|Commander / EDH||Legal|
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Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
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Skyshroud Claim Discussion
5 days ago
1 week ago
I think Villainous Wealth could be replaced by a number of much stronger cards. Tooth and Nail or Green Sun's Zenith both would be better, in my opinion, since your deck is almost entirely composed of creatures.
Painful Quandary seems like a very odd choice. It doesn't synergize with Yarok at all.
To be more consistent, I would play another ramp spell like Into the North , Cultivate , Kodama's Reach , or Skyshroud Claim . I'd also consider playing a piece of catch-all interaction like Assassin's Trophy or Beast Within .
Collective Restraint is a good card, but I don't think you need to worry about being overrun. I'd replace it with something that protects you from something you actually are vulnerable to - boardclears. Something like Heroic Intervention or Asceticism would fit the bill.
2 weeks ago
Great suggestions Tata! I'm actually planning to include Zombify AND Dread Return but my LGS has a hard time keeping this card in-stock it seems. Three trips now and no dice haha (same issue with Anger & Dictate of Erebos )
I definitely have a soft spot for Flayer of the Hatebound , especially in conjunction with Stalking Vengeance and/or Mikaeus, the Unhallowed . In combo with Birthing Pod it allows me to pull two creatures instead of one, which in-and-of-itself is fairly appealing. You're not wrong, I just like the options the card provides.
Now that I've removed Siege-Gang Commander the Marsh Flitter has become pretty one-dimensional. Definitely on the cut list. Generator Servant will likely stay.. this card is really quite good. It has in-built synergy with Korvold and early in the game has been able to eat removal spells on numerous occasions.
When I first constructed this deck I had Kodama's Reach , Skyshroud Claim , Burnished Hart & Explosive Vegetation in it. Since switching to Korvold as the Commander and especially since the addition of Sol Ring , Ashnod's Altar & Phyrexian Altar casting my Commander has never been an issue. Once Korvold hits the field the Card Draw is really gratuitous. So-much-so that I've recently decided a Reliquary Tower is a necessity. In this kind of deck drawing cards will always be a better alternative to ramp spells (in my opinion). In the rare circumstance I struggle to get to five mana, perhaps I'll regret this sentiment and make changes, but consistently it has not been an issue [thus far] with this deck.
2 weeks ago
+1 I read the primer, while I knew a lot of the stuff you mentioned as a Xenagos player myself, it was refreshing! I noticed you put dense folliage and plated slagwurm out of the deck, is there any particular reason? I found the reasons in the primer convincing.
As you mentioned in your primer, the worst thing that can happen in a Xenagos deck is having a blowout, getting your creature killed in response to a draw spell. Unfortunately, my meta is FILLED with interaction and spot removal, which is Xenagos's achille's heel. City of Solitude is an allstar in my list, stops blue as well. How would a Xenagos deck deal with a meta that's filled with interaction and spot removal? That's my biggest question for you. I personally don't run extra combat steps for this reason because they only help when I have a creature which sadly isn't that often despite having 31 creatures in the deck BECAUSE I become such a target. For whatever reason, people are afraid of Xenagos :D Another weakness is control decks which are just a bad time for us. While I don't run it in my list, have you considered Prowling Serpopard or even Spellbreaker Behemoth as tutorable ways to deal with blue?
Want to rack your brain regarding recursion as well. Mimic Vat is a very interesting card I never considered by will do so seriously thanks to your primer. I feel like it's exactly what I need to deal with ALL the spot removal in my meta. I added Reap the Past as well as E=wit and greenwardern. The warden might be overkill, but he works nicely with Berserk effects, that way I don't mind if they use spot removal on him.
I'm astonished you are running Thran Dynamo over Skyshroud Claim . Both can be used the same turn, but dynamo gets shut off by your own collector off and opposing null rod effects, not to mention it can get blown up. Skyshroud can color fix you as well, but thats rarely and issue for G/R players.
In your primer you mention Joraga tree speaker is like a green sol ring, but he doesn't actually "ramp" you. Play him T1, Level up T2, you have 2 green mana, no more than you would have had without him. I don't like him outside of elf-centric lists.
Voracious Hydra - Acts as a beater with trample and built in removal, or he can just get HUGE.
