Skyshroud Claim

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Nemesis (NMS) Common

Combos Browse all

Related Questions

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.

Price & Acquistion Set Price Alerts

BBD

NMS

Ebay

Recent Decks

Skyshroud Claim Discussion

PiratesFlying on Ghave's Combo Dinner

5 days ago

Deck update :

I've removed underwhelming and very situational cards : Fungal Plots, Inspiring Call, Fertilid and Scoured Barrens.

These cards have been replaced by faster ramp such as Skyshroud Claim, Explosive Vegetation, Rampant Growth and two Swamps.

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 week ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

FlabbyGabby on Zacama, Naya Tyrant

1 week ago

PauperPower Thanks for the suggestions :)

I'll take out Otepec Huntmaster for Skyshroud Claim

Zenidkar resurgent... ehh.. maybe. I'm trying to keep the average cmc down in the deck.

PauperPower on Zacama, Naya Tyrant

1 week ago

Zendikar Resurgent could be great in here. Also maybe more spell ramp over artifact ramp Explosive Vegetation, Skyshroud Claim, ect. Zacama wants those lands. Deck looks fun so far, hope he enjoys it!!

multimedia on Floating Death

2 weeks ago

Hey, you asked for my help. You're new to Magic? You already have a good grasp on deck building because this is a really well made deck, good job. Do you have the cards in the maybeboard? There's a lot of cards in the maybeboard that are better than cards in the main deck. If you have some of these cards consider adding them main deck?

Cards from maybeboard (in no order):

  • Karrthus, Tyrant of Jund
  • Thunderbreak Regent
  • Scourge of the Throne
  • Silumgar, the Drifting Death
  • Temur Ascendancy
  • Sneak Attack
  • Krosan Grip
  • Swords to Plowshares
  • Vampiric Tutor

Cards in the main to consider cutting for these maybeboard cards (in no order):

  • Crosis, the Purger
  • Deathbringer Regent
  • Numot, the Devastator
  • Savage Ventmaw
  • Skithiryx, the Blight Dragon
  • Crucible of Fire
  • Zendikar Resurgent
  • Hull Breach
  • Tainted Strike


In the main I see Farseek, but in the manabase you're not taking advantage of the reason to play Farseek. Farseek can fetch a dual land that has a basic land type, but currently you don't any duals with these types. Farseek is different than Cultivate and Kodama's Reach; these spells can only search your library for basic lands not dual lands. Farseek can search your library for any basic land except a Forest, but if this is the only lands Farseek can get then you're better off just playing Rampant Growth because it can at least get a Forest.

I'm not recommending that you change the manabase now, but here's some information about how you can improve the manabase over time, later on if you want to. To make Farseek and the overall manabase better for now you can consider the less expensive Battle lands.

Battle lands (each one is two different basic land types):

The Battle lands work well with a manabase with a lot of basic lands since you need to have at least two basic lands in your control for a Battle land to ETB untapped. For the purposes here Farseek can get any one of these dual lands.

To make Farseek and the overall manabase even better consider Shock lands instead of Battle lands (each one is two different basic land types):

The Forest Shock lands and Battle lands (Garden, Pool, Grounds, Tomb, Vista and Glade) give you an advantage with some green ramp spells because these spells let you search your library for a Forest(s) and put it into play. These ramp spells: Nature's Lore and Skyshroud Claim give you nice ramp as well as mana fixing because you can tutor for and put Forest dual land(s) into play.

Another reason to get Shock lands is if you ever get a Fetch land such as Windswept Heath it can fetch one of any Forest or Plains dual land (Garden, Ground, Pool, Foundry, Fountain, Tomb, Shrine). This single Fetch land is powerful, it gives you one of seven choices of a dual land you can search your library for and put into play.

Good luck with your deck.


elgosu1337 on Floating Death

2 weeks ago

Your list looks decent for a start actually. A couple of things I would recommend cutting are Fist of Suns, because it only saves you mana for Dragons that cost 7 mana or more (because Ur-Dragon already gives -1), and Tainted Strike because it won't kill a player in a single attack because you need 10 infect damage to kill and none of your creatures can deal 9 damage, except Atarka with double strike, and maybe Ramos. Maybe also Warstorm Surge since the cost is quite high, compared to Sarkhan's Unsealing.

A bit more ramp would help. Skyshroud Claim gives you untapped Forests, which is great if you have lands that are Forests and another type, e.g. Cinder Glade and Canopy Vista. Other ramp that adds good mana for its cost are Overgrowth, Thran Dynamo, Gilded Lotus, and Coalition Relic.

You could add some cheaper Dragons to attack earlier, like Thunderbreak Regent, Territorial Hellkite, Verix Bladewing, and Phantasmal Dragon. Hellkite Tyrant has a useful effect. Among the bigger ones in your maybeboard, Broodmother, Intet, Scourge of the Throne, and Yosei could be helpful.

A bit more card draw would also help, like Temur Ascendancy which also gives haste, Elemental Bond, Garruk's Packleader, and Vanquisher's Banner. Defense of the Heart is always good if you own a copy.

RingoDingo92 on Talking Politics with Gishath

2 weeks ago

Good looking first deck! I'll offer some suggestions to help out :)

You may want more cheap ramping with Dinos being so expensive, in order to lower your average CMC. Rampant Growth, Farseek, the applicable signets: Gruul Signet, Boros Signet, and Selesnya Signet, Darksteel Ingot, and even the higher-cost Explosive Vegetation and Skyshroud Claim make a lot of sense here. Birds of Paradise might be worthy of honorary Dino status here too.

As far as enchantments go, Elemental Bond can easily provide draw, while both Fervor and Fires of Yavimaya are worth considering for haste, the latter being the better of the two if you only add one. Steely Resolve offers some really nice, cheap protection for tribal decks. Beyond any of these, you shouldn't really be running a lot of enchantments in this deck, so don't worry too much.

Speaking of protection and haste at cheap costs, you can't go wrong with Lightning Greaves and Swiftfoot Boots.

To make room for any changes you might want to make, I suggest mostly, if not totally, dropping the Enrage-trigger strategy. I played a Gishath deck for a little while on Cockatrice and discovered quickly it's not really viable. Enrage already makes your opponents apprehensive to attack by virtue of it existing on your creatures. So, when they do choose to attack or block your dudes, you'll still be able to reap the benefits without any effort. Instead, my advice is focus on ramping, getting your dudes out there (especially Gishath), and using good removal spells and world effects to reset the board when needed.

usaDiabetic on The Wildling Tribe

2 weeks ago

I love that you have a lot of haste enablers, but I feel you have too many enchantments and could go for some more....ramp :-)

Farseek, Three Visits, Nature's Lore, Kodama's Reach, Cultivate, Skyshroud Claim...any of those.

Mana base seems great, but maybe some more utility land like Ghost Quarter, Strip Mine, Maze of Ith, Rogue's Passage

+1 Friend!

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