Skyshroud Claim

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.

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Set Rarity
Battlebond (BBD) Common
Nemesis (NMS) Common

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Pauper Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Skyshroud Claim Discussion

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

I have given some thought to what Zendikar Rising provides!

Personally, I do not feel enamored with Turntimber Symbiosis at the moment. That feeling may change, but this card seems like it will hurt big-time if it whiffs. Of course, the odds are against that happening, but this is Magic the Gathering and those kinds of shenanigans happen. In comparison, Summoning Trap, at instant-speed, can absorb a potential whiff more easily when cast at the end of an opponent's turn than watching helplessly as went up in smoke during our main phase. On the other side of the card, we have a Forest that enters the battlefield tapped unless we pay three life. Paying three life is not inordinately burdensome in our format, but for just ? Spidey senses are tingling all over the place, and I sense this card may be more harmful than beneficial in the deck. Let me know how Turntimber Symbiosis functions for you.

Bala Ged Recovery: I don't feel excited about this card. If the land entered the battlefield untapped it would receive more praise, naturally. This is a slightly over-costed Regrowth with the option of putting a land into play tapped. Honestly, I feel "meh" about this card. I don't plan on play-testing it or adding it at the moment. I prefer lands that don't enter the battlefield tapped, and printing a more expensive Regrowth on the other side of this card is not alluring enough for me to consider including it in the deck.

Of the cards you mentioned, I believe Moraug, Fury of Akoum provides the greatest power and synergy with our deck. This minotaur's inclusion seems inevitable for a Xenagos, God of Revels deck and motivates me to include Fabled Passage, Prismatic Vista and Wooded Foothills in order to increase the potential number of accrued combat phases in a turn. I envision having a biggun or two under our control, casting Moraug, Fury of Akoum and then playing a land. Perhaps it is one of the aforementioned lands, granting us with TWO additional combat phases. In this scenario and with Xenagos, God of Revels under our control, our creatures can REALLY get out of hand if we can drop a land or two. Although it currently is not in the deck, I am tempted to imagine how a Genesis Waved Moraug, Fury of Akoum develops. At worst, Moraug, Fury of Akoum is a monster that can whittle away opponents' creatures through combat. I definitely want to test this card!

Here are some cards I am either interested in testing or their inclusion is inevitable:

INEVITABLE: Cragcrown Pathway. Once a copy of this land becomes available, it will find its way into this deck and most likely replace a basic land.

INTERESTED: Inscription of Abundance is intriguing. At just , the options of gaining life equal to the power of one of our creatures OR having one of our creatures enter Fight Club are really versatile. Additionally, kicking this spell for just seems very reasonably costed, and we can choose both of the previously discussed options and put two +1 +1 counters on a creature. The entirety of those modes seem more valuable than . I also enjoy the potential political motivation of this card, as the +1 +1 counters and the life gain, respectively, denote "target creature" and "target player," not "target creature you control" and "you." I'll be taking a long look at Inscription of Abundance. It seems too good not to.

D'OH! If only Cragplate Baloth had trample!!

INTERESTED: I think Shatterskull Charger may be worth a look. Not kicking this creature brings it back to our hand at the beginning of our end step. With Xenagos, God of Revels under our control, paying and attacking with an 8/7 hasty trampler that is safe from sorcery removal seems strong. This reminds me of the dash mechanic. I think it is worth play-testing.

INEVITABLE: Lithoform Engine is an absolute powerhouse. I'm still in awe that this card was created. Seriously. I think consideration should be given to including this card in every EDH/Commander deck, right after Sol Ring. I do not exaggerate. Not only is Lithoform Engine the most powerful card in Zendikar Rising, it will be the next most-desired staple of the format. This is over-powered. This is beyond over-powered:

, Tap Lithoform Engine: Copy target activated or triggered ability you control. You may choose new targets for the copy. This is BETTER THAN Strionic Resonator, which currently resides in the deck.

, Tap Lithoform Engine: Copy target instant or sorcery spell you control. You may choose new targets for the copy. This is a personalized version of Reverberate or Twincast, and only costs . Think: Selvala's Stampede, Chandra's Ignition, Return of the Wildspeaker, Savage Beating, Summoning Trap, Skyshroud Claim.

, Tap Lithoform Engine: Copy target permanent spell you control. SERIOIUSLY!??

At the time of this reply, Lithoform Engine is, justifiably, the most expensive card in Zendikar Rising (aside from Box Toppers) and I predict it will be THE CHASE CARD of Zendikar Rising. I also believe that this set will be printed/opened into absolute oblivion due to the presence of the aforementioned Box Toppers and its tenure in Standard for the next two years. As a result, I plan to watch for potential price variations in Lithoform Engine and then accumulate as many as possible. This card is too good.

INTERESTED: There may be some mid- to late-game benefits to including Crawling Barrens in the land base. It seems like a decent mana-sink at instant-speed. Actually, I am surprised that this card did not include the dreaded "only at any time you can cast a sorcery" text. As an added value, we choose when to make Crawling Barrens a creature. As another benefit, it's only a creature until the end of the turn. This versatility is valuable to us and maddening to our opponents. All of these benefits reside ON A LAND. If Raging Ravine occupies a slot in the land base, I think there may be a place for Crawling Barrens as well.

At the moment, those are the cards that promote the greatest amount of fancy-tickling for me. I'm looking forward to Zendikar Rising and can't wait to crack them packs and feast on the goodies inside!

