|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Rare|
|Modern Masters (MMA)||Rare|
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Creature — Treefolk Shaman
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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|Have (37)||Tiddilywinkus , EliGjerdingen , failurechild88 , Lindough , accioali , Ellyreia , KipIsKosher , Kravian , Nemesis , ThisIsBullshit , Rez09 , Snydog17 , Atroxreaper , KB2187 , darthnuchi , ecurps , machiavelli2081 , GoldGhost012 , Tommuz , ironax , Lucretian , Axtel , Supremespeed , Reliva , damo_rox , duff87 , Riku580 , mziter501 , mcstang1986 , Kleptozaniac , Zelpoke , yerfdog1935 , bakeraj4 , Bluboltar , Mortiferus_Rosa , sirbar , MagnaAura|
|Want (31)||Izmagnus , Turtlelover73 , TheLegend0713 , Devman37 , Berilio , xanadus , hensonk , CoastWizard , Anfalas , Raboni , Gypsyhatten , paytongamer , Nerukad , LePtitNabot , Pogo0o , bassgdae , Icywaffles , LennyTheStick , killzoid23 , king0fclubs , esporia , jtwood , jimc1664 , masterglencour , jp262 , hgualtieri425 , mattlovet , kungfurabbi , Wopenras , kodie53 , OriginalBlue|
Woodfall Primus Discussion
1 week ago
TypicalTimmy has some wisdom...
You can easily choose to build RG dragons, with descendant's path & some mana dorks - and if you go the Descendants' Path route, then the "shitty dragons" like Slumbering Dragon will be pretty viable for you. (and on the top end you can cheat in all kind of nonsense with your Guild Feud)
However if you want to build around this due to the playstyle (and not as a deckbuilding challenge), then i would encourage you to foresake it.
And play UG instead.
It has pretty much the same effect, and it has redundant copies of the effect in multiple modern legal cards.
Reason / Believe being one - that even has enabler attached to it. Of course there is also Impromptu Raid (extra value with cards like Woodfall Primus), or Call of the Wild if you want to keep the creature.
Both effects are enchantments - hence expecting them to survive is reasonable.
You have support cards like Summoning Trap, See the Unwritten, Sifter Wurm and the like that can be upside in certain situations. And of course you must play the mandatory U(g) scry effects like Serum Visions, Mystic Speculation, Nissa, Steward of Elements...etc.
If you add some mana dorks you have a deck.
1 week ago
How much of a budget do you have?
Some cards off the bat that can be considered:
Big Dummies on budget:
Interaction on budget:
Fun Mayael Cards on budget:
Now to some cards you can consider to cut:
- Garruk's Horde
- Zhur-Taa Ancient
- Vengeful Archon
- Trolls of Tel-Jilad
- Warp World
- Titanic Ultimatum
Hope that helps!
1 week ago
I'm currently without a playgroup at the moment, unfortunately, since I moved states a couple years ago. However in my old playgroup this wouldn't be as big of a problem as it would be in more competitive pods. Either way unless someone counters Ghave, this deck wins more often than not as soon as he hits the field.
If you're worried about him being a big target, there are plenty of ways for the deck to go off without him. There are currently 75 possible combinations of cards using persist creatures that go infinite (Going through this made me realize I really need to update my Full Combo list, so thanks!). We can use any of 5 cards to combo with a persist creature and a sac outlet. These are:
We have three persist creatures to choose from (though you can add more if you want to focus on this strategy):
5 x 3 = 15. That's 15 combinations with any sac outlet. The sac outlets we have available are:
15 x 5 = 75. That gives us 75 possible combinations to reach infinite without Ghave. I didn't include Evolutionary Leap in the equation merely because the sac outlet isn't free. It's kind of a pseudo-Ghave with some possible tutor ability.
