Skyshroud Claim

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis (NMS) Common

Combos Browse all

Related Questions

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards and put them into play. Then shuffle your library.

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NMS

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Skyshroud Claim Discussion

usaDiabetic on Golgari Gambit

5 days ago

Taking a quick look, you're ramp seems pretty low,, so I have to suggest some ramp staples like Nature's Lore, Cultivate, and Kodama's Reach...maybe even Golgari Signet or Skyshroud Claim.

I know you're tight on spots, but sometimes you have to kill your darlings to do what's best.

Either way +1 to the deck, and double +1 to your username!!

ZendikariWol on My Creepy Crawler Deck

6 days ago

Okay so I can tell you're a relative novice, since most of the cards you use are recent, so here are my thoughts as a long-time player.

1) mana concerns. You have a LOT of dorks, but that's not exactly optimal. In commander, there tend to be a lot of board wipes (example: Wrath of God). This just throws your gameplan to the wind. Try some rocks and ramp. Sol Ring, Exploration, Burgeoning, Worn Powerstone, Hedron Archive, Cultivate, Traverse the Outlands, Skyshroud Claim, and Emerald Medallion are good examples.

2) flavor. Lots of big things, but not a lot of really good things. Wurmcoil Engine, Blightsteel Colossus, Archetype of Endurance provides some much-needed resistance to removal, Mossbridge Troll to just surprise kill an opponent, Siege Behemoth to power through chump-blocking, Steel Hellkite for removal, Thunderfoot Baloth, and if you want a little out-there synergy, Beacon Behemoth, Paleoloth, and Spearbreaker Behemoth are all pretty cool.

3) draw. Or lack thereof. All right there isn't that much to suggest here (it's green, for heaven's sake). But Soul of the Harvest, Zendikar Resurgent, Elemental Bond, maybe Kavu Lair: all good options. For some burst draw, it doesn't get much better than Soul's Majesty and Rishkar's Expertise. Others include Mouth / Feed and Shamanic Revelation.

So yeah, that's most of what I got, other than Prowling Serpopard. Against Todd's blue deck.

Onlytruereject on Calamity is coming...

1 week ago

ReaperDrek

For start, absolute superb advice mate. Let me just break things down in the same manner you have so we can discuss this in best details.

  1. Heading that Mayael only helps 4 creatures is disappointing but refreshing to hear at the same time. Very nice catch and Ill be sure to replace her with something Ive had on the back burner.

  2. Mana fetches!!! While I agree that Zacama works best with physical mana, having the mana rocks is mainly to help ramp and get Zacama out faster. I do want to add the cards you suggested here, they just seem hard to come by at my LGS for some reason. Especially Skyshroud Claim seems to never be in stock. Very well noted though.

In terms of combos, I am by far not opposed to combo decks lol. I run a competitive Yidris, Maelstrom Wielder deck and have no problem with free spells or combos. I feel Paradox Engine is needed for all Zacama decks as having it on the field and casting Zacama will untap absolutely everything. While combos arent necessary, they might be nice. Paradox Engine is one card I wont be taking out.

  1. Ill have consider both of these. Not bad ideas here.

  2. Infinite combos are certainly not something Im against. I have a simic deck that can pretty much play my whole deck in a single turn. Will certainly look into this.

  3. Ill check out this deck and will give pointers if you can do the same and check out some of my others as well.

ReaperDrek on Calamity is coming...

1 week ago

Hey man, it is good that you try to build decks outside of your comfort zone, it grows you as a player.I do have some comments on your approach though.

  1. Mayael the Anima only resolves for 4 creatures. Out of 98 other cards, that is insanely low percantage of success, so i suggest you cut this card.

  2. You have a ton of mana rocks, and Zacama tends to work better with actual mana, so you might want to add some heavy ramp cards as Explosive Vegetation, Skyshroud Claim, Boundless Realms, Kodama's Reach and so forth. You really need those hard. Also, why is paradox engine in the deck, if you aren't trying to be combo based?

  3. You might want to consider some anti-counter techs like Pyroblast, and extra value tech like Sunbird's Invocation.

  4. If you aren't all in against inf combos, adding Temur Sabertooth is a great idea, as it is a pretty much instawin with zacama and 12 lands on the field, it gives inf mana, inf life (with zacama), etc.

There goes my suggestions, I hope it helps you. I would be very glad if you check out my deck: Aurelia, the Warleader EDH - Make them panic and comment on what you find is odd/off etc. Have a blast playing this dinosaur naya deck, dude!

allanrichardo on Ur dragon upgrades & discussion

1 week ago

Yess that will works :)

The rest is to upgrade land section. Shocklands is a must. You dont want most of your land ETB tapped all the time, it will leave you far behind than your opponents.

Dual lands from BFZ is fine but inconsistant, your basic lands is quite low. And why dont you bring Farseek, Skyshroud Claim, Tempt with Discovery or Krosan Verge(the worst) maybe ? it will help you search and fix color by finding your duallands.

Temple of the False God Ancient Tomb for boosting mana.

filterlands to fix colors too, and they dont ETB tapped. Wooded Bastion Fire-Lit Thicket etc

City of Brass Forbidden Orchard Reflecting Pool is a key to 5 color deck, they dont ETB tapped and fix colors. You dont want to have Cinder Glade or Canopy Vista on your first turn and cannot drop your Birds of Paradise

TheNightWolfRS on Mayael the Chubby Chaser

1 week ago

Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.

usaDiabetic on Gishath; Big, Dumb Dinosaurs

1 week ago

Taking a quick look, I would add a couple of more ramp spells Nature's Lore, Cultivate, Kodama's Reach, Explosive Vegetation, Skyshroud Claim and Hour of Promise are all great options(Especially over Thunderherd Migration). I would say you want atleast 6 ways to unconditionally ramp.

Maybe even add in Vorinclex, Voice of Hunger.

Either way, deck looks fun!

Rith12 on Oops, Mostly Lands

1 week ago

i would take out Fertilid and put in Skyshroud Claim its a bit faster & less mana intensive, imo locus of rage should be rushed so you get more creatures from the land drops, might i also suggest dropping Gruul Signet & get Green Sun's Zenith replace a land with Dryad Arbor so early game its a 1 drop, mid-late game can use the zenith to grab something a bit bigger or perhaps mina & denn or azusa, at the very least if you do this you can still get a 5/5 for a single green

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