Pongify

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Planar Chaos (PLC) Uncommon

Combos Browse all

Tokens

Pongify

Instant

Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.

Price & Acquistion Set Price Alerts

C14

PLC

Ebay

Recent Decks

Pongify Discussion

RomanCoffee on Rogan Josh Artifacts

1 day ago

Darkshadow327 Thank you for the suggestions, I will get hold of these cards, I'll use Pongify instead of Rapid Hybridization because I have one laying around and I'll test out the deck with these different removals.

legendofa on Exciting Cards in M19

2 days ago

Just catching up on this thread. The lords for less-utilized tribes mentioned earlier are interesting, but as a Skeleton tribal devotee, it annoys me that Death Baron's reprint means that Skeletons getting a lord that's actually a Skeleton is looking less likely. Do I betray my values and accede to the overprinted, oversupported, and overdeveloped Zombies, or do I keep my skels below their full potential? Either way, Skeleton Archer and Bone Dragon are both welcome.

Outside of griping about tribal, Runic Armasaur is an interesting contribution to control, and would be pretty entertaining alongside Burning-Tree Shaman. Crucible of Worlds and Scapeshift have been mentioned enough already, so my last thought for now is the newest addition to the Pongify-Rapid Hybridization-Turn to Frog deck, with Transmogrifying Wand. Let the Pillarfield Ox enter your life!

Enral on Shimmering Tainting Controlling Zur

5 days ago

Any reasons why Pongify over Path to Exile? Is it due to the downside of the extra land given?

SynergyBuild on superCHROMifragilisticexpialidocIUM

1 week ago

Sweet build, Starsky2814, why no Swan Song, Arcane Denial or Force of Will? I'd think they are better than Counterspell many times!

Also consider Windfall, Timetwister, Brainstorm, Ponder, Preordain, Swords to Plowshares, Path to Exile, Rapid Hybridization, Pongify, Dismember, Into the Roil, Blink of an Eye, Toxic Deluge, Grasp of Fate, Dispel, Mindbreak Trap, Spell Pierce, Remand, or Silence, they are all great esper control cards, and different packages of them lead to a very strong control build, but should be tuned for your meta accordingly!

Good luck my friend!

Hi_diddly_ho_neighbor on Rx (Meth is)

1 week ago

First of all, love it! Arixmethis is probably my favorite legend from the new commander set. Secondly, here are some suggestions to consider:

Selvala, Heart of the Wilds. She is pricey, but her ramping ability is ridiculous and you should be packing the biggest creatures which will net you more cards.

Kruphix, God of Horizons allows you to store all that mana for later use.

Fireshrieker, Grafted Exoskeleton, Corrupted Conscience, or Rancor as additional win-cons.

Some big mana card draw like Stroke of Genius, Pull from Tomorrow, or Blue Sun's Zenith could be great.

Lurking Predators as a way to cheat fatties out.

Heroic Intervention, or Pact of Negation and a couple other counterspells for more protection might by worthwhile since you are investing so much into your threats.

Cyclonic Rift because Cyclonic Rift

Amulet of Vigor will allow Arixmethis to enter untapped though I didn't realize it has shot up that high in price.

Another pricey, but great card would be Akroma's Memorial

Some spot removal from Beast Within, Reality Shift, Rapid Hybridization, Pir's Whim (also ramp), Nature's Claim, Krosan Grip, or Pongify.

Good luck deck building!

Senomar on Kummena, tyrant of orazca

1 week ago

Hey dude :)

really nice deck !

You'll probably lack some removals and/or counterspells in order to be efficient : Counterspell, Mana Leak, Memory Lapse, Remand, Pongify, Rapid Hybridization and Song of the Dryads are very efficient ones and quiet affordable.

I like the tempo on Selkie Hedge-Mage and Tidebinder Mage but it's a matter of taste :)

I tried some games with Lullmage Mentor and in a multiplayer format it is kinda useless unless you have 20+ counterspells :/. If there is already 7 merfolks on the board the wrath is comin' !

Your curve is kinda low (which is good) so you probably won't need that much ramp. You can probably cut 1 or 2 thing in Growing Rites of Itlimoc  Flip Cultivate Kodama's Reach Sol Ring Song of Freyalise and instead add creatures that will help you hit your lands each turns such as Silvergill Adept, Jadelight Ranger, Wistful Selkie or Merfolk Branchwalker. Thada Adel, Acquisitor is extra to steal the signets/sol rings of your opponents early game and powerfull stuff in end games.

Surgespanner is a must have in your deck and combine with some untap shenaningans and enough manas you'll be abble to bounce the whole board. Empress Galina is a blast in multiplayer and some Vedalken Orrery or Leyline of Anticipation will help you maximize the value of such key creatures that need to pass one turn in order to be effective. Opposition is a must have in blue heavy creatures wide decks and when you have the tools to untap your creatures it's even better :)

I really like the draw on Vanquisher's Banner furthermore it has an impact the time it enters the battlefield which is really nice

Merrow Commerce is really nice in duel but not that good in a multiplayer format.

Forbidden Orchard works well with Intruder Alarm and makes infinite mana with Kiora's Follower.

