Pongify

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Planar Chaos (PLC) Uncommon

Combos Browse all

Tokens

Pongify

Instant

Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.

Set Price Alerts

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Pongify Discussion

triproberts12 on Psychic Strike or Thought Collapse?

2 hours ago

Stifle's main utility in eternal formats is countering fetch lands, where it is an amazing card. A 1-mana land destruction spell in blue is brutal. As for Disallow, it depends on how your deck plays and your meta. If you regularly want to keep up mana, then it's better than Negate. If you see a lot of superfriends decks, then it's probably the best 3-mana counterspell, but I prefer efficiency. For example, in my Shu Yun, the Silent Tempest deck, the difference between keeping up Swan Song and Disallow is huge. Even the difference between keeping up Counterspell and Disallow can be the difference between killing an opponent and having to wait at least one more turn. I'll run Admiral's Order in Shu Yun before Disallow, because I'm much more likely to get wrecked by Pongify or Path to Exile on the attack after I've unloaded the pump spells in my hand than any activated ability. If you want another copy of Disallow, Voidslime is powerful, but you need to keep up GUU, which is a big cost if your deck isn't specifically built to work at instant speed. I don't think I would run it unless I was specifically in a Simic deck.

Jordensmash on SIMIC 101: Fun With Math

2 days ago

There are many new cards that work for this deck especially post RTRTR. I have a similar deck I've been working on that may be a little more streamlined Counter Measures 3.0.

Definitely look at Kalonian Hydra as well as the "explore package" with Wildgrowth Walker . You wind up being able to drop allot of counters very quickly.

Incubation / Incongruity may be a more versatile (albeit pricier) Pongify .

kamarupa on Now you see it, now you’re dead!

4 days ago

I highly recommend four things:

1) using tutors or draw/scry to improve chances of getting a Lord of the Unreal . I'm thinking Muddle the Mixture is probably near the top of the list in this department, but Serum Visions or the like would probably be helpful, too. Running both would not be overkill.

2) including something to make a clone of the Lord - ususally Phantasmal Image , though there are lots of other cards that "clone" ( Clone , for example)

3) Cut Jace's Phantasm . It's a cool card, but without mill and there being another 32 creatures without it, I think those 4 slots can be better filled with non-creature spells.

4) fixing the description to say "Lord of the Unreal" instead of "Master of the Unreal"

Other things:

1x Halimar Depths might be useful.

I've wanted to build a deck with Pongify in it for a long time. I don't think it's a super fit here, but I like my aggro decks to have removal and there's not a lot of options in blue.

Imprisoned in the Moon comes to mind as another removal option.

I think you could afford to drop as many as 4 lands. You have a very low AVG CMC, so it will be better to draw creature spells more frequently. I suggest dropping 1-2x, playtesting a bunch and going from there.

Sideboard spells to consider: Elixir of Immortality , Hurkyl's Recall , Vapor Snag , Ratchet Bomb , Pithing Needle

duffman24 on Atraxa, Queen of the Counters

1 week ago

Bring to Light seems great in this deck. It can be an extra Sage of Hours or really whatever you need it to be with a 4c mana-base. I would also suggest running some counterspells and removal at 1-2 cmc. Swords to Plowshares is the most obvious omission in your colours. Rapid Hybridization / Pongify are also solid options. Some storage lands might be better than the vivid land cycle.

enpc on These Vampires Aren't Pretend

2 weeks ago

First thing I would recommend adding is Thousand-Year Elixir . It's a really good haste enabler on abilities (since Mairsil can eat artifacts). From there you could look at adding the Pili-Pala + Grand Architect package on top of the Dramatic Reversal / Isochron Scepter (if you're going for infinite mana). From there I would recommend looking at a small number of outlets, however Blue Sun's Zenith is pretty decent for that since from infinite mana you can draw your deck and go from there. Whispers of the Muse will also let you draw your deck however isn't a combo piece.

If you want to use your Keeper combo, I would recommend cutting Phenax - I don't think it adds enough to the deck outside of the combo. Infinite beats or infinite ETB damage is enough, Phenax just feels like a wasted card slot.

Card advantage is super important - Ponder , Preordain , Impulse , Brainstorm , Lim-Dul's Vault , Ad Nauseam , Mystic Remora are all really good cards.

For ramp, you will want a bit more than you're currently running. Dark Ritual , Talisman of Dominance , Dimir Signet , Fellwar Stone , Simic Signet , etc. are all really good. You can also look at adding Mind Stone . You can sac it and then eat it with Mairsil, giving him a self sac outlet if you do need to reset him for later on.

For removal, Toxic Deluge is generally better than Damnation . you also have Rapid Hybridization , Pongify , Chain of Vapor and even some flex cards like Terminate and Dreadbore .

xaarvaxus on Saheeli the Gifted

2 weeks ago

Fabricate is a pretty good artifact tutor that I think you could find space for.

Temple of Epiphany and Wandering Fumarole can upgrade the mana base a bit for not too much $$ investment. Sadly, U/R duals are the most expensive out there as Steam Vents , Sulfur Falls and Spirebluff Canal are all $10+.

A piece or two of targeted removal may be in order as well: Chaos Warp , Pongify , Rapid Hybridization or Curse of the Swine I especially like the exile part on Curse.

No counter magic at all? I know some tables can have a real visceral reaction if a deck runs an oppressive level of counters but would Negate / Swan Song to stop that one big spell that just blows people out of the water be out of place?

I will add my vote for Mirage Mirror being great and not just for cloning artifacts but for becoming whatever you need it to be at the right moment. Clone whatever is the best threat on the field or change its type in response to removal to have it sneak away unscathed.

Wredny_Dziad on THE Maelstrom Wanderer EDH

3 weeks ago

Hi, first thing I noiticed is that you have only one point removal on instant. My meta shifted to more competetive recently and I had to disrupt very fast voltron commanders like Rafiq of the Many . Try these: Rapid Hybridization , Pongify , Reality Shift , Krosan Grip and Cyclonic Rift <- this card is great, because in early game you can buy some time, cascading into it isn't bad, but casting it from hand with overload will hurt your opponents so much (casting it at end of opponent's turn means no blockers). Try out Thunderfoot Baloth - trample and +2/+2 to all creatures is sweet, and Selvala's Stampede - after first commander cast you won't have mana to play cards from hand, this card allows to put permanents (not only creatures) and one is guaranteed. Putting creatures from library is also very good. Magus of the Mind if you have one blue mana left after cascades you can sacrifice him (Wanderer gives him haste) and exile 4 cards from top and play them for free (try it out with Strionic Resonator or clones if more mana is avaible)! Look at Kessig Wolf Run - with commander on battlefield and no cards at hand still you can be dangerous. I don't know why you use: Domri Rade - his first ability is some kind of draw but it won't work in every case, second ability is on sorcery speed and that could be too late, Blood Sun distuption isn't very harming and cascading into it would give nothing.

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