|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
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Creature — Treefolk Shaman
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
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|Have (19)||rebelteddybear , ironax , Duct-Tape-Guardian , TheAlmostHero , wackozacko , 8vomit , Pelli , Mousemke , sonnet666 , cklise , Azdranax , mziter501 , , Lucretian , Forkbeard , NOGzFTW , Lindough , MonoRedBomb.Com , Archegos|
|Want (4)||Swamy , vishnarg , brokendwarf , moonmonster|
Woodfall Primus Discussion
1 week ago
Say I have a Woodfall Primus in play. I resolve a Kiki-Jiki and proceed to copy Primus. I pop one of their permanents, swing for 6, end my turn... I sacrifice the TOKEN PRIMUS, which has Persist... what is the outcome for that token?
1 week ago
Sorry about not responding back to you about the trade. I am very interested in the trade for Woodfall Primus but I am currently using the Chord of Calling. Was there anything else you might be interested in?
2 weeks ago
1 month ago
If I remember the rules right this: Juniper Order Ranger+Sac outlet+ Woodfall Primus --> Destroy all noncreature permanents, does not work! +1/+1 and -1/-1 counters dont cancel each other out! If a creature has one of each on it, power and toughness might not change, but the creature still has both counters on it!
1 month ago
I do not think Woodfall Primus or Vorapede add much to your deck. While they provide powerful beaters, you can assemble an infinite combo easily enough. I would either reduce or eliminate these cards.
Frankly, I think Flayer of the Hatebound is excessive--you already can generate infinite damage with Murderous Redcap or Blasting Station, and Kitchen Finks infinite life gives you security non-combo/alternate win condition decks. A six-mana bomb does not work well with the rest of your cards.
You should consider increasing your Murderous Redcap numbers to four. This will make your deck more consistent.
Melira, Sylvok Outcast is a solid replacement card. In addition to enabling your infinite combos, it also has the nifty ability of shutting down infect decks. Given the utility your Redcap/Finks perform when sacrifice, you should also consider adding another sacrifice outlet. Unfortunately, in your colours, there are very few "free" sacrifice outlets--artifacts/blue/red/white sacrifice tools require you to pay mana in addition to sacrificing.
I would highly recommend splashing black for Viscera Seer. Seer provides a free sacrifice outlet, enabling infinite damage with Redcap. You can also infinitely sacrifice Finks to gain infinite life, while scrying a Redcap to the top of your deck, ensuring you a victory on your next turn. Since it only costs , and you are running numerous fetch lands/Birds of Paradise, you would not need any swamps, and could just having two shock lands that produce black mana. I would recommend one of those be Godless Shrine, as all your fetches pull Forests.
1 month ago
Well, I'm pretty much just interested in the Chord of Calling, the other two were just to balance the trade value.
1 month ago
So you commented on my half-finished Ghalta list suggesting I look here, but I don't actually see what I'm meant to be looking at. The deck is glacially slow, often incapable of doing anything meaningful at all until turn 5, you're running a strangely low number of lands, and there are only 7 cards in the entire list capable of interacting with the opponent's cards outside of combat (three of which need to successfully attack to use the effect). Cards like Terastodon, Woodfall Primus, and Admonition Angel, would at least give you some ways of interacting with artifacts and enchantments. Too high of a percentage of the cards in this deck don't really do anything besides put power and toughness onto the board. This does has some insurance against wraths, but it seems like mass bounce, exile, or -X/-X effects still destroy you. Having personally already tested Mayael, putting enough 5 power creatures into the deck to make the activated ability consistent (which is really important when you're paying so much mana for the ability) is essentially guaranteed to make the deck slow and clunky. This is why I instead elected for a commander like Ghalta with more of a focus on cards that benefit from having at least one large creature at a reduced cost, able to make plays like casting Ghalta for 2 mana and following up with Life's Legacy for a 4 mana draw 12, or combine Ghalta (as the commander) with Food Chain and Manaplasm, for example, to produce unlimited mana.
I never decided to take that deck past theorycrafting, and instead continue to get my big-creature fix from playing this deck: Thromok, where I get to make plays like sacrificing Thromok to Miren for 300+ life, or make so much mana with Druids' Repository to cast Thromok three times in one turn, with 50+ power each time, as it gets killed in response to the lethal Chandra's Ignition, before Thromok's spark successfully ignites on the third try burning all opponents to a crisp.
1 month ago
One of my buddies built Mono-Green Treefolk and it's a great metagame call.
Just from memory (so I'm not sure if this is the exact list), he plays something like:
I'm not sure if this is his exact list or what his sideboard looks like. I don't remember if he plays much mana ramp (Search for Tomorrow and Sakura-Tribe Elder both help a lot). I think that's a decent recollection of what his sideboard looks like, but I'm not positive on that either (just that it had the usual green hatecrap found in Modern).