|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
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Creature — Treefolk Shaman
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
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Woodfall Primus Discussion
1 day ago
This seems like a super fun deck to play, honestly. But I can definitely see where some of the creatures are too expensive. You might want to trade some of the big-impact 7/8 mana creatures like Terastodon, Woodfall Primus, Bloodshot Cyclops and Bloodfire Colossus for less-impactful but more immediately-available cards. Like the trifecta of sac-removal creatures: Fleshbag Marauder, Merciless Executioner and Slum Reaper.(Highly approve of Flesh / Blood, incidentally. Include it if you can, it's won me multiple games.)
1 week ago
I have a Doran deck myself that I recently made. If you're looking to go tribal treefolk, you've got some really good cards you can add to it as well as the deck has its own land, Murmuring Bosk:
Indomitable Ancients 2/10 beatstick
Timber Protector give Doran and the trees indestructible
Treefolk Harbinger search out the treefolks you need or murmuring bosk which is a land thats all 3 colors.
Sapling of Colfenor gives you cards to hand and life points plus its indestructible
Woodfall Primus just fun in general to drop although it is high cost but has persist
2 weeks ago
Mandalorian, Thank you. I actually have an Oran-Rief, the Vastwood I can put in there, it's been sitting in another deck that could definitely spare to lose it. Woodfall Primus and Puppeteer Clique are totally up my alley as well. There should also be a Sigil Captain in the sideboard I believe. Some of the others are less exciting for me like or a bit too expensive for the moment :( Thank you for the suggestions though!
3 weeks ago
Some cards you may not have considered!
Creatures with Persist can be reset when a +1/+1 counter is placed on them, making them very difficult to get rid of and abusing the ETB effects. Creatures like-
4 weeks ago
PerfektJade sorry just assumed you knew what those meant. Elf-Ball is just running out a bunch of elves like Wood Elves, Arbor Elf, Fyndhorn Elder or Fyndhorn Elves and just going elves tribal and smashing face with Overrun or Triumph of the Hordesthem. Big Stompy as in having good value creatures like Avenger of Zendikar, Woodfall Primus, Decimator of the Provinces or Mistcutter Hydra and win by resolving them. Sorry sometimes I just assume stuff.
1 month ago
Lots of goodies to consider before Disciple likely. Sitting here looking at:
- ramp (Elvish Mystic, Bloom Tender, Gaea's Cradle, Cabal Coffers/Urborg, Tomb of Yawgmoth)
- midrange-y goodness (Grave Titan, Avenger of Zendikar, Craterhoof Behemoth, Lord of Extinction)
- a Necrotic Ooze combo (Walking Ballista, Phyrexian Devourer, Mikaeus, the Unhallowed/Triskelion)
- dredge package (Golgari Grave-Troll, Stinkweed Imp, Life from the Loam)
- table drain (Gray Merchant of Asphodel, Exquisite Blood, Massacre Wurm)
- attrition package (Merciless Executioner, Fleshbag Marauder, Desolation)
- creature based targetted removal (Reclamation Sage, Caustic Caterpillar, Woodfall Primus)
- stax package (Thorn of Amethyst, Sphere of Resistance, Contamination, Null Rod)
- tutor package (Buried Alive, Birthing Pod, Demonic Tutor, Vampiric Tutor, Sidisi, Undead Vizier)
- better sac outlets (Phyrexian Altar, Ashnod's Altar, Viscera Seer, Greater Good)
- general good stuff (Sylvan Library, Damnation, Mana Crypt)
1 month ago
First and foremost. This deck is missing some of the key components that are very very neccesary for commander:
You have the Sol Ring , and thats good. And the few land fetching spells. But I reccomend getting creature ramp and at least 3 more mana rocks. Like adding in a Birds of Paradise, Sylvan Caryatid, Yavimaya Elder, and a Wood Elves would speed your game up so much, and give you chump blockers. Mana rocks are also really essential, my favorite are Gilded Lotus, Thran Dynamo, and Darksteel Ingot.
