Woodfall Primus

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Modern Masters (MMA) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Related Questions

Woodfall Primus

Creature — Treefolk Shaman

Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

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Woodfall Primus Discussion

PookandPie on f.r.i.e.n.d.s

2 weeks ago

I always suggest the same thing to Super Friends decks: Run Humility. +1/+1 counters still buff your creatures, while your opponent's board states get dramatically reduced and some of the largest combo lines in Commander get disrupted easily (you no longer need to worry about Protean Hulk, Tooth and Nails, even Food Chain combos are disrupted by the sheer annoyance that is Humility. Doomsday, Ad Nauseam, Aetherflux Reservoir are still threats, of course, but you shouldn't be playing Super Friends in that kind of a meta game).

Yes, Humility turns off Atraxa's abilities, and your Chasm Skulker will be a 12/12 that, if it dies, makes no tokens. However, it turns your opponent's Blightsteel Colossus into an easily killed 1/1 do nothing with no abilities, their Ghave, Guru of Spores can't combo off and kill you before you could cast a 5 mana Walker, and you don't have to worry about your opponents casting things like Woodfall Primus, Terastodon, Reclamation Sage, and more, because Humility shuts them all off. It's a very good card, and a player casting that was the only time I ever saw a Super Friends deck do anything. Not Doubling Season, not Chain Veil, it was Humility that let that guy stay in the game even though the Ghave player had an infinite life loss combo on turn 5, Roon would have had the board locked on turn 6, and Daretti was... doing Daretti things.

Another word of advice is that a lot of decks in Commander are relatively undaunted by wraths and are capable of winning all in one turn, especially if the game goes on long enough. Disruption like Beast Within (instant speed destroy target Gaea's Cradle or combo piece for 2G is good), Aven Mindcensor (phenomenal at slowing down players with fetch lands, tutors, etc.), Thalia, Heretic Cathar (slows opponents down, which is important for you), Grand Abolisher (makes you immune to counter spells and abilities on your turn. Very good. City of Solitude is a close second option if you don't like Abolisher), Aura of Silence (slows opponents down and functions as removal too. A wonderful card). To add some of these in, I'd drop some of the less effective creatures, like Endless One (doesn't even have evasion, so probably not worth it), Zameck Guildmage, Managorger Hydra (a slower Endless One with trample is just just a big, dumb beater, and it's hard to close out games with just a beater), etc.. I do also like the idea of using Armageddon, Cataclysm, etc., to force your win, but if you don't think your group will like it, then I won't push for it.

Lastly: Fertilid tends to be poor ramp in my experience. Trinket Mage chumps for a turn, grabs Sol Ring and plays it for 3U while Fertilid needs 3GG in order to even Rampant Growth you, which can be rough if it's the only ramp you've drawn. I would do a straight replacement for Mage. I used to play Fertilid in Ghave, but oftentimes if I was ramping with him, then I was already at an excess of mana and didn't need it, so it as a win more card. Or, if he's that near and dear to you, you can drop Managorger Hydra, et al, for it and run Trinket Mage in its place for your mana ramp package (it gets Cornucopia or Sol Ring, in case you draw the other before you cast it).

Gidgetimer on Big Fat Green Wincon

2 weeks ago

All the ones I can think of either require some other card or condition to be instantly lethal when looped.

Woodfall Primus is my personal favorite, but he requires a Grave Pact to set everyone else back to the stone age ensuring your win.

Regal Force would require you to run Labratory Maniac in the deck.

Great Oak Guardian requires at least one unsick creature (tapped or not) that can get through for each opponent.

Ishkanah, Grafwidow can win with infinite ETB and mana provided you have delirium.

Then if you have a way to give all your guys haste there are the token generating guys. I list this one last because the ways to give all your guys haste in Sultai are kinda circuitous.