If you wanna take a look at my builds (they're made for duel so it's kinda different but maybe you'll find interesting stuff) :


Findus Stuff (MTGO Commander)

Commander / EDH* Senomar

SCORE: 1 | 46 VIEWS | IN 1 FOLDER



Findus Stuff (Duel Commander)

Duel Commander* Senomar

SCORE: 1 | 318 VIEWS | IN 1 FOLDER


Have fun !

SynergyBuild on Talrand the Control

2 weeks ago

Okay, lets start, Talrand, Sky Summoner is the wincondition, right? If the goal of the deck is to drop him fast and early, Kindred Discovery is a great way to use him to draw cards.

Commonly control loses card advantage in 1 to 1 trades, because there are two opponents who didn't lose cards, but you did, if for each trade you make, you draw a card, the trade is a 1 for nothing. It is straight gravy. Honestly it is a 2 for nothing, since you got a drake. 2 for nothing is absurdly powerful.

The issue is blue doesn't have the best tutors, and that will mean you won't get this level of gravy often, but we can try to optimize the list to survive until you can, or until we find another card drawing engine.

There may be a problem here that you have noticed, you still spend the mana of each card you cast. We have to make sure your answers are very cheap for you to win. I want 0 mana spells, 1 mana spells, and 2 mana spells as your answers. If they are any higher, they have to either:

A: be castable for a alternate cost to make it cheaper (Force of Will, delve spells, etc.)

B: draw a card (Into the Roil kicked, Cryptic Command, etc.)

C: hit multiple threats (Whelming Wave, Cryptic Command, Evacuation, Reduce to Dreams, etc.)

D: get back there mana (Unwind, Snap, etc.)

If all of that is done, we need to talk card draw, outside of engines, engines are great, but we can't just run engines, they are slow, clunky, and few-and far between. You run plenty of the next point, cantrips. Let us take the best option, Brainstorm. It is absurdly powerful, one mana to dig 3 cards, at instant speed, using up mana that otherwise would have been wasted, if you held up mana on the opponents turn. It helps find the answer or counterspell you need, all in response to the Food Chain you can't let resolve.

You run a number of cantrips, even some bad ones I would switch, like Telling Time, it may look like an Anticipate, but being forced to top a card sucks. I would run Anticipate over it any day, but you already run that, so toss in a Preordain, I promise, it is worth it tenfold. Quicken would be another drop, toss in Kindred Discovery over it or something.

Cantrips are nice, but good card draw, like Fact or Fiction, you know, a way to get more cards in your hand than you had, they do cost mana. 4 mana is topping it off, and it has to be instant speed for me to consider it at 4 mana, but FoF fits the bill. Windfall should be run, as the control player, before an engine hits, you need to spend more cards than your opponents do to keep threats of the field. Windfall gets you the new hand, and tosses out whatever cards your opponent tutored out.

Rebuild is a great card I suggest, it can be cycled, so you don't have to worry a ton about the specificity of the card, but it sweeps out many players. Run it. Drop something like Wash Out for it.

The trick with sweepers it to hit as much as possible, and be 4-2 mana, or do other great things. Cyclonic Rift is an example of a great removal spell, that occasionally can double as a sweeper, but shouldn't be held back for that effect. Whelming Wave is pretty good at sweeping opponents, I would drop Inundate for it.

Most of your creatures I could drop for more tutors and answers and card draw Solemn Simulacrum isn't worth it, as it doesn't have flash, it wastes a turn and doesn't win you the game, you could lose it if an opponent combos out because you couldn't answer it. Toss in a Mana Leak or something in it's place.

Others I would suggest dropping for basically the same reason are as follows: Archaeomancer, Burnished Hart, Chasm Skulker, Docent of Perfection  Flip, Duplicant, Fatespinner, Kira, Great Glass-Spinner, Phyrexian Metamorph, Portal Mage, Sower of Temptation, Thing in the Ice  Flip, Trinket Mage, Vedalken Shackles, Mindslaver and Runechanter's Pike.

All of these drops will allow for more space for answers, card draw, and a little bit more ramp, such as Fellwar Stone, Sky Diamond, Coldsteel Heart, etc. More answers like Pongify, Mindbreak Trap, Snap, and other answers can allow for exponentially more ways to stop your opponents.

Not all answers are great though, Boomerang is a card I would drop for a better hate-piece like Pithing Needle, Grafdigger's Cage, or any other decent hate-piece, like Silent Arbiter for a meta in which beat-down is regular, or you see a lot of Tymna the Weaver lists. Damping Sphere against storm, or whatever else you need.


In conclusion, I'll probably write up a rough list for this style of game, and good luck!

EBTDizzle on Infectious Simic

3 weeks ago

First thought for me is that poison counters are not damage, are they? If that's the case, then you should look at replacing your commander. Personally, I'd go 4 color and run Atraxa with this type of build, but that's just my opinion. My only other comment is that you might want to diversify on the defensive side. Cyclonic Rift is great defense and also can be a game winner for an infect deck. Imprisoned in the Moon, Lignify, Swan Song, Pongify, Song of the Dryads could all be very useful to keep your opponents at bay, considering it's fair to assume that they'll be gunning for you.

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