Satan666420 on Riku

1 week ago

Also with Ral, Storm Conduit you can get an extra copy again with Riku and Twinning Staff so Skyshroud Claim can get 6 lands. Cool combo I have in my Riku list

Lanzo493 on Yarok ETB

1 week ago

It might cost a bit more, but your deck would do much better with land-based ramp instead of artifact ramp. Sakura-Tribe Elder, Farseek, Nature's Lore, and Skyshroud Claim are solid ones you can run. Some more budget ones are Explosive Vegetation, Migration Path, and Circuitous Route.

Peoni on Muldrotha, Sac N Snatch

2 weeks ago

Not too rude? So no Zur's Weirding then? :^)

I'm no Muldrotha pilot but this list seems pretty solid. I might suggest adding in more mana rocks like Arcane Signet or talismans. You could also make use of Farseek and Nature's Lore or Skyshroud Claim to fetch your shocks. I'd also recommend swapping out a few of your lands that come in tapped like Jwar Isle Refuge and Opulent Palace with stuff that can come in untapped. There are plenty of budget options like tainted lands, battle lands (this is the only one in your colors though :^( ), and of course some of the check lands are pretty affordable. There's also always ordinary basics. Nothing wrong with running more of them.

I like your deck! Hope this helps. :^)

Omnicron13 on Prairie Fire|Phylath Aristocrats

2 weeks ago

Might I recommend Skyshroud Claim? It seems pretty good in this deck, especially if you have the next card I am going to recommend Moraug, Fury of Akoum, as a way to finish the game, if you don’t have the specific board state you spoke of.

enpc on Sissay Control 1.0 needs work/help

2 weeks ago

Looking at the list, it seems to fall prey to the same thing that a lot of Sisay lists do, which is big, stompy good stuff legendaries.

You've got cards like Brago, King Eternal with little to no ETB effects to capitalise on, Yisan who doesn't really have much of a line here, cards like Master of Cruelties who you can't abuse and even cards like Progenitus who are hella expensive and don't really add much to the deck.

You're also in green with a bunch of ABUR lands (i.e. OG duals) yet are running not much in the way of green lands and aren't leveraging cards like Nature's Lore, Farseek, Three Visits and Skyshroud Claim.

You have a very defensive number of counterspells and most of them are "free but with a cost" which you typically see people running to protect their combo, rahter than being used for early game control. If you're looking for control rather than just porection, you should be looking at more like 8-10 counterspells, potentially even higher depending on you playgroup.

But my main comment would be, you should try to find a more cohesive strategy for the deck. "Control into beats" is an ok summary, but you need to be more specific than that. And currently with counterspells and big stompy, you're pulling the deck in two different directions. I would recommend looking into running lower curve and more proactive hate, rather than trying to split the deck between ramp, counters and stomp.

Unlife on Sissay Control 1.0 needs work/help

3 weeks ago

You've got 19 ramp cards, which with a 5 color deck is fairly high. You could turn a couple of signets into Nature's Lore and maybe Skyshroud Claim as they both can tutor up dual lands into play. Your curve's upper arch is at 3, and with your ramp I could see you possibly having a working deck at somewhere around 34-36 lands. Assuming you want to add 6 lands, I'd recommend Untaidake, the Cloud Keeper, Reflecting Pool, City of Brass, Karn's Bastion, Tarnished Citadel, and Ancient Tomb. Orochi Leafcaller, Heroes' Podium, Blackblade Reforged, Fyndhorn Elves, Elvish Mystic, and Avacyn's Pilgrim. If you want a more control deck, you are gonna have to make further cuts for removal and counter spells, as well as some hate cards, but that decision is up to you. It looks great for a first EDH deck, +1

multimedia on Eldrazi Deck Thing

3 weeks ago

Hey, good start. Several nice cards here especially the tutors, but you've neglected the manabase in favor of everything else which is not good when playing five colors.

Some staple cards within the budget for five colors to consider adding:

Some cards that would go well with your version:


31 lands is not enough land for such a high avg. CMC of 5.4 and consistently needing one of each color to cast spells. This avg is however deceiving since you will be casting cards for five mana, but five mana is still a lot of mana to want to make consistently with only 31 lands. I suggest 36-38 lands and at least 12 sources of ramp to get the required color fixing you'll need for one of each color.

The main reason to add more lands/ramp is to help your deck function without Jodah. The second Jodah is on the battlefield he will be a target to be removed, for this reason you want to consistently count on him not being around to help with casting costs. Without Jodah this deck will struggle to function without more lands and ramp.


The current manabase doesn't have any basic lands which is strange. At least one of each basic land is wanted. Bounce lands (Simic Growth Chamber) are fine on a budget if you include more basic lands, but they're too slow when the majority of the lands in the manabase will always ETB tapped. With a Bounce land you want to consistently be able to return a land to your hand that will ETB untapped since it can give you an actual advantage, but if you're returning a land that will ETB tapped then the advantage is gone.

You want to avoid playing lots of lands that will always ETB tapped. For five colors Triomes (Ketria Triome) and Tri lands (Frontier Bivouac) can be exceptions; both are better than Bounce lands. The prices of Triomes are displayed wrong; they're not $11 or more instead can get them for around $6 each at TCGPlayer. Tri and Triome lands making one of three different colors is worth the land ETB tapped for color fixing. Triomes are better especially Forest ones because they're three different land types meaning some land ramp spells such as Farseek can search for one of them and Nature's Lore/Skyshroud Claim can search for Forest ones.

I offer more help for the manabase. Would you like more help? Good luck with your deck.

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