Skyshroud Claim

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Nemesis (NMS) Common

Combos Browse all

Related Questions

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.

Price & Acquistion Set Price Alerts

BBD

NMS

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Skyshroud Claim Discussion

xaarvaxus on Vaevictis Jund'em out (no combo)

5 days ago

Some creatures that might be good because of the 'dies/leaves play' aspect of your commander's attack trigger: Thragtusk 5 life ETB, 3/3 beast LTB, Spitebellows 6 dmg to creature, Varchild, Betrayer of Kjeldor nice swarm of survivor tokens which can always be sac'd in a pinch. Titania, Protector of Argoth will make you 5/3 elementals if you sac lands and you're already playing the Excavator to recur the lands sac'd. [Holy crap has she spiked in price since the last time I looked...]

And yes, I'd play more ramp spells, Farseek , Rampant Growth , Nature's Lore , Skyshroud Claim , Tempt with Discovery , Hour of Promise [which can fetch Volrath's for you], etc. You don't need all of them but Hour will help pull together your land based combos.

phycomizard on 1 elf, 2 elf, 3 elf, 4 elf, 5 elf, 6 elf, 7 elf

5 days ago

You could use Karametra's Acolyte for good mana, you could add a Skyshroud Claim and if you are willing to spend some money, Door of Destinies , Vanquisher's Banner and Beastmaster Ascension are good

triproberts12 on Gishath, bite bite bite

6 days ago

I think this deck could use Pyrohemia . It works very well with Enrage creatures, especially Polyraptor . Also, I would definitely be running more land-based ramp. Cultivate and Skyshroud Claim would be good includes.

xaarvaxus on Hydra Tribal

1 week ago

In addition to my standard recommendations of Skarrg, the Rage Pits and/or Kessig Wolf Run to give trample to the big beaters that don't have it, the first card I looked for on your list was Hardened Scales. Its a cheap CMC way of getting more counters onto counters-matter creatures like hydras, especially for the early game when you don't have as much mana to pump into those X casting costs.

Growing Rites of Itlimoc  Flip will help you find creatures and then when you have enough in play, flip to help power up even bigger hydras mid to late game.

Without guildgates to fetch, Circuitous Route should become Skyshroud Claim. The lands come into play untapped plus you can target your shocklands [you'll still have to pay the 2 life to bring them in untapped though].

And no R/G based stomp should go without Xenagos, God of Revels for haste and X2 power [sorry its not the most inexpensive of suggestions but just imagine the damage...]

xaarvaxus on Jurassic Park

2 weeks ago

This deck would probably be better served cutting the tiny 2 drop dinos and adding some additional ramp: Farseek, Nature's Lore, Cultivate, Kodama's Reach, Skyshroud Claim, etc. The mana dorks are a bit on the fragile side so might not live long enough to speed that big beater out. I know you want to make your hits off Gishath but 39-40 should still get you there. [I'd still keep the dorks though...]

You could still use more card draw, Greater Good might work well here or maybe Life's Legacy.

I'd cut Exoskeletal Armor for at least one piece of targeted removal, Beast Within [somewhat dino flavoured] or Chaos Warp, you want some interaction for the deck.

And any R/G big beastie deck can make use of Skarrg, the Rage Pits and/or Kessig Wolf Run to push some extra damage through.

Last_Laugh on Ishai and Reyham Build

2 weeks ago

Herald of Secret Streams, Master Biomancer, Pir, Imaginative Rascal, Rishkar, Peema Renegade, Spike Weaver, Shalai, Voice of Plenty, Inspiring Call, Ready / Willing, Aura Shards, and Cathars' Crusade all deserves spots here.

I'm also not sure what's up with your land count. Only 24 lands in the list, granted you only have 93 cards and 2x Winding Constrictor so I'm assuming those 7 slots are for lands but that still only brings you up to 31. You have a pretty good curve honestly so I'd probably shoot for 34-36 lands. I'd also switch out all your mana rocks excluding Sol Ring for more spell-based ramp like Skyshroud Claim, Nature's Lore, Rampant Growth, Farseek, etc.

Feel free to check out my list for ideas. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Atraxa-less Atraxa (Reyhan/Ishai +1+1 counters)

multimedia on The to expensive to be budget, budget deck

2 weeks ago

Hey, this is a good start, but consider more cards that interact with lands? When your Commander is seven mana, ramp is pretty important. With Omnath you don't really need lots of other big creatures because he's the big creature who's conveniently in the Command Zone and he creates other big creatures with lands. Instead of lots of other big creatures play cards that help you get Omnath onto the battlefield faster, draw cards, get lands, interact with lands or are good when he's in play. All my suggestions to consider are $2 or less.

Cards to consider adding:

Consider more lands:

Cards to consider cutting:

  • Archetype of Endurance
  • Kamahl, Pit Fighter
  • Maze Rusher
  • Pelakka Wurm
  • Wort, the Raidmother
  • Savageborn Hydra
  • Rubblehulk
  • Hungering Hydra
  • Apocalypse Hydra
  • Rubblebelt Raiders
  • Zendikar Incarnate
  • Zurgo Bellstriker
  • Zhur-Taa Ancient
  • Leafcrown Dryad
  • Lightning Bolt
  • Slice in Twain
  • Lurking Predators
  • Zendikar Resurgent
  • Blaze
  • Fireball
  • Grow from the Ashes
  • Seek the Horizon

Good luck with your deck.


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