Woodfall Primus

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Woodfall Primus

Creature — Treefolk Shaman

Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Price & Acquistion Set Price Alerts

MMA

SHM

Ebay

Woodfall Primus Discussion

TearsInRain23 on Creative wincons for meren

1 month ago

Mikaeus, the Unhallowed + Triskelion or Walking Ballista + sac outlet. Mikaeus, the Unhallowed + Woodfall Primus and sac outlet allows for infinite destroy everything your opponent has except creatures, this includes lands.

VGAMaddHatter on Omnath, Mana Overwhelming

2 months ago

Need a little removal, check out Reclamation Sage, Woodfall Primus and Duplicant.

pedros234 on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

2 months ago

SynergyBuild Yeah, he got Necropotence on the table, so infinite draw engine. I think I will put some enchantment/artifact removal in my copy of this deck. What would you suggest? Maybe Woodfall Primus and Song of the Dryads or Hull Breach?

lagotripha on Family Reunion Help Wanted

3 months ago

I have one, major peice of advice- if you are abusing weird tribal synergies, hexproof and shroud are amazing, and haste is even better.

As such, effects like Diffusion Sliver will do better than Venom Sliver, and cards like hallimar excavator and screeching sliver can be swapped for more protection or value cards.

Deck stacking ETBs will help, expecially when they are strapped to creatures. Treefolk Harbinger for Woodfall Primus works really well.

To that end, you can also look at miracle effects and Counterbalance as a back up plan, letting you have multiple payoffs for stacking your deck.

Sage of Epityr to set up a bunch of turns with a Devastation Tide and a Wanderwine Prophets followup is terrifying in this list. Just make sure you plan a bunch of good lines for turns 1-4, and have somtething you want to be doing and a workable backup on each of them, and the rest of the deck will fill itself in.

Also, keep in mind that you can only name one creature type with Arcane Adaptation. Your Turntimber only ends the game if you name ally, while your slivers want you to name sliver. You'll want to plan around this- even if its only to drop a well timed Shields of Velis Vel.

Panas on

3 months ago

Hello :)

First thing I want to ask you is what do you mean by competitive? Just running combos doesn't make a deck competitive; efficiency and consistency does. What kind of meta are you in? What are some common decks you play against?

Depending on how deep you want to go into combo, jund has a lot to offer. If you are going for a more grindy, aristocrats style deck, I'd suggest you take a look at my competitive(ish) Sek'kuar deck:

Wild Carnival

If you are full on combo then I suggest you take the reanimator rute to utilise the infamous Worldgorger Dragon + Necromancy(et als.) for infinite mana. There's a few omissions in the combos already present in the deck as well. Namely Triskelion and Deathbringer Thoctar combo with Black Mike, and Nim Deathmantle combos with Ashnod's Altar and any persist creature (albeit the only two I find really matter is Murderous Redcap and Woodfall Primus - the rest don't cut it as they don't win you the game which is what combo wants to do).

From looking at the deck, I like the tutor package. It's very heavy, which leaves you with little interaction towards the board. Streamlining your creature base is going to be very important, because as it stands, the deck will too slow, too clunky, and too easily stopped in a 75% meta (that is to say, very finely tuned decks but not degenerate turn 2-3 wins). So get interaction on bodies that you can later sac for value :)

Well anyway, this is turning into incoherent rant :p

Hope it's still a little bit helpfull!

Errast on :: Permanents.dec ::

3 months ago

I'd recommend leaning a bit more into the sacrifice theme with cards like Farhaven Elf, Eternal Witness, Anger, Nether Traitor, Bloodghast, and Bloodsoaked Champion to help ease out an otherwise rather high curve, and to give you some easy sacrifice fodder for the big man himself.

Lurking Predators, and Panharmonicon are personal favourites of mine in permanent heavy decks as you tend to have a lot of creatures with enter effects, such as Woodfall Primus, Terastodon, Solemn Simulacrum, or Wall of Blossoms.

Birthing Pod is an obvious auto-include if your plan is to cheat in large creatures, as you can then use those large creatures to cheat in larger creatures, over and over again.

Anyways, that's all I got. Good luck with the deck, and I hope it all works out for you in your games.

Stanoley on Meren EDH

3 months ago

First off, I really like your deck so far and it seems like you put a lot of time in it, so good job :)

But still i have a few recommendations:

I would probably cut Awakening Zone aswell as From Beyond for Putrefy and Beast Within, because the synergy with enchantments in your deck is limited and interaction is something your opponents should be afraid of. These cards can shut down many combos aswell as swings for letal.

To fine tune a little bit more i would suggest you think about more removal on creatures such as Ravenous Chupacabra or Nekrataal.

If you want to get a step further i think cutting the really expensive cards like razaketh, the foulblooded , Woodfall Primus, Sheoldred, Whispering One, Avenger of Zendikar and Grave Titan would be a good first step on lowering your curve.

Meren is more of a midrange deck wich wins by having more value than you opponent while keeping them at bay. And two or three big finishers like Craterhoof Behemoth, the Protean Hulk combo aswell as Kokusho, the Evening Star and Gray Merchant of Asphodel should be enough.

Furthermore i would say Mycoloth, Thragtusk and Phyrexian Arena are just really slow and don't really fit into a more "competetive" deck. All other cards in your maybeboard seem like a good addition.

Hope this helped and if you have any questions or just want to tell me why you may think otherwise, feel free to message me :) <3

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