Diabolic Intent

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Arena [BETA] Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Planeshift (PLS) Rare

Combos Browse all

Diabolic Intent

Sorcery

As an additional cost to play Diabolic Intent, sacrifice a creature.

Search your library for a card and put that card into your hand. Then shuffle your library.

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Diabolic Intent Discussion

hkhssweiss on Perfection.

1 day ago

Any creatures over 3 CMC that gives infect should be cut out unless you really like their effects, on T4 average you should already have Atraxa out to start the proliferation of the poison counters. You can stall out the game using interaction type cards, if your playing in 4 player pods, consider cards like Evacuation, Aura of Silence, Mystic Remora.

IMO there are synergy between cards like Ichor Rats and Capsize when you have enough mana each turn to bounce the rat and recast them. Gives everyone a countdown and with support cards you run you can eliminate them either all at once, or the one who threatens your plan the most.

This is my mindset on a gameplan. Early game play at least one infect creature and start hitting everyone to gain the counters, while you do that set up either card draw engines or protection. Mid game cast Atraxa and start ticking up the counters, at this point you want to get your proliferation engines to make them really worried. If everything goes to plan you should be able to kill them before late game. However if it does go into late game you should be able to do protect your pieces, control the flow of the match, and than slowly tick their counters up.

So far I will say definitely invest in tutors like Vampiric Tutor, Worldly Tutor, Diabolic Intent, Imperial Seal (If you can get one), Idyllic Tutor (this one is a maybe), or Fabricate. After that card draw engines to refill resources like Sylvan Library, Phyrexian Arena, Necropotence (Only if your mana base can support the triple black). Interaction or Protection spells will be after, depending on which route you go, you can run cantrips while having Inexorable Tide out or ramp like crazy to activate Contagion Engine multiple times. It's up to you how ya wanna build your deck.

I hope these suggestions kind of help ya, feel free to ask me if ya have anymore ideas that may confuse you! :P

multimedia on ::Izoni::

1 day ago

Hey, saw your forum post asking for budget card help.

With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.

Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.

A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.

A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.


Cards to consider adding:

Sacrifice

Self-mill/discard

Reanimation

Ramp

Other

Budget Lands


Cards to consider cutting:

  • Demonlord Belzenlok
  • Gray Merchant of Asphodel
  • Hydra Omnivore
  • Loyal Guardian
  • Thrashing Brontodon
  • Torgaar, Famine Incarnate
  • Wild Beastmaster
  • Farseek
  • Bear Umbra
  • Dawn's Reflection
  • Growing Rites of Itlimoc
  • Myth Unbound
  • Lignify
  • Song of Freyalise
  • The Mending of Dominaria
  • Kamahl's Druidic Vow
  • Dark Petition
  • Necrotic Wound
  • Sign in Blood
  • Illusionist's Bracers
  • Panharmonicon
  • Swiftfoot Boots

Good luck with your deck.


OptimalGreen on Toxic Relationship: Hapatra EDH | *PRIMER*

1 day ago

Daedalus19876 I've just got three old copies of ancient tomb in my other commander decks and if I wanted another I'd probably get a 4th tempest one. Not really sure if Hapatra needs one though given that she's 2cmc. It's like how my Ruric Thar doesn't have strip mine because the deck already has so much land destruction it's kinda pointless. Also I really like the idea of Diabolic Intent over Worldly Tutor in this deck.

OptimalGreen on Toxic Relationship: Hapatra EDH | *PRIMER*

2 days ago

I'd be interested to see what you replace for Diabolic Intent since it'd give me a reason to buy the Invocation since I'm the one and only person who likes those :v

hkhssweiss on teysa test casual

2 days ago

Here are some cards that might help you out, they are less than $10 in price range and would benefit you greatly. A friend of mines play a competitive Teysa deck so here are some cards he uses:


Creatures:

Plaguecrafter: A better Merciless Executioner and Fleshabag Marauder.

Bloodghast: ...Well this used to be under $10 but very worth to try and obtain.

Grand Abolisher: Prevents people from actually stopping you on combo turns.

Ophiomancer: Provides tokens on each upkeep, strong card to run.

Leonin Relic-Warder: Combined with Animate Dead or Dance of the Dead to produce infinite death triggers before you can finish with Bitter Ordeal.

Sidisi, Undead Vizier: Good creature tutor that has additional value.

Enchantments:

Animate Dead: Can be used in conjuntion with LRW or just a cheap way to reanimate your creatures.

Dance of the Dead: Same reasoning as above.

Phyrexian Arena: Card draw engine that should be a staple.

Necropotence: Hand refill.

Instants:

Swords to Plowshares: One cmc removal and it's cheap to get.

Path to Exile: A more pricier StP but worth if you need the removal.

Anguished Unmaking: Instant speed Vindicate, the 3 life loss is irrelevant.

Mortify: Another cheap removal.

Sorcery:

Beseech the Queen: Another cheap tutor, the revealing of the card is sometimes bad, but if your playgroup already knows what your going for it doesn't mater.

Buried Alive: An Entomb effect that can possibly win you the game if you have a Reanimate effect in your hand.

Disenchant: If you feel like you really need to deal with more removal.

Diabolic Intent: Recent reprint in Battlebond, so it's cheap to pick up.

Dread Return: A good reanimate effect with a acceptable flash back cost.

Forsake the Worldly: Instant speed removal that can be cycled if you don't need it.

Living Death: You said you play in big groups, this should get you more value than them since you are playing with your graveyard.

Oblation: Can also target your own spirits or draw or removing a permanent in a tight spot.

Unburial Rites: A slight worse version of Dread Return.

Wrath of God: Classic board wipe.

Artifacts:

Blasting Station: Highly recommend for you to run, an outlet that can win.

Nim Deathmantle: Can lead you to infinite colorless mana if combined with Ashnod's Altar.

Smokestack: Combined with creatures coming back every turn or sacrificing a spirit, you can lock down your opponents.


Hope that these cards help!

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

3 days ago

I’m considering adding Squirrel Nest, Heroic Intervention, Diabolic Intent, and some other form of protection in here soon. Stay tuned!

EventuallyClassy on Goodbye Hello

6 days ago

I may have accidentally mistaken Diabolic Tutor for Diabolic Intent. My bad. Ignore that part.

But, I do like Deep-Sea Kraken. In know the 3 blue can be a little rough, but payout could be huge.

sonnet666 on philktoken8998

1 week ago

I just bought 2 Diabolic Intents and hadn't got a chance to take them off my wants yet, so I'm not really interested in those.

How does this sound:

Leyline of the Void ($46.80) for Dack Fayden, Land Tax, and Sheoldred, Whispering One (Total: $47.14)?

I'm assuming most recent set for the cards that aren't in your binder. Let me know if that's incorrect or if you think you'll have more to trade after your update.

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