|Commander / EDH||Legal|
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|Classic Sixth Edition||Rare|
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B, Pay 2 life: Draw a card.
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5 days ago
Greed is a better version of Erebos' already very strong activated ability.
Tamiyo's Journal can be pretty great in a slower matchup, the utility of choosing to draw or tutor makes it good in multiple different scenarios.
Having No Mercy in play means your opponent can only really ever afford to attack you with lethal damage if at all.
Also you should throw in a Kor Haven, it's just a crazy good land.
Sorin Markov does so much here, particularly setting your opponent to 10 life, meaning if Kambal is out, they can only cast up to 4 more non-creature spells before dying.
Ward of Bones can lock your opponent out of playing creatures, and because of your pin-down auras, what creatures they do have out may be worthless.
BONUS: Grand Abolisher stops all sorts of counterspells and insant-speed nonsense.
5 days ago
My first thought was Wall of Limbs, but I see it in the maybe-board.
Trespasser's Curse seems like fun.
If you need to cut costs to get stuff in Scholar of Athreos might be a cheap substitute for something.
Bond of Agony maybe?
Blood Tribute is you have enough Vamps.
Mortify is quite versatile.
Those are my thoughts.
2 weeks ago
Good land ramp
Remove two counters and it's a power 1 or less creature that draws you a card!
Scry is almost carddraw!
Protection for your commander.
Good land to add
Makes daemons. Nice right?
Makes people think twice
you have a lot of black symbols
I think you might need more carddraw.I recommend 6-8 drawcards
one of the better draws
draws you a card every turn
multiple per turn if you're feeling it.
Drain a lot of people so you can fuel your carddraw
If you have too much mana, carddraw!
a really annoying card for your opponent.
Free token every turn?
Bring creatures back. then kill them, them bring them back!
bring big creatures back!
You like killing your own things right?
You can kill your own creatures and get carddraw
2 weeks ago
This is a big improvement, but I did some playtests and I almost always start missing land drops after turn 3 or 4, unless I get Land Tax or Weathered Wayfarer. In one particularly frustrating game, I had Solemn Simulacrum in hand, but was unable to get above 3 mana by turn 6, so he never saw play. In another game, I had the same scenario with Gilded Lotus.
These are some cards I think you could cut to speed things up, either by replacing them with lands and rocks, or with more efficient cards.
Debtors' Knell: It costs so much, and does nothing until your next turn (making it wide open for removal.) It's also your most expensive card, yet it isn't central to your winning strategy. In my experience, this card is only good if you can cheat it onto the battlefield. At 7 mana, I'd much rather have Rise of the Dark Realms for two more and just call it a day.
Ob Nixilis of the Black Oath: I don't see how any of his abilities are super relevant. In most cases, the net result of casting him is that you get a vanilla 5/5 flyer for 5 mana. That's not great.
Liliana Vess: 5 mana for a tutor that puts something on top of your library. You can do better. With so few creatures, you shouldn't expect any planeswalkers to last more than one go around the table, so they need to be able to do big things the same turn you play them, like Sorin Markov.
Athreos, God of Passage: You don't have many creatures. The ones you do are pretty much all bombs, so your opponents will just pay to keep them in your yard. I can see him maybe draining for 6 life in a game, which is okay, but it's not spectacular.
Norn's Annex: This card can buy you some time, but it's the weakest pillow fort card you have.
I highly recommend going up to at least 37 lands and 6 rocks. As it stands here, you will rarely be able to play more than one spell per turn with this curve, which is important when you want to set up two-piece combos like Sanguine Bond + Exquisite Blood.
Also, you have very little draw here. I'm counting Phyrexian Arena, Greed, and Erebos, God of the Dead, and that's it. You have great ways of tutoring out Necropotence. I would recommend adding that. If you can keep your hand full, you won't need to replicate your efforts with so many copies of cards that have similar effects.
Lastly, I would recommend adding Expedition Map to help you set up Urborg/Coffers.
2 weeks ago
A Card thats definitely missing in my opinion is Alhammarret's Archive ,wich not only synergizes well with the intire lifegain idea, but also amplifies the amount of cards you draw by alot, since you are already running cards like Greed or Phyrexian Arena
2 weeks ago
3 weeks ago
You're running blue and black, so you should have plenty of options for additional card draw. Phyrexian Arena, Greed, Notion Thief (the most theme-appropriate), Mulldrifter, Consecrated Sphinx, Rhystic Study, hell, even Rishkar's Expertise would work...and that's not even counting artifacts, like Alhammarret's Archive, Temple Bell, or Howling Mine
1 month ago
Mana Crypt, Chrome Mox, Mox Diamond, Thran Dynamo, Gilded Lotus, Mana Vault, Burnished Hart, Toxic Deluge, Sheoldred, Whispering One, Phyrexian Tower, Sensei's Divining Top, Beseech the Queen, Hedron Archive, Greed, Gray Merchant of Asphodel, Nykthos, Shrine to Nyx, Entomb, Living Death, Buried Alive, Diabolic Intent, Death Cloud, Oppression, Black Market, Liliana of the Veil, Bojuka Bog, Ghost Quarter, Strip Mine, Wasteland, Attrition