Rexdale on Mazirek, Scion sac priest

1 month ago

Not sure if you have considered the persist creatures, specifically Woodfall Primus and Puppeteer Clique

As you can stack the triggers with Mazirek, Kraul Death Priest allowing repeatable sacrifices and infinite counters on other creatures on the field.That being said, Puppeteer Clique goes well with Altar of Dementia

Inthe0ry on Mayael's Menagerie

1 month ago

Balefire Dragon, Woodfall Primus, Gruul Ragebeast are all good toolbox options. I also like Blightsteel Colossus and Xenagos, God of Revels together. You could Tooth and Nail for them and generally get a kill from it.

Mandalorian on Fist of the Flying Spaghetti Monster

1 month ago

Something like Prismatic Omen or Chromatic Lantern should really help you get the five colors you need. You should at least run a basic of each so that you're not so reliant on the mana dorks to make this work.

some other good Fist targets:

Griselbrand

Iona, Shield of Emeria

Elesh Norn, Grand Cenobite

Emrakul, the Promised End

Woodfall Primus

Byuante on Life & Death: A Story of Decay

1 month ago

hoardofnotions, Hardened Scales is not the same as Primal Vigor as it only adds 1 extra counters, instead of doubling it. This does have the same effect when dealing with Mazirek's triggers, but if I have another doubler in play, the effect of Hardened Scales is reduced, whereas Primal Vigor will consistantly double the number of counters. Though I do think Primal Vigor has its downside, as it does allow tokens and counters to be doubled for everyone, but this is a stax deck, doubling their tokens or counters won't have much an effect if the cards need to be sacced.

As for Eliminate the Competition, you are correct in saying that it requires a board presence, but remember, it is 5 mana, and it's not the first thing you cast when you have enough mana for it. It's in the deck as it provides a sac outlet first, and also eliminates my competition. This card is something you play in the mind-late game, which is when you do have a board presence, and with the ammount of token generators in the deck, fodder for it is not a hard thing to come by.

I'm on the fence about the Panorama, as it requires mana to sacrifice it, which does "mana screw" me, but to a far less extent than Temple of the False God, but then again I do run Urborg, Tomb of Yawgmoth, which allows the temple to tap for black without needing 5 lands. I'll get back to you on that.

Eldrazi token generators that are creatures have their downsides. They don't generate tokens constantly, but rather on ETB, which means their usefulness is limited, a card like Awakening Zone or From Beyond does it every upkeep. So the creatures you suggested would take up a spot and have a limited use. But I do agree that Eldrazi Tokens are some of the best tokens ever for this deck.

This deck can go infinite, with persist stuff like Puppeteer Clique or Woodfall Primus or things like Grave Titan, but I removed all those things as I don't like simple infinites. But, this deck can still do it with Animation Module + Ashnod's Altar/Phyrexian Altar + Primal Vigor + Mazirek, Kraul Death Priest.

I really like Mazirek as a commander as well. Thanks for the suggestions.

hungry000 on Reanimator jank

1 month ago

how about less things to reanimate and more things that make sure you stay alive long enough to reanimate them? you have access to black, red, and white, so play the best removal spells in those colors. Fatal Push, Lightning Bolt, Path to Exile. Lightning Axe can be both removal and a way to discard your combo pieces. If ur going for big, bomby reanimations, get rid of the cards that don't win the game for you when you reanimate them, ie Woodfall Primus, Ashen Rider, Siege Rhino. I also think you have too many reanimation spells. I'm not sure which ones you'd consider to be the best for what ur trying to do, but i'd probably keep Unburial Rites for sure. I made a Reanimator deck built around Flayer of the Hatebound and Footsteps of the Goryo called Grixis Flayer Reanimator, if you want to look at that.

Zholto on The Walk of Goryo

1 month ago

Thanks for all the ideas SynergyBuild! I currently run Woodfall Primus already as a four of =P I am testing taking out one Grave Titan for 1 Wurmcoil Engine. Cataclysmic Gearhulk looks to be a very interesting card and going to play with that as well. Lately I've been tossing the idea of investing 2 Liliana of the Veil and seeing how those play out.

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