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Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.
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3 days ago
Hey, just commenting like I said I would on facebook. An easy cut here is Sulfur Falls because you have two :) Next I'd say Blue Sun's Zenith, Niv-Mizzet, the Firemind, Coat of Arms and Think Twice. The first three are win-more, and I believe that your goal for winning is fairly straightforward, it also involves a lot of mana, not infinte, which these often look for. Coat of Arms helps your opponents, do not reccommend. Running Rapid Hybridization, Pongify and Reality Shift may be overkill, I'd drop one, your choice. In an effort to avoid fluff, I also believe that either Vedalken Shackles or Helm of Possession can get the boot. It may be personal preference, but I don't like Mystic Confluence much, if you don't agree just drop one of my adds. In place of it, I'd add Muddle the Mixture to counter and search, as well as Merchant Scroll for more search, and Fabricate for you guessed it, more search. That's 8 cuts, 3 additions, which bring you to 100. Let me know what you think.
3 days ago
Executioner's Capsule's Hellkite
I mean, you're not wrong, but I do have options. Got any recommendations?
5 days ago
If I had to pick cards other than land I think should go they would be Archetype of Imagination, Frost Titan, Hornet Queen&Hydra Broodmaster unless you added some token doublers like Doubling Season, Jin-Gitaxias, Core Augur and maybe Lorthos, the Tidemaker but I can see him working ok. Rishkar, Peema Renegade can just become a cheaper mana dork however if you keep him I like Avenger of Zendikar. I would also take out Worldspine Wurm you dont need multiple things that stop milling and you have Ulamog, the Infinite Gyre already. Leyline of Anticipation is cute but Alchemist's Refuge is better so if you want that affect more often change leyline into Crop Rotation. Sandwurm Convergence should go for the same reason as Hornet Queen&Hydra Broodmaster. Clash of Wills should be Spell Pierce dissalow is cool but with all the 1 and 2 drop counter spells just use those... Swan Song is another I forgot. Id also rather have a Pongify or Rapid Hybridization over Plummet every time.
Drain Power seems awesome... Until you realize that your opponents can just tap all their land in response and you get nothing.
6 days ago
Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.
1 week ago
Since you are running some blue why not test out some Pongify or Diminish in the side to deal with some harder to remove threats? Your elves should be bigger and a Turn to Frog makes most creatures worthless. I only think they would be sideboard cards but they could swing the game in your favor.
1 week ago
benw mirko vosk is a 2/4. He doesnt have hexproof, indes, or shroud. Dreadbore, Terminate, Go for the Throat, Path to Exile, Swords to Plowshares, Decimate, Wing Snare, Pongify, all of these kill him. Most before he could deal damage. the only evasion he has is flying, in which green snipes him down all day too.
Most cedh decks run at least 31 lands. 31/4 is roughly 8. Thats 5-8 times you need to hit a SINGLE player to mill them out. And many players run some sort of graveyard shuffle, like blue with Timetwister. And this is multiplayer cEDH. Which means you have 2 other opponents besides the one you just hit. And getting in even 5 hits with him? well hes a 5 drop. Say you get him out turn 3. By then, zur and teferi have usually set up most of the lock if not all. then youre talking another 5 turns to kill 1 person off milling. Thats turn 8, and by then someone else probably won. Even if you want to add in all those other fun things like Glimpse the Unthinkable and Archive Trap, they wont bring you much further. Maybe speed up everything by 2-3 turns for 1 player. But mirko still wont be able to win quickly without Helm of Obedience and Leyline of the Void. By the time you get them out if you had to hardcast leyline? turn 3 activation, which someone can stop pretty simply too. Its hard to explain all the fine details but this is the best i can do on lack of sleep lol
2 weeks ago
For some strange reason, I didn't realize its synergy with Repercussion. Do you think I play enough big creatures here for it to be good?
In all honesty, I'm currently not to keen on running Basalt Monolith, because I don't want Gisela to be essential to my gameplan simply because she's so expensive as a commander. And the people I play with all run cheap removal, not only in white but also in other colors with spells like Pongify and Chaos Warp or with creatures such as Shriekmaw or Fleshbag Marauder.