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Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
Skyshroud Claim Discussion
1 day ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains
2 days ago
Just checked back to see if you had taken any of the advice yet/at all (I like to do that- helps me get a better idea of what to recommend in the future) and noticed Explosive Vegetation in the list along with a Simic Guildgate . I know that this small a change is kinda splitting hairs, but have you seen the new card Circuitous Route ? I believe it is a strict upgrade at roughly the same price. Alternatively there is also Skyshroud Claim which, while not strictly better due to its not being able to fetch islands, does bring the forests into play untapped, and is about 40 cents cheaper. Battlebond was a very good set for commander players.
2 days ago
Okay, here are my suggestions: Drop: Creeping Renaissance , Explore , Grow from the Ashes , Ranger's Path , Pir's Whim , Praetor's Counsel , Search for Tomorrow , Skyshroud Claim , Sylvan Scrying , Chandra, Flamecaller , Fires of Yavimaya , Asceticism (unless you already have one), Into the Wilds , Rites of Flourishing , The Mending of Dominaria , Flamekin Village , Sheltered Thicket , Elvish Rejuvenator , Flamekin Harbinger , Incandescent Soulstoke , Turntimber Sower , Thunderfoot Baloth , Stalking Vengeance , Thaumatic Compass Flip, Gruul Signet , Nissa, Worldwaker
Add: Zendikar's Roil , Circuitous Route , Multani, Yavimaya's Avatar , Perilous Forays , Elemental Bond , Harrow , Nissa, Vital Force , Mina and Denn, Wildborn , Goreclaw, Terror of Qal Sisma , Where Ancients Tread , Terramorphic Expanse , Jund Panorama
4 days ago
So... I like Krakens and stuff, but why are you running Ranger's Path over Skyshroud Claim ? Also you are running a bunch of expensive snow lands for Into the North when Rampant Growth is the exact same card in your deck since you have no other cards that mention snow.
5 days ago
Gishath, Sun's Avatar requires kind of an aggro strategy. You'll almost never win by casting dino after dino and swinging. Your goal has to be cast him as soon as possible then swing for cheat dinos into play. Extra combat steps really help with that. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // These are some ways you can get to 8 mana: Nature's Lore / Farseek / Rampant Growth / Sakura-Tribe Elder + Explosive Vegetation / Circuitous Route / Skyshroud Claim + Temple of the False God (or just wait a turn). Cultivate / Kodama's Reach + Hour of Promise (grabbing Temple of the False God and Boros Garrison ) will also do the trick. // You can take off some cards that don't synergize with the deck: Rootborn Defenses , Unbreakable Formation , Eerie Interlude ( Boros Charm and Heroic Intervention are enough protection), Onward (they can see it coming), Reinforcements (this is only useful when Gishath connects, otherwise is a dead card). // Gishath, Sun's Avatar requires kind of an aggro strategy. Your goal is to cast him as soon as possible. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // Eladamri's Call is better than Congregation at Dawn (if you have 11+ mana to cast both Gishath and Congregation, you should already be winning the game). But I don't think you should bother with tutors, since this is not a combo deck. You should focus on connecting with Gishath, and keeping your board state for the next swing. // Harmonize is never a bad card in decks without blue or black. You might need some cards when you don't have a creature. // Austere Command , Cleansing Nova , Blasphemous Act ( Akroma's Memorial protects your creatures from B. Act), Harsh Mercy , Mass Calcify , Solar Tide and Rout are better boardwipes than Wrath of God in this deck, since mana is never a problem for Gishath. Catastrophe , Armageddon and Decree of Annihilation if you feel like swinging without oposition.
1 week ago
Check out my Xenagos Dragon deck, Xenagos, God of Revels . It used to be completely dragon tribal but i've shifted a bit away from that and found that it works excellently. I've been playing and tuning it for the better part of 6 years now, and I think it's in an excellent state. It's not the most powerful because i'm trying to keep it fun for everyone else to play against, but I still think you might pull a few good ideas from there.
As for any suggestions off the top of my head, you might want to look into speeding things up a bit. It won't overpower the deck at all, but it'll allow you to play your own game a bit more and have more control. Cards like Dragonspeaker Shaman are nice, but rather than playing that why not instead play a ramp spell that'll accelerate every card you play and can't be removed as easily. Look into Nature's Lore , Skyshroud Claim , and Explosive Vegetation . The first two can grab lands like Stomping Ground and Sheltered Thicket , while the last allows you to grab multiple basics. Another great one is Tempt with Discovery .
Regal Behemoth will give you access to another double mana source
Chromatic Lantern will also give you both mana fixing and further ramp.
There are a ton of other things you might like if you check out my deck list.
Good luck Gaming!
1 week ago
Hey, looks good, nice start. Creative intro deck description :) Do you have the cards in the maybeboard? There's some cards there especially lands that are better than main deck cards.
I think you're better off playing more basic Forests in place of ETB tapped lands such as Jungle Hollow, Kazandu Refuge, Akoum Refuge, etc. even the Bounce lands even though they have interaction with landfall. Consider more/upgraded land ramp? It helps with more Forests. Windgrace as Commander can benefit from a lot of land ramp because you need lands to fuel his abilities. More land ramp also helps to power landfall creatures.
Land ramp to consider adding:
- Kodama's Reach : also puts a basic land into hand, good with cards that let you play an additional land per turn.
- Nature's Lore
- Skyshroud Claim
- Sylvan Scrying
Farseek, Lore, Skyshroud is dual land ramp.
Cards to consider cutting:
- Charnelhoard Wurm
- Garna, the Bloodflame
- Whiptongue Hydra
- Hunting Wilds
Other semi-budget cards to consider adding:
- Nissa, Vital Force : use lands as attackers/blockers, can recur a land/other permanent, fast ultimate that can be a repeatable source of draw that your opponents can't stop (emblem).
- Nissa, Vastwood Seer Flip: she flips fast into a Planeswalker who then gives you another repeatable source of card advantage.
- Fierce Empath : tutor for a big creature such as Avenger, etc.
- Horn of Greed : repeatable draw when you play lands, you'll benefit much more from this then your opponents.
- Gamble : unconditional tutor.
- Signal the Clans : instant tutor for any three creatures and put one of them randomly into your hand.
- Lotus Cobra : very good mana dork when playing a lot of lands and land ramp spells.
- Courser of Kruphix : play lands from the top of your library, gain life when you play lands.
- Beast Within : permanent removal.
- Chaos Warp : permanent removal.
- Blasphemous Act : board wipe upgrade.
- Pernicious Deed
Cards to consider cutting:
- Ruinous Path
- Savage Twister
- Seek the Horizon
- Stitch Together
- Consign to Dust
- Seer's Sundial
- The Mending of Dominaria
- Khalni Heart Expedition
- Acidic Slime
- Centaur Vinecrasher
- Worm Harvest
- Gaze of Granite
1 week ago
Skyshroud Claim occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
G/U (Simic): 0.55%
RG (Gruul): 1.51%
RGW (Naya): 1.89%