Decimate - 4 cards blown up for 1, huge value and can be played prior to Xenagos to clear the field. Note: You do need 4 targets, but you can always target Xenagos for the enchantment should none be on the field.
I noticed you run Return of the Wildspeaker . I think I might replace my Garruk, Primal Hunter with that. Thank you for that, I like how it's instant speed so you can use it in response to removal instead of having to pay ! Speaking of draw, have you considered The Great Henge ? Can cost just , buffs your dudes, gains you life and most importantly draw you cards. It might be better in a deck with more creatures, but I thought it worth noting nevertheless.
What are your thoughts on Shapers' Sanctuary ? Since the deck folds to spot removal, this comes down early and draws you cards. I'm going to add it to my list.
Embercleave seems weak, even with Godo tutoring it onto himself, and Xenagos + equipment buff, it becomes 8/8 trample doublestrike, so 16 damage at most for 6 mana seems weak. This doesn't take into consideration that you might draw into the equipment prior to drawing into Godo, which would suck because you would need to pay a higher cost since the deck doesn't go wide as you noted in your primer. Maybe consider Mage Slayer as well or even as a replacement? That way you're not as reliant upon Godo.
Under your section of cards you don't play, I disagree the following....
- You should run Berserk ! You won't cast it unless it will kill them and most of the time, it does, at least in my experience. There's nothing better than berserking a Lifeblood Hydra which you should add as well. It provides lifegain and more importantly card draw.
- Tooth and Nail - 9 mana for 2 creatures from your deck/hand? It's amazing with value creatures like E-wit or green warden although you don't appear to be running either. Another option is Archetype of Endurance (which has been an ALLSTAR in my deck) and a beater.
- Kozilek, Butcher of Truth - Part of me agrees with you, your deck doesn't have that mana capacity per say since your curve is low for Xenagos. The other part of me sees a 24/24 Draw 4 Cards, Annihilator 4, it won me the last few games.
Overall, I'm very impressed by this list. This seems like a beast to play against. I made my Xenagos deck's CMC higher rather than lower to the ground because that would just exacerbate how threatening I am to the table and I choose to sacrifice speed for late game resiliency. Whenever you get a chance, I would appreciate it if you could take a look at my Xenagos list Bro, or should I say, Xenabro
2 weeks ago
I don't think you have enough support/synergy to make Flayer of the Hatebound viable.
Your deck seems to lack non-creature interaction and ramp. I think you can cut some of the weaker cards like Marsh Flitter and Generator Servant for staples like Beast Within , Skyshroud Claim , Nature's Lore , etc.
2 weeks ago
2 weeks ago
Hey, after some playtest of your deck and my personal experience playing Commander I can advice you to use all the fetches and all dual lands you can get, because its otherwise very hard to cast your stuff and not brick your hand. To avoid bricking it might be a good consideration to lean heavier into 3 colors or maybe even too relying on green mostly to ramp and to manafix. This will ensure that your less likely to sit there not able to play stuff and results in more fun. Also an issue to adrees is your curve. You should have at least half of your spells be in the 0-3 cmc range and way less 6 cmc spells. Include more mana dorks to make your gameplan more consistent and less of your 6+ cmc dragons. In most cases you dont need that many anyways.
Suggestions:More Lands(Better Manabase with fetches, dual lands), better manacurve, more manadorks and rampspells, Dragonspeaker Shaman , Dragon's Hoard , Herald's Horn , Temur Ascendancy give all your dragons haste, Kodama's Reach and Skyshroud Claim
Also as for ramp you might like: Nightscape Familiar there are familiars for each colorpair and all are quite cheap.
Gl with your EDH deck and hF!
3 weeks ago
Cindervines | Ghired's Belligerence | Hanweir Garrison | Tilonalli's Summoner | Avenger of Zendikar | Thopter Assembly | Beast Within | Harmonize | Decimate | Skyshroud Claim | Goblin Rally | Saproling Symbiosis | Skullclamp | Oketra's Monument (maybe) | Garruk, Primal Hunter | Kessig Wolf Run | Field of the Dead
Skyshroud Claim occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
GU (Simic): 0.55%
RG (Gruul): 1.51%
RGW (Naya): 1.89%