|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fourth Edition (4ED)||Rare|
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B, Pay 2 life: Draw a card.
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1 day ago
I like the deck! Here are a few things I would change
1: If your heart is set on Knight tribal with Haakon, consider a way to get Haakon into your graveyard to utilize him to his maximum effectiveness! Command Beacon is a wonderful card to do this. Vanquisher's Banner also provides a nice buff to your whole team
2: If you're maybe not feeling Knight tribal and want to focus purely on life-gain/loss, Erebos, God of the Dead is definitely the one you want. Shuts off your opponents' lifegain and allows you to turn life into cards!
Hope this helps!
2 days ago
i suggest going for Fretwork Colony. with enough life gain you will have enough life to get him really really big. downside to him is he can't block. Blood Seeker + Polluted Bonds go hand in hand. (can substitute Blood Seeker with Trespasser's Curse if you want the life gain from it) Greed is a great card ramper with enough life. Pestilence is an excellent board wiper if you got enough life to spare. or it can finish off an opponent who is lasting out.
1 week ago
@Despite_Myself: Your feedback is appreciated. Chandra's Ignition is already in the deck, but I will consider side boarding Temur Battle Rage for 1v1 matches with friends. Arguel's Blood Fast though I think you miss the point of the cards inclusion. It is a better for of Greedthat utilizes the extra life as a no penalty cost much like my commander and cards like Toxic Deluge, Necropotence, Erebos, God of the Dead, and Dark Confidant.
1 week ago
@ on God of Goats
2 weeks ago
Anaba Ancestor seems really bad- it doesnt get any real benefit from your commander because you have to not attack with it to maintain its ability, or its just a 2 mana 1/1. Plus, on board +1/+1 just is not a very powerful effect, even if repeatable.
Similarly, Flurry of Horns seems underwhelming. You have to get up to 5 mana, and then you get two vanilla 2/3s. This is the top end of your curve, and still does very little for you. Anything that is five or more mana should be really powerful. Thus, the cards that I feel are too expensive for their effect are: Flurry of Horns, Master of Cruelties, Warchanter of Mogis, Behold the Beyond (what three cards would you tutor for after spending 7 mana? There really isnt any way to use this to help you win- it can be a lot of value, sure, but youre probably off with either straight up draw or cheaper tutors to get your draw), Minotaur Aggressor, and then replace Plague Wind with In Garruk's Wake, at least. It is almost strictly better.
This deck seems like it could make use of a Whip of Erebos, if only for the life gain. You have a lot of pain effects, and Whip of Erebos is a very powerful artifact with both utility and circumstantial advantage.
A lot of your card draw comes from one time sorceries or Costly Plunder. It feels like this deck could use some more repeatable card draw, like Greed or Erebos, God of the Dead, or even some of the red psuedo draw like Outpost Siege and Chandra, Torch of Defiance. You may also want Phyrexian Arena, but you dont get to choose whether to draw that card. Other good cards for card advantage: Commune with Lava, Oracle's Vault, Stromkirk Occultist, Chandra, Flamecaller (wheel), vance's blasting cannons , Arguel's Blood Fast, Conqueror's Galleon, Ob Nixilis Reignited, Tamiyo's Journal, and The Scorpion God.
Ok I g2g, but looks good! looking forward to playing this!
3 weeks ago
TheFateless, thanks for the opportunity to further discuss Markov. I learned most of what I shared on the other Markov threads from much smarter Magic players. Last_Laugh and Josh_Estrella are the first two that come to mind.
I believe this rules interpretation for Panharmonicon is correct:
"The text of Panharmonicon is the following:
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Panharmonicon will not trigger for eminence from the command zone, as it isn't the triggered ability of a permanent you control."
If this is correct, Edgar Markov would need to be in the field for Panharmonicon to net the additional vampire token.
This deck is going to get board wiped. You need draw. Necropotence is an autoinclude. I would switch Urza's Incubator for Herald’s Horn. I am playing Greed, Dark Prophecy, Athreos, God of Passage, and Skullclamp.
I flood the board with a lot of low cost vampires and attempt to win with Mirror Entity, Edgar Markov, Shared Animosity, Coat of Arms, Purphoros, God of the Forge and to some extent Eldrazi Monument. Sorin, Solemn Visitor, Rakish Heir and Vampire Nocturnus (testing) are a few other cards that buff the 15 one and two drop vampires I am playing. It seems you are right on the edge with ten creatures that cost one or two mana. Anowon, the Ruin Sage, Butcher of Malakir, and Bloodlord of Vaasgoth are some potential cuts if you go further with the low mana cost vampires. You are playing Vicious Conquistador which is a functional reprint of Pulse Tracker.
3 weeks ago
I have a deck with the same politics and voting theme and I found these to be pretty on theme
3 weeks ago
Thoughtpicker Witch, Dark Ritual, and Sign in Blood? I don't really know, I think it comes down to preference. If you don't want to give up Sign in Blood because you need card draw, there is always Necropotence or Greed