|Commander / EDH||Legal|
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Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
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Skyshroud Claim Discussion
9 minutes ago
I've added Earthquake for the need to clear out a lot of opposing mana dorks, as I'm seeing a lot of fast starts in my pods lately on the back of them. If it would hit my own, I just sandbag it a bit into a one-sided board wipe.
Noxious Revival is in the list for the flexibility and value it provides, but also because you can use it, with Greater Good on the field, to chain 2x Patriarch's Bidding in subsequent turns. That's been a fun play.
As to ramp, as you say, the deck starts to get crowded around 3-5CMC, and with the added mana dorks/cost reducers and artifact mana, I haven't minded dropping Cultivate and Skyshroud Claim so far. If anything when I played them I'd be sequencing them after dropping other cards in that CMC slot, and then there would be tension about when if ever to play them, so they'd be dead in hand. So maybe they're just too slow for the speed and consistency we're going for?
As to Despark , that's probably a meta call but has been OK so far. There have been more than a few times when 1. the BG on Abrupt Decay would have been easier to produce and 2. the CMC restriction would have been better for Abrupt Decay vs Despark , but in most cases, in 75% metas, a lot of the "must answer" threats are indeed above 4CMC.
How has your list been performing lately?
18 minutes ago
8 hours ago
I think you're playing too many tapped lands. Golgari Guildgate and Jungle Hollow can easily be cut for basic lands. Having more basics also helps you avoid getting absolutely destroyed by things like BloodMoon or Back to Basics , which are commonly played cards.
Your deck's curve is also a little off. I think you need more 1 drops ( Expedition Map , Wayfarer's Bauble , Mana Vault , Vampiric Tutor , Birds of Paradise , Deathrite Shaman , etc). I would cut some of your 6 drops to make room (you have a lot of 6 drops).
I also think you should make use of ramp spells before you play mana rocks. Cultivate , Kodama's Reach , Nature's Lore , Farseek , Sylvan Scrying , Nissa's Pilgrimage , Search for Tomorrow , and Skyshroud Claim are all just so much better than Gilded Lotus or Golgari Signet .
13 hours ago
Yeah, those effects are usually green and reference land types, like forest/plains ect. There are a few that get generic "lands" but they are usually around the slot.
If you choose to run these effects, you need way more green in your mana base. A mulligan with a Nature's Lore in it wont help if you don't have a already in your hand. For that reason, leaning on the colorless artifact fixing like Commander's Sphere , Darksteel Ingot , and Fellwar Stone are probably more reliable.
4 days ago
Hey there, First you have two simic signets in your deck,it should say as a ramp card so my suggestion would be Nature's Lore or Skyshroud Claim as these can also fetch your green shocklands. Also looking at your managraph I would also suggest to cut your mountain and add a additional forest.
Cards for deck improvement,your list looks overall ok but maybe some tutoreffect's might help you, Demonic Tutor , Worldly Tutor and Eladamri's Call would improve your deck overall to get certain sliver's in some situations even without The overlord in play
6 days ago
Hey, I think if you already have all the Shock lands that they can replace the Tri lands.
Play all six Shock lands especially Forest ones, the three Check lands and include cards that can tutor for Shock lands while also being helpful ramp. Fetches of course are best, but if don't have them then Farseek, Lore, Wood Elves , Skyshroud Claim . Birds of Paradise , Incubation Druid and Paradise Druid won't break the bank and they're good for color fixing and early game ramp. Incubation is good with proliferate and with Rainbow lands. Crystalline Crawler is four mana, but it can make colored mana the turn you play it which is very good. Can also be a constant source of any color of mana with proliferate.
Crop Rotation and Sylvan Scrying are helpful to tutor for any one land. Opal Palace and Guildmages' Forum are good lands with Atraxa since either can put a counter on her letting her then proliferate herself. It's worth playing five mana to cast Atraxa with one of these lands.
Grim Backwoods isn't a good land even with token strategies. Five mana, four and tap Backwoods as well as sac a creature to draw one card is not a good investment, not worth it. Any land that can't originally make colored mana better be great if you're playing it in a four color manabase. Out of those three options you mentioned, Gavony Township is the only one to consider because of it's interaction with proliferate.
As far as proliferation goes Evolution Sage and Flux Channeler are high end since they're three drops who can be repeatable proliferate for no mana cost. With Atraxa and one of these proliferating twice a turn for no mana cost seems very good especially with Doubling Season and if you can get a counter on Atraxa.
1 week ago
To clarify, I never said Teyo is the card to go here, just that he's better than misako :) If you want to try him out at all in commander, this is probably the only deck where he's worth mentioning. Yeah in my meta arcedes would never stick for a turn cycle. This deck is easily thwarted if you never let Arcedes, High Alert or Assault Formation stick, so being able to fight through that is a must. If you face many counterspells Autumn's Veil is a great addition here as well. I dislike Lightning Greaves and Swiftfoot Boots here since you don't get much for their cost. Ideally this deck goes someting like:
The nice thing about this is that noone is ever gonna remove or counter your walls. You just need to get Arcedes through. Cards like Force of Will Pact of Negation can help here in an extremely counter heavy meta if you want to play arcedes on curve, or you stay back build up to like 30 Damage wich on T7 onwards is often nearly lethal for a player and then play Arcedes for a big swing. Hardly any playgroup will let him stick for long since he also draws a lot of cards, which makes him so good. If you give him hexproof or shroud all you do is force out a sweeper which you don't want to happen at all, so counterspells are clearly the way to go here imho.
Changes I would do right now:
Cut: Masako the Humorless doesn't do enough Fog Bank 2 mana 2/2 flyer doesn't seem so good Skyshroud Claim ramps you when you're done ramping. average cmc of the deck is 2.2 Perimeter Captain cut for Wall of Runes Island Average cmc of the deck is 2.2
On a Budget add: Slagwurm Armor Might be really good. Will never get removed and 3 mana for +6 seems kinda broken Geist of the Archives Smooth out draws a bit Rampant Growth Fixing and Ramp Meekstone Defense Autumn's Veil Protection/Control
1 week ago
This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive
I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.
Skyshroud Claim occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
G/U (Simic): 0.55%
RG (Gruul): 1.51%
RGW (Naya): 1.89%