As an additional cost to play Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
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Diabolic Intent Discussion
17 hours ago
Lions' Eye Diamond is a powerhouse, in the same way any rocks are a powerhouse with Grenzo DD.
We don't cast DD with it, but we crack it in response to a successful DD cast. If DD is resolved, we're already all in. What LED does, however, is for 0 to ensure we can count it against our required land to plug DD. With something like Chrome Mox, or Mox Diamond, etc, we need BBB + both of those rocks to hit our threshold.
With LED, we can ensure we hit that threshold for using Grenzo's ability for 0. With LED, we need: BBB+LED. With almost any other rock/mana source (outside of the double taps like Crypt/Sol), we need BBB+Rock/Rock, or BBB+B(for ritual, etc). This means that we end up needing to cast more things.
Sure, the loss of the hand is regrettable, and we'd always prefer to keep that hand, but LED is another 0 drop to keep us firing on what we do best - win the race to go off. Without it, we just end up needing more cards/ramp/ritual that slow us down or affect our opening hand more. LED is probably one of the best rocks inside of a DD deck simply due to that - it ensures you only need to cast 1 rock to go off, not 2.
Victimize acts a a final backup for the KIZC pile, and while ending in a position that you need to wait a full turn to cast it probably means life is over for you, it does give you that sliver after a failed DD. Reanimate is certainly something you could consider in it's place. If you do, please let me know how it handles, especially after double removal.
Cards that are currently likely to be cut, as per my testing log if you're looking for cuts to add in a reanimate package:
2 days ago
I don't think the regular mill subtheme works super well; it's a really convoluted win con for EDH excepting infinite combos, and you don't have many cards that take advantage of the graveyards of other people. I think focusing on the infinite combo aspect harder will give you a more streamlined gameplan for sure, and the alternate win-con should probably be tokens with Oona.
To that end, here are some more great tutors to grab Navigator and your other pieces:
Plunge into Darkness <-- works amazingly with Oona tokens.
There are some better board control cards as well:
Faerie Macabre <-- for graveyard synergies, if those are prevelant
Mind Stone etc.
And some more combos/alt win con ideas:
Scion of Oona can let you swing for the win.
Capsize + infinite mana lets you bounce whatever you choose.
Not that all mill pieces aren't good; Altar of the Brood obviously mills out with infinite bounces, Sword of Body and Mind is just good value, Jace's Mindseeker can be nuts with other go-big decks, etc. But the cards that exist just to mill, like Keening Stone, Mirko Vosk, Szadek, Dimir Guildmage--cutting these for a more streamlined approach will help the deck function smoothly.
Of course, if you love the mill strategy, play what you love! But a better commander for that approach is probably Phenax himself.
3 days ago
Deck looks absolutely solid for a first draft. However, there are a few changed I would consider (depending on budget):
3) It depends on meta, but I feel that Vulturous Zombie may be underwhelming here.
6) Bone Splinters is cute, but sorcery speed makes this not very playable.
7) I am not a fan of Animist's Awakening here.
1 week ago
I tested your deck a bit to see how it plays out, and just wanted to share some observations.
With the ramp you've included, the deck seems to be pretty consistent in hitting the 6 mana mark that you need. It comes at a bit of a cost though; spending your first few turns ramping means that you aren't playing cards early for Ertai to work with. I almost never wanted to cast Ertai when I hit the 5-6 mana mark because my board position was never at a state to take advantage of him. With the way the deck is currently designed, I think that what you need to do is include more wrath effects. That way, you can spend the first few turns ramping, then wipe the board, and afterwards play Ertai to hold back anything really threatening while you try to go for your end game. Wrath of God, Day of Judgment, Martial Coup, and bringing back Cyclonic Rift are all worth considering. I would also consider bringing back Reassembling Skeleton because of how it can block early and come back after a wrath to fuel both Ertai and Skullclamp.
Your selection of counterspells could be modified a bit. The ones you have are cheap and good for protecting, but not effective at helping you deal with opponents' counterspells. You currently have no way of getting Dovescape back if it is countered or destroyed by a creature. You could exchange Hindering Light for Negate and Turn Aside for Counterspell. I like the Rebuff the Wicked though, since it lets you leave blue mana up for other things and because no one expects a counter to come if you just leave white mana up. Open the Vaults or Auramancer might be worth including as a way to get Dovescape back if it does hit the bin.
Cards that under-performed for me were: Athreos, God of Passage (there weren't many threatening creatures on my board for it to matter); Kor Cartographer (there is enough cheaper ramp in the deck that I usually wished I drew a different card); Expedition Map (never wanted it considering all the other ramp and land search that is in the deck); Diabolic Intent (I only occasionally had a creature in the early game to sac to it); Skeletal Scrying (never had that many cards in my graveyard early on, and it was usually easier for me to search up Necropotence); and Utter End (expensive to cast and usually left me wishing it was a Swords to Plowshares or Cyclonic Rift).
You were right about that Netherborn Phalanx though, it's a nifty bit of tech in this deck.
2 weeks ago
I like the Alternate for Sheoldred! Very nice. And I'm sure the price was an accident, but it's pretty amusing to me. I will say though, have you considered Diabolic Intent instead of Diabolic Tutor? I feel like it is a cheaper mana option, and fits the theme of the deck. Also, I'm not sure how much you are wanting to use your graveyard to your advantage but Victimize is a great card in this type of deck as well. Also Bone Splinters would be great since you have Grave Pact effects.
2 weeks ago
Thank you, I am glad you think so!
I don't run Diabolic Intent because I don't think the deck has enough tokens to make it worth a slot, it only has two tokens generators, which would it a very sad tutor!
Demonic Consultation is a very nice card, however it will see more use in a doomdsay style or a super fast combo deck, and plus I don't like exiling my sorceries or needed cards!
Xiahou Dun, the One-Eyed Looks very interesting! You can keep recurring him with Gift of Immortality but he's a creature that might get exiled by my prophet, would he be worth a slot just for the fact he can be a sweet recursion engine?
Thanks for checking out my deck!
2 weeks ago
May I say this deck looks absolutely unique and awesome. I want to make something like this sometime in the future.
Any reason why you chose Beseech the Queen over Diabolic Intent or Vampiric Tutor? Perhaps Demonic Consultation if you want to Tutor anything in the deck if you're only looking for a specific combo piece to combo off. Also, Xiahou Dun, the One-Eyed to recur black spells.
3 weeks ago
Hey, I have a budget question.