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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
Profet93 on Kosei Canseco, Modified, Allegedly (MonoG Voltron)
1 month ago
Skyshroud Claim > ranger path - Upgrade
Return of the Wildspeaker > Soul's Might - Too expensive for what it does
Eldrazi Conscription - Death to enemies
Conqueror's Flail - Anti-interaction as they can kill your commander in response to enchant/equip/counter
Heroic Intervention > Fog - Protection
Yavimaya Hollow > Forest - Protection
Profet93 on Xenagos, Prehistoric Party God
1 month ago
Urza's Incubator > Impact tremors - Tremors is for going wide decks, Xenagos is a going tall deck. You need more ramp in the deck.
City on fire is nice but a bit winmore.
Skyshroud Claim > Explosive veg - Skyshroud allows you to get duals, untapped and explosive veg is unnecessary redundancy for migration path. Although personally, I think a Kodama's Reach is better since it helps get your commander faster by 1 turn because it's on curve. Lotus pedal would be good to swap for it given your avg cmc is 4+ and this is not a speedy deck that requires lotus pedal.
Nature's Lore > Elixir of immortal - You need more ramp, I see no reason for elixir in the deck. Meta?
Ruby Medallion/Emerald Medallion > Chromatic lantern - Lantern is best for 3+ color decks and while it is on curve, it is not needed for a 2 color deck which has green. If it's static ability really helps you, then you have a landbase issue. Medallions help ramp you and are low on curve. Personally, I like Rampant Growth and Three Visits more as lands are harder to destroy than artifacts in EDH.
lhetrick13 on Dinosaurs go Rawr!
3 months ago
Lordeh- First off, I love the build. There is a lot of similarities between your deck and mine (Gishath Spared No Expense!!!). Personally one of my favorite combos is dropping Apex Altisaur + Flawless Maneuver for essentially a board wipe. That with Wrathful Raptors on the board is also pretty much game over for at least one opponent.
I did want to ask about why you included a couple cards. Burning Sun's Avatar has always seemed very lackluster to me and I noticed you included that. You could easily drop it for something like Sunfrill Imitator to potentially swing with a 2nd Gishath for double the dino drops! Another odd inclusion was Hour of Promise. Considering you are not running any deserts, this was an odd inclusion over something like Skyshroud Claim.
Otherwise, nice decklist and glad to see another dino enthusiast!
Profet93 on
5 months ago
that_dude33 +1
Do you have a budget per card?
Deflecting Swat - Super utility
Skyshroud Claim - Ramp
Elemental Bond > Colossal Majesty
I would swap out Grul Signet and Grul Talisman for Nature's Lore and Three Visits. You run green so artifact ramp is less helpful given it's more susceptible to removal. Other options are Ruby Medallion and Emerald Medallion if you still prefer artifacts. I understand the grul talisman + signet are helpful for fixing your mana, but given you're only 2 colors and one of them is green, you shouldn't really have any issue with it.
I would swap out exoctic orchard for a basic land, utility land or a Reflecting Pool.
Azoth2099 on Anikthea, Hand of Erebos is Graverobbing
7 months ago
OK here we go lol
Creature cuts: Archon of Sun's Grace, Composer of Spring, Courser of Kruphix, Doomwake Giant, Dryad of the Ilysian Grove, Nessian Wanderer, Nyx Weaver
Artifact cuts: Mesmeric Orb, Whip of Erebos
Enchantment cuts: Battle for Bretagard, Boon of the Spirit Realm, Cast Out, Exploration, Familiar Ground
Sorcery cuts: Extinguish All Hope, Kodama's Reach, Rampant Growth, Skyshroud Claim
Instant cuts: None! Add things like Veil of Summer & Silence, though
I'd recommend that you replace all of those lands ramp spells that cost more than 2 with more mana rocks instead! Your guild signets (Selesnya Signet, Orzhov Signet & Golgari Signet) & talismans (Talisman of Hierarchy, Talisman of Resilience & Talisman of Unity) are all better options since this isn't a Landfall deck.
ZVCKK on Guild Tribal Superfriends
9 months ago
Udpate 18-07-2023: Trying to lean into more two colour for the theme. also d=trying to lower curve, focus on protecting PWs to actually get ultimates off, as the deck struggles to close games. Idea before was almost that any of the good stuff I find can run away with the game (assemble the legion and narset), but I don't think winning that way will be as satisfying. I think it would be good if I can get a PW out, get them to ult, and if that fails, niv to refresh hand and then give it another go.
- Hostage Taker --> Baleful Strix - cheaper, good blocker, cantrip
- All Suns' Dawn --> Primevals' Glorious Rebirth - more expensive and less flexible but direct to battlefield
- Merciless Eviction --> Kardur, Doomscourge - cheaper, gain rakdos, lose removal, still protects walkers
- Silent Arbiter --> Dueling Grounds - cheaper and two colour, doesn't provide blocker
- Ranger's Path --> Expand the Sphere - can get any lands, should find some in top 6, can proliferate
- Basalt Monolith --> Black Market Tycoon - lose ral and brigthhearth synergy, cheaper, and two colour
- Swords to Plowshares --> Batwing Brume - was mainly in there as a simple staple, gain PW protection, two colour
- Assemble the Legion --> General Ferrous Rokiric - was two colour good stuff, now cheaper, and colour synergy
- Thalia's Lancers --> Jenson Carthalion, Druid Exile - lose tutor for combo, cheaper, two colour, colour synergy
- The Wanderer --> Gold-Forged Thopteryx - lose removal and protection, cheaper, two colour, a little protection
- Nevinyrral's Disk --> Pernicious Deed - more expensive, but can do in one turn, and two colour
- Narset, Enlightened Master -> Grateful Apparition - was good stuff, cheaper, PW synergy
- Boros Signet --> Staff of Compleation - more expensive, more flexible, PW synergy
- Rampant Growth --> Birds of Paradise - fragile but cheaper
- Skyshroud Claim --> Radha, Hearth of Keld - worse ramp, but gain gruul and two colour
- Azorius Signet --> Coiling Oracle - blocker, two colour, worse ramp
Housegheist on Shelob's Lair of Spiders
9 months ago
I like your list. Have you considered using Bow of Nylea and/or Ohran Frostfang? Tear Asunder is a wonderful flexible removal which exiles rather than destroying.
As we are using green and you said you where land screwed… why not using more land-tutoring classics like Kodama's Reach, Farseek, Nissa's Pilgrimage, Nissa's Triumph, Skyshroud Claim, Rampant Growth,… our commander costs a lot of resources…
And: not just for flavour but i would use Shelob, Dread Weaver as well. You geht the Big shelob trigger, make a food-copy of a opponent’s dead creature then exile it with small Shelob for Graveyard hate and maybe get recur it for yourself later…
Horn of the Mark could do some work too.
Edit: i forgot to mention Shelob's Ambush which is a highly flavourful card!
oconnelljd1 on big daddy dino
9 months ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
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