|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.
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|Have (6)||maR2307 , xXThormentXx , cryptoplasm , ironax , pskinn01 , MoJoMiXuP|
|Want (2)||Big-Foot , rakdos24|
2 days ago
I see you've got Inspiring Call in the sideboard. Given the very low AVG CMC here, I suggest moving at least 1x into the mainboard, dropping a Vapor Snag or Pongify for it/them. The added bonus of it granting indestructible to your counters creatures makes it versatile, too.
While I love Pongify and Rapid Hybridization, I'm not sure you actually need blue here. There are lots of green spells that enter or create +1/+1 counters to trigger Hardened Scales, and Beast Within is so versatile, even at 3CMC it's arguably better than its blue counterparts. Of course, it would mean shifting toward a more aggro, less controlling strategy. The real upside, and the reason I'm broaching the idea, is because it will make the faster. Running mono-color means zero mana-fixing needed.
3 days ago
4 days ago
So I have tried your build and it combo's off faster that is its strength. It also has less shitty mana rocks however it requires a "better/more expensive mana base.I only have Scrubland, Volcanic Island and Underground Sea. I moved to playing this combo because my playgroup is all Chain of Vapor, Pongify, Swords to Plowshares. I got really tired of having worldgorger get ruined.
As for Necropotence. Its not in there because if your going to tutor for a draw spell its Ad Nauseam every time. It probably does work in this build but its kinda inconsistent in my mind when you are mainly trying to Ad Nauseam and the triple black can make it difficult to cast when it does show up.
5 days ago
1 week ago
I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.
Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.
There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.
1 week ago
I want to tell you to run this too: Approach of the Second Sun
2 weeks ago
2 weeks ago
hey jerimie.mcbrayer, thanks for the upvote and feedback!
With my tutors, i like to simply divide it into offensive and defensive plays. Sometimes there is a food chain player threatening to go off turn 3 or a storm deck threatening an eot turn 2 ad nauseum, in which case I will search up a defensive piece to slow the tempo of the game down to my pace. This is balanced with knowledge of my opponent's decks and hands, if I believe that someone else will play the control role and use a piece of interaction to stop the early combo, then I will go for a more proactive offensive threat.
My top Creature tutor targets:
My top Enlightened Tutor targets:
My top Mystical Tutor targets:
This one isn't as easy, but I'm starting to lean heavier into grabbing Hunter's Insight in my removal light meta. Late game I'm more likely to grab a Cyclonic Rift and rarely I will get a piece of removal or counterspell. Usually I'll get a counterspell if I think I have the game in the next turn and need to protect my board.
My curve is completely reliant on the board state. In my meta, turn 3 combo wins aren't only common, but expected. So therefore I typically play a stax piece sooner than rafiq. Rafiq acts as a pump spell on a hatebear the turn he comes down, which is a nice way to apply pressure without having to devote slots to providing him haste.
Ironically, Path to Exile is a card I've been reconsidering lately. It's historically been mediocore as it helps your opponent curve out or increase their tempo. It's also pretty bad on opponent's generals, except in an emergency. That being said, the deck goes for the long game and I've seen an abundance of reanimator strategies lately since Protean Hulk got unbanned and tymna+tana blood pod has increased in popularity. I would play Path to Exile here before I play Pongify/Rapid Hybridization/Reality Shift and even Beast Within because timely blockers can often act as a time walk against us (one of the biggest weaknesses of the deck).
I haven't played this staxier version of rafiq in a few weeks, I recently brewed up a version that utilizes time magic and wins with infinite Seasons Past loops to run away with the game. It's very tempo heavy and relies weightily on our friend and MVP Cold-Eyed Selkie. Here it is if you're curious. I'm 2-1 with it so far in competitive pods and may update this list completely if it continues to be successful!