It's worth noting that only Blasting Station wins you the game on the spot out of these combos. Otherwise you'll need a Blood Artist effect for the win. However any of the persist creatures give us useful abilities, though Puppeteer Clique is generally more useful in long games with full graveyards. Likely if your group is competitive you won't get that far. He can be replaced with lower cmc creatures like Safehold Elite for instance if you just care about infinite death triggers. However Woodfall Primus can lock out the game by destroying all lands if you want to go that route.
Not to mention we also have our recursion combo using any of Karmic Guide/Reveillark/Saffi Eriksdotter. There are 3 combinations of using any 2 of these creatures and 5 free sac outlets. This gives us 15 combinations, 3 of which win on the spot with Blasting Station. For the other 12, we can add Blood Artist or Zulaport Cutthroat for the win. 12 x 2 = 24. Add Triskelion with any 2 of our recursion creatures for 3 more ways to win. 3 + 24 + 3 = 30 possible routes to win the game from these cards alone.
All in all the deck can work just fine without Ghave provided you know what to tutor for. The way I see it, there are two methods for reaching a game winning combo.
- Be fast and resilient. This is the route I've chosen. There are so many different ways to make a combo that a little disruption doesn't phase us. Obviously I still need to work on my land base to make it faster for this strategy to work consistently for cEDH. Otherwise in more casual groups I can just durdle around and win whenever I want.
- Utilize control. Cut down on the number of combos in the deck and focus on a select few that will win you the game. Use a combination of tutors to draw your combos and control to maintain your boardstate and prevent others from winning until you can play a game winning combo. For this I would go for straight up infinite damage or life drain from continuous sac outlets and forgo the infinite mana/tokens approach. If you feel this is what you need for your meta then go for it. It still works really well, though obviously I prefer the resiliency approach.
Hopefully that answered your question. If not let me know, and I'll be happy to discuss!
I used to have Utopia Mycon in the deck, but it got cut for Phyrexian Altar which is objectively better. Yes you can search Mycon with Hulk who can't get the Altar, but if you're sac'ing Hulk to pull them out, you don't really need the fungus in the first place. Viscera Seer and Carrion Feeder can be brought out with Hulk and aren't restricted to sacrificing just saprolings. I'm not sure Metallic Mimic combos enough with other cards in the deck to merit a spot with Mycon, but it's certainly an approach that can work in other builds.
2 weeks ago
Made a mistake in how to infinite green mana with Devoted Druid forgot Mikaeus would cause summon sickness when she returns so cannot loop her tap/untap. Also in fixing this issue noticed how I can still go infinite green mana and draw my whole deck by adding in skull clamp.
Reclamation Sage removed as I have decent amounts of targeted removal for artifact/enchantment, with an infinite loop around Woodfall Primus + Mikaeus, the Unhallowed which also can remove all the opponents land.
Ulamog's Crusher as it was just a big beater, that still hung around from the mid range style the deck previously had and was a nice sacrifice to Greater Good especially if Mikaeus was out as it allowed you to draw 19 cards, discard 6.
4 weeks ago
Well yeah, but Omnath is not the biggest threat in the deck. His biggest threat is the fact that he can stack mana really. I am working on a deck with him and a ton of other really large mana heavy creatures, with ways of putting stuff in for either free or super cheap. You stack mana early game for a turn or two and you can either spend it, or swing for some mid damage with Omnath, then in second main you can throw down something like Woodfall Primus or a card I just got today which is Regal Behemoth. Add that in with a card that wouldn't be good in almost ANY other deck Early Harvest, especially if it's later in the game and you have a lot of basic land out which is the only lands in my deck is just basic forests than you can really REALLY crank him up and either maul stuff down and trample or cast another really big critter..I dunno...Aggressive Mammoth? I got one of those in there. For this deck it's a solid choice. You can also do stuff like instant spells. Maybe, MAybe? have an Avoid Fate or similar spells sparsely in the deck to add some armor. Plus I also keep all of the totem enchantments in here too ( green ones of course ), so Snake, Bear, Boar, spider. Those also come in handy too. I know he is not the best commander out there because he is mono green, but I feel he can be competitive really easily with the right enchantments and fatties to back him up.
