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Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
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Skyshroud Claim Discussion
16 hours ago
Hey. Cool budget build of Scion. If you want to be resilient against multiple opponents and not go for the combo build I would recommend a few things...
Living Death and Patriarch's Bidding+Hypersonic Dragon. Seems ok to pay 2 at end of an opponents turn to make scion into Hypersonic and then cast Living Death or Patriarch's Bidding. I would recommend Buried Alive and Entomb. Also maybe Elixir of Immortality to prevent you from being decked. With all this reanimation going on Scourge of Valkas seems pretty good. Instant win with Rite of Replication.
For cards to take out I would recommend your protection aura's and just put in Swiftfoot Boots, it will also give you more targets for Bring to Light, then add in Belltoll Dragon, Quicksilver Dragon, or Dragonlord Ojutai. When you can tap 2 at instant speed to give Scion hexproof you don't need that much protection. You save on mana and it takes up less card slots.
I would also take out a few of your reanimate spells. I know it sounds a little silly, but you have tutors in your deck. Maybe take out a few spells that use black mana like Beacon of Unrest and Obzedat's Aid. It puts too much stress on your mana. And add in a few more ramp spells. Preferably ones that tap for multiple colors like Chromatic Lantern <---BUY THIS NOW and Darksteel Ingot, and Commander's Sphere. Nature's Lore can grab you a shock land, and Skyshroud Claim will get you to 7 mana next turn so you can cast scion and hold 2 up to protect him.
The biggest things I see overall is that you should cut back on your sorcery speed stuff. Having instant speed removal and doing things at instant speed is so key to winning commander games because you need all the information you can get before taking your turn. So I would also cut back on your enchantment removal and put in more cheap instant speed removal like Path to Exile, Cyclonic Rift
1 day ago
I gotta say, this set looks like a blast and the reprints are on point. Doubling Season, Greater Good, Seedborn Muse, Vigor, Beast Within, Veteran Explorer, Skyshroud Claim, War's Toll, Magmatic Force, Nirkana Revenant, Diabolic Intent, Mystic Confluence, Sower of Temptation, Land Tax, Mycosynth Lattice, and Mind's Eye are all commander staples in need of reprints. Plus we even got some other great commander goodies with these awesome partner legends and Arena Rector.
And we were blessed with this amazing card/artwork:
This set is a solid 'A' in my book, but then again, multi-player formats are my jam so I may be biased.
3 days ago
I’m not quite sure what your meta is like nor what it is you commonly encounter, but here is a list of budget-ish cards that can make an impact and make the deck play faster.
TUTOR - Green Sun's Zenith
I hope this list can help with your situation. The listed cards above have given me success at one time or another.
Here are the Omnath decks I play. Maybe they can bring you some insight.
Commander / EDH
SCORE: 242 | 178 COMMENTS | 25073 VIEWS | IN 87 FOLDERS
Commander / EDH
SCORE: 159 | 58 COMMENTS | 18703 VIEWS | IN 51 FOLDERS
Good luck and happy building!
5 days ago
If you are running this kind if creature heavy deck Heroic Intervention is probably a good include. If you are truly going for a tribal bent Path of Ancestry and Unclaimed Territory are decent as well. Since you also have the dual land types you may also benefit from Farseek, Skyshroud Claim, and maybe even Seasons Past to bring them all back!
5 days ago
Ramunap Excavator r is a fantastic card, an extra crucible of worlds on an early blocker never hurts! I would consider cutting a Undergrowth Champion as it doesn’t do much rather than become a big body and the cmc is the same which doesn’t affect your curve at all!
Some general card suggestions I would make would be Courser of Kruphix, for sustain and card advantage, Skyshroud Claim is an effective way to ramp for lands that can come into play untapped, as well as being able to fetch shock lands to fix your colors early game.
I wish I could suggest Seismic Assault, however I play Yidris lands and that includes The Gitrog Monster and Life from the Loam. Loam does help recur fetches and utility lands when there are no Crucible effects on the battlefield at the time but it is only effective if you have a decent amount of ways to dump lands into your graveyard.
Despite that I love seeing People who run Meloku the Clouded Mirror in landfall decks! I think it is a fantastic card for its utility and spice. Another jankier card that I enjoy for fun times is Patron of the Moon, let the good times roll.
5 days ago
Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.
If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.
Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.
Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:
- Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
- For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
- Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
- Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
- Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
- Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
- Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
- Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.
Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).
Anyway, that's my take. Hope you find some of it useful!
1 week ago
How about Maelstrom Wanderer for some haste and 2 big spells for free? :)
Also for reanimation I'd recommend Patriarch's Bidding and Skyshroud Claim for ramp, because you have here too many 6 CMC spells even if some of them are Dragons that effectively cost 5 with Ur-Dragon