive by making a deal not to attack someone.
3 weeks ago
May not need 40 lands with a mono colour deck. I often find 38 is the perfect amount, but that maybe my own preference. Urborg, Tomb of Yawgmoth is one I see no need for in the deck. You don't have a lot of targeting abilities so Arcane Lighthouse is not needed.
Butcher of Malakir may be a good card to add. Should help to follow the theme.
Not sure if you are looking at any zombie lords or not, they will help with boosting your creatures.