- Card Draw/Card Advantage
This is so important. In a deck like this, I'd automatically include Sylvan Library, Harmonize, Sensei's Divining Top, Worldly Tutor, Chord of Calling, Green Sun's Zenith, and a Tooth and Nail. Necropotence is super good too. Cards equal wins, period. That is why blue is the best color. I'd also consider cards like Soul of the Harvest and Drumhunter, just because your deck is creature based. The way I think about it, if I can't find a way to get more cards in my opening hand, I should not be keeping it.
I'm not gonna get into this, cause someone else did. Just make youre mana base faster. And play cards that cycle/fetch lands out of your library. It is card advantage for days.
Play more creature piece removal spells (like Woodfall Primus , Acidic Slime , Reclamation Sage , and Shriekmaw , just because they leave you with a creature at the end of it all. That 2/1, or 2/2 deathtouch is essential for the early game. Also more instant speed removal will do you good like Hero's Downfall, Abrupt Decay, and Krosan Grip.
Sidenote: Play Eternal Witness if you are playing green. Period.
2 months ago
I always suggest the same thing to Super Friends decks: Run Humility. +1/+1 counters still buff your creatures, while your opponent's board states get dramatically reduced and some of the largest combo lines in Commander get disrupted easily (you no longer need to worry about Protean Hulk, Tooth and Nails, even Food Chain combos are disrupted by the sheer annoyance that is Humility. Doomsday, Ad Nauseam, Aetherflux Reservoir are still threats, of course, but you shouldn't be playing Super Friends in that kind of a meta game).
Yes, Humility turns off Atraxa's abilities, and your Chasm Skulker will be a 12/12 that, if it dies, makes no tokens. However, it turns your opponent's Blightsteel Colossus into an easily killed 1/1 do nothing with no abilities, their Ghave, Guru of Spores can't combo off and kill you before you could cast a 5 mana Walker, and you don't have to worry about your opponents casting things like Woodfall Primus, Terastodon, Reclamation Sage, and more, because Humility shuts them all off. It's a very good card, and a player casting that was the only time I ever saw a Super Friends deck do anything. Not Doubling Season, not Chain Veil, it was Humility that let that guy stay in the game even though the Ghave player had an infinite life loss combo on turn 5, Roon would have had the board locked on turn 6, and Daretti was... doing Daretti things.
Another word of advice is that a lot of decks in Commander are relatively undaunted by wraths and are capable of winning all in one turn, especially if the game goes on long enough. Disruption like Beast Within (instant speed destroy target Gaea's Cradle or combo piece for 2G is good), Aven Mindcensor (phenomenal at slowing down players with fetch lands, tutors, etc.), Thalia, Heretic Cathar (slows opponents down, which is important for you), Grand Abolisher (makes you immune to counter spells and abilities on your turn. Very good. City of Solitude is a close second option if you don't like Abolisher), Aura of Silence (slows opponents down and functions as removal too. A wonderful card). To add some of these in, I'd drop some of the less effective creatures, like Endless One (doesn't even have evasion, so probably not worth it), Zameck Guildmage, Managorger Hydra (a slower Endless One with trample is just just a big, dumb beater, and it's hard to close out games with just a beater), etc.. I do also like the idea of using Armageddon, Cataclysm, etc., to force your win, but if you don't think your group will like it, then I won't push for it.
Lastly: Fertilid tends to be poor ramp in my experience. Trinket Mage chumps for a turn, grabs Sol Ring and plays it for 3U while Fertilid needs 3GG in order to even Rampant Growth you, which can be rough if it's the only ramp you've drawn. I would do a straight replacement for Mage. I used to play Fertilid in Ghave, but oftentimes if I was ramping with him, then I was already at an excess of mana and didn't need it, so it as a win more card. Or, if he's that near and dear to you, you can drop Managorger Hydra, et al, for it and run Trinket Mage in its place for your mana ramp package (it gets Cornucopia or Sol Ring, in case you draw the other before you cast it).