1 month ago
Hey, nice budget green deck, well made for your first Commander deck.
I know the strategy here is ramp into big creatures giving them haste with Surrak, but there's a limit in the amount of big creatures you want to play. Instead of filling the creature spots with tons of big creatures play a few of the better ones and cut the others for lower CMC cards. The avg. CMC here is 4.4 that's really high even for a ramp deck. You want more things to do in the early and mid game to set-up Surrak and big creatures.
I would restrict the big creatures to play to ones that give you value when they ETB. When you cast a six or seven plus drop creature you better get something out of your mana investment other than large power and being able to attack. Value is the name of the game in Commander. Big creatures who don't give you value are just not good enough.
Budget cards to consider adding:
- Fauna Shaman: repeatable creature tutor
- Fierce Empath: big creature tutor
- Greater Good: excellent repeatable draw with big creatures
- Joraga Treespeaker: good ramp creature for mono green
- Whisperer of the Wilds: mana dork who can consistently make two green mana because of Surrak
- Courser of Kruphix: can help to prevent land flooding because there's so many Forests
- Regal Force: ETB draw
- Temur Sabertooth: bounce creatures with ETB abilities and play them again
- Woodfall Primus: ETB noncreature permanent removal
- Thunderfoot Baloth: adding +2 power and trample for all your creatures just for having Surrak in play
Most of my suggestions are cards that can help to account of the lack of tutors here or are more ramp. Because of the low budget there's a lack of creature tutors which is understandable, but you still want other ways to get specific creatures into your hand. Fauna Shaman is now a budget card thanks to Ultimate Masters and she can be a repeatable tutor for creatures. Even if you had tutors I would still recommend adding Fauna she's very good.
Empath is a great budget creature tutor for green it's a big reason to include Sabertooth. Sabertooth is a very underrated creature in Commander. It's pretty damn powerful with all of the utility creatures in green who have ETB abilities (Witness, Sage, Empath, Regal, Slime, Primus, Breaker, etc.).
Cards to consider cutting:
- Archetype of Endurance
- Farseek: can't search for a Forest
- Caller of the Pack
- Decimator of the Provinces: Thunderfoot is a better budget card for this effect because it can last more than one turn
- Mouth / Feed
- Ezuri's Predation
- Swiftfoot Boots: you have Greaves
- Gaea's Revenge
- Verdant Sun's Avatar
- Protean Hulk
Good luck with your deck.
1 month ago
Shrazik, thanks for your in depth response! I took your advice on Melira, Sylvok Outcast, as I wasn't too fond of her to begin with. I basically included her as a cheaper way to go off with Woodfall Primus(also in an early draft of the deck I thought she worked with Devoted Druid :c ) , but after some play-testing it doesn't seem like it'll be too much of an issue. I originally took out Triskelion as well in favor of Walking Ballista, but running both wont hurt. Cauldron of Souls seems a little too situational, though super satisfying if I were to go off with it. Thanks for your input!
1 month ago
Hey, really fun deck, like the theme.
Cards to consider adding:
- Fierce Empath: so many targets to tutor for.
- Greater Good: amazing repeatable draw with big creatures.
- Eternal Witness: staple green card in Commander.
- Etali, Primal Storm: great big creature in multiplayer Commander especially with multiple attack steps. Giving it haste is busted.
- Woodfall Primus
- Chandra's Ignition: wreck all your opponents.
- Nature's Lore
- Gruul Signet
- Talisman of Impulse
- Seize the Day: flashback is really good.
Cards to consider cutting:
- Basilisk Collar
- Helm of the Host
- Illusionist's Bracers
- Mage Slayer
- Strionic Resonator
- Relentless Assault
- Soul Swallower
- Terra Stomper
- Oran-Rief Hydra
- Blood Mist